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  • What happens if a message is rolled back in MQ?

    - by Manglu
    Hi, I receive a message from a WebSPhere MQ queue. I try to process and if i receive some exceptions i want to rollback the message to the MQ Queue. I have no problems in doing the same. What happens to the message? Does it go to the bottom of the queue? If i try and pull a message from the queue would i receive the same message that i rolledback? What is the behaviour likely to be? I want to know this behaviour typically in a high volume Queue scenario? Appreciate any inputs. Thanks, Manglu

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  • How do I include a newline in a text message sent as email from an ASP.Net application?

    - by Tim Goodman
    I have an ASP.Net Application that sends text messages to mobile phones. It does this by sending an email. For instance, if your phone number is 555-555-5555 and your wireless carrier is Verizon, you can send an email to [email protected] and it will show up as a text message. I want to be able to include a newline in the body of the message. How do I do this? Also please note that my ASP.Net program gets the message from a database (MS SQL Server) so what I really need to know is what characters to include in the message body when I store it in my database. I already tried \n but it just showed up in the text message as \n

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  • How to find source of 301/302 redirect loop? Heroku GoDaddy Zerigo

    - by user179288
    this should be a relatively simple problem but I'm having trouble.I hope this is the right forum to post on as I've seen people get booted off stack-overflow for this sort of thing. I've setup a web app on heroku (cedar stack) at my-web-app.herokuapp.com and I'm trying to direct my-domain.com and www.my-domain.com to it. As per instructions on the heroku documentation, I've set my-domain.com to redirect (forwarding) to www.my-domain.com and then set a C-Name from www.my-domain.com to my-web-app.herokuapp.com. But the C-Name doesn't seem to be working right and is sending back to my-domain.com, causing a loop and I can't work out why. I first configured these setting at GoDaddy.com where I registered the domain but then tried to avoid the problem by using Heroku's Zerigo DNS add-on, setting the nameservers on GoDaddy to the ones given for Zerigo. However the problem remains. Here is the output from dig for my-domain.com ("drop-circles.com"): ; <<>> DiG 9.3.2 <<>> any drop-circles.com ;; global options: printcmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 671 ;; flags: qr rd ra; QUERY: 1, ANSWER: 8, AUTHORITY: 0, ADDITIONAL: 5 ;; QUESTION SECTION: ;drop-circles.com. IN ANY ;; ANSWER SECTION: drop-circles.com. 433 IN NS b.ns.zerigo.net. drop-circles.com. 433 IN NS d.ns.zerigo.net. drop-circles.com. 433 IN NS e.ns.zerigo.net. drop-circles.com. 433 IN NS a.ns.zerigo.net. drop-circles.com. 433 IN NS c.ns.zerigo.net. drop-circles.com. 433 IN SOA a.ns.zerigo.net. hostmaster.zerigo.com. 1372250760 10800 3600 604800 900 drop-circles.com. 433 IN A 64.27.57.29 drop-circles.com. 433 IN A 64.27.57.24 ;; ADDITIONAL SECTION: d.ns.zerigo.net. 68935 IN A 174.36.24.250 e.ns.zerigo.net. 69015 IN A 72.26.219.150 a.ns.zerigo.net. 72602 IN A 64.27.57.11 c.ns.zerigo.net. 69204 IN A 109.74.192.232 b.ns.zerigo.net. 70549 IN A 174.37.229.229 ;; Query time: 15 msec ;; SERVER: 194.168.4.100#53(194.168.4.100) ;; WHEN: Wed Jun 26 14:29:07 2013 ;; MSG SIZE rcvd: 293 Here is the output from dig for www.my-domain.com ("www.drop-circles.com"): ; <<>> DiG 9.3.2 <<>> any www.drop-circles.com ;; global options: printcmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 1608 ;; flags: qr rd ra; QUERY: 1, ANSWER: 1, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;www.drop-circles.com. IN ANY ;; ANSWER SECTION: www.drop-circles.com. 407 IN CNAME drop-circles-website.herokuapp.com. ;; Query time: 19 msec ;; SERVER: 194.168.4.100#53(194.168.4.100) ;; WHEN: Wed Jun 26 14:29:15 2013 ;; MSG SIZE rcvd: 83 And from Fiddler if I use the inspector when I try either address I get a series of requests, with the my-domain.com ("drop-circles.com") looking like this: Request: GET http://drop-circles.com/ HTTP/1.1 Accept: text/html, application/xhtml+xml, */* Accept-Language: en-gb User-Agent: Opera/9.80 (Windows NT 5.1; U; Edition IBIS; Trident/5.0) Accept-Encoding: gzip, deflate Connection: Keep-Alive Host: drop-circles.com Response: HTTP/1.1 302 Found Server: nginx/0.8.54 Date: Wed, 26 Jun 2013 13:26:55 GMT Content-Type: text/html;charset=utf-8 Connection: keep-alive Status: 302 Found Location: http://www.drop-circles.com/ Content-Length: 113 <html><body>Redirecting to <a href="http://www.drop-circles.com/">http://www.drop-circles.com/</a></body></html> And the www.my-domain.com ("www.drop-circles.com") looking like this: Request: GET http://www.drop-circles.com/ HTTP/1.1 Accept: text/html, application/xhtml+xml, */* Accept-Language: en-gb User-Agent: Opera/9.80 (Windows NT 5.1; U; Edition IBIS; Trident/5.0) Accept-Encoding: gzip, deflate Connection: Keep-Alive Host: www.drop-circles.com Response: HTTP/1.1 301 Moved Permanently Content-Type: text/html Date: Wed, 26 Jun 2013 13:26:56 GMT Location: http://drop-circles.com/ Vary: Accept X-Powered-By: Express Content-Length: 104 Connection: keep-alive <p>Moved Permanently. Redirecting to <a href="http://drop-circles.com/">http://drop-circles.com/</a></p> Any and all help would be greatly appreciated. If it is not at all obvious from these readouts what it might be could someone at least tell me which company GoDaddy, Zerigo or Heroku should I go to for support since I don't really know enough to be able to say where the problem lies. Thank you.

