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  • How to cast/convert form Object in an byte[] array

    - by maddash
    I've got a maybe simple problem, but at the moment I am not able to solve it. I have an Object and I need to convert it into a byte[]. public byte[] GetMapiPropertyBytes(string propIdentifier) { return (byte[])this.GetMapiProperty(propIdentifier); //InvalidCastException } Exception: Unable to cast COM object of type 'System.__ComObject' to class type 'System.Byte[]'. Instances of types that represent COM components cannot be cast to types that do not represent COM components; however they can be cast to interfaces as long as the underlying COM component supports QueryInterface calls for the IID of the interface. So far so good - I've tried to serialize it, but I got another exception - NOT serializable Could someone help me? I need a method to convert it...

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  • Double root folder vs single root folder

    - by Tomas
    On my Linux box, in bash, I have access to a "double root" folder denoted by two forward slashes: tomas:~ $ cd / tomas:/ $ ls bin/ cdrom@ ... tomas:/ $ cd // tomas:// $ ls bin/ cdrom@ ... The content of the folder and its subfolder is identical to the "normal" single slash root. The double slash does not go away when I access its subfolders. The annomaly does not repeat itself with three or more slashes; these are simple synonyms for the root: tomas:// $ cd home/tomas tomas://home/tomas $ cd /// tomas:/ $ cd //// tomas:/ $ What kindof place is it? Is it a bug? Can anyone explain the annomaly?

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  • bash and arithmetic comparison: double quotes or not?

    - by Martin
    when comparing two integers in bash, do we have to put double quotes ? In the official document http://tldp.org/LDP/abs/html/comparison-ops.html I can read that double quotes should appear every time... But what is the differences in the following examples: [ "$VAR" -eq "1" ] [ $VAR -eq "1" ] [ "$VAR" -eq 1 ] [ $VAR -eq 1 ] As I am curious, a took a look at Ubuntu init scripts in /etc/init.d and there are many usage of arithmetic comparison in it, at least [ "$VAR" -eq "1" ] and [ $VAR -eq 1 ] are used... but it seems no one really "knows" what is the official way to do it. Thanks !

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  • Avoiding double NAT with PPPoA connection

    - by user498429
    I've got an ASUS RT-N56U wending its way to me and have been thinking about how to set this up on my home network. I currently have a Netgear DG634g V5 and was hoping to use this device as a modem only, with everything else being done by the router. Problem is, my ISP uses PPPoA and the asus seems only to support PPPoE. I'm aware that a double NAT configuration should be avoided and I've seen some instructions here: http://www.tomshardware.co.uk/forum/33700-17-ultimate-modem-router-setup-thread Specifically, I was going to follow the guidance in the section entitled "Chaining Two Networks Together In a Cascading Fashion (Modem handles PPPoA)". That seems like it could work. However, is this a double NAT configuration or even a good way to do it? Would UPnP still work? The other option, I understand, is to buy the Draytek Vigor 120 but I'd ideally like to avoid the cost of that if its not necessary.

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  • Can't double click files to open them in inDesign (CS5)

    - by Matt
    I cannot open a file unless I open inDesign (the program) and then do File-Open If I double click, it starts to open, then just hangs forever. AFTER I close it, and look in the directory where they're saved, I see a (temporary?) "lock" file. Now I can double click the original file and it opens just fine. However, now when I close iD it deletes the file and the whole process starts again... I have tried updating the software, uninstalled COMPLETELY and reinstalled, tried a brand new Win7 install. These files are all saved on a network drive, the computer is a new quad-core Dell with 12GB of RAM and a fresh x64 Win7 install on the SSD. Does not happen with other programs.

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  • strod() and sprintf() inconsistency under GCC and MSVC

    - by Dmitry Sapelnikov
    I'm working on a cross-platform app for Windows and Mac OS X, and I have a problem with two standard C library functions: strtod() (string-to-double conversion) ? sprintf (when used for outputting double-precision floating point numbers) -- their GCC and MSVC versions return different results. I'm looking for a well-tested cross-platform open-source implementation of those functions, or just for a pair of functions that would correctly and consistently convert double to string and back. I've already tried the clib GCC implementation, but the code is too long and too dependent on other source files, so I expect the adaptation to be difficult. What implementations of string-to-double and double-to-string functions would you recommend?

