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  • Why does LightDM only show a custom wallpaper on the login screen if I have selected one of the default wallpapers?

    - by Mauricio
    LightDM only changes wallpapers if I have selected one of the default wallpapers. If I choose another image from my pictures, LightDM shows the default wallpaper. Why is this happening, and how can I make LightDM show my wallpaper if it is not one of the defaults? As @doug said in his answer, it works if you click on the little + symbol in the appearance settings: after you do that, LightDM changes wallpapers.

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  • Draw a JButton to look like a JLabel (or at least without the button edge?)

    - by Electrons_Ahoy
    I've got a JButton that for various reasons I want to act like a button, but look like a JLabel. It doesn't actually have to be a JLabel under the hood, I just don't want the raised button edge to show up. Is there an easy way to turn off the "button look" for JButtons but keep all the button functionality? I could build some kind of composed subclass hyperbutton that delegated to a jlabel for display purposes, but I'm really hoping there's something along the lines of button.lookLikeAButton(false).

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  • Throw a long list of exceptions vs throw an Exception vs throw custom exception?

    - by athena
    I have an application which uses two methods of an API. Both these methods throw more than five exceptions each. So, if I just add a throws declaration then it becomes a list of more than ten. (My method cannot handle any of the ten exceptions) I have read that throwing a long list of exceptions is a bad practice. Also throwing (the umbrella) Exception is a bad practice. So, what should I do? Add a try catch block, and log and exit in the catch block? (Current approach) Create a custom exception class, wrap every exception and throw the custom exception? Add a throws declaration for all exceptions? Throw Exception?

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  • How to ensure apache2 reads htaccess for custom expiry?

    - by tzot
    I have a site with Apache 2.2.22 . I have enabled the mod-expires and mod-headers modules seemingly correctly: $ apachectl -t -D DUMP_MODULES … expires_module (shared) headers_module (shared) … Settings include: ExpiresActive On ExpiresDefault "access plus 10 minutes" ExpiresByType application/xml "access plus 1 minute" Checking the headers of requests, I see that max-age is set correctly both for the generic case and for xml files (which are auto-generated, but mostly static). I would like to have different expiries for xml files in a directory (e.g. /data), so http://site/data/sample.xml expires 24 hours later. I enter the following in data/.htaccess: ExpiresByType application/xml "access plus 24 hours" Header set Cache-control "max-age=86400, public" but it seems that apache ignores this. How can I ensure apache2 uses the .htaccess directives? I can provide further information if requested.

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  • How can I call the iPhone to draw using other method?

    - by Tattat
    I have a view with a class called "drawingViewController", and I have the drawRect method: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); } But I wanna to define some other drawing method, but it did't work, how can I do so apart from calling drawRect method? thz in advance.

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  • Game World Design [on hold]

    - by GameDev
    I have one doubt about world game developing. I want to do a kind of platform game mixed with RPG (Side Scroll). What's the best to draw the world, - Draw everything than use the camera to move around the world - Draw just what you see as the player moves draw the new stuff. I'm new at this and didn't had any course for it. So if anyone can help me thanks :) PS: Any recommendation to learning game concept, like drawing world theory, play etc.. (not code and i want to 2D and i only see books for 3D stuff)

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  • Can I get build warnings from a custom build step in Qt Creator?

    - by Derick
    I have the following script that I run as a custom build step in Qt Creator: git ls-files . | egrep "\.cpp$|\.h$" | xargs vera++ Which then gives output: foo/bar.cpp:1: no copyright notice found Another script I also use is: cppcheck . --template gcc -q --enable=style,unusedFunctions With the output: apple.h:8: style: The class 'MyPie' has no constructor. Member variables not initialized. I would love to double-click on the error and go to the source in the Compile Output window. It seems that only gcc errors are detected and these custom ones are ignored even though they have the same format.

