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  • Interpreter in C++: Function table storage problem

    - by sub
    In my interpreter I have built-in functions available in the language like print exit input, etc. These functions can obviously be accessed from inside the language. The interpreter then looks for the corresponding function with the right name in a vector and calls it via a pointer stored with its name. So I gather all these functions in files like io.cpp, string.cpp, arithmetic.cpp. But I have to add every function to the function list in the interpreter in order for it to be found. So in these function files I have things like: void print( arg ) { cout << arg.ToString; } I'd add this print function to the interpreter function list with: interpreter.AddFunc( "print", print ); But where should I call the interpreter.AddFunc? I can't just put it there below the print function as it has to be in a function according to the C++ syntax. Where and how should all the functions be added to the list?

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  • Lua - initializing

    - by Ockonal
    Hello, I can't init lua correctly under Arch Linux. Lua - latest version. Here is my code: #include <stdio.h> extern "C" { #include <lua.h> #include <lauxlib.h> #include <lualib.h> } int main() { lua_State *luaVM = luaL_newstate(); if (luaVM == NULL) { printf("Error initializing lua!\n"); return -1; } luaL_openlibs(luaVM); lua_close(luaVM); return 0; } /tmp/cc0iJ6lW.o: In function main': test_lua.cpp:(.text+0xa): undefined reference toluaL_newstate' test_lua.cpp:(.text+0x34): undefined reference to `luaL_openlibs' test_lua.cpp:(.text+0x40): undefined reference to `lua_close' collect2: ld returned 1 exit status What's wrong?

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  • How do I include 3rd party libraries in my code...

    - by Krakkos
    I understand the process of using a 3rd party library to access functions outside of my code base, but how do i actually set up Visual Studio 2005 to include them in the project. I have a 3rd party library with some headers, some cpp's, and some .lib files. In the projects properties I add the top level external library directory as an include directory, I add the additional library directory at the same level put this is project properties too. In the .cpp file where I use the functions, do I put the #include in its header file? In the top level projects header file? in the cpp? I've tried all that, but I get "unresolved external symbol"... grrrrrrrrrrrrr

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  • Visual C++ 2008 doesn't recognize Windows declared types

    - by David Thornley
    I have a program that doesn't seem to recognize declared types in the latest U3D software. There's a line typedef BOOL (WINAPI* GMI)(HMON, LPMONITORINFOEX); which gets the error: Error 1 error C2061: syntax error : identifier 'LPMONITORINFOEX' c:\Projects\U3D\Source\RTL\Platform\Common\Win32\IFXOSRender.cpp 28 and a line MONITORINFOEX miMon; which gets Error 5 error C2065: 'miMon' : undeclared identifier c:\Projects\U3D\Source\RTL\Platform\Common\Win32\IFXOSRender.cpp 49 Error 3 error C2065: 'MONITORINFOEX' : undeclared identifier c:\Projects\U3D\Source\RTL\Platform\Common\Win32\IFXOSRender.cpp 49 The program's first non-comment statement is #include <windows.h>, which includes winuser.h, which defines these identifiers. In Visual Studio, I can right-click on them and go to the definition (a typedef) and from the typedef to the struct. WINAPI is defined in WinDef.h, so that seems to be working. There are no redefinitions of LPMONITORINFOEX or MONITORINFOEX in any other file. So, how can this be happening, and what can I do about it?

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  • Is calling of overload operator-> resolved at compile time?

    - by Brent
    when I tried to compile the code: (note: func and func2 is not typo) struct S { void func2() {} }; class O { public: inline S* operator->() const; private: S* ses; }; inline S* O::operator->() const { return ses; } int main() { O object; object->func(); return 0; } there is a compile error reported: D:\code>g++ operatorp.cpp -S -o operatorp.exe operatorp.cpp: In function `int main()': operatorp.cpp:27: error: 'struct S' has no member named 'func' it seems that invoke the overloaded function of "operator-" is done during compile time? I'd added "-S" option for compile only.

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  • Why is 'volatile' parasitic in C++?

    - by Steve
    Consider the following code: int main() { int i; volatile int* p = &i; int *v = p; return 0; } This gives an error in g++: $ g++ -o volatile volatile.cpp volatile.cpp: In function ‘int main()’: volatile.cpp:6: error: invalid conversion from ‘volatile int*’ to ‘int*’ My intention was that I want to make p volatile. However, once I've read the value of p, I don't care if accessing v is volatile. Why is it required that v be declared volatile? This is hypothetical code of course. In a real situation you could imagine that p points to a memory location, but is modified externally and I want v to point to the location that p pointed to at the time of v = p, even if later p is externally modified. Therefore p is volatile, but v is not. By the way I am interested in the behaviour both when this is considered C and C++, but in C this only generates a warning, not an error.