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  • BlockingCollection having issues with byte arrays

    - by MJLaukala
    I am having an issue where an object with a byte[20] is being passed into a BlockingCollection on one thread and another thread returning the object with a byte[0] using BlockingCollection.Take(). I think this is a threading issue but I do not know where or why this is happening considering that BlockingCollection is a concurrent collection. Sometimes on thread2, myclass2.mybytes equals byte[0]. Any information on how to fix this is greatly appreciated. MessageBuffer.cs public class MessageBuffer : BlockingCollection<Message> { } In the class that has Listener() and ReceivedMessageHandler(object messageProcessor) private MessageBuffer RecievedMessageBuffer; On Thread1 private void Listener() { while (this.IsListening) { try { Message message = Message.ReadMessage(this.Stream, this); if (message != null) { this.RecievedMessageBuffer.Add(message); } } catch (IOException ex) { if (!this.Client.Connected) { this.OnDisconnected(); } else { Logger.LogException(ex.ToString()); this.OnDisconnected(); } } catch (Exception ex) { Logger.LogException(ex.ToString()); this.OnDisconnected(); } } } Message.ReadMessage(NetworkStream stream, iTcpConnectClient client) public static Message ReadMessage(NetworkStream stream, iTcpConnectClient client) { int ClassType = -1; Message message = null; try { ClassType = stream.ReadByte(); if (ClassType == -1) { return null; } if (!Message.IDTOCLASS.ContainsKey((byte)ClassType)) { throw new IOException("Class type not found"); } message = Message.GetNewMessage((byte)ClassType); message.Client = client; message.ReadData(stream); if (message.Buffer.Length < message.MessageSize + Message.HeaderSize) { return null; } } catch (IOException ex) { Logger.LogException(ex.ToString()); throw ex; } catch (Exception ex) { Logger.LogException(ex.ToString()); //throw ex; } return message; } On Thread2 private void ReceivedMessageHandler(object messageProcessor) { if (messageProcessor != null) { while (this.IsListening) { Message message = this.RecievedMessageBuffer.Take(); message.Reconstruct(); message.HandleMessage(messageProcessor); } } else { while (this.IsListening) { Message message = this.RecievedMessageBuffer.Take(); message.Reconstruct(); message.HandleMessage(); } } } PlayerStateMessage.cs public class PlayerStateMessage : Message { public GameObject PlayerState; public override int MessageSize { get { return 12; } } public PlayerStateMessage() : base() { this.PlayerState = new GameObject(); } public PlayerStateMessage(GameObject playerState) { this.PlayerState = playerState; } public override void Reconstruct() { this.PlayerState.Poisiton = this.GetVector2FromBuffer(0); this.PlayerState.Rotation = this.GetFloatFromBuffer(8); base.Reconstruct(); } public override void Deconstruct() { this.CreateBuffer(); this.AddToBuffer(this.PlayerState.Poisiton, 0); this.AddToBuffer(this.PlayerState.Rotation, 8); base.Deconstruct(); } public override void HandleMessage(object messageProcessor) { ((MessageProcessor)messageProcessor).ProcessPlayerStateMessage(this); } } Message.GetVector2FromBuffer(int bufferlocation) This is where the exception is thrown because this.Buffer is byte[0] when it should be byte[20]. public Vector2 GetVector2FromBuffer(int bufferlocation) { return new Vector2( BitConverter.ToSingle(this.Buffer, Message.HeaderSize + bufferlocation), BitConverter.ToSingle(this.Buffer, Message.HeaderSize + bufferlocation + 4)); }

