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  • Pre-built Oracle VirtualBox Images

    - by james.bayer
    I’m thrilled to see that Justin Kestelyn has a post that pre-built Oracle VirtualBox images are now available on OTN.  There are VMs for various Oracle software stacks including one for Database, one for Java with Glassfish, and one for SOA and BPM products that includes WebLogic Server. This is just one example of the synergy of a combined Oracle and Sun delivering improvements for customers.  These VMs make it even more straight-forward to get started with Oracle software in a development environment without having to worry about initial software installation and configuration. I’ve been a bit quiet lately on the blogging front, but I’m currently working on another area leveraging the best of Oracle and Sun.  Oracle is uniquely positioned to deliver engineered systems that optimize the entire stack of software and hardware.  You’ve probably seen the announcements about Exalogic and I’m excited about the potential to deliver major advancements for middleware.  More to come…

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  • obj-c classes and sub classes (Cocos2d) conversion

    - by Lewis
    Hi I'm using this version of cocos2d: https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers Which supports the UIGestureRecognizer within a CCLayer in a cocos2d scene like so: @interface HelloWorldLayer : CCLayer <UIGestureRecognizerDelegate> { } Now I want to make this custom gesture work within the scene, attaching it to a sprite in cocos2d: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Header file for view controller: #import "OneFingerRotationGestureRecognizer.h" @interface OneFingerRotationGestureViewController : UIViewController <OneFingerRotationGestureRecognizerDelegate> @property (nonatomic, strong) IBOutlet UIImageView *image; @property (nonatomic, strong) IBOutlet UITextField *textDisplay; @end then this is in the .m file: gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; Now my question is, is it possible to add this custom gesture into the cocos2d project found on that github, and if so, what do I need to change in the OneFingerRotationGestureRecognizerDelegate to get it to work within cocos2d. Because at the minute it is setup in a standard iOS project and not a cocos2d project and I do not know enough about UIViews and classing/ sub classing in obj-c to get this to work. Also it seems to inherit from a UIView where cocos2d uses CCLayer. Kind regards, Lewis. I also realise I may have not included enough code from the custom gesture project for readers to interpret it fully, so the full project can be found here: https://github.com/melle/OneFingerRotationGestureDemo

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  • Links to facebook.com/company-page redirect to facebook.com

    - by Teo
    For the last 2 days I've been trying to find the reason why the link to my website's Facebook page doesn't work anymore. The link went to facebook.com/company-page, but now redirects to facebook.com. I assume that I mistakenly changed something in the Facebook developer area, but I can't remember what it was. I guess I saw some redirect in the tab, but I'm not sure since it's changing too fast to facebook.com. The original link in the footer is correct: <a href="http://facebook.com/company-page " target="_blank" class="facebook_ico"></a> Any ideas?

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  • Make Your Menu Item Highlighted

