Search Results

Search found 4493 results on 180 pages for 'operator keyword'.

Page 163/180 | < Previous Page | 159 160 161 162 163 164 165 166 167 168 169 170  | Next Page >

  • What does an object look like in memory?

    - by NeilMonday
    This is probably a really dumb question, but I will ask anyway. I am curious what an object looks like in memory. Obviously it would have to have all of its member data in it. I assume that functions for an object would not be duplicated in memory (or maybe I am wrong?). It would seem wasteful to have 999 objects in memory all with the same function defined over and over. If there is only 1 function in memory for all 999 objects, then how does each function know who's member data to modify (I specifically want to know at the low level). Is there an object pointer that gets sent to the function behind the scenes? Perhaps it is different for every compiler? Also, how does the static keyword affect this? With static member data, I would think that all 999 objects would use the exact same memory location for their static member data. Where does this get stored? Static functions I guess would also just be one place in memory, and would not have to interact with instantiated objects, which I think I understand.

    Read the article

  • Passing functor and function pointers interchangeably using a templated method in C++

    - by metroxylon
    I currently have a templated class, with a templated method. Works great with functors, but having trouble compiling for functions. Foo.h template <typename T> class Foo { public: // Constructor, destructor, etc... template <typename Func> void bar(T x, Func f); }; template <typename T> template <typename Func> Foo::bar(T x, Func f) { /* some code here */ } Main.cpp #include "Foo.h" template <typename T> class Functor { public: Functor() {} void operator()(T x) { /* ... */ } private: /* some attributes here */ }; void Function(T x) { /* ... */ } int main() { Foo<int> foo; foo.bar(2, Functor); // No problem foo.bar(2, Function); // <unresolved overloaded function type> return 0; }

    Read the article

  • Porting Perl to C++ `print "\x{2501}" x 12;`

    - by jippie
    I am porting a program from Perl to C++ as a learning objective. I arrived at a routine that draws a table with commands like the following: Perl: print "\x{2501}" x 12; And it draws 12 times a '?' ("box drawings heavy horizontal"). Now I figured out part of the problem already: Perl: \x{}, \x00 Hexadecimal escape sequence; C++: \unnnn To print a single Unicode character: C++: printf( "\u250f\n" ); But does C++ have a smart equivalent for the 'x' operator or would it come down to a for loop? UPDATE Let me include the full source code I am trying to compile with the proposed solution. The compiler does throw an errors: g++ -Wall -Werror project.cpp -o project project.cpp: In function ‘int main(int, char**)’: project.cpp:38:3: error: ‘string’ is not a member of ‘std’ project.cpp:38:15: error: expected ‘;’ before ‘s’ project.cpp:39:3: error: ‘cout’ is not a member of ‘std’ project.cpp:39:16: error: ‘s’ was not declared in this scope #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <string.h> int main ( int argc, char *argv[] ) { if ( argc != 2 ) { fprintf( stderr , "usage: %s matrix\n", argv[0] ); exit( 2 ); } else { //std::string s(12, "\u250f" ); std::string s(12, "u" ); std::cout << s; } }

    Read the article

  • Unable to parse variable length string separated by delimiter

    - by Technext
    Hi, I have a problem with parsing a string, which consists only of directory path. For ex. My input string is Abc\Program Files\sample\ My output should be Abc//Program Files//sample The script should work for input path of any length i.e., it can contain any no. of subdirectories. (For ex., abc\temp\sample\folder\joe) I have looked for help in many links but to no avail. Looks like FOR command extracts only one whole line or a string (when we use ‘token’ keyword in FOR syntax) but my problem is that I am not aware of the input path length and hence, the no. of tokens. My idea was to use \ as a delimiter and then extract each word before and after it (), and put the words to an output file along with // till we reach the end of the string. I tried implementing the following but it did not work: @echo off FOR /F "delims=\" %%x in (orig.txt) do ( IF NOT %%x == "" echo.%%x//output.txt ) The file orig.txt contains only one line i.e, Abc\Program Files\sample\ The output that I get contains only: Abc// The above output contains blank spaces as well after ‘Abc//’ My desired output should be: Abc//program Files//sample// Can anyone please help me with this? Regards, Technext

    Read the article

  • Python class structure ... prep() method?

