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  • 3D collision physics. Response when hitting wall, floor or roof

    - by GlamCasvaluir
    I am having problem with the most basic physic response when the player collide with static wall, floor or roof. I have a simple 3D maze, true means solid while false means air: bool bMap[100][100][100]; The player is a sphere. I have keys for moving x++, x--, y++, y-- and diagonal at speed 0.1f (0.1 * ftime). The player can also jump. And there is gravity pulling the player down. Relative movement is saved in: relx, rely and relz. One solid cube on the map is exactly 1.0f width, height and depth. The problem I have is to adjust the player position when colliding with solids, I don't want it to bounce or anything like that, just stop. But if moving diagonal left/up and hitting solid up, the player should continue moving left, sliding along the wall. Before moving the player I save the old player position: oxpos = xpos; oypos = ypos; ozpos = zpos; vec3 direction; direction = vec3(relx, rely, relz); xpos += direction.x*ftime; ypos += direction.y*ftime; zpos += direction.z*ftime; gx = floor(xpos+0.25); gy = floor(ypos+0.25); gz = floor(zpos+0.25); if (bMap[gx][gy][gz] == true) { vec3 normal = vec3(0.0, 0.0, 1.0); // <- Problem. vec3 invNormal = vec3(-normal.x, -normal.y, -normal.z) * length(direction * normal); vec3 wallDir = direction - invNormal; xpos = oxpos + wallDir.x; ypos = oypos + wallDir.y; zpos = ozpos + wallDir.z; } The problem with my version is that I do not know how to chose the correct normal for the cube side. I only have the bool array to look at, nothing else. One theory I have is to use old values of gx, gy and gz, but I do not know have to use them to calculate the correct cube side normal.

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  • La version 2.2 de NeoAxis 3D est disponible le moteur de jeux vidéo en C# se voit doter d'un outil d'analyse de performance

    La version 2.2 de NeoAxis 3D est disponible Le moteur de jeux vidéo, multi-plateforme, en C# atteint la version 2.2. Même si c'est une mise à jour mineure, celle-ci apporte : Physique des personnages : refonte complète du code de la physique des personnages ;Physique des personnages : ajout du support de la position accroupie ;Ajout d'un outil d'analyse de performance dans l'éditeur de carte. L'outil fournit des informations détaillées sur les composants du moteur, l'utilisation des ressources...

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  • Do Nvidia's drivers work in 12.10?

    - by Pratyush Nalam
    I recently upgraded to 12.10 and was just checking for proprietary drivers to be installed. I found this in software sources When I enabled Nvidia binary Xorg driver, unity disappears along with the launcher and everything. I just have the wallpaper. I did manage to open the terminal and open software sources and select the nouveau display driver which fixed it. Question is how to enable NVIDIA binary Xorg driver and have everything working? Hardware: Apple MacBook Pro 9,1 Mid 2012 15 inch non-retina. NVIDIA GeForce GT650M EDIT: I tried the solution here. And now, when I boot into Ubuntu, I get a blinking cursor. That's all! No tty1, nothing. help !!

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  • Mount external HD ubuntu 12.10

    - by Luigi Tiburzi
    Although it's an abundantly treated matter, I'm unable to find an answer valid for my needs. I had a 12.04 installation of ubuntu and I decided to install the 12.10. I copied (using GParted) the partition where my system was to an external hd where there is a windows partition. Then I installed the newest ubuntu version and now I want to take back some files (for example my .emacs) from that partition but when I try to mount it, it is not found as sdb and if I mount it from /dev/usb/hddev0 I don't get any output, only a blinking cursor, no errors, no output. I even tried to mount it as an ntfs disk but the result was the same. It's like the hd cannot be detected. So how can I access data to that disk? Could I get them from GParted terminal instead of Ubuntu one? Thanks

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  • Linking competitor with the same keyword i am targeting : Good or Bad for Seo?