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  • c++ template: 'is not derived from type'

    - by Allan
    I do not understand why this code is not valid: #include <vector> template <typename T> class A{ public: A() { v.clear(); } std::vector<A<T> *>::const_iterator begin(){ return v.begin(); } private: std::vector<A<T> *> v; }; When compiling it with gcc, it get the following error: test.cpp:8: error: type 'std::vector<A<T>*, std::allocator<A<T>*> >' is not derived from type 'A<T>' test.cpp:8: error: expected ';' before 'begin' test.cpp:12: error: expected `;' before 'private' What is wrong, and how to fix it??

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  • Whats wrong with the following code, its not compiling

    - by Ganesh Kundapur
    #include <iostream> #include <vector> using namespace std; class Base { public: void Display( void ) { cout<<"Base display"<<endl; } int Display( int a ) { cout<<"Base int display"<<endl; return 0; } }; class Derived : public Base { public: void Display( void ) { cout<<"Derived display"<<endl; } }; void main() { Derived obj; obj.Display(); obj.Display( 10 ); } $test1.cpp: In function ‘int main()’: test1.cpp:35: error: no matching function for call to ‘Derived::Display(int)’ test1.cpp:24: note: candidates are: void Derived::Display() On commenting obj.Display(10), it works.

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  • initialization of objects in c++

    - by Happy Mittal
    I want to know, in c++, when does the initialization of objects take place? Is it at the compile time or link time? For ex: //file1.cpp extern int i; int j=5; //file2.cpp ( link with file1.cpp) extern j; int i=10; Now, what does compiler do : according to me, it allocates storage for variables. Now I want to know : does it also put initialization value in that storage or is it done at link time?

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  • Constant template parameter class manages to link externally

    - by the_drow
    I have a class foo with an enum template parameter and for some reason it links to two versions of the ctor in the cpp file. enum Enum { bar, baz }; template <Enum version = bar> class foo { public: foo(); }; // CPP File #include "foo.hpp" foo<bar>::foo() { cout << "bar"; } foo<baz>::foo() { cout << "baz"; } I'm using msvc 2008, is this the standard behavior? Are only type template parameters cannot be linked to cpp files?

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  • How-to handle errors in Vim Script ?

    - by ereOn
    In my .vimrc file, I have the following function, which folds the licensing information on the top of some .hpp and .cpp files: " Skip license function! FoldLicense() if !exists("b:foldedLicense") let b:foldedLicense = 1 1;/\*\//fold endif endfunction au BufRead *.hpp call FoldLicense() au BufRead *.cpp call FoldLicense() This works well, but if I open a .cpp file which doesn't have any licensing information block, Vim complains that the pattern is not found. Fair enough, but is there a way so that he stops complaining and just does nothing if the pattern is not found ? Thanks !

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  • error: strstream.h: No such file or directory

    - by subodh1989
    I am trying to run an old C++ code in Linux (Redhat). I am using gcc version 4.1.2. I got the following error: error: strstream.h: No such file or directory /trnuser1/rmtrain/DevelopmentEnv/Generic/CoreObjects/GCVTransformationServices.cpp:41: error: âostrstreamâ was not declared in this scope /trnuser1/rmtrain/DevelopmentEnv/Generic/CoreObjects/GCVTransformationServices.cpp:41: error: expected `;' before âstrDestXMLâ /trnuser1/rmtrain/DevelopmentEnv/Generic/CoreObjects/GCVTransformationServices.cpp:62: error: âstrDestXMLâ was not declared in this scope This code was running fine under Solaris with gcc version 2.95. The line pointed to by the error contains the following statement: ostrstream strDestXML; How do I solve this?

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  • Why "constructor-way" of declaring variable in "for-loop" allowed but in "if-statement" not allowed?

    - by PiotrNycz
    Consider this simple example: /*1*/ int main() { /*2*/ for (int i(7); i;){break;} /*3*/ if (int i(7)) {} /*4*/ } Why line-2 compiles just fine, whilst line-3 gives the error? This is little strange to me why if-statement is in this aspect treated worse than for-loop? If this is compiler specific - I tested with gcc-4.5.1: prog.cpp: In function 'int main()': prog.cpp:3:7: error: expected primary-expression before 'int' prog.cpp:3:7: error: expected ')' before 'int' I was inspired by this question [UPDATE] I know this compiles just fine: /*1*/ int main() { /*2*/ for (int i = 7; i;){break;} /*3*/ if (int i = 7) {} /*4*/ }

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  • g++ no matching function call error

    - by gufftan
    I've got a compiler error but I can't figure out why. the .hpp: #ifndef _CGERADE_HPP #define _CGERADE_HPP #include "CVektor.hpp" #include <string> class CGerade { protected: CVektor o, rv; public: CGerade(CVektor n_o, CVektor n_rv); CVektor getPoint(float t); string toString(); }; the .cpp: #include "CGerade.hpp" CGerade::CGerade(CVektor n_o, CVektor n_rv) { o = n_o; rv = n_rv.getUnitVector(); } the error message: CGerade.cpp:10: error: no matching function for call to ‘CVektor::CVektor()’ CVektor.hpp:28: note: candidates are: CVektor::CVektor(float, float, float) CVektor.hpp:26: note: CVektor::CVektor(bool, float, float, float) CVektor.hpp:16: note: CVektor::CVektor(const CVektor&) CGerade.cpp:10: error: no matching function for call to ‘CVektor::CVektor()’ CVektor.hpp:28: note: candidates are: CVektor::CVektor(float, float, float) CVektor.hpp:26: note: CVektor::CVektor(bool, float, float, float) CVektor.hpp:16: note: CVektor::CVektor(const CVektor&)

