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  • What does it mean to double license?

    - by Adrian Panasiuk
    What does it mean to double license code? I can't just put both licenses in the source files. That would mean that I mandate users to follow the rules of both of them, but the licenses will probably be contradictory (otherwise there'd be no reason to double license). I guess this is something like in cryptographic chaining, cipher = crypt_2(crypt_1(clear)) (generally) means, that cipher is neither the output of crypt_2 on clear nor the output of crypt_1 on clear. It's the output of the composition. Likewise, in double-licensing, in reality my code has one license, it's just that this new license says please follow all of the rules of license1, or all of the rules of license2, and you are hereby granted the right to redistribute this application under this "double" license, license1 or license2, or any license under which license1 or license2 allow you to redistribute this software, in which case you shall replace the relevant licensing information in this application with that of the new license. (Does this mean that before someone may use the app under license1, he has to perform the operation of redistributing to self? How would he document the fact that he did that operation?) Am I correct. What LICENSE file and what text to put in the source files would I need if I wanted to double license on, for the sake of example, Apachev2 and GPLv3 ?

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  • Convert jpg Byte[] to Texture2D

    - by Damien Sawyer
    I need to import jpeg images into a WP7/XNA app with associated metadata. The program which manages these images exports to an XML file with an encoded byte[] of the jpg files. I've written a custom importer/processor which successfully imports the reserialized objects into my XNA project. My question is, given the byte[] of the jpg, what is the best way to convert it back to Texture2D. // 'Standard' method for importing image Texture2D texture1 = Content.Load<Texture2D>("artwork"); // Uses the standard Content processor "Texture - XNA Framework" to import an image. // 'Custom' method var myCustomObject = Content.Load<CompiledBNBImage>("gamedata"); // Uses my custom content Processor to return POCO "CompiledBNBImage" byte[] myJPEGByteArray = myCustomObject.Image; // byte[] of jpeg Texture2D texture2 = ???? // What is the best way to convert myJPEGByteArray to a Texture2D? Thanks very much for your help. :-) DS

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  • C# Image.Clone to byte[] causes EDIT.COM to open on Windows XP

    - by JayDial
    It appears that cloning a Image and converting it to a byte array is causing EDIT.COM to open up on Windows XP machines. This does not happen on a Windows 7 machine. The application is a C# .NET 2.0 application. Does anyone have any idea why this may be happening? Here is my Image conversion code: public static byte[] CovertImageToByteArray(Image imageToConvert) { imageToConvert.Clone() as Image; if(clone == null) return null; imageToConvert.Dispose(); byte[] imageByteArray; using (MemoryStream ms = new MemoryStream()) { clone.Save(ms, clone.RawFormat); imageByteArray = ms.ToArray(); } return imageByteArray; } public static Image ConvertByteArrayToImage(byte[] imageByteArray, ImageFormat formatOfImage) { Image image; using ( MemoryStream ms = new MemoryStream(imageByteArray, 0, imageByteArray.Length)) { ms.Write(imageByteArray, 0, imageByteArray.Length); image = Image.FromStream(ms, true); } return image; } Thanks Justin

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  • Memory leaks while using array of double

    - by Gacek
    I have a part of code that operates on large arrays of double (containing about 6000 elements at least) and executes several hundred times (usually 800) . When I use standard loop, like that: double[] singleRow = new double[6000]; int maxI = 800; for(int i=0; i<maxI; i++) { singleRow = someObject.producesOutput(); //... // do something with singleRow // ... } The memory usage rises for about 40MB (from 40MB at the beggining of the loop, to the 80MB at the end). When I force to use the garbage collector to execute at every iteration, the memory usage stays at the level of 40MB (the rise is unsignificant). double[] singleRow = new double[6000]; int maxI = 800; for(int i=0; i<maxI; i++) { singleRow = someObject.producesOutput(); //... // do something with singleRow // ... GC.Collect() } But the execution time is 3 times longer! (it is crucial) How can I force the C# to use the same area of memory instead of allocating new ones? Note: I have the access to the code of someObject class, so if it would be needed, I can change it.

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  • Copying a byte buffer with JNI

    - by Daniel
    I've found plenty of tutorials / questions on Stackoverflow that deal with copying char arrays from C/JNI side into something like a byte[] in Java, but not the other way around. I am using a native C library which expects a byte array. I simply want to get data from a byte[] in java, into preferably an unsigned char[] in C. Long story short: What is the best way of copying data from a jBytearray in JNI? Is there any way to detect it's size?