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  • Applying effects to an existing program that uses BasicEffect

    - by Fibericon
    Using the finished product from the tutorial here. Is it possible to apply the grayscale effect from here: Making entire scene fade to grayscale Or would you basically have to rewrite everything? EDIT: It's doing something now, but the whole grayscale seems extremely blue. It's like I'm looking at it through dark blue sunglasses. Here's my draw function: protected override void Draw(GameTime gameTime) { device.SetRenderTarget(renderTarget); graphics.GraphicsDevice.Clear(Color.CornflowerBlue); //Drawing models, bullets, etc. device.SetRenderTarget(null); spriteBatch.Begin(0, BlendState.Additive, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, grayScale); Texture2D temp = (Texture2D)renderTarget; grayScale.Parameters["coloredTexture"].SetValue(temp); grayScale.CurrentTechnique = grayScale.Techniques["Grayscale"]; foreach (EffectPass pass in grayScale.CurrentTechnique.Passes) { pass.Apply(); } spriteBatch.Draw(temp, new Vector2(GraphicsDevice.PresentationParameters.BackBufferWidth/2, GraphicsDevice.PresentationParameters.BackBufferHeight/2), null, Color.White, 0f, new Vector2(renderTarget.Width/2, renderTarget.Height/2), 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } Another edit: figured out what I was doing wrong. I have Blendstate.Additive in the spriteBatch.Draw() call. It should be Blendstate.Opaque, or it literally tries to add the blank blue image to the grayscale image.

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  • How to add a custom shape in the beginning of terminal command-prompt?

    - by Naruto
    I have seen a lot of terminal with sweet shape in the beginning of terminal command-prompt, like this: and i want to add a shape like this : .....____________________ , ,__ ....../ `---___________----_____] - - - - - - - - ¦ ¦¦¦¦D ...../_==o;;;;;;;;_______.:/ .....), ---.(_(__) / ....// (..) ), ----" ...//___// ..//___// .//___// i know how to change text color and add a character at the end, but when i add the brev shape it give me an error when i open the terminal : so how to do this ?

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  • Do Apple and Google ask for a share if custom payment is done in a free app?

    - by user1590354
    I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of course). I was thinking that rather than having a free and a paid version for all the platforms I may release the apps just for free and if the users want more, they have to register and pay a one-time fee (through a payment gateway or PayPal). The extra content would then be available in all the clients they have access to. Theoretically, this means a better value for the players and less maintenance and headache for me (obviously I have to handle all the payment troubles myself). Does it fit into the business model of Apple/Google? Or will they still claim their share of the registration fee?

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  • Z Order in 2D with orthographic projection and texture atlas

    - by Carbon Crystal
    I am working with a 2D game in OpenGL ES and have a question about z-order together with a texture atlas. I am using an orthographic projection because I want pixel-perfect rendering of 2D sprites, however from what I can determine the draw order is really the only thing that will determine which textures (sprites) appear above or below their neighbors. That is, the "z-index" is a function of the order in which the textures are drawn as opposed to the z coordinate on the vertex array being drawn. So.. I have a texture atlas to save binding multiple textures for each draw call but this immediately creates a problem if there is more than one atlas in play. If I need to draw textures from more than one atlas (typically the case if I have too many sprites to fit in a single atlas of a reasonable size), then I can't maintain a "draw order" across atlases unless I want to bind/unbind the atlas textures more than once.. which kinda defeats the purpose. Does anyone have any clues as to what the best approach is here? Currently I'm running under an assumption that I will have to declare different fixed "depths" (e.g foreground, background etc) in my 2D scene and assume that the z-order for sprites at a given depth is the same. Then I can have as many atlases as I need at each depth and simply draw the depths in order (along with their associated atlases) I'd love to hear what other people are doing.

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  • Set property on usercontrol that can be used in custom panel in control... Silverlight

    - by Dimestore Cowboy
    I have a simple usercontrol that uses a simple custom panel where I just overrode the Orientation and Measure functions. What I want to do is to have a property in the usercontol to control the orientation So I basicaly have UserControl -- Listbox -- MyPanel And I want a property for the usercontrol that can be set in xaml (of type System.Windows.Controls.Orientation ) that I can bind to from my custom panel (or a different approach if binding isnt the right way to do it) It would be a bonus if that property could show up in the properties window and you could select vertical or horizontal. And a super bonus if I could change the property at design time and have the listbox/

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  • PHP or Javascript or other - Draw simple shapes onto images?

