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  • C# implicit conversions and == operator

    - by Arnis L.
    Some code for context: class a { } class b { public a a{get;set;} public static implicit operator a(b b) { return b.a; } } a a=null; b b=null; a = b; //compiler: cannot apply operator '==' to operands of type tralala... bool c = a == b; Is it possible to use == operator on different type instances, where one can implicitly convert to another? What did i miss? Edit: If types must be the same calling ==, then why int a=1; double b=1; bool c=a==b; works?

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  • Error in my OO Generics design. How do I workaround it?

    - by John
    I get "E2511 Type parameter 'T' must be a class type" on the third class. type TSomeClass=class end; ParentParentClass<T>=class end; ParentClass<T: class> = class(ParentParentClass<T>) end; ChildClass<T: TSomeClass> = class(ParentClass<T>) end; I'm trying to write a lite Generic Array wrapper for any data type(ParentParentClass) ,but because I'm unable to free type idenitifiers( if T is TObject then Tobject(T).Free) , I created the second class, which is useful for class types, so I can free the objects. The third class is where I use my wrapper, but the compiler throws that error. How do I make it compile?

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  • c++ Using const in a copy constructor?

    - by Anton
    I have never written copy constructor, so in order to avoid pain i wanted to know if what i have coded is legit. It compiles but i am not sure that it works as a copy constructor should. Also do i have to use const in the copy constructor or i can simply drop it. (What i dont like about const is that the compiler cries if i use some non const functions). //EditNode.h class EditNode { explicit EditNode(QString elementName); EditNode(const EditNode &src); } //EditNodeContainer.h class EditNodeContainer : public EditNode { explicit EditNodeContainer(QString elementName); EditNodeContainer(const EditNodeContainer &src); } //EditNodeContainer.cpp EditNodeContainer::EditNodeContainer(QString elementName):EditNode(elementName) { } //This seems to compile but not sure if it works EditNodeContainer::EditNodeContainer(const EditNodeContainer &src):EditNode(src) { } //the idea whould be to do something like this EditNodeContainer *container1 = new EditNodeContainer("c1"); EditNodeContainer *copyContainer = new EditNodeContainer(container1);

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  • Deduce non-type template parameter

    - by pezcode
    Is it possible to deduce a non-type template parameter from a template function parameter? Consider this simple template: template <int N> constexpr int factorial() { return N * factorial<N - 1>(); } template <> constexpr int factorial<0>() { return 1; } template <> constexpr int factorial<1>() { return 1; } I would like to be able to change factorial so that I can alternatively call it like this: factorial(5); and let the compiler figure out the value of N at compile time. Is this possible? Maybe with some fancy C++11 addition?

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  • File IO, Handling CRLF

    - by aCuria
    Hi, i am writing a program that takes a file and splits it up into multiple small files of a user specified size, then join the multiple small files back again. 1) the code must work for c, c++ 2) i am compiling with multiple compilers. I am reading and writing to the files by using the stl functions fread() and fwrite() The problem I am having pertains to CRLF. If the file I am reading from contains CRLF, then I want to retain it when i split and join the files back together. If the file contains LF, then i want to retain LF. Unfortunately, fread() seems to store CRLF as \n (I think), and whatever is written by fwrite() is compiler-dependent. How do i approach this problem? Thanks.

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  • Extract Generic types from extended Generic

    - by Brigham
    I'm trying to refactor a class and set of subclasses where the M type does extend anything, even though we know it has to be a subclass of a certain type. That type is parametrized and I would like its parametrized types to be available to subclasses that already have values for M. Is there any way to define this class without having to include the redundant K and V generic types in the parameter list. I'd like to be able to have the compiler infer them from whatever M is mapped to by subclasses. public abstract class NewParametrized<K, V, M extends SomeParametrized<K, V>> { public void someMethodThatTakesKAndV(K k1, V v1) { } } In other words, I'd like the class declaration to look something like: public class NewParametrized<M extends SomeParametrized<K, V>> { And K and V's types would be inferred from the definition of M.

