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  • Proxying fake domain to a localhost port

    - by Trevor Burnham
    I'd like to do much the same thing described at Redirect Domain Name to Localhost for web app development purposes, but with the twist that I'd like requests to fakedomain.com:80 to be routed to localhost:8080, say, so that I don't have to actually use my development machine's port 80. I'd welcome answers that take the form of: Small changes to configuration files like /etc/hosts, and/or An easy-to-configure proxy server I could run Note: Pow takes the approach of setting a firewall rule to forward all incoming traffic on port 80 to port 20559. That may be an acceptable solution, but ideally, I'd like to forward only a specific domain + port combination.

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  • Cinema4D for game development tutorials anyone ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result.

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  • Forgot password to development database

    - by ninja08
    I've created a database using terminal while following along with a tutorial. Although I had a lot of trouble getting the databases to install. Now after finally getting it to work I changed a few things, actually just the name of the database using the rake command to just "next". The password should be 'secret password'. How can I change the password or find out what it is or change it? It doesn't seem to be edited my databases.yml file with the password, especially since it still just says 'root' as username with now password in there.

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  • How do I turn off caching in IIS7?

    - by jammus
    Hello. I'm developing an ASP classic site under Windows 7 (form a queue ladies). The problem is IIS seems to be heavily making use of its cache for both static and dynamic content which really conflicts with my 'make a small change, alt-tab, hit ctrl-F5' development style. Changes made to .asp files may take two or three refreshes to show up where as changes to .js files can take 20 times as many. How do I go about turning the caching off on my development machine? Cheers. in b4 stop using asp classic

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  • Java Development in Linux

    - by Zac
    I'm a developer and am brand new to Linux (Ubuntu): I'm wondering what the "best practices dictate" for what FHS directories to install various tools to. Things I'll be installing: Eclipse & plugins GlassFish SVN ...etc. I see that /opt is for holding additional ("optional") software packages, but also see /usr as a place for utils and apps. In another post a user recommended I create an entire partition for /srv alone, and to do my staging there (I assume he meant that /srv is where GlassFish and other servers should go?). So basically: what FHS directories do Linux developers use for which type of tools? Thanks for any input here

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  • What's the typical latency for key strokes using an ssh connection on a local wifi network?

    - by dan
    I develop software on a Macbook Air 1.6 Ghz but find running Rails test suites and generators on this computer very slow. I'm thinking about buying a Linux tower to put on my local wireless network to do my Rails development on. I would want to use my Macbook Air and ssh into the Linux box and do my development with Gnu Screen, vim, etc. Can I expect the keystroke and echo latency for a ssh session between two machines on a local wireless network to be negligible? Does anyone develop using this kind of local setup?

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  • Visual Studio Development on Virtual Box, Boot Camp, or VMWare Fusion

    - by Eli
    I currently have a Mac, 2ghz and 2 gigs of ram, running OS X Leopard and Virtual Box with a Windows 7 Pro 32bit virtual machine. Performance on the virtual machine is fine for minor tasks but is very clunky while trying to multi-task or develop in Visual Studio 2008. What would be my best option for being able to use Visual Studio, keeping cost and time in mind? 1) Upgrade ram to 4 gigs ($100). Will this really improve my performance enough to use Visual Studio in a Windows 7 vm? Or am I just wasting time/money? 2) Reinstall/restore Windows 7 disk image as a Boot Camp partition. I assume this should improve my performance, yes? 3) Purchase VMWare fusion instead of VirtualBox. Does Fusion require less resources to run? I am open to any suggestions. Thanks in advance

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  • How to setup bindings for development IIS 7.5 with lot of sites

    - by Antonio Bakula
    I am a programmer in a small ASP.NET shop with very little expirience in server administration, and I have to setup IIS 7.5 to host lot of sites on newly installed windows server 2008 R2, these sites are test "clones" for sites on "real" web server and they should be accessible only in local network (domain). Developers should add new sites for our new customers. Project managers use this server to check progress and test new sites and new features, QA people have to have access to this site and test before we copy it to the "real" web server. Developers only have access to IIS console, in fact they can use RDP to test server with their developer domain credentials and permissions, also developers are local admins on that machine (tester). On our previous server I used different port numbers for each site. That worked but don't like this solution, I would prefer to use subdomains. But here are the problems: manually adding DNS records is not an option because we do not wont that developers have to administer domain DNS server, and currently this had to be done with domain administrator credentials. Is there a some way to add DNS record automatically ? I tried to add DNS record for subdomains on test server with wildcard (*.tester) and that seems to work for some time but that change coused some bad problems in our domain network and admin forbid me to mess with DNS, he said that I have to add DNS record for every subdomain manually and that I can not use wildcards, and there is nothing that I can do about it, mainly for "politicall" reasons :( obviously our admin is pretty much uncooperative, outsorced from different organization and I can't do anything about that. can I add another DNS server on that machine ? What must be setup on clients machines to "tell" them to use domain DNS server and tester domain server ? So please I need someone to give me some advice, what should I do ? Is different port numbers only option left ? Thanks !

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  • Using git with cgit for decentralized/centralized development

    - by polemon
    I plan to use git for hosting my projects on my server. I've read about cgit, git-daemon, and I more or less decided to use those tools. But general use is still kind of confusing for me. What do I need to set up on the server, to push my files onto it. And when the files on the server are newer as the files on my computer, how do I merge them? Also, I use, say, two computers where I develop. How do I merge from one computer to the other? Also, when two people are working on the same project, how do they merge their local repos from one another? As you probably can tell by now, I come from SVN, but I've worked with Mercurial and now I'd like to test git.

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  • Many tables for many users?

