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  • Simplest LINQ in C# troubleshooting.

    - by Jay
    I'm trying to learn a bit of LINQ but I'm having compile issues right off the bat. Is there any specific reason why this won't work? using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HelloLINQ { class HelloLINQ { public static void Main() { Example1(); } public static void Example1() { var numbers = new int[] { 1, 5, 3, 7, 3, 8, 9, 3, 6, 6, 2 }; var under5 = from n in numbers select n; foreach (var n in under5) { Console.WriteLine(n); } } } } The error is: Could not find an implementation of the query pattern for source type 'int[]'. 'Select' not found. Are you missing a reference to 'System.Core.dll' or a using directive for 'System.Linq'?

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  • How should open source libraries be used on Windows?

    - by Jason Owen
    There are many open-source libraries that can be compiled with Visual Studio. I'm porting a program from Linux to Windows, but it depends on a number of libraries. I don't know what the best practices regarding libraries are on Windows. On Linux, these libraries are typically part of the distribution. To use sqlite on Debian, for example, you need only to install libsqlite3-dev and the include files and libraries (both static and dynamic) are automatically installed and available to your program. If you need a different version than your distribution supplies, you can compile it in your home directory, install it to ~/include and ~/lib, and set the appropriate environment variables so that your compiler includes those directories in its search path. What is the best way to use libraries that are distributed as source on Windows? If I link dynamically rather than statically, is there an easy way to copy required DLLs into the output directory to ease redistribution (assuming license requirements are met)?

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  • LALR(1) or GLR on Windows - Alternatives to Bison++ / Flex++ that are current?

    - by mrjoltcola
    I have been using the same version of bison++ (1.21-8) and flex++ (2.3.8-7) since 2002. I'm not looking for an alternative to LALR(1) or GLR at this time, just looking for the most current options. Is anyone aware of any later ports of these than the original that aren't Cygwin dependent? What are other folks using in Windows environments for C++ compiler development (besides ANTLR or Boost.spirit)? Commercial options are ok, if you have firsthand experience. I do need to compile on Linux as well.

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  • Duplicate Method Names - Objective-c

    - by evanchri
    Why does this compile with out any errors or warnings? @interface ObjectTest : NSObject { } -(void)iAmADoubleMethod; -(void)iAmADoubleMethod; @end @implementation ObjectTest -(void)iAmADoubleMethod { NSLog(@"IAmADoubleMethod"); } @end I came across this in a project I am working on. I come from a C++ background, so I figure I would get at least a warning for this. Not only would I like to know why it complies but could this code cause any problems? Thanks.

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  • How do I disable maven build when using Maven 2.0 integration for eclipse?

    - by Stein G. Strindhaug
    How do I stop the "Maven 2.0 integration" plugin from running maven build, while keeping "build automatically" checked? I'm pretty sure it used to be some check box to disable maven build before, but after upgrading Ubuntu; eclipse seems to have been updated in the process, and now I cannot find any way to turn off the maven build. The maven build takes literally minutes (about 5 minutes or so), while just running java build used to finish in seconds. Is it no longer possible to disable it or have they just hidden it well? If it's not possible, will eclipse be able to compile my maven project without the plugin? (Trying to google for a solution the closes I got to an answer was several archives of this old post where the answer essentially were "You should be able to disable Maven builder in project preferences..." which doesn't really help because I cannot find any on/off settings there)

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  • Kernel module for /proc

    - by sb2367
    How to write a kernel module that creates a directory in /proc named mymod and a file in it name is mymodfile. This file should accept a number ranged from 1 to 3 when written into it and return the following messages when read based on the number already written into it: • 1: Current system time (in microseconds precision) • 2: System uptime • 3: Number of processes currently in the system “The Output” root@Paradise# echo 1 > /proc/mymod/mymodfile root@Paradise# cat /proc/mymod/mymodfile 08:30:24 342us root@Paradise# echo 2 > /proc/mymod/mymodfile root@Paradise# cat /proc/mymod/mymodfile up 1 day, 8 min root@Paradise# echo 3 > /proc/mymod/mymodfile root@Paradise# cat /proc/mymod/mymodfile process count: 48 please give me some hint how to write a kernel modules and how to compile and install it .

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  • Is it possible to refactor this C# if(..) statement?

