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  • htaccess rewriterule index.html

    - by user322731
    I'm using a PHP framework which redirect all URL to the index.php file using the following rule: RewriteRule ^(.*)$ /index.php/$1 [L] However, I want to be able to use index.html IF ANY ONLY IF users hit the home page. For instance, if users hit http:// website.com it will render the index.html file. Any other URL will use index.php. Could someone help? ThankS

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  • Trying to make models in Kohana, relations problem.

    - by Asaf
    I have a table of Hits, Articles and Categories Now, a Hit belongs_to an Article/Category (depends on where it was done). so I have a column on Hits table with the name 'parenttype' That tells me 'Article' or 'Category'. I wrote in the Hit model (extends ORM) protected $_belongs_to= array( 'page' => array('model'=> $this->parenttype) ); Now it complains about $this-parenttype not being expected?

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  • Asus P8P67 Rev. 3.1 Motherboard issues powering on and saving settings

    - by Scott
    Edit: New Information Have some updated information from the old question below: So basically my issue right now is somewhat similar, but I've been able to rule out a couple of things. I don't think this has anything to do with light on the motherboard. No matter what lights are on/off on the motherboard when the computer is off, they don't affect this issue. The main power LED on the Mobo is always lit when the power supply is turned on, and that's what matters anyway. Even when the main power LED is on, the PC will NOT boot up the first time I hit the power switch. I have to go reset the power supply (make all lights turn off on the Mobo and back on), and THEN hit the power switch. Then everything boots up. Also, the BIOS settings are reset every time this happens. Asus Tech Support told me to try jumping the power with something metal to try and rule out that it's a problem with the connectors getting power, or if it's a problem with the case power switch pins - haven't done that yet though. Any ideas? This is a lot simpler than it was before when I thought it had to do with certain LED indicators for RAM, EPU, etc. Original Question So I built my new desktop just about 3 weeks ago. I've been having a few issues which I think are all related to my motherboard, an Asus P8P67 Revision 3.1, but I'm not 100% sure as this is really the first from-scratch build I've ever done. I've posted these questions on the Asus forums, Asus Tech Support, and the Corsair forums as well as I thought it might have something to do with my power supply at one point. None of these avenues have solved my issue until now completely, so I thought I'd come here to see what you guys think. Here's what's happening: My computer is off, and I go to power it on. I press the power switch on the case (Antec Nine Hundred), and nothing seems to happen. Upon further inspection, I see that what this actually does is simply turn on the EPU LED on my motherboard, but doesn't actually boot anything up. I then have to go and flip the main power switch on the power supply off and back on. What this does is turn off all lights on the Motherboard after a few seconds, and turn them all back on (including the EPU LED that was off before I hit the power switch the first time). Now, hitting the power switch works. The machine boots up fine, and starts going through the boot up process. As a side note: My Motherboard is set to "Force BIOS", and every single time I change this to do the opposite, the next time my computer boots up that change reverts itself. I think this may be due to the fact that I am doing the hard reset on the power supply each time, but I'm not sure. I had thought that the Motherboard would keep its BIOS settings unless you did something to the Mobo itself - so this may be a related issue, or something else completely. That's basically it. Once it's on, it's on. It works fine, recognizes all of my hardware, and runs great. All fans/lights in the case work great, and I'm getting standard readings. The next time I go to shut the computer down however, I can expect the same exact process getting it up and running, including being forced to go into BIOS and exit again before I can load Windows. Another side note: If I power on my computer using the power switch DIRECTLY after shutting it down, it powers right back on (I think this is because the EPU LED light doesn't have time to turn off). It looks as if as long as the EPU LED is lit up on the motherboard before I hit the power switch on the case, the thing will boot up fine (although this doesn't explain the "Force BIOS" issue, at least it's something). Any ideas? Thanks guys. P.S. - System Specs Asus P8P67 Rev. 3.1 Motherboard Intel Core i7 2600K Processor 16GB (4x4GB) G-Skill 1600 RAM NVIDIA EVGA GTX 570 Video Card Crucial 128GB SSD HD Corsair 850W Power Supply Seagate 2TB HDD

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  • Cannot update, apt-get cannot fetch index files

