Search Results

Search found 6030 results on 242 pages for 'quartz graphics'.

Page 162/242 | < Previous Page | 158 159 160 161 162 163 164 165 166 167 168 169  | Next Page >

  • C# Image Deskew

    - by Brett
    Has anyone seen any image deskew algorithms in c#? I have found: http://www.codeproject.com/KB/graphics/Deskew_an_Image.aspx but unfortunately, it doesn't do very much for images without text. I am specifically trying to auto deskew an image of a book with solid edges, but minimal text. Has anyone seen anything that may be able to do this?

    Read the article

  • DPI for EMF files

    - by KrisTrip
    Do EMF files have a DPI that can be set? I have an application that allows saving an image in multiple formats (including EMF). I allow the user to specify the resolution/DPI for the image(s). However, I cannot find a way to do this for a MetaFile in C#. Is this possible or does EMF not have a DPI since it is a vector graphics format?

    Read the article

  • Direct2D fallback to GDI in XP

    - by gilbertc
    I'd like to use Direct2D for my .Net application using the Windows Code pack. Since some of my users are using XP, I need to provide a GDI+ fallback. I wonder how people usually do this kind of fallback. Do they abstract/interface all the necessary graphics feature into some custom generic library? If so, is there any open-source library for direct2d/GDI? Thanks, Gil.

    Read the article

  • Using android native button icons

    - by Julian Arz
    am i allowed (legally) to use graphics/icons from the android source for a commercial application, in order to blend in nicely with the android look&feel? i am talking specifically about the plus/minus buttons from the edit_contacts activity in the contacts application. OR: is there a way to let a button look like (ie with a style) these buttons without copying the .png - files? trying to use android:background="@android:drawable/btn_circle" gives me Error: Resource is not public. Does this answer my question?

    Read the article

  • Fluid iPhone Animation ala Plants vs Zombies

    - by RyJ
    If you've played Plants vs Zombies, you've seen how fluid and remarkable the character animation is. Can anyone assume how they are doing this? They don't seem to simply be animating bitmaps; the animation is too crisp, even as characters rotate and scale. The artwork looks vector, but I can't imagine that everything is drawn out using Core Graphics. Any ideas?

    Read the article

  • IllegalArgumentException: width and height must be > 0 during zoomOut in Google MapView

    - by Janusz
    I'm trying to zoom in on a Google MapView on step in the oncreateMethod of my Activity. Everytime I try to zoom the map via the mapController I get an IllegalArgumentException: 04-15 10:16:51.012: ERROR/AndroidRuntime(528): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.innomos.couponimo.android.client/com.innomos.couponimo.android.client.ui.showstores.StoreMap}: java.lang.IllegalArgumentException: width and height must be > 0 This Exception is thrown if I call the zoomOut or zoomIn function of MapController. Sadly the zoomIn function I'm using does not take any arguments. The onCreateMethod where I'm calling the zoom functions looks like this: mapView = (MapView) findViewById(R.id.map); mapView.setBuiltInZoomControls(true); MapController mapController = mapView.getController(); mapController.zoomIn(); I'm a little bit at loss here because I'm doing nothing special. The whole stacktrace is: 04-15 10:16:51.012: ERROR/AndroidRuntime(528): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.innomos.couponimo.android.client/com.innomos.couponimo.android.client.ui.showstores.StoreMap}: java.lang.IllegalArgumentException: width and height must be > 0 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2401) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at android.os.Handler.dispatchMessage(Handler.java:99) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at android.os.Looper.loop(Looper.java:123) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at android.app.ActivityThread.main(ActivityThread.java:4203) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at java.lang.reflect.Method.invokeNative(Native Method) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at java.lang.reflect.Method.invoke(Method.java:521) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at dalvik.system.NativeStart.main(Native Method) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): Caused by: java.lang.IllegalArgumentException: width and height must be > 0 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at android.graphics.Bitmap.nativeCreate(Native Method) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at android.graphics.Bitmap.createBitmap(Bitmap.java:468) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at com.google.android.maps.ZoomHelper.createSnapshot(ZoomHelper.java:305) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at com.google.android.maps.ZoomHelper.doZoom(ZoomHelper.java:137) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at com.google.android.maps.ZoomHelper.doZoom(ZoomHelper.java:126) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at com.google.android.maps.MapView.doZoom(MapView.java:1459) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at com.google.android.maps.MapView.doZoom(MapView.java:1468) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at com.google.android.maps.MapController.zoomIn(MapController.java:427) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at com.innomos.couponimo.android.client.ui.showstores.StoreMap.onCreate(StoreMap.java:58) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 04-15 10:16:51.012: ERROR/AndroidRuntime(528): ... 11 more