    - by Adam Nelson
    We have a metaclass, a class, and a child class for an alert system: class AlertMeta(type): """ Metaclass for all alerts Reads attrs and organizes AlertMessageType data """ def __new__(cls, base, name, attrs): new_class = super(AlertMeta, cls).__new__(cls, base, name, attrs) # do stuff to new_class return new_class class BaseAlert(object): """ BaseAlert objects should be instantiated in order to create new AlertItems. Alert objects have classmethods for dequeue (to batch AlertItems) and register (for associated a user to an AlertType and AlertMessageType) If the __init__ function recieves 'dequeue=True' as a kwarg, then all other arguments will be ignored and the Alert will check for messages to send """ __metaclass__ = AlertMeta def __init__(self, **kwargs): dequeue = kwargs.pop('dequeue',None) if kwargs: raise ValueError('Unexpected keyword arguments: %s' % kwargs) if dequeue: self.dequeue() else: # Do Normal init stuff def dequeue(self): """ Pop batched AlertItems """ # Dequeue from a custom queue class CustomAlert(BaseAlert): def __init__(self,**kwargs): # prepare custom init data super(BaseAlert, self).__init__(**kwargs) We would like to be able to make child classes of BaseAlert (CustomAlert) that allow us to run dequeue and to be able to run their own __init__ code. We think there are three ways to do this: Add a prep() method that returns True in the BaseAlert and is called by __init__. Child classes could define their own prep() methods. Make dequeue() a class method - however, alot of what dequeue() does requires non-class methods - so we'd have to make those class methods as well. Create a new class for dealing with the queue. Would this class extend BaseAlert? Is there a standard way of handling this type of situation?

    Read the article

  • Having trouble with php and ajax search function

    - by Andy
    I am still quite new to php/ajax/mysql. In anycase, I'm creating a search function which is returning properly the data I'm looking for. In brief, I have a mysql database set up. A php website that has a search function. I'm now trying to add a link to a mysql database search rather than just showing the results. In my search.php, the echo line is working fine but the $string .= is not returning anything. I'm just trying to get the same as the echo but with the link to the mysql php record. Am I missing something simple? //echo $query; $result = mysqli_query($link, $query); $string = ''; if($result) { if(mysqli_affected_rows($link)!=0) { while($row = mysqli_fetch_array($result,MYSQLI_ASSOC)) { echo '<p> <b>'.$row['title'].'</b> '.$row['post_ID'].'</p>'; $string .= "<p><a href='set-detail.php?recordID=".$row->post_ID."'>".$row->title."</a></p>"; } } else { echo 'No Results for :"'.$_GET['keyword'].'"'; }

    Read the article

  • Calling base Text method on custom TextBox

    - by The Demigeek
    I'm trying to create a CurrencyTextBox that inherits from TextBox. I'm seeing some really weird behavior that I just don't understand. After lots of testing, I think I can summarize as follows: In the class code, when I access base.Text (to get the textbox's text), I'm actually getting the return value of my overridden Text property. I thought the base keyword would ensure that the underlying object's methods get called. To demonstrate: public class cTestTextBox : System.Windows.Forms.TextBox { string strText = ""; public cTestTextBox() { SetVal("AAA"); base.Text = "TEST"; } public override string Text { get { string s = strText; s = "++" + s + "++"; return s; } } public void SetVal(string val) { strText = val; } } Place this control on a form and set a breakpoint on the constructor. Run the app. Hover your mouse over the base.Text expression. Note that the tooltip shows you the value of the overridden property, not the base property. Execute the SetVal() statement and again hover your mouse over the base.Text expression. Note that the tooltop shows you the value of the overridden property, not the base property. How do I reliably access the Text property of the textbox from which I'm inheriting?

