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  • Why sockets does not die when server dies? Why socket dies when server is alive?

    - by Roman
    I try to play with sockets a bit. For that I wrote very simple "client" and "server" applications. Client: import java.net.*; public class client { public static void main(String[] args) throws Exception { InetAddress localhost = InetAddress.getLocalHost(); System.out.println("before"); Socket clientSideSocket = null; try { clientSideSocket = new Socket(localhost,12345,localhost,54321); } catch (ConnectException e) { System.out.println("Connection Refused"); } System.out.println("after"); if (clientSideSocket != null) { clientSideSocket.close(); } } } Server: import java.net.*; public class server { public static void main(String[] args) throws Exception { ServerSocket listener = new ServerSocket(12345); while (true) { Socket serverSideSocket = listener.accept(); System.out.println("A client-request is accepted."); } } } And I found a behavior that I cannot explain: I start a server, than I start a client. Connection is successfully established (client stops running and server is running). Then I close the server and start it again in a second. After that I start a client and it writes "Connection Refused". It seems to me that the server "remember" the old connection and does not want to open the second connection twice. But I do not understand how it is possible. Because I killed the previous server and started a new one! I do not start the server immediately after the previous one was killed (I wait like 20 seconds). In this case the server "forget" the socket from the previous server and accepts the request from the client. I start the server and then I start the client. Connection is established (server writes: "A client-request is accepted"). Then I wait a minute and start the client again. And server (which was running the whole time) accept the request again! Why? The server should not accept the request from the same client-IP and client-port but it does!

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  • delphi - how to get the progress of socket.SendStream ?

    - by ass
    hi all ! I use dephi7's client/server socket components to send a file with tfilestream from client to server. I'am able to get the progress of file received at server side, but at client side, how do i get the progress of the file sent ? this is how I send the file: fstream:=tfilestream.Create(opendialog1.FileName,fmOpenRead); clientsocket1.Socket.SendStream(fstream); Thanks and appreciate for any help.

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  • Problems sending and receiving data between php and perl?

    - by Chip Gà Con
    I have a problem in sending and receiving data between php and perl socket: -Problem: +php can not send all byte data to perl socket +Perl socket can not receiving all data from php . Here code php: function save(){ unset($_SESSION['info']); unset($_SESSION['data']); global $config,$ip; $start=$_POST['config']; $fp = fsockopen($_SESSION['ip'], $config['port'], $errno, $errstr, 30); if(!$fp) { $_SESSION['info']="Not connect "; transfer("Not connect".$ip, "index.php?com=server&act=info"); } else { $_SESSION['info']="Save config - ".$ip; fwrite($fp,$start); transfer("Sending data to ".$ip, "index.php?com=server&act=info"); } } Here code perl socket: #!/usr/bin/perl use strict; use warnings; use Carp; use POSIX qw( setsid ); use IO::Socket; $| = 1; my $socket = new IO::Socket::INET ( LocalHost => '192.168.150.3', LocalPort => '5000', Proto => 'tcp', Listen => 5, Reuse => 1 ); die "Coudn't open socket" unless $socket; print "\nTCPServer Waiting for client on port 5000"; my $client_socket = ""; while ($client_socket = $socket->accept()) { my $recieved_data =" "; my $send_data=" "; my $peer_address = $client_socket->peerhost(); my $peer_port = $client_socket->peerport(); print "\n I got a connection from ( $peer_address , $peer_port ) "; print "\n SEND( TYPE q or Q to Quit):"; $client_socket->recv($recieved_data,20000); #while (defined($recieved_data = <$client_socket>)) { if ( $recieved_data eq 'q' or $recieved_data eq 'Q' ) { close $client_socket; last; } elsif ($recieved_data eq 'start' or $recieved_data eq 'START' ) { $send_data = `/etc/init.d/squid start`; } elsif ($recieved_data eq 'restart' or $recieved_data eq 'RESTART' ) { $send_data = `/etc/init.d/squid restart`; } elsif ($recieved_data eq 'stop' or $recieved_data eq 'STOP' ) { $send_data = `/etc/init.d/squid stop`; } elsif ($recieved_data eq 'hostname' or $recieved_data eq 'HOSTNAME' ) { $send_data= `hostname`; } elsif ($recieved_data eq 'view-config' or $recieved_data eq 'VIEW-CONFIG' ) { $send_data = `cat /etc/squid/squid.conf` ; } else { # print $recieved_data; open OUTPUT_FILE, '> /root/data' or die("can not open file"); print OUTPUT_FILE $recieved_data; close OUTPUT_FILE } #} if ($send_data eq 'q' or $send_data eq 'Q') { $client_socket->send ($send_data); close $client_socket; last; } else { $client_socket->send($send_data); } }