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  • cygwin g++ produces no output

    - by fred basset
    I just installed g++ from cygwin, when I try to compile a C++ file I am not getting any executable produced by the compiler, see example below. What's going wrong? Directory of C:\helloworld 01/02/2011 04:50 PM . 01/02/2011 04:50 PM .. 01/02/2011 04:48 PM 94 helloworld.cpp 1 File(s) 94 bytes 2 Dir(s) 24,658,272,256 bytes free C:\helloworldg++-4 helloworld.cpp C:\helloworlddir Volume in drive C is OS Volume Serial Number is C47B-942D Directory of C:\helloworld 01/02/2011 04:50 PM . 01/02/2011 04:50 PM .. 01/02/2011 04:48 PM 94 helloworld.cpp 1 File(s) 94 bytes 2 Dir(s) 24,657,747,968 bytes free C:\helloworld

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  • does overload operator-> a compile time action?

    - by Brent
    when I tried to compile the code: struct S { void func2() {} }; class O { public: inline S* operator->() const; private: S* ses; }; inline S* O::operator->() const { return ses; } int main() { O object; object->func(); return 0; } there is a compile error reported: D:\code>g++ operatorp.cpp -S -o operatorp.exe operatorp.cpp: In function `int main()': operatorp.cpp:27: error: 'struct S' has no member named 'func' it seems that invoke the overloaded function of "operator-" is done during compile time? I'd add "-S" option for compile only.

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  • [GCC, linking] How to link app with static library + why this is not working

    - by user278799
    I have a problem. I wrote example code and I want to build it without the error: main.cpp.text+0x5): undefined reference to `test()' Library test1.c #include <stdlib.h> void test() { puts("Dziala"); } test1.h #ifndef TEST1_H #define TEST1_H extern void test(); #endif makefile all: gcc -c ./src/test1.c -o ./lib/test1.o ar rcs ./lib/libtest1.a ./lib/test1.o Program main.cpp #include <test1.h> int main() { test(); return 0; } makefile all: g++ -static -I../test1/include -L../test1/lib ./src/main.cpp -o ./build/MyApp -ltest1 What am I doing wrong?

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  • Linker Error : Statically Linking of Boost Serialization Library

    - by Manikanda raj S
    I'm trying to link the Boost Serialization Library to my Code. But it doesn't seem to be working. g++ serialize.cpp -L"/usr/local/lib/libboost_serialization.a" Error : /tmp/ccw7eX4A.o: In function boost::archive::text_oarchive::text_oarchive(std::basic_ostream<char, std::char_traits<char> >&, unsigned int)': serializep.cpp:(.text._ZN5boost7archive13text_oarchiveC2ERSoj[_ZN5boost7archive13text_oarchiveC5ERSoj]+0x25): undefined reference toboost::archive::text_oarchive_impl::text_oarchive_impl(std::basic_ostream &, unsigned int)' .......... collect2: ld returned 1 exit status But when i link as a shared library, g++ serialize.cpp -lboost_serialization , it works fine. What am i missing here P.S : Other StackOverflow posts with the same question has no answers that work for the above error

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  • C++ file including C header file

    - by fdeslaur
    I need to include a C header file in my C++ project but g++ throws "not declared in this scope" errors. I read that i need to use extern "C" keyword to fix it but it didn't seem to work for me. Here is a dummy example triggering this error. main.cpp: #include <iostream> extern "C" { #include "includedFile.h" } int main() { int a = 2; int b = 1212; std::cout<< "Hello World!\n"; return 0; } includedFile.h #include <stdint.h> enum TypeOfEnum { ONE, TWO, THREE, FOUR = INT32_MAX, }; The error thrown is : $> g++ main.cpp In file included from main.cpp:4:0: includedFile.h:7:9: error: ‘INT32_MAX’ was not declared in this scope FOUR = INT32_MAX, I saw on this post that I may need #define __STDC_LIMIT_MACROS without any success. Any help is welcome!

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  • Espeak SAPI/dll usage on Windows ?

