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  • Android Load Camera image as Bitmap

    - by GuyNoir
    I am using BitmapFactory.decodeFile to load Bitmaps of images into my application. However, the function returns null on large images (such as those from the camera). The filepath is definitely correct, I just can't figure out why it would return null. I tried supersampling, but it didn't seem to help. Does anyone have any idea why it would do this or how I could more easily load images taken from the camera into a Bitmap? Thanks.

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  • How to programatically set cell.textLabel.text from a different view?

    - by Andy
    I've got a view controller, call it VC1, that's a table view. When I tap a cell in the table view, I am presented with a new view controller, call it VC2, which is a short list of choices. After making a choice, I want to dismiss VC2 and set the cell.textLabel.text property of the VC1 cell I originally tapped to the value I selected in VC2. Conceptually speaking, what is the proper way to do this? I've tried a handful of different approaches, but all of them seem wonky at best, and only one of them actually worked - although it was the most cumbersome of all, passing references to both view controllers and table view cells and all kinds of things. It just feels like I'm making a mountain out of what is probably a mole hill. This is such a common paradigm that I find it hard to believe there's not a simple method for doing it. Thanks in advance for any input you can offer.

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  • iPhone table header lables not showing up in Release build but show up OK in Debug build

    - by Robert
    My table header shows up ok with Release build or Debug build for the iPhone simulator, but the header labels only show up with debug build on the iPhone. No header labels show up on the iPhone for release build. Any ideas? Thanks, Robert My code for the header is below - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)sectionNum { @try { // create the parent view that will hold header Label UIView* customView = [[[UIView alloc] initWithFrame:CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT)] autorelease]; UILabel* headerLabel = [[UILabel alloc] initWithFrame:CGRectZero]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.numberOfLines = 0; headerLabel.textColor = [UIColor blackColor]; headerLabel.highlightedTextColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:HEADER_FONT_SIZE]; headerLabel.textAlignment = UITextAlignmentCenter; headerLabel.lineBreakMode = UILineBreakModeWordWrap; headerLabel.frame = CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT); if(sectionNum == 0) headerLabel.text = @"My Label"; else headerLabel.text = @""; [customView addSubview:headerLabel]; return customView; @catch (NSException* exception) { NSLog(@"viewForHeaderInSection: %@: %@",[exception name],[exception reason]); } }

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  • Does this have to be released?

    - by NextRev
    I've done a lot of research on when it's correct to release things, but it's all confusing to me. I think sometimes the Leaks program is off. Anyway... background is a UIImageView background.image = [UIImage imageNamed:@"greenbackground.png"]; Do I have to release background? I never alloced it and it's not set as a property, so I'm thinking no.

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  • Best FTP wrapper for iPhone

    - by jamone
    I know you use the C based networking API to do FTP communication but I'd prefer to use something a little higher level. I've seen a few Objective-C based wrappers but I'm not sure what to use. I don't need that complex of FTP interaction. Its just the typical create/delete dirs, upload/download files... What do you recommend?

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  • How would I add code that would update an online "counter" so I know how many times an iPhone app is

    - by Luis Tovar
    So I have searched for this but not finding anything about it and if I missed it sorry about that. What I am trying to do is see how to go about adding some code to my iphone app that will connect to a php script (if connection available) and update a counter so that I can let my clients know that their app is constantly being used? Also, would apple allow that? Or would my app be denied for doing such a thing? Any help would be great! Thanks in advance.

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  • Android OS 2.2 Permissions: I have absolutely no idea why this simple piece of code doesn't work. Wh

    - by Kevin
    I'm just playing around with some code. I create an Activity and simply do something like this: long lo = currentTimeMillis(); System.out.println(lo); lo *= 3; System.out.println(lo); SystemClock.setCurrentTimeMillis(lo); System.out.println( currentTimeMillis() ); Yes, in my AndroidManifest.xml, I've added: <uses-permission android:name="android.permission.SET_TIME"></uses-permission> <uses-permission android:name="android.permission.SET_TIME_ZONE"></uses-permission> Nothing changes. The SystemClock is never reset...it just keeps on ticking. The error that I'm getting just says that the permission "SET_TIME" was not granted to the program. Protection level 3. The permissions are there...and in the API for 2.2 it says that this feature is supported now. I have no idea what I'm doing wrong. If android.content.Intent; comes into play, please explain. I don't really understand what the idea behind intents! Thanks for any help!

