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  • Easy way to convert a string of 0's and 1's into a character? C language

    - by Nick
    I'm doing a steganography project where I read in bytes from a ppm file and add the least significant bit to an array. So once 8 bytes are read in, I would have 8 bits in my array, which should equal some character in a hidden message. Is there an easy way to convert an array of 0's and 1's into an ascii value? For example, the array: char bits[] = "0,1,1,1,0,1,0,0" would equal 't'.

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  • Does anyone know what is the 32 character string before the product image filename in Magento ?

    - by Daniel Higgins
    I ask this question, since I am trying to get the images I have just copied from Domain A to work in Domain B, (which is using the same database). http://DOMAIN_A/magento/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/b/0/b0041-1.jpg I think knowing what the 32 character string is, which help me find a good explanation why the images are not being found in the front or backend of Magento after reinstall on DOMAIN B. RE: Magento version 1.4.0.1

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  • some files just wont install- linux-image-3.5.0-42-generic

    - by jatin
    It gives the following details of the package operation failing after using the sofware updater on 12.10: installArchives() failed: perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "en_IN.ISO8859-1" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Preconfiguring packages ... (Reading database ... (Reading database ... 217566 files and directories currently installed.) Preparing to replace linux-image-3.5.0-36-generic 3.5.0-36.57~precise1 (using .../linux-image-3.5.0-36-generic_3.5.0-36.57_amd64.deb) ... locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Done. Unpacking replacement linux-image-3.5.0-36-generic ... dpkg: error processing /var/cache/apt/archives/linux-image-3.5.0-36-generic_3.5.0-36.57_amd64.deb (--unpack): unable to make backup link of `./boot/System.map-3.5.0-36-generic' before installing new version: Operation not permitted No apport report written because MaxReports is reached already dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.5.0-36-generic /boot/vmlinuz-3.5.0-36-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.5.0-36-generic /boot/vmlinuz-3.5.0-36-generic Preparing to replace linux-image-3.5.0-42-generic 3.5.0-42.65~precise1 (using .../linux-image-3.5.0-42-generic_3.5.0-42.65_amd64.deb) ... locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Done. Unpacking replacement linux-image-3.5.0-42-generic ... dpkg: error processing /var/cache/apt/archives/linux-image-3.5.0-42-generic_3.5.0-42.65_amd64.deb (--unpack): unable to make backup link of `./boot/System.map-3.5.0-42-generic' before installing new version: Operation not permitted No apport report written because MaxReports is reached already Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 3.5.0-42-generic /boot/vmlinuz-3.5.0-42-generic dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) run-parts: executing /etc/kernel/postrm.d/zz-update-grub 3.5.0-42-generic /boot/vmlinuz-3.5.0-42-generic Preparing to replace memtest86+ 4.20-1.1ubuntu1 (using .../memtest86+_4.20-1.1ubuntu2.1_amd64.deb) ... Unpacking replacement memtest86+ ... dpkg: error processing /var/cache/apt/archives/memtest86+_4.20-1.1ubuntu2.1_amd64.deb (--unpack): unable to make backup link of `./boot/memtest86+.bin' before installing new version: Operation not permitted No apport report written because MaxReports is reached already locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Errors were encountered while processing: /var/cache/apt/archives/linux-image-3.5.0-36-generic_3.5.0-36.57_amd64.deb /var/cache/apt/archives/linux-image-3.5.0-42-generic_3.5.0-42.65_amd64.deb /var/cache/apt/archives/memtest86+_4.20-1.1ubuntu2.1_amd64.deb Error in function: Output of df -h: Filesystem Size Used Avail Use% Mounted on /dev/sda6 38G 6.5G 30G 19% / udev 3.5G 4.0K 3.5G 1% /dev tmpfs 1.5G 924K 1.5G 1% /run none 5.0M 4.0K 5.0M 1% /run/lock none 3.6G 296K 3.6G 1% /run/shm none 100M 64K 100M 1% /run/user /dev/sda1 197M 87M 111M 44% /boot /dev/sda5 243G 971M 230G 1% /home

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  • MySQL - How To Avoid Repair With Keycache?

