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  • Optical Illusion Freezes Water In Place [Video]

    - by Jason Fitzpatrick
    This clever optical illusion uses sound frequency and a digital camera to “freeze” water in time and space. YouTube user MrBibio explains the hack: Creating the illusion of a static flow of water using sound. Of course this isn’t my idea and plenty more refined examples already exist. I tried this same experiment years ago but using a strobe light, but it’s harsh on the eyes after a while and hard to video successfully. It only dawned on me shortly before making this that for video purposes, no strobe light is required. This is because the frame rate and shutter of the camera is doing a similar job to the strobe. The speaker-as-frequency-generator model is definitely easier on the eyes than similar experiments that rely on high-speed strobes. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Mikrotik and NAT/Routing issue

    - by arul
    I have basic NAT/Routing problem with Mikrotik RB750 that I've been unable to solve over the past days. From our ISP we have 26 IP addresses: 10.10.10.192/27, with 10.10.10.193 being the gateway and 10.10.10.194 the first available IP. What I need is that everything connected to ether2 gets a public IP from the DHCP server, and everything connected to ether3 gets a local IP from another DHCP (192.168.100.0/24). All clients should have internet access (I'll figure out bandwidth throttling later) and optimally just 'see' each other (all boxes are Win7, I guess this can ultimately be handled with VPN). Here is my setup: ether1 (10.10.10.194) is connected directly to ISP. 20 clients connected to ether2(10.10.10.195), and another 20 to ether3(10.10.10.196) (both through same 24 port switches). This is my setup, which doesn't work, all 20 clients from ether2 can access the internet, though all comm. seems to come from 10.10.10.194 (is this due to the masquerade on ether1?), and ether3 can't access the internet at all. I think that I need to masquerade ether3, and SNAT/DNAT or NETMAP ether2, but that doesn't work either, I guess that I need to somehow 'wire' both ether2+3 to ether1. Address list: # ADDRESS NETWORK INTERFACE 0 ;;; public 10.10.10.194/32 10.10.10.192 ether1-gateway 1 ;;; inner DHCP 192.168.100.0/24 192.168.100.0 ether3-private 2 ;;; public 10.10.10.195/32 10.10.10.192 ether2-pub 3 ;;; public 10.10.10.196/32 10.10.10.192 ether3-private NAT 0 ;;; ether3 nat chain=srcnat action=src-nat to-addresses=10.10.10.196 src-address=192.168.100.0/24 out-interface=ether3-private 1 ;;; ether3 nat chain=dstnat action=dst-nat to-addresses=192.168.100.0/24 in-interface=ether3-private 2 ;;; ether1 masquerade chain=srcnat action=masquerade to-addresses=10.10.10.194 out-interface=ether1-gateway Routes: # DST-ADDRESS PREF-SRC GATEWAY DISTANCE 0 A S 0.0.0.0/0 ether1-gateway 1 2 A S 10.10.10.192/27 10.10.10.195 ether2-pub 1 3 ADC 10.10.10.192/32 10.10.10.195 ether2-pub 0 ether1-gateway ether3-private 4 ADC 192.168.100.0/24 192.168.100.0 ether3-private 0 IP Pools: # NAME RANGES 0 public-pool 10.10.10.201-10.10.10.220 1 private-pool 192.168.100.2-192.168.100.254 DHCP configs: # NAME INTERFACE RELAY ADDRESS-POOL LEASE-TIME ADD-ARP 0 public-dhcp ether2-pub public-pool 3d 1 private-dhcp ether3-private private-pool 3d Thanks!

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  • How to setup IPSec with Amazon EC2

    - by bonzi
    How to setup an IPSec connection from my ubuntu laptop to Amazon EC2 instance? I tried setting it up using elastic IP and VPC with the following openswan configuration but it is not working. conn host-to-host left=%defaultroute leftsubnet=EC2PRIVATEIP/32 # Local netmask leftid=ELASTICIP leftrsasigkey= connaddrfamily=ipv4 right=1laptopip # Remote IP address rightid=laptopip rightrsasigkey= ike=aes128 # IKE algorithms (AES cipher) esp=aes128 # ESP algorithns (AES cipher) auto=add pfs=yes forceencaps=yes type=tunnel

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  • 2D OBB collision detection, resolving collisions?