    - by Badal Surana
    i am linking one of my competitors from my site for the same keyword which is i am targeting for my site.(My competitor is paying me for that) For Example: Me and my competitor both are targeting on keyword "foo" and my competitor paying me for linking his site from my site with keyword "foo" What i want to know is if i do that will my site's position go down in Google search results? or it will make no difference??

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  • How can I ease the work of getting pixel coordinates from a spritesheet?

    - by ThePlan
    When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. Usually, I have to throw in some aproximated values and modify them several times until I get it right. My question: is there a tool which can basically show you the coordinates of the mouse relative to the image you have opened? Or is there a simpler method of getting the exact rectangle that the sprite is contained in?

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  • New: ZFS Storage Appliance Videos

    - by Roxana Babiciu
    Check out part one of a new video series for ZFS Storage Appliance. In video #1, you’ll learn about the advantages built into Oracle’s ZS3 Storage Appliance that come from the unique position that Oracle holds in the market. In video #2, you’ll learn how best to monitor large ZS3 installations as well as the use of Enterprise Manager as a complement to dtrace analytics at the ZFS Storage Appliance device level.

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  • Resuming from hibernation shows a fuzzy "static" screen

    - by Ross
    When I resume from hibernation in Ubuntu 10.10 the screen shows static, very similar to what you see on an analogue TV that hasn't been tuned properly. This also occurs on boot from shut down, but only for a moment after the Plymouth boot screen. The static lasts for at least 5 minutes. An odd thing that happens is that the mouse pointer, as a lighter square of static, becomes visible and you can move it around. Attempting to change into a terminal (i.e. Ctrl+Alt+F1) doesn't seem to work (and I'm not sure if that can be done from the login screen). Resuming from suspend has different issues - vertical lines appearing for a second before appearing to be in terminal mode (blinking cursor) and then going to the lock screen. I'm running Ubuntu 10.10 on a Dell Studio 15 with ATI graphics, however I'm not using the proprietary drivers as I had issues with dual-screen support, so it's the generic X.org drivers being used.

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  • Gnome Shell opens as classic

    - by Joe Horgan
    I'm running 12.04 on a Gateway LT4004u netbook, and I installed Gnome3 using the apt-get commands in the terminal. When I rebooted and ran "Gnome Shell" it opened up classic mode. I thought that my cursor might have slipped the first time, but on multiple retries logging in under gnome shell would open the gnome classic desktop. I even uninstalled Gnome Shell and reinstalled it with software center, but I still have the same problem. I was wondering if this might be an issue with my graphics card? Any help would be much appreciated, thanks! -Joe

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  • Issue in moving windows from one desktop to another with the compiz cube

    - by Keynesian
    After having installed compiz I made a reset then I have enabled: composite gnome compatibility openGL negative desktop cube expo rotating cube viewport switcher 3D windows cube reflection and deformation fading windows window decoration mouse position polling regex matching move window -resize window Then the usual commands alt+tab+shift+left/right and alt+tab are not working anymore. Any solution? Thank you!

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  • How do you demonstrate performance in paired-programming environments?

    - by NT3RP
    Performance reviews have come up recently at my work, and I was put in an interesting position. Our team does a lot of pair programming, which has a tendency of averaging out the skill differences between team members (especially considering we rotate pairs). Generally, when doing performance reviews, you look back at the work you've done, and demonstrate what you've accomplished, and how you've exceeded expectations to try to negotiate a raise or other benefits. How do you demonstrate (or even measure) individual performance in an environment like this?

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  • non randomic enemy movement implementation

    - by user601836
    I would like to implement enemy movement on a X-Y grid. Would it be a good idea to have a predefined table with an initial X-Y position and a predefined "surveillance path"? Each enemy will follow its path until it detects a player, at this point it will start chasing it using a chasing algorithm. According to a friend of mine this implementation is good because the design of a good path will provide to the user a sort of reality sensation.

