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  • Can we set up svn server on a local computer without any network access?

    - by Aitezaz Abdullah
    I want to set up an SVN repository on my computer without any network access. I am working on a code without any collaborator, so I don't want it to be publicly available. I read the following post. http://stackoverflow.com/questions/6001445/local-source-control-repository-cross-platform but this post suggests using online svn repository services that give free repositories. In that case, my code will be publicly available (as is included in the terms of free plans). So I was wondering if I can set up a local server on my windows xp machine that only I access even when I don't have any internet connection?

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  • Implementing set of processes in a stored procedure or through the code?

    - by just_name
    I want to know what's the suitable method to implement the following case (best practice). If i make a set of processes like this : 1- select data from set of DB tables. 2- loop on the selected result . 3- Make some checks on each iteration . 4- Insert the result in another table . Implementing the previous steps in a stored procedure or in a transaction through my code (asp.net) . ? Concerning the performance , security and reliability issues .

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  • Struct Method for Loops Problem

    - by Annalyne
    I have tried numerous times how to make a do-while loop using the float constructor for my code but it seems it does not work properly as I wanted. For summary, I am making a TBRPG in C++ and I encountered few problems. But before that, let me post my code. #include <iostream> #include <string> #include <ctime> #include <cstdlib> using namespace std; int char_level = 1; //the starting level of the character. string town; //town string town_name; //the name of the town the character is in. string charname; //holds the character's name upon the start of the game int gems = 0; //holds the value of the games the character has. const int MAX_ITEMS = 15; //max items the character can carry string inventory [MAX_ITEMS]; //the inventory of the character in game int itemnum = 0; //number of items that the character has. bool GameOver = false; //boolean intended for the game over scr. string monsterTroop [] = {"Slime", "Zombie", "Imp", "Sahaguin, Hounds, Vampire"}; //monster name float monsterTroopHealth [] = {5.0f, 10.0f, 15.0f, 20.0f, 25.0f}; // the health of the monsters int monLifeBox; //life carrier of the game's enemy troops int enemNumber; //enemy number //inventory[itemnum++] = "Sword"; class RPG_Game_Enemy { public: void enemyAppear () { srand(time(0)); enemNumber = 1+(rand()%3); if (enemNumber == 1) cout << monsterTroop[1]; //monster troop 1 else if (enemNumber == 2) cout << monsterTroop[2]; //monster troop 2 else if (enemNumber == 3) cout << monsterTroop[3]; //monster troop 3 else if (enemNumber == 4) cout << monsterTroop[4]; //monster troop 4 } void enemDefeat () { cout << "The foe has been defeated. You are victorious." << endl; } void enemyDies() { //if the enemy dies: //collapse declaration cout << "The foe vanished and you are victorious!" << endl; } }; class RPG_Scene_Battle { public: RPG_Scene_Battle(float ini_health) : health (ini_health){}; float getHealth() { return health; } void setHealth(float rpg_val){ health = rpg_val;}; private: float health; }; //---------------------------------------------------------------// // Conduct Damage for the Scene Battle's Damage //---------------------------------------------------------------// float conductDamage(RPG_Scene_Battle rpg_tr, float damage) { rpg_tr.setHealth(rpg_tr.getHealth() - damage); return rpg_tr.getHealth(); }; // ------------------------------------------------------------- // void RPG_Scene_DisplayItem () { cout << "Items: \n"; for (int i=0; i < itemnum; ++i) cout << inventory[i] <<endl; }; In this code I have so far, the problem I have is the battle scene. For example, the player battles a Ghost with 10 HP, when I use a do while loop to subtract the HP of the character and the enemy, it only deducts once in the do while. Some people said I should use a struct, but I have no idea how to make it. Is there a way someone can display a code how to implement it on my game? Edit: I made the do-while by far like this: do RPG_Scene_Battle (player, 20.0f); RPG_Scene_Battle (enemy, 10.0f); cout << "Battle starts!" <<endl; cout << "You used a blade skill and deducted 2 hit points to the enemy!" conductDamage (enemy, 2.0f); while (enemy!=0) also, I made something like this: #include <iostream> using namespace std; int gems = 0; class Entity { public: Entity(float startingHealth) : health(startingHealth){}; // initialize health float getHealth(){return health;} void setHealth(float value){ health = value;}; private: float health; }; float subtractHealthFrom(Entity& ent, float damage) { ent.setHealth(ent.getHealth() - damage); return ent.getHealth(); }; int main () { Entity character(10.0f); Entity enemy(10.0f); cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; }; Struct method, they say, should solve this problem. How can I continously deduct hp from the enemy? Whenever I deduct something, it would return to its original value -_-

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  • How do you set up PhysFS for use in a game?

    - by ThePlan
    After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen. After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors. So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;

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  • How do I set Ctrl+Alt+something for Audacious global hokeys?

    - by Jim
    I want to set up global hotkeys in Audacious as follows. When I try and set these up it doesn't allow two mask keys. Ctrl+Alt+Insert for play. Ctrl+Alt+Home for pause. Ctrl+Alt+End for stop. Ctrl+Alt+Page Up for previous track. Ctrl+Alt+Page Down for next track. Ctrl+Alt+Up Arrow for volume up. Ctrl+Alt+Down for volume down. Ctrl+Alt+Left for skip back. Ctrl+Alt+Right for skip forward.

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  • How can set up a file sharing server to allow remote access over a WAN?

    - by pst007x
    I want to set up a server to allow remote access over a WAN. The purpose is to allow people to remote connect and download specific files from a specified folder hosted on the server. Is there software available to achieve this, preferably with an interface so I can easily add and remove users, plus monitor who is connected at any time? I have looked around and only found terminal references, and not very clear how to set up. I have a service running on my Win server, but I am hoping to move from that to Ubuntu for my file sharing. I do not want people who access the server to have any local accounts or any access to any folder/files apart from authorised folders/files. Thanks

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  • How should I set up UDK with Git and CruiseControl?