    - by Milo
    I currently use OBBs and I have a vehicle that is a rigid body and some buildings. Here is my update() private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); vehicle.update(16.6666f / 1000.0f); ArrayList<Building> buildings = city.getBuildings(); for(Building b : buildings) { if(vehicle.getRect().overlaps(b.getRect())) { vehicle.update(-17.0f / 1000.0f); break; } } } The collision detection works well. What doesn't is how they are dealt with. My goal is simple. If the vehicle hits a building, it should stop, and never go into the building. When I apply negative torque to reverse the car should not feel buggy and move away from the building. I don't want this to look buggy. This is my rigid body class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private float mass; //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); } public Vector2D getPosition() { return getRect().getCenter(); } @Override public void update(float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setCenter(c.x, c.y); forces = new Vector2D(0,0); //clear forces //angular float angAcc = torque / inertia; angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { Matrix mat = new Matrix(); float[] Vector2Ds = new float[2]; Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { Matrix mat = new Matrix(); float[] Vectors = new float[2]; Vectors[0] = world.x; Vectors[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vectors); return new Vector2D(Vectors[0], Vectors[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { Vector2D tangent = new Vector2D(-worldOffset.y, worldOffset.x); return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces = Vector2D.add(forces ,worldForce); //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } } Essentially, when any rigid body hits a building it should exhibit the same behavior. How is collision solving usually done? Thanks

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  • How to use lemodev highscore plugin for unity?

    - by user3889649
    I am trying to add a server-sided highscore system to my game in unity. I have downloaded the free lemodev highscore plugin from the asset store but I cant figure out how to use it. I know where to put my server info and so on but other what are you supposed to do ? I added the main camera prefab that came with the package to my scene but other than adding an additional camera it did precisely nothing ( at least it seems that way ). Could anyone look into it and tell me how to use it ? The developer's website seems to have no information on the subject.

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  • Collision detection - Smooth wall sliding, no bounce effect

    - by Joey
    I'm working on a basic collision detection system that provides point - OBB collision detection. I have around 200 cubes in my environment and I check (for now) each of them in turn and see if it collides. If it does I return the colliding face's normal, save the old player position and do some trigonometry to return a new player position for my wall sliding. edit I'll define my meaning of wall sliding: If a player walks in a vertical slope and has a slight horizontal rotation to the left or the right and keeps walking forward in the wall the player should slide a little to the right/left while continually walking towards the wall till he left the wall. Thus, sliding along the wall. Everything works fine and with multiple objects as well but I still have one problem I can't seem to figure out: smooth wall sliding. In my current implementation sliding along the walls make my player bounce like a mad man (especially noticable with gravity on and moving forward). I have a velocity/direction vector, a normal vector from the collided plane and an old and new player position. First I negate the normal vector and get my new velocity vector by substracting the inverted normal from my direction vector (which is the vector to slide along the wall) and I add this vector to my new Player position and recalculate the direction vector (in case I have multiple collisions). I know I am missing some step but I can't seem to figure it out. Here is my code for the collision detection (run every frame): Vector direction; Vector newPos(camera.GetOriginX(), camera.GetOriginY(), camera.GetOriginZ()); direction = newPos - oldPos; // Direction vector // Check for collision with new position for(int i = 0; i < NUM_OBJECTS; i++) { Vector normal = objects[i].CheckCollision(newPos.x, newPos.y, newPos.z, direction.x, direction.y, direction.z); if(normal != Vector::NullVector()) { // Get inverse normal (direction STRAIGHT INTO wall) Vector invNormal = normal.Negative(); Vector wallDir = direction - invNormal; // We know INTO wall, and DIRECTION to wall. Substract these and you got slide WALL direction newPos = oldPos + wallDir; direction = newPos - oldPos; } } Any help would be greatly appreciated! FIX I eventually got things up and running how they should thanks to Krazy, I'll post the updated code listing in case someone else comes upon this problem! for(int i = 0; i < NUM_OBJECTS; i++) { Vector normal = objects[i].CheckCollision(newPos.x, newPos.y, newPos.z, direction.x, direction.y, direction.z); if(normal != Vector::NullVector()) { Vector invNormal = normal.Negative(); invNormal = invNormal * (direction * normal).Length(); // Change normal to direction's length and normal's axis Vector wallDir = direction - invNormal; newPos = oldPos + wallDir; direction = newPos - oldPos; } }

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  • The How-To Geek Guide to Audio Editing: Basic Noise Removal