    - by dvancouver
    I have had some experience with optimizing the my.cnf file but my database has around 4 million records (MyISAM). I am trying to restore from a mysqldump but every time I do I eventually get the dreaded "Repair With Keycache", that may take days. Is there anyway to get past this and let it roll as "Repair By Sorting"? I have 2GB RAM, Dual Cores, lots of extra hard-drive space. Snip out of my.cnf: set-variable = max_connections=650 set-variable = key_buffer=256M set-variable = myisam_sort_buffer_size=64M set-variable = join_buffer=1M set-variable = record_buffer=1M set-variable = sort_buffer_size=2M set-variable = read_buffer_size=2M set-variable = query_cache_size=32M set-variable = table_cache=1024 set-variable = thread_cache_size=256 set-variable = wait_timeout=7200 set-variable = connect_timeout=10 set-variable = max_allowed_packet=16M set-variable = max_connect_errors=10 set-variable = thread_concurrency=8

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  • The Joy Of Hex

    - by Jim Giercyk
    While working on a mainframe integration project, it occurred to me that some basic computer concepts are slipping into obscurity. For example, just about anyone can tell you that a 64-bit processor is faster than a 32-bit processer. A grade school child could tell you that a computer “speaks” in ‘1’s and ‘0’s. Some people can even tell you that there are 8 bits in a byte. However, I have found that even the most seasoned developers often can’t explain the theory behind those statements. That is not a knock on programmers; in the age of IntelliSense, what reason do we have to work with data at the bit level? Many computer theory classes treat bit-level programming as a thing of the past, no longer necessary now that storage space is plentiful. The trouble with that mindset is that the world is full of legacy systems that run programs written in the 1970’s.  Today our jobs require us to extract data from those systems, regardless of the format, and that often involves low-level programming. Because it seems knowledge of the low-level concepts is waning in recent times, I thought a review would be in order.       CHARACTER: See Spot Run HEX: 53 65 65 20 53 70 6F 74 20 52 75 6E DECIMAL: 83 101 101 32 83 112 111 116 32 82 117 110 BINARY: 01010011 01100101 01100101 00100000 01010011 01110000 01101111 01110100 00100000 01010010 01110101 01101110 In this example, I have broken down the words “See Spot Run” to a level computers can understand – machine language.     CHARACTER:  The character level is what is rendered by the computer.  A “Character Set” or “Code Page” contains 256 characters, both printable and unprintable.  Each character represents 1 BYTE of data.  For example, the character string “See Spot Run” is 12 Bytes long, exclusive of the quotation marks.  Remember, a SPACE is an unprintable character, but it still requires a byte.  In the example I have used the default Windows character set, ASCII, which you can see here:  http://www.asciitable.com/ HEX:  Hex is short for hexadecimal, or Base 16.  Humans are comfortable thinking in base ten, perhaps because they have 10 fingers and 10 toes; fingers and toes are called digits, so it’s not much of a stretch.  Computers think in Base 16, with numeric values ranging from zero to fifteen, or 0 – F.  Each decimal place has a possible 16 values as opposed to a possible 10 values in base 10.  Therefore, the number 10 in Hex is equal to the number 16 in Decimal.  DECIMAL:  The Decimal conversion is strictly for us humans to use for calculations and conversions.  It is much easier for us humans to calculate that [30 – 10 = 20] in decimal than it is for us to calculate [1E – A = 14] in Hex.  In the old days, an error in a program could be found by determining the displacement from the entry point of a module.  Since those values were dumped from the computers head, they were in hex. A programmer needed to convert them to decimal, do the equation and convert back to hex.  This gets into relative and absolute addressing, a topic for another day.  BINARY:  Binary, or machine code, is where any value can be expressed in 1s and 0s.  It is really Base 2, because each decimal place can have a possibility of only 2 characters, a 1 or a 0.  In Binary, the number 10 is equal to the number 2 in decimal. Why only 1s and 0s?  Very simply, computers are made up of lots and lots of transistors which at any given moment can be ON ( 1 ) or OFF ( 0 ).  Each transistor is a bit, and the order that the transistors fire (or not fire) is what distinguishes one value from  another in the computers head (or CPU).  Consider 32 bit vs 64 bit processing…..a 64 bit processor has the capability to read 64 transistors at a time.  A 32 bit processor can only read half as many at a time, so in theory the 64 bit processor should be much faster.  There are many more factors involved in CPU performance, but that is the fundamental difference.    DECIMAL HEX BINARY 0 0 0000 1 1 0001 2 2 0010 3 3 0011 4 4 0100 5 5 0101 6 6 0110 7 7 0111 8 8 1000 9 9 1001 10 A 1010 11 B 1011 12 C 1100 13 D 1101 14 E 1110 15 F 1111   Remember that each character is a BYTE, there are 2 HEX characters in a byte (called nibbles) and 8 BITS in a byte.  I hope you enjoyed reading about the theory of data processing.  This is just a high-level explanation, and there is much more to be learned.  It is safe to say that, no matter how advanced our programming languages and visual studios become, they are nothing more than a way to interpret bits and bytes.  There is nothing like the joy of hex to get the mind racing.