    - by Martin Sojka
    For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough and CruiseControl.NET can work off Git repositories. The bad news is that according to my searches, nobody has ever tried to do this. Ideally, I'm looking for a step-by-step guide on how to set up such a development environment assuming more than one development computer, one central repository for the "master" branch, and one machine for building and packaging the binaries via CruiseControl.NET. Related: Version control system for game development with UDK? Options for UDK and version control repositories? CruiseControl.NET and Git

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  • Set modified date = created date or null on record creation?

    - by User
    I've been following the convention of adding created and modified columns to most of my database tables. I also have been leaving the modified column as null on record creation and only setting a value on actual modification. The other alternative is to set the modified date to be equal to created date on record creation. I've been doing it the former way but I recent ran into one con which is seriously making me think of switching. I needed to set a database cache dependency to find out if any existing data has been changed or new data added. Instead of being able to do the following: SELECT MAX(modified) FROM customer I have to do this: SELECT GREATEST(MAX(created), MAX(modified)) FROM customer The negative being that it's a more complicated query and slower. Another thing is in file systems I believe they usually use the second convention of setting modified date = created date on creation. What are the pros and cons of the different methods? That is, what are the issues to consider?

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  • How can I set view preferences to sorted by reverse date modified?

    - by Statwonk
    I'd like to permanently set Nautilus's view preferences to show files sorted in reverse by date modified (newest first). Similar questions have been asked before: How can I sort files in Nautilus by modified date? Can I view my files sorted by date? However, they don't address making the preference permanent. Nautilus's preferences allow you to set sort by date modified (oldest first), but not reverse date modified (newest first). Does anyone have suggestions on setting sorted by reverse date modified as default?

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  • Why does Linq to Entity Sum return null when the result set is empty?

    - by Hannele
    There are quite a few questions on Stack Overflow about the Linq to Entity / Linq to SQL Sum extension method, about how it returns null when the result set is empty: 1, 2, 3, 4, 5, 6, 7, and many more, as well as a blog post discussing the issue here. I feel it is an inconsistency in the Linq implementation. I am assuming at this point that it is not a bug, but is more or less working as designed. I understand that there are workarounds (for example, casting the field to a nullable type, so you can coalesce with ??), and I also understand that for the underlying SQL, a NULL result is expected for an empty result set. But because the result of the Sum extension for non-nullable types is also non-nullable, why does the Linq to SQL / Linq to Entity Sum behave this way?

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  • What is the best time to set the IP address for a server headed to a server colocation facility?

    - by jim_m_somewhere
    What is the best time to set the IP address for a server? I have a server that I am going to install the OS on and then I am going to send it to a server colocation facility. The server is going to have Internet facing services (www, email, etc.) I can set up a "fake" IP address during install (by fake I mean private as in RFC 1918) and change the "fake" IPs to the real IPs once I set up the colocation service. The other option is to set up the colocation service...wait for them to give me the "real" IPs and use them during the OS install. The ramification are that...if I use "fake" IPs during install...I will have to wait before I set up things like SSL certs. If I wait for IPs from the colocation provider...then I can set up SSL certs that use the "correct" (as in "real") IP addresses...no changes to the certs until they expire. Do the "gotchas" of changing an IP address on a server outweigh the benefits of a quick install? The other danger with using "fake" IPs is that I could make a mistake when I go through the various files to change the IP address to the "live" IP address. Server OS: CentOS 6.2 or CentOS 6.3, 64 bit. Apps: Apache 2.4.X httpd, MySQL 5.X (will eventually use replication)

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  • Combine config-paramters with parameters passed from commanline

    - by Frederik
    I have created a SSIS-package that imports a file into a table (simple enough). I have some variables, a few set in a config-file such as server, database, importfolder. at runtime I want to pass the filename. This is done through a stored procedure using dtexec. When setting the paramters throught the configfile it works fine also when setting all parameters in the procedure and passing them with the \Set statement (se below). when I try to combine the config-version with settings parameters on the fly I get an error refering to the config-files path that was set at design time. Has anybody come across this and found a solution for it? Regards Frederik DECLARE @SSISSTR VARCHAR(8000), @DataBaseServer VARCHAR(100), @DataBaseName VARCHAR(100), @PackageFilePath VARCHAR(200), @ImportFolder VARCHAR(200), @HandledFolder VARCHAR(200), @ConfigFilePath VARCHAR(200), @SSISreturncode INT; /* DEBUGGING DECLARE @FileName VARCHAR(100), @SelectionId INT SET @FileName = 'Test.csv'; SET @SelectionId = 366; */ SET @PackageFilePath = '/FILE "Y:\SSIS\Packages\PostalCodeSelectionImport\ImportPackage.dtsx" '; SET @DataBaseServer = 'STOSWVUTVDB01\DEV_BSE'; SET @DataBaseName = 'BSE_ODR'; SET @ImportFolder = '\\Stoswvutvbse01\Application\FileLoadArea\ODR\\'; SET @HandledFolder = '\\Stoswvutvbse01\Application\FileLoadArea\ODR\Handled\\'; --SET @ConfigFilePath = '/CONFIGFILE "Y:\SSIS\Packages\PostalCodeSelectionImport\Configuration\DEV_BSE.dtsConfig" '; ----now making "dtexec" SQL from dynamic values SET @SSISSTR = 'DTEXEC ' + @PackageFilePath; -- + @ConfigFilePath; SET @SSISSTR = @SSISSTR + ' /SET \Package.Variables[User::SelectionId].Properties[Value];' + CAST( @SelectionId AS VARCHAR(12)); SET @SSISSTR = @SSISSTR + ' /SET \Package.Variables[User::DataBaseServer].Properties[Value];"' + @DataBaseServer + '"'; SET @SSISSTR = @SSISSTR + ' /SET \Package.Variables[User::ImportFolder].Properties[Value];"' + @ImportFolder + '" '; SET @SSISSTR = @SSISSTR + ' /SET \Package.Variables[User::DataBaseName].Properties[Value];"' + @DataBaseName + '" '; SET @SSISSTR = @SSISSTR + ' /SET \Package.Variables[User::ImportFileName].Properties[Value];"' + @FileName + '" '; SET @SSISSTR = @SSISSTR + ' /SET \Package.Variables[User::HandledFolder].Properties[Value];"' + @HandledFolder + '" '; -- Now execute dynamic SQL by using EXEC. EXEC @SSISreturncode = xp_cmdshell @SSISSTR;

