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  • SDL Video Init causes Exception on Mac OS X 10.8

    - by ScrollerBlaster
    I have just ported my C++ game to OS X and the first time it ran I get the following exception when trying to call SDL_SetVideoMode. 2012-09-28 15:01:05.437 SCRAsteroids[28595:707] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 259' * First throw call stack: ( 0 CoreFoundation 0x00007fff8b53b716 __exceptionPreprocess + 198 1 libobjc.A.dylib 0x00007fff90e30470 objc_exception_throw + 43 2 CoreFoundation 0x00007fff8b53b4ec +[NSException raise:format:] + 204 3 AppKit 0x00007fff8a26a579 _NSCreateWindowWithOpaqueShape2 + 655 4 AppKit 0x00007fff8a268d70 -[NSWindow _commonAwake] + 2002 5 AppKit 0x00007fff8a2277e2 -[NSWindow _commonInitFrame:styleMask:backing:defer:] + 1763 6 AppKit 0x00007fff8a22692f -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1568 7 AppKit 0x00007fff8a2262ff -[NSWindow initWithContentRect:styleMask:backing:defer:] + 45 8 libSDL-1.2.0.dylib 0x0000000107c228f6 -[SDL_QuartzWindow initWithContentRect:styleMask:backing:defer:] + 294 9 libSDL-1.2.0.dylib 0x0000000107c20505 QZ_SetVideoMode + 2837 10 libSDL-1.2.0.dylib 0x0000000107c17af5 SDL_SetVideoMode + 917 11 SCRAsteroids 0x0000000107be60fb _ZN11SDLGraphics4initEP6IWorldii + 291 ) libc++abi.dylib: terminate called throwing an exception Abort trap: 6 My init code looks like this: if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return false; const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (!videoInfo) { fprintf(stderr, "Video query failed: %s\n", SDL_GetError()); return false; } /* the flags to pass to SDL_SetVideoMode */ videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */ videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */ videoFlags |= SDL_HWPALETTE; /* Store the palette in hardware */ /* This checks to see if surfaces can be stored in memory */ if (videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; if (w == 0) { widthViewport = videoInfo->current_w; heightViewport = videoInfo->current_h; cout << "Will use full screen resolution of "; videoFlags |= SDL_FULLSCREEN; } else { cout << "Will use full user supplied resolution of "; widthViewport = w; heightViewport = h; videoFlags |= SDL_RESIZABLE; /* Enable window resizing */ } cout << widthViewport << "x" << heightViewport << "\n"; /* This checks if hardware blits can be done */ if (videoInfo->blit_hw) videoFlags |= SDL_HWACCEL; /* Sets up OpenGL double buffering */ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); /* get a SDL surface */ surface = SDL_SetVideoMode(widthViewport, heightViewport, SCREEN_BPP, videoFlags); It gets into that last SDL call and throws the exception above. I have tried it in both full screen and resizable window mode, same thing. I build my app old school, on the command line, as opposed to using Xcode.

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  • How do you protect your software from illegal distribution?

    - by petr k.
    I am curious about how do you protect your software against cracking, hacking etc. Do you employ some kind of serial number check? Hardware keys? Do you use any third-party solutions? How do you go about solving licensing issues? (e.g. managing floating licenses) EDIT: I'm not talking any open source, but strictly commercial software distribution...

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  • read-only memory and heap memory

    - by benjamin button
    hi, AFAIK, string literals are stored in read only memory in case of C language. where is this actually present on the hardware. as per my knowledge heap is on RAM.correct me if i am wrong. how different is heap from read only memory? is it OS dependant?

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  • PHP: Combine Two 16-bit Integers into a 32-bit integer

    - by Goro
    Hello, I am trying to combine two integers in my application. By combine I mean stick one byte stream at the end of the other, not concatenate the strings. The two integers are passed from hardware that can't pass a 32 bit value directly, but passes two consecutive 16-bit values separately. Thanks,

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  • Use one Socket to send and recieve data

    - by volody
    What makes more sense? use one socket to send and receive data to/from a embedded hardware device use one socket to send data and separate socket to read data Communication is not very intensive but the important point is to receive data as fast as possible. On application side is used Windows XP and up.

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  • Mysterious constraints problem with SQL Server 2000