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  • Bluetooth light not turned on and bluetooth also not working on vostro 1014

    - by Dinesh Kumar
    after running following command dmesg | grep -i bluetooth [ 17.106250] Bluetooth: Core ver 2.16 [ 17.107845] Bluetooth: HCI device and connection manager initialized [ 17.107847] Bluetooth: HCI socket layer initialized [ 17.107849] Bluetooth: L2CAP socket layer initialized [ 17.107857] Bluetooth: SCO socket layer initialized [ 18.853255] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 18.853260] Bluetooth: BNEP filters: protocol multicast [ 18.859350] Bluetooth: RFCOMM TTY layer initialized [ 18.859355] Bluetooth: RFCOMM socket layer initialized [ 18.859357] Bluetooth: RFCOMM ver 1.11 [14998.338293] init: bluetooth main process ended, respawning

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  • Thread placement policies on NUMA systems - update

    - by Dave
    In a prior blog entry I noted that Solaris used a "maximum dispersal" placement policy to assign nascent threads to their initial processors. The general idea is that threads should be placed as far away from each other as possible in the resource topology in order to reduce resource contention between concurrently running threads. This policy assumes that resource contention -- pipelines, memory channel contention, destructive interference in the shared caches, etc -- will likely outweigh (a) any potential communication benefits we might achieve by packing our threads more densely onto a subset of the NUMA nodes, and (b) benefits of NUMA affinity between memory allocated by one thread and accessed by other threads. We want our threads spread widely over the system and not packed together. Conceptually, when placing a new thread, the kernel picks the least loaded node NUMA node (the node with lowest aggregate load average), and then the least loaded core on that node, etc. Furthermore, the kernel places threads onto resources -- sockets, cores, pipelines, etc -- without regard to the thread's process membership. That is, initial placement is process-agnostic. Keep reading, though. This description is incorrect. On Solaris 10 on a SPARC T5440 with 4 x T2+ NUMA nodes, if the system is otherwise unloaded and we launch a process that creates 20 compute-bound concurrent threads, then typically we'll see a perfect balance with 5 threads on each node. We see similar behavior on an 8-node x86 x4800 system, where each node has 8 cores and each core is 2-way hyperthreaded. So far so good; this behavior seems in agreement with the policy I described in the 1st paragraph. I recently tried the same experiment on a 4-node T4-4 running Solaris 11. Both the T5440 and T4-4 are 4-node systems that expose 256 logical thread contexts. To my surprise, all 20 threads were placed onto just one NUMA node while the other 3 nodes remained completely idle. I checked the usual suspects such as processor sets inadvertently left around by colleagues, processors left offline, and power management policies, but the system was configured normally. I then launched multiple concurrent instances of the process, and, interestingly, all the threads from the 1st process landed on one node, all the threads from the 2nd process landed on another node, and so on. This happened even if I interleaved thread creating between the processes, so I was relatively sure the effect didn't related to thread creation time, but rather that placement was a function of process membership. I this point I consulted the Solaris sources and talked with folks in the Solaris group. The new Solaris 11 behavior is intentional. The kernel is no longer using a simple maximum dispersal policy, and thread placement is process membership-aware. Now, even if other nodes are completely unloaded, the kernel will still try to pack new threads onto the home lgroup (socket) of the primordial thread until the load average of that node reaches 50%, after which it will pick the next least loaded node as the process's new favorite node for placement. On the T4-4 we have 64 logical thread contexts (strands) per socket (lgroup), so if we launch 48 concurrent threads we will find 32 placed on one node and 16 on some other node. If we launch 64 threads we'll find 32 and 32. That means we can end up with our threads clustered on a small subset of the nodes in a way that's quite different that what we've seen on Solaris 10. So we have a policy that allows process-aware packing but reverts to spreading threads onto other nodes if a node becomes too saturated. It turns out this policy was enabled in Solaris 10, but certain bugs suppressed the mixed packing/spreading behavior. There are configuration variables in /etc/system that allow us to dial the affinity between nascent threads and their primordial thread up and down: see