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  • Simple Criminal Minds

    - by andyleonard
    My favorite mother-in-law hooked my bride on the television series Criminal Minds during her last visit. I started watching the show as well, and sort of followed along. I was ok with the show until a recent episode in which Fonzie used his motorcycle to jump a shark in a pool in front of Al's. Ok, wrong show. Sort of. For those unfamiliar with the show, Criminal Minds is about the FBI's Behavioral Analysis Unit. Profilers, in other words. They're called to various places around the country to profile...(read more)

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  • How do I restore compiz advanced zoom?

    - by Roland Taylor
    I lost compiz zoom due to some incompatibility that I am not sure about. I read about a fix before, but I forgot what it is. When I try to zoom with the super key and mouse it just vibrates the cursor. After further testing to find the problem, I know it has to be something that is trying to put the pointer to the centre of the screen. Hopefully someone will be able to track down the cause, because so far I cannot. EDIT - I've tried all kinds of options, including resetting all the settings on the plugin, still no change. I can't zoom, even if I change the keys. If it helps, restraining the mouse to the zoom area makes it jump to one side of the screen. Could it be that I have dual outputs that is causing the problem?

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  • Anil Gaur on Java EE 7 in the Java Spotlight Podcast

    - by arungupta
    The latest issue of Java Spotlight Podcast, your weekly shot of Java from Oracle, has Anil Gaur on the show for an interview in episode #84. Anil Gaur the VP of Development at Oracle responsible for WebLogic, GlassFish, and Java EE. Anil talks about automatic service provisioning, elasticity, and multi-tenancy in Java EE 7. He also explains the benefits of vendor-neutrality and portable applications. The complete podcast is always fun but feel free to jump to 6:25 minutes into the show if you're in a hurry. Subscribe to the podcast for future content.

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  • Don’t Program by Fear, Question Everything

    - by João Angelo
    Perusing some code base I’ve recently came across with a code comment that I would like to share. It was something like this: class Animal { public Animal() { this.Id = Guid.NewGuid(); } public Guid Id { get; private set; } } class Cat : Animal { public Cat() : base() // Always call base since it's not always done automatically { } } Note: All class names were changed to protect the innocent. To clear any possible doubts the C# specification explicitly states that: If an instance constructor has no constructor initializer, a constructor initializer of the form base() is implicitly provided. Thus, an instance constructor declaration of the form C(...) {...} is exactly equivalent to C(...): base() {...} So in conclusion it’s clearly an incorrect comment but what I find alarming is how a comment like that gets into a code base and survives the test of time. Not to forget what it can do to someone who is making a jump from other technologies to C# and reads stuff like that.

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  • Speed, delta time and movement

    - by munchor
    player.vx = scroll_speed * dt /* Update positions */ player.x += player.vx player.y += player.vy I have a delta time in miliseconds, and I was wondering how I can use it properly. I tried the above, but that makes the player go fast when the computer is fast, and the player go slow when the computer is slow. The same thing happens with jumping. The player can jump really high when the computer is faster. This is sort of unfair, I think, because. Should I be doing this someway else? Thanks.

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  • Getting to grips with the stack in nasm

