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  • SQL SERVER GUID vs INT Your Opinion

    I think the title is clear what I am going to write in your post. This is age old problem and I want to compile the list stating advantages and disadvantages of using GUID and INT as a Primary Key or Clustered Index or Both (the usual case). Let me start a list by suggesting [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Random enemy placement on a 2d grid

    - by Robb
    I want to place my items and enemies randomly (or as randomly as possible). At the moment I use XNA's Random class to generate a number between 800 for X and 600 for Y. It feels like enemies spawn more towards the top of the map than in the middle or bottom. I do not seed the generator, maybe that is something to consider. Are there other techniques described that can improve random enemy placement on a 2d grid?

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  • Common Service Host for Windows Communication Foundation

    After having to write new instance providers, host factories and service behaviors for almost every new WCF project; I decided to write a simple reusable component for WCF and dependency injection and put it on codeplex so that I never had to write that again.The idea is simple, when creating service hosts you more often [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Shows how to make your GridViews row-selectable and how to bind to a row's detail.

    How to make an ASP.NET GridView row-selectable and how to bind selected row detail to other controls. The key "trick" to learn is to be able to add an onclick javascript event to each row in the grid that will fire the intrinsic ASP.NET __doPostBack() method.  read moreBy Peter BrombergDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • An iterator is a section of code that returns an ordered sequence of values of the same type.

    Among other languages, iterators are used in C++, C# and other .NET languages, Java, Ruby, and Python. The primary purpose of an iterator is to allow a user to process every element of a container while isolating the user from the internal structure of the container.  read moreBy Peter BrombergDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Tweeting through the Genesis Smart Client Framework

    This article demonstrates a basic Twitter client as a Genesis Hosted Application for the Genesis Smart Client Framework...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Understanding the Microsoft Permissive License

    - by cable729
    I want to use certain parts of the Game State Management Example in a game I'm making, but I'm not sure how to do this legally. It says in the license that I'm supposed to include a copy of the license with it. So if I make a Visual Studio Solution, I just add the license.txt to the solution? Also, if I use a class and change it, do I have to keep the license info at the top or add that I changed it or what?

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  • Having trouble with pathfinding