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  • What is the full "for" loop syntax in C (and others in case they are compatible) ?

    - by fmsf
    I have seen some very weird for loops when reading other people's code. I have been trying to search for a full syntax explanation for the for loop in C but it is very hard because the word "for" appears in unrelated sentences making the search almost impossible to Google effectively. This question came to my mind after reading this thread which made me curious again. The for here: for(p=0;p+=(a&1)*b,a!=1;a>>=1,b<<=1); In the middle condition there is a comma separating the two pieces of code, what does this comma do? The comma on the right side I understand as it makes both a>>=1 and b<<=1. But within a loop exit condition, what happens? Does it exit when p==0, when a==1 or when both happen? It would be great if anyone could help me understand this and maybe point me in the direction of a full for loop syntax description.

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  • Is there anyway to get the cyberphunks pidgin OTR plugin to be less verbose?

    - by Matt
    Is there anyway to get the cyberphunk piding OTR plugin to be less verbose? Sometimes I get hundreds of lines notifying me of the same thing... (6:40:56 PM) OTR Error: You sent encrypted data to anoynmous, who wasn't expecting it. (6:40:57 PM) Successfully refreshed the unverified conversation with [email protected]/Gaim939DD745. (6:40:57 PM) The last message to [email protected] was resent. (6:40:57 PM) Error setting up private conversation: Malformed message received (6:40:58 PM) OTR Error: You sent encrypted data to anoynmous, who wasn't expecting it. (6:40:58 PM) Successfully refreshed the unverified conversation with [email protected]/Gaim939DD745. (6:40:58 PM) The last message to [email protected] was resent. (6:40:59 PM) Error setting up private conversation: Malformed message received (6:40:59 PM) OTR Error: You sent encrypted data to anoynmous, who wasn't expecting it. (6:41:00 PM) Successfully refreshed the unverified conversation with [email protected]/Gaim939DD745. (6:41:00 PM) The last message to [email protected] was resent. (6:41:00 PM) Error setting up private conversation: Malformed message received (6:41:01 PM) OTR Error: You sent encrypted data to anoynmous, who wasn't expecting it. (6:41:01 PM) Attempting to refresh the private conversation with [email protected]/Gaim939DD745... (6:41:01 PM) Successfully refreshed the unverified conversation with [email protected]/Gaim939DD745. (6:41:01 PM) The last message to [email protected] was resent. (6:41:02 PM) OTR Error: You transmitted an unreadable encrypted message. (6:41:02 PM) Error setting up private conversation: Malformed message received (6:41:02 PM) OTR Error: You sent encrypted data to anoynmous, who wasn't expecting it. (6:41:02 PM) Successfully refreshed the unverified conversation with [email protected]/Gaim939DD745. (6:41:02 PM) The last message to [email protected] was resent. (6:41:03 PM) Error setting up private conversation: Malformed message received (6:41:03 PM) OTR Error: You transmitted an unreadable encrypted message. (6:41:03 PM) Successfully refreshed the unverified conversation with [email protected]/Gaim939DD745. (6:41:03 PM) The last message to [email protected] was resent. (6:41:03 PM) OTR Error: You sent encrypted data to anoynmous, who wasn't expecting it. (6:41:04 PM) Error setting up private conversation: Malformed message received (6:41:09 PM) Attempting to refresh the private conversation with [email protected]/Adium39B22966... (6:41:11 PM) Unverified conversation with [email protected]/Adium39B22966 started. (6:41:11 PM) The last message to [email protected] was resent. (6:41:11 PM) OTR Error: You transmitted an unreadable encrypted message. **(6:41:16 PM) Anonymous: yea** (6:41:20 PM) [email protected]/91A31EC5: yarrr (**6:41:25 PM) Anonymous: sup? (6:41:29 PM) [email protected]/91A31EC5: nothing (6:41:33 PM) [email protected]/91A31EC5: just speaking like a pirate (6:41:51 PM) Anonymous: word (7:13:47 PM) Anonymous: how late you workin? (9:18:12 PM) [email protected]/91A31EC5: not too late** (9:18:13 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:13 PM) Unverified conversation with [email protected]/Gaim939DD745 started. (9:18:13 PM) The last message to [email protected] was resent. (9:18:14 PM) Error setting up private conversation: Malformed message received (9:18:14 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:14 PM) Unverified conversation with [email protected]/Adium39B22966 started. (9:18:14 PM) The last message to [email protected] was resent. (9:18:15 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:15 PM) Unverified conversation with [email protected]/Gaim939DD745 started. (9:18:15 PM) The last message to [email protected] was resent. (9:18:15 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:16 PM) Successfully refreshed the unverified conversation with [email protected]/Gaim939DD745. (9:18:16 PM) The last message to [email protected] was resent. (9:18:16 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:17 PM) Successfully refreshed the unverified conversation with [email protected]/Gaim939DD745. (9:18:17 PM) The last message to [email protected] was resent. (9:18:17 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:18 PM) Successfully refreshed the unverified conversation with [email protected]/Gaim939DD745. (9:18:18 PM) The last message to [email protected] was resent. (9:18:18 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:19 PM) Unverified conversation with [email protected]/Adium39B22966 started. (9:18:19 PM) The last message to [email protected] was resent. (9:18:19 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:20 PM) Successfully refreshed the unverified conversation with [email protected]/Adium39B22966. (9:18:20 PM) The last message to [email protected] was resent. (9:18:20 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:20 PM) Attempting to refresh the private conversation with [email protected]/Gaim939DD745... (9:18:21 PM) Unverified conversation with [email protected]/Gaim939DD745 started. (9:18:21 PM) The last message to [email protected] was resent. (9:18:21 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:21 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:21 PM) Successfully refreshed the unverified conversation with [email protected]/Gaim939DD745. (9:18:21 PM) The last message to [email protected] was resent. (9:18:21 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:22 PM) We received an unreadable encrypted message from [email protected]. (9:18:23 PM) The last message to [email protected] was resent. (9:18:24 PM) OTR Error: You transmitted an unreadable encrypted message. (9:18:25 PM) We received an unreadable encrypted message from [email protected]. (9:18:26 PM) Unverified conversation with [email protected]/Adium39B22966 started. (9:18:26 PM) The last message to [email protected] was resent.