    - by MarkPearl
    Today I spent a good part of my day getting to grips with the stack and nasm. After looking at my notes on nasm I think this is one area for the course I am doing they could focus more on… So here are some snippets I have put together that have helped me understand a little bit about the stack… Simplest example of the stack You will probably see examples like the following in circulation… these demonstrate the simplest use of the stack… org 0x100 bits 16 jmp main main: push 42h push 43h push 44h mov ah,2h ;set to display characters pop dx    ;get the first value int 21h   ;and display it pop dx    ;get 2nd value int 21h   ;and display it pop dx    ;get 3rd value int 21h   ;and display it int 20h The output from above code would be… DCB Decoupling code using “call” and “ret” This is great, but it oversimplifies what I want to use the stack for… I do not know if this goes against the grain of assembly programmers or not, but I want to write loosely coupled assembly code – and I want to use the stack as a mechanism for passing values into my decoupled code. In nasm we have the call and return instructions, which provides a mechanism for decoupling code, for example the following could be done… org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov ah,2h mov dx,41h int 21h ret ;---------------------------------------- main: call displayChar int 20h   This would output the following to the console A So, it would seem that call and ret allow us to jump to segments of our code and then return back to the calling position – a form of segmenting the code into what we would called in higher order languages “functions” or “methods”. The only issue is, in higher order languages there is a way to pass parameters into the functions and return results. Because of the primitive nature of the call and ret instructions, this does not seem to be obvious. We could of course use the registers to pass values into the subroutine and set values coming out, but the problem with this is we… Have a limited number of registers Are threading our code with tight coupling (it would be hard to migrate methods outside of their intended use in a particular program to another one) With that in mind, I turn to the stack to provide a loosely coupled way of calling subroutines… First attempt with the Stack Initially I thought this would be simple… we could use code that looks as follows to achieve what I want… org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov ah,2h pop dx int 21h ret ;---------------------------------------- main: push 41h call displayChar int 20h   However running this application does not give the desired result, I want an ‘A’ to be returned, and I am getting something totally different (you will to). Reading up on the call and ret instructions a discovery is made… they are pushing and popping things onto and off the stack as well… When the call instruction is executed, the current value of IP (the address of the instruction to follow) is pushed onto the stack, when ret is called, the last value on the stack is popped off into the IP register. In effect what the above code is doing is as follows with the stack… push 41h push current value of ip pop current value of ip to dx pop 41h to ip This is not what I want, I need to access the 41h that I pushed onto the stack, but the call value (which is necessary) is putting something in my way. So, what to do? Remember we have other registers we can use as well as a thing called indirect addressing… So, after some reading around, I came up with the following approach using indirect addressing… org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov bp,sp mov ah,2h mov dx,[bp+2] int 21h ret ;---------------------------------------- main: push 41h call displayChar int 20h In essence, what I have done here is used a trick with the stack pointer… it goes as follows… Push 41 onto the stack Make the call to the function, which will push the IP register onto the stack and then jump to the displayChar label Move the value in the stack point to the bp register (sp currently points at IP register) Move the at the location of bp minus 2 bytes to dx (this is now the value 41h) display it, execute the ret instruction, which pops the ip value off the stack and goes back to the calling point This approach is still very raw, some further reading around shows that I should be pushing the value of bp onto the stack before replacing it with sp, but it is the starting thread to getting loosely coupled subroutines. Let’s see if you get what the following output would be? org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov bp,sp mov ah,2h mov dx,[bp+4] int 21h mov dx,[bp+2] int 21h ret ;---------------------------------------- main: push 41h push 42h call displayChar int 20h The output is… AB Where to from here? If by any luck some assembly programmer comes along and see this code and notices that I have made some fundamental flaw in my logic… I would like to know, so please leave a comment… appreciate any feedback!

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  • The PASS Elections Review Committee Needs Your Feedback

    - by andyleonard
    Introduction PASS has had an ERC (Elections Review Committee) forum running for a few months now. There's been surprisingly little feedback, though lots of reads. Here's what it looks like tonight: That's 1,662 views and 37 replies by my count. Not very many replies... Jump In! Now's the time to let PASS know what you think about the current elections process. The ERC members are good people who are trying to make things better. If you have something to add - as simple as "love it!" or "hate it!"...(read more)

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  • Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

    - by user22241
    I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the rendering to be skipped if game updates and rendering do not fit into my fixed time-slice (16.667ms). This allows my game to run at identically perceived speeds on different devices. And this works great, things do run at the same speed. However, when the gameloop skips a render call for even one frame, the sprite glitches. And thinking about it, why wouldn't it? You're seeing a sprite move say, an average of 10 pixels every 1.6 seconds, then suddenly, there is a pause of 3.2ms, and the sprite then appears to jump 20 pixels. When this happens 3 or 4 times in close succession, the result is very ugly and not something I want in my game. Therfore, my question is how does one deal with these 'pauses' and 'jumps' - I've read every article on game loops I can find (see below) and my loops are even based off of code from these articles. The articles specifically mention frame skipping but they don't make any reference to how to deal with visual glitches that result from it. I've attempted various game-loops. My loop must have a mechanism in-place to allow rendering to be skipped to keep game-speed constant across multiple devices (or alternative, if one exists) I've tried interpolation but this doesn't eliminate this specific problem (although it looks like it may mitigate the issue slightly as when it eventually draws the sprite it 'moves it back' between the old and current positions so the 'jump' isn't so big. I've also tried a form of extrapolation which does seem to keep things smooth considerably, but I find it to be next to completely useless because it plays havoc with my collision detection (even when drawing with a 'display only' coordinate - see extrapolation-breaks-collision-detection) I've tried a loop that uses Thread.sleep when drawing / updating completes with time left over, no frame skipping in this one, again fairly smooth, but runs differently on different devices so no good. And I've tried spawning my own, third thread for logic updates, but this, was extremely messy to deal with and the performance really wasn't good. (upon reading tons of forums, most people seem to agree a 2 thread loops ( so UI and GL threads) is safer / easier). Now if I remove frame skipping, then all seems to run nice and smooth, with or without inter/extrapolation. However, this isn't an option because the game then runs at different speeds on different devices as it falls behind from not being able to render fast enough. I'm running logic at 60 Ticks per second and rendering as fast as I can. I've read, as far as I can see every article out there, I've tried the loops from My Secret Garden and Fix your timestep. I've also read: Against the grain deWITTERS Game Loop Plus various other articles on Game-loops. A lot of the others are derived from the above articles or just copied word for word. These are all great, but they don't touch on the issues I'm experiencing. I really have tried everything I can think of over the course of a year to eliminate these glitches to no avail, so any and all help would be appreciated. A couple of examples of my game loops (Code follows): From My Secret Room public void onDrawFrame(GL10 gl) { //Rre-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } And from Fix your timestep double t = 0.0; double dt2 = 0.01; double currentTime = System.currentTimeMillis()*0.001; double accumulator = 0.0; double newTime; double frameTime; @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*5)) //Allow 5 'skips' frameTime = (dt*5); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(interpolation); }