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  • 12.04 Server- No Such Partition After Adding HDD

    - by Mark
    12.04 server installed. Physically added a 1TB drive to system and I'm now getting: GRUB loading. error: no such partition. grub rescue> Any thoughts/suggestions? Mark EDIT: Once I create a partition on the new drive (with GParted from LiveCD), I get a blinking cursor at boot and nothing else. EDIT: Unplugged first drive and tried to install on 2nd (1TB v. 120GB). When creating partition I get Incorrect metadata area header checksum in virtual console(f4)

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  • Stuck at boot, both with wubi and USB

    - by Christoffer
    I have tried installing Ubuntu 12.04 through USB and with wubi interface. Nothing works. With USB, I will enter the main menu, doesn't matter what i choose, "install ubuntu on a hard drive" or "boot into ubuntu from USB". When I click on one of those it will scan my drives or something, and when it gets to the USB it gets stuck. It just stays there.... With wubi, the install goes fine, but when trying to boot for the first time to ubuntu it says "completing ubuntu installation"... NOTHING more happens, that cursor only blinks there. How can I get Ubuntu to work??? I got: 1TB HDD, 256GB HDD, 80GB SSD. I'm trying to install Ubuntu on my 256 GB HDD....

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  • X crash at login for 1 user

    - by marxjohnson
    User switching wasn't working on my 12.04 LTS desktop (just dropped me to TTY8 with a blinking cursor) so I tried to manually start a second X session by logging in to TTY6 and running startx -- :1. This didn't work either, and my machine locked up. Now when I try to log in as the second user from LightDM, X instantly crashes and I'm thrown back to the login screen. Other accounts on the machine work fine, and it happens for every desktop environment. I've had a poke around in my home directory, but I can't see anything obvious to change/delete to get it working again. Can anyone advise please?

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  • Problems running Ubuntu 12.10 in VMWare Player 5

    - by Tiim
    I'm trying to install Ubuntu 12.10 in VMWare Player 5. My pc is running Windows 7. The installation seems to go okay, but when I boot up ubuntu, although it starts up and I see the desktop, I can't see any task bar or basically anything other than the default wallpaper in the background. When I move my cursor across the screen towards the edges, the desktop flickers and extremely distorted and pixelated objects appear momentarily. I've tried uninstalling everything, downloading it all again and reinstalling, but I get the exact same problem. Does anyone recognise this issue? Is there a more stable pairing than Ubuntu 12.10 & WMWare Player 5.0.1, perhaps?

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  • Assigning a different texture based on picking(XNA)

    - by Thomas Carmichael
    I'm making a game using XNA. I have some simple objects like cube and sphere, and I would like to change the texture of one face of these objects based on picking. That is, when the cursor is over one face, it turns red. The only way I've seen to do this is to overload the content processor as here: http://xbox.create.msdn.com/en-US/education/catalog/sample/picking_triangle but it seems like it shouldn't be this complicated. I'm using .x models, and would like to be able to implement this for more complex models in the future beyond cubes/spheres/etc. Is this the best/only way to go about it? I'll figure that out if that's what is necessary, but it seems that there would be a simpler solution to load a different texture to a face than I've seen, I just don't know what it is.

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  • Xubuntu LightDM shows blank screen half the time

    - by Sman789
    System info: (will be amended if any more info is asked for) My laptop runs Xubuntu 12.10. As it has a Solid State Drive, /tmp, /var/tmp, /var/log and /var/log/apt are set to tmpfs in the /etc/fstab file - in case this makes any difference. Problem My problem is quite simple. Approximately 50% of boot attempts end in the mouse cursor on a black screen (presumably LightDM failing to load), forcing me to restart and try again. I can access the CTRL+ALT+F1 terminal to reboot the machine, but it's very annoying having to boot and reboot two or three times before one works. Oh, and this problem is the same whether I use the Xubuntu or Unity greeter. Thanks for any help you can give.

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  • Asynchronously returning a hierarchal data using .NET TPL... what should my return object "look" like?