    - by Evan
    I have a fresh install of Ubuntu 11.10 from the iso 'ubuntu-11.10-desktop-amd64.iso'. I installed this in VMWare Fusion 4.1.1 running on OSX 10.7.3. When setting up the VM, I allowed easy install to take care of creating my user and installing VMWare tools. No problems during installation, everything seems to be working great. The problem is that apt-get will NOT update, so I can't do software updates or install any software with apt-get install. I have been searching high and low, and have found several threads covering similar issues. How to fix a ruined package catalog? is one, Update manager generates 404 error while attempting update. Will not update is another, Ubuntu 11.10 Update issue (failed to fetch...) is a third I have tried changing my software source download location to "Main Server" rather than "Server for United States", to no avail. Same errors. Tried sudo apt-get clean, sudo apt-get autoclean, Have done a sudo rm /var/lib/apt/lists/*, still having the exact same problem. As I said, this is a brand new installation as of yesterday evening. Since I know it will be needed, here is my output from a sudo apt-get update: evan@ubuntu:~$ sudo apt-get update Ign http://archive.ubuntu.com oneiric InRelease Ign http://archive.ubuntu.com oneiric-updates InRelease Ign http://archive.ubuntu.com oneiric-backports InRelease Ign http://archive.ubuntu.com oneiric-security InRelease Ign http://archive.ubuntu.com oneiric Release.gpg Ign http://archive.ubuntu.com oneiric-updates Release.gpg Ign http://archive.ubuntu.com oneiric-backports Release.gpg Ign http://archive.ubuntu.com oneiric-security Release.gpg Ign http://archive.ubuntu.com oneiric Release Ign http://archive.ubuntu.com oneiric-updates Release Ign http://archive.ubuntu.com oneiric-backports Release Ign http://archive.ubuntu.com oneiric-security Release Ign http://archive.ubuntu.com oneiric/main TranslationIndex Ign http://archive.ubuntu.com oneiric/multiverse TranslationIndex Ign http://archive.ubuntu.com oneiric/restricted TranslationIndex Ign http://archive.ubuntu.com oneiric/universe TranslationIndex Ign http://archive.ubuntu.com oneiric-updates/main TranslationIndex Ign http://archive.ubuntu.com oneiric-updates/multiverse TranslationIndex Ign http://archive.ubuntu.com oneiric-updates/restricted TranslationIndex Ign http://archive.ubuntu.com oneiric-updates/universe TranslationIndex Ign http://archive.ubuntu.com oneiric-backports/main TranslationIndex Ign http://archive.ubuntu.com oneiric-backports/multiverse TranslationIndex Ign http://archive.ubuntu.com oneiric-backports/restricted TranslationIndex Ign http://archive.ubuntu.com oneiric-backports/universe TranslationIndex Ign http://archive.ubuntu.com oneiric-security/main TranslationIndex Ign http://archive.ubuntu.com oneiric-security/multiverse TranslationIndex Ign http://archive.ubuntu.com oneiric-security/restricted TranslationIndex Ign http://archive.ubuntu.com oneiric-security/universe TranslationIndex Err http://archive.ubuntu.com oneiric/main Sources 404 Not Found Err http://archive.ubuntu.com oneiric/restricted Sources 404 Not Found Err http://archive.ubuntu.com oneiric/universe Sources 404 Not Found Err http://archive.ubuntu.com oneiric/multiverse Sources 404 Not Found Err http://archive.ubuntu.com oneiric/main amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric/restricted amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric/universe amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric/multiverse amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric/main i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric/restricted i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric/universe i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric/multiverse i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-updates/main Sources 404 Not Found Err http://archive.ubuntu.com oneiric-updates/restricted Sources 404 Not Found Err http://archive.ubuntu.com oneiric-updates/universe Sources 404 Not Found Err http://archive.ubuntu.com oneiric-updates/multiverse Sources 404 Not Found Err http://archive.ubuntu.com oneiric-updates/main amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-updates/restricted amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-updates/universe amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-updates/multiverse amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-updates/main i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-updates/restricted i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-updates/universe i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-updates/multiverse i386 Packages 404 Not Found Ign http://extras.ubuntu.com oneiric InRelease Err http://archive.ubuntu.com oneiric-backports/main Sources 404 Not Found Err http://archive.ubuntu.com oneiric-backports/restricted Sources 404 Not Found Err http://archive.ubuntu.com oneiric-backports/universe Sources 404 Not Found Err http://archive.ubuntu.com oneiric-backports/multiverse Sources 404 Not Found Err http://archive.ubuntu.com oneiric-backports/main amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-backports/restricted amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-backports/universe amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-backports/multiverse amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-backports/main i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-backports/restricted i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-backports/universe i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-backports/multiverse i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-security/main Sources 404 Not Found Err http://archive.ubuntu.com oneiric-security/restricted Sources 404 Not Found Err http://archive.ubuntu.com oneiric-security/universe Sources 404 Not Found Err http://archive.ubuntu.com oneiric-security/multiverse Sources 404 Not Found Err http://archive.ubuntu.com oneiric-security/main amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-security/restricted amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-security/universe amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-security/multiverse amd64 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-security/main i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-security/restricted i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-security/universe i386 Packages 404 Not Found Err http://archive.ubuntu.com oneiric-security/multiverse i386 Packages 404 Not Found Ign http://archive.ubuntu.com oneiric/main Translation-en_US Ign http://archive.ubuntu.com oneiric/main Translation-en Ign http://archive.ubuntu.com oneiric/multiverse Translation-en_US Ign http://archive.ubuntu.com oneiric/multiverse Translation-en Ign http://archive.ubuntu.com oneiric/restricted Translation-en_US Ign http://archive.ubuntu.com oneiric/restricted Translation-en Ign http://archive.ubuntu.com oneiric/universe Translation-en_US Ign http://archive.ubuntu.com oneiric/universe Translation-en Ign http://archive.ubuntu.com oneiric-updates/main Translation-en_US Ign http://archive.ubuntu.com oneiric-updates/main Translation-en Ign http://archive.ubuntu.com oneiric-updates/multiverse Translation-en_US Ign http://archive.ubuntu.com oneiric-updates/multiverse Translation-en Ign http://archive.ubuntu.com oneiric-updates/restricted Translation-en_US Ign http://archive.ubuntu.com oneiric-updates/restricted Translation-en Ign http://archive.ubuntu.com oneiric-updates/universe Translation-en_US Ign http://archive.ubuntu.com oneiric-updates/universe Translation-en Ign http://archive.ubuntu.com oneiric-backports/main Translation-en_US Ign http://archive.ubuntu.com oneiric-backports/main Translation-en Ign http://archive.ubuntu.com oneiric-backports/multiverse Translation-en_US Ign http://archive.ubuntu.com oneiric-backports/multiverse Translation-en Ign http://archive.ubuntu.com oneiric-backports/restricted Translation-en_US Ign http://archive.ubuntu.com oneiric-backports/restricted Translation-en Ign http://archive.ubuntu.com oneiric-backports/universe Translation-en_US Ign http://archive.ubuntu.com oneiric-backports/universe Translation-en Ign http://archive.ubuntu.com oneiric-security/main Translation-en_US Ign http://archive.ubuntu.com oneiric-security/main Translation-en Ign http://archive.ubuntu.com oneiric-security/multiverse Translation-en_US Ign http://archive.ubuntu.com oneiric-security/multiverse Translation-en Ign http://archive.ubuntu.com oneiric-security/restricted Translation-en_US Ign http://archive.ubuntu.com oneiric-security/restricted Translation-en Ign http://archive.ubuntu.com oneiric-security/universe Translation-en_US Ign http://archive.ubuntu.com oneiric-security/universe Translation-en Hit http://extras.ubuntu.com oneiric Release.gpg Hit http://extras.ubuntu.com oneiric Release Hit http://extras.ubuntu.com oneiric/main Sources Hit http://extras.ubuntu.com oneiric/main amd64 Packages Hit http://extras.ubuntu.com oneiric/main i386 Packages Ign http://extras.ubuntu.com oneiric/main TranslationIndex Ign http://extras.ubuntu.com oneiric/main Translation-en_US Ign http://extras.ubuntu.com oneiric/main Translation-en W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/main/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/restricted/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/universe/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/multiverse/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/main/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/restricted/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/universe/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/multiverse/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/main/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/restricted/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/universe/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric/multiverse/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/main/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/restricted/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/universe/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/multiverse/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/main/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/restricted/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/universe/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/multiverse/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/main/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/restricted/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/universe/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-updates/multiverse/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/main/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/restricted/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/universe/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/multiverse/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/main/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/restricted/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/universe/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/multiverse/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/main/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/restricted/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/universe/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-backports/multiverse/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/main/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/restricted/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/universe/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/multiverse/source/Sources 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/main/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/restricted/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/universe/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/multiverse/binary-amd64/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/main/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/restricted/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/universe/binary-i386/Packages 404 Not Found W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/oneiric-security/multiverse/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead. Here is my /etc/apt/source.list: evan@ubuntu:~$ cat /etc/apt/sources.list # deb cdrom:[Ubuntu 11.10 _Oneiric Ocelot_ - Release amd64 (20111012)]/ dists/oneiric/main/binary-i386/ # deb cdrom:[Ubuntu 11.10 _Oneiric Ocelot_ - Release amd64 (20111012)]/ oneiric main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://archive.ubuntu.com/ubuntu oneiric main restricted deb-src http://archive.ubuntu.com/ubuntu oneiric main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://archive.ubuntu.com/ubuntu oneiric-updates main restricted deb-src http://archive.ubuntu.com/ubuntu oneiric-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu oneiric universe deb-src http://archive.ubuntu.com/ubuntu oneiric universe deb http://archive.ubuntu.com/ubuntu oneiric-updates universe deb-src http://archive.ubuntu.com/ubuntu oneiric-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://archive.ubuntu.com/ubuntu oneiric multiverse deb-src http://archive.ubuntu.com/ubuntu oneiric multiverse deb http://archive.ubuntu.com/ubuntu oneiric-updates multiverse deb-src http://archive.ubuntu.com/ubuntu oneiric-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu oneiric-backports main restricted universe multiverse deb-src http://archive.ubuntu.com/ubuntu oneiric-backports main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu oneiric-security main restricted deb-src http://archive.ubuntu.com/ubuntu oneiric-security main restricted deb http://archive.ubuntu.com/ubuntu oneiric-security universe deb-src http://archive.ubuntu.com/ubuntu oneiric-security universe deb http://archive.ubuntu.com/ubuntu oneiric-security multiverse deb-src http://archive.ubuntu.com/ubuntu oneiric-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu oneiric partner # deb-src http://archive.canonical.com/ubuntu oneiric partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu oneiric main deb-src http://extras.ubuntu.com/ubuntu oneiric main And here is my output from lsb_release -a: evan@ubuntu:~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 11.10 Release: 11.10 Codename: oneiric If anyone could help me out here, that would be wonderful!