    - by Quandary
    Question: I am trying to use the espeak text-to-speech engine. So for I got it working wounderfully on linux (code below). Now I wanted to port this basic program to windows, too, but it's nearly impossible... Part of the problem is that the windows dll only allows for AUDIO_OUTPUT_SYNCHRONOUS, which means it requires a callback, but I can't figure out how to play the audio from the callback... First it crashed, then I realized, I need a callback function, now I get the data in the callback function, but I don't know how to play it... as it is neither a wav file nor plays automatically as on Linux. The sourceforge site is rather useless, because it basically says use the SAPI version, but then there is no example on how to use the sapi espeak dll... Anyway, here's my code, can anybody help? #ifdef __cplusplus #include <cstdio> #include <cstdlib> #include <cstring> else #include <stdio.h> #include <stdlib.h> #include <string.h> endif include include //#include "speak_lib.h" include "espeak/speak_lib.h" // libespeak-dev: /usr/include/espeak/speak_lib.h // apt-get install libespeak-dev // apt-get install libportaudio-dev // g++ -o mine mine.cpp -lespeak // g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak // gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak char voicename[40]; int samplerate; int quiet = 0; static char genders[4] = {' ','M','F',' '}; //const char *data_path = "/usr/share/"; // /usr/share/espeak-data/ const char *data_path = NULL; // use default path for espeak-data int strrcmp(const char *s, const char *sub) { int slen = strlen(s); int sublen = strlen(sub); return memcmp(s + slen - sublen, sub, sublen); } char * strrcpy(char *dest, const char *source) { // Pre assertions assert(dest != NULL); assert(source != NULL); assert(dest != source); // tk: parentheses while((*dest++ = *source++)) ; return(--dest); } const char* GetLanguageVoiceName(const char* pszShortSign) { #define LANGUAGE_LENGTH 30 static char szReturnValue[LANGUAGE_LENGTH] ; memset(szReturnValue, 0, LANGUAGE_LENGTH); for (int i = 0; pszShortSign[i] != '\0'; ++i) szReturnValue[i] = (char) tolower(pszShortSign[i]); const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { if( !strrcmp( v->languages, szReturnValue) ) { strcpy(szReturnValue, v->name); return szReturnValue; } } // End for strcpy(szReturnValue, "default"); return szReturnValue; } // End function getvoicename void ListVoices() { const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { printf("Shortsign: %s\n", v->languages); printf("age: %d\n", v->age); printf("gender: %c\n", genders[v->gender]); printf("name: %s\n", v->name); printf("\n\n"); } // End for } // End function getvoicename int main() { printf("Hello World!\n"); const char* szVersionInfo = espeak_Info(NULL); printf("Espeak version: %s\n", szVersionInfo); samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0); strcpy(voicename, "default"); // espeak --voices strcpy(voicename, "german"); strcpy(voicename, GetLanguageVoiceName("DE")); if(espeak_SetVoiceByName(voicename) != EE_OK) { printf("Espeak setvoice error...\n"); } static char word[200] = "Hello World" ; strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3"); strcpy(word, "Unnamed Player wurde zum Opfer von GSG9"); int speed = 220; int volume = 500; // volume in range 0-100 0=silence int pitch = 50; // base pitch, range 0-100. 50=normal // espeak.cpp 625 espeak_SetParameter(espeakRATE, speed, 0); espeak_SetParameter(espeakVOLUME,volume,0); espeak_SetParameter(espeakPITCH,pitch,0); // espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal // espeakPUNCTUATION: which punctuation characters to announce: // value in espeak_PUNCT_TYPE (none, all, some), espeak_VOICE *voice_spec = espeak_GetCurrentVoice(); voice_spec->gender=2; // 0=none 1=male, 2=female, //voice_spec->age = age; espeak_SetVoiceByProperties(voice_spec); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); strcpy(voicename, GetLanguageVoiceName("EN")); espeak_SetVoiceByName(voicename); strcpy(word, "Geany was fragged by GSG9 Googlebot"); strcpy(word, "Googlebot"); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); espeak_Terminate(); printf("Espeak terminated\n"); return EXIT_SUCCESS; } /* if(espeak_SetVoiceByName(voicename) != EE_OK) { memset(&voice_select,0,sizeof(voice_select)); voice_select.languages = voicename; if(espeak_SetVoiceByProperties(&voice_select) != EE_OK) { fprintf(stderr,"%svoice '%s'\n",err_load,voicename); exit(2); } } */ The above code is for Linux. The below code is about as far as I got on Vista x64 (32 bit emu): #ifdef __cplusplus #include <cstdio> #include <cstdlib> #include <cstring> else #include <stdio.h> #include <stdlib.h> #include <string.h> endif include include include "speak_lib.h" //#include "espeak/speak_lib.h" // libespeak-dev: /usr/include/espeak/speak_lib.h // apt-get install libespeak-dev // apt-get install libportaudio-dev // g++ -o mine mine.cpp -lespeak // g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak // gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak char voicename[40]; int iSampleRate; int quiet = 0; static char genders[4] = {' ','M','F',' '}; //const char *data_path = "/usr/share/"; // /usr/share/espeak-data/ //const char *data_path = NULL; // use default path for espeak-data const char *data_path = "C:\Users\Username\Desktop\espeak-1.43-source\espeak-1.43-source\"; int strrcmp(const char *s, const char *sub) { int slen = strlen(s); int sublen = strlen(sub); return memcmp(s + slen - sublen, sub, sublen); } char * strrcpy(char *dest, const char *source) { // Pre assertions assert(dest != NULL); assert(source != NULL); assert(dest != source); // tk: parentheses while((*dest++ = *source++)) ; return(--dest); } const char* GetLanguageVoiceName(const char* pszShortSign) { #define LANGUAGE_LENGTH 30 static char szReturnValue[LANGUAGE_LENGTH] ; memset(szReturnValue, 0, LANGUAGE_LENGTH); for (int i = 0; pszShortSign[i] != '\0'; ++i) szReturnValue[i] = (char) tolower(pszShortSign[i]); const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { if( !strrcmp( v->languages, szReturnValue) ) { strcpy(szReturnValue, v->name); return szReturnValue; } } // End for strcpy(szReturnValue, "default"); return szReturnValue; } // End function getvoicename void ListVoices() { const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { printf("Shortsign: %s\n", v->languages); printf("age: %d\n", v->age); printf("gender: %c\n", genders[v->gender]); printf("name: %s\n", v->name); printf("\n\n"); } // End for } // End function getvoicename /* Callback from espeak. Directly speaks using AudioTrack. */ define LOGI(x) printf("%s\n", x) static int AndroidEspeakDirectSpeechCallback(short *wav, int numsamples, espeak_EVENT *events) { char buf[100]; sprintf(buf, "AndroidEspeakDirectSpeechCallback: %d samples", numsamples); LOGI(buf); if (wav == NULL) { LOGI("Null: speech has completed"); } if (numsamples > 0) { //audout->write(wav, sizeof(short) * numsamples); sprintf(buf, "AudioTrack wrote: %d bytes", sizeof(short) * numsamples); LOGI(buf); } return 0; // continue synthesis (1 is to abort) } static int AndroidEspeakSynthToFileCallback(short *wav, int numsamples,espeak_EVENT *events) { char buf[100]; sprintf(buf, "AndroidEspeakSynthToFileCallback: %d samples", numsamples); LOGI(buf); if (wav == NULL) { LOGI("Null: speech has completed"); } // The user data should contain the file pointer of the file to write to //void* user_data = events->user_data; FILE* user_data = fopen ( "myfile1.wav" , "ab" ); FILE* fp = static_cast<FILE *>(user_data); // Write all of the samples fwrite(wav, sizeof(short), numsamples, fp); return 0; // continue synthesis (1 is to abort) } int main() { printf("Hello World!\n"); const char* szVersionInfo = espeak_Info(NULL); printf("Espeak version: %s\n", szVersionInfo); iSampleRate = espeak_Initialize(AUDIO_OUTPUT_SYNCHRONOUS, 4096, data_path, 0); if (iSampleRate <= 0) { printf("Unable to initialize espeak"); return EXIT_FAILURE; } //samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0); //ListVoices(); strcpy(voicename, "default"); // espeak --voices //strcpy(voicename, "german"); //strcpy(voicename, GetLanguageVoiceName("DE")); if(espeak_SetVoiceByName(voicename) != EE_OK) { printf("Espeak setvoice error...\n"); } static char word[200] = "Hello World" ; strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3"); strcpy(word, "Unnamed Player wurde zum Opfer von GSG9"); int speed = 220; int volume = 500; // volume in range 0-100 0=silence int pitch = 50; // base pitch, range 0-100. 50=normal // espeak.cpp 625 espeak_SetParameter(espeakRATE, speed, 0); espeak_SetParameter(espeakVOLUME,volume,0); espeak_SetParameter(espeakPITCH,pitch,0); // espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal // espeakPUNCTUATION: which punctuation characters to announce: // value in espeak_PUNCT_TYPE (none, all, some), //espeak_VOICE *voice_spec = espeak_GetCurrentVoice(); //voice_spec->gender=2; // 0=none 1=male, 2=female, //voice_spec->age = age; //espeak_SetVoiceByProperties(voice_spec); //espeak_SetSynthCallback(AndroidEspeakDirectSpeechCallback); espeak_SetSynthCallback(AndroidEspeakSynthToFileCallback); unsigned int unique_identifier; espeak_ERROR err = espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, &unique_identifier, NULL); err = espeak_Synchronize(); /* strcpy(voicename, GetLanguageVoiceName("EN")); espeak_SetVoiceByName(voicename); strcpy(word, "Geany was fragged by GSG9 Googlebot"); strcpy(word, "Googlebot"); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); */ // espeak_Cancel(); espeak_Terminate(); printf("Espeak terminated\n"); system("pause"); return EXIT_SUCCESS; }