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  • ASP.NET 3.5 Loop Control Structures Using Visual Basic

    Loop statements are one of the most important control structures in any programming language. Control structures are used to control or alter the flow of the program depending on a given situation. This article acquaints you with the most important loop statements and how to use them when developing ASP.NET web applications.... Microsoft Exchange Server 2010 Simplify Administration and Deployment of Messaging - Free Download.

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  • Physics Loop in a NodeJS/Socket.IO Environment

    - by Thomas Mosey
    I'm developing a 2D HTML5 Canvas Game, and I am trying to think of the most efficient way to implement a Physics Loop on the server-end of things, running NodeJS and Socket.IO. The only method I've thought of is using setTimeout/Interval, is there any better way? Any examples would be appreciated. EDIT: The Game is a top-down Game, like Zelda and older Pokemon Games. Most of the physics done in the loop will be simple intersects.

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  • Oracle Service Bus duplicate message check using Coherence by Jan van Zoggel

    - by JuergenKress
    In a situation where you need some sort of duplicate message check for an Oracle Service Bus project you would need some custom code. Since the Oracle Service Bus is stateless, when it handles a proxy service call it will not know if this specific message was handled before. So there needs to be some sort of logic in your service for validating it’s a new unique message id. Read the full article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: OSB,SOA Community,Oracle SOA,Oracle BPM,BPM,Community,OPN,Jürgen Kress,Jan van Zoggel

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  • OCS 2007 R2 User Properties Error Message

    - by BWCA
    When I attempted to configure one of our user’s Meeting settings using the Microsoft Office Communications Server 2007 R2 Administration Tool   I received an Validation failed – Validation failed with HRESULT = 0XC3EC7E02 dialog box error message. I received the same error message when I tried to configure the user’s Telephony and Other settings. Using ADSI Edit, I compared the settings of an user that I had no problems configuring and the user that I had problems configuring.  For the user I had problems configuring, I noticed a trailing space after the last phone number digit for the user’s msRTCSIP-Line attribute. After I removed the trailing space for the attribute and waited for Active Directory replication to complete, I was able to configure the user’s Meeting settings (and Telephony/Other settings) without any problems. If you get the error message, check your user’s msRTCSIP-xxxxx attributes in Active Directory using ADSI Edit for any trailing spaces, typos, or any other mistakes.

