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  • Varnish waits for the complete page load before sending response to browser.

    - by Track
    I've setup varnish to sit in front of a tomcat server. What I've noticed is that Varnish seems to wait for the complete page to load (all css, js, etc) before it sends any response to the browser. This causes a huge lag before the user sees anything. If I bypass Varnish and go directly to the site, it responds immediately. While the total page load time might be similar, the perception is that the site is slow. Has anyone faced this?

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  • HTML5/JS - Choppy Game Loop

    - by Rikonator
    I have been experimenting with HTML5/JS, trying to create a simple game when I hit a wall. My choice of game loop is too choppy to be actually of any use in a game. I'm trying for a fixed time step loop, rendering only when required. I simply use a requestAnimationFrame to run Game.update which finds the elapsed time since the last update, and calls State.update to update and render the current state. State.prototype.update = function(ms) { this.ticks += ms; var updates = 0; while(this.ticks >= State.DELTA_TIME && updates < State.MAX_UPDATES) { this.updateState(); this.updateFrameTicks += State.DELTA_TIME; this.updateFrames++; if(this.updateFrameTicks >= 1000) { this.ups = this.updateFrames; this.updateFrames = 0; this.updateFrameTicks -= 1000; } this.ticks -= State.DELTA_TIME; updates++; } if(updates > 0) { this.renderFrameTicks += updates*State.DELTA_TIME; this.renderFrames++; if(this.renderFrameTicks >= 1000) { this.rps = this.renderFrames; this.renderFrames = 0; this.renderFrameTicks -= 1000; } this.renderState(updates*State.DELTA_TIME); } }; But this strategy does not work very well. This is the result: http://jsbin.com/ukosuc/1 (Edit). As it is apparent, the 'game' has fits of lag, and when you tab out for a long period and come back, the 'game' behaves unexpectedly - updates faster than intended. This is either a problem due to something about game loops that I don't quite understand yet, or a problem due to implementation which I can't pinpoint. I haven't been able to solve this problem despite attempting several variations using setTimeout and requestAnimationFrame. (One such example is http://jsbin.com/eyarod/1/edit). Some help and insight would really be appreciated!

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  • Antenna Aligner Part 10: Updates and emails…

    - by Chris George
    Since my last post back in July, I’ve not done huge amounts of work on my app for two reasons. Firstly, no time! Secondly, I wanted to leave it out in the wild for a while and see what happened. Well, what happened?  over 1,300 users, that’s what’s happened!  This uptake is beyond my wildest expectations, and apart from a couple of issues that I’ll mention in a minute, most of the feedback has been very positive indeed! I’ve had several emails giving me feedback and reporting issues, all of which I have made a point of replying to immediately. This act alone has met with favourable replies! One of the main issues was with iPad. So it turns out that my app is only accurate in portrait mode. Turning it into landscape will offset the direction by +-90degrees! Whoops! I think I’ve fixed this by disabling the orientation switching, but I have not yet had an iPad to test this on. I had several emails from iPod Touch users claiming the app did not work for them. Specifically, the compass view did not work. On investigation, it turns out that the iPod Touch does not have the compass hardware required to do this. Unfortunately there is no way to exclude iPod Touch’s from the list of supported devices, so I’ve just had to make it very clear in the itunes description that the device is not fully supported.  You can still get the list of transmitters, but you then have to use a real compass to get the bearing. But that’s not the end of the world. Several customers have requested the aerial polarisation to be displayed in the app. I was already working on this, and the data was already there, it was just a case of displaying this in the UI. I have a solution now, and this will be in the next release. Of course, with the Digital switchover in full swing across the UK, there have been one set of data updates (in 1.0.3), and another is due shortly. This reflects the transmitters as they switch over the digital fully and their power output increased. So all in all I’m very pleased with the feedback I’ve had, and I’m looking to get the next release out there by early December (allowing for the 2-3 week Apple approval lag!)  

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  • Live CD / Live USB much faster than full install

    - by user29347
    I've observed it on both laptops I own! HP Compaq nx6125 and Ubuntu 11.04 x64 - somewhat solved Lenovo Thinkpad T500 and Ubuntu 11.10 x64 - help needed! I'm still struggling with the Thinkpad to get performance level similar to that of 10 y.o. laptops... All in all a really serious issue with multiple versions of Ubuntu that renders computers with perfectly compatible hardware unusable, as far as out of the box experience is concerned. Troubleshooting resultant issues seems to be a hard case even for users with some experience with installing graphics drivers. EDIT: I can't really post additional details. Two different ubuntu versions, two laptops, two different set of graph. drivers (OS vs ATI prop.) - all with the same symptoms. Also I can't stress enough how massive the performance degradation is compared to a healthy system. For that reason I ask for input from people who may know roughly what are we dealing with here. I can post more details if we were to focus on my current Thinkpad T500. In that case my current system details: Lenovo Thinkpad T500 Ubuntu 11.10 x64 ATI Mobility Radeon HD 3650 (also see the "What I have already tried" section about Intel graphics tested) ATI Catalyst 11.10 drivers OCZ Agility 3 SSD but! same with the default driver for ATI the card same with the prop. driver for the ATI card from Jockey (Additional drivers applet) What I have already tried: 0. Switching to Intel integrated card (Intel GMA 4500M HD) with the default driver - same effects = may indicate not driver related problem but a problem with something of global influence like e.g. nomodeset or other I don't even know about. (What you can read above) ATI Catalyst 11.10 and radeon.modeset=0 boot parameter + disabled Wait for VBlank. Unity 2D Ubuntu 10.04 LTS tested (ubuntu-10.04.3-desktop-i386.iso): Both live USB and installed version blazing fast! (on the default drivers - without even installing the proprietary fglrx drivers). re2 a) seems to give me the only significant results (still poor) - perfect Unity elements performance with the same crawling stuttering/lagging when dragging windows around. re2 b) this happens often http://i17.photobucket.com/albums/b68/Bucic/ubuntuforumsorg/Screenshotat2011-10-28083140.png re2 c) Sometimes I am able to witness a normal performance when dragging a window around but only for a second or two. When I try to shake it longer it starts to lag and it will keep lagging like that with an increased probability of what you see in the sshot in point re2 b). re2 d) I can't establish the radeon.modeset=0 influence though. Once it seems to work be smooth with it, the other time - without it. Really can't tell.

