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  • Using Parallel Extensions with ThreadStatic attribute. Could it leak memory?

    - by the-locster
    I'm using Parallel Extensions fairly heavily and I've just now encountered a case where using thread locla storrage might be sensible to allow re-use of objects by worker threads. As such I was lookign at the ThreadStatic attribute which marks a static field/variable as having a unique value per thread. It seems to me that it would be unwise to use PE with the ThreadStatic attribute without any guarantee of thread re-use by PE. That is, if threads are created and destroyed to some degree would the variables (and thus objects they point to) remain in thread local storage for some indeterminate amount of time, thus causing a memory leak? Or perhaps the thread storage is tied to the threads and disposed of when the threads are disposed? But then you still potentially have threads in a pool that are longed lived and that accumulate thread local storage from various pieces of code the threads are used for. Is there a better approach to obtaining thread local storage with PE? Thankyou.

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  • Receive data in same order as that of NSOperationQueue

    - by Nishit
    Hi, I have an NSOperationQueue, in which I keep on adding NSOperation objects that hit server and brings data. Is there a way to store the received data in the order in which they were fired? For example, suppose the A, B and C objects are added in NSOperationQueue in the order ABC. Now each of the three A, B and C will bring data in their corresponding threads. I want to store the results in the same order in an array so that the contents of array becomes "Result A", "Result B" and "Result C". Please provide a solution or a direction towards the right answer for this problems. Thanks Guys Basically, I want to design an autosuggest component which brings data from server (same as in google app), and I thought NSOperationQueue to be the best method to implement this. Currently I set the maxConcurrentOperationCount to 1, but I want to set it to more than 1, as data comes from the server very slowly. Please point out the right dolution or direction towards this question. Thanks

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  • github like workflow on private server over ssh

    - by Jesse
    I have an server (available via ssh) on the internet that my friend and I use for working on projects together. We have started using git for source control. Our setup currently is as follows: Friend created repository on server with git init named project.friend.git I cloned project.friend.git on server to project.jesse.git I then cloned project.jesse.git on server to my local machine using git clone jesse@server:/git_repos/project.jesse.git I work on my local machine and commit to the local machine. When I want to push my changes to the project.jesse.git on server I use git push origin master. My friend is working on project.friend.git. When I want to get his changes I do pull jesse@server:/git_repos/project.friend.git. Everything seems to be working fine, however, I am now getting the following error when I do git push origin master: localpc:project.jesse jesse$ git push origin master Counting objects: 100, done. Delta compression using up to 2 threads. Compressing objects: 100% (76/76), done. Writing objects: 100% (76/76), 15.98 KiB, done. Total 76 (delta 50), reused 0 (delta 0) warning: updating the current branch warning: Updating the currently checked out branch may cause confusion, warning: as the index and work tree do not reflect changes that are in HEAD. warning: As a result, you may see the changes you just pushed into it warning: reverted when you run 'git diff' over there, and you may want warning: to run 'git reset --hard' before starting to work to recover. warning: warning: You can set 'receive.denyCurrentBranch' configuration variable to warning: 'refuse' in the remote repository to forbid pushing into its warning: current branch. warning: To allow pushing into the current branch, you can set it to 'ignore'; warning: but this is not recommended unless you arranged to update its work warning: tree to match what you pushed in some other way. warning: warning: To squelch this message, you can set it to 'warn'. warning: warning: Note that the default will change in a future version of git warning: to refuse updating the current branch unless you have the warning: configuration variable set to either 'ignore' or 'warn'. To jesse@server:/git_repos/project.jesse.git c455cb7..e9ec677 master -> master Is this warning anything I need to be worried about? Like I said, everything seems to be working. My friend is able to pull my changes in from my branch. I have the clone on the server so he can access it since he does not have access to my local machine. Is there something that could be done better? Thanks!