    - by Shaun
    When I was working on the TalentOn project (Promotion in MSDN Chinese) I was asked to implement a functionality that makes the top menu items highlighted when the currently viewing page was in that section. This might be a common scenario in the web application development I think.   Simple Example When thinking about the solution of the highlighted menu items the biggest problem would be how to define the sections (menu item) and the pages it belongs to rather than making the menu highlighted. With the ASP.NET MVC framework we can use the controller – action infrastructure for us to achieve it. Each controllers would have a related menu item on the master page normally. The menu item would be highlighted if any of the views under this controller are being shown. Some specific menu items would be highlighted of that action was invoked, for example the home page, the about page, etc. The check rule can be specified on-demand. For example I can define the action LogOn and Register of Account controller should make the Account menu item highlighted while the ChangePassword should make the Profile menu item highlighted. I’m going to use the HtmlHelper to render the highlight-able menu item. The key point is that I need to pass the predication to check whether the current view belongs to this menu item which means this menu item should be highlighted or not. Hence I need a delegate as its parameter. The simplest code would be like this. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6: using System.Web.Mvc.Html; 7:  8: namespace ShaunXu.Blogs.HighlighMenuItem 9: { 10: public static class HighlightMenuItemHelper 11: { 12: public static MvcHtmlString HighlightMenuItem(this HtmlHelper helper, 13: string text, string controllerName, string actionName, object routeData, object htmlAttributes, 14: string highlightText, object highlightHtmlAttributes, 15: Func<HtmlHelper, bool> highlightPredicate) 16: { 17: var shouldHighlight = highlightPredicate.Invoke(helper); 18: if (shouldHighlight) 19: { 20: return helper.ActionLink(string.IsNullOrWhiteSpace(highlightText) ? text : highlightText, 21: actionName, controllerName, routeData, highlightHtmlAttributes == null ? htmlAttributes : highlightHtmlAttributes); 22: } 23: else 24: { 25: return helper.ActionLink(text, actionName, controllerName, routeData, htmlAttributes); 26: } 27: } 28: } 29: } There are 3 groups of the parameters: the first group would be the same as the in-build ActionLink method parameters. It has the link text, controller name and action name, etc passed in so that I can render a valid linkage for the menu item. The second group would be more focus on the highlight link text and Html attributes. I will use them to render the highlight menu item. The third group, which contains one parameter, would be a predicate that tells me whether this menu item should be highlighted or not based on the user’s definition. And then I changed my master page of the sample MVC application. I let the Home and About menu highlighted only when the Index and About action are invoked. And I added a new menu named Account which should be highlighted for all actions/views under its Account controller. So my master would be like this. 1: <div id="menucontainer"> 2:  3: <ul id="menu"> 4: <li><% 1: : Html.HighlightMenuItem( 2: "Home", "Home", "Index", null, null, 3: "[Home]", null, 4: helper => helper.ViewContext.RouteData.Values["controller"].ToString() == "Home" 5: && helper.ViewContext.RouteData.Values["action"].ToString() == "Index")%></li> 5:  6: <li><% 1: : Html.HighlightMenuItem( 2: "About", "Home", "About", null, null, 3: "[About]", null, 4: helper => helper.ViewContext.RouteData.Values["controller"].ToString() == "Home" 5: && helper.ViewContext.RouteData.Values["action"].ToString() == "About")%></li> 7:  8: <li><% 1: : Html.HighlightMenuItem( 2: "Account", "Account", "LogOn", null, null, 3: "[Account]", null, 4: helper => helper.ViewContext.RouteData.Values["controller"].ToString() == "Account")%></li> 9: 10: </ul> 11:  12: </div> Note: You need to add the import section for the namespace “ShaunXu.Blogs.HighlighMenuItem” to make the extension method I created below available. So let’s see the result. When the home page was shown the Home menu was highlighted since at this moment it was controller = Home and action = Index. And if I clicked the About menu you can see it turned highlighted as now the action was About. And if I navigated to the register page the Account menu was highlighted since it should be like that when any actions under the Account controller was invoked.   Fluently Language Till now it’s a fully example for the highlight menu item but not perfect yet. Since the most common scenario would be: highlighted when the action invoked, or highlighted when any action was invoked under this controller, we can created 2 shortcut method so for them so that normally the developer will be no need to specify the delegation. Another place we can improve would be, to make the method more user-friendly, or I should say developer-friendly. As you can see when we want to add a highlight menu item we need to specify 8 parameters and we need to remember what they mean. In fact we can make the method more “fluently” so that the developer can have the hints when using it by the Visual Studio IntelliSense. Below is the full code for it. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6: using System.Web.Mvc.Html; 7:  8: namespace Ethos.Xrm.HR 9: { 10: #region Helper 11:  12: public static class HighlightActionMenuHelper 13: { 14: public static IHighlightActionMenuProviderAfterCreated HighlightActionMenu(this HtmlHelper helper) 15: { 16: return new HighlightActionMenuProvider(helper); 17: } 18: } 19:  20: #endregion 21:  22: #region Interfaces 23:  24: public interface IHighlightActionMenuProviderAfterCreated 25: { 26: IHighlightActionMenuProviderAfterOn On(string actionName, string controllerName); 27: } 28:  29: public interface IHighlightActionMenuProviderAfterOn 30: { 31: IHighlightActionMenuProviderAfterWith With(string text, object routeData, object htmlAttributes); 32: } 33:  34: public interface IHighlightActionMenuProviderAfterWith 35: { 36: IHighlightActionMenuProviderAfterHighlightWhen HighlightWhen(Func<HtmlHelper, bool> predicate); 37: IHighlightActionMenuProviderAfterHighlightWhen HighlightWhenControllerMatch(); 38: IHighlightActionMenuProviderAfterHighlightWhen HighlightWhenControllerAndActionMatch(); 39: } 40:  41: public interface IHighlightActionMenuProviderAfterHighlightWhen 42: { 43: IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(object highlightHtmlAttributes, string highlightText); 44: IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(object highlightHtmlAttributes); 45: IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(string cssClass, string highlightText); 46: IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(string cssClass); 47: } 48:  49: public interface IHighlightActionMenuProviderAfterApplyHighlightStyle 50: { 51: MvcHtmlString ToActionLink(); 52: } 53:  54: #endregion 55:  56: public class HighlightActionMenuProvider : 57: IHighlightActionMenuProviderAfterCreated, 58: IHighlightActionMenuProviderAfterOn, IHighlightActionMenuProviderAfterWith, 59: IHighlightActionMenuProviderAfterHighlightWhen, IHighlightActionMenuProviderAfterApplyHighlightStyle 60: { 61: private HtmlHelper _helper; 62:  63: private string _controllerName; 64: private string _actionName; 65: private string _text; 66: private object _routeData; 67: private object _htmlAttributes; 68:  69: private Func<HtmlHelper, bool> _highlightPredicate; 70:  71: private string _highlightText; 72: private object _highlightHtmlAttributes; 73:  74: public HighlightActionMenuProvider(HtmlHelper helper) 75: { 76: _helper = helper; 77: } 78:  79: public IHighlightActionMenuProviderAfterOn On(string actionName, string controllerName) 80: { 81: _actionName = actionName; 82: _controllerName = controllerName; 83: return this; 84: } 85:  86: public IHighlightActionMenuProviderAfterWith With(string text, object routeData, object htmlAttributes) 87: { 88: _text = text; 89: _routeData = routeData; 90: _htmlAttributes = htmlAttributes; 91: return this; 92: } 93:  94: public IHighlightActionMenuProviderAfterHighlightWhen HighlightWhen(Func<HtmlHelper, bool> predicate) 95: { 96: _highlightPredicate = predicate; 97: return this; 98: } 99:  100: public IHighlightActionMenuProviderAfterHighlightWhen HighlightWhenControllerMatch() 101: { 102: return HighlightWhen((helper) => 103: { 104: return helper.ViewContext.RouteData.Values["controller"].ToString().ToLower() == _controllerName.ToLower(); 105: }); 106: } 107:  108: public IHighlightActionMenuProviderAfterHighlightWhen HighlightWhenControllerAndActionMatch() 109: { 110: return HighlightWhen((helper) => 111: { 112: return helper.ViewContext.RouteData.Values["controller"].ToString().ToLower() == _controllerName.ToLower() && 113: helper.ViewContext.RouteData.Values["action"].ToString().ToLower() == _actionName.ToLower(); 114: }); 115: } 116:  117: public IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(object highlightHtmlAttributes, string highlightText) 118: { 119: _highlightText = highlightText; 120: _highlightHtmlAttributes = highlightHtmlAttributes; 121: return this; 122: } 123:  124: public IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(object highlightHtmlAttributes) 125: { 126: return ApplyHighlighStyle(highlightHtmlAttributes, _text); 127: } 128:  129: public IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(string cssClass, string highlightText) 130: { 131: return ApplyHighlighStyle(new { @class = cssClass }, highlightText); 132: } 133:  134: public IHighlightActionMenuProviderAfterApplyHighlightStyle ApplyHighlighStyle(string cssClass) 135: { 136: return ApplyHighlighStyle(new { @class = cssClass }, _text); 137: } 138:  139: public MvcHtmlString ToActionLink() 140: { 141: if (_highlightPredicate.Invoke(_helper)) 142: { 143: // should be highlight 144: return _helper.ActionLink(_highlightText, _actionName, _controllerName, _routeData, _highlightHtmlAttributes); 145: } 146: else 147: { 148: // should not be highlight 149: return _helper.ActionLink(_text, _actionName, _controllerName, _routeData, _htmlAttributes); 150: } 151: } 152: } 153: } So in the master page when I need the highlight menu item I can “tell” the helper how it should be, just like this. 1: <li> 2: <% 1: : Html.HighlightActionMenu() 2: .On("Index", "Home") 3: .With(SiteMasterStrings.Home, null, null) 4: .HighlightWhenControllerMatch() 5: .ApplyHighlighStyle(new { style = "background:url(../../Content/Images/topmenu_bg.gif) repeat-x;text-decoration:none;color:#feffff;" }) 6: .ToActionLink() %> 3: </li> While I’m typing the code the IntelliSense will advise me that I need a highlight action menu, on the Index action of the Home controller, with the “Home” as its link text and no need the additional route data and Html attributes, and it should be highlighted when the controller was “Home”, and if it’s highlighted the style should be like this and finally render it to me. This is something we call “Fluently Language”. If you had been using Moq you will see that’s very development-friendly, document-ly and easy to read.   Summary In this post I demonstrated how to implement a highlight menu item in ASP.NET MVC by using its controller – action infrastructure. We can see the ASP.NET MVC helps us to organize our web application better. And then I also told a little bit more on the “Fluently Language” and showed how it will make our code better and easy to be used.   Hope this helps, Shaun   All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • How can I move towards the Business Intelligence/ data mining fields from software developer [closed]

