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  • Function declaration in C and C++

    - by Happy Mittal
    I have two C++ files, say file1.cpp and file2.cpp as //file1.cpp #include<cstdio> void fun(int i) { printf("%d\n",i); } //file2.cpp void fun(double); int main() { fun(5); } When I compile them and link them as c++ files, I get an error "undefined reference to fun(double)". But when I do this as C files, I don't get error and 0 is printed instead of 5. Please explain the reason. Moreover I want to ask whether we need to declare a function before defining it because I haven't declared it in file1.cpp but no error comes in compilation.

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  • problem in Latex

    - by qwerty
    Hellom I have a problem in Latex: if i have: \begin{enumerate} \item Alert - Mesaje de avertizare, erori, etc. \item Form - Permite crearea de ecrane compuse din alte componente, cum ar fi imagini (Image) sau articole derivate din Item (ChoiceGroup, CustomItem, DateField, Gauge, ImageItem, Spacer, StringItem, TextField). \item List - Ecran pentru selectarea unei op\c tiuni dintr-o mul\c time prestabilit\u a. \item TextBox - Ecran pentru introducerea unui text. \end{enumerate} \bf BIBLIOGRAFIE \linebreak \linebreak 1.suport\hspace{0.2cm}curs then, i wanna display that BIBLIOGRAFIE after the last item, but with two lines between them. So i have "TextBox - Ecran pentru introducerea unui text.", then two lines, then BIBLIOGRAFIE. how can i write that? with this code, the space between List and TextBox items are very large, and BIBLIOGRAFIE is displayed at the buttom... why? if i use \linebreak after \end{enumerate} i got a compile error Please help Thankls!

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  • Setting Environment Variables For NMAKE Before Building A 'Makefile Solution'

    - by John Dibling
    I have an MSVC Makefile Project in which I need to set an environment variable before running NMAKE. For x64 builds I needs to set it to one value, and for x86 builds I need to set it to something else. So for example, when doing a build I would want to SET PLATFORM=win64 if I'm building a 64-bit compile, or SET PLATFORM=win32 if I'm building 32-bit. There does not appear to be an option to set environment variables or add a pre-build even for makefile projects. How do I do this? EDIT: Running MSVC 2008

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  • Simplest LINQ in C# troubleshooting.

    - by Jay
    I'm trying to learn a bit of LINQ but I'm having compile issues right off the bat. Is there any specific reason why this won't work? using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HelloLINQ { class HelloLINQ { public static void Main() { Example1(); } public static void Example1() { var numbers = new int[] { 1, 5, 3, 7, 3, 8, 9, 3, 6, 6, 2 }; var under5 = from n in numbers select n; foreach (var n in under5) { Console.WriteLine(n); } } } } The error is: Could not find an implementation of the query pattern for source type 'int[]'. 'Select' not found. Are you missing a reference to 'System.Core.dll' or a using directive for 'System.Linq'?

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  • How can I speed up Netbeans Task Marker resolution?

    - by Stephen
    I'm trying to quickly navigate and fix problems in code in Netbeans, and it just takes too long. I'll fix a problem, and it will take seconds to re-compile. While this is happening, the marker remains, and all the others that depend on it will too (requiring multiple next-marker key strokes to get to a "new" problem). If I'm doing a fix that changes the number of lines (e.g. organise imports), the markers will navigate to the wrong place, even though the correct text is underlined. Is there a way to speed this up? I presume it's because it's doing a full file compilation via javac to calculate the markers. BUT the information is available in netbeans, because the correct text is underlined, even when the compilation occurs.

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  • Which file is the COM++ object and how do I import it to .NET?

    - by Bad Man
    I'm trying to write a COM++ object wrapper around a Qt widget (control) I wrote so I can use it in future .NET projects. e.g.: public __gc class comWidget; In the compile directory are the .exe, an exe.intermediate.manifest, and the comWidget.obj, and also some other crap files (.pdb, etc). So what/how do I import into .NET? I feel like I'm missing an important step for registering the object or whatever, but all these tutorials are terrible outdated and ridiculously unhelpful (for instance, I'm using the old CLR syntax because I can't find any good docs on the new stuff, thx again M$ for being lazy faggots as usual)

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  • Visual-C++ Linker Error

    - by LordByron
    I have a class called MODEL in which public static int theMaxFrames resides. The class is defined in its own header file. theMaxFrames is accessed by a class within the MODEL class and by one function, void set_up(), which is also in the MODEL class. The Render.cpp source file contains a function which calls a function in the Direct3D.cpp source file which in turn calls the set_up() function through a MODEL object. This is the only connection between these two source files and theMaxFrames. When I try to compile my code I get the following error messages: 1Direct3D.obj : error LNK2001: unresolved external symbol "public: static int MODEL::theMaxFrames" (?theMaxFrames@MODEL@@2HA) 1Render.obj : error LNK2001: unresolved external symbol "public: static int MODEL::theMaxFrames" (?theMaxFrames@MODEL@@2HA) 1C:\Users\Byron\Documents\Visual Studio 2008\Projects\xFileViewer\Debug\xFileViewer.exe : fatal error LNK1120: 1 unresolved externals