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  • Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

    - by user22241
    I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the rendering to be skipped if game updates and rendering do not fit into my fixed time-slice (16.667ms). This allows my game to run at identically perceived speeds on different devices. And this works great, things do run at the same speed. However, when the gameloop skips a render call for even one frame, the sprite glitches. And thinking about it, why wouldn't it? You're seeing a sprite move say, an average of 10 pixels every 1.6 seconds, then suddenly, there is a pause of 3.2ms, and the sprite then appears to jump 20 pixels. When this happens 3 or 4 times in close succession, the result is very ugly and not something I want in my game. Therfore, my question is how does one deal with these 'pauses' and 'jumps' - I've read every article on game loops I can find (see below) and my loops are even based off of code from these articles. The articles specifically mention frame skipping but they don't make any reference to how to deal with visual glitches that result from it. I've attempted various game-loops. My loop must have a mechanism in-place to allow rendering to be skipped to keep game-speed constant across multiple devices (or alternative, if one exists) I've tried interpolation but this doesn't eliminate this specific problem (although it looks like it may mitigate the issue slightly as when it eventually draws the sprite it 'moves it back' between the old and current positions so the 'jump' isn't so big. I've also tried a form of extrapolation which does seem to keep things smooth considerably, but I find it to be next to completely useless because it plays havoc with my collision detection (even when drawing with a 'display only' coordinate - see extrapolation-breaks-collision-detection) I've tried a loop that uses Thread.sleep when drawing / updating completes with time left over, no frame skipping in this one, again fairly smooth, but runs differently on different devices so no good. And I've tried spawning my own, third thread for logic updates, but this, was extremely messy to deal with and the performance really wasn't good. (upon reading tons of forums, most people seem to agree a 2 thread loops ( so UI and GL threads) is safer / easier). Now if I remove frame skipping, then all seems to run nice and smooth, with or without inter/extrapolation. However, this isn't an option because the game then runs at different speeds on different devices as it falls behind from not being able to render fast enough. I'm running logic at 60 Ticks per second and rendering as fast as I can. I've read, as far as I can see every article out there, I've tried the loops from My Secret Garden and Fix your timestep. I've also read: Against the grain deWITTERS Game Loop Plus various other articles on Game-loops. A lot of the others are derived from the above articles or just copied word for word. These are all great, but they don't touch on the issues I'm experiencing. I really have tried everything I can think of over the course of a year to eliminate these glitches to no avail, so any and all help would be appreciated. A couple of examples of my game loops (Code follows): From My Secret Room public void onDrawFrame(GL10 gl) { //Rre-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } And from Fix your timestep double t = 0.0; double dt2 = 0.01; double currentTime = System.currentTimeMillis()*0.001; double accumulator = 0.0; double newTime; double frameTime; @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*5)) //Allow 5 'skips' frameTime = (dt*5); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(interpolation); }

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  • what is message passing in OO?

    - by Tom
    I've been studying OO programming, primarily in C++, C# and Java. I thought I had a good grasp on it with my understanding of encapsulation, inheritance and polymorphism (as well as reading a lot of questions on this site). One thing that seems to popup up here and there is the concept of "message passing". Apparently, this is something that is not used whilst OO programming in today's mainstream languages, but is supported by Smalltalk. My questions are: What is message passing? (Can someone give a practical example?) Is there any support for this "message passing" in C++, C# or Java?