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  • Zukunftsmusik auf der Oracle OpenWorld 2013

    - by Alliances & Channels Redaktion
    "The future begins at Oracle OpenWorld", das Motto weckt große Erwartungen! Wie die Zukunft aussehen könnte, davon konnten sich 60.000 Besucherinnen und Besucher aus 145 Ländern vor Ort in San Francisco selbst überzeugen: In sage und schreibe 2.555 Sessions – verteilt über Downtown San Francisco – ging es dort um Zukunftstechnologien und neue Entwicklungen. Wie soll man zusammenfassen, was insgesamt 3.599 Speaker, fast die Hälfte übrigens Kunden und Partner, in vier Tagen an technologischen Visionen entwickelt und präsentiert haben? Nehmen wir ein konkretes Beispiel, das in diversen Sessions immer wieder auftauchte: Das „Internet of Things“, sprich „intelligente“ Alltagsgegenstände, deren eingebaute Minicomputer ohne den Umweg über einen PC miteinander kommunizieren und auf äußere Einflüsse reagieren. Für viele ist das heute noch Neuland, doch die Weiterentwicklung des Internet of Things eröffnet für Oracle, wie auch für die Partner, ein spannendes Arbeitsfeld und natürlich auch einen neuen Markt. Die omnipräsenten Fokus-Themen der viertägigen größten Hauskonferenz von Oracle hießen in diesem Jahr Customer Experience und Human Capital Management. Spannend für Partner waren auch die Strategien und die Roadmap von Oracle sowie die Neuigkeiten aus den Bereichen Engineered Systems, Cloud Computing, Business Analytics, Big Data und Customer Experience. Neue Rekorde stellte die Oracle OpenWorld auch im Netz auf: Mehr als 2,1 Millionen Menschen besuchten diese Veranstaltung online und nutzten dabei über 224 Social-Media Kanäle – fast doppelt so viele wie noch vor einem Jahr. Die gute Nachricht: Die Oracle OpenWorld bleibt online, denn es besteht nach wie vor die Möglichkeit, OnDemand-Videos der Keynote- und Session-Highlights anzusehen: Gehen Sie einfach auf Conference Video Highlights  und wählen Sie aus acht Bereichen entweder eine Zusammenfassung oder die vollständige Keynote beziehungsweise Session. Dort finden Sie auch Videos der eigenen Fach-Konferenzen, die im Umfeld der Oracle OpenWorld stattfanden: die JavaOne, die MySQL Connect und der Oracle PartnerNetwork Exchange. Beim Oracle PartnerNetwork Exchange wurden, ganz auf die Fragen und Bedürfnisse der Oracle Partner zugeschnitten, Themen wie Cloud für Partner, Applications, Engineered Systems und Hardware, Big Data, oder Industry Solutions behandelt, und es gab, ganz wichtig, viel Gelegenheit zu Austausch und Vernetzung. Konkret befassten sich dort beispielsweise Sessions mit Cloudanwendungen im Gesundheitsbereich, mit der Erstellung überzeugender Business Cases für Kundengespräche oder mit Mobile und Social Networking. Die aus Deutschland angereisten über 40 Partner trafen sich beim OPN Exchange zu einem anregenden gemeinsamen Abend mit den anderen Teilnehmern. Dass die Oracle OpenWorld auch noch zum sportlichen Highlight werden würde, kam denkbar unerwartet: Zeitgleich mit der Konferenz wurde nämlich in der Bucht von San Francisco die entscheidende 19. Etappe des Americas Cup ausgetragen. Im traditionsreichen Segelwettbewerb lag Team Oracle USA zunächst mit 1:8 zurück, schaffte es aber dennoch, den Sieg vor dem lange Zeit überlegenen Team Neuseeland zu holen und somit den Titel zu verteidigen. Selbstverständlich fand die Oracle OpenWorld auch ein großes Medienecho. Wir haben eine Auswahl für Sie zusammengestellt: - ChannelPartner- Computerwoche - Heise - Silicon über Big Data - Silicon über 12c

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  • Zukunftsmusik auf der Oracle OpenWorld 2013

