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  • How to do animation using swing and clojure ?

    - by Humberto Pinheiro
    I'm trying to animate a chess piece in a board. First I created a java.util.Timer object that "scheduleAtFixedRate" a TimerTask implemented as a proxy function. So I kept a record of the piece to move (piece-moving-record) and when it's apropriate (when the user move the piece using the mouse) the TimerTask proxy function should be test if the record is not nil and execute the piece-moving function. The piece-moving function just updates the x and y coordinates of the piece, according to a vector pre-calculated. I put a add-watch on the piece-moving-record so when it changes it should repaint the board (canvas). The paint method tests if this piece-moving-record is not nil to paint it. The problem is that the animation doesn't appear. The piece just jump to the destiny, without the movement between. There is some problem with the animation scheme ou there is a better way to do it?

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  • Making a jQuery plugin work on all objects

    - by Jon Winstanley
    I am using the jQuery physics plugin for a pet project I am working on. The plugin enables the moving of DOM objects in realistic ways using velocity, gravity, wind etc. However I want to use the plugin to calculate where objects are to be placed inside a canvas element, not DOM objects. How do I change the plugin script functions to work on any object with 'top' and 'left' properties rather than only working with DOM objects: Currently the script functions look like this: jQuery.fn.funname = function() { return this; };

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  • Android RelativeLayout spacing

    - by fordays
    Hi, I'm just putting the finishing touches to my Android app. Unfortunately, I dug straight into development without reading the documentation and built my layout with AbsoluteLayout and it turned out to look terrible when I loaded the app on my phone. Now I'm redoing the UI in a RelativeLayout and I want to put empty canvas space in between my ViewGroups in the y-direction. I am currently achieving this by putting random TextView sentences that are of the same color as my View's background in order to make psuedo-empty space. Is there a better way to do this, because right now when I define a specific ViewGroup to be placed below another View, it gets stuck right below the top View. As I was writing this, it dawned upon me that using padding might be the answer.... Any other suggestions?

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  • Dynamically added script causes problems

    - by Derk
    I'm loading an html snippet via ajax to append to a div (I use jquery). A part of the html loaded with ajax looks like this: <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript"> var options = { mapTypeId : google.maps.MapTypeId.TERRAIN } alert('test'); var map = new google.maps.Map(document.getElementById('map-canvas'), options); </script> Then this is appended with contentBox.append(data); The problem is that this causes a black page in Firefox which keeps loading. In other browsers it seems that the code is not executed at all. Is there a solution for this?

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  • Which external DSLs do you like to use?

    - by Max Toro
    The reason I'm asking is because right now there seems to be tendency to make DSLs internal. One example is LINQ in C# and VB. You can use it against in-memory objects, or you can use it as a replacement of SQL or other external DSL. Another example is HTML5 vs XHTML2. XHTML2 supported decentralized extensibility through namespaces, in other words you embed external DSL code (XForms, SVG, MathML, etc.) in your XHTML code. Sadly HTML5 doesn't seem to have such mechanism, instead new features are internal (e.g. <canvas> instead of SVG). I'd like to know what other developers think about this. Do you like using external DSLs ? Which ones ? If not, why ?

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  • Java3d shape with Antlr

    - by Eldeus
    Well how to evaluate a very simple antlr grammar that does only this. Box(1,2,4) Cylinder(1,2) and builds java3d shapes, (given I have already built a canvas for java3d and have the code for creating each element in java, protected static BranchGroup addBox1(Float a, Float b, Float C){ // create branch for display TransformGroup bodyTransform = new TransformGroup(); BranchGroup bg = new BranchGroup(); bg.setCapability(BranchGroup.ALLOW_DETACH); bg.setUserData(shapeId); // set transformation bodyTransform = setTransformShape(0,0,0,0,0,0,0); // create box Box tmpBox = new Box(a,b,c, Primitive.GENERATE_NORMALS | Primitive.GENERATE_TEXTURE_COORDS,setAppearance(color)); getCoords(tmpBox); bodyTransform.addChild(tmpBox); trFormList.add(bodyTransform); shapeId++; //add box to branch bg.addChild(bodyTransform); return bg; } ) thanks

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  • Can any JavaScript library perform as well as the Cut The Rope JavaScript implementation?

    - by joe
    Now that the canvas tag is starting to get hardware execration [acceleration - thanks guys!] by many browsers, developing casual games in HTML5 is becoming more feasible. ZeptoLabs did a great job porting Cut The Rope to HTML5 for use as a Windows 8 Metro App. You can find some of the details here but they do not get into specifics. I was wondering if anyone knew if they used a library (such as Impact or Crafty) or if you need to write all custom and optimized JavaScript code in order to get this type of performance. Thanks!