    Read the article

  • Confusing Java syntax...

    - by posfan12
    I'm trying to convert the following code (from Wikipedia) from Java to JavaScript: /* * 3 June 2003, [[:en:User:Cyp]]: * Maze, generated by my algorithm * 24 October 2006, [[:en:User:quin]]: * Source edited for clarity * 25 January 2009, [[:en:User:DebateG]]: * Source edited again for clarity and reusability * 1 June 2009, [[:en:User:Nandhp]]: * Source edited to produce SVG file when run from the command-line * * This program was originally written by [[:en:User:Cyp]], who * attached it to the image description page for an image generated by * it on en.wikipedia. The image was licensed under CC-BY-SA-3.0/GFDL. */ import java.awt.*; import java.applet.*; import java.util.Random; /* Define the bit masks */ class Constants { public static final int WALL_ABOVE = 1; public static final int WALL_BELOW = 2; public static final int WALL_LEFT = 4; public static final int WALL_RIGHT = 8; public static final int QUEUED = 16; public static final int IN_MAZE = 32; } public class Maze extends java.applet.Applet { /* The width and height (in cells) of the maze */ private int width; private int height; private int maze[][]; private static final Random rnd = new Random(); /* The width in pixels of each cell */ private int cell_width; /* Construct a Maze with the default width, height, and cell_width */ public Maze() { this(20,20,10); } /* Construct a Maze with specified width, height, and cell_width */ public Maze(int width, int height, int cell_width) { this.width = width; this.height = height; this.cell_width = cell_width; } /* Initialization method that will be called when the program is * run from the command-line. Maze will be written as SVG file. */ public static void main(String[] args) { Maze m = new Maze(); m.createMaze(); m.printSVG(); } /* Initialization method that will be called when the program is * run as an applet. Maze will be displayed on-screen. */ public void init() { createMaze(); } /* The maze generation algorithm. */ private void createMaze(){ int x, y, n, d; int dx[] = { 0, 0, -1, 1 }; int dy[] = { -1, 1, 0, 0 }; int todo[] = new int[height * width], todonum = 0; /* We want to create a maze on a grid. */ maze = new int[width][height]; /* We start with a grid full of walls. */ for (x = 0; x < width; ++x) { for (y = 0; y < height; ++y) { if (x == 0 || x == width - 1 || y == 0 || y == height - 1) { maze[x][y] = Constants.IN_MAZE; } else { maze[x][y] = 63; } } } /* Select any square of the grid, to start with. */ x = 1 + rnd.nextInt (width - 2); y = 1 + rnd.nextInt (height - 2); /* Mark this square as connected to the maze. */ maze[x][y] &= ~48; /* Remember the surrounding squares, as we will */ for (d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* want to connect them to the maze. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } /* We won't be finished until all is connected. */ while (todonum > 0) { /* We select one of the squares next to the maze. */ n = rnd.nextInt (todonum); x = todo[n] >> 16; /* the top 2 bytes of the data */ y = todo[n] & 65535; /* the bottom 2 bytes of the data */ /* We will connect it, so remove it from the queue. */ todo[n] = todo[--todonum]; /* Select a direction, which leads to the maze. */ do { d = rnd.nextInt (4); } while ((maze[][d][][d] & Constants.IN_MAZE) != 0); /* Connect this square to the maze. */ maze[x][y] &= ~((1 << d) | Constants.IN_MAZE); maze[][d][][d] &= ~(1 << (d ^ 1)); /* Remember the surrounding squares, which aren't */ for (d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* connected to the maze, and aren't yet queued to be. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } /* Repeat until finished. */ } /* Add an entrance and exit. */ maze[1][1] &= ~Constants.WALL_ABOVE; maze[width - 2][height - 2] &= ~Constants.WALL_BELOW; } /* Called by the applet infrastructure to display the maze on-screen. */ public void paint(Graphics g) { drawMaze(g); } /* Called to write the maze to an SVG file. */ public void printSVG() { System.out.format("<svg width=\"%d\" height=\"%d\" version=\"1.1\"" + " xmlns=\"http://www.w3.org/2000/svg\">\n", width*cell_width, height*cell_width); System.out.println(" <g stroke=\"black\" stroke-width=\"1\"" + " stroke-linecap=\"round\">"); drawMaze(null); System.out.println(" </g>\n</svg>"); } /* Main maze-drawing loop. */ public void drawMaze(Graphics g) { int x, y; for (x = 1; x < width - 1; ++x) { for (y = 1; y < height - 1; ++y) { if ((maze[x][y] & Constants.WALL_ABOVE) != 0) drawLine( x * cell_width, y * cell_width, (x + 1) * cell_width, y * cell_width, g); if ((maze[x][y] & Constants.WALL_BELOW) != 0) drawLine( x * cell_width, (y + 1) * cell_width, (x + 1) * cell_width, (y + 1) * cell_width, g); if ((maze[x][y] & Constants.WALL_LEFT) != 0) drawLine( x * cell_width, y * cell_width, x * cell_width, (y + 1) * cell_width, g); if ((maze[x][y] & Constants.WALL_RIGHT) != 0) drawLine((x + 1) * cell_width, y * cell_width, (x + 1) * cell_width, (y + 1) * cell_width, g); } } } /* Draw a line, either in the SVG file or on the screen. */ public void drawLine(int x1, int y1, int x2, int y2, Graphics g) { if ( g != null ) g.drawLine(x1, y1, x2, y2); else System.out.format(" <line x1=\"%d\" y1=\"%d\"" + " x2=\"%d\" y2=\"%d\" />\n", x1, y1, x2, y2); } } Anyway, I was chugging along fairly quickly when I came to a bit that I just don't understand: /* Remember the surrounding squares, as we will */ for (var d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* want to connect them to the maze. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } What I don't get is why there are four sets of brackets following the "maze" parameter instead of just two, since "maze" is a two dimensional array, not a four dimensional array. I'm sure there's a good reason for this. Problem is, I just don't get it. Thanks!