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  • About enumerations in Delphi and c++ in 64-bit environments

    - by sum1stolemyname
    I recently had to work around the different default sizes used for enumerations in Delphi and c++ since i have to use a c++ dll from a delphi application. On function call returns an array of structs (or records in delphi), the first element of which is an enum. To make this work, I use packed records (or aligned(1)-structs). However, since delphi selects the size of an enum-variable dynamically by default and uses the smallest datatype possible (it was a byte in my case), but C++ uses an int for enums, my data was not interpreted correctly. Delphi offers a compiler switch to work around this, so the declaration of the enum becomes {$Z4} TTypeofLight = ( V3d_AMBIENT, V3d_DIRECTIONAL, V3d_POSITIONAL, V3d_SPOT ); {$Z1} My Questions are: What will become of my structs when they are compiled on/for a 64-bit environment? Does the default c++ integer grow to 8 Bytes? Are there other memory alignment / data type size modifications (other than pointers)?

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  • Are returned locals automatically xvalues

    - by mark
    Following on from a comment I made on this: passing std::vector to constructor and move semantics Is the std::move necessary in the following code, to ensure that the returned value is a xvalue? std::vector<string> buildVector() { std::vector<string> local; // .... build a vector return std::move(local); } It is my understanding that this is required. I have often seen this used when returning a std::unique_ptr from a function, however GManNickG made the following comment: It is my understanding that in a return statement all local variables are automatically xvalues (expiring values) and will be moved, but I'm unsure if that only applies to the returned object itself. So OP should go ahead and put that in there until I'm more confident it shouldn't have to be. :) Can anyone clarify if the std::move is necessary? Is the behaviour compiler dependent?

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  • Force external function to be const

    - by vanna
    Here is my problem. I made a class with a member function declared as const that uses an external function that I cannot modify (declared in someone else's code) and that is not declared const. More precisely Someone else's code class B { public: void foo(); }; My code class A : public B { public: void bar() const { this->foo(); } }; I know that for member data we can force const-correctness by using mutable or const_cast. How can I 'hack' foo such that my compiler understands that I would like to use it as if it was const even if it is not declared in someone else's code ?

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  • Optional structural typing possibilty in C++ or anyother language?

    - by ambhai
    In C++ how to tell compiler that Ogre::Vector3 IS_SAME_AS SomeOtherLIB::Vector3 ? I feel that.. in languages like c++ which are not structural typed but there are cases when it makes sense. Normally as game developer when working with 4+ libraries that provide sort or their own Vector3 implementation. The code is littered with ToOgre, ToThis, ToThat conversion function. Thats a lot of Float3 copying around which should not happen on first place. Is in C++ or any other languages where we dont have to convert (copying) from one type to another which is essentially the samething. But any solution in C++ as most of the good gamedevs libs are for c/c++.

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  • Using Qt with custom MinGW

    - by ereOn
    Hi, I don't know if this question would fit better on superuser.com, but since it's rather compiler related, I give it a try here. I have to use Qt with a specific version of gcc (4.5). I downloaded the last official Qt release for Windows (Vista, 32 bits version) and didn't install the shipped MinGW version; I just installed the Qt libraries/binaries. In a console, when I type qmake && make, make fails, complaining that 'g++' is not recognized as an internal command. If I type g++ in the same console, I however have the following output: g++: no input files So g++ is definitely recognized. For those who may ask, both the Qt binaries directory and MinGW binaries directory are in the system PATH environment variable. What could be wrong here ?

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  • How does compilation work with AOP?

    - by alee
    I need quick answer to a simple thing in AOP. If i have a code deployed at client side and i have written new aspects, which i want in the client side software. do i have to "recompile" complete software with "original" code and new "AOP" code? (with aop compiler)? i.e. do i need the source code of original program with source code of new AOP and compile 'em boht? P.S: I am asking in general, not being specific to any language.

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  • Dangers when deploying Flash/Flex UI test automation hooks to production?

    - by Merlyn Morgan-Graham
    I am interested in doing automated testing against a Flex based UI. I have found out that my best options for UI automation (due to being C# controllable, good licensing conditions, etc) all seem to require that I compile test hooks into my application. Because of this, I am thinking of recommending that these hooks be compiled into our build. I have found a few places on the net that recommend not deploying bits with this instrumentation enabled, and I'd like to know why. Is it a performance drain, or a security risk? If it is a security risk, can you explain how the attack surface is increased? I am not a Flash or Flex developer, though I have some experience with threat modeling. For reference, here's the tools I'm specifically considering: QTP Selenium-Flex API I am having problems finding all the warnings/suggestions I found last night, but here's an example that I can find: http://www.riatest.com/products/getting-started.html Warning! Automation enabled applications expose all properties of all GUI components. This makes them vulnerable to malicious use. Never make automation enabled application publicly available. Always restrict access to such applications and to RIATest Loader to trusted users only. Related question (how to do conditional compilation to insert/remove those hooks): Conditionally including Flex libraries (SWCs) in mxmlc/compc ant tasks

