Search Results

Search found 6393 results on 256 pages for 'frame rate'.

Page 163/256 | < Previous Page | 159 160 161 162 163 164 165 166 167 168 169 170  | Next Page >

  • Salary of a junior freelancer programmer

    - by Frank
    Hi, I'm pursuing my PhD in CS and starting freelancing to pay bills and get some experience. Since I'm new in the freelancing field, I was wondering how much you would charge for a junior programmer to do some work. Like many, I've started freelancing for website. I'm doing pretty much all the work (design, programming, finding hosting/domain). I would like to give details to my client in order for them to know how much cost every part involved in website development. How much should I charge? Charing a hourly rate or a price for the whole project? How you did it and why? Thanks

    Read the article

  • how insecure is my short password really?

    - by rika-uehara
    Using systems like TrueCrypt, when I have to define a new password I am often informed that using a short password is insecure and "very easy" to break by brute-force. I always use passwords of 8 characters in length, which are not based on dictionary words, which consists of characters from the set A-Z, a-z, 0-9 I.e. I use password like sDvE98f1 How easy is it to crack such a password by brute-force? I.e. how fast. I know it heavily depends on the hardware but maybe someone could give me an estimate how long it would take to do this on a dual core with 2GHZ or whatever to have a frame of reference for the hardware. To briute-force attack such a password one needs not only to cycle through all combinations but also try to de-crypt with each guessed password which also needs some time. Also, is there some software to brute-force hack truecrypt because I want to try to brute-force crack my own passsword to see how long it takes if it is really that "very easy".

    Read the article

  • Blackberry pixel-specific animated focus scrolling

    - by Diego Tori
    Suppose I have a VFM full of both focusable and non-focusable fields. Since most of them are spread out far apart, the movement from one focused field to another is jerky at best, even with NullFields in between. In other words, it just sets the current y position to the next focused field without smoothly scrolling the screen. What I want to achieve is to be able to scroll at a fixed rate between fields, so it it doesn't just focus from one to another that instantaneously. After reading up on how to do this, it is a matter of overriding moveFocus and setting it via a TimerTask from an accessor method to set moveFocus, as per this link. However, I haven't seen a practical implementation of how to do this, complete with the routines that are called in the TimerTask's thread. Is there any way to achieve this type of behavior?

    Read the article

  • Why does this valid Tkinter code crash when mixed with a bit of PyWin32?