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  • How to Embed/Link binary data into a C++ DLL

    - by CrimsonX
    So I have a Visual Studio 2008 project which has a large amount of binary data that it is currently referencing. I would like to package the binary data much like you can do with C# by adding it as a "resource" and compiling it as a DLL. Lets say all my data has an extension of ".data" and is currently being read from the visual studio project. Is there a way that you can compile or link the data into the .dll which it is calling? I've looked at some of the google link for this and so far I haven't come up with anything - the only possible solution I've come up with is to use something like ResGen to create a .resources file and then link it using AssemblyLinker with /Embed or /Link flags. I dont think it'd work properly though because I dont have text files to create the .resources files, but rather binary files themselves. Any advice?

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  • Validating IPv4 string in Java

    - by Mat Banik
    Bellow method is validating if string is correct IPv4 address it returns true if it is valid. Any improvements in regex and elegance would be very appreciated: public static boolean validIP(String ip) { if (ip == null || ip.isEmpty()) return false; ip = ip.trim(); if ((ip.length() < 8) & (ip.length() > 15)) return false; try { Pattern pattern = Pattern.compile("^(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\\.){3}(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$"); Matcher matcher = pattern.matcher(ip); return matcher.matches(); } catch (PatternSyntaxException ex) { return false; } }

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  • Entity Framework model and foreign key property

    - by verror
    I have 2 tables that I import to EF model. First table has a property [section] that acts as foreign key to the second table. When I map this property in model to the table and try to compile I get this error: Problem in Mapping Fragments starting at lines 158, 174: Non-Primary-Key column(s) [Section] are being mapped in both fragments to different conceptual side properties - data inconsistency is possible because the corresponding conceptual side properties can be independently modified. If i remove this property from the model it passes, but when I query the data I don't have the section field. I know that I can get it by using the navigation field and reading this property from the second table, but to make it work I must include the other table in my query. var res = from name in Context.Table1.Include("Table2")... Why do I need to include the association just for one field?

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  • Reuse C++ Header files

    - by Amrish
    Guys, I have a Visual C++ solution with 2 projects AlgorithmA & AlgorithmB and both share a common header file RunAlgo.h with the class declaration. Each project in the solution has its own unique implementation for the header file. I am trying to compile a DLL out of the common header file RunAlgo.h and add reference to this DLL in the projects AlgorithmA & AlgorithmB. I have then included separate RunAlgo.cpp definition file in both my projects. The problem is that I am getting linker errors while compiling the new DLL project which has only the header file. So, the question is Can a header file with only class declaration be compiled into a DLL (Similar to class library containing an Interface in C#)? For the above scenario, is there a better approach to reuse the common Header file among projects? Should the above method work (re-check my code?)

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  • How to add .Net3.5 dll into .Net2.0 project?

    - by macias
    I have a dll which is based on .net 3.5 -- it uses internally for example Linq, but the exposed API is straightforward, no fancy stuff. Since C# generics are resolved at compile time I assume that for calling party all it counts is API (all public parts). However when I try to use this dll from net2.0 project I get info, that the dll cannot be referenced because the dll or one of its dependencies requires a later version of .net framework. I can install any .net version I want on target computer (when entire app is installed), but I cannot change .net version for the project itself. So: how to solve this? When adding a C dll to this project I had no such problems, so are C# dlls self-contained or not?

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  • Depmod - unresolved symbols in rt73 module

    - by Xolstice
    I'm trying to install a linux driver for my wireless network card (D-Link DWL-G510) on my Red Hat Linux 7.1 machine with a 2.4.37.9 kernel. I downloaded the serial monkey driver from the sourceforge site and was able to successfully compile the module. However, whenever I do a "make install", the make script executes a "depmod -a" command which then complains with the message: "Unresolved symbols in /lib/modules/2.4.37.9/extra/rt73.o". I then executed a "depmod -e" command to show unresolved symbols and it indicates the following information: request_firmware_Rsmp_38ce5074 release_firmware_Rsmp_33934162 I did a grep on the above information and it showed no source files making reference to it. I searched for it on google and it returned no results. Can anyone help?

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  • Why is new showat attribute required when using code generation?