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  • nvcc not found, but only when using sudo

    - by dsp_099
    I can't get ANYTHING working on linux. I'm trying to compile CudaMiner. sudo make: ypt-jane.o `test -f 'scrypt-jane.cpp' || echo './'`scrypt-jane.cpp mv -f .deps/cudaminer-scrypt-jane.Tpo .deps/cudaminer-scrypt-jane.Po nvcc -g -O2 -Xptxas "-abi=no -v" -arch=compute_10 --maxrregcount=64 --ptxas-options=-v -I./compat/jansson -o salsa_kernel.o -c salsa_kernel.cu /bin/bash: nvcc: command not found make[2]: *** [salsa_kernel.o] Error 127 make[2]: Leaving directory `/var/progs/CudaMiner' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/var/progs/CudaMiner' make: *** [all] Error 2 So, kind of interesting: nvcc: nvcc fatal : No input files specified; use option --help for more information Whereas sudo nvcc: sudo: nvcc: command not found Huh?? I have identical exports listed in ~/.bashrc AND /etc/bash.bashrc. (Nvcc is located in: /usr/local/cuda-5.0/bin/nvcc) I also tried changing the current path, to no avail: $ sudo bash -c 'echo $PATH' /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin $ PATH=$PATH:/usr/local/cuda-5.0/bin/nvcc $ sudo bash -c 'echo $PATH' /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin Thanks in advance!

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  • T-SQL Tuesday #33: Trick Shots: Undocumented, Underdocumented, and Unknown Conspiracies!