    - by Erlog
    So I'm making a very small program for personal use in tkinter, and I've run into a really strange wall. I'm mixing tkinter with the pywin32 bindings because I really hate everything to do with the syntax and naming conventions of pywin32, and it feels like tkinter gets more done with far less code. The strangeness is happening in the transition between the pywin32 clipboard watching and my program's reaction to it in tkinter. My window and all its controls are being handled in tkinter. The pywin32 bindings are doing clipboard watching and clipboard access when the clipboard changes. From what I've gathered about the way the clipboard watching pieces of pywin32 work, you can make it work with anything you want as long as you provide pywin32 with the hwnd value of your window. I'm doing that part, and it works when the program first starts. It just doesn't seem to work when the clipboard changes. When the program launches, it grabs the clipboard and puts it into the search box and edit box just fine. When the clipboard is modified, the event I want to fire off is firing off...except that event that totally worked before when the program launched is now causing a weird hang instead of doing what it's supposed to do. I can print the clipboard contents to stdout all I want if the clipboard changes, but not put that same data into a tkinter widget. It only hangs like that if it starts to interact with any of my tkinter widgets after being fired off by a clipboard change notification. It feels like there's some pywin32 etiquette I've missed in adapting the clipboard-watching sample code I was using over to my tkinter-using program. Tkinter apparently doesn't like to produce stack traces or error messages, and I can't really even begin to know what to look for trying to debug it with pdb. Here's the code: #coding: utf-8 #Clipboard watching cribbed from ## {{{ http://code.activestate.com/recipes/355593/ (r1) import pdb from Tkinter import * import win32clipboard import win32api import win32gui import win32con import win32clipboard def force_unicode(object, encoding="utf-8"): if isinstance(object, basestring) and not isinstance(object, unicode): object = unicode(object, encoding) return object class Application(Frame): def __init__(self, master=None): self.master = master Frame.__init__(self, master) self.pack() self.createWidgets() self.hwnd = self.winfo_id() self.nextWnd = None self.first = True self.oldWndProc = win32gui.SetWindowLong(self.hwnd, win32con.GWL_WNDPROC, self.MyWndProc) try: self.nextWnd = win32clipboard.SetClipboardViewer(self.hwnd) except win32api.error: if win32api.GetLastError () == 0: # information that there is no other window in chain pass else: raise self.update_search_box() self.word_search() def word_search(self): #pdb.set_trace() term = self.searchbox.get() self.resultsbox.insert(END, term) def update_search_box(self): clipboardtext = "" if win32clipboard.IsClipboardFormatAvailable(win32clipboard.CF_TEXT): win32clipboard.OpenClipboard() clipboardtext = win32clipboard.GetClipboardData() win32clipboard.CloseClipboard() if clipboardtext != "": self.searchbox.delete(0,END) clipboardtext = force_unicode(clipboardtext) self.searchbox.insert(0, clipboardtext) def createWidgets(self): self.button = Button(self) self.button["text"] = "Search" self.button["command"] = self.word_search self.searchbox = Entry(self) self.resultsbox = Text(self) #Pack everything down here for "easy" layout changes later self.searchbox.pack() self.button.pack() self.resultsbox.pack() def MyWndProc (self, hWnd, msg, wParam, lParam): if msg == win32con.WM_CHANGECBCHAIN: self.OnChangeCBChain(msg, wParam, lParam) elif msg == win32con.WM_DRAWCLIPBOARD: self.OnDrawClipboard(msg, wParam, lParam) # Restore the old WndProc. Notice the use of win32api # instead of win32gui here. This is to avoid an error due to # not passing a callable object. if msg == win32con.WM_DESTROY: if self.nextWnd: win32clipboard.ChangeClipboardChain (self.hwnd, self.nextWnd) else: win32clipboard.ChangeClipboardChain (self.hwnd, 0) win32api.SetWindowLong(self.hwnd, win32con.GWL_WNDPROC, self.oldWndProc) # Pass all messages (in this case, yours may be different) on # to the original WndProc return win32gui.CallWindowProc(self.oldWndProc, hWnd, msg, wParam, lParam) def OnChangeCBChain (self, msg, wParam, lParam): if self.nextWnd == wParam: # repair the chain self.nextWnd = lParam if self.nextWnd: # pass the message to the next window in chain win32api.SendMessage (self.nextWnd, msg, wParam, lParam) def OnDrawClipboard (self, msg, wParam, lParam): if self.first: self.first = False else: #print "changed" self.word_search() #self.word_search() if self.nextWnd: # pass the message to the next window in chain win32api.SendMessage(self.nextWnd, msg, wParam, lParam) if __name__ == "__main__": root = Tk() app = Application(master=root) app.mainloop() root.destroy()

    Read the article

  • Caption in longtable

    - by Tim
    Hi, I find that the caption in my longtable takes two lines but it seems that it can fit in one line. See the figure below: http://i42.tinypic.com/96dqms.jpg My code is: \begin{longtable}{|c|c|c|c||c|c|c|} \caption{Testing error for training size 100000 and 8000 random counts\label{tab:1}}\\ \hline \multicolumn{2}{|c|}{Concept} & \multicolumn{2}{c||}{Negative Class} & \multicolumn{2}{c|}{Positive Class} & Error rate \\ \hline ... \end{longtable} How to make the caption fit into a single line? Thanks and regards!

    Read the article

  • Correct way of bringing network interface down in linux

    - by Karolis T.
    For example: $ ifconfig dummy0 up $ ifconfig dummy0 "192.168.1.190 netmask 255.255.255.0" Calling ifconfig with no parameters shows the interface dummy0 Link encap:Ethernet HWaddr b6:1f:f3:92:6d:20 inet addr:192.168.1.190 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::b41f:f3ff:fe92:6d20/64 Scope:Link UP BROADCAST RUNNING NOARP MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:15 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:1050 (1.0 KiB) How can I bring the interface down so that it doesn't show up in ifconfig ifconfig -a ifconfig dummy0 without rmmod dummy because dummy is used just for example purposes. If there is no way to do that, what "throw-away" IP could I set to it and be safe from any trouble? like $ ifconfig dummy0 down $ ifconfig dummy0 0.0.0.0