    - by user1758043
    I am working as a Python developer and I work with django. I also do some web scraping and building spiders and bots. Now from there I want to make my move to Business Intelligence. I just want to know how I can move into that field. Because as companies are not going to hire me in that field directly, I just want to know how can I make the transistion. I was thinking of first working as Database developer in SQL and then I can see further. But I want advice from you guys so that I can start learning that stuff so that I can change jobs keeping that in mind. Here in my area there are plenty of jobs in all areas but I need to know how to transition and what things I should learn before making that transition. Here jobs are plenty so if I know my stuff, getting a job is a piece of cake because they don't have any people. Same jobs keep getting advertised for months and months.

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  • Strange GTK3 issue with Audacious and Evince (Document Viewer)

    - by Sman789
    I find that, in some GTK3 apps such as Audacious and Evince (Document Viewer), parts of the UI are pure black, which looks ugly and out-of-place. It is not intentional, as the screenshots on both websites show the app looking different. I only have this issue with the Adwaita GTK theme, but since it comes with Gnome 3 and is the main theme these apps are designed for, I'm guessing the problem is not simply the theme having some bug (though the Ubuntu package might). I have had this issue on two laptops now, running both Ubuntu 12.04 and Xubunu 12.10 with Gnome Shell and Adwaita. The screenshots below show the problem: Audcious's is visible in the search area around the text box, and behind the playlist tabs, and Evince's is visible in more or less the same position and around the document itself. Compare this from the Audacious homepage: With this image from my system: And Evince too:

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  • 3d vertex translated onto 2d viewport

    - by Dan Leidal
    I have a spherical world defined by simple trigonometric functions to create triangles that are relatively similar in size and shape throughout. What I want to be able to do is use mouse input to target a range of vertices in the area around the mouse click in order to manipulate these vertices in real time. I read a post on this forum regarding translating 3d world coordinates into the 2d viewport.. it recommended that you should multiply the world vector coordinates by the viewport and then the projection, but they didn't include any code examples, and suffice to say i couldn't get any good results. Further information.. I am using a lookat method for the viewport. Does this cause a problem, and if so is there a solution? If this isn't the problem, does anyone have a simple code example illustrating translating one vertex in a 3d world into a 2d viewspace? I am using XNA.