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  • WPF texbox focus when render to offscreen buffer

    - by dr.mo
    i am rendering a textbox to an offscreen buffer using RenderTargetBitmap and i want to enter text into this textbox, however, i can't set the textbox focus (using Focus() has no effect - presumably because the canvas is not attached to a real window?) this has two consequenes: 1 the keyboard input doesn't get captured 2. even if i set the text manually using TextBox text and CaretIndex = index i dont get a caret because of the lack of focus. is there a way to make this focus somehow? and if not, i'd like to at least have the caret visible even if there is no focus, but can't see a way of doing this.

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  • Can I using cross-site XmlHttpRequest in Itunes LP environment?

    - by jameulrich
    Itunes is based on Webkit platform and we can't use cross-site XmlHttpRequest in JavaScript because of security policy. But, as a exception, we can do that with a special header. Here is source code and I did it successfully in Safari: /////////////// var url = 'http://mysite.net/canvas.php'; var mybody = "Arun"; var http = new XMLHttpRequest(); http.open("POST", url, true); http.setRequestHeader("X-PINGOTHER", "pingpong"); http.setRequestHeader('Content-Type', 'application/xml'); http.setRequestHeader("Content-length", mybody.length); http.setRequestHeader("Connection", "close"); http.send(mybody); /////////////// I sent xml data to my server and get return response successfully in Safari browser but i can't do it in iTunes LP environment. So what is the problems?

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  • How to set background image in Java?

    - by Dew
    I am developing a simple platform game using Java using BlueJ as the IDE. Right now I have player/enemy sprites, platforms and other items in the game drawn using polygons and simple shapes. Eventually I hope to replace them with actual images. For now I would like to know what is the simplest solution to setting an image (either URL or from local source) as the 'background' of my game window/canvas? I would appreciate it if it isn't something long or complex as my programming skills aren't very good and I want to keep my program as simple as possible. Kindly provide example codes with comments to elaborate on their function, and also if it's in its own class, how to call on relevant methods used by it on other classes. Thank you very much.

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  • why does $.ajax(..) not work for me?

    - by dr jerry
    I'm running jquery from a file. And I'm trying to load a svg file from my localhost to populate a svg canvas. However that does not work as expected. What I do from filesystem: $.ajax({ url: url , timeout: 1000, complete: function(xml) { alert('complete'); }, success: function(xml, status, xreq) { alert('success'); }, error: function() { alert('error'); } }); the url reads: http://localhost/image.svg, when I read this url directly from an addressbar from the browser, the pages remains white but the pagesource displays the source of image.svg. Debugging the $.ajax code above, reveals that the success: method is hit, but xml response remains empty. Any help is greatly appreciated. regards, jeroen.

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  • int cannot be dereferenced

    - by Overlord
    Hello, I am beginning in java (I'm learning in microedition) and I got this error: "int cannot be dereferenced" in the following class: class DCanvas extends Canvas{ public DCanvas(){ } public void drawString(String str, int x, int y, int r, int g, int b){ g.setColor(r, g, b); //The error is here g.drawString(str, x, y, 0); //and here } public void paint(Graphics g){ g.setColor(100, 100, 220); g.fillRect(0, 0, getWidth(), getHeight()); } } What am I doing wrong here? Well I came from PHP and ECMAScripts where I was able to pass my function arguments this way so I really don't understand this error.

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  • Simulating brush strokes for painting application

    - by DrRobot
    I'm trying to write an application that can be used to create pictures that look like paintings using simulated brush strokes. Are there any good sources for simple ways of simulating brush strokes? For example, given a list of mouse positions that the user has dragged the mouse through, a brush width and a brush texture, how do I determine what to draw to the canvas? I've tried angling the brush texture in the direction of the mouse movement and dabbing several brush texture images along the path, but it doesn't look great. I think I'm missing something where the brush texture should shrink and grow on corners. Any simple to follow links would be appreciated. I've found complex academic papers on simulating e.g. oil paints but I just want a basic algorithm to use that produces OK results if possible.

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  • Creating huge images

    - by David Rutten
    My program has the feature to export a hi-res image of the working canvas to the disk. Users will frequently try to export images of about 20,000 x 10,000 pixels @ 32bpp which equals about 800MB. Add that to the serious memory consumption already going on in your average 3D CAD program and you'll pretty much guarantee an out-of-memory crash on 32-bit platforms. So now I'm exporting tiles of 1000x1000 pixels which the user has to stitch together afterwards in a pixel editor. Is there a way I can solve this problem without the user doing any work? I figured I could probably write a small exe that gets command-lined into the process and performs the stitching automatically. It would be a separate process and it would thus have 2GB of ram all to itself. Or is there a better way still? I'd like to support jpg, png and bmp so writing the image as a bytestream to the disk is not really possible.