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  • Server compromised. Bounce message contains many email addresses message was not sent to

    - by Tim Duncklee
    This is not a dupe. Please read and understand the issue before marking this as a duplicate question that has been answered already. Several customers are reporting bounce messages like the one below. At first I thought their computers had a virus but then I received one that was server generated so the problem is with the server. I've inspected the logs and these email addresses do not appear in the logs. The only thing I see that I do not remember seeing in the past are entries like this: Apr 30 13:34:49 psa86 qmail-queue-handlers[20994]: hook_dir = '/var/qmail//handlers/before-queue' Apr 30 13:34:49 psa86 qmail-queue-handlers[20994]: recipient[3] = '[email protected]' Apr 30 13:34:49 psa86 qmail-queue-handlers[20994]: handlers dir = '/var/qmail//handlers/before-queue/recipient/[email protected]' I've searched here and the web and maybe I'm just not entering the right search terms but I find nothing on this issue. Does anyone know how a hacker would attach additional email addresses to a message at the server and have them not appear in the logs? CentOS release 5.4, Plesk 8.6, QMail 1.03 Hi. This is the qmail-send program at psa.aaaaaa.com. I'm afraid I wasn't able to deliver your message to the following addresses. This is a permanent error; I've given up. Sorry it didn't work out. <[email protected]>: 82.201.133.227 does not like recipient. Remote host said: 550 #5.1.0 Address rejected. Giving up on 82.201.133.227. <[email protected]>: 64.18.7.10 does not like recipient. Remote host said: 550 No such user - psmtp Giving up on 64.18.7.10. <[email protected]>: 173.194.68.27 does not like recipient. Remote host said: 550-5.1.1 The email account that you tried to reach does not exist. Please try 550-5.1.1 double-checking the recipient's email address for typos or 550-5.1.1 unnecessary spaces. Learn more at 550 5.1.1 http://support.google.com/mail/bin/answer.py?answer=6596 w8si1903qag.18 - gsmtp Giving up on 173.194.68.27. <[email protected]>: 207.115.36.23 does not like recipient. Remote host said: 550 5.2.1 <[email protected]>... Addressee unknown, relay=[174.142.62.210] Giving up on 207.115.36.23. <[email protected]>: 207.115.37.22 does not like recipient. Remote host said: 550 5.2.1 <[email protected]>... Addressee unknown, relay=[174.142.62.210] Giving up on 207.115.37.22. <[email protected]>: 207.115.37.20 does not like recipient. Remote host said: 550 5.2.1 <[email protected]>... Addressee unknown, relay=[174.142.62.210] Giving up on 207.115.37.20. <[email protected]>: 207.115.37.23 does not like recipient. Remote host said: 550 5.2.1 <[email protected]>... Addressee unknown, relay=[174.142.62.210] Giving up on 207.115.37.23. <[email protected]>: 207.115.36.22 does not like recipient. Remote host said: 550 5.2.1 <[email protected]>... Addressee unknown, relay=[174.142.62.210] Giving up on 207.115.36.22. <[email protected]>: 74.205.16.140 does not like recipient. Remote host said: 553 sorry, that domain isn't in my list of allowed rcpthosts; no valid cert for gatewaying (#5.7.1) Giving up on 74.205.16.140. <[email protected]>: 207.115.36.20 does not like recipient. Remote host said: 550 5.2.1 <[email protected]>... Addressee unknown, relay=[174.142.62.210] Giving up on 207.115.36.20. <[email protected]>: 207.115.37.21 does not like recipient. Remote host said: 550 5.2.1 <[email protected]>... Addressee unknown, relay=[174.142.62.210] Giving up on 207.115.37.21. <[email protected]>: 192.169.41.23 failed after I sent the message. Remote host said: 554 qq Sorry, no valid recipients (#5.1.3) --- Below this line is a copy of the message. Return-Path: <[email protected]> Received: (qmail 15962 invoked from network); 1 May 2013 06:49:34 -0400 Received: from exprod6mo107.postini.com (64.18.1.18) by psa.aaaaaa.com with (DHE-RSA-AES256-SHA encrypted) SMTP; 1 May 2013 06:49:34 -0400 Received: from aaaaaa.com (exprod6lut001.postini.com [64.18.1.199]) by exprod6mo107.postini.com (Postfix) with SMTP id 47F80B8CA4 for <[email protected]>; Wed, 1 May 2013 03:49:33 -0700 (PDT) From: "Support" <[email protected]> To: [email protected] Subject: Detected Potential Junk Mail Date: Wed, 1 May 2013 03:49:33 -0700 Dear [email protected], junk mail protection service has detected suspicious email message(s) since your last visit and directed them to your Message Center. You can inspect your suspicious email at: ... UPDATE: After not seeing this problem for a while, I personally sent a message and immediately got a bounce with several bad addresses that I know I did not send to. These are addresses that are not on my system or on the server. This problem happens with both Mac and Windows clients and with messages generated from Postini and sent to users on my system. This is NOT backscatter. If it was backscatter it would not have the contents of my