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  • Using a custom annotation on a Spring MVC controller method from an interceptor.

    - by Speck
    I have a custom annotation with which I've annotated a method in my Controller alongside a @ReqestMapping. The goal is to use the values set in the custom annotation from a HandlerInterceptor to perform a task. I have the interceptor (HandlerInterceptorAdaptor) mapped and it executes. If I set a breakpoint in my concrete Interceptor I can inspect the HttpServletRequest, HttpServletResponse, and handler Objects. However, I cannot see how to 1, obtain the method which the request is trying to access 2, obtain the Annotations on that method and 3, of course, obtain the values set by the annotation. Can anyone point me to good documentation for this? Please and Thank You.

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  • How can I add a custom item to the Sound Indicator?

    - by con-f-use
    One of the strength of Unity are the various standardized indicators. I want to customize the sound indicator with an additional menu entry that runs a small shell script. I'm not afraid of a little Python code and I hope someone can point me to the right subroutine in the right file. I suspect that will be fairly easy but all the indicators are just so bloated that I can't look through their code in a reasonable time. Any help is appreciated. I know it is possible as the marvelous Skype-Wrapper does it.

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  • How should i draw text and shapes in wpf and C#?

    - by peterhu
    I want to do basic WPF graphics, i.e. rectangles, lines, circles and text. When should I use Drawing and when should I use a DrawingVisual? I have some code that uses Drawing and I render those to a DrawingImage and display that in an image control. Is this the right way? I could not see how to add text to a drawing. I had trouble positioning it too. Should I be rendering to a Canvas? I have some code that uses DrawingVisual and writes to a DrawingContext. That is like WinForms. Is this the recommended way? Do you have any high level advice on which APIs to use for basic graphics and labels? Will they options work on Silver Light and Desktop?

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  • How to create custom CSS "on the fly" based on account settings in a Django site?

    - by sdolan
    So I'm writing a Django based website that allows users select a color scheme through an administration interface. I already have middleware/context processors that links the current request (based on domain) to the account. My question is how to dynamically serve the CSS with the account's custom color scheme. I see two options: Add a CSS block to the base template that overrides the styles w/variables passed in through a context processors. Use a custom URL (e.g. "/static/dynamic/css//styles.css") that gets routed to a view that grabs all the necessary values and creates the css file. I'm content with either option, but was wondering if anyone else out there has dealt with similar problems and could give some insight as to "Best Practices".

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  • Basic Android game loop having issues

    - by WillDaBeast509
    I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems to not update. It displays a different value for the tick count (different each time the app is ran) and simply stays there. After exiting the app, I get an error saying "Unfortunately, MyApp has stopped." Here is the relevant code: DrawView public class DrawView extends SurfaceView implements SurfaceHolder.Callback { Paint p = new Paint(); MainThread thread; private int y=0; public DrawView(Context c) { super(c); thread = new MainThread(this, getHolder()); thread.running = true; getHolder().addCallback(this); setFocusable(true); } public void draw(Canvas c) { if(c==null) return; //super.onDraw(c); c.drawColor(Color.WHITE); p.setColor(Color.RED); p.setTextSize(32); p.setTypeface(Typeface.SANS_SERIF); c.drawCircle(getWidth()/2-100,getHeight()/2, 50, p); c.drawText("y = " + y, 50, 50, p); if(y>=100) { Log.i("DRAW", "drawing circle"); c.drawCircle(getWidth()/2+100,getHeight()/2, 50, p); } else y++; Log.i("INFO", "y = " + y); } @Override public boolean onTouchEvent(MotionEvent event) { return true; } public void onDraw(Canvas c){} public void surfaceCreated(SurfaceHolder p1) { thread.start(); } public void surfaceChanged(SurfaceHolder p1, int p2, int p3, int p4) { // TODO: Implement this method } public void surfaceDestroyed(SurfaceHolder p1) { thread.running = false; boolean retry = true; while (retry) { try { thread.join(); retry = false; } catch (InterruptedException e) { Log.i("EX", "cathing exception"); } } } } MainThread public class MainThread extends Thread { private DrawView page; private SurfaceHolder holder; public boolean running; public MainThread(DrawView p, SurfaceHolder h) { super(); page = p; holder = h; } @Override public void run() { while(running) { Canvas c = holder.lockCanvas(); page.draw(c); holder.unlockCanvasAndPost(c); } } } Here is an example log outupt: http://pastebin.com/tM9dUPuk It counts the number of ticks correctly and should draw the second circle, but the screen looks like its not updating. After closing the app, the log continues to run and keep outputting "y = 100 drawing circle" until it crashes and shows the error report. What is going on and how can I fix these two problems?