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  • Dynamic vs Statically typed languages for websites

    - by Bradford
    Wanted to hear what others thought about this statement: I’ll contrast that with building a website. When rendering web pages, often you have very many components interacting on a web page. You have buttons over here and little widgets over there and there are dozens of them on a webpage, as well as possibly dozens or hundreds of web pages on your website that are all dynamic. With a system with a really large surface area like that, using a statically typed language is actually quite inflexible. I would find it painful probably to program in Scala and render a web page with it, when I want to interactively push around buttons and what-not. If the whole system has to be coherent, like the whole system has to type check just to be able to move a button around, I think that can be really inflexible. Source: http://www.infoq.com/interviews/kallen-scala-twitter

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • You made it through the Interview, Now What?

    - by Jonathan Kehayias
    This is somewhat of a continuation post to my previous blog post, “Some thoughts on Interviweing…” .  Now that you survived the interview process, what do you do?  This is a common area of discomfort for people interviewing for  any kind of job, not just positions dealing with SQL Server.  In this post I’d like to focus on a topic that I like to refer to as “Post Interview Etiquette” and how it might impact your ability to get hired for a position.  Whether or not to follow-up...(read more)

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  • Copy all bridge traffic to a specific interface

    - by Azendale
    I have a bridge/switch set up an a machine that has multiple ports. Occasionally, I have a vm running through virtualbox, and I'll have it use a virtual adapter and then I add the adapter to the bridge. I have heard that some switches can copy all the traffic they see to a specific port on the bridge, usually for network monitoring. I would like to be able to run some windows based network tools. I do not want to run Windows on the actual hardware, because it would be lots of work to duplicate my setup in windows, so I was thinking if I can copy all traffic to a port, I can send it to a VM with windows. How can I set this up? I think this might be ebtables area, but I don't know ebtables well enough to know for sure, and it always seems like (from my understanding of ebtables) ebtables does something with the traffic (drop, accept, etc), but never copies it.

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  • XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

    - by Joe
    1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) Similarly, if I wanted a specific texture I could state something like var texture = Game.Assets.Image["backgrounds/sky_02"]; (where Game is the standard XNA Game class and Assets is some kind of content manager statically defined within Game). I know this is fairly simple to implement manually and have done such things in the past (static Dictionary defined within Game) except this only works for relatively small games where you can have all assets loaded at the start without much issue. How would you go about making this work for games where content is loaded and unloaded based on level / area? I'm not asking for the solution, just how you would go about this and what things you would have to be aware of. Thanks.

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  • Compact DIY Office-in-a-Cart Packs Away Into a Closet

    - by Jason Fitzpatrick
    Many geeks know the pain of losing a home office when a new baby comes along, but not many of them go to such lengths to miniaturize their offices like this. With a little ingenuity an entire home office now fits inside a heavily modified IKEA work table. Ian, an IKEAHacker reader and Los Angeles area geek, explains the motivation for the build: I had to surrender my home office to make room for my new baby boy ;) I took an Ikea stainless steel kitchen “work table”, some Ikea computer tower desk trays, two steel tabletops, and two grated steel shelves to make an “office” that I could pack away into a closet. Hit up the link below to check out the full photo set, the build includes quite a few clever design choices like mounted monitors, a ventilation system, and more. Home Office In A Box [IKEAHacker] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • No wireless network recognized on a Dell Vostro 3560

    - by Itai
    I just installed Ubuntu 12.04 along with Windows 7 on the same laptop - Dell Vostro 3560. Now, on Windows 7 I can access to different wi-fi networks. However, when I am logging onto the Ubuntu section (after re-starting my laptop) - an error message appears: Disconnected - you are now offline When I take a look at my network menu (in the upper bar on the screen), I see that no network is found (and I have a few of them in the area. ). I tried to look around but really could not find a concrete practical solution to this specific problem, would appreciate any solution from anyone out there that had this problem and solved it.

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  • Start your journey into Big Data with the Oracle Academy today!

    - by KLaker
     Big Data has the power to change the way we work, live, and think. The datafication of everything will create unprecedented demand for data scientists, software developers and engineers who can derive value from unstructured data to transform the world. The Oracle Academy Big Data Resource Guide is a collection of articles, videos, and other resources organized to help you gain a deeper understanding of the exciting field of Big Data. To start your journey visit the Oracle Academy website here: https://academy.oracle.com/oa-web-big-data.html. This landing pad will guide through the whole area of big data using the following structure: What is “Big Data” Engineered Systems Integration Database and Data Analytics Advanced Information Supplemental Information This is great resource packed with must-see videos and must-read whitepapers and blog posts by industry leaders.  Enjoy Technorati Tags: Big Data, Data Warehousing, Oracle, Training

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  • Unity does not display properly [closed]

    - by Ben Isaacs
    Ubuntu Unity on the Ubuntu netbook edition installs without a problem but when I log in though, where the panels are, there is just blank area with a shadow effect style thing on it. I can open apps but the Window buttons and the global menu are not visable. Does this mean that I cannot use Unity. I'm running it through Wubi on a Dell Inspiron 1501 laptop. My total ammount of graphics memory is 831MB My dedicated memory is 128MB. The odd thing is is that Windows Aero displays without a problem so why is there a problem with Unity Hope this helps Ben

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  • Map of the Dead Helps You Plan For a Zombie Apocalypse