lgrp_expand_proc_thresh, specifically. In the OpenSolaris source code the key routine is mpo_update_tunables(). This method reads the /etc/system variables and sets up some global variables that will subsequently be used by the dispatcher, which calls lgrp_choose() in lgrp.c to place nascent threads. Lgrp_expand_proc_thresh controls how loaded an lgroup must be before we'll consider homing a process's threads to another lgroup. Tune this value lower to have it spread your process's threads out more. To recap, the 'new' policy is as follows. Threads from the same process are packed onto a subset of the strands of a socket (50% for T-series). Once that socket reaches the 50% threshold the kernel then picks another preferred socket for that process. Threads from unrelated processes are spread across sockets. More precisely, different processes may have different preferred sockets (lgroups). Beware that I've simplified and elided details for the purposes of explication. The truth is in the code. Remarks: It's worth noting that initial thread placement is just that. If there's a gross imbalance between the load on different nodes then the kernel will migrate threads to achieve a better and more even distribution over the set of available nodes. Once a thread runs and gains some affinity for a node, however, it becomes "stickier" under the assumption that the thread has residual cache residency on that node, and that memory allocated by that thread resides on that node given the default "first-touch" page-level NUMA allocation policy. Exactly how the various policies interact and which have precedence under what circumstances could the topic of a future blog entry. The scheduler is work-conserving. The x4800 mentioned above is an interesting system. Each of the 8 sockets houses an Intel 7500-series processor. Each processor has 3 coherent QPI links and the system is arranged as a glueless 8-socket twisted ladder "mobius" topology. Nodes are either 1 or 2 hops distant over the QPI links. As an aside the mapping of logical CPUIDs to physical resources is rather interesting on Solaris/x4800. On SPARC/Solaris the CPUID layout is strictly geographic, with the highest order bits identifying the socket, the next lower bits identifying the core within that socket, following by the pipeline (if present) and finally the logical thread context ("strand") on the core. But on Solaris on the x4800 the CPUID layout is as follows. [6:6] identifies the hyperthread on a core; bits [5:3] identify the socket, or package in Intel terminology; bits [2:0] identify the core within a socket. Such low-level details should be of interest only if you're binding threads -- a bad idea, the kernel typically handles placement best -- or if you're writing NUMA-aware code that's aware of the ambient placement and makes decisions accordingly. Solaris introduced the so-called critical-threads mechanism, which is expressed by putting a thread into the FX scheduling class at priority 60. The critical-threads mechanism applies to placement on cores, not on sockets, however. That is, it's an intra-socket policy, not an inter-socket policy. Solaris 11 introduces the Power Aware Dispatcher (PAD) which packs threads instead of spreading them out in an attempt to be able to keep sockets or cores at lower power levels. Maximum dispersal may be good for performance but is anathema to power management. PAD is off by default, but power management polices constitute yet another confounding factor with respect to scheduling and dispatching. If your threads communicate heavily -- one thread reads cache lines last written by some other thread -- then the new dense packing policy may improve performance by reducing traffic on the coherent interconnect. On the other hand if your threads in your process communicate rarely, then it's possible the new packing policy might result on contention on shared computing resources. Unfortunately there's no simple litmus test that says whether packing or spreading is optimal in a given situation. The answer varies by system load, application, number of threads, and platform hardware characteristics. Currently we don't have the necessary tools and sensoria to decide at runtime, so we're reduced to an empirical approach where we run trials and try to decide on a placement policy. The situation is quite frustrating. Relatedly, it's often hard to determine just the right level of concurrency to optimize throughput. (Understanding constructive vs destructive interference in the shared caches would be a good start. We could augment the lines with a small tag field indicating which strand last installed or accessed a line. Given that, we could augment the CPU with performance counters for misses where a thread evicts a line it installed vs misses where a thread displaces a line installed by some other thread.)