    Read the article

  • Loading PNG textures to OpenGL

    - by Tamir
    Hello, I'm working on a game, and all of my graphics use magenta as transparent/magic color. They are all 32-bit and the magenta is just for conveniency. Anyway, I would appreciate if someone could advice me what library should I use to load my images (I need to load them in GL_RGBA format, both internal and texture specific).

    Read the article

  • What’s the Minimum System Spec Recommended For Developer Laptop

    - by DaveDev
    I'll be regularly running Visual Studio 2010 Professional, SQLServer Express, Office and at least 1 virtual environment running a Linux Distro. I want the machine to be snappy and responsive even when doing a reasonable amount of Development work. I want to spend what it takes for this, but I don't want to go overboard spending more than I need to. I won't be playing many games or graphics processing so i won't need a monster of a machine. Any recommendations?

    Read the article

  • UIGraphicsGetCurrentContext threading problem

    - by Infinity
    Hello guys! The reference says this: "You should call this function from the main thread of your application only." But I would like to get the current graphics context from separate threads. What do you think? What can I do to reach this? Edit: Thanks guys for the answers. I don't know which is good for me at the moment, but thank you very much.

    Read the article

  • My ashx stopped working (Works locally, but not online)

    - by Madi D.
    i have a simple ASHX file that returns pictures upon request (mainly a counter), previously the code simply fetched pre-made pictures(already uploaded and available) and sent them to the requester.. i just modified the code,so it would take a base picture, do some modifications on it, save it to the server, then serve it to the user.. tested it locally and it worked like a charm. however when i uploaded the code to my hosting service (Godaddy..) it didnt work. Can someone point the problem out to me? Note: ASHX worked with me before,so i know the web.config and IIS are handling them properly, however i think i am missing something .. Code: <%@ WebHandler Language="C#" Class="NWEmpPhotoHandler" %> using System; using System.Web; using System.IO; using System.Drawing; using System.Drawing.Imaging; public class NWEmpPhotoHandler : IHttpHandler { public bool IsReusable { get { return true; } } public void ProcessRequest(HttpContext ctx) { try { //Some Code to fetch # of vistors from DB int x = 10,000; // # of Vistors, fetched from DB string numberOfVistors = (1000 + x).ToString(); string filePath = ctx.Server.MapPath("counter.jpg"); Bitmap myBitmap = new Bitmap(filePath); Graphics g = Graphics.FromImage(myBitmap); g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; StringFormat strFormat = new StringFormat(); g.DrawString(numberOfVistors , new Font("Tahoma", 24), Brushes.Maroon, new RectangleF(55, 82, 500, 500),null); string PathToSave = ctx.Server.MapPath("counter-" + numberOfVistors + ".jpg"); saveJpeg(PathToSave, myBitmap, 100); if (File.Exists(PathToSave)) { ctx.Response.ContentType = "image/jpg"; ctx.Response.WriteFile(PathToSave); //ctx.Response.OutputStream.Write(picByteArray, 0, picByteArray.Length); } } catch (ArgumentException exe) { } } private ImageCodecInfo getEncoderInfo(string mimeType) { // Get image codecs for all image formats ImageCodecInfo[] codecs = ImageCodecInfo.GetImageEncoders(); // Find the correct image codec for (int i = 0; i < codecs.Length; i++) if (codecs[i].MimeType == mimeType) return codecs[i]; return null; } private void saveJpeg(string path, Bitmap img, long quality) { // Encoder parameter for image quality EncoderParameter qualityParam = new EncoderParameter(Encoder.Quality, quality); // Jpeg image codec ImageCodecInfo jpegCodec = this.getEncoderInfo("image/jpeg"); if (jpegCodec == null) return; EncoderParameters encoderParams = new EncoderParameters(1); encoderParams.Param[0] = qualityParam; img.Save(path, jpegCodec, encoderParams); } }

    Read the article

  • AS3 change lineStyle of existing line

    - by Ozzy
    Hi all im drawing a line from 0,0 to 100,100 im using this to modify the linestyle: draw_line.graphics.lineStyle(1, 0xFF0000); That line is now of 1 thickness. Is there anyway i can change the thickness of the line to say 10, but without redrawing the line?

    Read the article

  • UIButton doesn't appear on UIToolbar

    - by Sheehan Alam
    I have a UIToolbar where I have dragged a UIButton. When I set the button properties to Custom, and assign an image (or background image) the graphics don't appear. However, when I give it a custom text, the text will appear. Why is it that the images don't appear?

    Read the article

  • changing vim's vertsplit character to ¦

    - by ldigas
    This is, I assume, codepage related, but doesn't hurt asking. How would one, on windows xp's cmd, gvim 7.2 change vertsplit character, so that instead of default | it is ¦ (so that it makes a full, and not an splitted line) ? That character is usually changed with set fillchars=vert:\| and I can copy paste the ascii graphics line there, but it comes out as garbage. I suppose I would have to change vim's internal codepage for it to show correctly ? Anyone knows how to do this ?