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  • setIncludesSubentities: in an NSFetchRequest is broken for entities across multiple persistent store

    - by SG
    Prior art which doesn't quite address this: http://stackoverflow.com/questions/1774359/core-data-migration-error-message-model-does-not-contain-configuration-xyz I have narrowed this down to a specific issue. It takes a minute to set up, though; please bear with me. The gist of the issue is that a persistentStoreCoordinator (apparently) cannot preserve the part of an object graph where a managedObject is marked as a subentity of another when they are stored in different files. Here goes... 1) I have 2 xcdatamodel files, each containing a single entity. In runtime, when the managed object model is constructed, I manually define one entity as subentity of another using setSubentities:. This is because defining subentities across multiple files in the editor is not supported yet. I then return the complete model with modelByMergingModels. //Works! [mainEntity setSubentities:canvasEntities]; NSLog(@"confirm %@ is super for %@", [[[canvasEntities lastObject] superentity] name], [[canvasEntities lastObject] name]); //Output: "confirm Note is super for Browser" 2) I have modified the persistentStoreCoordinator method so that it sets a different store for each entity. Technically, it uses configurations, and each entity has one and only one configuration defined. //Also works! for ( NSString *configName in [[HACanvasPluginManager shared].registeredCanvasTypes valueForKey:@"viewControllerClassName"] ) { storeUrl = [NSURL fileURLWithPath:[[self applicationDocumentsDirectory] stringByAppendingPathComponent:[configName stringByAppendingPathExtension:@"sqlite"]]]; //NSLog(@"entities for configuration '%@': %@", configName, [[[self managedObjectModel] entitiesForConfiguration:configName] valueForKey:@"name"]); //Output: "entities for configuration 'HATextCanvasController': (Note)" //Output: "entities for configuration 'HAWebCanvasController': (Browser)" if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:configName URL:storeUrl options:options error:&error]) //etc 3) I have a fetchRequest set for the parent entity, with setIncludesSubentities: and setAffectedStores: just to be sure we get both 1) and 2) covered. When inserting objects of either entity, they both are added to the context and they both are fetched by the fetchedResultsController and displayed in the tableView as expected. // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:entity]; [fetchRequest setIncludesSubentities:YES]; //NECESSARY to fetch all canvas types [fetchRequest setSortDescriptors:sortDescriptors]; [fetchRequest setFetchBatchSize:20]; // Set the batch size to a suitable number. [fetchRequest setAffectedStores:[[managedObjectContext persistentStoreCoordinator] persistentStores]]; [fetchRequest setReturnsObjectsAsFaults:NO]; Here is where it starts misbehaving: after closing and relaunching the app, ONLY THE PARENT ENTITY is fetched. If I change the entity of the request using setEntity: to the entity for 'Note', all notes are fetched. If I change it to the entity for 'Browser', all the browsers are fetched. Let me reiterate that during the run in which an object is first inserted into the context, it will appear in the list. It is only after save and relaunch that a fetch request fails to traverse the hierarchy. Therefore, I can only conclude that it is the storage of the inheritance that is the problem. Let's recap why: - Both entities can be created, inserted into the context, and viewed, so the model is working - Both entities can be fetched with a single request, so the inheritance is working - I can confirm that the files are being stored separately and objects are going into their appropriate stores, so saving is working - Launching the app with either entity set for the request works, so retrieval from the store is working - This also means that traversing different stores with the request is working - By using a single store instead of multiple, the problem goes away completely, so creating, storing, fetching, viewing etc is working correctly. This leaves only one culprit (to my mind): the inheritance I'm setting with setSubentities: is effective only for objects creating during the session. Either objects/entities are being stored stripped of the inheritance info, or entity inheritance as defined programmatically only applies to new instances, or both. Either of these is unacceptable. Either it's a bug or I am way, way off course. I have been at this every which way for two days; any insight is greatly appreciated. The current workaround - just using a single store - works completely, except it won't be future-proof in the event that I remove one of the models from the app etc. It also boggles the mind because I can't see why you would have all this infrastructure for storing across multiple stores and for setting affected stores in fetch requests if it by core definition (of setSubentities:) doesn't work.

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  • How to implement a memory transaction scope in C#?