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  • Building extensions for Expression Blend 4 using MEF

    - by Timmy Kokke
    Introduction Although it was possible to write extensions for Expression Blend and Expression Design, it wasn’t very easy and out of the box only one addin could be used. With Expression Blend 4 it is possible to write extensions using MEF, the Managed Extensibility Framework. Until today there’s no documentation on how to build these extensions, so look thru the code with Reflector is something you’ll have to do very often. Because Blend and Design are build using WPF searching the visual tree with Snoop and Mole belong to the tools you’ll be using a lot exploring the possibilities.  Configuring the extension project Extensions are regular .NET class libraries. To create one, load up Visual Studio 2010 and start a new project. Because Blend is build using WPF, choose a WPF User Control Library from the Windows section and give it a name and location. I named mine DemoExtension1. Because Blend looks for addins named *.extension.dll  you’ll have to tell Visual Studio to use that in the Assembly Name. To change the Assembly Name right click your project and go to Properties. On the Application tab, add .Extension to name already in the Assembly name text field. To be able to debug this extension, I prefer to set the output path on the Build tab to the extensions folder of Expression Blend. This means that everything that used to go into the Debug folder is placed in the extensions folder. Including all referenced assemblies that have the copy local property set to false. One last setting. To be able to debug your extension you could start Blend and attach the debugger by hand. I like it to be able to just hit F5. Go to the Debug tab and add the the full path to Blend.exe in the Start external program text field. Extension Class Add a new class to the project.  This class needs to be inherited from the IPackage interface. The IPackage interface can be found in the Microsoft.Expression.Extensibility namespace. To get access to this namespace add Microsoft.Expression.Extensibility.dll to your references. This file can be found in the same folder as the (Expression Blend 4 Beta) Blend.exe file. Make sure the Copy Local property is set to false in this reference. After implementing the interface the class would look something like: using Microsoft.Expression.Extensibility; namespace DemoExtension1 { public class DemoExtension1:IPackage { public void Load(IServices services) { } public void Unload() { } } } These two methods are called when your addin is loaded and unloaded. The parameter passed to the Load method, IServices services, is your main entry point into Blend. The IServices interface exposes the GetService<T> method. You will be using this method a lot. Almost every part of Blend can be accessed thru a service. For example, you can use to get to the commanding services of Blend by calling GetService<ICommandService>() or to get to the Windowing services by calling GetService<IWindowService>(). To get Blend to load the extension we have to implement MEF. (You can get up to speed on MEF on the community site or read the blog of Mr. MEF, Glenn Block.)  In the case of Blend extensions, all that needs to be done is mark the class with an Export attribute and pass it the type of IPackage. The Export attribute can be found in the System.ComponentModel.Composition namespace which is part of the .NET 4 framework. You need to add this to your references. using System.ComponentModel.Composition; using Microsoft.Expression.Extensibility;   namespace DemoExtension1 { [Export(typeof(IPackage))] public class DemoExtension1:IPackage { Blend is able to find your addin now. Adding UI The addin doesn’t do very much at this point. The WPF User Control Library came with a UserControl so lets use that in this example. I just drop a Button and a TextBlock onto the surface of the control to have something to show in the demo. To get the UserControl to work in Blend it has to be registered with the WindowService.  Call GetService<IWindowService>() on the IServices interface to get access to the windowing services. The UserControl will be used in Blend on a Palette and has to be registered to enable it. This is done by calling the RegisterPalette on the IWindowService interface and passing it an identifier, an instance of the UserControl and a caption for the palette. public void Load(IServices services) { IWindowService windowService = services.GetService<IWindowService>(); UserControl1 uc = new UserControl1(); windowService.RegisterPalette("DemoExtension", uc, "Demo Extension"); } After hitting F5 to start debugging Expression Blend will start. You should be able to find the addin in the Window menu now. Activating this window will show the “Demo Extension” palette with the UserControl, style according to the settings of Blend. Now what? Because little is publicly known about how to access different parts of Blend adding breakpoints in Debug mode and browsing thru objects using the Quick Watch feature of Visual Studio is something you have to do very often. This demo extension can be used for that purpose very easily. Add the click event handler to the button on the UserControl. Change the contructor to take the IServices interface and store this in a field. Set a breakpoint in the Button_Click method. public partial class UserControl1 : UserControl { private readonly IServices _services;   public UserControl1(IServices services) { _services = services; InitializeComponent(); }   private void button1_Click(object sender, RoutedEventArgs e) { } } Change the call to the constructor in the load method and pass it the services property. public void Load(IServices services) { IWindowService service = services.GetService<IWindowService>(); UserControl1 uc = new UserControl1(services); service.RegisterPalette("DemoExtension", uc, "Demo Extension"); } Hit F5 to compile and start Blend. Got to the window menu and start show the addin. Click on  the button to hit the breakpoint. Now place the carrot text _services text in the code window and hit Shift+F9 to show the Quick Watch window. Now start exploring and discovering where to find everything you need.  More Information The are no official resources available yet. Microsoft has released one extension for expression Blend that is very useful as a reference, the Microsoft Expression Blend® Add-in Preview for Windows® Phone. This will install a .extension.dll file in the extension folder of Blend. You can load this file with Reflector and have a peek at how Microsoft is building his addins. Conclusion I hope this gives you something to get started building extensions for Expression Blend. Until Microsoft releases the final version, which hopefully includes more information about building extensions, we’ll have to work on documenting it in the community.