    - by Patrick Karcher
    When I generate code using T4 templates in Visual Studio 2010, I get the following error for each of my asp controls when I try to compile: Control "ddState" is missing required attribute "showat". I have never gotten this error in previous versions of .NET. Further, I don't get this error when I manually construct my pages either by dragging/dropping, nor do I get it when I type out the control text myself. When I generate code, I have to manually add showat="client" to my tag for the compiler to be happy. It was my understanding that I never had to explicitly specify this tag. The following: <asp:dropdownlist id="ddState" runat="server" showat="client" /> solves the problem. Why do I have to add this to generated code but not other times? (It's a VS-2010 webforms project, using VB, in case that makes a difference.)

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  • QMap inheritance with QMapIterator

    - by gregseth
    Hi, I made a personnal class which inherits QMap: class CfgMgr : public QMap<QString, CfgSet*> {...} I'm trying to iterate over all its elements like that: CfgMgr* m_pDefaults = new CfgMgr; // .../... QMapIterator<QString, CfgSet*> ics(*m_pDefaults); while (ics.hasNext()) { // doing my stuff } And I get the compile error: Can't convert parameter 1 from 'CfgMgr' to 'const QMap< Key,T &' with [ Key=QString, T=CfgSet * ] I tried with a dynamic_cast: QMapIterator<QString, CfgSet*> ics( *dynamic_cast< QMap<QString,CfgSet*>* >(m_pDefaults) ); it compiles, but always returns NULL. What's wrong? How can I solve this?

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  • Why does the Scala compiler disallow overloaded methods with default arguments?

    - by soc
    While there might be valid cases where such method overloadings could become ambiguous, why does the compiler disallow code which is neither ambiguous at compile time nor at run time? Example: // This fails: def foo(a: String)(b: Int = 42) = a + b def foo(a: Int) (b: Int = 42) = a + b // This fails, too. Even if there is no position in the argument list, // where the types are the same. def foo(a: Int) (b: Int = 42) = a + b def foo(a: String)(b: String = "Foo") = a + b // This is OK: def foo(a: String)(b: Int) = a + b def foo(a: Int) (b: Int = 42) = a + b // Even this is OK. def foo(a: Int)(b: Int) = a + b def foo(a: Int)(b: String = "Foo") = a + b val bar = foo(42)_ // This complains obviously ... Are there any reasons why these restrictions can't be loosened a bit? Especially when converting heavily overloaded Java code to Scala default arguments are a very important and it isn't nice to find out after replacing plenty of Java methods by one Scala methods that the spec/compiler imposes arbitrary restrictions.

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  • Duplicate Method Names - Objective-c

    - by evanchri
    Why does this compile with out any errors or warnings? @interface ObjectTest : NSObject { } -(void)iAmADoubleMethod; -(void)iAmADoubleMethod; @end @implementation ObjectTest -(void)iAmADoubleMethod { NSLog(@"IAmADoubleMethod"); } @end I came across this in a project I am working on. I come from a C++ background, so I figure I would get at least a warning for this. Not only would I like to know why it complies but could this code cause any problems? Thanks.

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  • Unresolved external symbol

    - by kriau
    I have two WIN32 DLL projects in the solution, main.dll should call a function in mgn.dll. mgn.dll has mgn.h header file: #ifdef MGN_EXPORTS #define MGN_API __declspec(dllexport) #else #define MGN_API __declspec(dllimport) #endif extern "C" bool MGN_API AttachMGN(void); and mgn.cpp source file: #include "stdafx.h" #include "mgn.h" MGN_API bool AttachMGN(void) { ... } main.dll calls AttachMGN function from one of the source file: #include "stdafx.h" #include "..\mgn\mgn.h" bool CreateClient() { return ::AttachMGN(); } mgn.dll compiles successfully. main.dll doesn't show any errors in VS text editor, I can navigate using "Go To Definition" function. However during build I get the error: error LNK2019: unresolved external symbol _imp_AttachMGN referenced in function "bool __cdecl CreateClient(void)" (?CreateClient@@AW4XZ) Both DLLs compile into the same folder. DependencyWalker shows the function AttachMGN as exported. Main project has a dependency set to Mgn project, if that matters. I believe that I simply have overlooked something.... Thanks in advance.

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  • Strange error that I've never encounter in c++ before, anyone know what it means?

    - by Silmaril89
    Hi, I won't post any code, because there is too much that could be relevant. But When I run my program it prints Internal Bad Op Name! : Success Anybody even know what that means? I'm using g++ to compile my code and nowhere in my code do I cout anything even remotely close to something like that. I don't know where it's coming from. Also, any suggestions as to figure out where in the code it's coming from, maybe using gdb somehow to do that? Thanks!