    - by YatriTrivedi
    Laying down some vocals?  Starting your own podcast?  Here’s how to remove noise from a messy audio track in Audacity quickly and easily. This is the second part in our series covering how to edit audio and create music using your PC. Be sure to check out the first part in the series, where we covered the basics of using Audacity, and then check out how to add MP3 format support as well Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Take Better Panoramic Photos with Any Camera Make Creating App Tabs Easier in Firefox Peach and Zelda Discuss the Benefits and Perks of Being Kidnapped [Video] The Life of Gadgets in Price and Popularity [Infographic] Apture Highlights Turns Your Cursor into a Search Tool Add Classic Sci-Fi Goodness to Your Desktop with the Matrix Theme for Windows 7

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  • Link aggregation with freebsd8 and a cicso 3550, what am i doing wrong?

    - by Flamewires
    Hey, I am trying to setup Link Aggrigation with LACP (well, anything that provides increased bandwidth and failover using my setup will work). I'm running FreeBSD 8.0 on 3 machines. M1 is running 2 10/100 ethernetcards setup for link aggrigation using lagg. for reference: ifconfig em0 up ifconfig tx0 up ifconfig create lagg0 ifconfig lagg0 laggproto lacp laggport tx0 laggport em0 192.168.1.16 netmask 255.255.255.0 I plugged them into ports 1 and 2 of a Cicso 3550. then ran: configure terminal interface range Fa0/1 - 2 switchport mode access switchport access vlan 1 channel-group 1 mode active (everythings in vlan 1) Now Im able to connect the other computers to other ports on the switch and failover works great, i can unplug cables in the middle of a transfer and the traffic gets rerouted. However, im not noticing any speed increase. My test setup: load balancing: i tried dst and src on the switch, neither seemed to give me a speed increase. I am SCPing 2 500 meg files from the lagg computer to other computers (one each) which are also running 10/100 full duplex cards. I get transfer speeds of about 11.2-11.4 Mbps to a single host, and about half that (5.9-6.2) Mbps when transferring to both at the same time. From what I understood with destination load balancing the router was suppose to balance traffic headed for 1 computer over 1 port and traffic headed for another over a diff(in this case) the other port. With destination-MAC address forwarding, when packets are forwarded to an EtherChannel, the packets are distributed across the ports in the channel based on the destination host MAC address of the incoming packet. Therefore, packets to the same destination are forwarded over the same port, and packets to a different destination are sent on a different port in the channel. For the 3550 series switch, when source-MAC address forwarding is used, load distribution based on the source and destination IP address is also enabled for routed IP traffic. All routed IP traffic chooses a port based on the source and destination IP address. Packets between two IP hosts always use the same port in the channel, and traffic between any other pair of hosts can use a different port in the channel. (Link) What am i doing wrong/what would i need to do to see a speed increase beyond what i could do with just a single card?

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  • Rotate view matrix based on touch coordinates

    - by user1055947
    I'm working on an Android game where I need to rotate the camera around the origin based on the user dragging their finger. My view matrix has initial position of sitting on the negative z and facing origin. I have succeeded in moving the camera through rotation left or right, up or down based on the user dragging the finger, but my problem is obviously that after I drag my finger up/down and rotate say 90 degrees so my intial position of -z is now +y and still facing origin, if I drag my finger left/right I want to rotate from +y to +x, but what happens is it rotates around the pole +y. This is to be expected as I am mapping 2D touch drag coords to 3D space, but I dont know where to start trying to do what I want. Perhaps someone can point me in the right direction, I've been googling for a while now but I don't know what I want to do is called! Edit __ What I was looking for is called an ArcBall, google it for lots of info on it.

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  • web hosting locally

    - by Pradyut Bhattacharya
    i have made a website and hosted in my local computer using a static ip where can i buy a domain name such as www.something.com such that it can redirect to my static ip so that if i m using a page like a http://localhost/index.jsp it can be accessed by http://www.something.com/index.jsp does it matter if i run the server locally or i buy a managed web hosting server from a big company if the traffic is low on my site?? thanks

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  • How can I screen clients that try to register multiple times?