    - by Ramon
    Hi all I'm getting the following error from a VB NET web application written in VS 2003, on framework 1.1. The web app is running on Windows Server 2000, IIS 5, and is reading from a SQL server 2000 database running on the same machine. System.Data.ConstraintException: Failed to enable constraints. One or more rows contain values violating non-null, unique, or foreign-key constraints. at System.Data.DataSet.FailedEnableConstraints() at System.Data.DataSet.EnableConstraints() at System.Data.DataSet.set_EnforceConstraints(Boolean value) at System.Data.DataTable.EndLoadData() at System.Data.Common.DbDataAdapter.FillFromReader(Object data, String srcTable, IDataReader dataReader, Int32 startRecord, Int32 maxRecords, DataColumn parentChapterColumn, Object parentChapterValue) at System.Data.Common.DbDataAdapter.Fill(DataSet dataSet, String srcTable, IDataReader dataReader, Int32 startRecord, Int32 maxRecords) at System.Data.Common.DbDataAdapter.FillFromCommand(Object data, Int32 startRecord, Int32 maxRecords, String srcTable, IDbCommand command, CommandBehavior behavior) at System.Data.Common.DbDataAdapter.Fill(DataSet dataSet, Int32 startRecord, Int32 maxRecords, String srcTable, IDbCommand command, CommandBehavior behavior) at System.Data.Common.DbDataAdapter.Fill(DataSet dataSet) The problem appears when the web app is under a high load. The system runs fine when volume is low, but when the number of requests becomes high, the system starts rejecting incoming requests with the above exception message. Once the problem appears, very few requests actually make it through and get processed normally, about 2 in every 30. The vast majority of requests fail, until a SQL Server restart or IIS reset is performed. The system then start processing requests normally, and after some time it starts throwing the same error. The error occurs when a data adapter runs the Fill() method against a SELECT statement, to populate a strongly-typed dataset. It appears that the dataset does not like the data it is given and throws this exception. This error occurs on various SELECT statements, acting on different tables. I have regenerated the dataset and checked the relevant constraints, as well as the table from which the data is read. Both the dataset definition and the data in the table are fine. Admittedly, the hardware running both the web app and SQL Server 2000 is seriously outdated, considering the numbers of incoming requests it currently receives. The amount of RAM consumed by SQL Server is dynamically allocated, and at peak times SQL Server can consume up to 2.8 GB out of a total of 3.5 GB on the server. At first I suspected some sort of index or database corruption, but after running DBCC CHECKDB, no errors were found in the database. So now I'm wondering whether this error is a result of the hardware limitations of the system. Is it possible for SQL Server to somehow mess up the data it's supposed to pass to the dataset, resulting in constraint violation due to, say, data type/length mismatch? I tried accessing the RowError messages of the data rows in the retrieved dataset tables but I kept getting empty strings. I know that HasErrors = true for the datatables in question. I have not set the EnableConstraints = false, and I don't want to do that. Thanks in advance. Ray

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  • Creating a Virtual Webcam Device for OS X

    - by andsve
    I am looking for a solution to create a "virtual" webcam device under OS X (that acts just as a normal hardware webcam, but the application has full control over what to output). I'm fairly experienced with C++, but not so much with Objective-C and OSX/Cocoa programming. Anyone that can point me in the right direction, where to look and what I should be looking for? I've searched, but most of the results seems to focus on Windows and DirectX. Thanks!

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  • Sending data to a web site over HTTP

    - by sfactor
    i have a program that receives data from a wireless device over bluetooth...i now need to do some operations in the data and then send it to the website (web server!!!) as a .csv file...i also need to authenticate the device itself from it hardware address which is also obtained in the program.i am coding this in gcc linux compiler using C...can anyone tell me how do i go about doing this?

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  • Mac OSX Programming for long time Linux geek

    - by DarenW
    I've written software on Linux since 1995 but must get up to speed with app development on the Mac. I have no experience on that platform. Obviously I should get my hands on some appropriate hardware. What are good books, tutorial websites, and other resources for experienced devs getting started on Mac? Not just APIs and app internals, but also including how does one install an app, debug it, etc?

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  • android playback suddenly stopping...

    - by user306517
    I have an app that is streaming audio content and sometimes it just stops all of the suddent. the logcat windows shows -- AudioHardware pcm playback is going to standby and that's it. I saw on another thread (pun intended) that someone was saying it was because he was using too many threads. Could that really be causing this? Could i give the audio thread higher priority? Anyway to prevent the audio hardware pcm from going to standby?

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  • Use OpenGL ES to create an iPhone painting tool?

    - by Jeff
    Is it feasible to use OpenGL ES to create an iPhone raster graphics editor like SketchBook Mobile(http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13872203)? Any related reference(tutorial, sample) you can recommend? Why I try to use OpenGL ES? Because it's hardware accelerated and cross-platform. Thanks in advance!

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  • Using OpenGL Without X-Window System

    - by user366250
    Hell every body , i am newbie in linux programming ( Not Windows ) . i want to know how i can using OpenGL on Linux Platform Without X-Window System , can i send OpenGL Graphics Directly to Framebuffer Device ?! There Is Project Named DirectFB ( Direct FrameBuffer ) . with DirectFB We can do this but DirectFB needs for driver for each hardware and i want to user a graphic card that only have linux driver . what is your suggestion to Me . Thanku.

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  • Internet Access in Ubuntu on VirtualBox

    - by Joel Martinez
    I recently installed Ubuntu on a VirtualBox VM ... it installed just fine (much easier than on VirtualPC). However, I'm unable to get internet access from the guest OS (ie. Ubuntu). Can anyone give me any pointers on how I might enable this? The Host OS is Windows Vista, and the hardware is an IBM Lenovo. Thanks! :-)

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  • iPhone iOS4: API for AVRCP (ff/rewind commands on Bluetooth headsets)

    - by Michael Kessler
    Hi, I know that AVRCP abilities were added to iOS 4.1 (in iPod application now you can forward and rewind songs by using hardware buttons on supporting headsets). I am trying to find any API for using these abilities in a music application that I work on. The requirement is to catch play/stop, forward and rewind buttons events from the headset. Any information will be more than welcome. Thank you.

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  • Running on Windows CE 6 'and' Windows XP

    - by Psychic
    Is it possible to create a small program that will run, without recompiling and without emulators, on both Windows CE 6 AND Windows XP SP3? From my knowledge, this isn't possible. Source code needs to be recompiled for the target platform. However, a hardware manufacturer for embedded boards is claiming otherwise. The application isn't anything complex, just a simple benchmarking tool analysing floating point operations, CPU ticks etc, and displaying the results on a plain GUI.

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  • Does the size of monitor Matters ?

    - by Arsheep
    I have a old computer , i want to buy a big LCD now the best i can found is Viewsonic's 24" lcd TFT monitor . So will it run without any problems or i need to upgrade the video cards or something too ? The computer is not that much old it has P4 bord and celeron processor with 128 graphics memory . And in properties it shows i can maximum use 1280 x 1024 resolution. I am noob hardware wise So need help on this stuff. Thanks

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