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  • Efficient code to avoid circular references in c# object model

    - by Kumar
    I have an excel like grid where values can be typed referencing other rows To check for circular references when a new value is entered, i traverse the tree and create a list of values referenced thus far, if the current value is found in this list, i return an error thus avoiding a circular reference. This is infrequent enough where extreme performance is not an issue but... Question - is there a better way ? I'm told it's not the most optimal but no answer was provided so on to the experts @ SO :)

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  • Fastest way to list all primes below N in python

    - by jbochi
    This is the best algorithm I could come up with after struggling with a couple of Project Euler's questions. def get_primes(n): numbers = set(range(n, 1, -1)) primes = [] while numbers: p = numbers.pop() primes.append(p) numbers.difference_update(set(range(p*2, n+1, p))) return primes >>> timeit.Timer(stmt='get_primes.get_primes(1000000)', setup='import get_primes').timeit(1) 1.1499958793645562 Can it be made even faster? EDIT: This code has a flaw: Since numbers is an unordered set, there is no guarantee that numbers.pop() will remove the lowest number from the set. Nevertheless, it works (at least for me) for some input numbers: >>> sum(get_primes(2000000)) 142913828922L #That's the correct sum of all numbers below 2 million >>> 529 in get_primes(1000) False >>> 529 in get_primes(530) True EDIT: The rank so far (pure python, no external sources, all primes below 1 million): Sundaram's Sieve implementation by myself: 327ms Daniel's Sieve: 435ms Alex's recipe from Cookbok: 710ms EDIT: ~unutbu is leading the race.

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  • CSS files that don't end with .css

    - by Yongho
    Is there a disadvantage to using a dynamic Python file to generate the CSS for a webpage? I'd like computers with an administrator cookie to show special admin panel CSS, and show regular CSS for all other users. I'm planning to use: <link rel="stylesheet" href="/css.py" type="text/css" />

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  • SQL Self Join Query Help

    - by hdoe123
    Hi All, I'm trying to work out a query that self join itself on a table using the eventnumber. I've never done a self join before. What i'm trying to query is when a client has started off in a city which is chester to see what city they moved to. But I dont want to be able to see if they started off in another city. I would also like be only see the move once (So i'd only like to see if they went from chester to london rather then chester to london to wales) The StartTimeDate is the same EndDateTime if they moved to another city. Data example as follows if they started off in the city chester :- clientid EventNumber City StartDateTime EndDateTime 1 1 Chester 10/03/2009 11/04/2010 13:00 1 1 Liverpool 11/04/2010 13:00 30/06/2010 16:00 1 1 Wales 30/07/2010 16:00 the result I would like to see is on the 2nd row - so it only shows me liverpool. Could anyone point in the right direcetion please?

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  • Efficient algorithm for creating an ideal distribution of groups into containers?

    - by Inshim
    I have groups of students that need to be allocated into classrooms of a fixed capacity (say, 100 chairs in each). Each group must only be allocated to a single classroom, even if it is larger than the capacity (ie there can be an overflow, with students standing up) I need an algorithm to make the allocations with minimum overflows and under-capacity classrooms. A naive algorithm to do this allocation is horrendously slow when having ~200 groups, with a distribution of about half of them being under 20% of the classroom size. Any ideas where I can find at least some good starting point for making this algorithm lightning fast? Thanks!

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  • Adjust SQL query to DB2

    - by Guy Roth
    Part of a complex query that our app is running contains the lines: ...(inner query) SELECT ... NULL as column_A, NULL as column_B, ... FROM ... This syntax of creating columns with null values is not allowed in DB2 altough it is totally OK in MSSQL and Oracle DBs. Technically I can change it to: '' as column_A, '' as column_B, But this doesn't have exactly the same meaning and can damage our calculation results. How can I create columns with null values in DB2 using other syntax??

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  • speeding up website load using multiple servers/domains

    - by Mohammad
    When Yahoo! developer guide says "Deploying your content across multiple, geographically dispersed servers will make your pages load faster from the user's perspective". And as an explanation I read somewhere, that browsers will load up to 5 things simultaneously from the same domain. Would a subdomain, for example cdn.example.com be considered a new domain, in the previous statement?