    - by Aba Dov
    My company offers a bonus to every client that register. We would like to prevent people from abusing this by registering several times. we thought about filtering clients by ip (there is a problem with workplaces where all stations have the same ip) cookies (if cookies are not allowed we might lose a client) I would like your opinions on these two methods and will be glad to hear about new ones. thanks

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  • Wifi hotspot disconnected after some time

    - by Rohit Bansal
    I am trying to use my Ubuntu system as Wifi Hotspot, but for some reason Hotspot get disconnected on its own. Searching for the solution, I found this help : Why is my ethernet connection connecting and disconnecting repeatedly? Reading through the above article I used the following command sudo killall dnsmasq as a result I manage to establish hotspot for around 5-10 sec before getting disconnected as against immediately.... Here's the system log (in case needed) tail -f /var/log/syslog : Apr 1 23:31:42 NetworkManager[901]: <info> Starting dnsmasq... Apr 1 23:31:42 NetworkManager[901]: <info> (wlan0): device state change: ip-config -> activated (reason 'none') [70 100 0] Apr 1 23:31:42 dnsmasq[4159]: started, version 2.57 cachesize 150 Apr 1 23:31:42 dnsmasq[4159]: compile time options: IPv6 GNU-getopt DBus I18N DHCP TFTP IDN Apr 1 23:31:42 dnsmasq-dhcp[4159]: DHCP, IP range 10.42.43.10 -- 10.42.43.100, lease time 1h Apr 1 23:31:42 dnsmasq[4159]: reading /etc/resolv.conf Apr 1 23:31:42 dnsmasq[4159]: using nameserver 220.226.6.104#53 Apr 1 23:31:42 dnsmasq[4159]: using nameserver 220.226.100.40#53 Apr 1 23:31:42 dnsmasq[4159]: cleared cache Apr 1 23:31:42 NetworkManager[901]: <info> Activation (wlan0) successful, device activated. Apr 1 23:31:42 NetworkManager[901]: <info> Activation (wlan0) Stage 5 of 5 (IP Configure Commit) complete. Apr 1 23:31:42 NetworkManager[901]: <info> Activation (wlan0) Stage 4 of 5 (IP4 Configure Get) complete. Apr 1 23:31:42 dbus[885]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Apr 1 23:31:42 dbus[885]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Connection established at this point....now disconnecting after 10 sec... Apr 1 23:31:52 ntpdate[4194]: adjust time server 91.189.94.4 offset -0.011589 sec Apr 1 23:32:01 NetworkManager[901]: <info> (wlan0): IP6 addrconf timed out or failed. Apr 1 23:32:01 NetworkManager[901]: <info> Activation (wlan0) Stage 4 of 5 (IP6 Configure Timeout) scheduled... Apr 1 23:32:01 NetworkManager[901]: <info> Activation (wlan0) Stage 4 of 5 (IP6 Configure Timeout) started... Apr 1 23:32:01 NetworkManager[901]: <info> Activation (wlan0) Stage 5 of 5 (IP Configure Commit) started... Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol tcp --destination-port 53 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol udp --destination-port 53 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol tcp --destination-port 67 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol udp --destination-port 67 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --in-interface wlan0 --jump REJECT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --out-interface wlan0 --jump REJECT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --in-interface wlan0 --out-interface wlan0 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --source 10.42.43.0/255.255.255.0 --in-interface wlan0 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --destination 10.42.43.0/255.255.255.0 --out-interface wlan0 --match state --state ESTABLISHED,RELATED --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table nat --insert POSTROUTING --source 10.42.43.0/255.255.255.0 ! --destination 10.42.43.0/255.255.255.0 --jump MASQUERADE Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol tcp --destination-port 53 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol udp --destination-port 53 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol tcp --destination-port 67 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert INPUT --in-interface wlan0 --protocol udp --destination-port 67 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --in-interface wlan0 --jump REJECT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --out-interface wlan0 --jump REJECT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --in-interface wlan0 --out-interface wlan0 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --source 10.42.43.0/255.255.255.0 --in-interface wlan0 --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table filter --insert FORWARD --destination 10.42.43.0/255.255.255.0 --out-interface wlan0 --match state --state ESTABLISHED,RELATED --jump ACCEPT Apr 1 23:32:01 NetworkManager[901]: <info> Executing: /sbin/iptables --table nat --insert POSTROUTING --source 10.42.43.0/255.255.255.0 ! --destination 10.42.43.0/255.255.255.0 --jump MASQUERADE Apr 1 23:32:01 NetworkManager[901]: <info> Starting dnsmasq... Apr 1 23:32:01 NetworkManager[901]: <info> Activation (wlan0) Stage 5 of 5 (IP Configure Commit) complete. Apr 1 23:32:01 NetworkManager[901]: <info> Activation (wlan0) Stage 4 of 5 (IP6 Configure Timeout) complete. Apr 1 23:32:01 NetworkManager[901]: <warn> dnsmasq died with signal 9 Apr 1 23:32:01 NetworkManager[901]: <info> (wlan0): device state change: activated -> failed (reason 'sharing-start-failed') [100 120 18] Apr 1 23:32:01 dnsmasq[4235]: started, version 2.57 cachesize 150 Apr 1 23:32:01 dnsmasq[4235]: compile time options: IPv6 GNU-getopt DBus I18N DHCP TFTP IDN Apr 1 23:32:01 dnsmasq-dhcp[4235]: DHCP, IP range 10.42.43.10 -- 10.42.43.100, lease time 1h Apr 1 23:32:01 NetworkManager[901]: <warn> Activation (wlan0) failed for access point (Reppify Ubuntu) Apr 1 23:32:01 dnsmasq[4235]: reading /etc/resolv.conf Apr 1 23:32:01 dnsmasq[4235]: using nameserver 220.226.6.104#53 Apr 1 23:32:01 dnsmasq[4235]: using nameserver 220.226.100.40#53 Apr 1 23:32:01 dnsmasq[4235]: cleared cache Apr 1 23:32:01 NetworkManager[901]: <warn> Activation (wlan0) failed. Apr 1 23:32:01 NetworkManager[901]: <info> (wlan0): device state change: failed -> disconnected (reason 'none') [120 30 0] Apr 1 23:32:01 NetworkManager[901]: <info> (wlan0): deactivating device (reason 'none') [0] Apr 1 23:32:01 dbus[885]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Apr 1 23:32:01 dbus[885]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Apr 1 23:32:01 NetworkManager[901]: <error> [1333303321.565351] [nm-device-wifi.c:1815] nm_device_wifi_set_mode(): (wlan0): error setting mode 2