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  • How to create multiboot flash drive

    - by Nrew
    I've found a guide here: http://www.pendrivelinux.com/boot-multiple-iso-from-usb-multiboot-usb/ And found this menu.lst in my flash drive, which seems to be the one that I'm seeing when I boot using my flash drive: # This Menu Created by Lance http://www.pendrivelinux.com # Ongoing Suggested Menu Entries and the Suggestor are noted! default 0 timeout 30 color NORMAL HIGHLIGHT HELPTEXT HEADING splashimage=(hd0,0)/splash.xpm.gz foreground=FFFFFF background=0066FF title Memtest86+ find --set-root /memtest86+-4.00.iso map --mem /memtest86+-4.00.iso (hd32) map --hook root (hd32) chainloader (hd32) # Suggested by madprofessor title Boot Clonezilla root (hd0,0) kernel /clonezilla/live/vmlinuz live-media-path=clonezilla/live bootfrom=/dev/sd boot=live union=aufs noprompt ocs_live_run="ocs-live-general" ocs_live_extra_param="" ocs_live_keymap="" ocs_live_batch="no" ocs_lang="" vga=791 ip=frommedia initrd /clonezilla/live/initrd.img title Parted Magic 4.9 (Partition Tools) find --set-root /pmagic-4.9.iso map /pmagic-4.9.iso (hd32) map --hook root (hd32) chainloader (hd32) # Suggested by Deb title Partition Wizard 4.2 (Partition Tools) find --set-root /pwhe42.iso map /pwhe42.iso (hd32) map --hook root (hd32) chainloader (hd32) title Balder DOS image (FreeDOS) map --unsafe-boot /balder10.img (fd0) map --hook chainloader --force (fd0)+1 rootnoverify (fd0) # Suggested by Szymon Silski title Linux Mint 8 find --set-root /LinuxMint-8.iso map /LinuxMint-8.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/mint.seed boot=casper persistent iso-scan/filename=/LinuxMint-8.iso splash initrd /casper/initrd.lz title Ubuntu 10.04 find --set-root /ubuntu-10.04-desktop-i386.iso map /ubuntu-10.04-desktop-i386.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/ubuntu.seed boot=casper persistent iso-scan/filename=/ubuntu-10.04-desktop-i386.iso splash initrd /casper/initrd.lz title Xubuntu 10.04 (XFCE Desktop) find --set-root /xubuntu-10.04-desktop-i386.iso map /xubuntu-10.04-desktop-i386.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/xubuntu.seed boot=casper persistent iso-scan/filename=/xubuntu-10.04-desktop-i386.iso splash initrd /casper/initrd.lz title Kubuntu 10.04 (KDE Desktop) find --set-root /kubuntu-10.04-desktop-i386.iso map /kubuntu-10.04-desktop-i386.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/kubuntu.seed boot=casper persistent iso-scan/filename=/kubuntu-10.04-desktop-i386.iso splash initrd /casper/initrd.lz # Suggested by Ambriel title Lubuntu 10.04 (LXDE Lightweight Desktop) find --set-root /lubuntu-10.04.iso map /lubuntu-10.04.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/lubuntu.seed boot=casper persistent iso-scan/filename=/lubuntu-10.04.iso splash initrd /casper/initrd.lz title Ubuntu 10.04 Netbook Remix (NetBook Distro) find --set-root /ubuntu-10.04-netbook-i386.iso map /ubuntu-10.04-netbook-i386.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/netbook-remix.seed boot=casper persistent iso-scan/filename=/ubuntu-10.04-netbook-i386.iso splash initrd /casper/initrd.lz title Ubuntu 10.04 Server Edition Installer (32 bit Installer Only) find --set-root /ubuntu-10.04-server-i386.iso map /ubuntu-10.04-server-i386.iso (0xff) map --hook root (0xff) kernel /install/vmlinuz file=/cdrom/preseed/ubuntu-server.seed boot=install iso-scan/filename=/ubuntu-10.04-server-i386.iso splash initrd /install/initrd.gz title Ubuntu 9.10 find --set-root /ubuntu-9.10-desktop-i386.iso map /ubuntu-9.10-desktop-i386.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/ubuntu.seed boot=casper persistent iso-scan/filename=/ubuntu-9.10-desktop-i386.iso splash initrd /casper/initrd.lz title Xubuntu 9.10 find --set-root /xubuntu-9.10-desktop-i386.iso map /xubuntu-9.10-desktop-i386.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/xubuntu.seed boot=casper persistent iso-scan/filename=/xubuntu-9.10-desktop-i386.iso splash initrd /casper/initrd.lz title Kubuntu 9.10 find --set-root /kubuntu-9.10-desktop-i386.iso map /kubuntu-9.10-desktop-i386.