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  • How to extract byte-array from one xml and store it in another in Java

    - by grobartn
    So I am using DocumentBuilderFactory and DocumentBuilder to parse an xml. So it is DOM parser. But what I am trying to do is extract byte-array data (its an image encoded in base64) Store it in one object and later in code write it out to another xml encoded in base64. What is the best way to store this in btw. Store it as string? or as ByteArray? How can I extract byte array data in best way and write it out. I am not experienced with this so wanted to get opinion from the group. UPDATE: I am given XML I do not have control of incoming XML that comes in binary64 encoded < byte-array > ... base64 encoded image ... < /byte-array > Using parser I have I need to store this node and question is should that be byte or string and then writing it out to another node in new xml. again in base64 encoding. thanks

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  • How do I initialize a fixed byte array?

    - by Jurily
    I have the following struct: [StructLayout(LayoutKind.Sequential, Pack = 1)] struct cAuthLogonChallenge { byte cmd; byte error; fixed byte name[4]; public cAuthLogonChallenge() { cmd = 0x04; error = 0x00; name = ??? } } name is supposed to be a null-terminated ASCII string, and Visual Studio is rejecting all my ideas to interact with it. How do I set it?

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  • Java code optimization leads to numerical inaccuracies and errors

    - by rano
    I'm trying to implement a version of the Fuzzy C-Means algorithm in Java and I'm trying to do some optimization by computing just once everything that can be computed just once. This is an iterative algorithm and regarding the updating of a matrix, the clusters x pixels membership matrix U, this is the update rule I want to optimize: where the x are the element of a matrix X (pixels x features) and v belongs to the matrix V (clusters x features). And m is a parameter that ranges from 1.1 to infinity. The distance used is the euclidean norm. If I had to implement this formula in a banal way I'd do: for(int i = 0; i < X.length; i++) { int count = 0; for(int j = 0; j < V.length; j++) { double num = D[i][j]; double sumTerms = 0; for(int k = 0; k < V.length; k++) { double thisDistance = D[i][k]; sumTerms += Math.pow(num / thisDistance, (1.0 / (m - 1.0))); } U[i][j] = (float) (1f / sumTerms); } } In this way some optimization is already done, I precomputed all the possible squared distances between X and V and stored them in a matrix D but that is not enough, since I'm cycling througn the elements of V two times resulting in two nested loops. Looking at the formula the numerator of the fraction is independent of the sum so I can compute numerator and denominator independently and the denominator can be computed just once for each pixel. So I came to a solution like this: int nClusters = V.length; double exp = (1.0 / (m - 1.0)); for(int i = 0; i < X.length; i++) { int count = 0; for(int j = 0; j < nClusters; j++) { double distance = D[i][j]; double denominator = D[i][nClusters]; double numerator = Math.pow(distance, exp); U[i][j] = (float) (1f / (numerator * denominator)); } } Where I precomputed the denominator into an additional column of the matrix D while I was computing the distances: for (int i = 0; i < X.length; i++) { for (int j = 0; j < V.length; j++) { double sum = 0; for (int k = 0; k < nDims; k++) { final double d = X[i][k] - V[j][k]; sum += d * d; } D[i][j] = sum; D[i][B.length] += Math.pow(1 / D[i][j], exp); } } By doing so I encounter numerical differences between the 'banal' computation and the second one that leads to different numerical value in U (not in the first iterates but soon enough). I guess that the problem is that exponentiate very small numbers to high values (the elements of U can range from 0.0 to 1.0 and exp , for m = 1.1, is 10) leads to ver y small values, whereas by dividing the numerator and the denominator and THEN exponentiating the result seems to be better numerically. The problem is it involves much more operations. Am I doing something wrong? Is there a possible solution to get both the code optimized and numerically stable? Any suggestion or criticism will be appreciated.

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  • Double multiplied by 100 and then cast to long is giving wrong value

    - by xyz
    I have the following code: Double i=17.31; long j=(long) (i*100); System.out.println(j); O/P : 1730 //Expected:1731 Double i=17.33; long j=(long) (i*100); System.out.println(j); O/P : 1732 //Expected:1733 Double i=17.32; long j=(long) (i*100); System.out.println(j); O/P : 1732 //Expected:1732{As expected} Double i=15.33; long j=(long) (i*100); System.out.println(j); O/P : 1533 //Expected:1533{as Expected} I have tried to Google but unable to find reason.I am sorry if the question is trivial.