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  • Too much delay while sending object over UDP to server

    - by RomZes
    I'm getting 4 sec delay when sending objects over UDP. Working on small game and trying to implement multiplayer. For now just trying to synchronize movements of 2 balls on the screen. StartingPoint.java is my server(first player), that receiving serialized objects (coordinates). SecondPlayer.java is client that sending serialized objects to server. When I'm moving my first object it appears 4 seconds later on different screen. StartingPoint.java @Override public void run() { byte[] receiveData = new byte[256]; byte[] sendData = new byte[256]; // DatagramSocket socketS; try { socket = new DatagramSocket(5000); System.out.println("Socket created on "+ port + " port"); } catch (SocketException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true){ b1.update(this); b3.update(); System.out.println("Starting server..."); //// Receiving and deserializing object try { //socket.setSoTimeout(1000); DatagramPacket packet = new DatagramPacket(buf, buf.length); socket.receive(packet); byte[] data = packet.getData(); ByteArrayInputStream in = new ByteArrayInputStream(data); ObjectInputStream is = new ObjectInputStream(in); // socket.setSoTimeout(300); b1 = (Ball) is.readObject(); } catch (IOException | ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } SecondPlayer.java @Override public void run() { while(true){ b.update(); networkSend(); repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } } public void networkSend(){ // Serialize to a byte array try { ByteArrayOutputStream bStream = new ByteArrayOutputStream(); ObjectOutputStream oo; oo = new ObjectOutputStream(bStream); oo.writeObject(b); oo.flush(); oo.close(); byte[] bufCar = bStream.toByteArray(); //socket = new DatagramSocket(); //socket.setSoTimeout(1000); InetAddress address = InetAddress.getByName("localhost"); DatagramPacket packet = new DatagramPacket(bufCar, bufCar.length, address, port); socket.send(packet); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }

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  • Code Design question, circular reference across classes?

    - by dsollen
    I have no code here, as this is more of a design question (I assume this is still the best place to ask it). I have a very simple server in java which stores a mapping between certain values and UUID which are to be used by many systems across multiple platforms. It accepts a connection from a client and creates a clientSocket which stores the socket and all the other relevant data unique to that connection. Each clientSocket will run in their own thread and will block on the socket waiting for a read. I expect very little strain on this system, it will rarely get called, but when it does get a call it will need to respond quickly and due to the risk of it having a peak time with multiple calls coming in at once threaded is still better. Each thread has a reference to a Mapper class which stores the mapping of UUID which it's reporting to others (with proper synchronization of course). This all works until I have to add a new UUID to the list. When this happens I want to report to all clients that care about that particular UUID that a new one was added. I can't multicast (limitation of the system I'm running on) so I'm having each socket send the message to the client through the established socket. However, since each thread only knows about the socket it's waiting on I didn't have a clear method of looking up every thread/socket that cares about the data to inform them of the new UUID. Polling is out mostly because it seems a little too convoluted to try to maintain a list of newly added UUID. My solution as of now is to have the 'parent' class which creates the mapper class and spawns all the threads pass itself as an argument to the mapper. Then when the mapper creates a new UUID it can make a call to the parent class telling it to send out updates to all the other sockets that care about the change. I'm concerned that this may be a bad design due to the use of a circular reference; parent has a reference to mapper (to pass it to new ClientSocket threads) and mapper points to parent. It doesn't really feel like a bad design to me but I wanted to check since circular references are suppose to be bad. Note: I realize this means that the thread associated with whatever socket originally received the request that spawned the creation of a UUID is going to pay the 'cost' of outputting to all the other clients that care about the new UUID. I don't care about this; as I said I suspect the client to receive only intermittent messages. It's unlikely for one socket to receive multiple messages at one time, and there won't be that many sockets so it shouldn't take too long to send messages to each of them. Perhaps later I'll fix the fact that I'm saddling higher work load on whatever unfortunate thread gets the first request; but for now I think it's fine.

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  • Java game applet development