    - by Pure.Krome
    Hi folks, simple question :- i have the following simple if (..) statements :- if (foo == Animal.Cat || foo == Animal.Dog) { .. } if (baa == 1|| baa == 69) { .. } is it possible to refactor these into something like ... DISCLAIMER: I know this doesn't compile .. but this is sorta what i'm trying to get... if (foo == (Animal.Cat || Animal.Dog)) { .. } if (baa == (1 || 69)) { .. } Cheers :) EDIT I wonder if a lambda expression extension could do this? :P

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  • "Socket operation on non-socket" error due to strange sytax

    - by Robert S. Barnes
    I ran across the error Socket operation on non-socket in some of my networking code when calling connect and spent a lot of time trying to figure out what was causing it. I finally figured out that the following line of code was causing the problem: if ((sockfd = socket( ai->ai_family, ai->ai_socktype, ai->ai_protocol) < 0)) { See the problem? Here's what the line should look like: if ((sockfd = socket( ai->ai_family, ai->ai_socktype, ai->ai_protocol)) < 0) { What I don't understand is why the first, incorrect line doesn't produce a warning. To put it another way, shouldn't the general form: if ( foo = bar() < baz ) do_somthing(); look odd to the compiler, especially running with g++ -Wall -Wextra? If not, shouldn't it at least show up as "bad style" to cppcheck, which I'm also running as part of my compile?

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  • Where to intercept resolution of controller/view in ASP.Net MVC for customizations?

    - by Jason Jackson
    I am trying to figure out where the appropriate place is to intercept the resolution of what view + controller is being called in ASP.Net MVC 2. I have a situation where I have a controller and a corresponding set of views. I also have the possibility of a customized version of both the controller and N of the views sitting in the project (or we may use something like Portable Views from the MvcContrib project). If the customized version of the controller or view(s) exists at run time, and the user satisfies certain criteria, I need to call the customized controller and use the appropriate customized view. At design/compile time we don't know what customizations may be in place. My first run at this was by using a custom controller factory that returns a custom controller if it exists. However, this controller is "wired up" to the standard view, and I cannot figure out how to return the customized view if it also exists. To complicate matters, there may be no customized controller but customized views, and visa-versa.

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  • Seperate compilation in C++

    - by Pat Murray
    Suppose you are creating a class with multiple .cpp files (which each contain the implementation of a member function) and have the class' declaration in a .h file. Also, each .cpp file includes the .h file via the include directive. I was told that if you change the implementation of any of the member functions (.cpp files) that you will have to recompile every .cpp file in order to run the program. That is, if I had 5 member functions (each implemented in a .cpp file) and I changed the implementation of 1 of the .cpp files I would have to compile the 1 .cpp file I changed AND the 4 other .cpp files I didn't change in order to correctly run my program. My question, if the previous statement is true, is why is the statement is true? Any insight on this concept would be helpful.

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  • VS2005 and VSS. Should .exes, .dlls, pdbs, .resource and generated .xml files go in VSS?

    - by Velika
    It seems like the following type of files need to be writable to be able to compile a solution. .exe .dll .pdb (if debugging) .resource (?) .xml (at least the system generated ones. I'm not sure if they are just all XML documentationf iles) If they were checked in and could only be overwritten by the compiler by the person who had them checked out, then checking them into sourcesafe and requiring a checkout to modify them, which is attemtped by the compiler each time you run, would interfer with other developer's ability to debug and run. What is the best practice? It seems like VSS automatically adds everything.

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  • Using a backwards relation (i.e FOO_set) for ModelChoiceField in Django

    - by Bwmat
    I have a model called Movie, which has a ManyToManyField called director to a model called Person, and I'm trying to create a form with ModelChoiceField like so: class MovieSearchForm(forms.Form): producer = forms.ModelChoiceField(label='Produced by', queryset=movies.models.Person.producer_set, required=False) but this seems to be failing to compile (I'm getting a ViewDoesNotExist exception for the view that uses the form, but it goes away if I just replace the queryset with all the person objects), I'm guessing because '.producer_set' is being evaluated too 'early'. How can I get this work? here are the relevant parts of the movie/person classes: class Person(models.Model): name = models.CharField(max_length=100) class Movie(models.Model): ... producer = models.ForeignKey(Person, related_name="producers") director = models.ForeignKey(Person, related_name="directors") What I'm trying to do is get ever Person who is used in the producer field of some Movie.