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  • What type is System.Byte[*]

    - by Jimbo
    I'm being passed an object that returns "System.Byte[*]" when converted to string. This apparently isn't a standard one dimensional array of Byte objects ("System.Byte[]"), so what is it?

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  • Convert a image to a monochrome byte array

    - by Scott Chamberlain
    I am writing a library to interface C# with the EPL2 printer language. One feature I would like to try to implement is printing images, the specification doc says p1 = Width of graphic Width of graphic in bytes. Eight (8) dots = one (1) byte of data. p2 = Length of graphic Length of graphic in dots (or print lines) Data = Raw binary data without graphic file formatting. Data must be in bytes. Multiply the width in bytes (p1) by the number of print lines (p2) for the total amount of graphic data. The printer automatically calculates the exact size of the data block based upon this formula. I plan on my source image being a 1 bit per pixel bmp file, already scaled to size. I just don't know how to get it from that format in to a byte[] for me to send off to the printer. I tried ImageConverter.ConvertTo(Object, Type) it succeeds but the array it outputs is not the correct size and the documentation is very lacking on how the output is formatted. My current test code. Bitmap i = (Bitmap)Bitmap.FromFile("test.bmp"); ImageConverter ic = new ImageConverter(); byte[] b = (byte[])ic.ConvertTo(i, typeof(byte[])); Any help is greatly appreciated even if it is in a totally different direction.

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  • Detect double-tap on UISlider?

    - by Randy
    I can detect single/double-taps in specific views with: NSSet *myTouches = [event touchesForView:mySpecificView.view]; but I want to detect a double-tap on the button of a slider and can't find any reference to it. Is there a replacement for "touchesForView:" where I can enter the name of my slider? usage: I have three sliders with their default value being directly in the center of the slider. Once the position of the slider has changed, I want a quick way to individually reset each slider to its default position. I currently have each slider's containing view set to respond to a double-tap, updating each slider. It works fine, but doesn't seem natural. ie.I can't double-tap on the slider itself because the slider intercepts the taps and doesn't pass them on to the surrounding view. thanks in advance

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  • Get Python 2.7's 'json' to not throw an exception when it encounters random byte strings

    - by Chris Dutrow
    Trying to encode a a dict object into json using Python 2.7's json (ie: import json). The object has some byte strings in it that are "pickled" data using cPickle, so for json's purposes, they are basically random byte strings. I was using django.utils's simplejson and this worked fine. But I recently switched to Python 2.7 on google app engine and they don't seem to have simplejson available anymore. Now that I am using json, it throws an exception when it encounters bytes that aren't part of UTF-8. The error that I'm getting is: UnicodeDecodeError: 'utf8' codec can't decode byte 0x80 in position 0: invalid start byte It would be nice if it printed out a string of the character codes like the debugging might do, ie: \u0002]q\u0000U\u001201. But I really don't much care how it handles this data just as long as it doesn't throw an exception and continues serializing the information that it does recognize. How can I make this happen? Thanks!

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  • ILNumerics multiply complex with matrix<double>

    - by nik
    I m looking at ILNumerics to translate some matlab code into c#. How would I multiply a complex and a double? Simplified description: In Matlab: A=[1 2 3] i*A*A' Returns a complex number. How would I do the same in ILNumerics: ILArray<double> A = ILMath.array(1.0, 2.0, 3.0); complex B = complex.i * ILMath.multiply(A,A.T); Throws the error: Operator '*' cannot be applied to operands of type 'ILNumerics.complex' and 'ILNumerics.ILRetArray<double>' Update This works: double C = 14.0; complex D = complex.i * C; But shouldnt: ILMath.multiply(A,A.T) also return 14.0?

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  • convert a class to byte array + C#

    - by Newbie
    How can I convert a Class to byte array in C#. This is a managed one so the following code is failing int objsize = System.Runtime.InteropServices.Marshal.SizeOf(objTimeSeries3D); byte[] arr = new byte[objsize]; IntPtr buff = System.Runtime.InteropServices.Marshal.AllocHGlobal(objsize); System.Runtime.InteropServices.Marshal.StructureToPtr(objTimeSeries3D, buff, true); System.Runtime.InteropServices.Marshal.Copy(buff, arr, 0, objsize); System.Runtime.InteropServices.Marshal.FreeHGlobal(buff); Thanks

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  • Dividing a double with integer

    - by hardcoder
    I am facing an issue while dividing a double with an int. Code snippet is : double db = 10; int fac = 100; double res = db / fac; The value of res is 0.10000000000000001 instead of 0.10. Does anyone know what is the reason for this? I am using cc to compile the code.