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  • How to simply this logic/code?

    - by Tattat
    I want to write an apps that accepts user command. The user command is used in this format: command -parameter For example, the app can have "Copy", "Paste", "Delete" command I am thinking the program should work like this : public static void main(String args[]){ if(args[0].equalsIgnoreCase("COPY")){ //handle the copy command } else if(args[0].equalsIgnoreCase("PASTE")){ //handle the copy command }/** code skipped **/ } So, it works, but I think it will become more and more complex when I have more command in my program, also, it is different to read. Any ideas to simply the logic?

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  • MYSQL OR vs IN performance

    - by Scott
    I am wondering if there is any difference in regards to performance between the following SELECT ... FROM ... WHERE someFIELD IN(1,2,3,4) SELECT ... FROM ... WHERE someFIELD between 0 AND 5 SELECT ... FROM ... WHERE someFIELD = 1 OR someFIELD = 2 OR someFIELD = 3 ... or will MySQL optimize the SQL in the same way compilers will optimize code ? EDIT: Changed the AND's to OR's for the reason stated in the comments.

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  • How to measure the time HTTP requests spend sitting in the accept-queue?

    - by David Jones
    I am using Apache2 on Ubuntu 9.10, and I am trying to tune my configuration for a web application to reduce latency of responses to HTTP requests. During a moderately heavy load on my small server, there are 24 apache2 processes handling requests. Additional requests get queued. Using "netstat", I see 24 connections are ESTABLISHED and 125 connections are TIME_WAIT. I am trying to figure out if that is considered a reasonable backlog. Most requests get serviced in a fraction of a second, so I am assuming requests move through the accept-queue fairly quickly, probably within 1 or 2 seconds, but I would like to be more certain. Can anyone recommend an easy way to measure the time an HTTP request sits in the accept-queue? The suggestions I have come across so far seem to start the clock after the apache2 worker accepts the connection. I'm trying to quantify the accept-queue delay before that. thanks in advance, David Jones

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  • Multiple join query in eSql

    - by Syma
    Hi guys, This is my first question in stackoverflow but really not the first time to get solution here. I am struggling with multiple join in entity framework 4. I have three tables (Accounts, Users and AccountUsers) that am finding difficult to query. What I want is to get all the users for the provided accountId including the account creator. I can get all the account users with no problem but the hard side for me is getting the account creator since it's not added to AccountUsers table. below is a quick preview how the tables are related. Accounts AccountId UserId (account creator) ...other columns Users UserId ...other columns AccountUsers AccountId UserId I would prefer the query to be esql, but Linq to Entities will do. I trust you guys on stackoverflow, so I know this won't take long to get the 'Answer' mark. Thanks for even reading.

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  • I need some help optimizing my database schema

    - by Steffan
    Here's a layout of my data: Heading 1: Sub heading Sub heading Sub heading Sub heading Sub heading Heading 2: Sub heading Sub heading Sub heading Sub heading Sub heading Heading 3: Sub heading Sub heading Sub heading Sub heading Sub heading Heading 4: Sub heading Sub heading Sub heading Sub heading Sub heading Heading 5: Sub heading Sub heading Sub heading Sub heading Sub heading These headings need to have a 'Completion Status' boolean value which gets linked to a user Id. Currently, this is how my table looks: id | userID | field_1 | field_2 | field_3 | field_4 | etc... ----------------------------------------------------------------------- 1 | 1 | 0 | 0 | 1 | 0 | ----------------------------------------------------------------------- 2 | 2 | 1 | 0 | 1 | 1 | Each field represents one Sub Heading. Having this many columns in my table looks awfully inefficient... How can I go about optimizing this? I can't think of any way to neaten it up :/

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  • exchanging 2 memory positions

    - by Jordi
    I am working with OpenCV and Qt, Opencv use BGR while Qt uses RGB , so I have to swap those 2 bytes for very big images. There is a better way of doing the following? I can not think of anything faster but looks so simple and lame... int width = iplImage->width; int height = iplImage->height; uchar *iplImagePtr = (uchar *) iplImage->imageData; uchar buf; int limit = height * width; for (int y = 0; y < limit; ++y) { buf = iplImagePtr[2]; iplImagePtr[2] = iplImagePtr[0]; iplImagePtr[0] = buf; iplImagePtr += 3; } QImage img((uchar *) iplImage->imageData, width, height, QImage::Format_RGB888);

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  • How fast can you make linear search?