    Read the article

  • making a java panel fullscreen

    - by clamp
    hello, how would you make a JComponent (panel, frame, window, etc.) fullscreen so that it also overlaps everything on the screen including the windows startbar? i dont want to change the resolution or anything with the graphics device like bitdepth etc, i just want to overlap everything else. thanks!

    Read the article

  • iPhone UILabel text soft shadow

    - by Dimitris
    I know soft shadows are not supported by the UILabel our of the box, on the iPhone. So what would be the best way to implement my own one? EDIT: Obviously I will subclass the UILabel and draw in the -drawRect: My question is, how do I get the contents of the label as graphics and draw around them, blur them etc...

    Read the article

  • Android 1.5 Gridview Problem,Pls help me.Thanks

    - by flybirdtt
    I used a gridview in this app.The xml file like this: When i run it at Verison 1.6 or newer. it's ok. But i can not get this gridview in 1.5 I always show this info and exception: Unable to resolve drawable "com.android.layoutlib.utils.DensityBasedResourceValue@397660" in attribute "listSelector" org.xmlpull.v1.XmlPullParserException: Binary XML file line #3: tag requires a 'drawable' attribute or child tag defining a drawable at android.graphics.drawable.StateListDrawable.inflate(StateListDrawable.java:151) at android.graphics.drawable.Drawable.createFromXmlInner(Drawable.java:779) at android.graphics.drawable.Drawable.createFromXml(Drawable.java:720) at com.android.layoutlib.bridge.ResourceHelper.getDrawable(ResourceHelper.java:150) at com.android.layoutlib.bridge.BridgeTypedArray.getDrawable(BridgeTypedArray.java:668) at android.widget.AbsListView.(AbsListView.java:514) at android.widget.GridView.(GridView.java:69) at android.widget.GridView.(GridView.java:65) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at android.view.LayoutInflater.createView(LayoutInflater.java:499) at android.view.BridgeInflater.onCreateView(BridgeInflater.java:77) at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:562) at android.view.BridgeInflater.createViewFromTag(BridgeInflater.java:122) at android.view.LayoutInflater.rInflate(LayoutInflater.java:617) at android.view.LayoutInflater.rInflate(LayoutInflater.java:620) at android.view.LayoutInflater.inflate(LayoutInflater.java:407) at android.view.LayoutInflater.inflate(LayoutInflater.java:296) at com.android.layoutlib.bridge.Bridge.computeLayout(Bridge.java:377) at com.android.ide.eclipse.adt.internal.editors.layout.gle1.GraphicalLayoutEditor.computeLayout(Unknown Source) at com.android.ide.eclipse.adt.internal.editors.layout.gle1.GraphicalLayoutEditor.recomputeLayout(Unknown Source) at com.android.ide.eclipse.adt.internal.editors.layout.gle1.GraphicalLayoutEditor.activated(Unknown Source) at com.android.ide.eclipse.adt.internal.editors.layout.LayoutEditor.pageChange(Unknown Source) at org.eclipse.ui.part.MultiPageEditorPart.setActivePage(MultiPageEditorPart.java:1076) at org.eclipse.ui.forms.editor.FormEditor.setActivePage(FormEditor.java:601) at com.android.ide.eclipse.adt.internal.editors.AndroidEditor.selectDefaultPage(Unknown Source) at com.android.ide.eclipse.adt.internal.editors.AndroidEditor.addPages(Unknown