    - by Alliances & Channels Redaktion
    "The future begins at Oracle OpenWorld", das Motto weckt große Erwartungen! Wie die Zukunft aussehen könnte, davon konnten sich 60.000 Besucherinnen und Besucher aus 145 Ländern vor Ort in San Francisco selbst überzeugen: In sage und schreibe 2.555 Sessions – verteilt über Downtown San Francisco – ging es dort um Zukunftstechnologien und neue Entwicklungen. Wie soll man zusammenfassen, was insgesamt 3.599 Speaker, fast die Hälfte übrigens Kunden und Partner, in vier Tagen an technologischen Visionen entwickelt und präsentiert haben? Nehmen wir ein konkretes Beispiel, das in diversen Sessions immer wieder auftauchte: Das „Internet of Things“, sprich „intelligente“ Alltagsgegenstände, deren eingebaute Minicomputer ohne den Umweg über einen PC miteinander kommunizieren und auf äußere Einflüsse reagieren. Für viele ist das heute noch Neuland, doch die Weiterentwicklung des Internet of Things eröffnet für Oracle, wie auch für die Partner, ein spannendes Arbeitsfeld und natürlich auch einen neuen Markt. Die omnipräsenten Fokus-Themen der viertägigen größten Hauskonferenz von Oracle hießen in diesem Jahr Customer Experience und Human Capital Management. Spannend für Partner waren auch die Strategien und die Roadmap von Oracle sowie die Neuigkeiten aus den Bereichen Engineered Systems, Cloud Computing, Business Analytics, Big Data und Customer Experience. Neue Rekorde stellte die Oracle OpenWorld auch im Netz auf: Mehr als 2,1 Millionen Menschen besuchten diese Veranstaltung online und nutzten dabei über 224 Social-Media Kanäle – fast doppelt so viele wie noch vor einem Jahr. Die gute Nachricht: Die Oracle OpenWorld bleibt online, denn es besteht nach wie vor die Möglichkeit, OnDemand-Videos der Keynote- und Session-Highlights anzusehen: Gehen Sie einfach auf Conference Video Highlights und wählen Sie aus acht Bereichen entweder eine Zusammenfassung oder die vollständige Keynote beziehungsweise Session. Dort finden Sie auch Videos der eigenen Fach-Konferenzen, die im Umfeld der Oracle OpenWorld stattfanden: die JavaOne, die MySQL Connect und der Oracle PartnerNetwork Exchange. Beim Oracle PartnerNetwork Exchange wurden, ganz auf die Fragen und Bedürfnisse der Oracle Partner zugeschnitten, Themen wie Cloud für Partner, Applications, Engineered Systems und Hardware, Big Data, oder Industry Solutions behandelt, und es gab, ganz wichtig, viel Gelegenheit zu Austausch und Vernetzung. Konkret befassten sich dort beispielsweise Sessions mit Cloudanwendungen im Gesundheitsbereich, mit der Erstellung überzeugender Business Cases für Kundengespräche oder mit Mobile und Social Networking. Die aus Deutschland angereisten über 40 Partner trafen sich beim OPN Exchange zu einem anregenden gemeinsamen Abend mit den anderen Teilnehmern. Dass die Oracle OpenWorld auch noch zum sportlichen Highlight werden würde, kam denkbar unerwartet: Zeitgleich mit der Konferenz wurde nämlich in der Bucht von San Francisco die entscheidende 19. Etappe des Americas Cup ausgetragen. Im traditionsreichen Segelwettbewerb lag Team Oracle USA zunächst mit 1:8 zurück, schaffte es aber dennoch, den Sieg vor dem lange Zeit überlegenen Team Neuseeland zu holen und somit den Titel zu verteidigen. Selbstverständlich fand die Oracle OpenWorld auch ein großes Medienecho. Wir haben eine Auswahl für Sie zusammengestellt: - ChannelPartner- Computerwoche - Heise - Silicon über Big Data - Silicon über 12c

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  • Oracle ODP.NET und Windows PowerShell