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/kubuntu.seed boot=casper persistent iso-scan/filename=/kubuntu-9.10-desktop-i386.iso splash initrd /casper/initrd.lz # Ubuntu Server and Netbook Remix suggested by Wojciech Holek title Ubuntu 9.10 Server Edition Installer (Installer Only) find --set-root /ubuntu-9.10-server-i386.iso map /ubuntu-9.10-server-i386.iso (0xff) map --hook root (0xff) kernel /install/vmlinuz file=/cdrom/preseed/ubuntu-server.seed boot=install iso-scan/filename=/ubuntu-9.10-server-i386.iso splash initrd /install/initrd.gz title Ubuntu 9.10 Netbook Remix (NetBook Distro) find --set-root /ubuntu-9.10-netbook-remix-i386.iso map /ubuntu-9.10-netbook-remix-i386.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/netbook-remix.seed boot=casper persistent iso-scan/filename=/ubuntu-9.10-netbook-remix-i386.iso splash initrd /casper/initrd.lz title Ubuntu 9.10 Rescue Remix (Recovery Tools) find --set-root /ubuntu-rescue-remix-9-10-revision1.iso map /ubuntu-rescue-remix-9-10-revision1.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/ubuntu.seed boot=casper iso-scan/filename=/ubuntu-rescue-remix-9-10-revision1.iso splash initrd /casper/initrd.lz title DSL 4.4.10 find --set-root /dsl-4.4.10-initrd.iso map --mem /dsl-4.4.10-initrd.iso (hd32) map --hook root (hd32) chainloader (hd32) title AVG Rescue CD (Anti-Virus + Anti-Spyware) find --set-root /avg_arl_en_90_100114.iso map /avg_arl_en_90_100114.iso (hd32) map --hook chainloader (hd32) title Ultimate Boot CD 4.11 find --set-root /ubcd411.iso map /ubcd411.iso (hd32) map --hook chainloader (hd32) title OphCrack XP 2.3.1 (XP Password Cracker) find --set-root /ophcrack-xp-livecd-2.3.1.iso map /ophcrack-xp-livecd-2.3.1.iso (0xff) map --hook root (0xff) kernel /boot/bzImage rw root=/dev/null vga=normal lang=C kmap=us screen=1024x768x16 autologin initrd /boot/rootfs.gz title OphCrack Vista 2.3.1 (Vista Password Cracker) find --set-root /ophcrack-vista-livecd-2.3.1.iso map /ophcrack-vista-livecd-2.3.1.iso (0xff) map --hook root (0xff) kernel /boot/bzImage rw root=/dev/null vga=normal lang=C kmap=us screen=1024x768x16 autologin initrd /boot/rootfs.gz # Suggested by Greg Steer title Offline NT Password & Registy Editor find --set-root /cd080802.iso map /cd080802.iso (hd32) map --hook chainloader (hd32) title SliTaz 2.0 find --set-root /slitaz-2.0.iso map --mem /slitaz-2.0.iso (hd32) map --hook chainloader (hd32) title Riplinux 9.3 find --set-root /RIPLinuX-9.3.iso map --heads=0 --sectors-per-track=0 /RIPLinuX-9.3.iso (0xff) || map --heads=0 --sectors-per-track=0 --mem /RIPLinuX-9.3.iso (0xff) map --hook chainloader (0xff) # Suggested by Sunny title YlmF (Windows Like OS) find --set-root /YlmF_OS_EN_v1.0.iso map /YlmF_OS_EN_v1.0.iso (0xff) map --hook root (0xff) kernel /casper/vmlinuz file=/cdrom/preseed/ubuntu.seed boot=casper persistent iso-scan/filename=/YlmF_OS_EN_v1.0.iso splash initrd /casper/initrd.lz # Suggested by Martin Andersson title DBAN 1.0.7 (Drive Nuker) find --set-root /dban-1.0.7_i386.iso map --mem /dban-1.0.7_i386.iso (hd32) map --hook root (hd32) chainloader (hd32) # Suggested by Robin McGough title xPUD 0.9.2 (NetBook Distro) find --set-root --ignore-floppies --ignore-cd /xpud-0.9.2.iso map --heads=0 --sectors-per-track=0 /xpud-0.9.2.iso (hd32) map --hook chainloader (hd32) title Puppy 4.3.1 find --set-root /puppy/pup-431.sfs kernel /puppy/vmlinuz initrd /puppy/initrd.gz # Suggested by Relst title Run a Linux OS from the Internet kernel /gpxe.lkrn I also put some .iso files for os installers (Windows xp sp2 and Ubuntu 10.04) But they didn't show up in the list when I booted Do I need to: extract the .iso files and put in in their respective folders? Add the os that I added on the menu.lst? How do I add the iso image(os) in the menu.lst? Before adding the .iso files I first made a folder named Windows xp sp2 then placed the .iso files in there. Please help, I think I need to add the folder name or the file name on the menu.lst but I don't know how