    - by RomZes
    I'm getting 4 sec delay when sending objects over UDP. Working on small game and trying to implement multiplayer. For now just trying to synchronize movements of 2 balls on the screen. StartingPoint.java is my server(first player), that receiving serialized objects (coordinates). SecondPlayer.java is client that sending serialized objects to server. When I'm moving my first object it appears 4 seconds later on different screen. StartingPoint.java @Override public void run() { byte[] receiveData = new byte[256]; byte[] sendData = new byte[256]; // DatagramSocket socketS; try { socket = new DatagramSocket(5000); System.out.println("Socket created on "+ port + " port"); } catch (SocketException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true){ b1.update(this); b3.update(); System.out.println("Starting server..."); //// Receiving and deserializing object try { //socket.setSoTimeout(1000); DatagramPacket packet = new DatagramPacket(buf, buf.length); socket.receive(packet); byte[] data = packet.getData(); ByteArrayInputStream in = new ByteArrayInputStream(data); ObjectInputStream is = new ObjectInputStream(in); // socket.setSoTimeout(300); b1 = (Ball) is.readObject(); } catch (IOException | ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } SecondPlayer.java @Override public void run() { while(true){ b.update(); networkSend(); repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } } public void networkSend(){ // Serialize to a byte array try { ByteArrayOutputStream bStream = new ByteArrayOutputStream(); ObjectOutputStream oo; oo = new ObjectOutputStream(bStream); oo.writeObject(b); oo.flush(); oo.close(); byte[] bufCar = bStream.toByteArray(); //socket = new DatagramSocket(); //socket.setSoTimeout(1000); InetAddress address = InetAddress.getByName("localhost"); DatagramPacket packet = new DatagramPacket(bufCar, bufCar.length, address, port); socket.send(packet); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }

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  • How can we configure the Bitnami Joomla stack to open a socket on startup?

    - by bobo
    I have deployed the Bitnami Ubuntu Joomla! 3.1.5-2 (64-bit) stack on Amazon Cloud: http://bitnami.com/stack/joomla/cloud/amazon By default, the stack is configured to run PHP using PHP-FPM. I have no problem getting the Joomla and phpmyadmin running as virtual hosts on Apache. But now, I would like to add another virtual host. The problem I am having is, I have no idea how to get the system creating a socket on startup in the following folder: bitnami@ip-172-31-15-99:/opt/bitnami/php/var/run$ ls -al total 12 drwxr-xr-x 2 root root 4096 Nov 3 20:43 . drwxr-xr-x 4 root root 4096 Oct 9 15:39 .. srw-rw-rw- 1 root root 0 Nov 3 20:43 joomla.sock -rw-r--r-- 1 root root 4 Nov 3 20:43 php5-fpm.pid srw-rw-rw- 1 root root 0 Nov 3 20:43 phpmyadmin.sock srw-rw-rw- 1 root root 0 Nov 3 20:43 www.sock bitnami@ip-172-31-15-99:/opt/bitnami/php/var/run$ I have the following /opt/bitnami/apps/mywebsite/conf/php-fpm/pool.conf file: [mywebsite] listen=/opt/bitnami/php/var/run/mywebsite.sock include=/opt/bitnami/php/etc/common-dynamic.conf include=/opt/bitnami/apps/mywebsite/conf/php-fpm/php-settings.conf pm=dynamic As it can be seen, listen points to the mywebsite.sock which does not currently exist. I did an experiment, by removing the .sock files in the /opt/bitnami/php/var/run folder and they would come back on reboot. So how can we configure it to open a socket for mywebsite on startup?

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  • Java, server client TCP communication ends with RST