    - by cjandaus
    In der Microsoft Welt wohlbekannt, in der Oracle Welt nur ein Schulterzucken hervorrufend - die sogenannten Scripting Guys. Wie der Name bereits vermuten lässt, geht es in deren Hey, Scripting Guy! Blog um Scripting. Und damit natürlich um die Windows PowerShell. Ja, die Zeiten des DOS-Kommandofensters und Batch-Dateien ist vorbei. Die PowerShell ist eine mächtige Scripting-Umgebung unter Windows, die selbst unter Unix/Linux-Administratoren Gefallen finden sollte. Dass man damit wunderbar auch auf Oracle Datenbanken zugreifen kann, haben wir bereits vor Jahren in einer Oracle Workshop Reihe bewiesen. Damals begleitete mich Klaus Rohe von Microsoft, der mit mir dann auch gemeinsam einen Vortrag auf DOAG Konferenz hielt. Unser gemeinsames Ziel war es damals wie heute, die Oracle Anwender von der hervorragenden Integration zwischen Oracle, Windows und .NET zu überzeugen. Was lag näher, als sich dies von beiden Herstellern gemeinsam bestätigen zu lassen? Vor allem die ewigen Zweifler begrüßten dies. Seither war die PowerShell bei mir nicht mehr auf dem Radar und auch Oracle Anwender haben das Thema nicht mehr aufgeworfen. Möglicherweise auch deshalb, weil es zu neu oder zu unbekannt ist? Eher unwahrscheinlich ... Vielleicht liegt es vielmehr daran, dass man einfach mal davon ausgeht, dass PowerShell nur für Microsoft Produkte richtig nutzbar ist? Oder man bekommt erzählt, dass nur die Integration mit der Microsoft-eigenen Datenbank SQL Server möglich ist? Und das ist natürlich nicht richtig - so wie immer (ich denke dabei unter anderem an das Microsoft Active Directory - aber dazu ein andermal mehr). Umso mehr freut es mich, einen brandneuen Blog-Beitrag zu genau diesem Thema zu lesen, auf den mich Alex Keh, (Produkt Manager für Windows und .NET im Oracle Headquarter in San Francisco) aufmerksam gemacht hat. Was die Sache noch besser macht, dieser Beitrag stammt aus der Microsoft Welt und belegt damit zwischen den Zeilen, dass die Oracle Datenbank und unsere .NET Integration via dem Oracle Data Provider for .NET (ODP.NET) auch hier eine bedeutende Rolle spielt. In diesem Sinne: Beide Daumen hoch für die Scripting Guys! Der Beitrag nennt sich Use Oracle ODP.NET and PowerShell to Simplify Data Access und trotz ein paar weniger Ausreißer, ist der Artikel sehr zu empfehlen, um in das Thema einzusteigen. Lassen Sie es mich wissen, wie Sie zu dieser Integration stehen, ob die PowerShell für Sie in der Praxis wichtig ist oder werden könnte, und falls Sie Features vermissen, die Oracle künftig umsetzen sollte. Danke!

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  • Leading an offshore team

    - by Chuck Conway
    I'm in a position where I am leading two teams of 4. Both teams are located in India. I am on the west coast of the U.S. I'm finding leading remote teams challenging: First, their command of the English language is weak. Second, I'm having difficultly understanding them through their accents. Third is timing, we are 12 hours apart. We use Skype to communicate. I have a month to get the project done. We've burned through a week just setting up the environments. At this point I'm considering working their hours, 11p PDT to 7a PDT, to get them up to speed, so that I can get the project off the ground. A 12 hour lag time is too much. I'm looking for steps I can take to be successful at leading an offshore team. Update The offshore team's primary task is coding, of course, most coding tasks do involve some design work. The offshore team's are composed of one lead, 2 mid level (4 to 5 years) developers and a junior (~2 years) developer. The project is classic waterfall. We've handed the offshore team a business and a technical design document. We are trying to manage the offshore in an agile way. We have daily conference calls with them and I'm requiring the teams to send me a daily scrum in the form of an email answering the following questions: What did I do today? What am I going to do tomorrow? What do I need from Chuck so I can do my job tomorrow? There is some ambiguity in the tasks. The intent was to give them enough direction for them to develop the task with out writing the code for them. I don't have a travel budget. I am using Fogbugz to track the tasks. Each task has been entered into Fogbugz and given a priority. Each team member has access to FogBugz and can choose what task they wish to complete. Related question: What can we do to improve the way outsourcing/offshoring works? Update 2 I've decided that I can not talk to the team once a day. I must work with them. Starting tonight I've started working the same hours they are. This makes me available to them when they have questions. It also allows me to gain their trust and respect. Stackoverflow question Leading an offshore team

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  • Ubuntu 12.10 graphics does not work properly

    - by madox2
    My graphic on ubuntu 12.10 does not work as well as on 12.04. After upgrade I installed driver sudo apt-add-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current for my Nvidia 450 GTS graphics card. But sometimes I see slight lag on my videos played in VLC player, some of desktop and window effects are lagging, sometimes I can see an indescribable souce of pixels on my screen at the start of ubuntu and so on. I feel difference between 12.04 and 12.10 in favour of former version. Does anyone know whats wrong or what I am missing? here is output of lspci -k: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) Kernel driver in use: pcieport Kernel modules: shpchp 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) Subsystem: Giga-byte Technology Device 1c3a Kernel driver in use: mei Kernel modules: mei 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) Subsystem: Giga-byte Technology Device 5006 Kernel driver in use: ehci_hcd 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) Subsystem: Giga-byte Technology Device a000 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.4 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 (rev b5) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) Subsystem: Giga-byte Technology Device 5006 Kernel driver in use: ehci_hcd 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev a5) 00:1f.0 ISA bridge: Intel Corporation H61 Express Chipset Family LPC Controller (rev 05) Subsystem: Giga-byte Technology Device 5001 Kernel driver in use: lpc_ich Kernel modules: lpc_ich 00:1f.2 IDE interface: Intel Corporation 6 Series/C200 Series Chipset Family 4 port SATA IDE Controller (rev 05) Subsystem: Giga-byte Technology Device b002 Kernel driver in use: ata_piix 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) Subsystem: Giga-byte Technology Device 5001 Kernel modules: i2c-i801 00:1f.5 IDE interface: Intel Corporation 6 Series/C200 Series Chipset Family 2 port SATA IDE Controller (rev 05) Subsystem: Giga-byte Technology Device b002 Kernel driver in use: ata_piix 01:00.0 VGA compatible controller: NVIDIA Corporation GF116 [GeForce GTS 450] (rev a1) Subsystem: CardExpert Technology Device 0401 Kernel driver in use: nvidia Kernel modules: nvidia_current, nouveau, nvidiafb 01:00.1 Audio device: NVIDIA Corporation GF116 High Definition Audio Controller (rev a1) Subsystem: CardExpert Technology Device 0401 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 03:00.0 Ethernet controller: Atheros Communications Inc. AR8151 v2.0 Gigabit Ethernet (rev c0) Subsystem: Giga-byte Technology Device e000 Kernel driver in use: atl1c Kernel modules: atl1c