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  • Where do I place the launch image "Default.png" in my iPhone app's project directory?

    - by Dr Dork
    In the Apple documentation, it says... iPhone OS looks for a Default.png file, located in the top level of the application bundle. but I'm having a hard time figuring out how to get the image in that location in the bundle (I'm new to all this). I'm assuming my image will end up in the right place in the bundle when I compile it so long as I add it to the project correctly and place it in the right location in the project directory. My questions are... Where in my project directory should I place the "Default.png" image? Do I need add it to the project through Xcode? If so, how? Thanks so much in advance for all your help! I'm going to continue researching this question right now.

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  • Passing 2D array with variable dimensions as function argument

    - by TheCrazyProgrammer
    I just saw the following code among the successful submissions at codechef. http://www.codechef.com/viewplaintext/1595846 I used to think that float max(int n,int arr[n][n]) {....} is not allowed in C++ (as 'n' is a variable). My CodeBlocks (on windows) with MinGW [gcc 4.4] gives compile time error. that "error: array bound is not an integer constant. Then how can be such a solution be accepted by CodeChef's judge. Is there any special flag that allows us to do that in C++??? EDIT: A link showing status as AC (accepted) : http://www.codechef.com/viewsolution/1595846

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  • Custom Control Overriding Command Button

    - by pm_2
    I am trying to create a custom command button that defaults width and height to specific settings. I have the following code: public partial class myCommandButton : Button { public magCommandButton() { InitializeComponent(); } [DefaultValue(840)] public override int Width { get { return base.Width; } set { base.Width = value; } } [DefaultValue(340)] public override int Height { get { return base.Height; } set { base.Height = value; } } protected override void OnPaint(PaintEventArgs pe) { base.OnPaint(pe); } } However, it won't compile because it tells me that I can not override Width or Height. Can anyone tell me if I'm approaching this wrongly, or if there's a way around this?

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  • Warning vs. error

    - by Samuel
    I had an annoying issue, getting a "Possible loss of precision" error when compiling my Java program on BlueJ (But from what i read this isn't connected to a specific IDE). I was surprised by the fact that the compiler told me there is a possible loss of precision and wouldnt let me compile/run the program. Why is this an error and not a warning saying you might loose precision here, if you don't want that change your code? The program runs just fine when i drop the float values, it wouldn't matter since there is no point (e.g [143.08, 475.015]) on my screen. On the other hand when i loop through an ArrayList and in this loop i have an if clause removing elements from the ArrayList it runs fine, just throws an error and doesn't display the ArrayList [used for drawing circles] for a fraction of a second. This appears to me as a severe error but doesn't cause (hardly) any troubles, while i wouldn't want to have such a thing in my code at all. What's the boundary?

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  • Function declaration in C and C++

    - by Happy Mittal
    I have two C++ files, say file1.cpp and file2.cpp as //file1.cpp #include<cstdio> void fun(int i) { printf("%d\n",i); } //file2.cpp void fun(double); int main() { fun(5); } When I compile them and link them as c++ files, I get an error "undefined reference to fun(double)". But when I do this as C files, I don't get error and 0 is printed instead of 5. Please explain the reason. Moreover I want to ask whether we need to declare a function before defining it because I haven't declared it in file1.cpp but no error comes in compilation.

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  • How do you resolve the common naming collision between type and object?

    - by Catskul
    Since the standard c# convention is to capitalize the first letter of public properties, the old c++ convention of initial capital for type names, and initial lowercase for non-type names does not prevent the classic name collision where the most obvious object name matches the type name: class FooManager { public BarManager BarManager { get; set; } // Feels very wrong. // Recommended naming convention? public int DoIt() { // 1st and 2nd Bar Manager are different symbols return BarManager.Blarb + BarManager.StaticBlarb; } } class BarManager { public int Blarb { get; set; } public static int StaticBlarb { get; set; } } It seems to compile, but feels so wrong. Is there a recommend naming convention to avoid this?

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  • Visual Studio 2008 compiles anything in C++ file?

    - by Brad Pepers
    I noticed today that a source code file in a project was compiling even though it had junk at the top of it. It got me wondering what all would pass without error through the compiler. Here is an example of code that will not generate any error messages: what kind of weird behaviour is this??? #include "stdafx.h" // what is up? int foo(int bar) { bla bla bla????? return bar; } and more junk??? What in the world is the compiler doing to allow this code to compile without giving any error messages? I'm using Visual Studio 2008 and this is unmanaged C++ code. The foo function isn't actually generated in the object file so it can't be used but why no errors???