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • x86 gcc assembly output help please

    - by rayfinkle
    Pasted below is unoptimized GCC assembly output for "int main(){}". I'm relatively good with x86 assembly, but some of this is unfamiliar. Could someone please do a line-by-line walk-through of what's going on here? Thanks! .text .globl _main _main: LFB2: pushq %rbp LCFI0: movq %rsp, %rbp LCFI1: leave ret LFE2: .section __TEXT,__eh_frame,coalesced,no_toc+strip_static_syms+live_support EH_frame1: .set L$set$0,LECIE1-LSCIE1 .long L$set$0 LSCIE1: .long 0x0 .byte 0x1 .ascii "zR\0" .byte 0x1 .byte 0x78 .byte 0x10 .byte 0x1 .byte 0x10 .byte 0xc .byte 0x7 .byte 0x8 .byte 0x90 .byte 0x1 .align 3 LECIE1: .globl _main.eh _main.eh: LSFDE1: .set L$set$1,LEFDE1-LASFDE1 .long L$set$1 LASFDE1: .long LASFDE1-EH_frame1 .quad LFB2-. .set L$set$2,LFE2-LFB2 .quad L$set$2 .byte 0x0 .byte 0x4 .set L$set$3,LCFI0-LFB2 .long L$set$3 .byte 0xe .byte 0x10 .byte 0x86 .byte 0x2 .byte 0x4 .set L$set$4,LCFI1-LCFI0 .long L$set$4 .byte 0xd .byte 0x6 .align 3 LEFDE1: .subsections_via_symbols

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  • Returning a private variable in JavaScript

    - by enrmarc
    I don't know why console.log(Set.current_index) shows 0 instead of 3. var Set = (function() { var set = []; var index = 0; function contains(set, e) { for (var i = 0; i < set.length; i++) { if (set[i] === e) { return true; } } return false; } var add = function(e) { if (!contains(set, e)) { set[index++] = e; } } var show = function() { for (var i = 0; i < set.length; i++) { console.log(set[i]); } } return { add: add, show: show, current_index: index }; })();? Set.add(20); Set.add(30); Set.add(40); Set.show(); console.log(Set.current_index);

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  • Difference between SET autocommit=1 and START TRANSACTION in mysql (Have I missed something?)