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  • Triangle Line-Segment Intersection - detecting near misses

    - by Will
    A ray is a very poor approximation of a player! I think approximating a player with a sphere traveling a straight line each game tick will solve my problems of the player intersecting edges of scenery because their line segment missed it yet their own model is not infinitely thin... I have a 3D triangle and a line segment. I have the normal triangle-line-segment intersection code which I admit I have only a woolly grasp of. To model movement and compute collisions of the player I have to determine if a line passes within sphere-radius of a triangle. But I can find no convenient line near-miss intersection code! Here's the classic triangle intersection ### commented ### code with my starting assumptions: function triangle_ray_intersection(a,b,c,ray_origin,ray_dir,ray_radius) { // http://softsurfer.com/Archive/algorithm_0105/algorithm_0105.htm#intersect_RayTriangle%28%29 // get triangle edge vectors and plane normal var u = vec3_sub(b,a); var v = vec3_sub(c,a); var n = vec3_cross(u,v); if(n[0]==0 && n[1]==0 && n[2]==0) return null; // triangle is degenerate var w0 = vec3_sub(ray_origin,a); var j = vec3_dot(n,ray_dir); if(Math.abs(j) < 0.00000001) { //### if parallel, might still pass within ray_radius of it return null; // parallel, disjoint or on plane } var i = -vec3_dot(n,w0); // get intersect point of ray with triangle plane var k = i / j; if(k < 0.0) return null; // ray goes away from triangle //### as its a line segment, k > 1+ray_radius means no intersect var hit = vec3_add(ray_origin,vec3_scale(ray_dir,k)); // intersect point of ray and plane // is I inside T? //### here I'm a bit lost; this is presumably computing barycentric coordinates? var uu = vec3_dot(u,u); var uv = vec3_dot(u,v); var vv = vec3_dot(v,v); var w = vec3_sub(hit,a); var wu = vec3_dot(w,u); var wv = vec3_dot(w,v); var D = uv * uv - uu * vv; var s = (uv * wv - vv * wu) / D; //### therefore, compute if its within ray_radius scaled to the 0..1 of barycentric coordinates? if(s<0.0 || s>1.0) return null; // I is outside T var t = (uv * wu - uu * wv) / D; if(t<0.0 || (s+t)>1.0) return null; // I is outside T //### finally, if it passses a barycentric test it might still be too far //### to a point; must check that its distance from a corner is within ray_radius too if more than one barycentric coord is >1 //### so we have rounded corners... return [hit,n]; // I is in T } Given the distance between the point of plane intersection and each corner, I ought to be able to determine distance at world scale of how far beyond the edge - beyond 1.0 in barycentric coordinates for each axis - that point is... At this point my head explodes! Is this the right track? What's the actual code? UPDATE: you can earn 100 pts on SO if you answer this question there...! How can you determine if a line segment passes within some distance of a triangle?

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  • MPI Cluster Debugger launch integration in VS2010

    Let's assume that you have all the HPC bits installed and that you have existing MPI code (or you created a "Hello World" project using the MPI project template). Of course, you create a single MPI application and at runtime it will correspond to multiple processes (of the same app) launched on multiple nodes (i.e. machines) on the cluster. So how do you debug such a situation by simply hitting the familiar "F5" keystroke (i.e. Debug - Start Debugging)?WATCH IT INSTEAD OF READING ABOUT ITIf you can't bear to read through all the details below, just watch this 19-minute screencast explaining this VS2010 feature. Alternatively, or even additionally, keep on reading.REQUIREMENTWhen you debug an MPI application, you would want the copying of resources from your client machine (where Visual Studio is installed) to each compute node (where Windows HPC Server is installed) to take place automatically for you. 'Resources' in the previous sentence includes your application binary, plus any binary or data dependencies it may have, plus PDBs if needed, plus the debug CRT of the correct bitness, plus msvsmon for remote debugging to work. You would also want, after copying is complete, to have your app and msvsmon launched and attached so that you can hit breakpoints back in Visual Studio on your client machine. All these thing that you would want are delivered in VS2010.STEPS TO F51. In your MPI project where you have placed a breakpoint go to Project Properties - Configuration Properties - Debugging. Ensure the "Debugger to launch" combo box value is set to MPI Cluster Debugger.2. There are a whole bunch of properties here and typically you can ignore all of them except one: Run Environment. By default it is set to run 1 process on your local machine and if you change the number after that to, for example, 4 it will launch 4 processes of your app on your local machine.You want this to run on your cluster though, so go to the dropdown arrow at the end of the Run Environment cell and open it to expose the "Edit Hpc node" menu which opens the Node Selector dialog:In this dialog you can enter (or pick from a list) the cluster head node name and then the number of processes you want to execute on the cluster and then hit OK and… you are done.3. Press F5 and watch your breakpoint get hit (after giving it some time for copying, remote execution, attachment and symbol resolution to take place).GOING DEEPERIn the MPI Cluster Debugger project properties above, you can see many additional properties to the Run Environment. They are all optional, but you may want to understand them in order to fine tune your cluster debugging. Read all about each one of these on the MSDN page Configuration Properties for the MPI Cluster Debugger.In the Node Selector dialog above you can see more options than just the Head Node name and Number of Process to run. They should be self-explanatory but I also cover them in depth in my screencast showing you an example of why you would choose to schedule processes per core versus per node. You can also read about these options on MSDN as part of the page How to: Configure and Launch the MPI Cluster Debugger.To read through an example that touches on MPI project creation, project properties, node selector, and also usage of MPI with OpenMP plus MPI with PPL, read the MSDN page Walkthrough: Launching the MPI Cluster Debugger in Visual Studio 2010.Happy MPI debugging! Comments about this post welcome at the original blog.

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  • Information on upgrading Kinect Applications to MS SDK Beta 2.

    - by mbcrump
    Introduction Microsoft recently released the Kinect for Windows SDK Beta 2. It contains many enhancements and fixes that can be found here. The only problem with it is that a lot of current demo applications no longer function properly. Today, I’m going to walk you through a typical scenario of upgrading a Kinect application built with Beta 1 to Beta 2. Note: This tutorial covers WPF, but you can use the same techniques for WinForms. 1) Fix the references Let’s start with a fairly popular Kinect demo called Kinect User Interface Demo. This project uses the beta 1 version of Microsoft.Research.Kinect.dll and version 1.0.0.0 of Coding4Fun’s Kinect library. After you download the source code and extract the zip you will see the following references in Visual Studio 2010: Pay attention to the following references as these are the .dlls that you will have to update: Coding4Fun.Kinect.Wpf Microsoft.Research.Kinect If you click on Coding4Fun.Kinect.Wpf file you will see the following version information (v1.0.0.0): This needs to be upgraded to the Coding4Fun Kinect library built against Beta 2. So head over to http://c4fkinect.codeplex.com/ and hit download and you will have the following files. Go ahead and hit the delete key on your keyboard to remove the Coding4Fun.Kinect.Wpf.dll file from your project. Select “Add Reference” and navigate out to the folder where you extracted the files and select Coding4Fun.Kinect.Wpf.dll. If you click on the Coding4Fun.Kinect.Wpf.dll file and check properties it should be listed at 1.1.0.0: Fix Microsoft.Research.Kinect.dll The official SDK Beta 2 released a new .dll that you will need to reference in your application. Go ahead and select Microsoft.Research.Kinect.dll in your application and hit the Delete key on your keyboard. Go ahead and select Add Reference again and select Microsoft.Research.Kinect.dll from the .NET tab. Double check and make sure the version number is 1.0.0.45 as shown below. References fixed – Runtime needs to be updated. So we have fixed the references in a typical Kinect application that uses Microsoft’s SDK and C4F Kinect libraries. Now, we will need to update the runtime. All Beta 1 Kinect applications will instantiate the Runtime with the following code: Can you see that it is now marked with [Depreciated]? That means we need to update it before Microsoft decides to remove it from future versions of the SDK. We can fix this very easily by replacing this code: readonly Runtime _runtime = new Runtime(); with Microsoft.Research.Kinect.Nui.Runtime _nui; and adding similar code to our Loaded event as shown below public MainWindow() { InitializeComponent(); Loaded += new RoutedEventHandler(MainWindow_Loaded); } void MainWindow_Loaded(object sender, RoutedEventArgs e) { if (Runtime.Kinects.Count == 0) { txtInfo.Text = "Missing Kinect"; } else { _nui = Runtime.Kinects[0]; _nui.Initialize(RuntimeOptions.UseColor); // Video Frame Ready Event can happen now!!! //_nui.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(_nui_VideoFrameReady); _nui.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); } } In this sample, I am testing to see if a Kinect is detected and if it is then I initialize the runtime with my first Kinect by using the Runtime.Kinects[0]. You can also specify other Kinect devices here. The rest of the code is standard code that you simply modify however you wish (ie Skeletal, Depth, etc) depending on what type of video feed you want. Conclusion As you can see it really wasn’t that painful to upgrade your project to Beta 2. I would recommend that you go ahead and upgrade to Beta 2 as future versions of the SDK will use these methods.  Thanks for reading. Subscribe to my feed