    Read the article

  • NoSql Crash Course/Tutorial

    - by Chris Thompson
    Hi all, I've seen NoSQL pop up quite a bit on SO and I have a solid understanding of why you would use it (from here, Wikipedia, etc). This could be due to the lack of concrete and uniform definition of what it is (more of a paradigm than concrete implementation), but I'm struggling to wrap my head around how I would go about designing a system that would use it or how I would implement it in my system. I'm really stuck in a relational-db mindset thinking of things in terms of tables and joins... At any rate, does anybody know of a crash course/tutorial on a system that would use it (kind of a "hello world" for a NoSQL-based system) or a tutorial that takes an existing "Hello World" app based on SQL and converts it to NoSQL (not necessarily in code, but just a high-level explanation). I see this having one solid answer, but if you guys feel like it should be community wiki, I'll be happy to change it. Thanks! Chris

    Read the article

  • bad ram or bad motherboard

    - by user39508
    I have a computer which crashes after about 5-45 seconds of operation. It can run memtest86+, and it doesn't display any errors, but it doesn't prevent it from crashing within the time frame listed above. The heat sink appears to be installed correctly, and I don't think it is related to overheating. The motherboard is connected to the ram and a monitor, nothing else is installed. The processor is an atom 330, running memtest86+ 4.0. Any insight into if the ram is bad or if it is the motherboard/psu/cpu? Thanks!

    Read the article

  • Complex sound handling (I.E. pitch change while looping)

    - by Matthew
    Hi everyone I've been meaning to learn Java for a while now (I usually keep myself in languages like C and Lua) but buying an android phone seems like an excellent time to start. now after going through the lovely set of tutorials and a while spent buried in source code I'm beginning to get the feel for it so what's my next step? well to dive in with a fully featured application with graphics, sound, sensor use, touch response and a full menu. hmm now there's a slight conundrum since i can continue to use cryptic references to my project or risk telling you what the application is but at the same time its going to make me look like a raving sci-fi nerd so bare with me for the brief... A semi-working sonic screwdriver (oh yes!) my grand idea was to make an animated screwdriver where sliding the controls up and down modulate the frequency and that frequency dictates the sensor data it returns. now I have a semi-working sound system but its pretty poor for what its designed to represent and I just wouldn't be happy producing a sub-par end product whether its my first or not. the problem : sound must begin looping when the user presses down on the control the sound must stop when the user releases the control when moving the control up or down the sound effect must change pitch accordingly if the user doesn't remove there finger before backing out of the application it must plate the casing of there device with gold (Easter egg ;P) now I'm aware of how monolithic the first 3 look and that's why I would really appreciate any help I can get. sorry for how bad this code looks but my general plan is to create the functional components then refine the code later, no good painting the walls if the roofs not finished. here's my user input, he set slide stuff is used in the graphics for the control @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); //this is from my latest attempt at loop pitch change, look for this in my soundPool class mSonicAudio.startLoopedSound(); } } if(event.getAction() == MotionEvent.ACTION_MOVE) { if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); setSlideY ( (int) event.getY() ); } } if(event.getAction() == MotionEvent.ACTION_UP) { mSonicAudio.stopLoopedSound(); SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); } return true; } and here's where those methods end up in my sound pool class its horribly messy but that's because I've been trying a ton of variants to get this to work, you will also notice that I begin to hard code the index, again I was trying to get the methods to work before making them work well. package com.mattster.sonicscrewdriver; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { private float mPowerLvl = 1f; private SoundPool mSoundPool; private HashMap mSoundPoolMap; private AudioManager mAudioManager; private Context mContext; private int streamVolume; private int LoopState; private long mLastTime; public SoundManager() { } public void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); } public void addSound(int index,int SoundID) { mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1)); } public void playUpdate(int index) { if( LoopState == 1) { long now = System.currentTimeMillis(); if (now > mLastTime) { mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 0, mPowerLvl); mLastTime = System.currentTimeMillis() + 250; } } } public void stopLoopedSound() { LoopState = 0; mSoundPool.setVolume(mSoundPoolMap.get(1), 0, 0); mSoundPool.stop(mSoundPoolMap.get(1)); } public void startLoopedSound() { LoopState = 1; } public void setPower(int index, float mPower) { mPowerLvl = mPower; mSoundPool.setRate(mSoundPoolMap.get(1), mPowerLvl); } } ah ha! I almost forgot, that looks pretty ineffective but I omitted my thread which actuality updates it, nothing fancy it just calls : mSonicAudio.playUpdate(1); thanks in advance, Matthew