    - by Senne
    I'm trying to figure out if this is normal. Because without errors, a connection should be terminated by: FIN -> <- ACK <- FIN ACK -> I get this at the end of a TCP connection (over SSL, but i also get it with non-encrypted): From To 1494 server client TCP search-agent > 59185 [PSH, ACK] Seq=25974 Ack=49460 Win=63784 Len=50 1495 client server TCP 59185 > search-agent [ACK] Seq=49460 Ack=26024 Win=63565 Len=0 1496 client server TCP 59185 > search-agent [PSH, ACK] Seq=49460 Ack=26024 Win=63565 Len=23 1497 client server TCP 59185 > search-agent [FIN, ACK] Seq=49483 Ack=26024 Win=63565 Len=0 1498 server client TCP search-agent > 59185 [PSH, ACK] Seq=26024 Ack=49484 Win=63784 Len=23 1499 client server TCP 59185 > search-agent [RST, ACK] Seq=49484 Ack=26047 Win=0 Len=0 The client exits normally and reaches socket.close, shouldn't then the connection be shut down normally, without a reset? I can't find anything about the TCP streams of java on google... Here is my code: Server: package Security; import java.io.*; import java.net.*; import javax.net.ServerSocketFactory; import javax.net.ssl.*; import java.util.*; public class SSLDemoServer { private static ServerSocket serverSocket; private static final int PORT = 1234; public static void main(String[] args) throws IOException { int received = 0; String returned; ObjectInputStream input = null; PrintWriter output = null; Socket client; System.setProperty("javax.net.ssl.keyStore", "key.keystore"); System.setProperty("javax.net.ssl.keyStorePassword", "vwpolo"); System.setProperty("javax.net.ssl.trustStore", "key.keystore"); System.setProperty("javax.net.ssl.trustStorePassword", "vwpolo"); try { System.out.println("Trying to set up server ..."); ServerSocketFactory factory = SSLServerSocketFactory.getDefault(); serverSocket = factory.createServerSocket(PORT); System.out.println("Server started!\n"); } catch (IOException ioEx) { System.out.println("Unable to set up port!"); ioEx.printStackTrace(); System.exit(1); } while(true) { client = serverSocket.accept(); System.out.println("Client trying to connect..."); try { System.out.println("Trying to create inputstream..."); input = new ObjectInputStream(client.getInputStream()); System.out.println("Trying to create outputstream..."); output = new PrintWriter(client.getOutputStream(), true); System.out.println("Client successfully connected!"); while( true ) { received = input.readInt(); returned = Integer.toHexString(received); System.out.print(" " + received); output.println(returned.toUpperCase()); } } catch(SSLException sslEx) { System.out.println("Connection failed! (non-SSL connection?)\n"); client.close(); continue; } catch(EOFException eofEx) { System.out.println("\nEnd of client data.\n"); } catch(IOException ioEx) { System.out.println("I/O problem! (correct inputstream?)"); } try { input.close(); output.close(); } catch (Exception e) { } client.close(); System.out.println("Client closed.\n"); } } } Client: package Security; import java.io.*; import java.net.*; import javax.net.ssl.*; import java.util.*; public class SSLDemoClient { private static InetAddress host; private static final int PORT = 1234; public static void main(String[] args) { System.setProperty("javax.net.ssl.keyStore", "key.keystore"); System.setProperty("javax.net.ssl.keyStorePassword", "vwpolo"); System.setProperty("javax.net.ssl.trustStore", "key.keystore"); System.setProperty("javax.net.ssl.trustStorePassword", "vwpolo"); System.out.println("\nCreating SSL socket ..."); SSLSocket socket = null; try { host = InetAddress.getByName("192.168.56.101"); SSLSocketFactory factory = (SSLSocketFactory) SSLSocketFactory.getDefault(); socket = (SSLSocket) factory.createSocket(host, PORT); socket.startHandshake(); } catch(UnknownHostException uhEx) { System.out.println("\nHost ID not found!\n"); System.exit(1); } catch(SSLException sslEx) { System.out.println("\nHandshaking unsuccessful ..."); System.exit(1); } catch (IOException e) { e.printStackTrace(); } System.out.println("\nHandshaking succeeded ...\n"); SSLClientThread client = new SSLClientThread(socket); SSLReceiverThread receiver = new SSLReceiverThread(socket); client.start(); receiver.start(); try { client.join(); receiver.join(); System.out.println("Trying to close..."); socket.close(); } catch(InterruptedException iEx) { iEx.printStackTrace(); } catch(IOException ioEx) { ioEx.printStackTrace(); } System.out.println("\nClient finished."); } } class SSLClientThread extends Thread { private SSLSocket socket; public SSLClientThread(SSLSocket s) { socket = s; } public void run() { try { ObjectOutputStream output = new ObjectOutputStream(socket.getOutputStream()); for( int i = 1; i < 1025; i++) { output.writeInt(i); sleep(10); output.flush(); } output.flush(); sleep(1000); output.close(); } catch(IOException ioEx) { System.out.println("Socket closed or unable to open socket."); } catch(InterruptedException iEx) { iEx.printStackTrace(); } } } class SSLReceiverThread extends Thread { private SSLSocket socket; public SSLReceiverThread(SSLSocket s) { socket = s; } public void run() { String response = null; BufferedReader input = null; try { input = new BufferedReader( new InputStreamReader(socket.getInputStream())); try { response = input.readLine(); while(!response.equals(null)) { System.out.print(response + " "); response = input.readLine(); } } catch(Exception e) { System.out.println("\nEnd of server data.\n"); } input.close(); } catch(IOException ioEx) { ioEx.printStackTrace(); } } }

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  • How to File Transfer client to Server?