    Read the article

  • JavaScript for loop index strangeness

    - by pythonBOI
    I'm relatively new to JS so this may be a common problem, but I noticed something strange when dealing with for loops and the onclick function. I was able to replicate the problem with this code: <html> <head> <script type="text/javascript"> window.onload = function () { var buttons = document.getElementsByTagName('a'); for (var i=0; i<2; i++) { buttons[i].onclick = function () { alert(i); return false; } } } </script> </head> <body> <a href="">hi</a> <br /> <a href="">bye</a> </body> </html> When clicking the links I would expect to get '0' and '1', but instead I get '2' for both of them. Why is this? BTW, I managed to solve my particular problem by using the 'this' keyword, but I'm still curious as to what is behind this behavior.

    Read the article

  • How to combine the multiple part linq into one query?

    - by user2943399
    Operator should be ‘AND’ and not a ‘OR’. I am trying to refactor the following code and i understood the following way of writing linq query may not be the correct way. Can somone advice me how to combine the following into one query. AllCompany.Where(itm => itm != null).Distinct().ToList(); if (AllCompany.Count > 0) { //COMPANY NAME if (isfldCompanyName) { AllCompany = AllCompany.Where(company => company["Company Name"].StartsWith(fldCompanyName)).ToList(); } //SECTOR if (isfldSector) { AllCompany = AllCompany.Where(company => fldSector.Intersect(company["Sectors"].Split('|')).Any()).ToList(); } //LOCATION if (isfldLocation) { AllCompany = AllCompany.Where(company => fldLocation.Intersect(company["Location"].Split('|')).Any()).ToList(); } //CREATED DATE if (isfldcreatedDate) { AllCompany = AllCompany.Where(company => company.Statistics.Created >= createdDate).ToList(); } //LAST UPDATED DATE if (isfldUpdatedDate) { AllCompany = AllCompany.Where(company => company.Statistics.Updated >= updatedDate).ToList(); } //Allow Placements if (isfldEmployerLevel) { fldEmployerLevel = (fldEmployerLevel == "Yes") ? "1" : ""; AllCompany = AllCompany.Where(company => company["Allow Placements"].ToString() == fldEmployerLevel).ToList(); }

    Read the article

  • Why it's can be compiled in GNU/C++, can't compiled in VC++2010 RTM?

    - by volnet
    #include #include #include #include "copy_of_auto_ptr.h" #ifdef _MSC_VER #pragma message("#include ") #include // http://gcc.gnu.org/onlinedocs/gcc/Diagnostic-Pragmas.html#Diagnostic-Pragmas #endif /* case 1-4 is the requirement of the auto_ptr. which form http://ptgmedia.pearsoncmg.com/images/020163371X/autoptrupdate/auto_ptr_update.html */ /* case 1. (1) Direct-initialization, same type, e.g. */ std::auto_ptr source_int() { // return std::auto_ptr(new int(3)); std::auto_ptr tmp(new int(3)); return tmp; } /* case 2. (2) Copy-initialization, same type, e.g. */ void sink_int(std::auto_ptr p) { std::cout source_derived() { // return std::auto_ptr(new Derived()); std::auto_ptr tmp(new Derived()); return tmp; } /* case 4. (4) Copy-initialization, base-from-derived, e.g. */ void sink_base( std::auto_ptr p) { p-go(); } int main(void) { /* // auto_ptr */ // case 1. // auto_ptr std::auto_ptr p_int(source_int()); std::cout p_derived(source_derived()); p_derived-go(); // case 4. // auto_ptr sink_base(source_derived()); return 0; } In Eclipse(GNU C++.exe -v gcc version 3.4.5 (mingw-vista special r3)) it's two compile error: Description Resource Path Location Type initializing argument 1 of void sink_base(std::auto_ptr<Base>)' from result ofstd::auto_ptr<_Tp::operator std::auto_ptr<_Tp1() [with _Tp1 = Base, _Tp = Derived]' auto_ptr_ref_research.cpp auto_ptr_ref_research/auto_ptr_ref_research 190 C/C++ Problem Description Resource Path Location Type no matching function for call to `std::auto_ptr::auto_ptr(std::auto_ptr)' auto_ptr_ref_research.cpp auto_ptr_ref_research/auto_ptr_ref_research 190 C/C++ Problem But it's right in VS2010 RTM. Questions: Which compiler stand for the ISO C++ standard? The content of case 4 is the problem "auto_ptr & auto_ptr_ref want to resolve?"