    - by Mark Probst
    I'm looking to optimize this linear search: static int linear (const int *arr, int n, int key) { int i = 0; while (i < n) { if (arr [i] >= key) break; ++i; } return i; } The array is sorted and the function is supposed to return the index of the first element that is greater or equal to the key. They array is not large (below 200 elements) and will be prepared once for a large number of searches. Array elements after the n-th can if necessary be initialized to something appropriate, if that speeds up the search. No, binary search is not allowed, only linear search.

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  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

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  • Zend Framework - applying order by on a nested query

    - by Gublooo
    Hey guys This might be a very simple thing. Check out the normal sql query below (select * from shopping order by shopping_id desc limit 5) order by RAND() This query runs successfully in mysql - not sure if this is the right way of doing it - but it works. It gets the last 5 ids from shopping table and randomly orders them everytime I want to achieve this in Zend. I'm not sure how to execute the first part and then apply the RAND clause to the results - what I have below does not do that. $select = $this-select() -from(array('sh'='shopping')) -order('shopping_id desc') -limit(5) -order('RAND()');

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  • Datatable add new column and values speed issue

    - by Cine
    I am having some speed issue with my datatables. In this particular case I am using it as holder of data, it is never used in GUI or any other scenario that actually uses any of the fancy features. In my speed trace, this particular constructor was showing up as a heavy user of time when my database is ~40k rows. The main user was set_Item of DataTable. protected myclass(DataTable dataTable, DataColumn idColumn) { this.dataTable = dataTable; IdColumn = idColumn ?? this.dataTable.Columns.Add(string.Format("SYS_{0}_SYS", Guid.NewGuid()), Type.GetType("System.Int32")); JobIdColumn = this.dataTable.Columns.Add(string.Format("SYS_{0}_SYS", Guid.NewGuid()), Type.GetType("System.Int32")); IsNewColumn = this.dataTable.Columns.Add(string.Format("SYS_{0}_SYS", Guid.NewGuid()), Type.GetType("System.Int32")); int id = 1; foreach (DataRow r in this.dataTable.Rows) { r[JobIdColumn] = id++; r[IsNewColumn] = (r[IdColumn] == null || r[IdColumn].ToString() == string.Empty) ? 1 : 0; } Digging deeper into the trace, it turns out that set_Item calls EndEdit, which brings my thoughts to the transaction support of the DataTable, for which I have no usage for in my scenario. So my solution to this was to open editing on all of the rows and never close them again. _dt.BeginLoadData(); foreach (DataRow row in _dt.Rows) row.BeginEdit(); Is there a better solution? This feels too much like a big giant hack that will eventually come and bite me. You might suggest that I dont use DataTable at all, but I have already considered that and rejected it due to the amount of effort that would be required to reimplement with a custom class. The main reason it is a datatable is that it is ancient code (.net 1.1 time) and I dont want to spend that much time changing it, and it is also because the original table comes out of a third party component.

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  • what webserver / mod / technique should I use to serve everything from memory?

    - by reinier
    I've lots of lookuptables from which I'll generate my webresponse. I think IIS with Asp.net enables me to keep static lookuptables in memory which I can use to serve up my responses very fast. Are there however also non .net solutions which can do the same? I've looked at fastcgi, but I think this starts X processes, of which anyone can handle Y requests. But the processes are by definition shielded from eachother. I could configure fastcgi to use just 1 process, but does this have scalability implications? anything using PHP or any other interpreted language won't fly because it is also cgi or fastcgi bound right? I understand memcache could be an option, though this would require another (local) socket connection which I'd rather avoid since everything in memory would be much faster. The solution can work under WIndows or Unix... it doesn't matter too much. The only thing which matters is that there will be a lot of requests (100/sec now and growing to 500/sec in a year), and I want to reduce the amount of webservers needed to process it. The current solution is done using PHP and memcache (and the occasional hit to the SQL server backend). Although it is fast (for php anyway), Apache has real problems when the 50/sec is passed. I've put a bounty on this question since I've not seen enough responses to make a wise choice. At the moment I'm considering either Asp.net or fastcgi with C(++).