    - by Tommo
    I basically have an image of a world map and i would like to place a pin image at a specified pixel co-ordinate ontop of this world map image. It's for a website, so ideally the solution should be in PHP or Javascript (i'm avoiding Java and Flash as i want it to be as simple as possible). I had a look at the processing.js library but it is way to big and bloated for just performing this simple task. Is there a pre-existing Javascript function which will allow me to do this? Or a more simple javascript library that i can use? (processing.js was a bit too advanced for me, i couldnt get it working lol) In terms of a PHP solution, i would prefer taking the load off the server and onto the client for this task, but i would still like to hear methods for doing it in PHP if they are suitable. Thanks!

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  • What is the cost of custom made 2D game sprites? [closed]

    - by Michael Harroun
    Possible Duplicate: How much to pay for artwork in an indie game? I am looking for sprites similar in style to those of Final fantasy Tactics, but with a much higher resolution that will work well for both a browser and an iPhone. In terms of animations: Walking in 4 directions Swinging with 1 hand Some sort of "casting animation" (depending on cost I may use the 1 hand swing with a wand). Taking a hit Kneeling Fallen How much would something like that cost per sprite?

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  • OpenGL programming vs Blender Software, which is better for custom video creation?

    - by iammilind
    I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn written in OpenGL itself. For my part time hobby of graphics learning, I want to just create small-small movie or video segments; e.g. related to construction engineering, epic stories and so on. There may be very minimal to nil mouse-keyboard interaction for those videos, unlike video games which are highly interactive. I was wondering if learning OpenGL from scratch is worth for it or should I invest my time in learning Blender software? There are quite a few good movie examples are created using Blender and are shown in its website. Other such opensource cross platform alternatives are also welcome, which can serve my aforementioned purpose.

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  • How do you uninstall old custom installs of Xcode?

    - by Jonathan
    Hi, When I install a beta, I do a custom install into a separate folder to the latest release version. I have several old beta installs. How do I uninstall the old custom versions of xcode? Can I just trash the folder? Our do I need to use Terminal? The release notes suggest to use this: $ sudo /Library/uninstall-devtools --mode=all But will this just uninstall my original official release version 3.2? Thanks.

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  • How do I mock a custom field that is deleted so that south migrations run?

    - by muhuk
    I have removed an app that contained a couple of custom fields from my project. Now when I try to run my migrations I get ImportError, naturally. These fields were very basic customizations like below: from django.db.models.fields import IntegerField class SomeField(IntegerField): def get_internal_type(self): return "SomeField" def db_type(self, connectio=None): return 'integer' def clean(self, value): # some custom cleanup pass So, none of them contain any database level customizations. When I removed this code, I've created migrations so the subsequent migration all ran fine. But when I try to run them on a pre-deletion database I realized my mistake. I can re-create a bare-bones app and make these imports work, but Ideally I would like to know if South has a mechanism to resolve these issues? Or is there any best practises? It would be cool if I could solve these issues just by modifying my migrations and not touching the codebase. (Django 1.3, South 0.7.3)

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  • How can I add a custom item to the Sound Indicator (and make it clickable more than once)?