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  • Making XNA Play Nice With 3DS Max, Boundiing Spheres

    - by Jason R. Mick
    I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: http://www.picvalley.net/u/2930/2265240220441812321333990933PAStFeSONWQslOrMQC5q.PNG Looks like the culling is screwed up. Note, that models I make in Milkshape don't seem to be having these problems. I've also tried to export an FBX file from 3DS Max 2010 and have been getting similar results. What are your suggestions in terms of exporting *.3DS models to a workable XNA form? What tools do you use?. To be clear, the model in question has none of these defects when viewed from similar angles in 3DS Max 2010. http://www.picvalley.net/u/2563/151728957814855401111333991302mSvEJ03Zv22GwHFgIhiV.PNG Any ideas on this oddity would also be appreciated! Edit 1 -- Add'l issue Forgot to mention, that the model otherwise seems alright, but that rotation seems to double -- in other words, when I scroll my camera view left to right, the model (whose draw I give the camera for the view and perspective matrices w/ BasicEffect seems to rotate twice as much as models I draw natively in XNA

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  • How to setup IPSec with Amazon EC2

    - by bonzi
    How to setup an IPSec connection from my ubuntu laptop to Amazon EC2 instance? I tried setting it up using elastic IP and VPC with the following openswan configuration but it is not working. conn host-to-host left=%defaultroute leftsubnet=EC2PRIVATEIP/32 # Local netmask leftid=ELASTICIP leftrsasigkey= connaddrfamily=ipv4 right=1laptopip # Remote IP address rightid=laptopip rightrsasigkey= ike=aes128 # IKE algorithms (AES cipher) esp=aes128 # ESP algorithns (AES cipher) auto=add pfs=yes forceencaps=yes type=tunnel

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  • Ethernet connection for Internet

    - by user103173
    I have just installed the Ubuntu 11.10 and facing challenges connecting to Internet using Ethernet connection. Below is the configuration details: IP address: 172.19.40.16 Subnet mask: 255.255.255.0 Default gateway: 172.19.40.1 When I run the command ifconfig I don't find the IP address in inet addr: Even when I try to change the Network device to "Ethernet" in Network tools, the changes are not getting saved. Please help. Let me know if you want further information.