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  • How are you coping with Ubuntu's Unity app launcher? (It auto-hides, can't minimize apps)

    - by Bad Learner
    [Firstly, let me tell you that this cannot be subjective in anyway, as I think at least Ubuntu beginners will have these questions boggling in their mind; and yes, this is a question that has a definite answer - - so, I am completely within the rules.] Okay, coming to the point, I see that Ubuntu uses Unity since v10.xx (netbook edition?) and carried the same to v11.04 & v11.10. As someone who's stuck to Windows for all these years, it's somewhat difficult to cope with Ubuntu's Unity, for the following reasons: [1] The Unity app launcher (to the screen's left) auto-hides when a window is maximized. [2]- And once launched, apps cannot be minimized by clicking the app's icon in the launcher. I have to go to the top-left of the screen and click the "_" button. I do know I can fix these issues by installing some configuration tool. But the thing is, if that's how it's meant to work, Canonical/Ubuntu would have designed it that way. But they didn't. Why? w.r.t above points [1], [2]: [1] EDITED: So, does it mean, it's good to work without maximizing the windows? Because if I maximize the window, the app launcher hides. And I need to hover the mouse to the left of the screen, wait a bit (even if it's a sec or even less, I can still feel the lag), and then click on the next app icon in the launcher to switch to it. I do know, I can use Alt+TAB to switch, but I am not sure which window comes next. This, I feel, isn't productive. Also, this makes me feel, Ubuntu is designed for large screens (it's nice on my 1920x1080p screen), because I can have two windows side-by-side or something like that on a large screen. This is not possible on smaller screens. [2]- Being able to minimize an application's window by clicking on its icon in the launcher (just like it works on Windows & probably elsewhere) would have been great, rather than having to go to the top-left and clicking the _ (minimize) button which brings up the app launcher itself (from hiding) most of the time. It's too tiring to have these small issues in the UI. I really would like to know how you are coping with these issues the way they are?

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  • Please Help Me Install Firestorm?

    - by Elle Caszatt
    I have been trying for hours just to install one program. In this time, I've tried my best to follow directions and not screw everything up but I have. I'm new to Linux. I tried to install Firestorm and this is what happened: parent@ubuntu:~$ sudo '/home/parent/Downloads/Phoenix_Firestorm-Release_i686_4.2.1.29803/install.sh' [sudo] password for parent: Enter the desired installation directory [/opt/firestorm-install]: /home/parent/downloads - Installing to /home/parent/downloads /home/parent/Downloads/Phoenix_Firestorm-Release_i686_4.2.1.29803/install.sh: line 80: /home/parent/downloads/etc/refresh_desktop_app_entry.sh: Permission denied parent@ubuntu:~$ sudo opt/firestorm-install sudo: opt/firestorm-install: command not found parent@ubuntu:~$ ./etc/refresh_desktop_app_entry.sh bash: ./etc/refresh_desktop_app_entry.sh: No such file or directory parent@ubuntu:~$ sudo '/home/parent/Downloads/Phoenix_Firestorm-Release_i686_4.2.1.29803/install.sh' Enter the desired installation directory [/opt/firestorm-install]: /home/parent - Backing up previous installation to /home/parent.backup-2012-08-27 - Installing to /home/parent cp: cannot stat `/home/parent/Downloads/Phoenix_Firestorm-Release_i686_4.2.1.29803/*': No such file or directory Failed parent@ubuntu:~$ Now whenever I go into my files it says it can't find anything. Like Cannot find home/parent/Downloads. Now, I KNOW there are downloads. I don't know why it's doing this all of a sudden. I'm so frustrated that I'm ready to just go back to Windows. I've already had to uninstall/reinstall Ubuntu once today. It's looking like I"m going to have to do it again. How can I fix my file problem that I'm now having and can someone please, please tell me how to install Firestorm? I mean they don't even have their repository listed. It's ridiculous to have to go through this over a program. Spotify wasn't hard at all to install so why is this? Someone please help, and I'm sorry if I sound like a total idiot. I'm pretty tech savvy but I'm honestly pretty upset after struggling with this for hours. Edit Okay, I see the problem with the directory files (showing the error I mentioned above when I try to click on them). I can only access my downloads, desktop, ect, through the backup that was created when I tried to install Firestorm. It's like that's the real home now. How can I get it back to the way it was? Edit Ubuntu has stopped working for me on reboot now. It doesn't go past the login screen. This is exactly what happened when I had to uninstall it before after trying to install Firestorm. Maybe I'm giving up too easily but I think I'm just going to go back to Windows. If this is what's going to happen every time I innocently try to install a program then it's just not worth it. I installed it specifically to run Firestorm because Windows sucks up a lot of CPU and causes lag. I still appreciate any input but this is just too much hassle for something that shouldn't be hard.