    Read the article

  • Need help in radiobutton within gridview

    - by sumit
    Hi all, Thru radio button i am selecting the data from gridview. Here all radio buttons are selectable at a time. Actually it should not happen at a time user can select only one button which i could not do. My second problem is when i am selecting particular radiobutton that details should be displayed in text box. I have Itemid, ItemName, Quantity, Rate and Total field in gridview. These values i have inserted thru textbox so i have all the corresponding text box for all. So once i select particular radiobutton those details should be displayed in corresponding textbox. I have done the insertion coding for this but couldn't do selecting thru radiobutton and dispalying in textbox. Pls somebody help me in coding for this problem. Thanks, sumit

    Read the article

  • Computer is really slow

    - by joshhunt
    I'm not exactly sure when exactly it started happening, but my computer now is extremely slow. Originally, I have been using this computer for all sorts of stuff: Photoshop, web design/development, movies and even some light (Warcraft 3) gaming. I have been running it with Windows XP But now it is very, very slow, and I don't know how, why or when this happened. After I noticed the slowness, I removed Windows XP and installed Windows 7 on it, but it is still very slow. Now watching videos is unbearable at full screen (slow frame rates, audio out of sync) and painful when made smaller. Why would this happen? What would cause this? I am starting to think it is a hardware problem (the CPU has died or something), but I don't even know if that is possible. The PC is running with 1GB of RAM, three hard drives (all up, something like 400 GB) and I think a 1.6GHz processor

    Read the article

  • ORM solutions (JPA; Hibernate) vs. JDBC

    - by Grasper
    I need to be able to insert/update objects at a consistent rate of at least 8000 objects every 5 seconds in an in-memory HSQL database. I have done some comparison performance testing between Spring/Hibernate/JPA and pure JDBC. I have found a significant difference in performance using HSQL.. With Spring/Hib/JPA, I can insert 3000-4000 of my 1.5 KB objects (with a One-Many and a Many-Many relationship) in 5 seconds, while with direct JDBC calls I can insert 10,000-12,000 of those same objects. I cannot figure out why there is such a huge discrepancy. I have tweaked the Spring/Hib/JPA settings a lot trying to get close in performance without luck. I want to use Spring/Hib/JPA for future purposes, expandability, and because the foreign key relationships (one-many and many-many) are difficult to maintain by hand; but the performance requirements seem to point towards using pure JDBC. Any ideas of why there would be such a huge discrepancy?

    Read the article

  • How to get osx terminal.app and screen/vim scrolling to play nice?

    - by rustychains
    OSX 10.6.3 terminal.app Am a pretty dedicated screen user. Terminal.app line buffer and/or scroll does not seem to work for me. That is while in screen anything that goes past the top of the frame is gone, can't scroll back to. This seems to work ok in other terminal apps gnome, cygwin. Perhaps this is a shell env, config, or command? .screenrc: startup_message off autodetach on shell -$SHELL vbell off defutf8 on caption always caption string "%{= wk}%w" I have tried using defscrollback here with different values, but doesn't have an effect. some .bashrc settings: set -o physical export TERM=xterm-color shopt -s checkwinsize

    Read the article

  • Are there videocamera which geotag individual frames?

    - by Grzegorz Adam Hankiewicz
    I'm looking for a way to record live video with the specific requirement of having each frame georeferenced with GPS. Right now I'm using a normal video camera with a PDA+GPS that records the position, but it's difficult to sync both of these plus sometimes I've forgotten to turn the PDA+GPS or it has failed for some reason and all my video has been useless. Using google I found that about two years ago a company named Seero produced such video cameras and software, but apparently the domain doesn't exist any more and I only find references of other pages mentioning it. Does somebody know of any other product? I need to record this video in HD and have some way to export to Google Maps or other GIS software the positions of the frames in a way that I can click on the map and see what was being recorded in the video at that point. The precission of the GPS tracking is good enough as one position per second, intermediate frames of the video stream can be interpolated.

    Read the article

  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

    Read the article

  • Html5 Audio plays only once in my Javascript code.

    - by Poul
    I have a dashboard web-app that I want to play an alert sound if its having problems connecting. The site's ajax code will poll for data and throttle down its refresh rate if it can't connect. Once the server comes back up, the site will continue working. In the mean time I would like a sound to play each time it can't connect (so I know to check the server). Here is that code. This code works. var error_audio = new Audio("audio/"+settings.refresh.error_audio); error_audio.load(); //this gets called when there is a connection error. function onConnectionError() { error_audio.play(); } However the 2nd time through the function the audio doesn't play. Digging around in Chrome's debugger the 'played' attribute in the audio element gets set to true. Setting it to false has no results. Any ideas?