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  • Forwarding RDP via a Linux machine using iptables: Not working

    - by Nimmy Lebby
    I have a Linux machine and a Windows machine behind a router that implements NAT (the diagram might be overkill, but was fun to make): I am forwarding RDP port (3389) on the router to the Linux machine because I want to audit RDP connections. For the Linux machine to forward RDP traffic, I wrote these iptables rules: iptables -t nat -A PREROUTING -p tcp --dport 3389 -j DNAT --to-destination win-box iptables -A FORWARD -p tcp --dport 3389 -j ACCEPT The port is listening on the Windows machine: C:\Users\nimmy>netstat -a Active Connections Proto Local Address Foreign Address State (..snip..) TCP 0.0.0.0:3389 WIN-BOX:0 LISTENING (..snip..) And the port is forwarding on the Linux machine: # tcpdump port 3389 tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth0, link-type EN10MB (Ethernet), capture size 65535 bytes 01:33:11.451663 IP shieldsup.grc.com.56387 > linux-box.myapt.lan.ms-wbt-server: Flags [S], seq 94663035, win 8192, options [mss 1460], length 0 01:33:11.451846 IP shieldsup.grc.com.56387 > win-box.myapt.lan.ms-wbt-server: Flags [S], seq 94663035, win 8192, options [mss 1460], length 0 However, I am not getting any successful RDP connections from the outside. The port is not even responding: C:\Users\outside-nimmy>telnet example.com 3389 Connecting To example.com...Could not open connection to the host, on port 3389: Connect failed Any ideas? Update Per @Zhiqiang Ma, I looked at nf_conntrack proc file during a connection attempt and this is what I see (192.168.3.1 = linux-box, 192.168.3.5 = win-box): # cat /proc/net/nf_conntrack | grep 3389 ipv4 2 tcp 6 118 SYN_SENT src=4.79.142.206 dst=192.168.3.1 sport=43142 dport=3389 packets=6 bytes=264 [UNREPLIED] src=192.168.3.5 dst=4.79.142.206 sport=3389 dport=43142 packets=0 bytes=0 mark=0 secmark=0 zone=0 use=2 2nd update Got tcpdump on the router and it seems that win-box is sending an RST packet: 21:20:24.767792 IP shieldsup.grc.com.45349 > linux-box.myapt.lan.3389: S 19088743:19088743(0) win 8192 <mss 1460> 21:20:24.768038 IP shieldsup.grc.com.45349 > win-box.myapt.lan.3389: S 19088743:19088743(0) win 8192 <mss 1460> 21:20:24.770674 IP win-box.myapt.lan.3389 > shieldsup.grc.com.45349: R 721745706:721745706(0) ack 755785049 win 0 Why would Windows be doing this?

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  • Cannot access website from inside network

    - by musclez
    I have a website running from my internal network available at the example IP 192.168.1.5. When I type this in to the browser, it redirects to my domain name ie, "example.com", and gives me Error code: ERR_CONNECTION_REFUSED. Any other machine that is inside of the network can access the website. The website is also accessible outside of the network. Other services from the server, like file sharing or ftp, are available to all machines in the network including the one i'm having issues http issues with. The issue may be linked to a proxy service, but from my understanding the service has been completely disabled and any executable have been uninstalled from the machine. I am wondering if there is some residual proxy information remaining on the machine that limits the connection. I'm fairly positive that "example.com" is what is being blocked by the local machine, and not an IP address being blocked or a faulty connection. When I examine the hosts file, there are no redirects to the local machine for "example.com". There was a rule, as on my other machines within the network: 192.168.1.5 example.com But i have since removed that for troubleshooting purposes. What intrigued me is that when I use the actual IP, the IP address will redirect to the domain in the browser and THEN say ERR_CONNECTION_REFUSED. Server-Side Results The server logs are reporting this: example.com ::1 - - [Date & time] "OPTIONS * HTTP/1.0" 200 126 "-" "Apache/2. 2.22 (Unix) (internal dummy connection)" However, this seems to be irrelevant as it is not triggered when I try to connect to the server with the specified machine. Fiddler results: Host: *example.com* Proxy-Connection: keep-alive Chrome-Side [Fiddler] The connection to 'example.com' failed. Error: ConnectionRefused (0x274d). System.Net.Sockets. SocketException No connection could be made because the target machine actively refused it 01.23.45.67:80 01.23.45.67:80 would be the external IP, which the server and the machine in question both share. I am doing so reading into 0x274d and its coming back with .NET web.config information. I am still at a loss to what to do with this information. I have WireShark running as well. Theres is a lot of sensitive information in the readout and I'm not sure what to extract from it. Either way, if it helps, I can access that information if anyone would like me to. Thanks for the help!