    - by theburningmonk
    Hi, we have a cache which I would like to put some transaction scopes around so that any process have to explicitly 'commit' the changes it wants to do to the cached objects and make it possible to rollback any changes when the process fails halfway as well. Right now, we're deep cloning the cached objects on get requests, it works but it's not a clean solution and involves a fair bit of maintenance too. I remember hearing about some MTS (memory transaction scope) solution on .NetRocks a while back but can't remember the name of it! Does anyone know of a good MTS framework out there? Alternatively, if I was to implement my own, are there any good guidelines/patterns on how to do this? Thanks,

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  • Python equivalent of Java's compareTo()

    - by astay13
    I'm doing a project in Python (3.2) for which I need to compare user defined objects. I'm used to OOP in Java, where one would define a compareTo() method in the class that specifies the natural ordering of that class, as in the example below: public class Foo { int a, b; public Foo(int aa, int bb) { a = aa; b = bb; } public int compareTo(Foo that) { // return a negative number if this < that // return 0 if this == that // return a positive number if this > that if (this.a == that.a) return this.b - that.b; else return this.a - that.a; } } I'm fairly new to classes/objects in Python, so I'd like to know what is the "pythonic" way to define the natural ordering of a class?

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  • How do I draw a proper parallelogram that can be animated on iPhone?

    - by Robert Kosara
    I'm trying to do something very simple: I need some parallelograms in my program. These are attached to other objects, all of which are UIViews. It's important that I be able to animate these, since the objects they are attached to can also be animated. I've figured out how to use the transform in UIView/CALayer to do this, but the problem is that these sheared UIViews don't look very nice: there is no anti-aliasing of the edges. Is there some other way to do this? I would like to use UIViews, since I also use them for user interaction and animation is so much easier than drawing by hand. I don't want to use OpenGL for this.

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  • qt in windows7 environment

    - by sneha
    Hello everyone, i am having problem with running an example from qt which uses win32 libraries when i compile i dnt get any errors but when i run it is not able to open the application (.exe) file in windows 7.but when i compile this example in windowsXP it works fine. can anyone let me know whether i need to change my .pro file inorder to get it worked under windows 7. PLease help me out.thanks in advance. here is my .pro file # ------------------------------------------------- # Project created by QtCreator 2010-04-16T11:45:43 # ------------------------------------------------- QT += network QT += xml QT += opengl TARGET = Application TEMPLATE = app SOURCES += main.cpp \ mainwindow.cpp \ Tools.cpp \ Objects.cpp HEADERS += mainwindow.h \ Tools.h\ Objects.h unix { OBJECTS_DIR = .obj MOC_DIR = .moc } # UNIX installation isEmpty(PREFIX):PREFIX = /usr/local unix { headers.path = $$PREFIX/include/ZIP headers.files = $$HEADERS target.path = $$PREFIX/lib INSTALLS += headers \ target } !mac:x11:LIBS += -ldns_sd win32:LIBS += -ldnssd LIBPATH = C:/Temp/mDNSResponder-107.6/mDNSWindows/DLL/Debug INCLUDEPATH += c:/Temp/mDNSResponder-107.6/mDNSShared

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  • Tracking upstream svn changes with git-svn and github?

    - by Joseph Turian
    How do I track upstream SVN changes using git-svn and github? I used git-svn to convert an SVN repo to git on github: $ git svn clone -s http://svn.osqa.net/svnroot/osqa/ osqa $ cd osqa $ git remote add origin [email protected]:turian/osqa.git $ git push origin master I then made a few changes in my git repo, committed, and pushed to github. Now, I am on a new machine. I want to take upstream SVN changes, merge them with my github repo, and push them to my github repo. This documentation says: "If you ever lose your local copy, just run the import again with the same settings, and you’ll get another working directory with all the necessary SVN metainfo." So I did the following. But none of the commands work as desired. How do I track upstream SVN changes using git-svn and github? What am I doing wrong? $ git svn clone -s http://svn.osqa.net/svnroot/osqa/ osqa $ cd osqa $ git remote add origin [email protected]:turian/osqa.git $ git push origin master To [email protected]:turian/osqa.git ! [rejected] master -> master (non-fast forward) error: failed to push some refs to '[email protected]:turian/osqa.git' $ git pull remote: Counting objects: 21, done. remote: Compressing objects: 100% (17/17), done. remote: Total 17 (delta 7), reused 9 (delta 0) Unpacking objects: 100% (17/17), done. From [email protected]:turian/osqa * [new branch] master -> origin/master From [email protected]:turian/osqa * [new tag] master -> master You asked me to pull without telling me which branch you want to merge with, and 'branch.master.merge' in your configuration file does not tell me either. Please name which branch you want to merge on the command line and try again (e.g. 'git pull <repository> <refspec>'). See git-pull(1) for details on the refspec. ... $ /usr//lib/git-core/git-svn rebase warning: refname 'master' is ambiguous. First, rewinding head to replay your work on top of it... Applying: Added forum/management/commands/dumpsettings.py error: Ref refs/heads/master is at 6acd747f95aef6d9bce37f86798a32c14e04b82e but expected a7109d94d813b20c230a029ecd67801e6067a452 fatal: Cannot lock the ref 'refs/heads/master'. Could not move back to refs/heads/master rebase refs/remotes/trunk: command returned error: 1