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  • Must go through Windows Boot Loader to get to Grub

    - by Zach
    I just installed a fresh copy of Precise alongside Windows 7. I have to separate 750GB hard drives; /dev/sda holds the Windows partitions and /dev/sdb holds the Ubuntu partitions. Other than that, these are fresh installs of both Windows 7 and Ubuntu 12.04. Whenever I boot, Grub doesn't load, instead it goes to a black screen with a single blinking (horizontal bar) cursor in the top right corner. However, if I boot, hit escape right as the BIOS/POST screen finishes up, see the Windows Boot Loader and hit escape to make it go back to the BIOS screen. After the BIOS screen, grub shows up and everything functions normally; I can boot into Ubuntu or Win7. I don't want to have to do the Escape, Escape, Wait, Boot trick every time. I have no idea what would be wrong or what information I could give you guys to help diagnose. I have run a sudo update-grub and it found everything normally. I tried adding nomodeset flag in the /etc/default/grub line GRUB_CMDLINE_LINUX_DEFAULT which searching around made me think might work. Thoughts on what I could do to fix this? EDIT: I've tried changing the boot order so that both drives in the BIOS (both are labeled as "Internal HDD") have had a try booting first. I think the problem may be that every time I boot, the BIOS boot order is different... and I have to reset it. It seems to not be stable... but I'm not sure how to go about fixing that either. The machine has both traditional BIOS and UEFI. It came standard in "Legacy" mode; so it is currently set to boot through Legacy mode. I've reinstalled Ubuntu now, and now if I hit escape at the end of the BIOS/POST startup screen, it takes me to GRUB menu. Otherwise it automatically loads Windows. It seems like GRUB is now the acting bootloader, it just doesn't automatically start that unless I ask it to open a bootloader. In my other machines, it has always automatically started at the end of BIOS/POST. EDIT2: Using gparted, I just looked at my partitions, it would seem that my linux-swap partition is currently flagged as the boot partition for my Ubuntu install. I currently only have 2 partitions: one of "ext4" with a mount point of "/" and flag " "; and the "linux-swap" with mount point " " and flag "boot." If I change the boot flag to be on "/," it does not reliably solve the problem. After 10 boots: 2 Booted successfully to GRUB 5 Booted directly to Windows 7 3 booted to the black screen with the cursor and hung there Further research makes me think this is an issue of the BIOS not reliably booting hard drives in the same order or not finding both hard drives. If I ask it to create a "boot menu" sometimes it has 2 entries for "Internal HDD," sometimes 1. Also the list it creates changes order every time I bring it up; so it is not following a consistent boot sequence. Will report back if this is not an issue with GRUB.

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  • Ubuntu keyboard shortcuts - two-part question

    - by Don
    Background: I come from a Windows background and just started dual-booting Ubuntu (my first Linux experience) about 4 days ago. So my systems are Windows 7/Ubuntu 12.04, and so far I'm loving Ubuntu. I am a dedicated mouse-abolitionist (trackpads are hell) and do most of my browsing and navigation with keyboard shortcuts. However, on switching to Ubuntu, a lot of my keyboard shortcuts are gone, and my productivity has resultantly taken a huge hit anytime I am using Ubuntu. Problem 1: My computer was designed to display on-screen notifications for a second when I hit caps-lock or num-lock, and there are no constant indicators of the lock status (LEDs, etc). In Ubuntu, the keys still worked, but the notifications were gone. Googling got me a tutorial on key-binding(Compiz) and scripts, so now I have capslock and numlock running this script: #!/bin/bash icon="/usr/share/icons/gnome/scalable/devices/keyboard.svg" case $1 in 'scrl') mask=3 key="Scroll" ;; 'num') mask=2 key="Num" ;; 'caps') mask=1 key="Caps" ;; esac value=$(xset q | grep "LED mask" | sed -r "s/.*LED mask:\s+[0-9a-fA-F]+([0-9a-fA-F]).*/\1/") if [ $(( 0x$value & 0x$mask )) == $mask ] then output="$key Lock" output2="On" else output="$key Lock" output2="Off" fi notify-send -i $icon "$output" "$output2" -t 1000 But, whether turning it off or on, the notifications always say that I have turned it on. Is there an easy fix for this, or an easier way to work it to get it do display the CORRECT notifications? Problem 2: I'm not sure if this is because of my keyboard or Ubuntu. In Windows, I use Chrome and use the ctrl+pgUp/pgDwn shortcuts quite a bit to switch between tabs. On my keyboard, I can enter pgUp and pgDwn by either disabling NumLock and hitting 9 or 3 respectively on the 10key. Alternately I can hold the fn key and hit up or down arrow. The first method is the one I very heavily relied upon, and it works in Firefox for Ubuntu, but not in Chrome nor in Chromium. The second method (ctrl + fn + up/down) works fine in Chrome. However, I'd dearly like to find a method to make the first method work. Any suggestions? Thanks in advance for your help. Update: @julien: I've checked the keyboard layout options - I didn't find anything that seemed useful for this goal. @Marty: The script runs once when the button is pressed. In Compiz, I've tied those two keys to the script, so when I press the button, it runs the script with the button pressed as a parameter. Update: @elmicha: Thanks. That one works a lot better, and it even pops an icon into the status bar when caps lock is on. There's still a very slight problem in that if I quickly tap the key twice, the image will show that it has been turned on and then turned off, and the notifaction will come and go from my status area, but the text of both notifications will be "Caps Lock on". Same with Num Lock. However, if the time between presses is long enough for the first notification to disappear, everything displays correctly. Given how quickly the notifications disappear, I don't expect this will pose too much of a problem for me.