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  • How to set a PHP session variable through linux command prompt?

    - by Sev
    How to set a PHP session variable through linux command prompt? Clarification So, as you know we can set session variables in PHP using $_SESSION global variable when coding. I would like to know if there is a way to set this variable through php command prompt? For example, in the code, if I can set $_SESSION['temp'] = "whatever" Is there a way to set the same variable through command prompt PHP?

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  • GRUB-2 Bootloader fails to load for lack of floppy drive. Ubuntu 10.4 & Windows XP

    - by kammer
    2010.07.21 while trying to install Ubuntu 10.4 Hello all, I've been trying to install Ubuntu 10.04 on my Dell workstation and am unable to get the Grub-2 bootloader to load properly. It seems to be failing for lack of a floppy drive on the system resulting in an error message that reads : error: fd0 cannot get C/H/S values. I've gone through the Grub-2 page at https://help.ubuntu.com/community/Grub2 to no avail and other sources having similar problems have likewise turned up no solutions. I would certainly appreciate any insight, here's the background: A while back I was trying to install a different version of Linux and had the same problems, then had to set the project aside for a bit. I don't think this has anything to do with Linux or Ubuntu per se, but rather Grub. The system is an old (4-5 years) Dell workstation that has one drive (128 GB) set up for Windows XP and a second new drive (500GB) which I installed for Linux. There is a DVD/CD drive and the system contains no floppy drive at all. In one attempt to get this working I tried modifying the BIOS to indicate there was a floppy drive - this created a failure earlier in the chain with the BIOS failing to load properly, not unexpected, just a shot in the dark at that point. At the moment I am considering just running out to buy and install a cheap floppy drive to see if that helps. I'll never use the thing though so I'd rather find a solution that doesn't require me to spend money on useless hardware. In any case, here's the /boot/grub/grub.cfg contents: # # DO NOT EDIT THIS FILE # # It is automatically generated by /usr/sbin/grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then load_env fi set default="0" if [ ${prev_saved_entry} ]; then set saved_entry=${prev_saved_entry} save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z ${boot_once} ]; then saved_entry=${chosen} save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n ${have_grubenv} ]; then if [ -z ${boot_once} ]; then save_env recordfail; fi; fi } insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 insmod gfxterm insmod vbe if terminal_output gfxterm ; then true ; else # For backward compatibility with versions of terminal.mod that don't # understand terminal_output terminal gfxterm fi fi insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 set locale_dir=($root)/boot/grub/locale set lang=en insmod gettext if [ ${recordfail} = 1 ]; then set timeout=-1 else set timeout=10 fi insmod play play 480 440 1 ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### menuentry 'Ubuntu, with Linux 2.6.32-21-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 linux /boot/vmlinuz-2.6.32-21-generic root=UUID=fbebde47-f488-41b0-9480-337802ecb988 ro quiet splash initrd /boot/initrd.img-2.6.32-21-generic } menuentry 'Ubuntu, with Linux 2.6.32-21-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 echo 'Loading Linux 2.6.32-21-generic ...' linux /boot/vmlinuz-2.6.32-21-generic root=UUID=fbebde47-f488-41b0-9480-337802ecb988 ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.32-21-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Microsoft Windows XP Home Edition (on /dev/sda1)" { insmod ntfs set root='(hd0,1)' search --no-floppy --fs-uuid --set 6ef0d4b4f0d4842d drivemap -s (hd0) ${root} chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### Thoughts anyone? Thanks in advance.

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  • Fixing the position of items in vim's statusline

    - by ldigas
    My statusline looks something like this: set statusline+=%m set statusline+=b%n: " set statusline+=%f set statusline+=%F set statusline+=%R set statusline+=%Y set statusline+=\ set statusline+=[ set statusline+=row\ %l/%L set statusline+=,\ " set statusline+=column\ %c\ (%v) set statusline+=column\ %v\ (%c) set statusline+=] which, on an average day, when there is no clouds, gives something like this: [-]b3:options.txt,RO,HELP [row 6291/7778, column 42 (29)] Now, when I go about splitting windows, and opening different files, some of them modified, some of them not, the things in the statusline start to wiggle back and forth, and it annoys me to no end. I saw in vim's help (:help 'statusline) that one can set a fixed width of some items. How would you go about fixing the above items in a way, that if one item is missing, or no matter of its width, that it doesn't affect the other ones ? (i.e. so I can always look at a known position and know what is there ... not move my eyes left and right searching for the thing I need).

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  • How does formatting works with a PowerShell function that returns a set of elements?

    - by Steve B
    If I write this small function : function Foo { Get-Process | % { $_ } } And if I run Foo It displays only a small subset of properties: PS C:\Users\Administrator> foo Handles NPM(K) PM(K) WS(K) VM(M) CPU(s) Id ProcessName ------- ------ ----- ----- ----- ------ -- ----------- 86 10 1680 412 31 0,02 5916 alg 136 10 2772 2356 78 0,06 3684 atieclxx 123 7 1780 1040 33 0,03 668 atiesrxx ... ... But even if only 8 columns are shown, there are plenty of other properties (as foo | gm is showing). What is causing this function to show only this 8 properties? I'm actually trying to build a similar function that is returning complex objects from a 3rd party .Net library. The library is flatting a 2 level hierarchy of objects : function Actual { $someDotnetObject.ACollectionProperty.ASecondLevelCollection | % { $_ } } This method is dumping the objects in a list form (one line per property). How can I control what is displayed, keeping the actual object available? I have tried this : function Actual { $someDotnetObject.ACollectionProperty.ASecondLevelCollection | % { $_ } | format-table Property1, Property2 } It shows in a console the expected table : Property1 Property2 --------- --------- ValA ValD ValB ValE ValC ValF But I lost my objects. Running Get-Member on the result shows : TypeName: Microsoft.PowerShell.Commands.Internal.Format.FormatStartData Name MemberType Definition ---- ---------- ---------- Equals Method bool Equals(System.Object obj) GetHashCode Method int GetHashCode() GetType Method type GetType() ToString Method string ToString() autosizeInfo Property Microsoft.PowerShell.Commands.Internal.Format.AutosizeInfo autosizeInfo {get;set;} ClassId2e4f51ef21dd47e99d3c952918aff9cd Property System.String ClassId2e4f51ef21dd47e99d3c952918aff9cd {get;} groupingEntry Property Microsoft.PowerShell.Commands.Internal.Format.GroupingEntry groupingEntry {get;set;} pageFooterEntry Property Microsoft.PowerShell.Commands.Internal.Format.PageFooterEntry pageFooterEntry {get;set;} pageHeaderEntry Property Microsoft.PowerShell.Commands.Internal.Format.PageHeaderEntry pageHeaderEntry {get;set;} shapeInfo Property Microsoft.PowerShell.Commands.Internal.Format.ShapeInfo shapeInfo {get;set;} TypeName: Microsoft.PowerShell.Commands.Internal.Format.GroupStartData Name MemberType Definition ---- ---------- ---------- Equals Method bool Equals(System.Object obj) GetHashCode Method int GetHashCode() GetType Method type GetType() ToString Method string ToString() ClassId2e4f51ef21dd47e99d3c952918aff9cd Property System.String ClassId2e4f51ef21dd47e99d3c952918aff9cd {get;} groupingEntry Property Microsoft.PowerShell.Commands.Internal.Format.GroupingEntry groupingEntry {get;set;} shapeInfo Property Microsoft.PowerShell.Commands.Internal.Format.ShapeInfo shapeInfo {get;set;} Instead of showing the 2nd level child object members. In this case, I can't pipe the result to functions waiting for this type of argument. How does Powershell is supposed to handle such scenario?