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  • Different kinds of doubles in vb.net?

    - by Jonathan
    Hey all- I'm using QBFC to generate invoices in a Quickbooks integrating app. I'm getting an exception thrown for lineItem.Amount.SetValue(val as Double) when I try to enter a programmatically generated double. The following does not work: lineItem = invoice.ORInvoiceLineAddList.Append.InvoiceLineAdd Dim amount as Double amount = summary.dailySold * summary.dailyRate loggingTxtBox.AppendText("Amount is " & amount & vbNewLine) lineItem.Amount.SetValue(amount) The exception I receive is System.Runtime.InteropServices.COMException (0x80040305): Invalid Amount format. at Interop.QBFC8.IQBAmountType.SetValue(Double val) The following works: lineItem.Amount.SetValue(20.3) Any suggestions? Is .NET interpretting a hard-coded double differently than a programmatically calculated one? Thanks- Jonathan

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  • strtod() and sprintf() inconsistency under GCC and MSVC

    - by Dmitry Sapelnikov
    I'm working on a cross-platform app for Windows and Mac OS X, and I have a problem with two standard C library functions: strtod() - string-to-double conversion sprintf() - when used for outputting double-precision floating point numbers) Their GCC and MSVC versions return different results. I'm looking for a well-tested cross-platform open-source implementation of those functions, or just for a pair of functions that would correctly and consistently convert double to string and back. I've already tried the clib GCC implementation, but the code is too long and too dependent on other source files, so I expect the adaptation to be difficult. What implementations of string-to-double and double-to-string functions would you recommend?

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  • GUID to ByteArray

    - by DutrowLLC
    I just wrote this code to turn a GUID into a byte array. Can anyone shoot any holes in it or suggest something better? public static byte[] getGuidAsByteArray(){ UUID uuid = UUID.randomUUID(); long longOne = uuid.getMostSignificantBits(); long longTwo = uuid.getLeastSignificantBits(); return new byte[] { (byte)(longOne >>> 56), (byte)(longOne >>> 48), (byte)(longOne >>> 40), (byte)(longOne >>> 32), (byte)(longOne >>> 24), (byte)(longOne >>> 16), (byte)(longOne >>> 8), (byte) longOne, (byte)(longTwo >>> 56), (byte)(longTwo >>> 48), (byte)(longTwo >>> 40), (byte)(longTwo >>> 32), (byte)(longTwo >>> 24), (byte)(longTwo >>> 16), (byte)(longTwo >>> 8), (byte) longTwo }; }

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  • DLL Exports: not all my functions are exported

    - by carmellose
    I'm trying to create a Windows DLL which exports a number of functions, howver all my functions are exported but one !! I can't figure it out. The macro I use is this simple one : __declspec(dllexport) void myfunction(); It works for all my functions except one. I've looked inside Dependency Walker and here they all are, except one. How can that be ? What would be the cause for that ? I'm stuck. Edit: to be more precise, here is the function in the .h : namespace my { namespace great { namespace namespaaace { __declspec(dllexport) void prob_dump(const char *filename, const double p[], int nx, const double Q[], const double xlow[], const char ixlow[], const double xupp[], const char ixupp[], const double A[], int my, const double bA[], const double C[], int mz, const double clow[], const char iclow[], const double cupp[], const char icupp[] ); }}} And in the .cpp file it goes like this: namespace my { namespace great { namespace namespaaace { namespace { void dump_mtx(std::ostream& ostr, const double *mtx, int rows, int cols, const char *ind = 0) { /* some random code there, nothing special, no statics whatsoever */ } } // end anonymous namespace here // dump the problem specification into a file void prob_dump( const char *filename, const double p[], int nx, const double Q[], const double xlow[], const char ixlow[], const double xupp[], const char ixupp[], const double A[], int my, const double bA[], const double C[], int mz, const double clow[], const char iclow[], const double cupp[], const char icupp[] ) { std::ofstream fout; fout.open(filename, std::ios::trunc); /* implementation there */ dump_mtx(fout, Q, nx, nx); } }}} Thanks