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  • Multiplayer tile based movement synchronization

    - by Mars
    I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that. The game is tile based, you can only move in 4 directions, and every move moves the sprite 32px (over time of course). Now, if I would simply send this move action to the server, which would broadcast it to all players, while the walk key is kept being pressed down, to keep walking, I have to take this next command, send it to the server, and to all clients, in time, or the movement won't be smooth anymore. I saw this in other games, and it can get ugly pretty quick, even without lag. So I'm wondering if this is even a viable option. This seems like a very good method for single player though, since it's easy, straight forward (, just take the next movement action in time and add it to a list), and you can easily add mouse movement (clicking on some tile), to add a path to a queue, that's walked along. The other thing that came to my mind was sending the information that someone started moving in some direction, and again once he stopped or changed the direction, together with the position, so that the sprite will appear at the correct position, or rather so that the position can be fixed if it's wrong. This should (hopefully) only make problems if someone really is lagging, in which case it's to be expected. For this to work out I'd need some kind of queue though, where incoming direction changes and stuff are saved, so the sprite knows where to go, after the current movement to the next tile is finished. This could actually work, but kinda sounds overcomplicated. Although it might be the only way to do this, without risk of stuttering. If a stop or direction change is received on the client side it's saved in a queue and the char keeps moving to the specified coordinates, before stopping or changing direction. If the new command comes in too late there'll be stuttering as well of course... I'm having a hard time deciding for a method, and I couldn't really find any examples for this yet. My main problem is keeping the tile movement smooth, which is why other topics regarding synchronization of pixel based movement aren't helping too much. What is the "standard" way to do this?

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • Primary IDE Channel: Ultra DMA Mode 5 >> PIO Mode

    - by Wesley
    Hi, my netbook was having huge audio lag and just abnormally slow processing. After doing some searching on the internet, I found out that I needed to uninstall/reinstall the Primary IDE Channel found under the IDE controller section in the Device Manager. I would then set the Transfer Mode to DMA if available and everything would be great. For a period of time, I would see that "Ultra DMA Mode 5" was the current transfer mode, but every so often, it'd revert back to "PIO Mode", which is when it's really laggy. What can I do to prevent the Primary IDE Channel to revert from Ultra DMA Mode to PIO Mode? Also, my netbook has BSODed a few times when it is in PIO Mode, without any real explanation. I have a Samsung N120. Specs are as follows: http://www.samsung.com/ca/consumer/office/mobile-computing/netbook/NP-N120-KA01CA/index.idx?pagetype=prd_detail&tab=spec&fullspec=F. Only difference is that I have upgraded to 2.0 GB of DDR2 RAM. EDIT: For all who are looking for an answer to this problem, click the link in Kythos's answer and look at number 6 (Re-enable DMA using the Registry Editor). This always works for me now. If on reboot, you seem to only have a black screen after XP is loading, just wait... it is still loading and will show signs of life after 2-3 minutes.

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  • Improving Performance of RDP Over LAN

    - by Jared Brown
    Architecture: A deployment of 6 new HP thin clients (Windows XP Embedded) with TCP/IP access to several new HP servers (Windows 2003 Server). Each thin client is connected over fiber optic to a Gigabit Cisco switch, which the servers are connected to. There are 10/100 Ethernet to fiber converter boxes on each end of the fiber cables. Problem: Noticeable lag over RDP while using the Unigraphics CAD package. 3D models take .5 to 1 second to respond to mouse actions. Other Details: Network throughput on each thin client's RDP session is 7288 kbps. RDP connection settings - color setting: 15k, all themes, etc. turned off. Local and remote system performance stats are well within norms (CPU, Memory, and Network). Question: Are there newer versions of terminal services or RDP I can use on my existing OSes? Are there compression algorithms, etc. that are well suited for a high-bandwidth LAN? Are there valid alternatives that will yield higher performance (i.e. UltraVNC with drivers installed)? Are there TCP/IP tuning options I can exploit?

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  • Win 7 running slowly with low CPU usage and memory

    - by guywhoneedsahand
    I have a relatively new (under 2 yrs old) windows 7 machine. It has 9GB of RAM, and an i7 core CPU (930 @ 2.8GHz w/ 8 CPUs). After about 8 months since a clean install, I noticed my computer was running slowly. I figure it was fragmentation etc, and I did a complete wipe & clean reinstall. However, my problems are somehow persisting. The computer is running painfully slowly (but in leaps and bounds - sometimes it will work fine for 3 hrs, then suddenly freeze up just from clicking the start button). The 'freezes' happen randomly - not during any especially intensive computing. I initially thought something might be eating through my CPU and/or Memory, but Task Manager indicates that neither the CPU or Memory spike. In fact, even during serious lag, CPU usage remains at less than 5% and Memory at ~ 1.5GB. It's beyond me why a fresh install on a powerful machine is performing so poorly... and it certainly is frustrating! What could be causing the poor performance, and what can I do to fix it?

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  • How powerful of a PC do you need to edit HD videos?