Source) at org.eclipse.ui.forms.editor.FormEditor.createPages(FormEditor.java:138) at org.eclipse.ui.part.MultiPageEditorPart.createPartControl(MultiPageEditorPart.java:357) at org.eclipse.ui.internal.EditorReference.createPartHelper(EditorReference.java:662) at org.eclipse.ui.internal.EditorReference.createPart(EditorReference.java:462) at org.eclipse.ui.internal.WorkbenchPartReference.getPart(WorkbenchPartReference.java:595) at org.eclipse.ui.internal.PartPane.setVisible(PartPane.java:313) at org.eclipse.ui.internal.presentations.PresentablePart.setVisible(PresentablePart.java:180) at org.eclipse.ui.internal.presentations.util.PresentablePartFolder.select(PresentablePartFolder.java:270) at org.eclipse.ui.internal.presentations.util.LeftToRightTabOrder.select(LeftToRightTabOrder.java:65) at org.eclipse.ui.internal.presentations.util.TabbedStackPresentation.selectPart(TabbedStackPresentation.java:473) at org.eclipse.ui.internal.PartStack.refreshPresentationSelection(PartStack.java:1256) at org.eclipse.ui.internal.PartStack.setSelection(PartStack.java:1209) at org.eclipse.ui.internal.PartStack.showPart(PartStack.java:1608) at org.eclipse.ui.internal.PartStack.add(PartStack.java:499) at org.eclipse.ui.internal.EditorStack.add(EditorStack.java:103) at org.eclipse.ui.internal.PartStack.add(PartStack.java:485) at org.eclipse.ui.internal.EditorStack.add(EditorStack.java:112) at org.eclipse.ui.internal.EditorSashContainer.addEditor(EditorSashContainer.java:63) at org.eclipse.ui.internal.EditorAreaHelper.addToLayout(EditorAreaHelper.java:225) at org.eclipse.ui.internal.EditorAreaHelper.addEditor(EditorAreaHelper.java:213) at org.eclipse.ui.internal.EditorManager.createEditorTab(EditorManager.java:778) at org.eclipse.ui.internal.EditorManager.openEditorFromDescriptor(EditorManager.java:677) at org.eclipse.ui.internal.EditorManager.openEditor(EditorManager.java:638) at org.eclipse.ui.internal.WorkbenchPage.busyOpenEditorBatched(WorkbenchPage.java:2854) at org.eclipse.ui.internal.WorkbenchPage.busyOpenEditor(WorkbenchPage.java:2762) at org.eclipse.ui.internal.WorkbenchPage.access$11(WorkbenchPage.java:2754) at org.eclipse.ui.internal.WorkbenchPage$10.run(WorkbenchPage.java:2705) at org.eclipse.swt.custom.BusyIndicator.showWhile(BusyIndicator.java:70) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2701) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2685) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2676) at org.eclipse.ui.ide.IDE.openEditor(IDE.java:651) at org.eclipse.ui.ide.IDE.openEditor(IDE.java:610) at org.eclipse.jdt.internal.ui.javaeditor.EditorUtility.openInEditor(EditorUtility.java:361) at org.eclipse.jdt.internal.ui.javaeditor.EditorUtility.openInEditor(EditorUtility.java:168) at org.eclipse.jdt.ui.actions.OpenAction.run(OpenAction.java:229) at org.eclipse.jdt.ui.actions.OpenAction.run(OpenAction.java:208) at org.eclipse.jdt.ui.actions.SelectionDispatchAction.dispatchRun(SelectionDispatchAction.java:274) at org.eclipse.jdt.ui.actions.SelectionDispatchAction.run(SelectionDispatchAction.java:250) at org.eclipse.jdt.internal.ui.packageview.PackageExplorerActionGroup.handleOpen(PackageExplorerActionGroup.java:373) at org.eclipse.jdt.internal.ui.packageview.PackageExplorerPart$4.open(PackageExplorerPart.java:526) at