    Read the article

  • Only show link if conditional equals true

    - by Dave Morin
    I want the link to appear only when $data['block'] equals to 1, 3 or 4. Not if it equals to 2 or 5. <td style="font-size:18px;color:#f0cb01;"> <a href="kickcodes.php?id='.$data["block"].'">Reason Codes</a> </td> EDIT while ($data = mysql_fetch_array($query)) { echo ' <tr style="background-color:#576c11;"> <td style="font-size:18px; color:#f0cb01;">'.$data["keyword"].'</td> <td style="font-size:18px;color:#f0cb01;">'.$data["block"].'</td> <td style="font-size:18px;color:#f0cb01;">'.$data["phone"].'</td> <td style="font-size:18px;color:#f0cb01;">'.$data["Reason"].'</td> <td style="font-size:18px;color:#f0cb01;"><a href="kickcodes.php?id='.$data ["block"].'">Kickcodes</a></td>' echo '<td style="font-size:18px;color:#f0cb01;">'; if( $data['block'] == 1 || $data['block'] == 3 || $data['block'] == 4) { echo '<a href="kickcodes.php?id='.$data["block"].'">Reason Codes</a>'; } else { echo '<span>Reason Codes</span>'; // Or echo nothing } echo '</td>';

    Read the article

  • Optimizing C++ Tree Generation

    - by cam
    Hi, I'm generating a Tic-Tac-Toe game tree (9 seconds after the first move), and I'm told it should take only a few milliseconds. So I'm trying to optimize it, I ran it through CodeAnalyst and these are the top 5 calls being made (I used bitsets to represent the Tic-Tac-Toe board): std::_Iterator_base::_Orphan_me std::bitset<9::test std::_Iterator_base::_Adopt std::bitset<9::reference::operator bool std::_Iterator_base::~_Iterator_base void BuildTreeToDepth(Node &nNode, const int& nextPlayer, int depth) { if (depth > 0) { //Calculate gameboard states int evalBoard = nNode.m_board.CalculateBoardState(); bool isFinished = nNode.m_board.isFinished(); if (isFinished || (nNode.m_board.isWinner() > 0)) { nNode.m_winCount = evalBoard; } else { Ticboard tBoard = nNode.m_board; do { int validMove = tBoard.FirstValidMove(); if (validMove != -1) { Node f; Ticboard tempBoard = nNode.m_board; tempBoard.Move(validMove, nextPlayer); tBoard.Move(validMove, nextPlayer); f.m_board = tempBoard; f.m_winCount = 0; f.m_Move = validMove; int currPlay = (nextPlayer == 1 ? 2 : 1); BuildTreeToDepth(f,currPlay, depth - 1); nNode.m_winCount += f.m_board.CalculateBoardState(); nNode.m_branches.push_back(f); } else { break; } }while(true); } } } Where should I be looking to optimize it? How should I optimize these 5 calls (I don't recognize them=.