    - by Jason Fitzpatrick
    There’s no time like the present to start charting out your zombie apocalypse escape route. Map of the Dead highlights key locations–like gun stores, gas stations, and pharmacies–in your immediate area. The key to surviving the zombie horde is fast access to supplies. Unless you have a bunker under your house filled with goodies, you’ll need more fuel, ammo, and medical supplies–Map of the Dead makes it easy to see where the goods are in your locale. Make sure to mouse over the map key for some entertaining commentary. Map of the Dead [via Neatorama] The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC

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  • Developer Webinar Today:"Publishing IPS Packages"

    - by user13333379
    Oracle's Solaris Organization is pleased to announce a Technical Webinar for Developers on Oracle Solaris 11: "Publishing IPS Packages" By Eric Reid (Principal Software Engineer) today June 19, 2012 9:00 AM PDT This bi-weekly webinar series (every other Tuesday @ 9 a.m. PT) is designed for ISVs, IHVs, and Application Developers who want a deep-dive overview about how they can deploy Oracle Solaris 11 into their application environments. This series will provide you the unique opportunity to learn directly from Oracle Solaris ISV Engineers and will include LIVE Q&A via chat with subject matter experts from each topic area. Any OTN member can register for this free webinar here.  Today's webinar is a deep dive into IPS. The attendees of the initial IPS webinar asked for more information around this topic. Eric Reid who worked with leading software vendors (ISVs) to migrate Solaris 10 System V packages to IPS will share his experience with us. 

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  • How to fo fluid dynamics like Where's My Water?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in it's gameplay. You can check out a video of the game play here... http://www.youtube.com/watch?v=UnFFWnwOohk. You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone know what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

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  • dotnet Cologne 2010 Whats this all about?

    So far I havent blogged about the dotnet Cologne 2010 conference in English, as its a local community event which Im co-organizing for a German-speaking audience. Typemock, one of our international sponsors, has now published the summary of an interview Britt King of CommunityBlender conducted with me in English about my personal history as a user group leader. The post on the Typemock blog gives a good idea of the history of the .NET community in the Cologne/ Bonn area in general and the dotnet...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Finding Database issue for iphone app

    - by David Liu
    I know this is a dumb question and it might not be "conceptual" but, as a self-starter I really want to know how to get connected to some sort of "commercial database"? I'm recently designing my local gas station utility app for iphone and ipad. I have absolutely no clue of find a relevant database. For example, if I want to make an app for pizza ordering in the great Chicago area. How do I get info (price, menu, location, etc.) of those pizza stores scattered all over Chicago? Can any one light something for me? I appreciated your help. **If this question is not suitable here please tell me and I will delete this post. Thank you.

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  • JCP Calendar for 2013 - First EC Meeting 15-16 January

    - by Heather VanCura
    The JCP 2013 calendar and EC Meeting schedule has now been finalized and published :-). This year the EC will be holding meetings in the San Francisco Bay Area in January, and also in September, scheduled around the JavaOne San Francisco Conference; and, Credit Suisse will host the May EC Meeting in Zurich, Switzerland.  The first JCP EC Meeting of 2013 will be a Face to Face Meeting in Santa Clara, California USA, hosted by Intel.  We are of in the midst preparing the agenda now, but it will include a 2012 annual review, JSR Spec Lead presentations & updates, as well as JSR 358, A major revision of the Java Community Process, Expert Group session. You can view meeting materials and minutes from the JCP EC Meetings on JCP.org. The JCP also plans to meet with the Java User Group Leaders attending the User Group Leaders Summit being held at Oracle Redwood Shores location 14-16 January.

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  • Which screen resolution should I target for modern mobile phones? [closed]

    - by tugberk
    Possible Duplicate: Building for different screen sizes I am developing a site which needs to work on mobiles as well. I avoid specifying width and height by pixel. Mostly I am using percent for that but sometimes I need a specific area. for example, 300px div element. Which screen resolution should I target for modern mobile phones in general? I know it varies but what is the higher number. Most of my concerns are iPhone, Windows Phone and Android.

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  • Unable to drag brush tool in Photoshop CS5 in 12.04

    - by Rodrane
    I was able to use Photoshop CS5 perfectly on Ubuntu 11.10. After upgraded to 12.04 I've noticed that when I try to use brush tool in by dragging the left mouse button I cannot get continous effect on photos. It only effects the area I click with mouse. In the screenshot all the time I was holding the left mouse button but it only affected the image once, creating dots instead of lines. At first I thought its something with Wine. I reinstalled it then deleted Photoshop in my ApplicationData folder (Windows keeps user software options in this folder). None of these worked. I tried on my laptop and this strange problem exists there too.

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  • Why does apt-get install Skype easily while aptitude complains about MAJOR dependency errors?