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  • Using a Loader for a string of QML

    - by Robbert
    In Qt 5.3 I've been using the Loader QML element for loading screens. Now I'm trying to load a string of QML dynamically. Qt.createQmlObject enables me to do so, but I can't seem to get the Loader element to play along. Seems like Loader only takes a URL (QUrl) or component (QQmlComponent), but Qt.createQmlObject creates an object (QObject). I'm new to QML, but from my understanding components are reusable elements, similar to classes, and objects are the instances of those classes. I thus can't seem to wrap my head around why Loader wouldn't work with objects. How can I show a loading screen while (asynchronously) parsing and initializing a string of QML? Example QML code: Item { Rectangle {id: content} Loader {id: loader} Component.onCompleted: { var obj = Qt.createQmlObject('import QtQuick 2.3; Rectangle {}', content); loader.source = obj; // Throws error. } }

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  • Core-Data + AFNetworking + UI Updating (Responsiveness)

    - by Mustafa
    Here's the scenario: I'm writing a DownloadManager, that allows the user to download, pause, cancel, download all, and pause all. The DownloadManager is a singleton, and uses AFNetworking to download files. It has it's own private managed object context, so that user can freely use other parts of the application (by adding, editing, deleting) core-data objects. I have a core-data entity DownloadInfo that stores the download information i.e. fileURL, fileSize, bytesRead, etc. The DownloadManager updates the download progress in DownloadInfo (one for each file). I have a DownloadManagerViewController which uses NSFetchedResultsController to show the download status to the user. This download view controller is using the main managed object context. Now let's say that I have 20 files in the download queue. And let's say that only 3 concurrent downloads are allowed. The download manager should download the file, and show the download progress. Problem: The DownloadInfo objects are being updated by the DownloadManager at a very high rate. The DownloadManagerViewController (responsible for showing the download progress) is updating the list using NSFetchedResultsControllerDelegate methods. The result is that a lot is happening in the main queue and application has very poor responsiveness. How can I fix this? How can I make the application responsive, while showing the download progress? I don't know how else to communicate that the download status between DownloadManager and DownloadManagerViewController. Is there another/ a better way to do this? I don't want to use main managed object context in my DownloadManager, for reasons mentioned above. Note, that the DownloadManager is using AFNetworking which is handling the requests asynchronously, but eventually the DownloadInfo objects are updated in the main thread (as a result of the callback methods). Maybe there's a way to handle the downloads and status update operations in a background thread? but how? How will I communicate between the main thread and the background thread i.e. how will I tell the background thread to queue another file for download? Thanks.