    Read the article

  • show a particular div until content is loaded into another div from xml file in phonegap webservice

    - by Balu
    I am doing a webservice in phonegap.Here the application fetch values from a xml file in remote server when user search particular keyword and load the content to a div in my application.Here my problem is I want to show toast message like "loading..." or "progressing..." till the content is loaded into the div of application.I have created a toast message.But I dont know how to hide the toast message after the content is loaded since the time for fetching values from xml file is different for different keywords. The div to which content is loaded is <ul class="searchresults"></ul>.and my toast function is function toast(sMessage){ var container = $(document.createElement("div")); container.addClass("loading"); var message = $(document.createElement("div")); message.addClass("message"); message.text(sMessage); message.appendTo(container); container.appendTo(document.body); container.delay(150).fadeIn("slow", function() { if ($(".searchresults").html().length > 0) { //$(this).remove(); $(this).delay(500).fadeOut("slow", function() { $(this).remove(); }); } }); } Can anyone help me suggesting some ideas.Thanks in advance.

    Read the article

  • How to easily apply a function to a collection in C++

    - by Jesse Beder
    I'm storing images as arrays, templated based on the type of their elements, like Image<unsigned> or Image<float>, etc. Frequently, I need to perform operations on these images; for example, I might need to add two images, or square an image (elementwise), and so on. All of the operations are elementwise. I'd like get as close as possible to writing things like: float Add(float a, float b) { return a+b; } Image<float> result = Add(img1, img2); and even better, things like complex ComplexCombine(float a, float b) { return complex(a, b); } Image<complex> result = ComplexCombine(img1, img2); or struct FindMax { unsigned currentMax; FindMax(): currentMax(0) {} void operator(unsigned a) { if(a > currentMax) currentMax = a; } }; FindMax findMax; findMax(img); findMax.currentMax; // now contains the maximum value of 'img' Now, I obviously can't exactly do that; I've written something so that I can call: Image<float> result = Apply(img1, img2, Add); but I can't seem to figure out a generic way for it to detect the return type of the function/function object passed, so my ComplexCombine example above is out; also, I have to write a new one for each number of arguments I'd like to pass (which seems inevitable). Any thoughts on how to achieve this (with as little boilerplate code as possible)?

    Read the article

  • How can I compare the performance of log() and fp division in C++?

    - by Ventzi Zhechev
    Hi, I’m using a log-based class in C++ to store very small floating-point values (as the values otherwise go beyond the scope of double). As I’m performing a large number of multiplications, this has the added benefit of converting the multiplications to sums. However, at a certain point in my algorithm, I need to divide a standard double value by an integer value and than do a *= to a log-based value. I have overloaded the *= operator for my log-based class and the right-hand side value is first converted to a log-based value by running log() and than added to the left-hand side value. Thus the operations actually performed are floating-point division, log() and floating-point summation. My question whether it would be faster to first convert the denominator to a log-based value, which would replace the floating-point division with floating-point subtraction, yielding the following chain of operations: twice log(), floating-point subtraction, floating-point summation. In the end, this boils down to whether floating-point division is faster or slower than log(). I suspect that a common answer would be that this is compiler and architecture dependent, so I’ll say that I use gcc 4.2 from Apple on darwin 10.3.0. Still, I hope to get an answer with a general remark on the speed of these two operators and/or an idea on how to measure the difference myself, as there might be more going on here, e.g. executing the constructors that do the type conversion etc. Cheers!

    Read the article

  • Freeing ImageData when deleting a Canvas

    - by user578770
    I'm writing a XUL application using HTML Canvas to display Bitmap images. I'm generating ImageDatas and imporingt them in a canvas using the putImageData function : for(var pageIndex=0;pageIndex<100;pageIndex++){ this.img = imageDatas[pageIndex]; /* Create the Canvas element */ var imgCanvasTmp = document.createElementNS("http://www.w3.org/1999/xhtml",'html:canvas'); imgCanvasTmp.setAttribute('width', this.img.width); imgCanvasTmp.setAttribute('height', this.img.height); /* Import the image into the Canvas */ imgCanvasTmp.getContext('2d').putImageData(this.img, 0, 0); /* Use the Canvas into another part of the program (Commented out for testing) */ // this.displayCanvas(imgCanvasTmp,pageIndex); } The images are well imported but there seems to be a memory leak due to the putImageData function. When exiting the "for" loop, I would expect the memory allocated for the Canvas to be freed but, by executing the code without executing putImageData, I noticed that my program at the end use 100Mb less (my images are quite big). I came to the conclusion that the putImageData function prevent the garbage collector to free the allocated memory. Do you have any idea how I could force the garbage collector to free the memory? Is there any way to empty the Canvas? I already tried to delete the canvas using the delete operator or to use the clearRect function but it did nothing. I also tried to reuse the same canvas to display the image at each iteration but the amount of memory used did not changed, as if the image where imported without deleting the existing ones...