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  • Create custom component based on LinearLayout, declaring layout in XML

    - by pheelicks
    I've been trying to create a Compound Control in Android 1.5 (as described here) but havn't been able to find any good examples on how to do this using an XML file to specify a layout. I'm fine with creating an Activity and then loading an xml file using the following in the constructor: setContentView(R.layout.main); However, I want to do this in subclass of LinearLayout - so I can use this compound component in other XML layouts. Something along the lines of: public class CustomView extends LinearLayout { public CustomView(Context context) { super(context); setupView(); } public CustomView(Context context, AttributeSet attrs) { super(context, attrs); setupView(); } public void setupView() { setContentView(R.layout.custom); // Not possible } } What is the correct way of going about doing this?

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  • Are the built-in images in iPhone documented, and is there a list of their names somewhere?

    - by Alex Gosselin
    I discovered somewhat by accident that if you make a UIButton in Interface Builder and type in Plus in the image field, a + image appears for the button. A similar result comes from typing Minus. I am wondering if this is a bug, or if there is some way the poor programmers can access the built-in general GUI images from other apple apps, such as the green +, the red -, the detail disclosure chevron, the big red "Delete Contact" or similarly styled button, etc. Has anyone else encountered this, or know where to access these things in Xcode? It makes sense to me that they should be usable, cause the Apple HIG seems to be all about making things recognizable and intuitive, and using them the way other apps use them.

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  • Android Screen Density Compatibility on 1.5

    - by fordays
    Hi, I'm getting ready to release my first application the marketplace. It's being written for devices running Android 1.5 and above, however there aren't any specific folders for the three different screen densities (I think those came around in 1.6). Should I make these folders myself? Where should I put image resources for the different densities and what should I put in my Manifest??

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  • Adding a transparent bitmap to a windows button

    - by cmaughan
    It's a while since I've done this, but I'm trying to add a custom button graphic to a windows button, with some transparent areas. I've tried various schemes but can't seem to get the transparent areas to show. Here's my code: hbmpUpDisabled = LoadImage(instance,MAKEINTRESOURCE(IDB_UPARROWDISABLED), IMAGE_BITMAP, 0, 0, LR_DEFAULTSIZE | LR_LOADTRANSPARENT | LR_LOADMAP3DCOLORS ); SendMessage(GetDlgItem(hWndDlg, IDC_MOVEUP),BM_SETIMAGE,(WPARAM)IMAGE_BITMAP,(LPARAM)hbmpUpDisabled); Does anyone notice any problems here? It works if my bitmap is a 1-bit bitmap. I couldn't get a 32 bit bitmap to work, and I'm not sure how to setup a 24 bit or 8 bit bitmap to do it.... I tried a custom 255,0,255 color (which IIRC is a default transparent value), but so far no joy....

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  • iPhone: App crashes when I click on a cell in table view.

    - by Jack Griffiths
    Hi there, Compiling my application works—everything is fine. The only errors I get are by deprecated functions (setText). The only problem is now, is that when I tap on a cell in my table, the app crashes, even though it's meant to push to the next view in the stack. Any solutions are appreciated, if you need any code, just ask. Also, how can I only make sure that one cell goes to only one view? For example: When I tap on CSS, it takes me to a new table with different levels of CSS. WHen I tap on an item in that new view, it comes up with an article on what I just selected. Regards, Jack

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  • Play Animation with specefic Time [iPhone Animation]

    - by Momeks
    Hi , iam trying play animation with xcode,in specefic Time for example after 3 minutes play an animation .. i don't know how coding with NSTimer ! here is my animation codes : NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"myImage1.png"], [UIImage imageNamed:@"myImage2.png"], [UIImage imageNamed:@"myImage3.png"], [UIImage imageNamed:@"myImage4.gif"], nil]; UIImageView *myAnimatedView = [UIImageView alloc]; [myAnimatedView initWithFrame:[self bounds]]; myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 0.25; myAnimatedView.animationRepeatCount = 0; [myAnimatedView startAnimating]; [self addSubview:myAnimatedView]; [myAnimatedView release];

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  • iphone os 4.0 and libxml2 and os 2.2.1

    - by g.revolution
    Hi, My project using libxml2. and i want to compile my application with OS 4.0 with deployment target 2.2.1 but i m getting errors for libxml2. what is the way to do this. i want compile on OS4.0 and deployment target to 2.2.1 with libxml2 support. Looking for answers. thanks in Advance

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  • How can I consolidate deferred/delayed calls in Objective-C ?