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  • Django Passing Custom Form Parameters to Formset

    - by Paolo Bergantino
    I have a Django Form that looks like this: class ServiceForm(forms.Form): option = forms.ModelChoiceField(queryset=ServiceOption.objects.none()) rate = forms.DecimalField(widget=custom_widgets.SmallField()) units = forms.IntegerField(min_value=1, widget=custom_widgets.SmallField()) def __init__(self, *args, **kwargs): affiliate = kwargs.pop('affiliate') super(ServiceForm, self).__init__(*args, **kwargs) self.fields["option"].queryset = ServiceOption.objects.filter(affiliate=affiliate) I call this form with something like this: form = ServiceForm(affiliate=request.affiliate) Where request.affiliate is the logged in user. This works as intended. My problem is that I now want to turn this single form into a formset. What I can't figure out is how I can pass the affiliate information to the individual forms when creating the formset. According to the docs to make a formset out of this I need to do something like this: ServiceFormSet = forms.formsets.formset_factory(ServiceForm, extra=3) And then I need to create it like this: formset = ServiceFormSet() Now how can I pass affiliate=request.affiliate to the individual forms this way?

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  • Direct2D window black when not in focus

    - by Saul Rennison
    Hi all, I have a Direct2D window which paints fine when in focus; however, when focus moves to another window (same application or another), the entire window goes black. I pinned the issue down to the use of ID2D1HwndRenderTarget::Clear. This function is vital to my application as without it, painting becomes rather... weird. Is there a way an un-focused Direct2D window can paint as normal (note: WM_PAINT is being called as usual, as is Clear, BeginPaint, etc. all without error) Thanks in advance.

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  • What should I do with syncobj in SQL Server

    - by hgulyan
    Hi. I run this script to search particular text in sys.columns and I get a lot of "dbo.syncobj_0x3934443438443332" this kind of result. SELECT c.name, s.name + '.' + o.name FROM sys.columns c INNER JOIN sys.objects o ON c.object_id=o.object_id INNER JOIN sys.schemas s ON o.schema_id=s.schema_id WHERE c.name LIKE '%text%' If I get it right, they are replication objects. Is it so? Can i just throw them away from my query just like o.name NOT LIKE '%syncobj%' or there's another way? Thank you.

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  • Search over multiple fields

    - by schneck
    Hi there, I think I don't unterstand django-haystack properly: I have a data model containing several fields, and I would to have two of them searched: class UserProfile(models.Model): user = models.ForeignKey(User, unique=True, default=None) twitter_account = models.CharField(max_length=50, blank=False) My search index settings: class UserProfileIndex(SearchIndex): text = CharField(document=True, model_attr='user') twitter_account = CharField(model_attr='twitter_account') def get_queryset(self): """Used when the entire index for model is updated.""" return UserProfile.objects.all() But when I perform a search, only the field "username" is searched; "twitter_account" is ignored. When I select the Searchresults via dbshell, the objects contain the correct values for "user" and "twitter_account", but the result page shows a "no results": {% if query %} <h3>Results</h3> {% for result in page.object_list %} <p> <a href="{{ result.object.get_absolute_url }}">{{ result.object.id }}</a> </p> {% empty %} <p>No results</p> {% endfor %} {% endif %} Any ideas?

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  • Tracking object entries when "playing" a Windows Enhanced Metafile

    - by lzcd
    One of my current projects requires that I work out what colours are being used in an EMF file. I have been able to successfully whip up a file parser in C# that notes all references to colours... but haven't had any luck tracking which objects are in use across the entire file so I can apart colours that are referenced from colours that are used to paint on screen. The older style WMF files are easy as the object library starts at zero and one can simply track each "Create Object" style command... but EMF files are proving to be trickier as there seems to be preexisting entries in the library (if the "Select Object" commands I'm seeing are to be believed). Would anyone be able to either enlighten me on how to track objects in the library correctly with EMF files... or suggest an easier alternative to work out which colours are actually being used in the file (as opposed to just being defined)?

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  • Subclassing Satchmo's Category model, but then getting the error "'Manager' object has no attribute 'root_categories'"

    - by hellsgate
    I'm using Satchmo as part of a website I'm currently building. At the moment I'm trying add more functions to the Satchmo Category class, but obviously I'm not going to make any changes to the Satchmo files. So, I thought that subclassing the Category class would give me a new class which contains all the Satchmo Category properties and methods while allowing me to add my own. However, either Python subclassing doesn't work like that, or I am doing it wrong. Here is the code I'm using to subclass Category: from product.models import Category class MyCategory(Category): """ additional functions to pull data from the Satchmo store app """ One of the methods I can normally use from the Category class is: Category.objects.root_categories() however, when I try to access MyCategory.objects.root_categories() I get the following error: AttributeError: 'Manager' object has no attribute 'root_categories' Can anyone point me in the right direction for solving this?