    - by makerofthings7
    I want to use the .NET TPL to asynchronously do a DIR /S and search each subdirectory on a hard drive, and want to search for a word in each file... what should my API look like? In this scenario I know that each sub directory will have 0..10000 files or 0...10000 directories. I know the tree is unbalanced and want to return data (in relation to its position in the hierarchy) as soon as it's available. I am interested in getting data as quickly as possible, but also want to update that result if "better" data is found (better means closer to the root of c:) I may also be interested in finding all matches in relation to its position in the hierarchy. (akin to a report) Question: How should I return data to my caller? My first guess is that I think I need a shared object that will maintain the current "status" of the traversal (started | notstarted | complete ) , and might base it on the System.Collections.Concurrent. Another idea that I'm considering is the consumer/producer pattern (which ConcurrentCollections can handle) however I'm not sure what the objects "look" like. Optional Logical Constraint: The API doesn't have to address this, but in my "real world" design, if a directory has files, then only one file will ever contain the word I'm looking for.  If someone were to literally do a DIR /S as described above then they would need to account for more than one matching file per subdirectory. More information : I'm using Azure Tables to store a hierarchy of data using these TPL extension methods. A "node" is a table. Not only does each node in the hierarchy have a relation to any number of nodes, but it's possible for each node to have a reciprocal link back to any other node. This may have issues with recursion but I'm addressing that with a shared object in my recursion loop. Note that each "node" also has the ability to store local data unique to that node. It is this information that I'm searching for. In other words, I'm searching for a specific fixed RowKey in a hierarchy of nodes. When I search for the fixed RowKey in the hierarchy I'm interested in getting the results FAST (first node found) but prefer data that is "closer" to the starting point of the hierarchy. Since many nodes may have the particular RowKey I'm interested in, sometimes I may want to get a report of ALL the nodes that contain this RowKey.

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  • Accounting for waves when doing planar reflections

    - by CloseReflector
    I've been studying Nvidia's examples from the SDK, in particular the Island11 project and I've found something curious about a piece of HLSL code which corrects the reflections up and down depending on the state of the wave's height. Naturally, after examining the brief paragraph of code: // calculating correction that shifts reflection up/down according to water wave Y position float4 projected_waveheight = mul(float4(input.positionWS.x,input.positionWS.y,input.positionWS.z,1),g_ModelViewProjectionMatrix); float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; projected_waveheight = mul(float4(input.positionWS.x,-0.8,input.positionWS.z,1),g_ModelViewProjectionMatrix); waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; reflection_disturbance.y=max(-0.15,waveheight_correction+reflection_disturbance.y); My first guess was that it compensates for the planar reflection when it is subjected to vertical perturbation (the waves), shifting the reflected geometry to a point where is nothing and the water is just rendered as if there is nothing there or just the sky: Now, that's the sky reflecting where we should see the terrain's green/grey/yellowish reflection lerped with the water's baseline. My problem is now that I cannot really pinpoint what is the logic behind it. Projecting the actual world space position of a point of the wave/water geometry and then multiplying by -.5f, only to take another projection of the same point, this time with its y coordinate changed to -0.8 (why -0.8?). Clues in the code seem to indicate it was derived with trial and error because there is redundancy. For example, the author takes the negative half of the projected y coordinate (after the w divide): float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; And then does the same for the second point (only positive, to get a difference of some sort, I presume) and combines them: waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; By removing the divide by 2, I see no difference in quality improvement (if someone cares to correct me, please do). The crux of it seems to be the difference in the projected y, why is that? This redundancy and the seemingly arbitrary selection of -.8f and -0.15f lead me to conclude that this might be a combination of heuristics/guess work. Is there a logical underpinning to this or is it just a desperate hack? Here is an exaggeration of the initial problem which the code fragment fixes, observe on the lowest tessellation level. Hopefully, it might spark an idea I'm missing. The -.8f might be a reference height from which to deduce how much to disturb the texture coordinate sampling the planarly reflected geometry render and -.15f might be the lower bound, a security measure.