org.eclipse.ui.OpenAndLinkWithEditorHelper$InternalListener.open(OpenAndLinkWithEditorHelper.java:48) at org.eclipse.jface.viewers.StructuredViewer$2.run(StructuredViewer.java:842) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.core.runtime.Platform.run(Platform.java:888) at org.eclipse.ui.internal.JFaceUtil$1.run(JFaceUtil.java:48) at org.eclipse.jface.util.SafeRunnable.run(SafeRunnable.java:175) at org.eclipse.jface.viewers.StructuredViewer.fireOpen(StructuredViewer.java:840) at org.eclipse.jface.viewers.StructuredViewer.handleOpen(StructuredViewer.java:1101) at org.eclipse.jface.viewers.StructuredViewer$6.handleOpen(StructuredViewer.java:1205) at org.eclipse.jface.util.OpenStrategy.fireOpenEvent(OpenStrategy.java:264) at org.eclipse.jface.util.OpenStrategy.access$2(OpenStrategy.java:258) at org.eclipse.jface.util.OpenStrategy$1.handleEvent(OpenStrategy.java:298) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1003) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3910) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3503) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311) This is the layout xml: &RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/menu_background2"& &LinearLayout android:id="@+id/logopanel" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_marginTop="50dip" android:gravity="center" android:layout_marginBottom="10dip"& &ImageButton android:id="@+id/searchbar" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@drawable/fake_search_bar"&&/ImageButton& &/LinearLayout& &LinearLayout android:id="@+id/iconpanel" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@+id/logopanel" android:layout_above="@+id/allbotpanel" android:layout_marginTop="10dip"& &GridView android:id="@+id/gridcontent" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center" android:numColumns="3" android:layout_gravity="center" android:layout_centerInParent="true" android:background="@drawable/transparent_backgroud" android:listSelector="@drawable/gridviewselector"& &/GridView& &/LinearLayout& &RelativeLayout android:id="@+id/allbotpanel" android:layout_width="fill_parent" android:layout_height="75dip" android:background="@drawable/amex_bottom_bar" android:layout_alignParentBottom="true"& &LinearLayout android:id="@+id/noticebar" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="29dip" android:layout_above="@+id/homebottombar"& &ImageButton android:id="@+id/infoicon" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="left|center_vertical" android:layout_marginLeft="10dip" android:background="@drawable/amex_info_button" android:src="@drawable/infoselector"&&/ImageButton& &TextView android:id="@+id/noticeicon" android:gravity="center" android:layout_gravity="right|center_vertical" android:layout_width="wrap_content" android:layout_height="25dip" android:layout_weight="1" android:clickable="true" android:focusable="true" android:text="@string/notice_string"&&/TextView& &/LinearLayout& &LinearLayout android:id="@+id/homebottombar" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="46dip" android:gravity="center" android:layout_alignParentBottom="true" android:background="@drawable/amex_bottom_bar" android:layout_marginBottom="3dip"&&/LinearLayout& &/RelativeLayout& &/RelativeLayout&