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  • Pre order Nokia Lumia 900 from AT&T for $99.99 and Walmart for $49.99

    - by Gopinath
    Nokia Lumia 900, the flagship Windows Phone OS smartphone from Nokia is available for pre-order from AT&T Stores. With a two year contract, you can grab the phone by paying $99.99 online and they are expected to ship a day or two earlier than their official launch in AT&T stores across US. Walmart in an aggressive move, is selling Nokia Lumia 900 for just $49.99 with a two year contract. So you save $50 more. Earlier in January of this year, Nokia unveiled its plans of Lumia 900 launch exclusively for American market. Nokia Lumia 900 features a 4.3 inch Clear Black display, sporting a resolution of 800 x 480 pixels, 1.4 GHz Snapdragon processor, Windows Phone 7.5 (Mango) OS, 8 megapixel rear camera with f2.2/28mm Carl Zeiss lens and dual LED flash, auto-focus and HD (720p) video recording, 1 megapixel front-facing camera for video calls, 512 MB RAM, 16 GB internal memory, 14.5 GB user memory and more. Pre-order Nokia Lumia 900 from AT&T and Walmart

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  • know more on /etc/hosts

    - by Habi
    Can somebody explain what does this mean? Explanation to each line will be helpful. I have mentioned some of my queries in comments too. 127.0.0.1 localhost //According to @Dave, it's machine ip. 127.0.1.1 dell-Inspiron-342 // then what is this ip of? The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters

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  • Memory Glutton

    - by AreYouSerious
    I have to admit that I can't get enough storage. I have hard drives just sitting around in case I need to move somthing, or I'm going to a friends and either they want something I have or I want something they might have. What I'm going to talk about today is cost effective memory for devices. I don't know how this particualr device will work in a camera, as That's not what I use in my camera, in fact I don't have a camera that doesn't either use SD, or the old compact flash card, that's not so compact anymore. There's this thing that uses two micro sd cards to double the capacity of your memory, and it costs about 4 bucks, without the Micro SD card. I have had one for about a year and was going to throw it away because I couldn't get it to work with my computer, or with my Sony Reader. However I found out by one last ditch effort that this thing works beautifully with my Sony PSP. there is no software to speak of associated with this thing, you simply put in two SD cards of the same size... (if you put in two different sizes it will still work, you'll only double the smallest cards size though) and format through the psp. Viola you know have a 29 GB memory card for your PSP. why is this important ? well for starters you can carry more music and more videos. Second if you have gone the way of the hacker.... you can store more games on your card... There are just a few things you have to note.... I speak from experience... you have to use the usb connection to the PSP to do any file moving, as I said previously said card doesn't play well with my computers or card readers... I not saying it won't work at all, just hasn't work with anything I own. Second. If for some reason you try to Hack/crack your PSP don't attempt to delete a game from the psp, use the usb file browser to remove games. if you delete from the PSP you are likely to have to move all your files off, reformat and start again... just a couple things I have noticed... if I had done something like that.   anyway, Here's a link.... http://www.photofast-adapter.com/  and if you want to buy one, get it off ebay, I've seen them as low as $1.99

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  • How to configure a tun interface on Linux for SSH port forwarding?

    - by sarshad
    I am trying to forward port 139 from a Windows machine to my Ubuntu SSH server on a tun interface with the ip address 10.0.0.1. This is so that I can access the windows shares on the machine on my Ubuntu server, through the reverse tunnel. I can forward ports to 127.0.0.1, but not to 10.0.0.1. On windows I am using the Tunnelier ssh client. On my Ubuntu server, the following message is printed in auth.log: Received disconnect from 124.109.51.154: 11: Server denied request for client-side server-2-client forwarding on 10.0.0.1:139. So far i have tried the following settings: GatewayPorts yes PermitTunnel yes AllowTcpForwarding yes in the /etc/ssh/sshd_config file, but it did not work. I set up the tun like this: sudo tunctl -t loc_0 -u myusername sudo ifconfig loc_0 inet 10.0.0.1 netmask 255.255.255.0 up The settings in the Tunneler ssh client should not matter because I can forward port 139 successfully to the Microsoft Loopback Adapter on a Windows machine running the WinSSHD server. Versions: Windows is XP SP3, Ubuntu is 10.10. Update: I tried to forward the port to a number greater than 1024 mentioning the IP address of the tun, and it successfully connected but the forwarding was done on 127.0.0.1 instead of the tun's IP address 10.0.0.1. So there are two separate problems now, when connecting from the Windows machine: 1) Forwarding on ports less than 1024 is probably being denied. How can we allow that on the server? 2) Forwarding is done only on 127.0.0.1 even if I mention 10.0.0.1 which is the tun's IP address. Another attempt: I also tried to forward port 22 of a Linux machine to the tun's port 55567. It showed success. But when I tried to ssh into that port using both local addresses, on the Linux machine in its debug display I got the error Connection failed: no route to host when using 127.0.0.1 to connect and simply Connection refused when using the tun's IP address. So the tun is not getting the forwarded port no matter we connect from a Windows client or a Linux client.