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  • Custom class object in Initialization list

    - by Michael
    I have a class Bar: class Bar { public: Bar(void); ~Bar(void); }; And a class Foo that gets a reference to Bar object as a constructor parameter and needs to save it in a private member bar_ : class Foo { private: Bar& bar_; public: Foo(Bar& bar) : bar_(bar) {} ~Foo(void) {} }; This doesn't compile : overloaded member function not found in 'Parser' missing type specifier - int assumed. Note: C++ does not support default-int Now i suspect couple of things that i need to assure, the second error is for Bar& bar_; declaration in Foo. Do i need to use an explicit constructor when declaring bar_ ? I am interested in learning how the compiler works regarding this matter, so a detailed explanation would be highly appreciated. Thanks.

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  • Compile-time trigonometry in C

    - by lhahne
    I currently have code that looks like while (very_long_loop) { ... y1 = getSomeValue(); ... x1 = y1*cos(PI/2); x2 = y2*cos(SOME_CONSTANT); ... outputValues(x1, x2, ...); } the obvious optimization would be to compute the cosines ahead-of-time. I could do this by filling an array with the values but I was wondering would it be possible to make the compiler compute these at compile-time?

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  • Problem with array of elements of a structure type

    - by kobac
    I'm writing an app in Visual Studio C++ and I have problem with assigning values to the elements of the array, which is array of elements of structure type. Compiler is reporting syntax error for the assigning part of the code. Is it possible in anyway to assign elements of array which are of structure type? typedef struct { CString x; double y; } Point; Point p[3]; p[0] = {"first", 10.0}; p[1] = {"second", 20.0}; p[2] = {"third", 30.0};

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  • Warning as Error - How to rid these

    - by coffeeaddict
    I cannot figure out how to get rid of errors that basically should not be halting my compile in VS 2010 and should not be show stoppers, or at least I will fix them later but I don't want the compile to just error and halt on these kinds of problems. For example I'm getting the following error: Error 1 Warning as Error: XML comment on 'ScrewTurn.Wiki.SearchEngine.Relevance.Finalize(float)' has a paramref tag for 'IsFinalized', but there is no parameter by that name C:\www\Wiki\Screwturn3_0_2_509\SearchEngine\Relevance.cs 60 70 SearchEngine for this code: /// /// Normalizes the relevance after finalization. /// /// The normalization factor. /// If is false ( was not called). public void NormalizeAfterFinalization(float factor) { if(factor < 0) throw new ArgumentOutOfRangeException("factor", "Factor must be greater than or equal to zero"); if(!isFinalized) throw new InvalidOperationException("Normalization can be performed only after finalization"); value = value * factor; } I looked in Tools | Options and I don't see where I can tweak the compiler and tell it not to worry about comment or XHTML based errors.

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  • How can I determine PerlLogHandler performance impact?

    - by Timmy
    I want to create a custom Apache2 log handler, and the template that is found on the apache site is: #file:MyApache2/LogPerUser.pm #--------------------------- package MyApache2::LogPerUser; use strict; use warnings; use Apache2::RequestRec (); use Apache2::Connection (); use Fcntl qw(:flock); use File::Spec::Functions qw(catfile); use Apache2::Const -compile => qw(OK DECLINED); sub handler { my $r = shift; my ($username) = $r->uri =~ m|^/~([^/]+)|; return Apache2::Const::DECLINED unless defined $username; my $entry = sprintf qq(%s [%s] "%s" %d %d\n), $r->connection->remote_ip, scalar(localtime), $r->uri, $r->status, $r->bytes_sent; my $log_path = catfile Apache2::ServerUtil::server_root, "logs", "$username.log"; open my $fh, ">>$log_path" or die "can't open $log_path: $!"; flock $fh, LOCK_EX; print $fh $entry; close $fh; return Apache2::Const::OK; } 1; What is the performance cost of the flocks? Is this logging process done in parallel, or in serial with the HTTP request? In parallel the performance would not matter as much, but I wouldn't want the user to wait another split second to add something like this.

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  • Recursive compilation using gcc

    - by curiousexplorer
    I am using the gcc compiler. My project source tree looks like somewhat like this test$~: tree . . |-- folder | |-- hello.cpp | `-- hello.h `-- main.cpp 1 directory, 3 files test$~: The file main.cpp contains the main() function and all the functions invoked by main.cpp lie in the directory named folder So far in all my little projects I never had to put some source code under a sub-directory. What I am looking for, in short, is some gcc command for recursive compilation in sub-directories and their subdirectories and so on... This command should be invoked from the home directory of the code project.