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  • Drupal CCK Date: how to set datetime field's default value to a fix date?

    - by Daj pan spokój
    Hi, I have a CCK datetime field and would like to set its default value to 31 May 2011. When I go to the configuration of the field I can set the default value to Now, Blank or Relative. Relative is to be set by a PHP's strtotime argument. However, it fails when I set it to 31 May 2011 last day of May 2011 (that should normally work according to http://php.net/manual/en/function.strtotime.php) Do You have any idea how to set it to default to 31 May 2011?

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  • How to remove the first and last character from a file using batch script?

    - by infant programmer
    This is my input file content which I am using to copy to the output file. #sdfs|dfasf|sdfs| sdfs|df!@$%%*&!sdffs| sasdfasfa|dfsdf|#sdfs| What I need to do is to omit the first character '#' and last character '|' in the output file. So the output will be, sdfs|dfasf|sdfs| sdfs|df!@$%%*&!sdffs| sasdfasfa|dfsdf|#sdfs Batch script is new to me, but I tried my best and tried these codes, :: drop first and last char @echo off > xyz.txt & setLocal EnableDelayedExpansion for /f "tokens=* delims=" %%a in (E:\abc1.txt) do ( set str=%%a set str=!str:~1! echo !str!>> xyz.txt ) and @echo off > xyz.txt setLocal EnableDelayedExpansion for /f "tokens=1,2 delims= " %%a in (E:\abc1.txt) do ( set /a N+=1 if !N! gtr 2 ( echo %%a >> xyz.txt ) else ( set str=%%a set str=!str:#=! echo !str! >> xyz.txt ) ) As you can see they are not able to produce the required output.

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  • How to use an excel data-set for a multi-line ggplot in R?

    - by user1299887
    I have a data set in excel that I am trying to create a multiple line plot with on R. The data set contains 7 food groups and the calories consumed daily associated to the groups. As well, there is that set of data over 38 years (from 1970-2008) and I am attempting to use this data set to create a multiple line plot on R. I have tried for hours on end but can not seem to get R to recognize the variables within the data set.

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  • Adventures in MVVM &ndash; My ViewModel Base