    Read the article

  • IronPython and Nodebox in C#

    - by proxylittle
    My plan: I'm trying to setup my C# project to communicate with Nodebox to call a certain function which populates a graph and draws it in a new window. Current situation: [fixed... see Update2] I have already included all python-modules needed, but im still getting a Library 'GL' not found it seems that the pyglet module needs a reference to GL/gl.h, but can't find it due to IronPython behaviour. Requirement: The project needs to stay as small as possible without installing new packages. Thats why i have copied all my modules into the project-folder and would like to keep it that or a similar way. My question: Is there a certain workaround for my problem or a fix for the library-folder missmatch. Have read some articles about Tao-Opengl and OpenTK but can't find a good solution. Update1: Updated my sourcecode with a small pyglet window-rendering example. Problem is in pyglet and referenced c-Objects. How do i include them in my c# project to be called? No idea so far... experimenting alittle now. Keeping you updated. SampleCode C#: ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(null); ScriptRuntime runtime = new ScriptRuntime(setup); ScriptEngine engine = Python.GetEngine(runtime); ScriptSource source = engine.CreateScriptSourceFromFile("test.py"); ScriptScope scope = engine.CreateScope(); source.Execute(scope); SampleCode Python (test.py): from nodebox.graphics import * from nodebox.graphics.physics import Vector, Boid, Flock, Obstacle flock = Flock(50, x=-50, y=-50, width=700, height=400) flock.sight(80) def draw(canvas): canvas.clear() flock.update(separation=0.4, cohesion=0.6, alignment=0.1, teleport=True) for boid in flock: push() translate(boid.x, boid.y) scale(0.5 + boid.depth) rotate(boid.heading) arrow(0, 0, 15) pop() canvas.size = 600, 300 def main(canvas): canvas.run(draw) Update2: Line 139 [pyglet/lib.py] sys.platform is not win32... there was the error. Fixed it by just using the line: from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL Now the following Error: 'module' object has no attribute '_getframe' Kind of a pain to fix it. Updating with results... Update3: Fixed by adding following line right after first line in C#-Code: setup.Options["Frames"] = true; Current Problem: No module named unicodedata, but in Python26/DLLs is only a *.pyd file`. So.. how do i implement it now?!