    - by thrusty
    I'd like to ensure that certain maintenance tasks are executed "eventually". For example, after I detect that some resources might no longer be used in a cache, I might call: [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5]; However, there might be numerous places where I detect this, and I don't want to be calling cleanupCache continuously. I'd like to consolidate multiple calls to cleanupCache so that we only periodically get ONE call to cleanupCache. Here's what I've come up with do to this-- is this the best way? [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(cleanupCache) object:nil]; [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5];

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  • All UITableCells rendered at once... why?

    - by Greg
    I'm extremely confused by the proper behavior of UITableView cell rendering. Here's the situation: I have a list of 250 items that are loading into a table view, each with an image. To optimize the image download, I followed along with Apple's LazyTableImages sample code... pretty much following it exactly. Really good system... for reference, here's the cell renderer within the Apple sample code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // customize the appearance of table view cells // static NSString *CellIdentifier = @"LazyTableCell"; static NSString *PlaceholderCellIdentifier = @"PlaceholderCell"; // add a placeholder cell while waiting on table data int nodeCount = [self.entries count]; if (nodeCount == 0 && indexPath.row == 0) { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:PlaceholderCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:PlaceholderCellIdentifier] autorelease]; cell.detailTextLabel.textAlignment = UITextAlignmentCenter; cell.selectionStyle = UITableViewCellSelectionStyleNone; } cell.detailTextLabel.text = @"Loading…"; return cell; } UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } // Leave cells empty if there's no data yet if (nodeCount > 0) { // Set up the cell... AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row]; cell.textLabel.text = appRecord.appName; cell.detailTextLabel.text = appRecord.artist; // Only load cached images; defer new downloads until scrolling ends if (!appRecord.appIcon) { if (self.tableView.dragging == NO && self.tableView.decelerating == NO) { [self startIconDownload:appRecord forIndexPath:indexPath]; } // if a download is deferred or in progress, return a placeholder image cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = appRecord.appIcon; } } return cell; } So – my implementation of Apple's LazyTableImages system has one crucial flaw: it starts all downloads for all images immediately. Now, if I remove this line: //[self startIconDownload:appRecord forIndexPath:indexPath]; Then the system behaves exactly like you would expect: new images load as their placeholders scroll into view. However, the initial view cells do not automatically load their images without that prompt in the cell renderer. So, I have a problem: with the prompt in the cell renderer, all images load at once. Without the prompt, the initial view doesn't load. Now, this works fine in Apple sample code, which got me wondering what was going on with mine. It's almost like it was building all cells up front rather than just the 8 or so that would appear within the display. So, I got looking into it, and this is indeed the case... my table is building 250 unique cells! I didn't think the UITableView worked like this, I guess I thought it only built as many items as were needed to populate the table. Is this the case, or is it correct that it would build all 250 cells up front? Also – related question: I've tried to compare my implementation against the Apple LazyTableImages sample, but have discovered that NSLog appears to be disabled within the Apple sample code (which makes direct behavior comparisons extremely difficult). Is that just a simple publish setting somewhere, or has Apple somehow locked down their samples so that you can't log output at runtime? Thanks!

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  • Easier way to add lots of images to an array

    - by Sam Jarman
    Hey Guys In an effort to 'clean up' my code - I was wondering if this could be made simpler. I have 32 images and I was adding them like this [theCarPics addObject:[UIImage imageNamed:@"1.jpg"]]; [theCarPics addObject:[UIImage imageNamed:@"2.jpg"]]; //... [theCarPics addObject:[UIImage imageNamed:@"32.jpg"]]; is there a simpler way? loop perhaps? Any ideas would be appreciated guys Thanks Sam

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  • iPhone application not running with Distribution Certificate

    - by MN
    I have a problem regarding running my application with a Distribution certificate. The application will work fine with a Development certificate on my iPod Touch. Once I change the Code Signing Identity to a Distribution certificate and specify an Entitlements file, the application crashes on launch. Is there anything I can do to correct this? Thanks in advance!

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  • Create an UIButton with "push button" appearance?

    - by Krumelur
    I want to create a button with the same look and feel as the "Timer" function in the builtin Clock app, but it really eludes me how to do it. By looking at the source code for UICatalog, it seems to create these buttons you need to create a custom bitmap. Is this true? If so, is there a "standard" bitmap that can be used, to ensure consistent user experience?

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