    - by Phsika
    i try to recieve a file from server but give me error on server.Start() ERROR : In a manner not permitted by the access permissions to access a socket was attempted to How can i solve it? private void btn_Recieve_Click(object sender, EventArgs e) { TcpListener server = null; // Set the TcpListener on port 13000. Int32 port = 13000; IPAddress localAddr = IPAddress.Parse("192.168.1.201"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[277577]; String data; data = null; // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. TcpClient client = server.AcceptTcpClient(); NetworkStream stream = client.GetStream(); int i; i = stream.Read(bytes, 0, 277577); BinaryWriter writer = new BinaryWriter(File.Open("GoodLuckToMe.jpg", FileMode.Create)); writer.Write(bytes); writer.Close(); client.Close(); }

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  • Low Throughput on Windows Named Pipe Over WAN

    - by MichaelB76
    I'm having problems with low performance using a Windows named pipe. The throughput drops off rapidly as the network latency increases. There is a roughly linear relationship between messages sent per second and round trip time. It seems that the client must ack each message before the server will send the next one. This leads to very poor performance, I can only send 5 (~100 byte) messages per second over a link with an RTT of 200 ms. The pipe is asynchronous, using multiple overlapped write operations (and multiple overlapped reads at the client end), but this is not improving throughput. Is it possible to send messages in parallel over a named pipe? The pipe is created using PIPE_TYPE_MESSAGE, would PIPE_READMODE_BYTE work better? Is there any other way I can improve performance? This is a deployed solution, so I can't simply replace the pipe with a socket connection (I've read that Windows named pipe aren't recommended for use over a WAN, and I'm wondering if this is why). I'd be grateful for any help with this matter.

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  • Too late to become a programmer?

    - by Tomas
    Hi, Working in IT for 5 years, I focused on system integration - testing, performance tests and analysis, automation etc. Altough I am working for one of the biggest IT companies, I have the possibility to come up with my own ideas and realize them - for example I have written C# (with SQL backend) bugtracker application with management elements...and I really liked it. I am very creative person but being 25 y/o, I am wondering whether it is too late. I understand the logic of programming but as I was never very good in math I assume I have no chance to become professional programmer in this age. What do you think? Thanks

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  • Multiple threads or process with threads

    - by sergiobuj
    Hi, this is for an assignment so I'm not looking for code. I have to simulate a game where each player has turns and needs to 'pay attention' to what's going on. So far, i know I'll need two threads for each player, one that will sleep until the player's turn and the other paying attention. My question is: Should I work each player as a 'fork' and the threads on the fork, or just create some threads for the player and associate them somehow? It's the first time I've worked with concurrency, semaphores and threads so I'm not sure about the good practices and programming style. Thanks!

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  • Problem -- My Android "Hello World" App Won't Say 'Hello"

    - by keith
    Hello, I hope that I have come to the right post for a beginner’s question abut Android programming. If not, please feel free to direct me to a better forum. I created a hello world application, and the system generated most of the Android language below. When running the app without the system.out statement, there is no “hello” in the emulator. Then, using the Eclipse tutorial, I read that I can add the system.out.println statement to main. Again the app runs, but there is no output. What am I not understanding here? android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" System.out.println =" Hello world!" / Thank you, Keith

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  • Creating a CD-burning feature for a music player based on Java

    - by jjanggoo
    Hi, I'm trying to create a CD-burning feature for a Java-based music player for my school project. Since I'm new to real-life programming (I've only learned to write codes on AP Computer Science A level), I don't know how I can apply the concepts I learned from APCS A to this task. A friend of mine who is studying computer science at graduate school told me to "look up the cd player control functions and add methods in those classes to read in data that you want to write to the CD, write it to a buffer, write everything in the buffer to the CD itself, clear the buffer and then write a new chunk of data into the buffer," but I can't quite grasp what this means, and tt's really hard to contact her right now because she's busy working on her dissertation. Can someone from this forum please guide me through & explain the general concepts? Thank you!

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  • F# currying efficiency?