    Read the article

  • Java threadpool functionality

    - by cpf
    Hi stackoverflow, I need to make a program with a limited amount of threads (currently using newFixedThreadPool) but I have the problem that all threads get created from start, filling up memory at alarming rate. I wish to prevent this. Threads should only be created shortly before they are executed. e.g.: I call the program and instruct it to use 2 threads in the pool. The program should create & launch the first 2 Threads immediately (obviously), create the next 2 to wait for the previous 2, and at that point wait until one or both of the first 2 ended executing. I thought about extending executor or FixedThreadPool or such. However I have no clue on how to start there and doubt it is the best solution. Easiest would have my main Thread sleeping on intervals, which is not really good either... Thanks in advance!

    Read the article

  • how to create a particle system on iphone and retain the created particles?

    - by lukya
    Hi all, I need to create a particle system and retain the created particles. I need to shake / move the created particles with the iphone accelerometer. Also, the number of particles needs to be very high (I need to show sand!). I do not have any OpenGLES programming experience. After initial search, I found Cocos2D can be used for particle generation. But there is no way of retaining the particles in the CCParticle system. As a work around, I tried creating many sprites at the end of particle generation and shown them as particles. But moving few number of sprites with accelerometer drops the frame rate considerably. Please suggest how this can be achieved and whether I should look for some other framework or if some kind of similar demo code is available. Thanks, Swapnil

    Read the article

  • A Linux DHCP server that will listen on an non-broadcast (tap) interface?

    - by TomOnTime
    Are there any Linux DHCP servers that will listen to what Cisco calls an "unnumbered" interface, or what others might call a "NBMA" (non-broadcast) interface. I have a Linux system that connects to a number of others using GRE tunnels. The machines on the other end send DHCP requests to this machine, I can see them with tcpdump. However, ISC DHCP 3.0.3 refuses to listen to the interface because it is non-broadcast. The interface I'd like DHCP to listen to is: tap2 Link encap:Ethernet HWaddr removed-for-privacy inet6 addr: removed-for-privacy/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:518 errors:0 dropped:0 overruns:0 frame:0 TX packets:510 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:196242 (191.6 KiB) TX bytes:52425 (51.1 KiB)

    Read the article

  • Help needed with Flash AS2 to AS3 conversion, having major problems...

    - by Mat
    Hi all, I have a project i need to update form AS2 to AS3 as i need some of the new functions available for vertical centering of text. My current AS2 code on the time line is as follows. var dataField = _root.dataField; var dataType = _root.dataType; var dataPage = _root.dataPage; var dataVar = _root.dataVar; _root.mc.onRelease = function() { getURL("index.php?page="+dataPage+"&num="+dataNum+"&"+dataType+"="+dataVar, "_self"); }; And my external AS file is as follows. import mx.transitions.Tween; /** * * StandardKey is attached to a movieclip in the library. * It handles the basic button behavior of the keyboard keys. * When each button is placed on the stage, it's instance name * will be the unique ID of the key. * */ class StandardKey extends MovieClip { /////////////////////////////////////// //Stage Elements var highlight:MovieClip; //End Stage Elements var highlightTween:Tween; function StandardKey(Void) { //Repaint the key with 0 alpha highlight._alpha = 0; } function onPress(Void):Void { //Do the highlight animation highlightTween.stop(); highlightTween = new Tween(highlight, "_alpha", mx.transitions.easing.Regular.easeInOut, 100, 0, 10, false); } } Here is my attempt at moving timeline and external AS2 to AS3 Timeline i now have : var dataField = this.dataField; var dataType = this.dataType; var dataPage = this.dataPage; var dataVar = this.dataVar; var dataNum = this.dataNum; _root.mc.onRelease = function() { navigateToURL(new URLRequest("index.php?page="+dataPage+"&num="+dataNum+"&"+dataType+"="+dataVar, "_self")); }; External AS3 i have package { import fl.transitions.Tween; import fl.transitions.easing.*; import flash.display.MovieClip; /** * * StandardKey is attached to a movieclip in the library. * It handles the basic button behavior of the keyboard keys. * When each button is placed on the stage, it's instance name * will be the unique ID of the key. * */ public class StandardKey extends MovieClip { /////////////////////////////////////// //Stage Elements var highlight:MovieClip; //End Stage Elements var highlightTween:Tween; public function StandardKey(Void) { //Repaint the key with 0 alpha highlight._alpha = 0; } public function onPress(Void):void { //Do the highlight animation highlightTween.stop(); highlightTween = new Tween(highlight, "_alpha", fl.transitions.easing.Regular.easeInOut, 100, 0, 10, false); } } } The errors i am currently getting are : Scene 1, Layer 'Label', Frame 1, Line 6 1120: Access of undefined property _root. Scene 1, Layer 'Label', Frame 1, Line 7 1137: Incorrect number of arguments. Expected no more than 1. If any one could help me work this out i would appreciate it very much. Kind regards Mat.