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  • Do you put a super() call a the beginning of your constructors?

    - by sleske
    This is a question about coding style and recommended practices: As explained in the answers to the question unnecessary to put super() in constructor?, if you write a constructor for a class that is supposed to use the default (no-arg) constructor from the superclass, you may call super() at the beginning of your constructor: public MyClass(int parm){ super(); // leaving this out makes no difference // do stuff... } but you can also omit the call; the compiler will in both cases act as if the super() call were there. So then, do you put the call into your constructors or not? On the one hand, one might argue that including the super() makes things more explicit. OTOH, I always dislike writing redundant code, so personally I tend to leave it out; I do however regularly see it in code from others. What are your experiences? Did you have problems with one or the other approach? Do you have coding guidelines which prescribe one approach?

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  • StructureMap - Injecting a dependency into a base class?

    - by David
    In my domain I have a handful of "processor" classes which hold the bulk of the business logic. Using StructureMap with default conventions, I inject repositories into those classes for their various IO (databases, file system, etc.). For example: public interface IHelloWorldProcessor { string HelloWorld(); } public class HelloWorldProcessor : IHelloWorldProcessor { private IDBRepository _dbRepository; public HelloWorldProcessor(IDBRepository dbRepository) { _dbRepository = dbrepository; } public string HelloWorld(){ return _dbRepository.GetHelloWorld(); } } Now, there are some repositories that I'd like to be available to all processors, so I made a base class like this: public class BaseProcessor { protected ICommonRepository _commonRepository; public BaseProcessor(ICommonRepository commonRepository) { _commonRepository = commonRepository; } } But when my other processors inherit from it, I get a compiler error on each one saying that there's no constructor for BaseProcessor which takes zero arguments. Is there a way to do what I'm trying to do here? That is, to have common dependencies injected into a base class that my other classes can use without having to write the injections into each one?

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  • Looking for marg_setValue fix in iPhoneOS

    - by John Smith
    I am trying to compile a library originally written for Cocoa. Things are good until it looks for the function marg_setValue(). It says there is a syntax error before char in marg_setValue(argumentList,argumentOffset,char,(char)lua_toboolean(state,luaArgument)); (it's talking about the third argument, not (char) ) I am trying to port LuaObjectiveCBridge to the iPhone. It has two choices, either using Runtime or Foundation. I have discovered there are some problems with foundation so I am trying runtime. But the compiler is not co-operating.

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  • C++ overloading virtual = operator

    - by taz
    Hello, here is the code for my question: class ICommon { public: virtual ICommon& operator=(const ICommon & p)const=0; }; class CSpecial : public ICommon { public: CSpecial& operator=(const CSpecial & cs) { //custom operations return *this; } }; CSpecial obj; Basically: I want the interface ICommon to force it's descendants to implement = operator but don't want to have any typecasts in the implementation. The compiler says "can't instantiate an abstract class. Any help/advice will be appreciated.

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  • What is the proper way to declare a specialization of a template for another template type?

    - by Head Geek
    The usual definition for a specialization of a template function is something like this: class Foo { [...] }; namespace std { template<> void swap(Foo& left, Foo& right) { [...] } } // namespace std But how do you properly define the specialization when the type it's specialized on is itself a template? Here's what I've got: template <size_t Bits> class fixed { [...] }; namespace std { template<size_t Bits> void swap(fixed<Bits>& left, fixed<Bits>& right) { [...] } } // namespace std Is this the right way to declare swap? It's supposed to be a specialization of the template function std::swap, but I can't tell whether the compiler is seeing it as such, or whether it thinks that it's an overload of it or something.

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  • remote function with pthread

    - by user311130
    Hi all, I wrote some code in c, using pthread (I configured the linker and compiler in eclipse IDE first). #include <pthread.h> #include "starter.h" #include "UI.h" Page* MM; Page* Disk; PCB* all_pcb_array; void* display_prompt(void *id){ printf("Hello111\n"); return NULL; } int main(int argc, char** argv) { printf("Hello\n"); pthread_t *thread = (pthread_t*) malloc (sizeof(pthread_t)); pthread_create(thread, NULL, display_prompt, NULL); printf("Hello\n"); return 1; } that works fine. However, when I move display_prompt to UI.h no "Hello111 " output is printed. anyone know how to solve that? Elad

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