    Read the article

  • Unusual "static" method declaration

    - by Jason
    public class Card { public enum Rank { DEUCE, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE } public enum Suit { CLUBS, DIAMONDS, HEARTS, SPADES } private final Rank rank; private final Suit suit; private Card(Rank rank, Suit suit) { this.rank = rank; this.suit = suit; } public Rank rank() { return rank; } public Suit suit() { return suit; } public String toString() { return rank + " of " + suit; } private static final List<Card> protoDeck = new ArrayList<Card>(); // Initialize prototype deck **static** { for (Suit suit : Suit.values()) for (Rank rank : Rank.values()) protoDeck.add(new Card(rank, suit)); } public static ArrayList<Card> newDeck() { return new ArrayList<Card>(protoDeck); // Return copy of prototype deck } } I have a quick question. The code block that starts right after the static keyword declaration, what type of method is that ? I haven't ever seen that before. If anyone could enlighten me, that would be greatly appreciated. Thanks.

    Read the article

  • Is it good practise to blank out inherited functionality that will not be used?

    - by Timo Kosig
    I'm wondering if I should change the software architecture of one of my projects. I'm developing software for a project where two sides (in fact a host and a device) use shared code. That helps because shared data, e.g. enums can be stored in one central place. I'm working with what we call a "channel" to transfer data between device and host. Each channel has to be implemented on device and host side. We have different kinds of channels, ordinary ones and special channels which transfer measurement data. My current solution has the shared code in an abstract base class. From there on code is split between the two sides. As it has turned out there are a few cases when we would have shared code but we can't share it, we have to implement it on each side. The principle of DRY (don't repeat yourself) says that you shouldn't have code twice. My thought was now to concatenate the functionality of e.g. the abstract measurement channel on the device side and the host side in an abstract class with shared code. That means though that once we create an actual class for either the device or the host side for that channel we have to hide the functionality that is used by the other side. Is this an acceptable thing to do: public abstract class MeasurementChannelAbstract { protected void MethodUsedByDeviceSide() { } protected void MethodUsedByHostSide() { } } public class DeviceMeasurementChannel : MeasurementChannelAbstract { public new void MethodUsedByDeviceSide() { base.MethodUsedByDeviceSide(); } } Now, DeviceMeasurementChannel is only using the functionality for the device side from MeasurementChannelAbstract. By declaring all methods/members of MeasurementChannelAbstract protected you have to use the new keyword to enable that functionality to be accessed from the outside. Is that acceptable or are there any pitfalls, caveats, etc. that could arise later when using the code?

    Read the article

  • in haskell, why do I need to specify type constraints, why can't the compiler figure them out?