message in it. UPDATE #2 Here is another bounce. This one was sent by me and the bounce came back immediately. Hi. This is the qmail-send program at psa.aaaaaa.com. I'm afraid I wasn't able to deliver your message to the following addresses. This is a permanent error; I've given up. Sorry it didn't work out. <[email protected]>: 71.74.56.227 does not like recipient. Remote host said: 550 5.1.1 <[email protected]>... User unknown Giving up on 71.74.56.227. <[email protected]>: Connected to 208.34.236.3 but sender was rejected. Remote host said: 550 5.7.1 This system is configured to reject mail from 174.142.62.210 [174.142.62.210] (Host blacklisted - Found on Realtime Black List server 'bl.mailspike.net') <[email protected]>: 66.96.80.22 failed after I sent the message. Remote host said: 552 sorry, mailbox [email protected] is over quota temporarily (#5.1.1) <[email protected]>: 83.145.109.52 does not like recipient. Remote host said: 550 5.1.1 <[email protected]>: Recipient address rejected: User unknown in virtual mailbox table Giving up on 83.145.109.52. <[email protected]>: 69.49.101.234 does not like recipient. Remote host said: 550 5.7.1 <[email protected]>... H:M12 [174.142.62.210] Connection refused due to abuse. Please see http://mailspike.org/anubis/lookup.html or contact your E-mail provider. Giving up on 69.49.101.234. <[email protected]>: 212.55.154.36 does not like recipient. Remote host said: 550-The account has been suspended for inactivity 550 A conta do destinatario encontra-se suspensa por inactividade (#5.2.1) Giving up on 212.55.154.36. <[email protected]>: 199.168.90.102 failed after I sent the message. Remote host said: 552 Transaction [email protected] failed, remote said "550 No such user" (#5.1.1) <[email protected]>: 98.136.217.192 failed after I sent the message. Remote host said: 554 delivery error: dd Sorry your message to [email protected] cannot be delivered. This account has been disabled or discontinued [#102]. - mta1210.sbc.mail.gq1.yahoo.com --- Below this line is a copy of the message. Return-Path: <[email protected]> Received: (qmail 2618 invoked from network); 2 Jun 2013 22:32:51 -0400 Received: from 75-138-254-239.dhcp.jcsn.tn.charter.com (HELO ?192.168.0.66?) (75.138.254.239) by psa.aaaaaa.com with SMTP; 2 Jun 2013 22:32:48 -0400 User-Agent: Microsoft-Entourage/12.34.0.120813 Date: Sun, 02 Jun 2013 21:32:39 -0500 Subject: Refinance From: Tim Duncklee <[email protected]> To: Scott jones <[email protected]> Message-ID: <CDD16A79.67344%[email protected]> Thread-Topic: Reference Thread-Index: Ac5gAp2QmTs+LRv0SEOy7AJTX2DWzQ== Mime-version: 1.0 Content-type: multipart/mixed; boundary="B_3453053568_12034440" > This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. --B_3453053568_12034440 Content-type: multipart/related; boundary="B_3453053568_11982218" --B_3453053568_11982218 Content-type: multipart/alternative; boundary="B_3453053568_12000660" --B_3453053568_12000660 Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable Scott, ... email body here ... Here are the relevant log entries: Jun 2 22:32:50 psa qmail-queue[2616]: mail: all addreses are uncheckable - need to skip scanning (by deny mode) Jun 2 22:32:50 psa qmail-queue[2616]: scan: the message(drweb.tmp.i2SY0n) sent by [email protected] to [email protected] should be passed without checks, because contains uncheckable addresses Jun 2 22:32:50 psa qmail-queue-handlers[2617]: Handlers Filter before-queue for qmail started ... Jun 2 22:32:50 psa qmail-queue-handlers[2617]: [email protected] Jun 2 22:32:50 psa qmail-queue-handlers[2617]: [email protected] Jun 2 22:32:50 psa qmail-queue-handlers[2617]: hook_dir = '/var/qmail//handlers/before-queue' Jun 2 22:32:50 psa qmail-queue-handlers[2617]: recipient[3] = '[email protected]' Jun 2 22:32:50 psa qmail-queue-handlers[2617]: handlers dir = '/var/qmail//handlers/before-queue/recipient/[email protected]' Jun 2 22:32:51 psa qmail: 1370226771.060211 starting delivery 57: msg 1540285 to remote [email protected] Jun 2 22:32:51 psa qmail: 1370226771.060402 status: local 0/10 remote 1/20 Jun 2 22:32:51 psa qmail: 1370226771.060556 new msg 4915232 Jun 2 22:32:51 psa qmail: 1370226771.060671 info msg 4915232: bytes 687899 from <[email protected]> qp 2618 uid 2020 Jun 2 22:32:51 psa qmail-remote-handlers[2619]: Handlers Filter before-remote for qmail started ... Jun 2 22:32:51 psa qmail-queue-handlers[2617]: starter: submitter[2618] exited normally Jun 2 22:32:51 psa qmail-remote-handlers[2619]: from= Jun 2 22:32:51 psa qmail-remote-handlers[2619]: [email protected] Jun 2 22:32:51 psa qmail: 1370226771.078732 starting delivery 58: msg 4915232 to remote [email protected] Jun 2 22:32:51 psa qmail: 1370226771.078825 status: local 0/10 remote 2/20 Jun 2 22:32:51 psa qmail-remote-handlers[2621]: Handlers Filter before-remote for qmail started ... Jun 2 22:32:51 psa qmail-remote-handlers[2621]: [email protected] Jun 2 22:32:51 psa qmail-remote-handlers[2621]: [email protected]