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  • Expected specifier-qualifier-list before 'CGPoint'

    - by Rob
    My project compiles and runs fine unless I try to compile my Unit Test Bundle it bombs out on the following with an "Expected specifier-qualifier-list before 'CGPoint'" error on line 5: #import <Foundation/Foundation.h> #import "Force.h" @interface WorldObject : NSObject { CGPoint coordinates; float altitude; NSMutableDictionary *forces; } @property (nonatomic) CGPoint coordinates; @property (nonatomic) float altitude; @property (nonatomic,retain) NSMutableDictionary *forces; - (void)setObject:(id)anObject inForcesForKey:(id)aKey; - (void)removeObjectFromForcesForKey:(id)aKey; - (id)objectFromForcesForKey:(id)aKey; - (void)applyForces; @end I have made sure that my Unit Test Bundle is a target of my WorldObject.m and it's header is imported in my testing header: #define USE_APPLICATION_UNIT_TEST 1 #import <SenTestingKit/SenTestingKit.h> #import <UIKit/UIKit.h> #import "Force.h" #import "WorldObject.h" @interface LogicTests : SenTestCase { Force *myForce; WorldObject *myWorldObject; } @end

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  • C++ Virtual keyword as away to avoid including code units.

    - by user394663
    Currently we have a body of code that allows service plugins which offer forms of communication to the core e.g tcp/ip, udp/ip, usb, etc... These service plugins feedback notifier class instances to the core for further processing. In the current implementation a service project (which is a separate dynamically linked library brought in at runtime by the core via dlopen and friends) will compile against the notifier.cpp file that resides in the core source code (a separate project). This gives access to the notifiers method implementations. This works perfectly no complaints. Two alternative options: 1. put the notifier method implementations in the header file. 2. declare the notifier methods virtual and delay binding until runtime. Avoiding the issues of computational overhead what are the impacts of option 2? Are there any other options available to us? Thanks

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  • How do you resolve the common collsision between type name and object name?

    - by Catskul
    Since the convention is to capitalize the first letter of public properties, the old c++ convention of initial capital for type names, and initial lowercase for non-type names does not prevent the classic name collision class FooManager { public BarManager BarManager { get; set; } // Feels very wrong. // Recommended naming convention? public int DoIt() { return Foo.Blarb + Foo.StaticBlarb; // 1st and 2nd Foo are two // different symbols } } class BarManager { public int Blarb { get; set; } public static int StaticBlarb { get; set; } } It seems to compile, but feels so wrong. Is there a recommend naming convention to avoid this?

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  • compiling QGIS Plugin using make

    - by user1675014
    On a fresh mac os x 10.8 install, i've Quantum GIS Installed from Kingchaos binaries and running fine. I'm trying to develop a plugin for QGIS, and using Plugin Builder. The skel that Plugin Builder, produces, should work off-the-shelf, but it does not compile using the makefile. Somewhere python can't find (pyuic.py), and it searches for (/Users/kyngchaos/...), path. This user does not exist on my system:( Here are my ENVS on .profile: export PATH=/Library/Frameworks/GDAL.framework/Programs:$PATH export PYTHONPATH=/Applications/QGIS.app/Contents/Resources/python export DYLD_LIBRARY_PATH="/Applications/QGIS.app/Contents/MacOS/lib:/Applications/Qgis.app/Contents/Frameworks" export PATH="/Applications/QGIS.app/Contents/MacOS/bin:$PATH" Here is the ouptput of make: Arthur@teste:make pyuic4 -o ui_teste.py ui_teste.ui /System/Library/Frameworks/Python.framework/Versions/2.7/Resources/Python.app/Contents/MacOS/Python: can't open file '/Users/kyngchaos/Applications/qgis-python27/Applications/QGIS.app/Contents/MacOS/../Resources/python/PyQt4/uic/pyuic.py': [Errno 2] No such file or directory make: *** [ui_teste.py] Error 2 thanks for reading.

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  • c++ Initializing a struct with an array as a member

    - by Drew Shafer
    I've got the following reduced testcase: typedef struct TestStruct { int length; int values[]; }; TestStruct t = {3, {0, 1, 2}}; This works with Visual C++, but doesn't compile with g++ under linux. Can anyone help me make this specific kind of initializer portable? Additional details: the actual structure I'm working with has several other int values, and the array can range in length from a single entry to over 1800 entries. Any help much appreciated. Thanks!

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  • Mono - Could not find a 'Sub Main' in ''

    - by lampej
    I started a new solution (with multiple projects) and am trying to get it to build. Initially I was getting an internal compiler error and thought maybe it had to do with MySql, so I removed all references to MySql. Now I am getting the error "Could not find a 'Sub Main' in ''". I have made sure that all of my projects have a Main subroutine like this: Public Shared Sub Main() End Sub 2 out of the 7 projects will compile. I don't know what makes these projects different from the others, and the error message isn't very helpful. Any experience with this one?

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