    - by Most Valuable Yak (Rob Volk)
    Mike Fal (b | t) is hosting this month's T-SQL Tuesday on Trick Shots.  I love this choice because I've been preoccupied with sneaky/tricky/evil SQL Server stuff for a long time and have been presenting on it for the past year.  Mike's directives were "Show us a cool trick or process you developed…It doesn’t have to be useful", which most of my blogging definitely fits, and "Tell us what you learned from this trick…tell us how it gave you insight in to how SQL Server works", which is definitely a new concept.  I've done a lot of reading and watching on SQL Server Internals and even attended training, but sometimes I need to go explore on my own, using my own tools and techniques.  It's an itch I get every few months, and, well, it sure beats workin'. I've found some people to be intimidated by SQL Server's internals, and I'll admit there are A LOT of internals to keep track of, but there are tons of excellent resources that clearly document most of them, and show how knowing even the basics of internals can dramatically improve your database's performance.  It may seem like rocket science, or even brain surgery, but you don't have to be a genius to understand it. Although being an "evil genius" can help you learn some things they haven't told you about. ;) This blog post isn't a traditional "deep dive" into internals, it's more of an approach to find out how a program works.  It utilizes an extremely handy tool from an even more extremely handy suite of tools, Sysinternals.  I'm not the only one who finds Sysinternals useful for SQL Server: Argenis Fernandez (b | t), Microsoft employee and former T-SQL Tuesday host, has an excellent presentation on how to troubleshoot SQL Server using Sysinternals, and I highly recommend it.  Argenis didn't cover the Strings.exe utility, but I'll be using it to "hack" the SQL Server executable (DLL and EXE) files. Please note that I'm not promoting software piracy or applying these techniques to attack SQL Server via internal knowledge. This is strictly educational and doesn't reveal any proprietary Microsoft information.  And since Argenis works for Microsoft and demonstrated Sysinternals with SQL Server, I'll just let him take the blame for it. :P (The truth is I've used Strings.exe on SQL Server before I ever met Argenis.) Once you download and install Strings.exe you can run it from the command line.  For our purposes we'll want to run this in the Binn folder of your SQL Server instance (I'm referencing SQL Server 2012 RTM): cd "C:\Program Files\Microsoft SQL Server\MSSQL11\MSSQL\Binn" C:\Program Files\Microsoft SQL Server\MSSQL11\MSSQL\Binn> strings *sql*.dll > sqldll.txt C:\Program Files\Microsoft SQL Server\MSSQL11\MSSQL\Binn> strings *sql*.exe > sqlexe.txt   I've limited myself to DLLs and EXEs that have "sql" in their names.  There are quite a few more but I haven't examined them in any detail. (Homework assignment for you!) If you run this yourself you'll get 2 text files, one with all the extracted strings from every SQL DLL file, and the other with the SQL EXE strings.  You can open these in Notepad, but you're better off using Notepad++, EditPad, Emacs, Vim or another more powerful text editor, as these will be several megabytes in size. And when you do open it…you'll find…a TON of gibberish.  (If you think that's bad, just try opening the raw DLL or EXE file in Notepad.  And by the way, don't do this in production, or even on a running instance of SQL Server.)  Even if you don't clean up the file, you can still use your editor's search function to find a keyword like "SELECT" or some other item you expect to be there.  As dumb as this sounds, I sometimes spend my lunch break just scanning the raw text for anything interesting.  I'm boring like that. Sometimes though, having these files available can lead to some incredible learning experiences.  For me the most recent time was after reading Joe Sack's post on non-parallel plan reasons.  He mentions a new SQL Server 2012 execution plan element called NonParallelPlanReason, and demonstrates a query that generates "MaxDOPSetToOne".  Joe (formerly on the Microsoft SQL Server product team, so he knows this stuff) mentioned that this new element was not currently documented and tried a few more examples to see what other reasons could be generated. Since I'd already run Strings.exe on the SQL Server DLLs and EXE files, it was easy to run grep/find/findstr for MaxDOPSetToOne on those extracts.  Once I found which files it belonged to (sqlmin.dll) I opened the text to see if the other reasons were listed.  As you can see in my comment on Joe's blog, there were about 20 additional non-parallel reasons.  And while it's not "documentation" of this underdocumented feature, the names are pretty self-explanatory about what can prevent parallel processing. I especially like the ones about cursors – more ammo! - and am curious about the PDW compilation and Cloud DB replication reasons. One reason completely stumped me: NoParallelHekatonPlan.  What the heck is a hekaton?  Google and Wikipedia were vague, and the top results were not in English.  I found one reference to Greek, stating "hekaton" can be translated as "hundredfold"; with a little more Wikipedia-ing this leads to hecto, the prefix for "one hundred" as a unit of measure.  I'm not sure why Microsoft chose hekaton for such a plan name, but having already learned some Greek I figured I might as well dig some more in the DLL text for hekaton.  Here's what I found: hekaton_slow_param_passing Occurs when a Hekaton procedure call dispatch goes to slow parameter passing code path The reason why Hekaton parameter passing code took the slow code path hekaton_slow_param_pass_reason sp_deploy_hekaton_database sp_undeploy_hekaton_database sp_drop_hekaton_database sp_checkpoint_hekaton_database sp_restore_hekaton_database e:\sql11_main_t\sql\ntdbms\hekaton\sqlhost\sqllang\hkproc.cpp e:\sql11_main_t\sql\ntdbms\hekaton\sqlhost\sqllang\matgen.cpp e:\sql11_main_t\sql\ntdbms\hekaton\sqlhost\sqllang\matquery.cpp e:\sql11_main_t\sql\ntdbms\hekaton\sqlhost\sqllang\sqlmeta.cpp e:\sql11_main_t\sql\ntdbms\hekaton\sqlhost\sqllang\resultset.cpp Interesting!  