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  • Eclipse question - panels don't get restored when double clicking

    - by llm
    You know how, in Eclipse, when you double click on a file tab (which shows the class name), the editor gets expanded to the whole screen minimizing other panels? Well normally I just double click again on the tab to restore everything, but all of the sudden double clicking again doesnt do anything (the editor remains in full screen and all other panels minimized)! I am not sure what I did to cause this. Any ideas how to get it back to normal? Thanks.

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  • Double.ToString with N Number of Decimal Places

    - by Ngu Soon Hui
    I know that if we want to display a double as a two decimal digit, one would just have to use public void DisplayTwoDecimal(double dbValue) { Console.WriteLine(dbValue.ToString("0.00")); } But how to extend this to N decimal places, where N is determined by the user? public void DisplayNDecimal(double dbValue, int nDecimal) { // how to display }

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  • Converting byte array to image in xcode?

    - by arizah
    I am getting a byte array(I reckon) in NSMutableArray's object.The NSMutableArray i get is from Xml parsing from a service URL..Now I need to convert that byte array to UIImage ..Gone through google and found to convert to NSData and then UIImage but couldn't understand how..? How can I do it ? My array looks like this : ( { Name = "John"; Image = "/9j/4AAQSkZJRgABAQAAAQABAAD//gA7Q1JFQVRPUjogZ2QtanBlZyB2MS4wICh1c2luZyBJS kcgSlBFRyB2NjIpLCBxdWFsaXR5ID0gODAK/9sAQwAGBAUGBQQGBgUGBwcGCAoQCgoJCQoUDg8MEBcUGBgXF BYWGh0lHxobIxwWFiAsICMmJykqKRkfLTAtKDAlKCko/9sAQwEHBwcKCAoTCgoTKBoWGigoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgo/8AAEQgEKwZAAwEiAAIRAQMRAf/........ //big byte array } ) First of all I need to clear whether it is a byte array ?How can I extract image from this ?

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  • How to store byte[] from Android Camera onPictureTaken method within application for later use

    - by Kiel Wood
    I am writing a larger Android application and I use the camera within the app. All I want to do with the camera is have the user take a picture, then start a new activity to show that image and allow the user to decide if they want to keep the image or not. I am having the hardest time figuring out how to simply store the byte[] data from the onPictureTaken method so that I can display it to the user in the next activity. I have tried many different routes and none of them have worked. The last thing I tried was creating a globalsettings class that extends the Application class and creating a byte[] field within it to store the byte[] from the camera so that I could use it within another activity, but my global variable is still not getting set. My CameraActivity code is shown below: public class CameraActivity extends Activity { CameraPreview Preview; Intent intent; byte[] image; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.cameralayout); Preview = new CameraPreview(this); ((FrameLayout)findViewById(R.id.uxfmlayPreview)).addView(Preview); intent = new Intent(this, PostCaptureActivity.class); } public void uxbtnCaptureSnap_Click(View v) { Preview.DeviceCamera.setPreviewCallback(null); Preview.DeviceCamera.takePicture(shutterCallback, rawCallback, jpegCallback); startActivity(intent); finish(); } public void uxbtnCaptureExit_Click(View v) { Intent i = new Intent(this, ExploreMenuActivity.class); setResult(RESULT_OK); startActivity(i); finish(); } ShutterCallback shutterCallback = new ShutterCallback() { public void onShutter() {} }; PictureCallback rawCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) {} }; PictureCallback jpegCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ((GlobalSettings)getApplication()).setGlobalImage(data); camera.release(); camera = null; } }; } Here is my code from my PostCaptureActivity onCreate() method where I attempt to convert and set the image as the source for an imageview: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.postcapturelayout); SnapShot = ((ImageView)findViewById(R.id.uximgSnapshot)); if(((GlobalSettings)this.getApplication()).getGlobalImage() != null) { Bitmap b = BitmapFactory.decodeByteArray(((GlobalSettings)this.getApplication()).getGlobalImage(), 0, ((GlobalSettings)this.getApplication()).getGlobalImage().length); SnapShot.setImageBitmap(b); } else { Toast.makeText(this, "Oops! Picture cannot be saved", Toast.LENGTH_SHORT).show(); } }

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