    - by user2144536
    I'm trying to implement pathfinding in a game I'm programming using this method. I'm implementing it with recursion but some of the values after the immediate circle of tiles around the player are way off. For some reason I cannot find the problem with it. This is a screen cap of the problem: The pathfinding values are displayed in the center of every tile. Clipped blocks are displayed with the value of 'c' because the values were too high and were covering up the next value. The red circle is the first value that is incorrect. The code below is the recursive method. //tileX is the coordinates of the current tile, val is the current pathfinding value, used[][] is a boolean //array to keep track of which tiles' values have already been assigned public void pathFind(int tileX, int tileY, int val, boolean[][] used) { //increment pathfinding value int curVal = val + 1; //set current tile to true if it hasn't been already used[tileX][tileY] = true; //booleans to know which tiles the recursive call needs to be used on boolean topLeftUsed = false, topUsed = false, topRightUsed = false, leftUsed = false, rightUsed = false, botomLeftUsed = false, botomUsed = false, botomRightUsed = false; //set value of top left tile if necessary if(tileX - 1 >= 0 && tileY - 1 >= 0) { //isClipped(int x, int y) returns true if the coordinates givin are in a tile that can't be walked through (IE walls) //occupied[][] is an array that keeps track of which tiles have an enemy in them // //if the tile is not clipped and not occupied set the pathfinding value if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX - 1][tileY - 1] == false && !(used[tileX - 1][tileY - 1])) { pathFindingValues[tileX - 1][tileY - 1] = curVal; topLeftUsed = true; used[tileX - 1][tileY - 1] = true; } //if it is occupied set it to an arbitrary high number so enemies find alternate routes if the best is clogged if(occupied[tileX - 1][tileY - 1] == true) pathFindingValues[tileX - 1][tileY - 1] = 1000000000; //if it is clipped set it to an arbitrary higher number so enemies don't travel through walls if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY - 1] = 2000000000; } //top middle if(tileY - 1 >= 0 ) { if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX][tileY - 1] == false && !(used[tileX][tileY - 1])) { pathFindingValues[tileX][tileY - 1] = curVal; topUsed = true; used[tileX][tileY - 1] = true; } if(occupied[tileX][tileY - 1] == true) pathFindingValues[tileX][tileY - 1] = 1000000000; if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX][tileY - 1] = 2000000000; } //top right if(tileX + 1 <= used.length && tileY - 1 >= 0) { if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX + 1][tileY - 1] == false && !(used[tileX + 1][tileY - 1])) { pathFindingValues[tileX + 1][tileY - 1] = curVal; topRightUsed = true; used[tileX + 1][tileY - 1] = true; } if(occupied[tileX + 1][tileY - 1] == true) pathFindingValues[tileX + 1][tileY - 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY - 1] = 2000000000; } //left if(tileX - 1 >= 0) { if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX - 1][tileY] == false && !(used[tileX - 1][tileY])) { pathFindingValues[tileX - 1][tileY] = curVal; leftUsed = true; used[tileX - 1][tileY] = true; } if(occupied[tileX - 1][tileY] == true) pathFindingValues[tileX - 1][tileY] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY] = 2000000000; } //right if(tileX + 1 <= used.length) { if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX + 1][tileY] == false && !(used[tileX + 1][tileY])) { pathFindingValues[tileX + 1][tileY] = curVal; rightUsed = true; used[tileX + 1][tileY] = true; } if(occupied[tileX + 1][tileY] == true) pathFindingValues[tileX + 1][tileY] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY] = 2000000000; } //botom left if(tileX - 1 >= 0 && tileY + 1 <= used[0].length) { if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX - 1][tileY + 1] == false && !(used[tileX - 1][tileY + 1])) { pathFindingValues[tileX - 1][tileY + 1] = curVal; botomLeftUsed = true; used[tileX - 1][tileY + 1] = true; } if(occupied[tileX - 1][tileY + 1] == true) pathFindingValues[tileX - 1][tileY + 1] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY + 1] = 2000000000; } //botom middle if(tileY + 1 <= used[0].length) { if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX][tileY + 1] == false && !(used[tileX][tileY + 1])) { pathFindingValues[tileX][tileY + 1] = curVal; botomUsed = true; used[tileX][tileY + 1] = true; } if(occupied[tileX][tileY + 1] == true) pathFindingValues[tileX][tileY + 1] = 1000000000; if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX][tileY + 1] = 2000000000; } //botom right if(tileX + 1 <= used.length && tileY + 1 <= used[0].length) { if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX + 1][tileY + 1] == false && !(used[tileX + 1][tileY + 1])) { pathFindingValues[tileX + 1][tileY + 1] = curVal; botomRightUsed = true; used[tileX + 1][tileY + 1] = true; } if(occupied[tileX + 1][tileY + 1] == true) pathFindingValues[tileX + 1][tileY + 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY + 1] = 2000000000; } //call the method on the tiles that need it if(tileX - 1 >= 0 && tileY - 1 >= 0 && topLeftUsed) pathFind(tileX - 1, tileY - 1, curVal, used); if(tileY - 1 >= 0 && topUsed) pathFind(tileX , tileY - 1, curVal, used); if(tileX + 1 <= used.length && tileY - 1 >= 0 && topRightUsed) pathFind(tileX + 1, tileY - 1, curVal, used); if(tileX - 1 >= 0 && leftUsed) pathFind(tileX - 1, tileY, curVal, used); if(tileX + 1 <= used.length && rightUsed) pathFind(tileX + 1, tileY, curVal, used); if(tileX - 1 >= 0 && tileY + 1 <= used[0].length && botomLeftUsed) pathFind(tileX - 1, tileY + 1, curVal, used); if(tileY + 1 <= used[0].length && botomUsed) pathFind(tileX, tileY + 1, curVal, used); if(tileX + 1 <= used.length && tileY + 1 <= used[0].length && botomRightUsed) pathFind(tileX + 1, tileY + 1, curVal, used); }

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  • SQL SERVER What is MDS? Master Data Services in Microsoft SQL Server 2008 R2

    What is MDS?Master Data Services helps enterprises standardize the data people rely on to make critical business decisions. With Master Data Services, IT organizations can centrally manage critical data assets company wide and across diverse systems, enable more people to securely manage master data directly, and ensure the integrity of information [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to: using ASP.NET 4 QueryExtender control

    This article demonstrates how to use newly added QueryExtender control in ASP.NET 4 to filter data dynamically on a web page using declarative syntax...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Learning About SEO

    SEO stands for Search Engine Optimization. It is a way of doing good things on your site by making it friendly to the search engine crawler. Most of the search engine optimization (SEO) specialists devoted most of their time in making a certain website be on top of the search results in Google and Yahoo!, etc.