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  • MPI Cluster Debugger launch integration in VS2010

    Let's assume that you have all the HPC bits installed and that you have existing MPI code (or you created a "Hello World" project using the MPI project template). Of course, you create a single MPI application and at runtime it will correspond to multiple processes (of the same app) launched on multiple nodes (i.e. machines) on the cluster. So how do you debug such a situation by simply hitting the familiar "F5" keystroke (i.e. Debug - Start Debugging)?WATCH IT INSTEAD OF READING ABOUT ITIf you can't bear to read through all the details below, just watch this 19-minute screencast explaining this VS2010 feature. Alternatively, or even additionally, keep on reading.REQUIREMENTWhen you debug an MPI application, you would want the copying of resources from your client machine (where Visual Studio is installed) to each compute node (where Windows HPC Server is installed) to take place automatically for you. 'Resources' in the previous sentence includes your application binary, plus any binary or data dependencies it may have, plus PDBs if needed, plus the debug CRT of the correct bitness, plus msvsmon for remote debugging to work. You would also want, after copying is complete, to have your app and msvsmon launched and attached so that you can hit breakpoints back in Visual Studio on your client machine. All these thing that you would want are delivered in VS2010.STEPS TO F51. In your MPI project where you have placed a breakpoint go to Project Properties - Configuration Properties - Debugging. Ensure the "Debugger to launch" combo box value is set to MPI Cluster Debugger.2. There are a whole bunch of properties here and typically you can ignore all of them except one: Run Environment. By default it is set to run 1 process on your local machine and if you change the number after that to, for example, 4 it will launch 4 processes of your app on your local machine.You want this to run on your cluster though, so go to the dropdown arrow at the end of the Run Environment cell and open it to expose the "Edit Hpc node" menu which opens the Node Selector dialog:In this dialog you can enter (or pick from a list) the cluster head node name and then the number of processes you want to execute on the cluster and then hit OK and… you are done.3. Press F5 and watch your breakpoint get hit (after giving it some time for copying, remote execution, attachment and symbol resolution to take place).GOING DEEPERIn the MPI Cluster Debugger project properties above, you can see many additional properties to the Run Environment. They are all optional, but you may want to understand them in order to fine tune your cluster debugging. Read all about each one of these on the MSDN page Configuration Properties for the MPI Cluster Debugger.In the Node Selector dialog above you can see more options than just the Head Node name and Number of Process to run. They should be self-explanatory but I also cover them in depth in my screencast showing you an example of why you would choose to schedule processes per core versus per node. You can also read about these options on MSDN as part of the page How to: Configure and Launch the MPI Cluster Debugger.To read through an example that touches on MPI project creation, project properties, node selector, and also usage of MPI with OpenMP plus MPI with PPL, read the MSDN page Walkthrough: Launching the MPI Cluster Debugger in Visual Studio 2010.Happy MPI debugging! Comments about this post welcome at the original blog.

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  • Setting up your project

    - by ssoolsma
    Before any coding we first make sure that the project is setup correctly. (Please note, that this blog is all about how I do it, and incase i forget, i can return here and read how i used to do it. Maybe you come up with some idea’s for yourself too.) In these series we will create a minigolf scoring cart. Please note that we eventually create a fully functional application which you cannot use unless you pay me alot of money! (And i mean alot!)   1. Download and install the appropriate tools. Download the following: - TestDriven.Net (free version on the bottom of the download page) - nUnit TestDriven is a visual studio plugin for many unittest frameworks, which allows you to run  / test code very easily with a right click –> run test. nUnit is the test framework of choice, it works seamless with TestDriven.   2. Create your project Fire up visual studio and create your DataAccess project:  MidgetWidget.DataAccess is it’s name. (I choose MidgetWidget as name for the solution). Also, make sure that the MidgetWidget.DataAccess project is a c# ClassLibary Hit OK to create the solution. (in the above example the checkbox Create directory for solution is checked, because i’m pointing the location to the root of c:\development where i want MidgetWidget to be created.   3. Setup the database. You should have thought about a database when you reach this point. Let’s assume that you’ve created a database as followed: Table name: LoginKey Fields: Id (PK), KeyName (uniqueidentifier), StartDate (datetime), EndDate (datetime) Table name:  Party Fields: Id (PK), Key (uniqueidentifier, Created (datetime) Table name:  Person Fields: Id(PK),  PartyId (int), Name (varchar) Tablename: Score Fields: Id (PK), Trackid (int), PersonId (int), Strokes (int) Tablename: Track Fields: Id (PK), Name (varchar) A few things to take note about the database setup. I’ve singularized all tablenames (not “Persons“ but “Person”. This is because in a few minutes, when this is in our code, we refer to the database objects as single rows. We retrieve a single Person not a single “Persons” from the database.   4. Create the entity framework In your solution tree create a new folder and call it “DataModel”. Inside this folder: Add new item –> and choose ADO.NET Entity Data Model. Name it “Entities.edmx” and hit  “Add”. Once the edmx is added, open it (double click) and right click the white area and choose “Update model from database…". Now, point it to your database (i include sensitive data in the connectionstring) and select all the tables. After that hit “Finish” and let the entity framework do it’s code generation. Et Voila, after a few seconds you have set up your entity model. Next post we will start building the data-access! I’m off to the beach.

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  • VS 2010 debugger not loading symbols when attaching to NUnit

    - by Dave Hanna
    (I just posted this in the NUnit discussion group on groups.google.com) Under VS 2008, I would run my tests under NUnit, and, if I needed to debug, I would attach the VS2008 debugger to the running Nunit process (Debug - Attach to Process), and set any breakpoints on code I wanted to examine. When I hit the Run buttion in NUnit, it would hit the breakpoint. (BTW, if it matters, this was running NUnit 2.5.2). I just upgraded to NUnit 2.5.4 and VS 2010. When I set a breakpoint, then attach to NUnit, I get a little warning symbol on the breakpoint dot, and hovering over it gives the tooltip "Breakpoint will not be hit. No symbols are currently loaded". Going to the Debug - Windows - Modules window shows a whole bunch of Windows and NUnit modules loaded, with the Symbol Status of "Skipped loading symbols", and then 1 module with a funny name that changes each time (r1euhmh5 right now), and Symbol Status of "No symbols loaded". (There is no trace of a module with a name remotely like my DLL under test). Right clicking the funny filename (assuming that to be some mapping from my DLL under test), and clicking Load Symbols From - Symbol Path, and navigating to the bin\debug folder, then clicking the pdb file of my DLL under test, I get the message "A matching symbol was not found in this folder". (The top of the Open dialog box has a line that says "Original location: r1euhmh5.pdb") So what's changed? And how do I go about debugging/breakpointing under VS 2010/NUnit 2.5.4 (Or is it possible I screwed something up when I decided to go through my VS2010 options and set some of them to more advanced levels than I knew what I was doing?) I appreciate any help.