The first 4 entries (in red) mention parameters and "slow code".  Could this be the foundation of the mythical DBCC RUNFASTER command?  Have I been passing my parameters the slow way all this time? And what about those sp_xxxx_hekaton_database procedures (in blue)? Could THEY be the secret to a faster SQL Server? Could they promise a "hundredfold" improvement in performance?  Are these special, super-undocumented DIB (databases in black)? I decided to look in the SQL Server system views for any objects with hekaton in the name, or references to them, in hopes of discovering some new code that would answer all my questions: SELECT name FROM sys.all_objects WHERE name LIKE '%hekaton%' SELECT name FROM sys.all_objects WHERE object_definition(OBJECT_ID) LIKE '%hekaton%' Which revealed: name ------------------------ (0 row(s) affected) name ------------------------ sp_createstats sp_recompile sp_updatestats (3 row(s) affected)   Hmm.  Well that didn't find much.  Looks like these procedures are seriously undocumented, unknown, perhaps forbidden knowledge. Maybe a part of some unspeakable evil? (No, I'm not paranoid, I just like mysteries and thought that punching this up with that kind of thing might keep you reading.  I know I'd fall asleep without it.) OK, so let's check out those 3 procedures and see what they reveal when I search for "Hekaton": sp_createstats: -- filter out local temp tables, Hekaton tables, and tables for which current user has no permissions -- Note that OBJECTPROPERTY returns NULL on type="IT" tables, thus we only call it on type='U' tables   OK, that's interesting, let's go looking down a little further: ((@table_type<>'U') or (0 = OBJECTPROPERTY(@table_id, 'TableIsInMemory'))) and -- Hekaton table   Wellllll, that tells us a few new things: There's such a thing as Hekaton tables (UPDATE: I'm not the only one to have found them!) They are not standard user tables and probably not in memory UPDATE: I misinterpreted this because I didn't read all the code when I wrote this blog post. The OBJECTPROPERTY function has an undocumented TableIsInMemory option Let's check out sp_recompile: -- (3) Must not be a Hekaton procedure.   And once again go a little further: if (ObjectProperty(@objid, 'IsExecuted') <> 0 AND ObjectProperty(@objid, 'IsInlineFunction') = 0 AND ObjectProperty(@objid, 'IsView') = 0 AND -- Hekaton procedure cannot be recompiled -- Make them go through schema version bumping branch, which will fail ObjectProperty(@objid, 'ExecIsCompiledProc') = 0)   And now we learn that hekaton procedures also exist, they can't be recompiled, there's a "schema version bumping branch" somewhere, and OBJECTPROPERTY has another undocumented option, ExecIsCompiledProc.  (If you experiment with this you'll find this option returns null, I think it only works when called from a system object.) This is neat! Sadly sp_updatestats doesn't reveal anything new, the comments about hekaton are the same as sp_createstats.  But we've ALSO discovered undocumented features for the OBJECTPROPERTY function, which we can now search for: SELECT name, object_definition(OBJECT_ID) FROM sys.all_objects WHERE object_definition(OBJECT_ID) LIKE '%OBJECTPROPERTY(%'   I'll leave that to you as more homework.  I should add that searching the system procedures was recommended long ago by the late, great Ken Henderson, in his Guru's Guide books, as a great way to find undocumented features.  That seems to be really good advice! Now if you're a programmer/hacker, you've probably been drooling over the last 5 entries for hekaton (in green), because these are the names of source code files for SQL Server!  Does this mean we can access the source code for SQL Server?  As The Oracle suggested to Neo, can we return to The Source??? Actually, no. Well, maybe a little bit.  While you won't get the actual source code from the compiled DLL and EXE files, you'll get references to source files, debugging symbols, variables and module names, error messages, and even the startup flags for SQL Server.  And if you search for "DBCC" or "CHECKDB" you'll find a really nice section listing all the DBCC commands, including the undocumented ones.  Granted those are pretty easy to find online, but you may be surprised what those web sites DIDN'T tell you! (And neither will I, go look for yourself!)  And as we saw earlier, you'll also find execution plan elements, query processing rules, and who knows what else.  It's also instructive to see how Microsoft organizes their source directories, how various components (storage engine, query processor, Full Text, AlwaysOn/HADR) are split into smaller modules. There are over 2000 source file references, go do some exploring! So what did we learn?  We can pull strings out of executable files, search them for known items, browse them for unknown items, and use the results to examine internal code to learn even more things about SQL Server.  We've even learned how to use command-line utilities!  We are now 1337 h4X0rz!  (Not really.  I hate that leetspeak crap.) Although, I must confess I might've gone too far with the "conspiracy" part of this post.  I apologize for that, it's just my overactive imagination.  There's really no hidden agenda or conspiracy regarding SQL Server internals.  It's not The Matrix.  It's not like you'd find anything like that in there: Attach Matrix Database DM_MATRIX_COMM_PIPELINES MATRIXXACTPARTICIPANTS dm_matrix_agents   Alright, enough of this paranoid ranting!  Microsoft are not really evil!  It's not like they're The Borg from Star Trek: ALTER FEDERATION DROP ALTER FEDERATION SPLIT DROP FEDERATION   #tsql2sday