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  • Ubuntu 13.10 - Black screen after logging in after installing nVidia drivers

    - by Javacow
    I recently installed Ubuntu 13.10 in a dual-boot with Windows 7, so I'm still quite new to using Linux. Most things were working fine, and I could log in normally (apart from the first login after install, which spent about 2 minutes on a black screen before going to the desktop). I installed the restricted Nvidia drivers with the command: sudo apt-get install nvidia-current Since then, after I enter my password and log in (the login screen itself works perfectly), I get a black screen with the cursor and nothing happens from that point onwards. Basically, what I would like to know is how to get back to the normal Ubuntu desktop and (hopefully) still be able to use Nvidia drivers.

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  • GLSL per pixel lighting with custom light type

    - by Justin
    Ok, I am having a big problem here. I just got into GLSL yesterday, so the code will be terrible, I'm sure. Basically, I am attempting to make a light that can be passed into the fragment shader (for learning purposes). I have four input values: one for the position of the light, one for the color, one for the distance it can travel, and one for the intensity. I want to find the distance between the light and the fragment, then calculate the color from there. The code I have gives me a simply gorgeous ring of light that get's twisted and widened as the matrix is modified. I love the results, but it is not even close to what I am after. I want the light to be moved with all of the vertices, so it is always in the same place in relation to the objects. I can easily take it from there, but getting that to work seems to be impossible with my current structure. Can somebody give me a few pointers (pun not intended)? Vertex shader: attribute vec4 position; attribute vec4 color; attribute vec2 textureCoordinates; varying vec4 colorVarying; varying vec2 texturePosition; varying vec4 fposition; varying vec4 lightPosition; varying float lightDistance; varying float lightIntensity; varying vec4 lightColor; void main() { vec4 ECposition = gl_ModelViewMatrix * gl_Vertex; vec3 tnorm = normalize(vec3 (gl_NormalMatrix * gl_Normal)); fposition = ftransform(); gl_Position = fposition; gl_TexCoord[0] = gl_MultiTexCoord0; fposition = ECposition; lightPosition = vec4(0.0, 0.0, 5.0, 0.0) * gl_ModelViewMatrix * gl_Vertex; lightDistance = 5.0; lightIntensity = 1.0; lightColor = vec4(0.2, 0.2, 0.2, 1.0); } Fragment shader: varying vec4 colorVarying; varying vec2 texturePosition; varying vec4 fposition; varying vec4 lightPosition; varying float lightDistance; varying float lightIntensity; varying vec4 lightColor; uniform sampler2D texture; void main() { float l_distance = sqrt((gl_FragCoord.x * lightPosition.x) + (gl_FragCoord.y * lightPosition.y) + (gl_FragCoord.z * lightPosition.z)); float l_value = lightIntensity / (l_distance / lightDistance); vec4 l_color = vec4(l_value * lightColor.r, l_value * lightColor.g, l_value * lightColor.b, l_value * lightColor.a); vec4 color; color = texture2D(texture, gl_TexCoord[0].st); gl_FragColor = l_color * color; //gl_FragColor = fposition; }

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  • what are the duties of a software control management (scm) engineer in a large company?

    - by Alex. S.
    I'm curious about what are the canonical responsibilities of such specialized role. Normally, I expected this to be part of the tasks of a normal developer, but in large companies I know this role is to be fulfilled by an engineer in his own. In my current company, there is a possibility for a new opening in a SCM position, so I could apply, but first I would like to hear about what, in your experience, characterize best this role.

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  • Problem with Ubuntu 12.04 boot

    - by Etienne
    I'm having a problem as stated in the title regarding bootup. What happens basically is that after grub is loaded the system doesn't boot. I get a black screen with cursor blinking then the screen darkens ( switches off ) and keyboard is unresponsive. Today I have re-installed everything on a new hard drive and it happened again. This has been observed when running kernel 3.5.0-30 and 3.5.0-28. System is an HP6550b. Can someone help me on this please ? Many Thanks!

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  • Making headers readable on a multi colored background

    - by aslum
    So the client wants a multi-colored background (think 4 colors of paint splats randomly all over the page. Because of this the headers are a bit hard to read. I've currently got them set up as black text with some white drop shadow, but it's still pretty hard to read in IE. How can I make the headers legible regardless of what is behind them (it's a CMS so position on the page is liable to change regularly)?

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