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  • Parse XML with XPath & namespaces in Java

    - by ripper234
    Can you help me adjust this code so it manages to parse the XML? If I drop the XML namespace it works: String webXmlContent = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" + "<foo xmlns=\"http://foo.bar/boo\"><bar>baz</bar></foo>"; DocumentBuilderFactory domFactory = DocumentBuilderFactory.newInstance(); domFactory.setNamespaceAware(true); DocumentBuilder builder = domFactory.newDocumentBuilder(); org.w3c.dom.Document doc = builder.parse(new StringInputStream(webXmlContent)); NamespaceContextImpl namespaceContext = new NamespaceContextImpl(); namespaceContext.startPrefixMapping("foo", "http://www.w3.org/2001/XMLSchema-instance"); XPath xpath = XPathFactory.newInstance().newXPath(); xpath.setNamespaceContext(namespaceContext); XPathExpression expr = xpath.compile("/foo/bar"); Object result = expr.evaluate(doc, XPathConstants.NODESET); NodeList nodes = (NodeList) result; System.out.println("Got " + nodes.getLength() + " nodes");

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  • Segmentation fault problem (C)

    - by user228938
    I have a struct named Game with an array of levels, defined like this: typedef struct { Level levels[x]; } Game; When I compile the code, if x is 1, 2 or 3, the program runs normally. If it's any other value (4, for instance), I get a segmentation fault. I'm not accessing the array anywhere. Main is something like this at the moment (commented everything except the initialization): int main (...) { Game g; return 0; } Any clue of what this might be? Thanks in advance.

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  • Reducing template bloat with inheritance

    - by benoitj
    Does anyone have experience reducing template code bloat using inheritance? i hesitate rewriting our containers this way: class vectorBase { public: int size(); void clear(); int m_size; void *m_rawData; //.... }; template< typename T > class vector : public vectorBase { void push_back( const T& ); //... }; I should keep maximum performance while reducing compile time I'm also wondering why stl implementations do not uses this approach Thanks for your feedbacks

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  • How to copy QT folder to another folder without reinstalling it?

    - by Oleg
    I have QT installed on disc D (on Windows). And I want to move it to disc C. Is it possible to do that? If I just copy QT folder from C to D then I see lot of errors when I compile my applications that use QT. Errors are because qmake.exe contains full paths to include, bin and libs folders inside. So, when I create solution for Visual Studio 2005 using qmake - then this solution contains dependencies to old QT folder from disc D. And I found no way how to remove this dependencies without reinstalling of QT. It is not a big problem for one my single machine - I can reinstall. But I need to deliver this change then to tens and hundreds of other developers machines and I want to make it as easy as possible without need to reinstall QT.

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  • Nonstatic conversion functions; Casting different types, e.g. DirectX vector to OpenGL vector

    - by Markus
    I am currently working on a game "engine" that needs to move values between a 3D engine, a physics engine and a scripting language. Since I need to apply vectors from the physics engine to 3D objects very often and want to be able to control both the 3D, as well as the physics objects through the scripting system, I need a mechanism to convert a vector of one type (e.g. vector3d<float>) to a vector of the other type (e.g. btVector3). Unfortunately I can make no assumptions on how the classes/structs are laid out, so a simple reinterpret_cast probably won't do. So the question is: Is there some sort of 'static'/non-member casting method to achieve basically this: vector3d<float> operator vector3d<float>(btVector3 vector) { // convert and return } btVector3 operator btVector3(vector3d<float> vector) { // convert and return } Right now this won't compile since casting operators need to be member methods. (error C2801: 'operator foo' must be a non-static member)

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  • Setting Environment Variables For NMAKE Before Building A 'Makefile Solution'

    - by John Dibling
    I have an MSVC Makefile Project in which I need to set an environment variable before running NMAKE. For x64 builds I needs to set it to one value, and for x86 builds I need to set it to something else. So for example, when doing a build I would want to SET PLATFORM=win64 if I'm building a 64-bit compile, or SET PLATFORM=win32 if I'm building 32-bit. There does not appear to be an option to set environment variables or add a pre-build even for makefile projects. How do I do this? EDIT: Running MSVC 2008

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