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  • Importing a windows project into android using cocos2d-x

    - by Ef Es
    What I am trying to do today is to import a full project to Android, but no tutorials are available for that that I have seen. My approach was to create a new android project, copy all the classes and resources in the folders and calling ./build_native.sh but I get an error because most of the files are not being included in the project. I tried opening the Android.mk and I can see why "LOCAL_SRC_FILES := AppDelegate.cpp \ HelloWorldScene.cpp" are the only files linked. Should I manually modify the make file or can it be automated by some way I don't know? Thank you. UPDATE: I manually added all files and headers to the make file and I get errors linking Box2D or cocosdenshion libraries.

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  • Writing to a structured buffer with a compute shader (D3D11)

    - by Vertexwahn
    I have some problems writing to a structured buffer. First I create a structured buffer that is filled with float values beginning from 0 to 99. Afterwards a copy the structured buffer to a CPU accessible buffer is made to print the content of the structured buffer to the console. The output is as expected (Numbers 0 to 99 appear on the console). Afterwards I use a compute shader that should change the contents of the structured buffer: RWStructuredBuffer<float> Result : register( u0 ); [numthreads(1, 1, 1)] void CS_main( uint3 GroupId : SV_GroupID ) { Result[GroupId.x] = GroupId.x * 10; } But the compute shader does not change the contents of the structured buffer. The source code can be found here (main.cpp): https://bitbucket.org/Vertexwahn/cmakedemos/src/4abb067afd5781b87a553c4c720956668adca22a/D3D11ComputeShader/src/main.cpp?at=default FillCS.hlsl: https://bitbucket.org/Vertexwahn/cmakedemos/src/4abb067afd5781b87a553c4c720956668adca22a/D3D11ComputeShader/src/FillCS.hlsl?at=default

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  • OpenGL Drawing textured model (OBJ) black texture

    - by andrepcg
    I'm using OpenGL, Glew, GLFW and Glut to create a simple game. I've been following some tutorials and I have now a good model importer with textures (from ogldev.atspace.co.uk) but I'm having an issue with the model textures. I have a skybox with a beautiful texture as you can see in the picture That weird texture behind the helicopter (model) is the heli model that I've applied on purpose to that wall to demonstrate that specific texture is working, but not on the helicopter. I'll include the files I'm working on so you can check it out. Mesh.cpp - http://pastebin.com/pxDuKyQa Texture.cpp - http://pastebin.com/AByWjwL6 Render function + skybox - http://pastebin.com/Vivc9qnT I'm just calling mesh->Render(); before the drawSkyBox function, in the render loop. Why is the heli black when I can perfectly apply its texture to another quad? I've debugged the code and the mesh-render() call is correctly fetching the texture number and passing it to the texture-bind() function.

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