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  • Help Us Pick the First T-Shirt Design to Promote How-To Geek

    - by Eric Z Goodnight
    Here’s your first peek at How-To Geek’s new line of merchandise! Tell us what you think, what you like, and what you actually would like to own in this first round of potential HTG tee shirts. If you like the content here at HTG, we’d love to hear back from you—we made these for you, the readers, and we hope to hear what suits you and if you like what we’ve got to offer. Check them out, tell us your thoughts in the comments section (or send us emails at [email protected]) and fill out our poll in the section below.  The design that you like the most will be professionally printed and sold right here at howtogeek.com. Interested in buying one of them right now? Jump to the bottom to be notified when they’re ready for be bought and shipped right to you. How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • What word processor can manage left and right pages separately?

    - by chtfn
    I was after a word processor that can manage left and right pages separately so I can have my text on the right pages and my illustrations on the left pages. I know LibeOffice can set "left page" and "right page" formats, but there is no simple way to make the text jump from right page to right page when writing. I don't know what would be the best way to do that, but I guess I need an app that is designed for writing books and do that kind of thing, or an app that can associate a page format with an object format (so the "illustration" format can be exclusively associated with "left page" format, and "text body" exclusively associated with "right page", for example). Or is there an extension for LO or OOo out there that I didn't hear about? Cheers!

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  • Parabolic throw with set Height and range (libgdx)

    - by Tauboga
    Currently i'm working on a minigame for android where you have a rotating ball in the center of the display which jumps when touched in the direction of his current angle. I'm simply using a gravity vector and a velocity vector in this way: positionBall = positionBall.add(velocity); velocity = velocity.add(gravity); and velocity.x = (float) Math.cos(angle) * 12; /* 12 to amplify the velocity */ velocity.y = (float) Math.sin(angle) * 15; /* 15 to amplify the velocity */ That works fine. Here comes the problem: I want to make the jump look the same on all possible resolutions. The velocity needs to be scaled in a way that when the ball is thrown straight upwards it will touch the upper display border. When thrown directly left or right the range shall be exactly long enough to touch the left/right display border. Which formula(s) do I need to use and how to implement them correctly? Thanks in advance!

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  • Does the use of debuggers have an effect on the efficiency of programmers? [closed]

    - by alain.janinm
    Possible Duplicate: Are debugging skills important to become a good programmer? I'm a young Java developer and I make a systematic use of the Netbeans debugger. In fact, I often develop my applications when I debug step by step in order to see immediately if my code works. I feel spending a lot of time programming this way because the use of debugger increase execution time and I often wait for my app to jump from a breakpoint to an other (so much that I've the time to ask this question). I never learned to use a debugger at school, but at work I've been told immediately to use this functionality. I started teaching myself to use it two years ago, and I've never been told any key tips about it. I'd like to know if there are some rules to follow in order to use the debugger efficiently. I'm also wondering if using the debugger is eventually a good practice? Or is it a loss of time and I've to stop now this bad habit?

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  • Do I need to know servlets and JSP to learn spring or hibernate or any other java web frameworks?