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  • Network Restructure Method for Double-NAT network

    - by Adrian
    Due to a series of poor network design decisions (mostly) made many years ago in order to save a few bucks here and there, I have a network that is decidedly sub-optimally architected. I'm looking for suggestions to improve this less-than-pleasant situation. We're a non-profit with a Linux-based IT department and a limited budget. (Note: None of the Windows equipment we have runs does anything that talks to the Internet nor do we have any Windows admins on staff.) Key points: We have a main office and about 12 remote sites that essentially double NAT their subnets with physically-segregated switches. (No VLANing and limited ability to do so with current switches) These locations have a "DMZ" subnet that are NAT'd on an identically assigned 10.0.0/24 subnet at each site. These subnets cannot talk to DMZs at any other location because we don't route them anywhere except between server and adjacent "firewall". Some of these locations have multiple ISP connections (T1, Cable, and/or DSLs) that we manually route using IP Tools in Linux. These firewalls all run on the (10.0.0/24) network and are mostly "pro-sumer" grade firewalls (Linksys, Netgear, etc.) or ISP-provided DSL modems. Connecting these firewalls (via simple unmanaged switches) is one or more servers that must be publically-accessible. Connected to the main office's 10.0.0/24 subnet are servers for email, tele-commuter VPN, remote office VPN server, primary router to the internal 192.168/24 subnets. These have to be access from specific ISP connections based on traffic type and connection source. All our routing is done manually or with OpenVPN route statements Inter-office traffic goes through the OpenVPN service in the main 'Router' server which has it's own NAT'ing involved. Remote sites only have one server installed at each site and cannot afford multiple servers due to budget constraints. These servers are all LTSP servers several 5-20 terminals. The 192.168.2/24 and 192.168.3/24 subnets are mostly but NOT entirely on Cisco 2960 switches that can do VLAN. The remainder are DLink DGS-1248 switches that I am not sure I trust well enough to use with VLANs. There is also some remaining internal concern about VLANs since only the senior networking staff person understands how it works. All regular internet traffic goes through the CentOS 5 router server which in turns NATs the 192.168/24 subnets to the 10.0.0.0/24 subnets according to the manually-configured routing rules that we use to point outbound traffic to the proper internet connection based on '-host' routing statements. I want to simplify this and ready All Of The Things for ESXi virtualization, including these public-facing services. Is there a no- or low-cost solution that would get rid of the Double-NAT and restore a little sanity to this mess so that my future replacement doesn't hunt me down? Basic Diagram for the main office: These are my goals: Public-facing Servers with interfaces on that middle 10.0.0/24 network to be moved in to 192.168.2/24 subnet on ESXi servers. Get rid of the double NAT and get our entire network on one single subnet. My understanding is that this is something we'll need to do under IPv6 anyway, but I think this mess is standing in the way.

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  • What is the most efficient way to convert to binary and back in C#?

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • casting doubles to integers in order to gain speed