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  • GLSL Shader Effects: How to do motion blur, etc?

    - by DevilWithin
    I am not sure how right it is to ask this question, but still here it goes. I have a full 2D environment, with sprites going around as landscape, characters, etc And to make it more state-of-art looking, i want to implement a motion blur effect, similar to modern FPS's (i.e. crysis) blur when moving fast the camera. In a sidescroller, the desired effect is having this slight blur appearing to give the idea of fast movement, when the camera is moving. If anyone could give me some tips on doing this, im assuming in a pixel shader, i'd be grate. Also, if anyone has other good tips on cool pixel shader effects for 2D games it would be awesome, like some stylizing post fx, such as previous Prince of Persia illustrative style. Thanks

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  • How attach a model with another model on a specific bone?

    - by Mehdi Bugnard
    I meet a difficulty attached to a model to another model on a "bone" accurate. I searched several forums but no result. I saw that many people have asked the same question but no real result see no response. Thread found : How to attach two XNA models together? How can I attach a model to the bone of another model? http://stackoverflow.com/questions/11391852/attach-model-xna But I think it is possible. Here is my code example attached a "cube" of the hand of my player private void draw_itemActionAttached(Model modelInUse) { Matrix[] Model1TransfoMatrix = new Matrix[this.player.Model.Bones.Count]; this.player.Model.CopyAbsoluteBoneTransformsTo(Model1TransfoMatrix); foreach (ModelMesh mesh in modelInUse.Meshes) { foreach (BasicEffect effect in mesh.Effects) { Matrix model2Transform = Matrix.CreateScale(1f) * Matrix.CreateFromYawPitchRoll(0, 0, 0); effect.World = model2Transform * Model1TransfoMatrix[0]; //root bone index effect.View = arcadia.camera.View; effect.Projection = arcadia.camera.Projection; } mesh.Draw(); } }

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  • 3D/perspective Top down shooter bullet issues

    - by Tseng
    I'm developing a top-down shooter with multiple levels (ground for ground units, middle level for buildings, top level for air unity). The problem is the collision. Though I can make the collider box of a bullet be long enough to reach the ground (and collide with it), the real issue is optical. When the bullet is fired from a aircraft and collides with some object on the ground (building, ground unit) it will be optically offset due to the perspective camera, because it looks like the shot "by-passed" the target as seen below Is there any way to make the bullets collide perspectively correct? I'm using Unity3d Engine and it offers only simple colliders (box, sphere, cylinder, mesh and wheel), though I don't think a cone-formed collider would solve this issue. I'd need a (cheap) way to check if it's overlapping a destructible object? I thought of casting a ray from the camera through the bullet and if it hits something destructible, trigger an action, but that's quite punctual and maybe to performance heavy on certain number of bullets

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  • The Island of Lost Apple Products

    - by Jason Fitzpatrick
    While Apple has has a mountain of commercial successes, every once in awhile the crew in Cupertino strikes out. Here are some of the less successful and prematurely retired Apple products from the last two decades. Courtesy of Wired, we find nine of the least favorably received products in the Apple portfolio. Pictured here, the QuickTake Camera: Life Span: 1994 – 1997 Back in 1994, Apple was actually at the forefront of digital photography. The QuickTake Camera’s photos (640 x 480 at 0.3 megapixels) were borderline unusable for anything other than your Geocities homepage. But technology has to start somewhere. Still, Apple killed the line after just three years. And while the iPhone and other smartphones have replaced most people’s digital cameras, Apple could have had a reaped the benefits of the digital point-and-shoot salad years. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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