    - by KyelJmD
    I've been asking a lot of people where to start learning java web development, I already know core java (Threading,Generics,Collections, a little experience with (JDBC)) but I do not know JSPs and servlets. I did my fair share of development with several web based applications using PHP for server-side and HTML,CSS,Javascript,HTML5 for client side. Most people that I asked told me to jump right ahead to Hibernate while some told me that I do not need to learn servlets and jsps and I should immediately study the Spring framework. Is this true? do I not need to learn servlets and JSPs to learn hibernate or Spring? All of their answers confused me and now I am completely lost what to learn or study. I feel that if I skipped learning JSP and servlets I would missed a lot of important concepts that will surely help me in the future. So the question, do I need to have foundation/know servlets and JSP to learn spring or hibernate or any other java web frameworks.?

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  • Closest location - Heapify or Build-heap

    - by Trevor Adams
    So lets say we have a set of gps data points and your current location. If asked to give the closest point to your current location we can utilize a heap with the distance being the key. Now if we update the current location, I suspect that only a few of the keys will change enough to violate the heap property. Would it be more efficient to rebuild the heap after recalculating the keys or to run heapify (assuming that only a few of the keys have changed enough). It is assumed that we don't jump around with the new location (new current location is close to the last current location).

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  • Platformer gravity where gravity is greater than tile size

    - by Sara
    I am making a simple grid-tile-based platformer with basic physics. I have 16px tiles, and after playing with gravity it seems that to get a nice quick Mario-like jump feel, the player ends up moving faster than 16px per second at the ground. The problem is that they clip through the first layer of tiles before collisions being detected. Then when I move the player to the top of the colliding tile, they move to the bottom-most tile. I have tried limiting their maximum velocity to be less than 16px but it does not look right. Are there any standard approaches to solving this? Thanks.

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  • Help making TP-Link Wireless USB Adapter TL-WN723N work consistently

    - by Savvas Katseas
    I've only recently made the jump to Ubuntu, using 11.10/64 as my only desktop OS. Everything seems to be working fine, except my USB Wireless adapter, TP-Link's TL-WN723N which is randomly connecting and disconnecting. The connection time appears to be random, too: I've experienced hours of connectivity and lots of connections/disconnections. I've tried searching for a solution, but what I find doesn't concern this specific USB adapter. I'd like some help identifying the problem... I've also recently switched to using a D-Link router as a wireless hub, which creates its own wireless/n network. Unfortunately this didn't solve my problems, as the new n network can be joined, but there's no connectivity to the internet. I know that's not much info to help others solve my problem, so please let me know of what else I can provide to make this a better question -- and possibly help others facing similar trouble. lsusb reports that I'm using Realtek Semiconductor Corp. RTL8188SU 802.11n WLAN Adapter

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  • Thinkpad x201 Tablet - Touch doesn't work correctly under 12.04

    - by Joachim
    running 12.04 on my Thinkpad X201t. On the login screen the touch works fine, the mouse cursor appears where I touch the screen. After I logged in, it doesn't work anymore. If I touch the display, the cursor stays on the point where it was before, it doesn't jump to the touchpoint. I can move it, yes, but its chaotic. With the pen it works fine, but without the touch-function it's not enought for real tablet usage. So, would be glad if touch-function can be fixed. I'm very new to Linux/Ubuntu, so don't know where I can start. Haven't found anything in the system settings & Compiz so far, also no luck in google etc. Would be glad for help ;-). Of course I could go back to 11.04... but I would prefer to stay with the new system. Best, Joachim

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  • Learn How to Deliver a Superior Customer Experience

    - by steve.diamond
    That's right. Irene Ng, internationally acclaimed Oracle Web TV superstar, is hitting the Web airwaves again with a highly informative webcast! Tune in to hear Irene interview Steve Fearon, Oracle Vice President of CRM, Europe, Middle East and Africa, and explore how traditional CRM is converging with social networking and mobile technologies to deliver superior customer experiences that drive increased revenue and customer advocacy. And for you folks on the U.S. West Coast who REALLY like to get a jump on your day, we've got even better news. This Web TV event is taking place on June 17th at 2:00 a.m. Pacific time. But remember that for our friends in Central Europe, that is 11:00 a.m. CET. But we'll all be able to view a replay of this Webcast for those of us not awake for the original airing. So sign up now.

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  • Open source level editor for HTML5 platform game?

    - by Lai Yu-Hsuan
    A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. Though I'm building HTML5 game, I don't have to use a HTML5 level editor as long as it can output well-formatted map files which my javascript can read. Edit: Sorry for the confusion. Tiled does not work for me because to make the player perform a 'tricky' jump, sometimes I want to set the distance between two platforms to, say, 7/3 or 8/3 tiles. But in Tiled I get only 2 or 3. If Tiled can do this, please teach me.