    - by Xeoncross
    I have a Core2Quad Q8200 (2.3GHz) with 4GB of RAM, a 512MB PCIe video card, and a SATA-2 HD. Yet it still isn't fast enough to edit 720i/p video in Sony Vegas or Adobe Premiere/Aftereffects. My RAM usage never peaks over 1.6GB, but my CPU cores make it to 95% quick! Right now the preview panes in all these programs lag to bad to actually work on the videos. I get to see 1-3 frames every second or two! So how fast do I have to go? At what point will my CPU be fast enough to actually edit these videos? I have to assume that regular people and their regular sub $2k computers can actually work with this footage. Another way to answer this is, how fast is the PC you used to edit videos? Update: I'ts worth noting that now that I have Adobe Pre/AF CS4 I am more interested in getting that working than my older Vegas 6. If you didn't have to re-run RAM preview every, single, time you made one change it would be my answer. But since I like to test many filters and effects before choosing one - I have to re-render a 1-sec section of footage over-and-over and it drives me nuts waiting. Perhaps a motherboard with Dual Xeon chips or something would be able to handle this. It would probably be as much as a dual-crossfire setup and would also speed up other applications.

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  • sql developer cannot establish connection to oracle db with listener running

    - by lostinthebits
    I am working from home and connected to my work's vpn. I have tried to connect to the work db with sql developer (the latest version and the previous version) on the following environments: mac os x 10.8.5 (with sql developer launched and installed directly on the iMac. sql developer launched and installed directly on a vm on same computer (guest Ubuntu 12.04 LTS) sql developer launched and installed directly on a vm on same computer (guest Windows 7.0 Professional) I get Status Failure Test Failed : IO Error - The Network Adapter could not establish the connection. I have read dba forums and googled and the most common suggestion is that the oracle listener is not up and running. I can conclusively say this is not the case because I have the option of using remote desktop and accessing the oracle db in question on my work computer. If the listener was down, according to my DBA, no one would be able to connect. My sysadmin and dba are stumped so I assume it is something unique to my home system. The reason I do not want to continue with the remote desktop workaround is because remote desktop has an annoying (infuriating often) lag.

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  • How to monitor changes in the frequency of network latency spikes over time?

    - by dequis
    I'm currently trying to troubleshoot an issue with my network in which I get latency spikes up to 200 seconds (normally around 50 secs) in an apparently random way at apparently random moments of the day. While trying to find what part of my messy network needs to be blamed (outside of the scope of this question - discussed a bit on chat), I realized I have no reliable way to confirm that a change actually improved anything. So far, the main way in which i notice this is that irssi shows [Lag: 15 (??)] in the statusbar, increasing every 5 seconds, and all other connections seem to be affected too. Since this depends on my observations, it's not a very reliable method to know how often it really happens. Note that just sending ICMP pings is probably not enough, but that's just my guess. It might be a "bufferbloat" issue, it might be packet loss, it might only apply to persistent connections. I suspect this because a few months ago, when the issue started, I had a "ping" command running in background and it didn't show anything weird at all during the latency spikes. This seems to have changed now (pings don't go through), but still, I'd prefer something more robust.

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  • Resolving a BSOD/CPU/GPU issue...

    - by Christian Sciberras
    Hello all, I'm getting a BSOD / system crash (sometimes the PC just quits without a BSOD). Hardware Specifications cpu: i7 920 2666MHz / 8 cores (not OCed afaik) mobo: Asus P6T SE ram: 2x Corsair CM3X2G1333C9 (64bit DDR3 667MHz) gfx: ATI Radeon HD 5970 1GB (XFX HD5970 BE) os: Windows 7 Ultimate 64 bit (legit) All bios, firmware and drivers are all up to date (as of today). Symptoms Sometimes the PC runs smoothly, sometimes I get this BSOD. The BSOD always happens when I'm doing something related to graphics, such as viewing a video or playing a game. I get to know about the imminent BSOD ~10 seconds earlier; the PC starts freezing occasionally but increasing in frequency and length of lag (I noticed processor usage in creased from Process Monitor). I've tweaked BIOS settings occasionally but afaik, it was in vain. A day or so ago, I reset it to factory settings. BSOD contents The computer has rebooted from a bugcheck. The bugcheck was: 0x00000101 (0x0000000000000019, 0x0000000000000000, 0xfffff88001f35180, 0x0000000000000004). 15-12-2010 A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Internal Timer Error Processor ID: 4 23-12-2010 A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Internal Timer Error Processor ID: 2 Important The interesting thing is that although the event log (and BSOD screen) blame a "secondary processor", Windows Action Center sometimes blamed the GFX driver (for the same error). Also It is interesting to note that after hibernating my PC, I always get the BSOD.

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  • How to configure router to give XBox top priority / most bandwidth?

    - by MrSparky
    Hi all - Newbie here so go easy... and apologies in advance if I blow the community etiquette / rules! Here's what I'm trying to do: I have a "D-Link DIR-655 Extreme N" wireless router and an XBox 360 w/ the old-style wireless connection thing (usb attachment)... I want to configure my router / network to give my XBox as much bandwidth as it wants, whenever it wants. I have tried giving the XBox a unique IP (within my network) and then tweaking the router to treat that IP as a top priority application (using the router's QOS stuff). Problem is whenever I turn off the xbox, I can't connect to the network the next time I start it up. It seems the only reliable setting in the XBox is to use "Automatic" for the IP settings within the Network Configuration area. Supposedly the D-Link ships with default settings that attempt to recognize a game console and give it top priority... but i've not seen good results (lots of stuttering / lag when someone else jumps online, etc). Any suggestions? thanks again!