    Read the article

  • Anyone looking for a graphic designer for an app? [closed]

    - by Jacob
    Hey my name is Jacob, and I was wondering if any of the app developers here are looking for someone to make graphics for their apps. Sorry if this is not an appropriate question for this site, but according to the FAQ, a question is valid as long as it is: * detailed and specific * written clearly and simply * of interest to other programmers Let me know :)

    Read the article

  • How to fit the paper-size to the content in LaTeX

    - by mef
    Hi, I'd like to create a pdf/ps/eps that contains only one single formula. I thought the easiest way would be to use latex. Unfortunately, I found no option to specify, that the paper-size should automatically be set to fit the contents. I found that dvipng has a "-T tight" option, that actually does the trick, but... I want it in vector-graphics format. Any suggestions? Thanks.

    Read the article

  • How to repackage NVIDIA .run drivers into .deb with DKMS

    - by Delan Azabani
    At present, Ubuntu offers the 195.36.24 drivers as nvidia-current in their repository. This packaged driver is pretty cool as it uses DKMS so you don't have to keep reinstalling the driver after a new kernel version. The NVIDIA .run package drivers are at version 257 (beta) but they don't use DKMS so the graphics screws up every time a new kernel is installed and you don't reinstall the driver. How can I modify the .run to use DKMS and even better, package it as a deb package?

    Read the article

  • Java 2D Drawing Framework

    - by Yan Cheng CHEOK
    Currently, I am using JHotDraw https://sourceforge.net/projects/jhotdraw/ as Figures Drawing Framework in my application. JHotDraw is a two-dimensional graphics framework for structured drawing editors that is written in Java. It is based on Erich Gamma's JHotDraw, which is copyright 1996, 1997 by IFA Informatik and Erich Gamma. I was wondering, besides JHotDraw, do you try out any Java 2D Drawing Framework, which is worth a try?

    Read the article

  • DUnit: How to run tests?

    - by Ian Boyd
    How do i run TestCase's from the IDE? i created a new project, with a single, simple, form: unit Unit1; interface uses Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls; type TForm1 = class(TForm) private public end; var Form1: TForm1; implementation {$R *.DFM} end. Now i'll add a test case to check that pushing Button1 does what it should: unit Unit1; interface uses Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls; type TForm1 = class(TForm) Button1: TButton; procedure Button1Click(Sender: TObject); private public end; var Form1: TForm1; implementation {$R *.DFM} uses TestFramework; type TForm1Tests = class(TTestCase) private f: TForm1; protected procedure SetUp; override; procedure TearDown; override; published procedure TestButton1Click; end; procedure TForm1.Button1Click(Sender: TObject); begin //todo end; { TForm1Tests } procedure TForm1Tests.SetUp; begin inherited; f := TForm1.Create(nil); end; procedure TForm1Tests.TearDown; begin f.Free; inherited; end; procedure TForm1Tests.TestButton1Click; begin f.Button1Click(nil); Self.CheckEqualsString('Hello, world!', f.Caption); end; end. Given what i've done (test code in the GUI project), how do i now trigger a run of the tests? If i push F9 then the form simply appears: Ideally there would be a button, or menu option, in the IDE saying Run DUnit Tests: Am i living in a dream-world? A fantasy land, living in a gumdrop house on lollipop lane?

    Read the article

< Previous Page | 158 159 160 161 162 163 164 165 166 167 168 169  | Next Page >