    - by Steve
    Consider the function, add a b = a + b This works: *Main> add 1 2 3 However, if I add a type signature specifying that I want to add things of the same type: add :: a -> a -> a add a b = a + b I get an error: test.hs:3:10: Could not deduce (Num a) from the context () arising from a use of `+' at test.hs:3:10-14 Possible fix: add (Num a) to the context of the type signature for `add' In the expression: a + b In the definition of `add': add a b = a + b So GHC clearly can deduce that I need the Num type constraint, since it just told me: add :: Num a => a -> a -> a add a b = a + b Works. Why does GHC require me to add the type constraint? If I'm doing generic programming, why can't it just work for anything that knows how to use the + operator? In C++ template programming, you can do this easily: #include <string> #include <cstdio> using namespace std; template<typename T> T add(T a, T b) { return a + b; } int main() { printf("%d, %f, %s\n", add(1, 2), add(1.0, 3.4), add(string("foo"), string("bar")).c_str()); return 0; } The compiler figures out the types of the arguments to add and generates a version of the function for that type. There seems to be a fundamental difference in Haskell's approach, can you describe it, and discuss the trade-offs? It seems to me like it would be resolved if GHC simply filled in the type constraint for me, since it obviously decided it was needed. Still, why the type constraint at all? Why not just compile successfully as long as the function is only used in a valid context where the arguments are in Num? Thank you.

    Read the article

  • Nested bind expressions

    - by user328543
    This is a followup question to my previous question. #include <functional> int foo(void) {return 2;} class bar { public: int operator() (void) {return 3;}; int something(int a) {return a;}; }; template <class C> auto func(C&& c) -> decltype(c()) { return c(); } template <class C> int doit(C&& c) { return c();} template <class C> void func_wrapper(C&& c) { func( std::bind(doit<C>, std::forward<C>(c)) ); } int main(int argc, char* argv[]) { // call with a function pointer func(foo); func_wrapper(foo); // error // call with a member function bar b; func(b); func_wrapper(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); func_wrapper(std::bind(&bar::something, b, 42)); // error // call with a lambda expression func( [](void)->int {return 42;} ); func_wrapper( [](void)->int {return 42;} ); return 0; } I'm getting a compile errors deep in the C++ headers: functional:1137: error: invalid initialization of reference of type ‘int (&)()’ from expression of type ‘int (*)()’ functional:1137: error: conversion from ‘int’ to non-scalar type ‘std::_Bind(bar, int)’ requested func_wrapper(foo) is supposed to execute func(doit(foo)). In the real code it packages the function for a thread to execute. func would the function executed by the other thread, doit sits in between to check for unhandled exceptions and to clean up. But the additional bind in func_wrapper messes things up...

    Read the article

  • C++ Template Iterator error

    - by gprime
    I am going over some code i wrote in 2006 as an undergrad. It's a simple genetic algorithm library written in C++ using templates. It use to work in 2006 when i coded it with visual studio, but now when i am trying to run it in xcode i get compile errors. This function is giving me errors: friend bool operator==(const TSPGenome<T> & t1, const TSPGenome<T> & t2) { // loop through each interator and check to see if the two genomes have the same values if(t1.genome_vec->size() != t2.genome_vec->size()) return false; else { // iterate through each vector<T>::iterator it_t1; vector<T>::iterator it_t2; it_t1 = t1.genome_vec->begin(); for(it_t2 = t2.genome_vec->begin(); it_t2 != t2.genome_vec->end(); ++it_t2, ++it_t1) { if(*it_t2 != *it_t1) return false; } } // everything seems good return true; } xcode complains about these two lines not having ; before it_t1 and it_t2. vector<T>::iterator it_t1; vector<T>::iterator it_t2; Is it because the vector type it T? I declared it in the class as follows: template <typename T> class TSPGenome : public Genome { Any help would be appreciated. Thanks!

    Read the article

  • Lucene Search Returning Extra, Undesired Records

    - by Brandon
    I have a Lucene index that contains a field called 'Name'. I escape all special characters before inserting a value into my index using QueryParser.Escape(value). In my example I have 2 documents with the following names respectively: Test Test (Test) They get inserted into my index as such (I can confirm this using Luke): [test] [test] [\(test\)] I insert these values as TOKENIZED and using the StandardAnalyzer. When I perform a search, I use the QueryParser.Escape(searchString) against my search string input to escape special characters and then use the QueryParser with my 'Name' field and the StandardAnalyzer to perform my search. When I perform a search for 'Test', I get back both documents in my index (as expected). However, when I perform a search for 'Test (Test)', I am getting back both documents still. I realize that in both examples it matches on the 'test' term in the index, but I am confused in my 2nd example why it would not just pull back the document with the value of 'Test (Test)' because my search should create two terms: [test] and [\(test\)] I would imagine it would perform some sort of boolean operator where BOTH terms must match in that situation so I would get back just one record. Is there something I am missing or a trick to make the search behave as desired?