    - by con-f-use
    The original question One of the strength of Unity are the various standardized indicators. I want to customize the sound indicator with an additional menu entry that runs a small shell script. I'm not afraid of a little Python code and I hope someone can point me to the right subroutine in the right file. I suspect that will be fairly easy but all the indicators are just so bloated that I can't look through their code in a reasonable time. Any help is appreciated. I know it is possible as the marvelous Skype-Wrapper does it. Edit 2 - Now a dirty DBus hack The one click problem from one edit before has now turned into a DBus problem. Basically we have to tell the sound indicator that our bogus player has terminated now. A dirty hack navigates around that problem: #!/bin/bash # This is '/home/confus/bin/toggleSpeaker.sh' notify-send "Toggle Speaker" "$(date)" qdbus \ com.canonical.indicator.sound \ /org/ayatana/indicator/service \ org.ayatana.indicator.service.Shutdown exit 0 Help from the community is appreciated as I don't have experience any with DBus whatsoever. Edit 1 - Takkat found a solution but only clickable once? For some reason the solution proposed by Takkat has the drawback that the resulting entry in indicator sound can only be clicked once per session. If someone has a fix for, than please comment or answer, you will be upvoted. Here you can see the result: I strongly suspect the issue is related to the .desktop-file in /home/confus/.local/share/application/toggleSpeaker.desktop, which is this: [Desktop Entry] Type=Application Name=toggleSpeaker GenericName=Toggle Speaker Icon=gstreamer-properties Exec=/home/confus/bin/toggleSpeaker.sh Terminal=false And here is a minimal example of the script in /home/confus/bin/toggleSpeaker.sh for your consideration: #!/bin/bash # This is '/home/confus/bin/toggleSpeaker.sh' notify-send "Toggle Speaker" "$(date)" exit 0

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  • How i draw the graph including X- and Y-axis lines?

    - by Rajendra Bhole
    Hi, I want to make an application in which i want to make simple graph using NSObject class and using CGContext method. All lines should be displaying dynamically in X and Y-axis interval text also, i trying develop something like following code, CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); //(number of lines) CGContextMoveToPoint(ctx, 30.0, 230.0); CGContextAddLineToPoint(ctx, 30.0, 440.0); //CGContextAddLineToPoint(ctx, 320.0, 420.0); //CGContextStrokePath(ctx); for(float x = 20.0; x <= 320.0; x++) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, x, 420.0); CGContextAddLineToPoint(ctx, x+45.0, 420.0); CGContextStrokePath(ctx); } How i develop using above functions? Thanks.

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  • What color to use in owner-draw Windows List Control background?

    - by Mark Ransom
    I have an owner-drawn list control in my Windows program. I use CListCtrl::GetBkColor to get the background color, and for a selected item I use GetSysColor(COLOR_HIGHLIGHT). This matches what Windows uses for non owner drawn list controls, except for the case where the control doesn't have focus - then the background is replaced with gray. Does Windows use one of the GetSysColor constants for the selected but unfocused background? If so, which one?

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  • Ethics of assisting other programmers, where do we draw the line?

    - by Chris
    In general, not just in relation to stackoverflow, sometimes I'm asked a programming question for which the answer will probably be used for good purposes, but there is a chance that it could not be. Two recent examples which reminded me of some real world questions I've been asked are: Send email to many users, and keep a formless application from closing for a keyboard hook Though I don't believe the intent of the authors of those questions is in any way nefarious, occasionally someone does ask such a question for purposes of aiding a spamming effort, or creating a keylogger. Even though the questioner and answerers had good intent, a 3rd party could pervert those answers to create a piece of malware or a spam utility. Should we always trust the questioner to use the answer for good? Should we feel obligated to ask the purpose of a question, and how the answer will be used? And how can we prevent answers from being overheard (when asked verbally) or being referenced (when posted publicly online) and then used for unsavory purposes?

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  • Differences between WPF Custom Control Library and plain Class Library?

    - by David Veeneman
    I posted a question a few months ago about sharing resource dictionaries across assemblies. It turns out you can do that using the Component Resource Key markup extension. At the time, I could only get it working with a WPF Custom Control project, not with a plain Class Library project. Now I need to use an existing plain Class Library project to host a shared resource dictionary. That means I need to retrofit the Class Library project to support the Component Resource Key markup extension. I have added a Themes folder and a Generic.xaml resource dictionary document to the Class Library project, as well as references to PresentationCore, PresentationFramework, and WindowsBase. Unfortunately, that doesn't seem to do the trick. So, here is my question: Other than the above, what does a WPF Custom Control Library project have that a plain Class Library project doesn't? Or, to put it another way, what else could I add to my class library project to get this feature working? Thanks.

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