    - by antirez
    Hello all, in Redis (http://code.google.com/p/redis) there are scores associated to elements, in order to take this elements sorted. This scores are doubles, even if many users actually sort by integers (for instance unix times). When the database is saved we need to write this doubles ok disk. This is what is used currently: snprintf((char*)buf+1,sizeof(buf)-1,"%.17g",val); Additionally infinity and not-a-number conditions are checked in order to also represent this in the final database file. Unfortunately converting a double into the string representation is pretty slow. While we have a function in Redis that converts an integer into a string representation in a much faster way. So my idea was to check if a double could be casted into an integer without lost of data, and then using the function to turn the integer into a string if this is true. For this to provide a good speedup of course the test for integer "equivalence" must be fast. So I used a trick that is probably undefined behavior but that worked very well in practice. Something like that: double x = ... some value ... if (x == (double)((long long)x)) use_the_fast_integer_function((long long)x); else use_the_slow_snprintf(x); In my reasoning the double casting above converts the double into a long, and then back into an integer. If the range fits, and there is no decimal part, the number will survive the conversion and will be exactly the same as the initial number. As I wanted to make sure this will not break things in some system, I joined #c on freenode and I got a lot of insults ;) So I'm now trying here. Is there a standard way to do what I'm trying to do without going outside ANSI C? Otherwise, is the above code supposed to work in all the Posix systems that currently Redis targets? That is, archs where Linux / Mac OS X / *BSD / Solaris are running nowaday? What I can add in order to make the code saner is an explicit check for the range of the double before trying the cast at all. Thank you for any help.

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  • Windows 2008 R2 RDS - Double Login

    - by colo_joe
    Issue: Double logins when connecting to RemoteApps or Remote Desktop Environment: Gateway = 1 server 2008 R2 - Roles = Gateway, Session Broker, Connection Mgr, Session Host Configuration server Session hosts = 2 servers 2008 R2 - Roles = App Manager and Session host configuration Testing: I can get to the url http://RDS.domain.com/rdweb - I get prompted for authentication (1) Pass authentication, get list of remote apps. Click on remoteapps or remote desktop, get prompted for authentication again (2). Pass authentication, I get access to app or RDP. Done so far. On session host Signed rdp files with cert. Added the following to the custom RDP settings: Authenticaton level:i:0 = If server authentication fails, connect to the computer without warning (Connect and don’t warn me). prompt for credentials on client:i:1 = RDC will prompt for credentials when connecting to a server that does not support server authentication. enablecredsspsupport:i:1 = RDP will use CredSSP, if the operating system supports CredSSP. Edited the javascript file as found in http://support.microsoft.com/kb/977507 Added Connection ID, and added Web Access server to TS Web Access Computers group on the Session host servers, and Signed apps as found in hxxp://blogs.msdn.com/b/rds/archive/2009/08/11/introducing-web-single-sign-on-for-remoteapp-and-desktop-connections.aspx Note: This double login happens internally and externally.

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  • Create a PDF that defaults to flip on short edge when printed double-sided

    - by user568458
    We're creating a 2-page PDF brochure with a target audience who will print it on their regular office or home printers. If it is printed on a double-sided printer (common in offices), it'll come out correctly if set manually by the user to "Flip on short edge", but will come out with the second page upside down if default settings are used (flip on long edge). Our target audience aren't very tech-literate, and we've found that even within our own office network there is variation in the location of the 'Flip on short edge' setting - so it isn't realistic to give everyone who downloads the PDF instructions on how to change this setting or to expect everyone to find out how to change the setting off their own backs. So, when creating a PDF (ideally using Adobe InDesign or Acrobat, but if other software or hacking is needed that's fine...), is there a way to configure the PDF file itself so that when printed double-sided with default settings, it flips on the short edge? If possible, it'll be useful supplementary info to know how reliable any such methods are across different PDF readers (e.g. Adobe Reader, Acrobat, Mac Preview, inbuilt browser readers (e.g. chrome), FoxIt, etc). If questions about content creation like this aren't a great fit here, feel free to migrate it to the graphic design stackexchange site - this question seems to fall half way between the two sites

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  • Splitting an HTTP request into multiple byte-range requests

    - by redpola
    I have arrived at the unusual situation of having two completely independent Internet connections to my home. This has the advantage of redundancy etc but the drawback that both connections max out at about 6Mb/s. So one individual outbound http request is directed by my "intelligent gateway" (TP-LINK ER6120) out over one or the other connection for its lifetime. This works fine over complex web pages and utilises both external connects fine. However, single-http-request downloads are limited to the maximum rate of one of the two connections. So I'm thinking, surely I can setup some kind of proxy server to direct all my http requests to. For each incoming http request, the proxy server will issue multiple byte-range requests for the desired data and manage the reassembly and delivery of that data to the client's request. I can see this has some overhead, and also some edge cases where there will be blocking problems waiting for data. I also imagine webmasters of single-servers would rather I didn't hit them with 8 byte-range requests instead of one request. How can I achieve this http request deconstruct/reconstruction? Or am I just barking mad?