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  • Dynamically created LinkButton not firing any events

    - by Brent
    I'm customising the Group Headers on a Telerik RadGrid by injecting a LinkButton into it during the ItemDataBound event. The button renders perfectly, but I can't get it to hit any event handlers. Here is the code for the button creation: Private Sub rgWorkRequestItemCosts_ItemDataBound(ByVal sender As Object, ByVal e As Telerik.Web.UI.GridItemEventArgs) Handles rgWorkRequestItemCosts.ItemDataBound If TypeOf e.Item Is GridGroupHeaderItem Then Dim oItem As GridGroupHeaderItem = DirectCast(e.Item, GridGroupHeaderItem) Dim lnkAdd As New LinkButton() lnkAdd.ID = "lnkAdd" lnkAdd.CommandName = "CustomAddWorkRequestItemCost" lnkAdd.CommandArgument = DirectCast(oItem.DataItem, DataRowView).Row("nWorkRequestItemID").ToString() lnkAdd.Text = String.Format("<img style=""border:0px"" alt="""" width=""12"" src=""{0}"" /> Add new cost", ResolveUrl(String.Format("~/App_Themes/{0}/Grid/AddRecord.gif", Page.Theme))) lnkAdd.Style("color") = "#000000" lnkAdd.Style("text-decoration") = "none" AddHandler lnkAdd.Click, AddressOf lnkAdd_Click Dim tcPlaceholder As GridTableCell = DirectCast(oItem.Controls(1), GridTableCell) Dim litText As New LiteralControl(String.Format("&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{0}", tcPlaceholder.Text)) tcPlaceholder.Text = String.Empty tcPlaceholder.Controls.Add(lnkAdd) tcPlaceholder.Controls.Add(litText) End If End Sub This code explicitly adds a handler for the LinkButton, but that handler is never hit. I've also tried events on the RadGrid (ItemCommand, ItemEvent) but none seem to get hit. Has anyone got any suggestions of other events to try, or ways to make this work? Thanks!

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  • stoping doGet/dopost in java servlets ?

    - by bosso
    Hello everyone, I've been playing with Java Servlets and Ajax a bit, and I've got a situation on which I would really appreciate advice. Let's say I have HTML page with a start and stop buttons, and as a result of clicking start button, overridden doGet (or doPost) method on a servlet is invoked which computes something that takes a long time to complete. (e.g. a giant loop, or even Infinite loop, doesn't matter, I'm interested in concepts here). So, I'm asking you: 1.What would be my options to kill / shut down / halt / exit doGet method whan I hit stop button on a web page? Do I use threading here, or there is simpler way? I take it that using System exit is not a very good idea, right? ;) 2.So, let's say I implement code for stopping doGet method. What would happen If I hit start on one browser(e.g.IE), and while this long computation takes place open new tab or other browser(e.g.Firefox) and open same url and hit stop? Would that stop my original computation? Is there any easy way to avoid this? I know that questions are a bit off, as I'm just starting with server-side of things. :) Any suggestions would be greatly appreciated!

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  • ServiceRoute + WebServiceHostFactory kills WSDL generation? How to create extensionless WCF service

    - by Ethan J. Brown
    I'm trying to use extenionless / .svc-less WCF services. Can anyone else confirm or deny the issue I'm experiencing? I use routing in code, and do this in Application_Start of global.asax.cs: RouteTable.Routes.Add(new ServiceRoute("Data", new WebServiceHostFactory(), typeof(DataDips))); I have tested in both IIS 6 and IIS 7.5 and I can use the service just fine (ie my extensionless handler is correctly configured for ASP.NET). However, metadata generation is totally screwed up. I can hit my /mex endpoint with the WCF Test Client (and I presume svcutil.exe) -- but the ?wsdl generation you typically get with .svc is toast. I can't hit it with a browser (get 400 bad request), I can't hit it with wsdl.exe, etc. Metadata generation is configured correctly in web.config. This is a problem of course, because the service is exposed as basicHttpBinding so that an old style ASMX client can get to it. But of course, the client can't generate the proxy without a WSDL description. If I instead use serviceActivation routing in config like this, rather than registering a route in code: <serviceHostingEnvironment aspNetCompatibilityEnabled="true"> <serviceActivations> <add relativeAddress="Data.svc" service="DataDips" /> </serviceActivations> </serviceHostingEnvironment> Then voila... it works. But then I don't have a clean extensionless url. If I change relativeAddress from Data.svc to Data, then I get a configuration exception as this is not supported by config. (Must use an extension registered to WCF). I've also attempted to use this code in conjunction with the above config: RouteTable.Routes.MapPageRoute("","Data/{*data}","~/Data.svc/{*data}",false); My thinking is that I can just point the extensionless url at the configured .svc url. This doesn't work -- the /Data.svc continues to work, but /Data returns a 404. Anyone with any bright ideas?

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  • How do you jump to a particular row in a DataGridView by typing (a la Windows Explorer details view)

    - by russcollier
    I have a .NET Winforms app in C# with a DataGridView that's read-only and populated with some number of rows. I'd like to have functionality similar to Windows Explorer's (and many other applications) details view for example. I'd like the DataGridView to behave such that when it has focus if you start typing, the current row selection will jump to the row where the (string) value of cell 0 (i.e. the first column in the row) starts with the characters you typed in. For example, if I have a DataGridView with 1 column and the following rows: Bob Jane Jason John Leroy Sam If the DataGridView has focus and I hit the 'b' key on my keyboard, the selected row is now "Bob". If I quickly type in the keys 'ja', the selected row is Jane. If I quickly type in the letters 'jas', the selected row is Jane. If I hit the 'z' key, nothing is selected (since nothing starts with Z). Likewise if Jane is currently selected and I keep typing the letter 'j', the selection will cycle through to Jason, then John, then back to Jane, each time I hit the 'j' key. I've been doing some Googling (and "stackoverflowing" :-)) for awhile and cannot find any examples of this type of functionality. I have a rough idea in my head to do this via some sort of short lived timer thread, collecting the keystrokes on KeyPress events for the DataGridView, and selecting rows based on those collected keystrokes matching a Cells[0].Value.StartsWith() type of condition. But it seems like there has to be an easier way that I'm just not seeing. Any ideas would be much appreciated. Thanks!

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  • Maintain order of messages via proxies to app servers

    - by David Turner
    Hi, I am receiving messages from a 3rd party via a http post, and it is important that the order the messages hit our infrastructure is maintained through the load balancers and proxies until it hits our application server. Quick Diagram. (proxies in place due to security requirements.) [ACE load balancer] - [2 proxies] - [Application Servers] or maybe [ACE load balancer] - [2 proxies] - [ACE load balancer] - [Application Servers] My idea was that I would setup the load balancers in active-passive mode, to force all messages to use one proxy, and then both the proxies would hit a second load balancer that would be configured in active passive to hit one application server. Whilst the above is not ideal, it does give me resilience, and once the message is in my app servers, I enter a stateless world, and load balance across both nodes of my cluster. However, I am concerned that even a single proxy could send messages out of order, perhaps if 2 messages are recived very close together, message 2 might get processed faster than message 1. Is this possible? Likely? Is there a simple open source proxy (MOD_PROXY?) that can be easily configured to just pass messages through it, and to guarantee to send the messages through in the order they are received. If so which, and finally links to how I should configure it would be great. In fact any links to articles around avoiding "out of order" messages using hardware would be gratefully received. Thanks, ps for those that are interested, the app is a java spring integration application currently on a appliation server.