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  • How do I change the date format in Gnome 3 shell?

    - by James Haigh
    I want to change the date/time format on the top panel to a format close to RFC 3339 / ISO 8601, like one of these: %F %T ? 2013-06-24 16:13:00 %F %a %T ? 2013-06-24 Mon 16:13:00 %A %F %T ? Monday 2013-06-24 16:13:00 I know Unity has a preference somewhere hidden away in dconf, this is how I did it in Unity, but I can't find such a preference for Gnome 3 shell. Preferably, I'd also like to set one of these as my system-wide date/time locale preference.

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  • Is the TCP protocol good enough for real-time multiplayer games?

    - by kevin42
    Back in the day, TCP connections over dialup/ISDN/slow broadband resulted in choppy, laggy games because a single dropped packet resulted in a resync. That meant a lot of game developers had to implement their own reliability layer on top of UDP, or they used UDP for messages that could be dropped or received out of order, and used a parallel TCP connection for information that must be reliable. Given the average user has faster network connections now, can a real time game such as an FPS give good performance over a TCP connection?

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  • Gnome-Shell Logout

    - by Nerdfest
    The latest version of Gnome-shell starts to display (the top bar appears briefly) but I then get logged out. This happens when I start it with "gnome-shell --replace". Any idea how to make it behave properly? Laptop is a MSI U21, an0d I run with a 'nomodeset' startup option. Without this option the screen clears to just wallpaper and stays that way. Gnome-shell v2.31.5 Kernel 2.6.35-27 (& 28 as well)

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  • Climbing boxes in box2D

    - by Rothens
    I've just stepped into the world of Box2D with libgdx. I've already made a stack of boxes: They are dropped randomly ontop of each other. What I'd like to achieve is to make a character, that could freely climb on the boxes, (He can grip on the boxes anywhere, not just on the side/top of a box) but his weight affects the stack as well, so the boxes could fall down. My google-fu failed me... Is there any way to make this possible?

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  • Access to Salesforce.com Data Through Tableau Desktop

    - by dataintegration
    This article will explain how to connect to any of the RSSBus OData Connectors with Tableau's business intelligence tool. While the example uses the Salesforce Connector, the same process can be followed for any of the OData Connectors. Step 1: Download and install both the Salesforce Connector from RSSBus and Tableau Desktop from Tableau. Step 2: Next you will want to configure the Salesforce Connector to connect with your Salesforce.com account. If you browse to the Help tab in the Salesforce Connector application, there is a link to the Getting Started Guide which will walk you through setting up the Salesforce Connector. Step 3: Once you have successfully configured the Salesforce Connector application, you will want to open Tableau and select the Connect to data option at the top left of the window. Step 4: Here you will click on the option labeled OData under the section labeled On a server. Step 5: A new pop up will appear. The box under Step 1 of the pop-up must contain the OData URL of the Salesforce Connector table. You can find this by clicking on the Settings tab of the Salesforce Connector. Once you have found the OData entry URL, you will need to append the table name that you want Tableau to connect with to the OData entry URL. In this example, we will connect to the Account table. Thus, the URL we enter will be: http://localhost:8181/sfconnector/data/conn/odata.rsc/Account. You will also need to add authentication options in this step. To do this, select the Use a Username and Password option in Step 2 of the pop-up and enter the Username and Password of the user who has access to the Salesforce Connector. When you are done, click the Connect button in Step 3 of the pop-up. Step 6: When the connection to the Salesforce Connector is successful, give the connection a name and click the OK button. Step 7: The table columns will be listed on the left side under the Dimensions section of the workspace. Step 8: To view your Salesforce.com data, you can right click under the table name in the Data section at the top left of the dashboard and select the View Data option. Your Saleforce.com data will appear in Tableau.

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  • How to Do SEO (And a Trick to Automate the Process)

    Search Engine Optimization is the process of doing the things to your website that will make it rank at the top of the search results. "SEO" has become a huge industry as its results can directly impact the bottom line of your business - and if you can do it, then you could become very wealthy. Here's how...

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  • Visual Studio Tools for Office: create an Excel Add-In

    Use Visual Studio Tools for Office (VSTO) to create an Excel Add-In to implement common tasks.  read moreBy Miguel SantosDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Simplified MVVM: Silverlight Video Player

    An example of a Silverlight MVVM Video Player that is not just 'skinable' but fully 'designable'...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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