    - by tkolar
    Hey there, I am reading up on transactions in mysql and am not sure whether I have grasped something specific correctly, and I want to be sure I understood that correctly, so here goes. I know what a transaction is supposed to do, I'm just not sure whether I understood the statement semantics or not. So, my question is, is anything wrong, (and, if that is the case, what is wrong) with the following: By default, autocommit mode is enabled in mysql. Now, SET autocommit=0; will begin a transaction, SET autocommit=1; will implicitly commit. It is possible to COMMIT; as well as ROLLBACK;, in both of which cases autocommit is still set to 0 afterwards (and a new transaction is implicitly started). START TRANSACTION; will basically SET autocommit=0; until a COMMIT; or ROLLBACK; takes place. In other words, START TRANSACTION; and SET autocommit=0; are equivalent, except for the fact that START TRANSACTION; does the equivalent of implicitly adding a SET autocommit=0; after COMMIT; or ROLLBACK; If that is the case, I don't understand http://dev.mysql.com/doc/refman/5.5/en/set-transaction.html#isolevel_serializable - seeing as having an isolation level implies that there is a transaction, meaning that autocommit should be off anyway? And if there is another difference (other than the one described above) between beginning a transaction and setting autocommit, what is it? Thanks a lot in advance for your help!

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  • How should an object that uses composition set its composed components?

    - by Casey
    After struggling with various problems and reading up on component-based systems and reading Bob Nystrom's excellent book "Game Programming Patterns" and in particular the chapter on Components I determined that this is a horrible idea: //Class intended to be inherited by all objects. Engine uses Objects exclusively. class Object : public IUpdatable, public IDrawable { public: Object(); Object(const Object& other); Object& operator=(const Object& rhs); virtual ~Object() =0; virtual void SetBody(const RigidBodyDef& body); virtual const RigidBody* GetBody() const; virtual RigidBody* GetBody(); //Inherited from IUpdatable virtual void Update(double deltaTime); //Inherited from IDrawable virtual void Draw(BITMAP* dest); protected: private: }; I'm attempting to refactor it into a more manageable system. Mr. Nystrom uses the constructor to set the individual components; CHANGING these components at run-time is impossible. It's intended to be derived and be used in derivative classes or factory methods where their constructors do not change at run-time. i.e. his Bjorne object is just a call to a factory method with a specific call to the GameObject constructor. Is this a good idea? Should the object have a default constructor and setters to facilitate run-time changes or no default constructor without setters and instead use a factory method? Given: class Object { public: //...See below for constructor implementation concerns. Object(const Object& other); Object& operator=(const Object& rhs); virtual ~Object() =0; //See below for Setter concerns IUpdatable* GetUpdater(); IDrawable* GetRenderer(); protected: IUpdatable* _updater; IDrawable* _renderer; private: }; Should the components be read-only and passed in to the constructor via: class Object { public: //No default constructor. Object(IUpdatable* updater, IDrawable* renderer); //...remainder is same as above... }; or Should a default constructor be provided and then the components can be set at run-time? class Object { public: Object(); //... SetUpdater(IUpdater* updater); SetRenderer(IDrawable* renderer); //...remainder is same as above... }; or both? class Object { public: Object(); Object(IUpdater* updater, IDrawable* renderer); //... SetUpdater(IUpdater* updater); SetRenderer(IDrawable* renderer); //...remainder is same as above... };

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  • straight to grub prompt on boot