    - by Brian Genisio's House Of Bilz
    More Adventures in MVVM First, I’d like to say: THIS IS NOT A NEW MVVM FRAMEWORK. I tend to believe that MVVM support code should be specific to the system you are building and the developers working on it.  I have yet to find an MVVM framework that does everything I want it to without doing too much.  Don’t get me wrong… there are some good frameworks out there.  I just like to pick and choose things that make sense for me.  I’d also like to add that some of these features only work in WPF.  As of Silveright 4, they don’t support binding to dynamic properties, so some of the capabilities are lost. That being said, I want to share my ViewModel base class with the world.  I have had several conversations with people about the problems I have solved using this ViewModel base.  A while back, I posted an article about some experiments with a “Rails Inspired ViewModel”.  What followed from those ideas was a ViewModel base class that I take with me and use in my projects.  It has a lot of features, all designed to reduce the friction in writing view models. I have put the code out on Codeplex under the project: ViewModelSupport. Finally, this article focuses on the ViewModel and only glosses over the View and the Model.  Without all three, you don’t have MVVM.  But this base class is for the ViewModel, so that is what I am focusing on. Features: Automatic Command Plumbing Property Change Notification Strongly Typed Property Getter/Setters Dynamic Properties Default Property values Derived Properties Automatic Method Execution Command CanExecute Change Notification Design-Time Detection What about Silverlight? Automatic Command Plumbing This feature takes the plumbing out of creating commands.  The common pattern for commands in a ViewModel is to have an Execute method as well as an optional CanExecute method.  To plumb that together, you create an ICommand Property, and set it in the constructor like so: Before public class AutomaticCommandViewModel { public AutomaticCommandViewModel() { MyCommand = new DelegateCommand(Execute_MyCommand, CanExecute_MyCommand); } public void Execute_MyCommand() { // Do something } public bool CanExecute_MyCommand() { // Are we in a state to do something? return true; } public DelegateCommand MyCommand { get; private set; } } With the base class, this plumbing is automatic and the property (MyCommand of type ICommand) is created for you.  The base class uses the convention that methods be prefixed with Execute_ and CanExecute_ in order to be plumbed into commands with the property name after the prefix.  You are left to be expressive with your behavior without the plumbing.  If you are wondering how CanExecuteChanged is raised, see the later section “Command CanExecute Change Notification”. After public class AutomaticCommandViewModel : ViewModelBase { public void Execute_MyCommand() { // Do something } public bool CanExecute_MyCommand() { // Are we in a state to do something? return true; } }   Property Change Notification One thing that always kills me when implementing ViewModels is how to make properties that notify when they change (via the INotifyPropertyChanged interface).  There have been many attempts to make this more automatic.  My base class includes one option.  There are others, but I feel like this works best for me. The common pattern (without my base class) is to create a private backing store for the variable and specify a getter that returns the private field.  The setter will set the private field and fire an event that notifies the change, only if the value has changed. Before public class PropertyHelpersViewModel : INotifyPropertyChanged { private string text; public string Text { get { return text; } set { if(text != value) { text = value; RaisePropertyChanged("Text"); } } } protected void RaisePropertyChanged(string propertyName) { var handlers = PropertyChanged; if(handlers != null) handlers(this, new PropertyChangedEventArgs(propertyName)); } public event PropertyChangedEventHandler PropertyChanged; } This way of defining properties is error-prone and tedious.  Too much plumbing.  My base class eliminates much of that plumbing with the same functionality: After public class PropertyHelpersViewModel : ViewModelBase { public string Text { get { return Get<string>("Text"); } set { Set("Text", value);} } }   Strongly Typed Property Getters/Setters It turns out that we can do better than that.  We are using a strongly typed language where the use of “Magic Strings” is often frowned upon.  Lets make the names in the getters and setters strongly typed: A refinement public class PropertyHelpersViewModel : ViewModelBase { public string Text { get { return Get(() => Text); } set { Set(() => Text, value); } } }   Dynamic Properties In C# 4.0, we have the ability to program statically OR dynamically.  This base class lets us leverage the powerful dynamic capabilities in our ecosystem. (This is how the automatic commands are implemented, BTW)  By calling Set(“Foo”, 1), you have now created a dynamic property called Foo.  It can be bound against like any static property.  The opportunities are endless.  One great way to exploit this behavior is if you have a customizable view engine with templates that bind to properties defined by the user.  The base class just needs to create the dynamic properties at runtime from information in the model, and the custom template can bind even though the static properties do not exist. All dynamic properties still benefit from the notifiable capabilities that static properties do. For any nay-sayers out there that don’t like using the dynamic features of C#, just remember this: the act of binding the View to a ViewModel is dynamic already.  Why not exploit it?  Get over it :) Just declare the property dynamically public class DynamicPropertyViewModel : ViewModelBase { public DynamicPropertyViewModel() { Set("Foo", "Bar"); } } Then reference it normally <TextBlock Text="{Binding Foo}" />   Default Property Values The Get() method also allows for default properties to be set.  Don’t set them in the constructor.  Set them in the property and keep the related code together: public string Text { get { return Get(() => Text, "This is the default value"); } set { Set(() => Text, value);} }   Derived Properties This is something I blogged about a while back in more detail.  This feature came from the chaining of property notifications when one property affects the results of another, like this: Before public class DependantPropertiesViewModel : ViewModelBase { public double Score { get { return Get(() => Score); } set { Set(() => Score, value); RaisePropertyChanged("Percentage"); RaisePropertyChanged("Output"); } } public int Percentage { get { return (int)(100 * Score); } } public string Output { get { return "You scored " + Percentage + "%."; } } } The problem is: The setter for Score has to be responsible for notifying the world that Percentage and Output have also changed.  This, to me, is backwards.    It certainly violates the “Single Responsibility Principle.” I have been bitten in the rear more than once by problems created from code like this.  What we really want to do is invert the dependency.  Let the Percentage property declare that it changes when the Score Property changes. After public class DependantPropertiesViewModel : ViewModelBase { public double Score { get { return Get(() => Score); } set { Set(() => Score, value); } } [DependsUpon("Score")] public int Percentage { get { return (int)(100 * Score); } } [DependsUpon("Percentage")] public string Output { get { return "You scored " + Percentage + "%."; } } }   Automatic Method Execution This one is extremely similar to the previous, but it deals with method execution as opposed to property.  When you want to execute a method triggered by property changes, let the method declare the dependency instead of the other way around. Before public class DependantMethodsViewModel : ViewModelBase { public double Score { get { return Get(() => Score); } set { Set(() => Score, value); WhenScoreChanges(); } } public void WhenScoreChanges() { // Handle this case } } After public class DependantMethodsViewModel : ViewModelBase { public double Score { get { return Get(() => Score); } set { Set(() => Score, value); } } [DependsUpon("Score")] public void WhenScoreChanges() { // Handle this case } }   Command CanExecute Change Notification Back to Commands.  One of the responsibilities of commands that implement ICommand – it must fire an event declaring that CanExecute() needs to be re-evaluated.  I wanted to wait until we got past a few concepts before explaining this behavior.  You can use the same mechanism here to fire off the change.  In the CanExecute_ method, declare the property that it depends upon.  When that property changes, the command will fire a CanExecuteChanged event, telling the View to re-evaluate the state of the command.  The View will make appropriate adjustments, like disabling the button. DependsUpon works on CanExecute methods as well public class CanExecuteViewModel : ViewModelBase { public void Execute_MakeLower() { Output = Input.ToLower(); } [DependsUpon("Input")] public bool CanExecute_MakeLower() { return !string.IsNullOrWhiteSpace(Input); } public string Input { get { return Get(() => Input); } set { Set(() => Input, value);} } public string Output { get { return Get(() => Output); } set { Set(() => Output, value); } } }   Design-Time Detection If you want to add design-time data to your ViewModel, the base class has a property that lets you ask if you are in the designer.  You can then set some default values that let your designer see what things might look like in runtime. Use the IsInDesignMode property public DependantPropertiesViewModel() { if(IsInDesignMode) { Score = .5; } }   What About Silverlight? Some of the features in this base class only work in WPF.  As of version 4, Silverlight does not support binding to dynamic properties.  This, in my opinion, is a HUGE limitation.  Not only does it keep you from using many of the features in this ViewModel, it also keeps you from binding to ViewModels designed in IronRuby.  Does this mean that the base class will not work in Silverlight?  No.  Many of the features outlined in this article WILL work.  All of the property abstractions are functional, as long as you refer to them statically in the View.  This, of course, means that the automatic command hook-up doesn’t work in Silverlight.  You need to plumb it to a static property in order for the Silverlight View to bind to it.  Can I has a dynamic property in SL5?     Good to go? So, that concludes the feature explanation of my ViewModel base class.  Feel free to take it, fork it, whatever.  It is hosted on CodePlex.  When I find other useful additions, I will add them to the public repository.  I use this base class every day.  It is mature, and well tested.  If, however, you find any problems with it, please let me know!  Also, feel free to suggest patches to me via the CodePlex site.  :)