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  • Netgear GS724Tv3 and link aggregation Mac OS X Server 10.6.8

    - by Manca Weeks
    I need to link aggregate 2 sets of ports on the Netgear GS724T with my Apple server tower (latest generation). I have 2 built in ports and 2 ports on a PCIe ethernet card. It is not obvious to me how to properly configure the Netgear end. I have access to the Netgear box through its web interface, just don't know how to properly set the settings. I tried going to Netgear for help, but they said my software support has expired. I bought this unit on their recommendation - they say it is compatible with 802.3ad protocol. I cannot locate any references to this protocol in the manual and I noticed some people in formus say that this device is actually not compatible with 802.3ad and that Netgear is misleading potential customers by saying it is. Any help will be appreciated. Thanks, M My own answer - posted as edit because of restrictions on my user: OK folks, turns out one must use a Windows machine on this one or nothing makes sense. I was unable to get much farther than viewing the default inactive LAGs because in Firefox and Safari on Mac things don't make much sense - i.e. the Apply buttons (supposedly JavaScript) don't work. You can view the configurations, but none of the modifications you make stick. Then, in Switching - LAGs, choose the ports to include and make sure you switch the LAG type from Static to LACP and all is well. Haven't tested the performance of the config yet, but both sides appear to be happy with the configuration. Apple server says link active and so does the Netgear. Will report if any other discoveries. Thanks for all who read and to user84104 for responding. M

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  • Constant beeping

    - by Bogi Juul Peterson
    My computer has a problem with beeping. I'll first tell you how it started: One night I decided to watch a cartoon, and I took some water and food with me to eat while I watch. I fell asleep and when I woke up I had spilled water all over my keyboard. I didn't react quickly, because it went unnoticed for about 1 and a half hours. When I noticed, I quickly put my laptop on a radiator to try to dry it. When I turned the computer on there was a constant beeping sound. I didn't know what caused it, and I'm still not sure, but I think it has something to do with the USB hub. If I let the computer stand for some hours without any USB connections, it's fine, but when I put any kind of USB device in, it starts beeping. The laptop keyboard doesn't work so I have to have some kind of USB device connected to use the computer. The beeping is going on while I'm writing this and it makes my computer lag so much that it can make delays from the keyboard be from 1 second to 10 seconds. I need this computer because I don't have the money to buy a new one, and I have to use this computer for homework and games. The beeping is constant, with less than a second between beeps. If anyone has a solution, please help.

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  • Network access lags for Win7 when server network utilization is high

    - by Jeff Miles
    We have a Dell PE2950 file server running Windows 2008, hosting a DFS namespace of ~1.2 TB. This server has two Broadcom 1Gbps NICs teamed together. When there is high traffic going to the server across the network (greater than 200 Mbps), any Windows 7 client accessing a DFS share at the time experiences severe performance problems. For example: Computer A has an AutoCAD drawing opened directly from the DFS share. Performance is normal, not causing any issues. Computer B begins a file transfer, putting a 11GB file onto a different DFS namespace, on the same server Computer A immediately notices lag while using AutoCAD. The cursor momentarily freezes within AutoCAD every 10 seconds or so, and any browsing of the DFS share is extremely slow. Computer B completes file transfer, and performance resumes to normal for Computer A. This is only affecting Windows 7 clients, using a variety of hardware (desktop + laptop). All of our Windows XP clients see no performance impact during the file transfer. Things I have tried with no change: Had Computer A work from an entirely different RAID array from the file transfer destination Updated NIC drivers on clients and server Enabled TCP offload and receive side scaling on the server NIC (previously disabled when the issue began) Antivirus disabled during file transfer I am currently having a user test applications other than AutoCAD when the file transfer occurs, and will update the question with that result. Does anyone have any recommendations for resolution or additional troubleshooting steps?

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  • IPtables - Accept Arbitrary Packets

    - by Asad Moeen
    I've achieved a lot on blocking attacks on GameServers but I'm stuck on something. I've blocked major requests of game-server which it aceepts in the form "\xff\xff\xff\xff" which can be followed by the actual queries like get status or get info to make something like "\xff\xff\xff\xff getstatus " but I see other queries if sent to the game-server will cause it to reply with a "disconnect" packet with the same rate as input so if the input rate is high then the high output of "disconnect" might give lag to the server. Hence I want to block all queries except the ones actual clients use which I suppose are in the form "\xff\xff\xff\xff" or .... so, I tried using this rule : -A INPUT -p udp -m udp -m u32 ! --u32 0x1c=0xffffffff -j ACCEPT -A INPUT -p udp -m udp -m recent --set --name Total --rsource -A INPUT -p udp -m udp -m recent --update --seconds 1 --hitcount 20 --name Total --rsource -j DROP Now where the rule does accept the clients but it only blocks requests in the form "\xff\xff\xff\xff getstatus " ( by which GameServer replies with status ) and not just "getstatus " ( by which GameServer replies with disconnect packet ). So I suppose the accept rule is accepting the simple "string" as well. I actually want it to also block the non-(\xff) queries. So how do I modify the rule?

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