    - by Prateek
    I was trying to install Skype on Ubuntu 13.04, from the Canonical repositories. With apt-get it worked easily, while aptitude had a huge problem with dependencies and proposed a complicated solution. Why is this so? Why doesn't aptitude offer whatever apt-get does as a potential solution? Here is the output of both: apt-get install skype: Reading package lists... Building dependency tree... Reading state information... The following extra packages will be installed: gcc-4.7-base:i386 libasound2 libasound2:i386 libasound2-plugins:i386 libasyncns0:i386 libaudio2:i386 libavahi-client3:i386 libavahi-common-data:i386 libavahi-common3:i386 libc6:i386 libcomerr2:i386 libcups2:i386 libdbus-1-3 libdbus-1-3:i386 libdbusmenu-qt2:i386 libdrm-intel1 libdrm-intel1:i386 libdrm-nouveau2 libdrm-nouveau2:i386 libdrm-radeon1 libdrm-radeon1:i386 libdrm2 libdrm2:i386 libexpat1:i386 libffi6:i386 libflac8:i386 libfontconfig1:i386 libfreetype6:i386 libgcc1:i386 libgcrypt11 libgcrypt11:i386 libgl1-mesa-dri libgl1-mesa-dri:i386 libgl1-mesa-glx:i386 libglapi-mesa:i386 libglib2.0-0:i386 libgnutls26 libgnutls26:i386 libgpg-error0:i386 libgssapi-krb5-2:i386 libgstreamer-plugins-base0.10-0:i386 libgstreamer0.10-0:i386 libice6:i386 libjack-jackd2-0:i386 libjbig0:i386 libjpeg-turbo8:i386 libjpeg8:i386 libjson0:i386 libk5crypto3:i386 libkeyutils1:i386 libkrb5-3:i386 libkrb5support0:i386 liblcms1:i386 libllvm3.2:i386 liblzma5:i386 libmng1:i386 libmysqlclient18:i386 libogg0:i386 liborc-0.4-0:i386 libp11-kit0:i386 libpciaccess0:i386 libpcre3:i386 libpng12-0:i386 libpulse0:i386 libqt4-dbus libqt4-dbus:i386 libqt4-declarative libqt4-declarative:i386 libqt4-designer libqt4-help libqt4-network libqt4-network:i386 libqt4-opengl libqt4-opengl:i386 libqt4-script libqt4-script:i386 libqt4-scripttools libqt4-sql libqt4-sql:i386 libqt4-sql-mysql:i386 libqt4-sql-sqlite libqt4-svg libqt4-test libqt4-xml libqt4-xml:i386 libqt4-xmlpatterns libqt4-xmlpatterns:i386 libqtcore4 libqtcore4:i386 libqtgui4 libqtgui4:i386 libqtwebkit4:i386 libsamplerate0:i386 libselinux1:i386 libsm6:i386 libsndfile1:i386 libspeexdsp1:i386 libsqlite3-0:i386 libssl1.0.0 libssl1.0.0:i386 libstdc++6:i386 libtasn1-3:i386 libtiff5 libtiff5:i386 libtxc-dxtn-s2tc0:i386 libuuid1:i386 libvorbis0a:i386 libvorbisenc2:i386 libwrap0:i386 libx11-6 libx11-6:i386 libx11-xcb1 libx11-xcb1:i386 libxau6:i386 libxcb-dri2-0 libxcb-dri2-0:i386 libxcb-glx0 libxcb-glx0:i386 libxcb1 libxcb1:i386 libxdamage1:i386 libxdmcp6:i386 libxext6 libxext6:i386 libxfixes3 libxfixes3:i386 libxi6 libxi6:i386 libxml2 libxml2:i386 libxrender1 libxrender1:i386 libxslt1.1:i386 libxss1:i386 libxt6 libxt6:i386 libxv1 libxv1:i386 libxxf86vm1 libxxf86vm1:i386 mysql-common qdbus skype-bin:i386 sni-qt:i386 zlib1g:i386 Suggested packages: nas:i386 glibc-doc:i386 locales:i386 rng-tools rng-tools:i386 libglide3 libglide3:i386 gnutls-bin gnutls-bin:i386 krb5-doc:i386 krb5-user:i386 libvisual-0.4-plugins:i386 gstreamer-codec-install:i386 gnome-codec-install:i386 gstreamer0.10-tools:i386 gstreamer0.10-plugins-base:i386 jackd2:i386 liblcms-utils:i386 pulseaudio:i386 libqt4-declarative-folderlistmodel libqt4-declarative-gestures libqt4-declarative-particles libqt4-declarative-shaders qt4-qmlviewer libqt4-declarative-folderlistmodel:i386 libqt4-declarative-gestures:i386 libqt4-declarative-particles:i386 libqt4-declarative-shaders:i386 qt4-qmlviewer:i386 libqt4-dev libqt4-dev:i386 libthai0:i386 libicu48:i386 qt4-qtconfig qt4-qtconfig:i386 Recommended packages: libtxc-dxtn0:i386 xml-core:i386 The following NEW packages will be installed gcc-4.7-base:i386 libasound2:i386 libasound2-plugins:i386 libasyncns0:i386 libaudio2:i386 libavahi-client3:i386 libavahi-common-data:i386 libavahi-common3:i386 libc6:i386 libcomerr2:i386 libcups2:i386 libdbus-1-3:i386 libdbusmenu-qt2:i386 libdrm-intel1:i386 libdrm-nouveau2:i386 libdrm-radeon1:i386 libdrm2:i386 libexpat1:i386 libffi6:i386 libflac8:i386 libfontconfig1:i386 libfreetype6:i386 libgcc1:i386 libgcrypt11:i386 libgl1-mesa-dri:i386 libgl1-mesa-glx:i386 libglapi-mesa:i386 libglib2.0-0:i386 libgnutls26:i386 libgpg-error0:i386 libgssapi-krb5-2:i386 libgstreamer-plugins-base0.10-0:i386 libgstreamer0.10-0:i386 libice6:i386 libjack-jackd2-0:i386 libjbig0:i386 libjpeg-turbo8:i386 libjpeg8:i386 libjson0:i386 libk5crypto3:i386 libkeyutils1:i386 libkrb5-3:i386 libkrb5support0:i386 liblcms1:i386 libllvm3.2:i386 liblzma5:i386 libmng1:i386 libmysqlclient18:i386 