    - by cheshirekow
    I am very lost. I did a fresh install of Ubuntu 10.04 on a laptop. First reboot was fine. I ran all the recommended upgrades, and now every time I start I get just a grub>_ prompt. No error message, just the prompt, and a little banner at the top saying grub's version and telling me that I have minimal bash style editing. I've tried: 1) Re-installing grub via sudo grub-install sda (There is only one disk with only two partitions, one primary, and one for swap) 2) Changed GRUB_HIDDEN_TIMEOUT=10 GRUB_TIMEOUT=30 GRUB_CMDLINE_LINUX_DEFAULT="rootdelay=90" GRUB_CMDLINE_LINUX="rootdelay=90" in /etc/default/grub. No luck. I can boot with the following: grub> set root=(hd0,1) grub> probe (hd0,1) -u c00fadde-f7e8-45e7-a4da-0235605f756 grub> linux /boot/vmlinuz-2.6.32-21-generic root=UUID=c00fadde-f7e8-45e7-a4da-0235605f756 rootdelay=90 grub> initrd /boot/initrd.img-2.6.32-21-generic grub> boot And then everything seems to be fine from there. From the grub prompt if I try configfile /boot/grub/grub.cfg The screen clears and I get another grub prompt. So, seriously, what could the problem be? edit: Full text of /boot/grub/grub.cfg # # DO NOT EDIT THIS FILE # # It is automatically generated by /usr/sbin/grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then load_env fi set default="0" if [ ${prev_saved_entry} ]; then set saved_entry=${prev_saved_entry} save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z ${boot_once} ]; then saved_entry=${chosen} save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n ${have_grubenv} ]; then if [ -z ${boot_once} ]; then save_env recordfail; fi; fi } insmod ext2 set root='(hd0,1)' search --no-floppy --fs-uuid --set c00fadde-f7e8-45e7-a4da-0235c605f756 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 insmod gfxterm insmod vbe if terminal_output gfxterm ; then true ; else # For backward compatibility with versions of terminal.mod that don't # understand terminal_output terminal gfxterm fi fi insmod ext2 set root='(hd0,1)' search --no-floppy --fs-uuid --set c00fadde-f7e8-45e7-a4da-0235c605f756 set locale_dir=($root)/boot/grub/locale set lang=en insmod gettext if [ ${recordfail} = 1 ]; then set timeout=-1 else set timeout=30 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### menuentry 'Ubuntu, with Linux 2.6.32-21-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd0,1)' search --no-floppy --fs-uuid --set c00fadde-f7e8-45e7-a4da-0235c605f756 linux /boot/vmlinuz-2.6.32-21-generic root=UUID=c00fadde-f7e8-45e7-a4da-0235c605f756 ro rootdelay=90 rootdelay=90 initrd /boot/initrd.img-2.6.32-21-generic } menuentry 'Ubuntu, with Linux 2.6.32-21-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd0,1)' search --no-floppy --fs-uuid --set c00fadde-f7e8-45e7-a4da-0235c605f756 echo 'Loading Linux 2.6.32-21-generic ...' linux /boot/vmlinuz-2.6.32-21-generic root=UUID=c00fadde-f7e8-45e7-a4da-0235c605f756 ro single rootdelay=90 echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.32-21-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod ext2 set root='(hd0,1)' search --no-floppy --fs-uuid --set c00fadde-f7e8-45e7-a4da-0235c605f756 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod ext2 set root='(hd0,1)' search --no-floppy --fs-uuid --set c00fadde-f7e8-45e7-a4da-0235c605f756 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### if [ ${timeout} != -1 ]; then if sleep --verbose --interruptible 10 ; then set timeout=0 fi fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### output of update-grub Generating grub.cfg ... Found linux image: /boot/vmlinuz-2.6.32-21-generic Found initrd image: /boot/initrd.img-2.6.32-21-generic Found memtest86+ image: /boot/memtest86+.bin done contents of /boot total 14280 -rw-r--r-- 1 root root 640617 2010-04-16 09:01 abi-2.6.32-21-generic -rw-r--r-- 1 root root 115847 2010-04-16 09:01 config-2.6.32-21-generic drwxr-xr-x 3 root root 4096 2010-09-08 02:42 grub -rw-r--r-- 1 root root 7968754 2010-09-02 01:49 initrd.img-2.6.32-21-generic -rw-r--r-- 1 root root 160280 2010-03-23 05:37 memtest86+.bin -rw-r--r-- 1 root root 1687378 2010-04-16 09:01 System.map-2.6.32-21-generic -rw-r--r-- 1 root root 1196 2010-04-16 09:03 vmcoreinfo-2.6.32-21-generic -rw-r--r-- 1 root root 4029792 2010-04-16 09:01 vmlinuz-2.6.32-21-generic

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  • What's the equivalent of Wevtutil in XP or 2003?