    Read the article

  • Latex two captioned verbatim environments side-by-side

    - by egon
    How to get two verbatim environments inside floats with automatic captioning side-by-side? \usepackage{float,fancyvrb} ... \DefineVerbatimEnvironment{filecontents}{Verbatim}% {fontsize=\small, fontfamily=tt, gobble=4, frame=single, framesep=5mm, baselinestretch=0.8, labelposition=topline, samepage=true} \newfloat{fileformat}{thp}{lof}[chapter] \floatname{fileformat}{File Format} \begin{fileformat} \begin{filecontents} A B C \end{filecontents} \caption{example.abc} \end{fileformat} \begin{fileformat} \begin{filecontents} C B A \end{filecontents} \caption{example.cba} \end{fileformat} So basically I just need those examples to be side-by-side (and keeping automatic nunbering of caption). I've been trying for a while now.

    Read the article

  • Is 192.168.122.1 a valid IP?

    - by Louise Hoffman
    From my understanding the networks is as follows Class A: 10.0.0.1 - 10.255.255.254 Class B: 172.16.0.1 - 172.16.255.254 Class C: 192.168.0.1 - 192.168.0.254 But then I look at ifconfig virbr0 on my Linux computer: virbr0 Link encap:Ethernet HWaddr 42:40:99:CB:02:7F inet addr:192.168.122.1 Bcast:192.168.122.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:16 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 b) TX bytes:2842 (2.7 KiB) Here the IP address is 192.168.122.1. Is that an allowed IP? And if so, is 192.168 than actually a Class B network?

    Read the article

  • Searching for patterns to create a TCP Connection Pool for high performance messaging

    - by JoeGeeky
    I'm creating a new Client / Server application in C# and expect to have a fairly high rate of connections. That made me think of database connection pools which help mitigate the expense of creating and disposing connections between the client and database. I would like to create a similar capability for my application and haven't been able to find any good examples of how to apply this pattern. Do I really need to spin up an instance of a TcpClient every time I want to send a message to the server and receive a receipt message? Each connection is expected to transport between 1-5KB with each receiving a 1KB response message. I realize this question is somewhat vague, but I am starting from scratch so I am open to suggestions. Even if that means my suppositions are all wrong.

    Read the article

  • WCF high instance count: anyone knows negative sideffects?

    - by Alex
    Hi there! Did anyone experience or know of negative side effects from having a high service instance count like 60k? Aside from the memory consumption of course. I am planning to increase the threshold for the maximum allowed instance count in our production environments. I am basically sick of severe production incidents just because "something" forgot to close a proxy properly. I plan to go to something like 60k instances which will allow the service to survive using default session timeouts at a call rate average for our clients. Thanks, Alex

    Read the article

  • Are there any widely-agreed upon guidelines for rating your language knowledge on a scale?

    - by DVK
    The question was imagined after a co-worker was complaining for an hour about some guy who could not answer basic Java questions on an interview after self-identifying himself as "8 out of 10" on Java. While that was an obvious fib, I personally always had major trouble defining my specific language skills on a sliding scale unless I'm given specific guidelines (remember 40 standard libraries by heart? Able to solve 10 random Project Euler problems in <30 mins each? Can write implementation of A, B and C data-structures from scratch in 30 mins? Know 30% of standard? Can answer 50% of questions on StackOverflow pertaining to the language?) So, I was wondering - is there some sort of commonly accepted methodology for translating such tangible benchmarks into "rate yourself on a language between 1-10"? "Kernighan gets an A, God gets a B, everyone else gets C and less" type jokes are not helpful :)

    Read the article

< Previous Page | 159 160 161 162 163 164 165 166 167 168 169 170  | Next Page >