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  • Permutations of Varying Size

    - by waiwai933
    I'm trying to write a function in PHP that gets all permutations of all possible sizes. I think an example would be the best way to start off: $my_array = array(1,1,2,3); Possible permutations of varying size: 1 1 // * See Note 2 3 1,1 1,2 1,3 // And so forth, for all the sets of size 2 1,1,2 1,1,3 1,2,1 // And so forth, for all the sets of size 3 1,1,2,3 1,1,3,2 // And so forth, for all the sets of size 4 Note: I don't care if there's a duplicate or not. For the purposes of this example, all future duplicates have been omitted. What I have so far in PHP: function getPermutations($my_array){ $permutation_length = 1; $keep_going = true; while($keep_going){ while($there_are_still_permutations_with_this_length){ // Generate the next permutation and return it into an array // Of course, the actual important part of the code is what I'm having trouble with. } $permutation_length++; if($permutation_length>count($my_array)){ $keep_going = false; } else{ $keep_going = true; } } return $return_array; } The closest thing I can think of is shuffling the array, picking the first n elements, seeing if it's already in the results array, and if it's not, add it in, and then stop when there are mathematically no more possible permutations for that length. But it's ugly and resource-inefficient. Any pseudocode algorithms would be greatly appreciated. Also, for super-duper (worthless) bonus points, is there a way to get just 1 permutation with the function but make it so that it doesn't have to recalculate all previous permutations to get the next? For example, I pass it a parameter 3, which means it's already done 3 permutations, and it just generates number 4 without redoing the previous 3? (Passing it the parameter is not necessary, it could keep track in a global or static). The reason I ask this is because as the array grows, so does the number of possible combinations. Suffice it to say that one small data set with only a dozen elements grows quickly into the trillions of possible combinations and I don't want to task PHP with holding trillions of permutations in its memory at once.

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  • Multiple ParticleSystems in cocos2d

    - by Mattias Akerman
    I wonder about what road I should go with ParticleSystem. In this particular case I want to create 1-20 small explosions at the same time but with different positions. Right now I'm creating a new ParticleSystem for each explosion and then release it, but of course this is very punishing to the performance. My question is: Is there a way to create one ParticleSystem with multiple emitting sources. If not should I create an array of ParticleSystem in init and then use a free one when an explosion is needed? Or is there another approach I haven't thought of?

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  • Is it possible to implement bitwise operators using integer arithmetic?

    - by Statement
    Hello World! I am facing a rather peculiar problem. I am working on a compiler for an architecture that doesn't support bitwise operations. However, it handles signed 16 bit integer arithmetics and I was wondering if it would be possible to implement bitwise operations using only: Addition (c = a + b) Subtraction (c = a - b) Division (c = a / b) Multiplication (c = a * b) Modulus (c = a % b) Minimum (c = min(a, b)) Maximum (c = max(a, b)) Comparisons (c = (a < b), c = (a == b), c = (a <= b), et.c.) Jumps (goto, for, et.c.) The bitwise operations I want to be able to support are: Or (c = a | b) And (c = a & b) Xor (c = a ^ b) Left Shift (c = a << b) Right Shift (c = a b) (All integers are signed so this is a problem) Signed Shift (c = a b) One's Complement (a = ~b) (Already found a solution, see below) Normally the problem is the other way around; how to achieve arithmetic optimizations using bitwise hacks. However not in this case. Writable memory is very scarce on this architecture, hence the need for bitwise operations. The bitwise functions themselves should not use a lot of temporary variables. However, constant read-only data & instruction memory is abundant. A side note here also is that jumps and branches are not expensive and all data is readily cached. Jumps cost half the cycles as arithmetic (including load/store) instructions do. On other words, all of the above supported functions cost twice the cycles of a single jump. Some thoughts that might help: I figured out that you can do one's complement (negate bits) with the following code: // Bitwise one's complement b = ~a; // Arithmetic one's complement b = -1 - a; I also remember the old shift hack when dividing with a power of two so the bitwise shift can be expressed as: // Bitwise left shift b = a << 4; // Arithmetic left shift b = a * 16; // 2^4 = 16 // Signed right shift b = a >>> 4; // Arithmetic right shift b = a / 16; For the rest of the bitwise operations I am slightly clueless. I wish the architects of this architecture would have supplied bit-operations. I would also like to know if there is a fast/easy way of computing the power of two (for shift operations) without using a memory data table. A naive solution would be to jump into a field of multiplications: b = 1; switch (a) { case 15: b = b * 2; case 14: b = b * 2; // ... exploting fallthrough (instruction memory is magnitudes larger) case 2: b = b * 2; case 1: b = b * 2; } Or a Set & Jump approach: switch (a) { case 15: b = 32768; break; case 14: b = 16384; break; // ... exploiting the fact that a jump is faster than one additional mul // at the cost of doubling the instruction memory footprint. case 2: b = 4; break; case 1: b = 2; break; }