    - by Matt
    I have a batch file for saving event logs to our shared drive. I want to do this for XP and Server 2003 without very much effort. What could I use since Wevtutil is only on Vista and up? rem Script start here rem Timestamp Generator set BACKUP_PATH=\\shared-drive\it\Temp\Event-Logs\ rem Parse the date (e.g., Thu 02/28/2013) set cur_yyyy=%date:~10,4% set cur_mm=%date:~4,2% set cur_dd=%date:~7,2% rem Parse the time (e.g., 11:20:56.39) set cur_hh=%time:~0,2% if %cur_hh% lss 10 (set cur_hh=0%time:~1,1%) set cur_nn=%time:~3,2% set cur_ss=%time:~6,2% set cur_ms=%time:~9,2% rem Set the timestamp format set timestamp=%cur_yyyy%%cur_mm%%cur_dd%-%cur_hh%%cur_nn%%cur_ss%%cur_ms% rem Set the computername format set servname=%computername% wevtutil epl System %BACKUP_PATH%\%servname%_%timestamp%_system.evtx wevtutil epl Application %BACKUP_PATH%\%servname%_%timestamp%_application.evtx wevtutil epl Security %BACKUP_PATH%\%servname%_%timestamp%_security.evtx rem End of Script

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  • What is the character used to indent the Make file rule recipe?

    - by goldenmean
    Hi, I am using gnu make and in a Makefile I have, I see below rule. I want to add a similar rule with a recipe, but when I add a rule and its receipe on the next line by giving a tab or space for the recipe, I get make error. dummy : @echo $(OBJS) When i turned on the vim command :set list , i see: dummy :$ ^I@echo $(OBJS)$ What exactly are the characters before the recipe line(second line) which indent it from the start of line? How do I enter them using keyboard (without having to copy paste the exisitng rule and then modifying it? Where would I find information for various spaces/indents to be used in creating a Makefile from beginning, by hand(Not a automake/or other tool created makefile)? thanks, -AD.

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  • Null date reference when passing json to MVC Controller

    - by Jake
    I am building an event system that posts data to a google calendar. I am using jquery 1.4.2, fullcalendar 1.4.5, and asp.net MVC 2. I am using a jquery ui modal dialog for the entry system. Jquery ui datepicker for the from and to fields. Select boxes for the time fields. I have tried both string and DateTime formats in the GCalEvent Class for startDate, startTime, endDate and endTime. I am receiving a null reference with the dates passed to the controllers Action method. var gcalevent = { 'eventID': $('#eventID').val(), 'eventURL': $('#eventURL').val(), 'date': { 'startDate': $("#from").val(), 'startTime': $('#eventStartHour option:selected').val() + ":" + $('#eventStartMin option:selected').val() + $('#eventStartAMPM option:selected').val(), 'endDate': $('#to').val(), 'endTime': $('#eventEndHour option:selected').val() + ":" + $('#eventEndMin option:selected').val() + $('#eventEndAMPM option:selected').val() }, 'allDay': $('#chkAllDay').attr('checked'), 'where': $('#eventWhere').val(), 'eventTitle': $('#eventTitle').val(), 'eventDescription': $('#eventDescription').val() }; $.post("/home/AddRepeatingEvent", gcalevent, addEventCallback); public void AddNonRepeatingEvent(Models.GCalEvent gcalevent) { IGCalRepository _gcalrepo; GCalRepository gcalrepo = new GCalRepository(); _gcalrepo = gcalrepo; //_gcalrepo.AddEvent(gcalevent); GetGoogleEventURL(gcalevent.eventID.ToString()); } public enum Days { Sun, Mon, Tue, Wed, Thur, Fri, Sat } public enum DefaultCalendarView { Month, Day, Week } public enum OrderType { First, Second, Third, Fourth, Last } public abstract class RepeatBaseType { } public class GCalEvent { public string title { get; set; } public string description { get; set; } public string where { get; set; } public bool repeated { get; set; } public bool allDay { get; set; } public DefaultCalendarView defaultCalendarView { get; set; } public GCalEventDate date { get; set; } public RepeatBaseType repeatType { get; set; } public string eventID { get; set; } public string eventURL { get; set; } } public class GCalEventDate { public string startDate { get; set; } public string startTime { get; set; } public string endDate {get;set;} public string endTime {get;set;} } internal class Duration { int Days { get; set; } int Hours { get; set; } int Minutes { get; set; } } public class RepeatedDaily: RepeatBaseType { public int Days { get; set; } } public class RepeatedWeekly : RepeatBaseType { public int Weeks { get; set; } public Days[] days { get; set; } } public class RepeatedMonthly : RepeatBaseType { public int Months { get; set; } public RepeatedMonthlyType repeatedMonthlyType { get; set; } } public class RepeatedYearly : RepeatBaseType { public int Years {get;set;} } public abstract class RepeatedMonthlyType { } public class RepeatedMonthlyDayOfWeek : RepeatedMonthlyType { public Days[] DayOfWeek { get; set; } public OrderType orderType { get; set; } } public class RepeatedMonthlyDayOfMonth : RepeatedMonthlyType { public DateTime DayOfMonth { get; set; } } This is the first time i am attempting to use abastract classes. Thank you for your help.