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  • New Regular Expression Features in Java 8

    - by Jan Goyvaerts
    Java 8 brings a few changes to Java’s regular expression syntax to make it more consistent with Perl 5.14 and later in matching horizontal and vertical whitespace. \h is a new feature. It is a shorthand character class that matches any horizontal whitespace character as defined in the Unicode standard. In Java 4 to 7 \v is a character escape that matches only the vertical tab character. In Java 8 \v is a shorthand character class that matches any vertical whitespace, including the vertical tab. When upgrading to Java 8, make sure that any regexes that use \v still do what you want. Use \x0B or \cK to match just the vertical tab in any version of Java. \R is also a new feature. It matches any line break as defined by the Unicode standard. Windows-style CRLF pairs are always matched as a whole. So \R matches \r\n while \R\R fails to match \r\n. \R is equivalent to (?\r\n|[\n\cK\f\r\u0085\u2028\u2029]) with an atomic group that prevents it from matching only the CR in a CRLF pair. Oracle’s documentation for the Pattern class omits the atomic group when explaining \R, which is incorrect. You cannot use \R inside a character class. RegexBuddy and RegexMagic have been updated to support Java 8. Java 4, 5, 6, and 7 are still supported. When you upgrade to Java 8 you can compare or convert your regular expressions between Java 8 and the Java version you were using previously.

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  • Having to check collisions twice per game tic

    - by user22241
    I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, collisions with the main character) I check my vertical collisions after characters vertical movements and then horizontal collisions after horizontal movements. The problem is that I want my platform to kill the player if it squashes him from the top, and also if he's on a moving platform (that is moving up) that squashes him into a solid block. Correct behaviour, player on solid blocks being squashed from above by decending elevator Here is what happens. Gravity pushes character into solid block, solid block collision routine corrects characters position and sits him on the solid block which pushes him into the moving elevator, elevator routine then checks for collision and kills player. This assumes I am checking solid blocks first, then elevator collisions. However, if it's the other way around, this happens.... Incorrect behaviour, player on accending elevator gets pushed into solid blocks above Player is on an elevator moving up, gravity pushes him into the elevator, solid block CD routine detects no collision, no action taken. Elevator CD routine detects character has been pushed into elevator by gravity, corrects this by moving character up and sitting him on the elevator and pushes him into the solid blocks above, however the solid block vertical routine has now already run for this tic, so the game continues and the next solid block collision that is encountered is the horizontal routine. This detects a collision and moves the character out of the collision to the left or right of the block which looks odd to say the least (character should get killed here). The only way I've managed to get this working correctly is by running the solid block CD, then the elevator CD, then the solid block CD again straight after. This is clearly wasteful but I can't figure out how else to do this. Any help would be appreciated.

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  • Collision Detection with SAT: False Collision for Diagonal Movement Towards Vertical Tile-Walls?

    - by Macks
    Edit: Problem solved! Big thanks to Jonathan who pointed me in the right direction. Sean describes the method I used in a different thread. Also big thanks to him! :) Here is how I solved my problem: If a collision is registered by my SAT-method, only fire the collision-event on my character if there are no neighbouring solid tiles in the direction of the returned minimum translation vector. I'm developing my first tile-based 2D-game with Javascript. To learn the basics, I decided to write my own "game engine". I have successfully implemented collision detection using the separating axis theorem, but I've run into a problem that I can't quite wrap my head around. If I press the [up] and [left] arrow-keys simultaneously, my character moves diagonally towards the upper left. If he hits a horizontal wall, he'll just keep moving in x-direction. The same goes for [up] and [left] as well as downward-diagonal movements, it works as intended: http://i.stack.imgur.com/aiZjI.png Diagonal movement works fine for horizontal walls, for both left and right-movement However: this does not work for vertical walls. Instead of keeping movement in y-direction, he'll just stop as soon as he "enters" a new tile on the y-axis. So for some reason SAT thinks my character is colliding vertically with tiles from vertical walls: http://i.stack.imgur.com/XBEKR.png My character stops because he thinks that he is colliding vertically with tiles from the wall on the right. This only occurs, when: Moving into top-right direction towards the right wall Moving into top-left direction towards the left wall Bottom-right and bottom-left movement work: the character keeps moving in y-direction as intended. Is this inherited from the way SAT works or is there a problem with my implementation? What can I do to solve my problem? Oh yeah, my character is displayed as a circle but he's actually a rectangular polygon for the collision detection. Thank you very much for your help.

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  • Calc direction vector based on destination vector and distance from enemy in AS3

    - by Phil
    I'm working on a zombie game in AS3 where I want a character to be able to move away from a zombie depending upon how close the zombie is. The character also has a destination that it's trying to get too on the screen. Ok so I have 2 vectors, one pointing to my destination, and one pointing to the zombie which I then invert to get my "away" vector. I then turn the distance between my character and the zombie into a value between 0 and 1. And then I'm stuck on how to get a resultant vector for my character. How would I use my 0-1 value to calculate how much of the away vector is used and how much of the original destination vector is still left if that makes sense? to end up with 1 direction vector to move my character? So if the zombie is right where my character is, then my direction vector = away vector, and if I'm far away from the zombie than my direction vector = destination vector, but how do I calculate the in-between? Ideally need the answer in AS3.

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