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  • How do I setup NInject? (I'm getting can't resolve "Bind", in the line "Bind<IWeapon>().To<Sword>()

    - by Greg
    Hi, I'm getting confused in the doco how I should be setting up Ninject. I'm seeing different ways of doing it, some v2 versus v1 confusion probably included... Question - What is the best way in my WinForms application to set things up for NInject (i.e. what are the few lines of code required). I'm assuming this would go into the MainForm Load method. In other words what code do I have to have prior to getting to: Bind<IWeapon>().To<Sword>(); I have the following code, so effectively I just want to get clarification on the setup and bind code that would be required in my MainForm.Load() to end up with a concrete Samurai instance? internal interface IWeapon { void Hit(string target); } class Sword : IWeapon { public void Hit(string target) { Console.WriteLine("Chopped {0} clean in half", target); } } class Samurai { private IWeapon _weapon; [Inject] public Samurai(IWeapon weapon) { _weapon = weapon; } public void Attack(string target) { _weapon.Hit(target); } } thanks PS. I've tried the following code, however I can't resolve the "Bind". Where does this come from? what DLL or "using" statement would I be missing? private void MainForm_Load(object sender, EventArgs e) { Bind<IWeapon>().To<Sword>(); // <== *** CAN NOT RESOLVE Bind *** IKernel kernel = new StandardKernel(); var samurai = kernel.Get<Samurai>();

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  • How would I make a mouse controlled physics object in Box2D / AS3?

    - by Marty Wallace
    I recently created this tennis game using my own basic physics: http://martywallace.com/sandbox/tennis/ Basically a tennis racquet sticks to your mouse and you can hit the tennis balls upward. The physics aren't that great, and I want to make a more interesting version of this game with milestones and levels in Flash. I am planning to use Box2D because I have moderate experience with it. I'm not sure how to go about creating the racquet - as far as I understand Box2D, the racquet needs a velocity to influence the velocities of the balls when you hit them (so that you can hit them harder or softer upward to keep them up). With that said, I'm assuming I can't just have a kinematic body that will have its position set to the mouse, because it won't affect the velocities of the balls as expected. I've also thought about setting the velocity to the difference between the racquet position and the mouse each frame, but I am concerned that won't provide accurate positioning and am also thinking that the velocity could end up really large if you move the mouse quickly. What is the correct way to have a physics object locked to the mouse but also to have its displacement in the last frame (from where it was to the mouse) affect the balls?

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  • How do I setup NInject? (i.e.

    - by Greg
    Hi, I'm getting confused in the doco how I should be setting up Ninject. I'm seeing different ways of doing it, some v2 versus v1 confusion probably included... Question - What is the best way in my WinForms application to set things up for NInject (i.e. what are the few lines of code required). I'm assuming this would go into the MainForm Load method. In other words what code do I have to have prior to getting to: Bind<IWeapon>().To<Sword>(); I have the following code, so effectively I just want to get clarification on the setup and bind code that would be required in my MainForm.Load() to end up with a concrete Samurai instance? internal interface IWeapon { void Hit(string target); } class Sword : IWeapon { public void Hit(string target) { Console.WriteLine("Chopped {0} clean in half", target); } } class Samurai { private IWeapon _weapon; [Inject] public Samurai(IWeapon weapon) { _weapon = weapon; } public void Attack(string target) { _weapon.Hit(target); } } thanks

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  • protecting grails melody with grails filter

    - by batmannavneet
    I have an application where I am using spring security along with grails melody. I am planning to run grails melody in production environment, but don't want visitors to have access to it. How should I achieve that ? I tried creating a filter in grails (just showing the sample of what I am trying, not the actual code)- def filters = { allURIs(uri:'/**') { before = { //... if(request.forwardURI.indexOf("admin") != -1 || request.forwardURI.indexOf("monitoring") != -1) { response.sendError 404 return false } } } } But this doesnt work as the request for "monitoring" doesnt hit this filter. I dont even want the user to know that such a URL exists, so I want to check in the filter that if "monitoring" is the URL, I show the 404 error page. Thats also the reason why I dont want to protect this URL with spring security as it will show "access denied" page. Basically I want the URL to exist but they should be invisible to users. I want the access to be open to only certain IP addresses for these special URLs. On another note, Is it possible to write a grails filter that "acts" before the spring security filter is hit ? I want to be able to do some filtering before I forward requests to spring security. Writing a grails filter like above doesnt help. Spring security filter gets hit first if I access a protected resource and this filter doesn't get called. Thanks

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  • win32 console - form example!

    - by Bach
    I'm trying to build a simple form in a c++ win32 console application. instead of using cin and keep prompting the user to enter the details, i would like to display the form labels then using the tab key, allow the user to tab through. What is the simplest way of doing this, without having to use ncurses? all I need is cout the below all at once: Name: Username: Email: set the cursor position next to name Field, then each time you hit tab, i gotoxy, and set the cursor at the next position, then set the the cin to the next variable eg. at startup gotoxy(nameX, nameY); cin >> name; Hit Tab/enter gotoxy(usernameX, usernameY); cin >> username; Hit Tab/enter gotoxy(emailX, emailY); cin >> email; is this even doable? I tried while loops with, GetAsyncKeyState, and keyboard events, but the cin is not working properly in that loop. is there any good example for a super simple form, or reference for doing that? I know how to SetConsoleCursorPosition, but how to implement the tabbing while still being able to capture cin? thanks

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  • Rails' page caching vs. HTTP reverse proxy caches

    - by John Topley
    I've been catching up with the Scaling Rails screencasts. In episode 11 which covers advanced HTTP caching (using reverse proxy caches such as Varnish and Squid etc.), they recommend only considering using a reverse proxy cache once you've already exhausted the possibilities of page, action and fragment caching within your Rails application (as well as memcached etc. but that's not relevant to this question). What I can't quite understand is how using an HTTP reverse proxy cache can provide a performance boost for an application that already uses page caching. To simplify matters, let's assume that I'm talking about a single host here. This is my understanding of how both techniques work (maybe I'm wrong): With page caching the Rails process is hit initially and then generates a static HTML file that is served directly by the Web server for subsequent requests, for as long as the cache for that request is valid. If the cache has expired then Rails is hit again and the static file is regenerated with the updated content ready for the next request With an HTTP reverse proxy cache the Rails process is hit when the proxy needs to determine whether the content is stale or not. This is done using various HTTP headers such as ETag, Last-Modified etc. If the content is fresh then Rails responds to the proxy with an HTTP 304 Not Modified and the proxy serves its cached content to the browser, or even better, responds with its own HTTP 304. If the content is stale then Rails serves the updated content to the proxy which caches it and then serves it to the browser If my understanding is correct, then doesn't page caching result in less hits to the Rails process? There isn't all that back and forth to determine if the content is stale, meaning better performance than reverse proxy caching. Why might you use both techniques in conjunction?

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  • File.Move, why do i get a FileNotFoundException? The file exist...

    - by acidzombie24
    Its extremely weird since the program is iterating the file! outfolder and infolder are both in H:/ my external HD using windows 7. The idea is to move all folders that only contain files with the extention db and svn-base. When i try to move the folder i get an exception. VS2010 tells me it cant find the folder specified in dir. This code is iterating through dir so how can it not find it! this is weird. string []theExt = new string[] { "db", "svn-base" }; foreach (var dir in Directory.GetDirectories(infolder)) { bool hit = false; if (Directory.GetDirectories(dir).Count() > 0) continue; foreach (var f in Directory.GetFiles(dir)) { var ext = Path.GetExtension(f).Substring(1); if(theExt.Contains(ext) == false) { hit = true; break; } } if (!hit) { var dst = outfolder + "\\" + Path.GetFileName(dir); File.Move(dir, outfolder); //FileNotFoundException: Could not find file dir. } } }

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