libogg0:i386 liborc-0.4-0:i386 libp11-kit0:i386 libpciaccess0:i386 libpcre3:i386 libpng12-0:i386 libpulse0:i386 libqt4-dbus:i386 libqt4-declarative:i386 libqt4-network:i386 libqt4-opengl:i386 libqt4-script:i386 libqt4-sql:i386 libqt4-sql-mysql:i386 libqt4-xml:i386 libqt4-xmlpatterns:i386 libqtcore4:i386 libqtgui4:i386 libqtwebkit4:i386 libsamplerate0:i386 libselinux1:i386 libsm6:i386 libsndfile1:i386 libspeexdsp1:i386 libsqlite3-0:i386 libssl1.0.0:i386 libstdc++6:i386 libtasn1-3:i386 libtiff5:i386 libtxc-dxtn-s2tc0:i386 libuuid1:i386 libvorbis0a:i386 libvorbisenc2:i386 libwrap0:i386 libx11-6:i386 libx11-xcb1:i386 libxau6:i386 libxcb-dri2-0:i386 libxcb-glx0:i386 libxcb1:i386 libxdamage1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxi6:i386 libxml2:i386 libxrender1:i386 libxslt1.1:i386 libxss1:i386 libxt6:i386 libxv1:i386 libxxf86vm1:i386 mysql-common skype skype-bin:i386 sni-qt:i386 zlib1g:i386 The following packages will be upgraded: libasound2 libdbus-1-3 libdrm-intel1 libdrm-nouveau2 libdrm-radeon1 libdrm2 libgcrypt11 libgl1-mesa-dri libgnutls26 libqt4-dbus libqt4-declarative libqt4-designer libqt4-help libqt4-network libqt4-opengl libqt4-script libqt4-scripttools libqt4-sql libqt4-sql-sqlite libqt4-svg libqt4-test libqt4-xml libqt4-xmlpatterns libqtcore4 libqtgui4 libssl1.0.0 libtiff5 libx11-6 libx11-xcb1 libxcb-dri2-0 libxcb-glx0 libxcb1 libxext6 libxfixes3 libxi6 libxml2 libxrender1 libxt6 libxv1 libxxf86vm1 qdbus 41 upgraded, 105 newly installed, 0 to remove and 138 not upgraded. Need to get 85.9 MB/89.2 MB of archives. After this operation, 204 MB of additional disk space will be used. Do you want to continue [Y/n]? aptitude install skype: Reading package lists... Building dependency tree... Reading state information... Reading extended state information... Initialising package states... The following NEW packages will be installed: gcc-4.7-base:i386{a} libasound2:i386{a} libasound2-plugins:i386{a} libasyncns0:i386{a} libaudio2:i386{a} libavahi-client3:i386{a} libavahi-common-data:i386{a} libavahi-common3:i386{a} libc6:i386{a} libcomerr2:i386{a} libcups2:i386{a} libdbus-1-3:i386{a} libdbusmenu-qt2:i386{a} libdrm-intel1:i386{a} libdrm-nouveau2:i386{a} libdrm-radeon1:i386{a} libdrm2:i386{a} libexpat1:i386{a} libffi6:i386{a} libflac8:i386{a} libfontconfig1:i386{a} libfreetype6:i386{a} libgcc1:i386{a} libgcrypt11:i386{a} libgl1-mesa-dri:i386{a} libgl1-mesa-glx:i386{a} libglapi-mesa:i386{a} libglib2.0-0:i386{a} libgnutls26:i386{a} libgpg-error0:i386{a} libgssapi-krb5-2:i386{a} libgstreamer-plugins-base0.10-0:i386{a} libgstreamer0.10-0:i386{a} libice6:i386{a} libjack-jackd2-0:i386{a} libjbig0:i386{a} libjpeg-turbo8:i386{a} libjpeg8:i386{a} libjson0:i386{a} libk5crypto3:i386{a} libkeyutils1:i386{a} libkrb5-3:i386{a} libkrb5support0:i386{a} liblcms1:i386{a} libllvm3.2:i386{a} liblzma5:i386{a} libmng1:i386{a} libmysqlclient18:i386{a} libogg0:i386{a} liborc-0.4-0:i386{a} libp11-kit0:i386{a} libpciaccess0:i386{a} libpcre3:i386{a} libpng12-0:i386{a} libpulse0:i386{a} libqt4-dbus:i386{a} libqt4-declarative:i386{a} libqt4-network:i386{a} libqt4-opengl:i386{a} libqt4-script:i386{a} libqt4-sql:i386{a} libqt4-sql-mysql:i386{a} libqt4-xml:i386{a} libqt4-xmlpatterns:i386{a} libqtcore4:i386{a} libqtgui4:i386{a} libqtwebkit4:i386{a} libsamplerate0:i386{a} libselinux1:i386{a} libsm6:i386{a} libsndfile1:i386{a} libspeexdsp1:i386{a} libsqlite3-0:i386{a} libssl1.0.0:i386{a} libstdc++6:i386{a} libtasn1-3:i386{a} libtiff5:i386{a} libtxc-dxtn-s2tc0:i386{a} libuuid1:i386{a} libvorbis0a:i386{a} libvorbisenc2:i386{a} libwrap0:i386{a} libx11-6:i386{a} libx11-xcb1:i386{a} libxau6:i386{a} libxcb-dri2-0:i386{a} libxcb-glx0:i386{a} libxcb1:i386{a} libxdamage1:i386{a} libxdmcp6:i386{a} libxext6:i386{a} libxfixes3:i386{a} libxi6:i386{a} libxml2:i386{a} libxrender1:i386{a} libxslt1.1:i386{a} libxss1:i386{a} libxt6:i386{a} libxv1:i386{a} libxxf86vm1:i386{a} mysql-common{a} skype skype-bin:i386{a} sni-qt:i386{a} zlib1g:i386{a} The following packages will be upgraded: libasound2 libdbus-1-3 libdrm-intel1 libdrm-nouveau2 libdrm-radeon1 libdrm2 libgcrypt11 libgl1-mesa-dri libgnutls26 libqt4-dbus libqt4-declarative libqt4-network libqt4-opengl libqt4-script libqt4-sql libqt4-xml libqt4-xmlpatterns libqtcore4 libqtgui4 libssl1.0.0 libtiff5 libx11-6 libx11-xcb1 libxcb-dri2-0 libxcb-glx0 libxcb1 libxext6 libxfixes3 libxi6 libxml2 libxrender1 libxt6 libxv1 libxxf86vm1 qdbus 35 packages