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  • how to do partial updates in OpenGL?

    - by Will
    It is general wisdom that you redraw the entire viewport on each frame. I would like to use partial updates; what are the various ways can do that, and what are their pros, cons and relative performance? (Using textures, FBOs, the accumulator buffer, any kind of scissors that can affect swapbuffers etc?) A scenario: a scene with a fair few thousand visible trees; although the textures are mipmapped and they are drawn via VBOs roughly front-to-back with so on, its still a lot of polys. Would streaming a single screen-sized texture be better than throwing them at the screen every frame? You'd have to redraw and recapture them only on camera movement or as often as your wind model updates or whatever, which need not be every frame.

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  • Triple buffering causes input lag?

    - by user782220
    Consider some time in between two vsyncs. Suppose the first display buffer is being used to display the current image, and suppose the game was really fast and computed and rendered the next image to the second display buffer and the next one after that to the third display buffer. That is the rendering to the second and third display buffer happens so fast that it occurs before the next vsync. Suppose input from the user comes in now. What you would like is for the results of the input to show up on the next vsync or (probably more typical) the vsync after that. However, with the third display buffer already rendered the input can only effect the image after that. Meaning the input will only take effect at best 3 vsyncs later. I wish i had an image to show the exact timings of what I mean.

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  • Is using a dedicated thread just for sending gpu commands a good idea?

    - by tigrou
    The most basic game loop is like this : while(1) { update(); draw(); swapbuffers(); } This is very simple but have a problem : some drawing commands can be blocking and cpu will wait while he could do other things (like processing next update() call). Another possible solution i have in mind would be to use two threads : one for updating and preparing commands to be sent to gpu, and one for sending these commands to the gpu : //first thread while(1) { update(); render(); // use gamestate to generate all needed triangles and commands for gpu // put them in a buffer, no command is send to gpu // two buffers will be used, see below pulse(); //signal the other thread data is ready } //second thread while(1) { wait(); // wait for second thread for data to come send_data_togpu(); // send prepared commands from buffer to graphic card swapbuffers(); } also : two buffers would be used, so one buffer could be filled with gpu commands while the other would be processed by gpu. Do you thing such a solution would be effective ? What would be advantages and disadvantages of such a solution (especially against a simpler solution (eg : single threaded with triple buffering enabled) ?

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  • bit manipulation in java

    - by sarav
    I have a fragment of bytes in a byte[]. The total size of the array is 4 and I want to convert this into a positive long number. For example if the byte array is having four bytes 101, 110, 10, 1 then i want to get the long number represented by binary sequence 00000000 00000000 00000000 00000000 00000101 00000110 00000010 00000001 which equals 84279809 What is the efficient way to do that in Java?

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  • Byte array serialization in JSON.NET

    - by Daniel Earwicker
    Given this simple class: class HasBytes { public byte[] Bytes { get; set; } } I can round-trip it through JSON using JSON.NET such that the byte array is base-64 encoded: var bytes = new HasBytes { Bytes = new byte[] { 1, 2, 3, 4 } }; // turn it into a JSON string var json = JsonConvert.SerializeObject(bytes); // get back a new instance of HasBytes var result1 = JsonConvert.DeserializeObject<HasBytes>(json); // all is well Debug.Assert(bytes.Bytes.SequenceEqual(result1.Bytes)); But if I deserialize this-a-wise: var result2 = (HasBytes)new JsonSerializer().Deserialize( new JTokenReader( JToken.ReadFrom(new JsonTextReader( new StringReader(json)))), typeof(HasBytes)); ... it throws an exception, "Expected bytes but got string". What other options/flags/whatever would need to be added to the "complicated" version to make it properly decode the base-64 string to initialize the byte array? Obviously I'd prefer to use the simple version but I'm trying to work with a CouchDB wrapper library called Divan, which sadly uses the complicated version, with the responsibilities for tokenizing/deserializing widely separated, and I want to make the simplest possible patch to how it currently works.