    - by Seagull
    I am new to web programming, so excuse the ignorance... ;-) I have a web application that in many ways can be considered to be a multi-tenant environment. By this I mean that each user of the application gets their own 'custom' environment, with absolutely no interaction between those users. So far I have built the web application as a 'single user' environment. In other words, I haven't actually done anything to support multi-users, but only worked on the functionality I want from the app. Here is my problem... What's the best way to build a multi-user environment: All users point to the same 'core' backend. In other words, I build the logic to separate users via appropriate SQL queries (eg. select * from table where user='123' and attribute='456'). Each user points to a unique tablespace, which is built separately as they join the system. In this case I would simply generate ALL the relevant SQL tables per user, with some sort of suffix for the user. (eg. now a query would look like 'select * from table_ where attribute ='456'). In short, it's a difference between "select * from table where USER=" and "select * from table_USER".

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    (Note : This question is being transfered from stackoverflow to gamedev.stackexchange where it belongs) I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers, in bold the biggest resource per section: MODELS TurboSquid archive3d 3Dvia Google Sketchup ShareCG SPRITES OpenGameArt (also contains textures and 3D models) LostGarden (a couple of isometric tilesets) The Protagonist Domain (2 sprite sets) Reiner's Tilesets (also contains a couple of 3D models) Flying Yogi (3 sprite sets) Has Graphics (a couple of links to tile sets) ANIMATED SPRITES The Spriters Resource (mostly sprites from released games) CLIPART / VECTOR BASED Clker OpenClipArt PHOTOS EveryStockPhoto TEXTURES CG Textures OpenFrag MUSIC Jamendo OpSound SOUND EFFECTS FreeSound StoneWashed MySoundFx OTHER PRECOMPILED LISTS FreeGameDev.net

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  • What's a good tool for Scrum Project Management in game development? [closed]

    - by BleakCabalist
    I'm looking for an efficient, easy-to-learn tool for Scrum project management not for proffesional use but to use it in my thesis concerning the use of Scrum in game development. Basically I want to visualize a production process of a hypothetical game. Some fragments of the production process should be really detailed to make my point, so basically user stories, tasks, burndown charts etc. are a must. I'm using Scrum, Kanban and some Lean practices for eliminating waste. I also want to use Extreme Programming practices in this production process including TDD and Continuous Integration. I have zero experience in proffesional project management so I need something that's fairly simple to use for a newb like me. Anyone can recommend a tool like that? For now I was thinking about TargetProcess and ScrumWorks. Thanks.

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  • I am new to game development, what do I need to know? [closed]

    - by farmdve
    I am unsure if this question is a duplicate, I hope it isn't. Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet. I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth? This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small". I hope the question(s) are not too vague.

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  • Which would a game development company prefer; UDK experience or C++ game projects?

    - by momboco
    Which would a game development company prefer? A developer with experience in UDK engine ? or, a developer with projects made entirely in c++ with a graphics engine like Ogre3D? I think that a coder can demonstrate better his abilities with games made in c++, because it requires a knowledge deeper in many fields. However, currently there is a lot of companies that develop his games with UDK. Now I don't know if is better specialize in a game engine like UDK.

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  • Is there a future for AAA game development in C#? [closed]

    - by kasperov
    When XNA was released in 2006, I was happy and started doing indie attempts. After 3 years or so, there were lots of forum discussions on prospects of AAA game development in C#, and how a high performance vedio game can easily be programmed in C#. Suddenly after 2-3 more years, these discussions have died down and everybody seems like recommending native C++... What programming language should I practice on for long term? Should I stick with C# or do an extra effort for C++? Will AAA game companies adopt C# as a replacement to C++? Note : I aim to work at a AAA game company.

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  • What is a good university for computer science and game development?

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area?

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • Where to recruit other developers for development in my game? [duplicate]

    - by user16871
    This question already has an answer here: Where can I meet other independent game developers? [on hold] 10 answers I am working on creating a futuristic 3d voxel game, but I will not be able to do it alone with the amount of content I perceive being in it, and so I would like to have some co-workers in the development of the game. Unfortunately, I have no idea where to find game developers. Are there any forums or similar exchanges, maybe even here, that I could look for other developers seeking to make a similar game?

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • Rails - why would a model inside RAILS_ROOT/lib not be available in production mode?

    - by sa125
    Hi - I have a class located inside RAILS_ROOT/lib folder, which I use in one of my helpers, and it works great in development. When I switch to production, the application throws a NameError (uninitialized constant SomeHelper::SomeClass), and I have to load it manually in the helper: load "#{Rails.root}/lib/some_class.rb" module SomeHelper def some_method sc = SomeClass.new # blah end end I was under the impression that everything inside RAILS_ROOT/lib/* should be available all to the app - is there anything I need to configure to make this happen in prod mode? thanks.

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  • No production mode in Rails 3 Beta 3?

    - by ulf
    I wrote my first Rails 3 app and it ran absolutely fine in development mode. Now I deployed it on my server and wanted to start it in production mode. The app starts but none of my images or stylesheets are being loaded. The Rails console outputs a lot of RoutingErrors to those files. Isn't that mode available yet?

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  • C++ IDE on Linux

    - by idimba
    Hi, We trying to choose an IDE for C++ development on Linux. The proposed options are KDevelop and Eclipse. Eclipse is highly customizable, but Java centric and heavy. KDevelop is bounded to particular KDE (I believe because KDE API) and can not be replaced if required. What you use and why? Thanks Dima

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  • How does Game Salad compare with Cocos2D in terms of 2D game development?

    - by jih
    I want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes for me becomes which game development environment should I invest my time in learning. Game Salad or cocos2d? To make that decision I was wondering if experienced game programmers and help with some pointers: It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at?

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