upgraded, 105 newly installed, 0 to remove and 144 not upgraded. Need to get 81.7 MB/85.0 MB of archives. After unpacking 204 MB will be used. The following packages have unmet dependencies: libqt4-test : Depends: libqtcore4 (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. libqt4-designer : Depends: libqt4-script (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. Depends: libqt4-xml (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. Depends: libqtcore4 (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. Depends: libqtgui4 (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. libqt4-sql-sqlite : Depends: libqt4-sql (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. Depends: libqtcore4 (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. libqt4-help : Depends: libqt4-network (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. Depends: libqt4-sql (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. Depends: libqtcore4 (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. Depends: libqtgui4 (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. libqt4-svg : Depends: libqtcore4 (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. Depends: libqtgui4 (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. libqt4-scripttools : Depends: libqt4-script (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. Depends: libqtcore4 (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. Depends: libqtgui4 (= 4:4.8.4+dfsg-0ubuntu9) but 4:4.8.4+dfsg-0ubuntu9.2 is to be installed. The following actions will resolve these dependencies: Remove the following packages: 1) account-plugin-aim 2) account-plugin-facebook 3) account-plugin-flickr 4) account-plugin-generic-oauth 5) account-plugin-google 6) account-plugin-jabber 7) account-plugin-salut 8) account-plugin-twitter 9) account-plugin-windows-live 10) account-plugin-yahoo 11) empathy 12) friends 13) friends-dispatcher 14) friends-facebook 15) friends-twitter 16) gir1.2-signon-1.0 17) gnome-control-center-signon 18) libaccount-plugin-1.0-0 19) libfriends0 20) libqt4-designer 21) libqt4-help 22) libqt4-scripttools 23) libqt4-sql-sqlite 24) libqt4-svg 25) libqt4-test 26) libsignon-glib1 27) mcp-account-manager-uoa 28) nautilus-sendto-empathy 29) python-qt4 30) shotwell 31) signon-plugin-oauth2 32) signon-plugin-password 33) signon-ui 34) signond 35) ubuntu-sso-client-qt 36) ubuntuone-control-panel-qt 37) unity-lens-friends 38) unity-lens-photos 39) unity-scope-gdrive 40) webaccounts-extension-common 41) xul-ext-webaccounts Leave the following dependencies unresolved: 42) mcp-account-manager-uoa recommends gnome-control-center-signon 43) mcp-account-manager-uoa recommends account-plugin-aim 44) mcp-account-manager-uoa recommends account-plugin-jabber 45) mcp-account-manager-uoa recommends account-plugin-google 46) mcp-account-manager-uoa recommends account-plugin-facebook 47) mcp-account-manager-uoa recommends account-plugin-windows-live 48) mcp-account-manager-uoa recommends account-plugin-yahoo 49) mcp-account-manager-uoa recommends account-plugin-salut 50) ubuntu-desktop recommends empathy 51) ubuntu-desktop recommends libqt4-sql-sqlite 52) ubuntu-desktop recommends shotwell 53) ubuntu-desktop recommends ubuntuone-control-panel-qt 54) ubuntu-desktop recommends xul-ext-webaccounts 55) unity recommends unity-lens-photos 56) unity recommends unity-lens-friends 57) unity-lens-files recommends unity-scope-gdrive 58) libqt4-sql recommends libqt4-sql-mysql | libqt4-sql-odbc | libqt4-sql-ps Accept this solution? [Y/n/q/?] And in case this helps, aptitude show skype: Package: skype State: not installed Version: 4.2.0.11-0ubuntu0.12.04.2 Priority: extra Section: net Maintainer: Steve Langasek <[email protected]> Architecture: amd64 Uncompressed Size: 62.5 k Depends: skype-bin Conflicts: skype Description: client for Skype VOIP and instant messaging service Skype is software that enables the world's conversations. Millions of individuals and businesses use Skype to make free video and voice calls, send instant messages and share files with other Skype users. Every day, people also use Skype to make low-cost calls to landlines and mobiles. * Make free Skype-to-Skype calls to anyone else, anywhere in the world. * Call to landlines and mobiles at great rates. * Group chat with up to 200 people or conference call with up to 25 others. * Free to download.

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