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  • Which is the way to pass parameters in a drawableGameComponent in XNA 4.0?

    - by cad
    I have a small demo and I want to create a class that draws messages in screen like fps rate. I am reading a XNA book and they comment about GameComponents. I have created a class that inherits DrawableGameComponent public class ScreenMessagesComponent : Microsoft.Xna.Framework.DrawableGameComponent I override some methods like Initialize or LoadContent. But when I want to override draw I have a problem, I would like to pass some parameters to it. Overrided method does not allow me to pass parameters. public override void Draw(GameTime gameTime) { StringBuilder buffer = new StringBuilder(); buffer.AppendFormat("FPS: {0}\n", framesPerSecond); // Where get framesPerSecond from??? spriteBatch.DrawString(spriteFont, buffer.ToString(), fontPos, Color.Yellow); base.Draw(gameTime); } If I create a method with parameters, then I cannot override it and will not be automatically called: public void Draw(SpriteBatch spriteBatch, int framesPerSecond) { StringBuilder buffer = new StringBuilder(); buffer.AppendFormat("FPS: {0}\n", framesPerSecond); spriteBatch.DrawString(spriteFont, buffer.ToString(), fontPos, Color.Yellow); base.Draw(gameTime); } So my questions are: Is there a mechanism to pass parameter to a drawableGameComponent? What is the best practice? In general is a good practice to use GameComponents?

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  • How can I convert a StaticMesh to a custom class?

    - by Almo
    In the editor, we can place a StaticMesh, right-click it, select "Convert" and do "Convert to KActor". I have a subclass of KActor: class SubclassedKActor extends KActor placeable; var(PowerEnablers) bool m_bEnableChaos; var(PowerEnablers) bool m_bEnableCreate; var(PowerEnablers) bool m_bEnableForcePush; var(PowerEnablers) bool m_bEnableVortex; DefaultProperties { m_bEnableCreate=true; m_bEnableChaos=true; m_bEnableForcePush=true; m_bEnableVortex=true; } I want to be able to place a StaticMesh, right-click Convert and be able to select "Convert to SubclassedKActor". I have not been able to find out what populates the Convert menu.

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  • What is the best practice for reading a large number of custom settings from a text file?

    - by jawilmont
    So I have been looking through some code I wrote a few years ago for an economic simulation program. Each simulation has a large number of settings that can be saved to a file and later loaded back into the program to re-run the same/similar simulation. Some of the settings are optional or depend on what is being simulated. The code to read back the parameters is basically one very large switch statement (with a few nested switch statements). I was wondering if there is a better way to handle this situation. One line of the settings file might look like this: #RA:1,MT:DiscriminatoryPriceKDoubleAuction,OF:Demo Output.csv,QM:100,NT:5000,KP:0.5 //continues... And some of the code that would read that line: switch( Character.toUpperCase( s.charAt(0) ) ) { case 'R': randSeed = Integer.valueOf( s.substring(3).trim() ); break; case 'M': marketType = s.substring(3).trim(); System.err.println("MarketType: " + marketType); break; case 'O': outputFileName = s.substring(3).trim() ; break; case 'Q': quantityOfMarkets = Integer.valueOf( s.substring(3).trim() ); break; case 'N': maxTradesPerRound = Integer.valueOf( s.substring(3).trim() ); break; case 'K': kParameter = Float.valueOf( s.substring(3).trim() ); break; // continues... }

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  • How to setup custom CSS based on account settings in a Django site?

    - by sdolan
    So I'm writing a Django based website that allows users select a color scheme through an administration interface. I already have middleware/context processors that links the current request (based on domain) to the account. My question is how to dynamically serve the CSS with the account's custom color scheme. I see two options: Add a CSS block to the base template that overrides the styles w/variables passed in through a context processors. Use a custom URL (e.g. "/static/dynamic/css//styles.css") that gets routed to a view that grabs all the necessary values and creates the css file. I'm content with either option, but was wondering if anyone else out there has dealt with similar problems and could give some insight as to "Best Practices".

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  • How do I get regex support in excel via a function, or custom function?