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  • sqlite select query round of double value

    - by Scorpion
    I have stored location in my sqlite database. CREATE TABLE city ( latitude NUMERIC, longitude NUMERIC ) Below are the value :- latitude = 41.0776605;//actual value in db - NUMERIC stored as DB longitude = -74.170086;//actual value in db - NUMERIC stored as DB final String query = "SELECT * FROM city"; cursor = myDataBase.rawQuery(query, null); if (null != cursor) { while (cursor.moveToNext()) { Log.i(TAG, "Latitude == " + cursor.getDouble(cursor.getColumnIndex("latitude"))); Log.i(TAG, "Longitude == " + cursor.getDouble(cursor.getColumnIndex("longitude"))); } } Result :- Latitude = 40.4127 Longitude = -74.25252 I don't want round off this values. Is there any way to solve this problem.

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  • Why does adding Crossover to my Genetic Algorithm gives me worse results?

    - by MahlerFive
    I have implemented a Genetic Algorithm to solve the Traveling Salesman Problem (TSP). When I use only mutation, I find better solutions than when I add in crossover. I know that normal crossover methods do not work for TSP, so I implemented both the Ordered Crossover and the PMX Crossover methods, and both suffer from bad results. Here are the other parameters I'm using: Mutation: Single Swap Mutation or Inverted Subsequence Mutation (as described by Tiendil here) with mutation rates tested between 1% and 25%. Selection: Roulette Wheel Selection Fitness function: 1 / distance of tour Population size: Tested 100, 200, 500, I also run the GA 5 times so that I have a variety of starting populations. Stop Condition: 2500 generations With the same dataset of 26 points, I usually get results of about 500-600 distance using purely mutation with high mutation rates. When adding crossover my results are usually in the 800 distance range. The other confusing thing is that I have also implemented a very simple Hill-Climbing algorithm to solve the problem and when I run that 1000 times (faster than running the GA 5 times) I get results around 410-450 distance, and I would expect to get better results using a GA. Any ideas as to why my GA performing worse when I add crossover? And why is it performing much worse than a simple Hill-Climb algorithm which should get stuck on local maxima as it has no way of exploring once it finds a local max?

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  • JPA optimistic lock - setting @Version to entity class cause query to include VERSION as column

    - by masato-san
    I'm using JPA Toplink Essential, Netbean6.8, GlassFish v3 In my Entity class I added @Version annotation to enable optimistic locking at transaction commit however after I added the annotation, my query started including VERSION as column thus throwing SQL exception. None of this is mentioned in any tutorial I've seen so far. What could be wrong? Snippet public class MasatosanTest2 implements Serializable { private static final long serialVersionUID = 1L; @Id @Basic(optional = false) @Column(name = "id") private Integer id; @Column(name = "username") private String username; @Column(name = "note") private String note; //here adding Version @Version int version; query used: SELECT m FROM MasatosanTest2 m Internal Exception: com.microsoft.sqlserver.jdbc.SQLServerException Call: SELECT id, username, note, VERSION FROM MasatosanTest2

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