    - by Eamon Nerbonne
    I have a function that looks as follows: let isInSet setElems normalize p = normalize p |> (Set.ofList setElems).Contains This function can be used to quickly check whether an element is semantically part of some set; for example, to check if a file path belongs to an html file: let getLowerExtension p = (Path.GetExtension p).ToLowerInvariant() let isHtmlPath = isInSet [".htm"; ".html"; ".xhtml"] getLowerExtension However, when I use a function such as the above, performance is poor since evaluation of the function body as written in "isInSet" seems to be delayed until all parameters are known - in particular, invariant bits such as (Set.ofList setElems).Contains are reevaluated each execution of isHtmlPath. How can best I maintain F#'s succint, readable nature while still getting the more efficient behavior in which the set construction is preevaluated. The above is just an example; I'm looking for a general pattern that avoids bogging me down in implementation details - where possible I'd like to avoid being distracted by details such as the implementation's execution order since that's usually not important to me and kind of undermines a major selling point of functional programming.

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  • RAR password recovery on GPU using ATI Stream processor

    - by Wajdy Essam
    Hello, I'm newbie in GPU programming , and i work on brute force RAR Password Recovery on ATI Stream Processor using brook+ language, but i see that the kernel written in brook+ language doesn't allow any calling to normal functions (except kernel functions) , my questions is : 1) how to use unrar.dll (to unrar archive files) API in this situation? and is this the only way to program RAR password recovery? 2) what about crack and ElcomSoft software that use GPU , how they work ? 3) what exactly the role for the function work inside GPU (ATI Stream processor or CUDA) in this program? 4) is nVidia/CUDA technology is easier/more flexible than ATI/brook+ language ?

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  • Static/Dynamic vs Strong/Weak

    - by Dan Revell
    I see these terms banded around all over the place in programming and I have a vague notion of what they mean. A search shows me that such things have been asked all over stack overflow in fact. As far as I'm aware Static/Dynamic typing in languages is subtly different to Strong/Weak typing but what that difference is eludes me. Different sources seem to use different different meanings or even use the terms interchangeably. I can't find somewhere that talks about both and actually spells out the difference. What would be nice is if someone could please spell this out clearly here for me and the rest of the world.

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  • Recognizing when to use the mod operator

    - by Will
    I have a quick question about the mod operator. I know what it does; it calculates the remainder of a division. My question is, how can I identify a situation where I would need to use the mod operator? I know I can use the mod operator to see whether a number is even or odd and prime or composite, but that's about it. I don't often think in terms of remainders. I'm sure the mod operator is useful and I would like to learn to take advantage of it. I just have problems identifying where the mod operator is applicable. In various programming situations, it is difficult for me to see a problem and realize "hey! the remainder of division would work here!" Any tips or strategies? Thanks

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  • Best practices book for CRUD apps

    - by Kevin L.
    We will soon be designing a new tool to calculate commissions across multiple business units. This new compensation scheme is pretty clever and well thought-out, but the complexity that the implementation will involve will make the Hubble look like a toaster. A significant portion of the programming industry involves CRUD apps; updating insurance data, calculating commissions (Joel included) ...even storing questions and answers for a programmer Q&A site. We as programmers have Code Complete for the low-level formatting/style and Design Patterns for high-level architecture (to name just a few). Where’s the comparable book that teaches best practices for CRUD?

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  • ASP-style tags for Perl web development?

    - by Alex R
    I feel like I'm traveling 10 years back in time by asking this, but... Are there any modules, patches, or any "new" version of Perl (released in the last 10 years) to enable writing web-oriented Perl scripts using ASP-style tags? e.g. from ASP/JSP some html <% some code %> more HTML e.g. from PHP some html <? some code ?> more HTML Please don't worry about "why" I'm asking this... It's related to programming language research.

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  • Languages and development methodologies

    - by Carlos
    Having never worked with Ruby on Rails, I looked it up on Wikipedia. It says It is intended to be used with an Agile development methodology that is used by web developers for rapid development. This got me asking how a given language/framework can be more appropriate for given development methodologies. Are there certain languages that are more friendly for pair programming, for instance? Are there language features that make certain methodologies are more appropriate? Are there features that make certain methodologies impossible? My initial reaction is to dismiss the connection (the design process is a business process, which is more dependent on business needs that language features). But I'm an only programmer within the firm, and I'm a partner, so I get to decide the business needs. What do you think? Also, if the SO community finds that certain languages point towards certain methodologies, what methodology is most common for c#, which is what I use most of the time?

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