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  • Intel NUC Video Blur

    - by donopj2
    I recently purchased the D34010WYKH NUC and I figured this would be a great time to make the jump to a Linux based system. I'm running Ubuntu 14.04, and I'm having an issue with video rendering that is driving me mad. Essentially videos (all 1080p mkv files) appear to be slowly blurring, and its most noticeable when the camera remains on a scene for a long period of time. Then all of a sudden the video will correct the blur and the image will be sharp, only to begin happening again followed by more sudden and noticeable corrections. I have seen the exact same issue in both VLC and XBMC and across several different videos. I have installed the latest Intel graphics drivers, and searched the web but to be honest I'm not sure how to accurately describe this problem. I'm also quite new to the OS, so my experience tinkering is limited. Has anyone experienced this type of issue before? Can it be resolved?

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  • Microsoft Ramps up Security in Windows 8

    To the average consumer, improvements in the realm of security may not have the most appeal with it comes to a new working environment such as Windows 8. After all, the operating system's future release is expected to offer such flashy bells and whistles as a nifty Metro interface, a tile-based Start screen that provides a quick jump to different functions, and much more. Although these stylish features may be what jumps out at first, it is going to be hard to deny the usefulness and virtual necessity of Windows 8's new security features. The number of consumers who have turned to the intern...

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  • Is there a rational reason to wait for the release date to download, install or update to the next version of Ubuntu?

    - by badp
    Today, October 6th 2010, Ubuntu 10.10 is in Feature Definition Freeze, Debian Import Freeze, Feature Freeze, User Interface Freeze, Beta Freeze, Documentation String Freeze, Final Freeze, Kernel Freeze and past the Translation Deadlines in both the non-language pack and language pack editions as the release schedule details. Basically, except for last minute bugfixes, the version of Ubuntu 10.10 you can download today is identical to the version of Ubuntu 10.10 you can download on the 10th when it gets released. If you downloaded and installed Ubuntu 10.10 today, you would: help find glaring issues for last minute fixing help defray the network load on October 10th see Ubuntu 10.10 in action without waiting Those sound like pretty strong arguments... to me, and indeed I've been using Ubuntu 10.10 for a month now roughly. However, most people prefer to make the jump with everybody else on release day. What are the rational reasons for that?

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  • Enterprise Java and Hibernate [closed]

    - by KyelJmD
    I am now done learning the JavaSE. Now , I want to jump out of my comfort zone and learn how to program /create web applications using java. First My Question: What is the difference between Enterprise Java and Hibernate? are they a like? or Hibernate is a framework for java? Now that I am done learning "Core" java I need to move ahead. what are the things I need to learn to use Hibernate? and learn java. as of now I have no idea where should I go after learning "core java". and I don't know what path to go to

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  • Render Ruby object to interactive html

    - by AvImd
    I am developing a tool that discovers network services enabled on host and writes short summary on them like this: init,1 +-- login,1560 -- +-- bash,1629 +-- nc,12137 -lup 50505 { :net = [ [0] "*:50505 IPv4 UDP " ], :fds = [ [0] "/root (cwd)", [1] "/", [2] "/bin/nc.traditional", [3] "/xochikit/ld_poison.so (stat: No such file or directory)", [4] "/dev/tty2", [5] "*:50505" ] } It proved to be very nice formatted and useful for quick discovery thanks to colors provided by the awesome_print gem. However, its output is just a text. One issue is that if I want to share it, I lose colors. I'd also like to fold and unfold parts of objects, quickly jump to specific processes and what not? Adding comments, for example. Thus I want something web-based. What is the best approach to implement features like these? I haven't worked with web interfaces before and I don't have much experience with Ruby.

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  • Hard-copy approaches to time tracking

    - by STW
    I have a problem: I suck at tracking time-on-task for specific feature/defects/etc while coding them. I tend to jump between tasks a fair bit (partly due to the inherit juggling required by professional software development, partly due to my personal tendancy to focus on the code itself and not the business process around code). My personal preference is for a hard-copy system. Even with gabillions of pixels of real-estate on-screen I find it terribly distracting to keep a tracking window convienient; either I forget about it or it gets in my ways. So, looking for suggestions on time-tracking. My only requirement is a simple system to track start/stop times per task. I've considered going as far as buying a time-clock and giving each ticket a dedicated time-card. When I start working on it, punch-in; when done working, punch-out.

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