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  • DNS servers not set properly? Site failing to load by hostname, though loads fine by IP

    - by Crashalot
    We run www.tekiki.com. Some users, including us, cannot reach www.tekiki.com because of DNS issues. The site resolves fine on the desktop, but it fails from our iPhones and iPads. This doesn't happen to everyone. We noticed the problem yesterday, then set our DNS servers to Cloudflare's DNS servers, hoping that would fix things. Accessing the site by IP addr loads the site fine. Two questions: 1) Does anyone know what the solution is? 2) Should we use other DNS servers besides Cloudflare?

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  • Should I set up standard email accounts? What are they?

    - by artlung
    A long time ago one used to be able to count on domains having addresses like [email protected], [email protected], or [email protected] ... is this convention dead? Note: I always try to make sure to make a contact available on the websites I put up, so people can contact us if necessary. But are there reasons to handle these or other "standard" email addresses I might not be thinking of? I set up less email addresses than I used to since spam got so awful, and a "predictable" email address just seems to be an invitation to the lousy spammers.

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  • How do I set up a virtual network interface with its own IP address?

    - by Stefano Palazzo
    I vaguely remember that it's possible to set up virtual network interfaces with their own IP addresses, using only one physical network connection. I can find a few guides on the internet that recommend setting these up in /etc/network/interfaces, but Ubuntu doesn't use this file. Therefore my question: What's the correct way of setting these up in recent versions of Ubuntu? As this is a laptop, and I need it to connect to all kinds of different networks, I want to keep the network manager and all its configuration. To be more clear: at the end of this, I want to have a new network interface (e.g. "eth42") with its own IP address, but using whatever is connected in network manager to send the actual packets. In NM, it should appear as if I just had a second ethernet adapter installed in my system.

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  • 301 redirect to 404 page or set status code to 404 and stay on page?

    - by WPRookie82
    I have a number of pages on my website that only administrators can access and access to these pages is given if a querystring value if found and correctly set. For example: http://www.mydomain.com/show-daily-statistics?key=abc The above link will show the content of the page but anything else such as the below will not: http://www.mydomain.com/show-daily-statistics Now I was thinking about what to do if search engines and/or non-admin users somehow land on these hidden pages. I can of course either change the status code of the page to 404 or else 301 redirect to: http://www.mydomain.com/404-error What's the best solution in respect to Google and SEO?

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