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  • silverlight drag move delta

    - by Notter
    Hi, this should be pretty simple, but i forgot how to do it... I've got a Border on a canvas, and i want to be able to move it around. i could do this easily with the MouseDragElementBehavior. but i don't want smooth movment, i want to to jump on the Y axis in an offset of 30. and on the X in 193. And it's done in MVVM, so i guess i should implement it as a behavior, right? anyway, how do i do this?

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  • Do you draw the entire object?

    - by vbman11
    Hi I'm working on learning 3d game development and I'm starting with JavaScript and the html5 canvas and I was wondering if I were to have a 3d model do I draw the entire model(front, back, etc) and let the web browser decide what to render or should I try to just draw the sides that are in view of the camera? I ask this because I can see how it would be faster to do the latter of the 2 but that can get very complex and I'll need to do quite a bit more research to find how to do that. Thanks!!

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  • Javascript: selfmade methods not working correctly

    - by hdr
    Hi everyone, I tried to figure this out for some days now, I tried to use my own object to sort of replace the global object to reduce problems with other scripts (userscripts, chrome extensions... that kind of stuff). However I can't get things to work for some reason. I tried some debugging with JSLint, the developer tools included in Google Chrome, Firebug and the integrated schript debugger in IE8 but there is no error that explains why it doesn't work at all in any browser I tried. I tried IE 8, Google Chrome 10.0.612.3 dev, Firefox 3.6.13, Safari 5.0.3 and Opera 11. So... here is the code: HTML: <!DOCTYPE HTML> <html manifest="c.manifest"> <head> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <meta charset="utf-8"> <!--[if IE]> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/chrome-frame/1/CFInstall.min.js"></script> <script src="https://ie7-js.googlecode.com/svn/version/2.1(beta4)/IE9.js">IE7_PNG_SUFFIX=".png";</script> <![endif]--> <!--[if lt IE 9]> <script src="js/lib/excanvas.js"></script> <script src="https://html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <script src="js/data.js"></script> </head> <body> <div id="controls"> <button onclick="MYOBJECTis.next()">Next</button> </div> <div id="textfield"></div> <canvas id="game"></canvas> </body> </html> Javascript: var that = window, it = document, k = Math.floor; var MYOBJECTis = { aresizer: function(){ // This method looks like it doesn't work. // It should automatically resize all the div elements and the body. // JSLint: no error (execpt for "'window' is not defined." which is normal since // JSLint does nor recognize references to the global object like "window" or "self" // even if you assume a browser) // Firebug: no error // Chrome dev tools: no error // IE8: that.documentElement.clientWidth is null or not an object "use strict"; var a = that.innerWidth || that.documentElement.clientWidth, d = that.innerHeight || that.documentElement.clientHeight; (function() { for(var b = 0, c = it.getElementsByTagName("div");b < c.length;b++) { c.style.width = k(c.offsetWidth) / 100 * k(a); c.style.height = k(c.offsetHight) / 100 * k(d); } }()); (function() { var b = it.getElementsByTagName("body"); b.width = a; b.height = d; }()); }, next: function(){ // This method looks like it doesn't work. // It should change the text inside a div element // JSLint: no error (execpt for "'window' is not defined.") // Firebug: no error // Chrome dev tools: no error // IE8: no error (execpt for being painfully slow) "use strict"; var b = it.getElementById("textfield"), a = [], c; switch(c !== typeof Number){ case true: a[1] = ["HI"]; c = 0; break; case false: return Error; default: b.innerHtml = a[c]; c+=1; } } }; // auto events (function(){ "use strict"; that.onresize = MYOBJECTis.aresizer(); }()); If anyone can help me out with this I would very much appreciate it. EDIT: To answer the question what's not working I can just say that no method I showed here is working at all and I don't know the cause of the problem. I also tried to clean up some of the code that has most likely nothing to do with it. Additional information is in the comments inside the code.

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  • Do we really need a safe release macro?

    - by Ian1971
    Quite a lot of people seem to use a macro such as #define SAFE_RELEASE(X) [X release]; X = nil; (myself included). I've been reassessing why I am using it and wanted to canvas some opinion. The purpose (I think) for using this macro is so that if you were to accidentally use your object after releasing it then you won't get a bad access exception because objective-c will quite happily ignore it when the object is nil. It strikes me that this has the potential to mask some obscure bugs. Maybe it would actually be preferable for the program to crash when you try to use X again. That way during testing you can find the issue and improve the code. Does this macro encourage lazy programming? Thoughts?