    Read the article

  • When to use pointer to a class and when to just instantiate it as a variable

    - by Enders
    Im sort of confused by it. The best I could find was reading through the cplusplus.com tutorial and all they have to say about pointers to classes. "It is perfectly valid to create pointers that point to classes. We simply have to consider that once declared, a class becomes a valid type, so we can use the class name as the type for the pointer" Which tells me nothing about when to use them over the normal instantiation. I've seen the - operator many times, and looked at some codes but cant really decipher why they did it. Generic examples will be appreciated; but more specifically related to gui programming. Its where I encountered it first. QGridLayout *mainLayout = new QGridLayout; mainLayout->addWidget(nameLabel, 0, 0); mainLayout->addWidget(nameLine, 0, 1); mainLayout->addWidget(addressLabel, 1, 0, Qt::AlignTop); mainLayout->addWidget(addressText, 1, 1); Why not QGridLayout mainLayout mainLayout.addWidget ... (It doesnt compile if I change the sample code to that and try it but you get the point) Thanks in advance

    Read the article

  • A good way to write unit tests

    - by bobobobo
    So, I previously wasn't really in the practice of writing unit tests - now I kind of am and I need to check if I'm on the right track. Say you have a class that deals with math computations. class Vector3 { public: // Yes, public. float x,y,z ; // ... ctors ... } ; Vector3 operator+( const Vector3& a, const Vector3 &b ) { return Vector3( a.x + b.y /* oops!! hence the need for unit testing.. */, a.y + b.y, a.z + b.z ) ; } There are 2 ways I can really think of to do a unit test on a Vector class: 1) Hand-solve some problems, then hard code the numbers into the unit test and pass only if equal to your hand and hard-coded result bool UnitTest_ClassVector3_operatorPlus() { Vector3 a( 2, 3, 4 ) ; Vector3 b( 5, 6, 7 ) ; Vector3 result = a + b ; // "expected" is computed outside of computer, and // hard coded here. For more complicated operations like // arbitrary axis rotation this takes a bit of paperwork, // but only the final result will ever be entered here. Vector3 expected( 7, 9, 11 ) ; if( result.isNear( expected ) ) return PASS ; else return FAIL ; } 2) Rewrite the computation code very carefully inside the unit test. bool UnitTest_ClassVector3_operatorPlus() { Vector3 a( 2, 3, 4 ) ; Vector3 b( 5, 6, 7 ) ; Vector3 result = a + b ; // "expected" is computed HERE. This // means all you've done is coded the // same thing twice, hopefully not having // repeated the same mistake again Vector3 expected( 2 + 5, 6 + 3, 4 + 7 ) ; if( result.isNear( expected ) ) return PASS ; else return FAIL ; } Or is there another way to do something like this?

    Read the article

  • Can't see anything wrong with simple code

    - by melee
    Here is my implementation file: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> //line 5 #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() //line 10 { Title = ""; Nrow = 0; Ncol = 0; image[][]; // line 15 PixelCoordinates.r = 0; PixelCoordinates.c = 0; } //-------------------Paint------------------// line 20 void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } The errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:22: error: a function-definition is not allowed here before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input proj05.canvas.cpp:24: error: expected `}' at end of input These seem like simple syntax errors, but I am not sure what's wrong. Could someone decode these for me? I'd really appreciate it, thanks for your time!

    Read the article

< Previous Page | 159 160 161 162 163 164 165 166 167 168 169 170  | Next Page >