    - by blunders
    It appears that regex (as in regular expressions) is not supported in excel, except via VBA. Is this so, and is it is, are there any "open source" custom VBA functions that support regex. In this case I'm looking to extract complex pattern within a string, but any implementation of a custom VBA function that expose support of regex within the function itself would be of use. If you know of semi-related function such as the IS function, feel feel to comment, though I'm really looking for a full regular expression implementation that is exposed via functions. Might even be open to a pay to use add-in if the implementation is good. If you have questions, please comment.

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  • How to draw multiple line text to uiimageview iphone?

    - by Hu?nh Phong
    I have UITextView for text, after user press DONE, I convert text to UIImageView and show it. It works with one line of text very good, and Screenshot 1 . But if user types two lines, or more: the result is still one line??? Screenshot 2 I want to display two or more lines in UIimageView Can anybody help me! Thank you very much! Here is my code: -(UIImage *)convertTextToImage : (ObjectText *) objT; { UIGraphicsBeginImageContext(CGSizeMake(([objT.content sizeWithFont:objT.font].width+10), ([objT.content sizeWithFont:objT.font].height+10))); [[objT getcolor] set]; [objT.content drawAtPoint:CGPointMake(5, 5) withFont:objT.font]; UIImage *result = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return result; }

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  • ASP.NET MVC vs. Jquery/AJAX (Where to draw the dividing line?)

    - by punkouter
    I am learning MVC and I understand the basics now. It is very good for CRUD pages and has built in HTTP methods to post/get edits/updates. That is nice. This is all very testable by just creating a new controller and testing it. But I was thinking about other web page scenerios when using MVC. What about a page that has 2 listboxes that you add/remove users with. (A button will move the user from one listbox to another) This would be done using Jquery/Javascript... But then what happens to testing? How do you test adding/removing users from a listbox like that example? It seems to me the more jquery you use the less testable the page becomes right? When you get beyond basic forms being filled out then you need to use something more than the standard MVC pages. What is the correct philosophy on this on when am I not understanding ?

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  • What is a good way for a custom accessory view in a UITableViewCell to message the table view contro

    - by Alex Gosselin
    Hi Everyone, I am working on adding a custom accessory view, (a button) to a UITableViewCell, and I need it to tell the table view when it is touched, but I can't figure out how to communicate to the table view what button was pressed. Ideally I'd like to somehow call a function like this: [controller tableView:view didSelectCustomButtonAtIndexPath:indexPath usingCell:self]; when my custom view button is pressed. Sorry if this is a bit vague, I'm not really sure how to explain this well. I am basically looking for how to mimic the implementation for tableView:didSelectRowAtIndexPath: without having to subclass UITableViewCell. Thanks for any help.

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  • How can I remove the default indicators and add custom ones?

    - by gcc
    I am trying to use the old Ubuntu feature of adding/removing indicators from the top panel in 11.10/12.04, but cannot do so. I have these questions: How can I remove or add indicator applet at top panel? How can I erase or add a panel ? How can I erase switch user account from top panel since I am the only user in my computer ? How can I erase Startup applications and printers from top panel ? How can I erase the Messages indicator from the top panel?

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  • Matplotlib canvas drawing

    - by Morgoth
    Let's say I define a few functions to do certain matplotlib actions, such as def dostuff(ax): ax.scatter([0.],[0.]) Now if I launch ipython, I can load these functions and start a new figure: In [1]: import matplotlib.pyplot as mpl In [2]: fig = mpl.figure() In [3]: ax = fig.add_subplot(1,1,1) In [4]: run functions # run the file with the above defined function If I now call dostuff, then the figure does not refresh: In [6]: dostuff(ax) I have to then explicitly run: In [7]: fig.canvas.draw() To get the canvas to draw. Now I can modify dostuff to be def dostuff(ax): ax.scatter([0.],[0.]) ax.get_figure().canvas.draw() This re-draws the canvas automatically. But now, say that I have the following code: def dostuff1(ax): ax.scatter([0.],[0.]) ax.get_figure().canvas.draw() def dostuff2(ax): ax.scatter([1.],[1.]) ax.get_figure().canvas.draw() def doboth(ax): dostuff1(ax) dostuff2(ax) ax.get_figure().canvas.draw() I can call each of these functions, and the canvas will be redrawn, but in the case of doboth(), it will get redrawn multiple times. My question is: how could I code this, such that the canvas.draw() only gets called once? In the above example it won't change much, but in more complex cases with tens of functions that can be called individually or grouped, the repeated drawing is much more obvious, and it would be nice to be able to avoid it. I thought of using decorators, but it doesn't look as though it would be simple. Any ideas?

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