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  • .GIF re edit! Can't figure it out!!

    - by Adam C
    http://img227.imageshack.us/img227/1892/hatersgonna.gif That is the photo.. I am trying to cut around it so its a little smaller and make him walk the opposite direction. The reason I am doing this is for a VBulletin forum signature since it marquees left to right. I have tried editing the animation in Photoshop and I flipped the canvas to horizontal... I can't figure this out.. I've been at it for HOURS. hah Also if anyone can make it just a little darker that would be amazing. "no I'm not asking for free help" but any help would be great Thank you so much

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  • Determine coordinates of rotated rectangle

    - by MathieuK
    I'm creating an utility application that should detect and report the coordinates of the corners of a transparent rectangle (alpha=0) within an image. So far, I've set up a system with Javascript + Canvas that displays the image and starts a floodfill-like operation when I click inside the transparent rectangle in the image. It correctly determines the bounding box of the floodfill operation and as such can provide me the correct coordinates. Here's my implementation so-far: http://www.scriptorama.nl/image/ (works in recent Firefox / Safari ). However, the bounding box approach breaks down then the transparent rectangle is rotated (CW or CCW) as the resulting bounding box no longer properly represents the proper width and height. I've tried to come up with a few alternatives to detect to corners, but have not been able to think up a proper solution. So, does anyone have any suggestions on how I might approach this so I can properly detect the coordinates of 4 corners of the rotated rectangle?

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  • BCB: how to get the (approximate) width of a character in a given TFont?

    - by mawg
    It's a TMemo, not that that should make any difference. Googling suggests that I can use Canvas->TextWidth() but those are Delphi examples and BCB doesn't seem to offer this property. I really want something analogous to memo->Font->Height for width. I realize that not all fonts are fixed width, so a good estimate will do. All that I need is to take the width of a TMemo in pixels and make a reasonable guess at how many characters of the current font it will hold. Of course, if I really want to be lazy, I can just google for the average height/width ratio, since height is known. Remember, an approximation is good enough for me if it is tricky to get exact. http://www.plainlanguagenetwork.org/type/utbo211.htm says, " A width to height ratio of 3:5 (0.6) is recommended for most applications"

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  • How to make sketching kind module in java?

    - by Nitz
    Hey Guys I am trying to make one software on which user can make any sketch and make any drawing kind of thing. i am trying to get reference from this two great software. 1. Notelab 2. Jarnal But both having great and many facility in it. But In my software i want only sketching-drawing, so how to do that? I tried to use Canvas but i don't get how to use it?

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  • Silverlight Bind to TextBlock from RIA Services

    - by DaRKoN_
    I've a TextBlock that looks like so: <TextBlock Text="{Binding Name}" /> This is inside a <Canvas> with the DataContext set to MyClient which is in the ViewModel: public Client MyClient { get; private set; } // This is a RIA Entity, hence supports INotifyPropertyChanged public ViewModel() { MyClient = new Client(); LoadOperation<Client> loadClient = RiaContext.Load<Client>(RiaContext.GetClientsQuery()); loadClient.Completed += new EventHandler(loadClient_Completed); } void loadClient_Completed(object sender, EventArgs e) { MyClient = DB.Clients.Single(); } Setting MyClient like the above does not raise the PropertyChanged event. As such the UI is never updated.

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  • Getting camera preview data without using a preview callback

    - by velocipedestrian
    I have an app that does some processing to camera preview frames before displaying them to the user. I'm currently using preview callbacks to access the image data, but the problem I have is that the onPreviewFrame() function stops getting called if you start recording video using a MediaRecorder, and I want the processing to continue when video is being recorded. I've tried doing the following: public static Bitmap convertViewToBitmap(View view) { Bitmap bitmap = Bitmap.createBitmap(view.getWidth(),view.getHeight(), Bitmap.Config.ARGB_8888); view.draw(new Canvas(bitmap)); return bitmap; } to convert the preview surface to a bitmap, but when I pass the preview SurfaceView to the function it returns an all-black bitmap (it works when I test it on normal views though). Is there any other way I can access the image data if preview callbacks are not available?

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  • Drawing rectangles on a grid in a web browser

    - by Dhruv
    I would like to create an online, simple WYSIWYG drawing editor allowing people to draw rectangular shapes. I'm thinking of a grid which the lines and points can snap on to, ensuring that the lines are strictly vertical or horizontal. I will be parsing the rectangular shapes to obtain some area calculations and compute certain things. How can I achieve the drawing ability? The new canvas tag is good but people have been telling me that IE does not support it. I found some Java applets but I have never programmed in Java before. Is there a way to do this using pure javascript or jquery? Does ASP.NET help at all? Thanks.

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