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  • How to add text to path?

    - by Pritorian
    Hi all. Te question is how to add text to path element. For example, I have path: Path firstPath = new Path(); firstPath.Stroke = Brushes.Black; firstPath.StrokeThickness = 1; myCanvas.Children.Add(firstPath); LineGeometry firstLine = new LineGeometry(); firstPath.Data = firstLine; And somewhere I define line's Start and End point's. The path is binded to controls (for example - two ellipses) and when I drag one of them, the line is dynamically resized and moved to be pinned to both objects. And now I wand to add some text, that would fit to this line and follow it. Any recommendations how to do this?

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  • Exception design: Custom exceptions reading data from file?

    - by User
    I have a method that reads data from a comma separated text file and constructs a list of entity objects, let's say customers. So it reads for example, Name Age Weight Then I take these data objects and pass them to a business layer that saves them to a database. Now the data in this file might be invalid, so I'm trying to figure out the best error handling design. For example, the text file might have character data in the Age field. Now my question is, should I throw an exception such as InvalidAgeException from the method reading the file data? And suppose there is length restriction on the Name field, so if the length is greater than max characters do I throw a NameTooLongException or just an InvalidNameException, or do I just accept it and wait until the business layer gets a hold of it and throw exceptions from there? (If you can point me to a good resource that would be good too)

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  • linq to sql dynamic data modify object before insert and update

    - by Dan Tanner
    I'm using Dynamic Data and LINQ to SQL for some admin pages on a .NET 3.5 web app. All my admin tables a CreatedBy, CreatedDate, UpdatedBy, and UpdatedDate. I'm looking for a way to inject the setting of these properties before the objects are inserted and updated. I've seen an object_inserting hook if you have a linq to sql datasource in the web form, but I'm using dynamic data...is there an easy way to generically set that? And I've also looked at modifying each of the partial classes for my admin objects, but the closest hook I see is to implement the OnValidate method with the Insert action. Any suggestions? TIA.

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  • Why won't this hit test fire a second time? wpf

    - by csciguy
    All, I have a main window that contains two custom objects (AnimatedCharacter). These objects are nothing but images. These images might contain transparent portions. One of these objects slightly overlaps the other object. There is a listener attached to the main window and is as follows. private void Window_MouseLeftButtonUp_1(object sender, MouseButtonEventArgs e) { Point pt = e.GetPosition((UIElement)sender); //store off the mouse pt hitPointMouse = pt; //clear the result list hitResultsSubList.Clear(); EllipseGeometry m_egHitArea = new EllipseGeometry(pt, 1, 1); VisualTreeHelper.HitTest(sender as Visual, HitTestFilterFuncNew, new HitTestResultCallback(HitTestCallback), new GeometryHitTestParameters(m_egHitArea)); //Check all sub items you have now hit if (hitResultsSubList.Count > 0) { CheckSubHitItems(hitResultsSubList); } } The idea is to filter out only a select group of items (called AnimatedCharacters). The hittest and filters are as follows public HitTestResultBehavior HitTestCallback(HitTestResult htrResult) { IntersectionDetail idDetail = ((GeometryHitTestResult)htrResult).IntersectionDetail; switch (idDetail) { case IntersectionDetail.FullyContains: return HitTestResultBehavior.Continue; case IntersectionDetail.Intersects: return HitTestResultBehavior.Continue; case IntersectionDetail.FullyInside: return HitTestResultBehavior.Continue; default: return HitTestResultBehavior.Stop; } } public HitTestFilterBehavior HitTestFilterFuncNew(DependencyObject potentialHitTestTarget) { if (potentialHitTestTarget.GetType() == typeof(AnimatedCharacter)) { hitResultsSubList.Add(potentialHitTestTarget as AnimatedCharacter); } return HitTestFilterBehavior.Continue; } This returns me back a list (called hitResultsSubList) that I attempt to then process further. I want to take everything in the hitResultsSubList and run a hit test on it again. This time, the hit test will be checking alpha levels on the particular animatedCharacter object. private void CheckSubHitItems(List<DependencyObject> hitResultsSub) { for(int i = 0; i<hitResultsSub.Count; i++) { hitResultsList.Clear(); AnimatedCharacter ac = hitResultsSub[i] as AnimatedCharacter; try { //DEBUGGER SKIPS THIS NEXT LINE EVERY SINGLE TIME. VisualTreeHelper.HitTest(ac, null, new HitTestResultCallback(hitCallBack), new PointHitTestParameters(hitPointMouse)); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e.StackTrace); } if (hitResultsList.Count > 0) { //do something here } } } Here is my problem now. The hit test in the second function (CheckSubHitItems) never gets called. There are definitely items (DependencyObjects of the type AnimatedCharacter) in the hitResultSub, but no matter what, the second hit test will not fire. I can walk the for loop fine, but when that line is hit, I get the following console statement. Step into: Stepping over non-user code 'System.MulticastDelegate.CtorClosed' No exceptions are thrown. Any help is appreciated.