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  • Problem converting a byte array into datatable.

    - by kranthi
    Hi, In my aspx page I have a HTML inputfile type which allows user to browse for a spreadsheet.Once the user choses the file to upload I want to read the content of the spreadsheet and store the content into mysql database table. I am using the following code to read the content of the uploaded file and convert it into a datatable in order into insert it into database table. if (filMyFile.PostedFile != null) { // Get a reference to PostedFile object HttpPostedFile myFile = filMyFile.PostedFile; // Get size of uploaded file int nFileLen = myFile.ContentLength; // make sure the size of the file is > 0 if (nFileLen > 0) { // Allocate a buffer for reading of the file byte[] myData = new byte[nFileLen]; // Read uploaded file from the Stream myFile.InputStream.Read(myData, 0, nFileLen); DataTable dt = new DataTable(); MemoryStream st = new MemoryStream(myData); st.Position = 0; System.Runtime.Serialization.IFormatter formatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter(); dt=(DataTable)formatter.Deserialize(st); } } But I am getting the following error when I am trying to deserialise the byte array into datatable. Binary stream '0' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization. Could someone please tell me what am I doing wrong? I've also tried converting the bytearray into string ,then converting the string back to byte array and convert into datatable.That is also throwing the same error. Thanks.

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  • Administrator's shortcut to batch file with double quoted parameters

    - by XXB
    Take an excruciatingly simple batch file: echo hi pause Save that as test.bat. Now, make a shortcut to test.bat. The shortcut runs the batch file, which prints "hi" and then waits for a keypress as expected. Now, add some argument to the target of the shortcut. Now you have a shortcut to: %path%\test.bat some args The shortcut runs the batch file as before. Now, run the shortcut as administrator. (This is on Windows 7 by the way.) You can use either right-click - Run as Administrator, or go to the shortcut's properties and check the box in the advanced section. Tell UAC that it's okay and once again the shortcut runs the batch file as expected. Now, change the arguments in the target of the shortcut to add double quotes: %path%\test.bat "some args" Now try the shortcut as administrator. It doesn't work this time! A command window pops up and and disappears too fast to see any error. I tried adding test.log 2&1 to the shortcut, but no log is created in this case. Try running the same shortcut (with the double quotes) but not as Administrator. It runs the batch file fine. So, it seems the behavior is not because of the double quoted parameters, and it's not because it's run as Administrator. It's some weird combination of the two. I also tried running the same command from an administrator's command window. This ran the batch file as expected without error. Running the shortcut from the command window spawned a new command window which flashed and went away. So apparently the issue is caused by a combination of administrator, the shortcut, and the double quotes. I'm totally stumped, does anyone have any idea what's going on?

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  • Sending a byte array from PHP to WCF problem

    - by shin
    Hi I have this problem: I have to send a byte array (encoded photo) from my PHP client to the WCF host. when I do a var_dump() on my array in PHP I get an array[2839] which is ok but on the server side when i debug I see that received array is only byte[5]...any idea how I can fix it? I used code like this $file = file_get_contents($_FILES['Filedata']['tmp_name']); $byteArr = str_split($file); foreach ($byteArr as $key=>$val) { $byteArr[$key] = ord($val); } $client = new SoapClient('http://localhost:8000/MgrService?wsdl', array( 'location' => 'http://localhost:8000/MgrService/SOAP11', 'trace' => true, 'soap_version' => SOAP_1_1 )); $par1->profileId = 13; $par1->photo = $byteArr; $client->TestByte($par1); And as I wrote erlier on the wcf host i get only byte[5] :/ maybe it needs some decoding to right soap serialize? should I use Base64 decoding or sommthing?? General I just want to upload posted file to c# function with byte[] as parameter :/ Help

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