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  • How to write to the OpenGL Depth Buffer

    - by Mikepote
    I'm trying to implement an old-school technique where a rendered background image AND preset depth information is used to occlude other objects in the scene. So for instance if you have a picture of a room with some wires hanging from the ceiling in the foreground, these are given a shallow depth value in the depthmap, and when rendered correctly, allows the character to walk "behind" the wires but in front of other objects in the room. So far I've tried creating a depth texture using: glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, Image.GetWidth(), Image.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels); Then just binding it to a quad and rendering that over the screen, but it doesnt write the depth values from the texture. I've also tried: glDrawPixels(Image.GetWidth(), Image.GetHeight(), GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels); But this slows down my framerate to about 0.25 fps... I know that you can do this in a pixelshader by setting the gl_fragDepth to a value from the texture, but I wanted to know if I could achieve this with non-pixelshader enabled hardware?

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  • C# Reset a property

    - by Jeff
    I'm writing a Clone function for a non serializeable object.For most objects I don't care if they are shallow copied as I won't be making any changes to them. I start with a MemberwiseClone and this copies all the values and few objects like configuration dictionary over just fine but they are pointers. EAVEntity newClone = (EAVEntity) this.MemberwiseClone(); newClone.EntityStorageID = Guid.NewGuid(); newClone.Controls.Clear(); So how do I reset a pointer so I can make them not point at the same location?

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  • DisplayObject.rotation not matching trig functions

    - by futuraprime
    I'm trying to label an animated pie chart, and I've been having a great deal of trouble getting rotated objects to line up with trigonometrically-positioned objects. So, for example, if I have a pie piece that's middle is angle theta and has been rotated n degrees in a tween, and then I try to position a label with code like this: label.x = center.x + Math.cos((theta + n)/180 * Math.PI) * radius; label.y = center.y + Math.sin((theta + n)/180 * Math.PI) * radius; the label is often not aligned with the center of the pie slice. Since I am also zooming in to the pie chart a great deal, the error becomes significant enough that it occasionally causes the label to miss the pie slice altogether. The error seems relatively unpredictable, and it looks a great deal like a rounding error, but I don't see any obvious rounding going on (the trig functions evaluate to ten or so decimal places, which should be more than enough here). How can I get these labels to position correctly?

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  • Rails How to get all the grandchildren of an ojbect.

    - by adam
    I have 3 models User has_many :quetions has_many :corrections end Question has_one :correction belongs_to :user end Correction belongs_to :user belongs_to :question So if user Bob asks a question then user Terry can check it and if its wrong offer a correction. Lets stay with bob and assume he as kindly corrected 5 other users, i.e and lets assume he has been lucky to get 3 corrections from other users. I want to be able to do something like this @bob.corrections_offered = 5 correction objects @bob.corrections_received = 3 correction objects the first one is easy as its really just @bob.corrections under the hood. But i dont know how to implement the latter one. Can anyone help?

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