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  • Loop through several servers, find specific dlls , get the dll version, internal filename and path?

    - by Graham
    I am a newby to Powershell, and using PS v2. I can see the massive potential it has, but I just can't get the following code to work fully. I am trying to end up with a csv file that contains the wild carded required dlls in the GAC_MSIL or sub-directory, get the dll version, internal filename and path, and the server IP address. The code is below, and it is in single line format because it appears easier to remote onto one of the servers in the server farm and run the single line from that console, ue to security log-ins etc. The code has produced a set of results, but only for the last server, it probably does the first server, then overwrites it but I am not sure about that. I have done a lot of reading about using arrays, and custom objects, and had a go at doing that, but my scripting skills in PS are not yet up to it. Code: $out = "Ouput_dll_ver_results.csv";foreach ($server in '11.222.33.123', '11.222.33.124') {$VersionInfo = (Get-ChildItem \$server\C$\windows\assembly\GAC_MSIL -recurse -Include abc*.dll,def*.dll,ghi*.dll,jkl*.dll | Where-Object { $.FullName -notmatch "\windows\assembly\temp\" })}; $VersionInfo | %{Get-Command $.FullName} | select -expand File* |Export-Csv $out Can you please advise if/how the above code can be corrected, and if not, what alternatives do I have to get the information I need. Many thanks in advance. Graham

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  • Physics in my game confused after restructuring the Game loop

    - by Julian Assange
    Hello! I'm on my way with making a game in Java. Now I have some trouble with an interpolation based game loop in my calculations. Before I used that system the calculation of a falling object was like this: Delta based system private static final float SPEED_OF_GRAVITY = 500.0f; @Override public void update(float timeDeltaSeconds, Object parentObject) { parentObject.y = parentObject.y + (parentObject.yVelocity * timeDeltaSeconds); parentObject.yVelocity -= SPEED_OF_GRAVITY * timeDeltaSeconds; ...... What you see here is that I used that delta value from previous frame to the current frame to calculate the physics. Now I switched and implement a interpolation based system and I actually left the current system where I used delta to calculate my physics. However, with the interpolation system the delta time is removed - but now are my calculations screwed up and I've tried the whole day to solve this: Interpolation based system private static final float SPEED_OF_GRAVITY = 500.0f; @Override public void update(Object parentObject) { parentObject.y = parentObject.y + (parentObject.yVelocity); parentObject.yVelocity -= SPEED_OF_GRAVITY; ...... I'm totally clueless - how should this be solved? The rendering part is solved with a simple prediction method. With the delta system I could see my object be smoothly rendered to the screen, but with this interpolation/prediction method the object just appear sticky for one second and then it's gone. The core of this game loop is actually from here deWiTTERS Game Loop, where I trying to implement the last solution he describes. Shortly - my physics are in a mess and this need to be solved. Any ideas? Thanks in advance!

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  • Problem with scrolling background in one OpenGL loop

    - by GvS
    I have 960x3000 map image in png and I'm scrolling it in a loop like this (it's called in 60 FPS loop): glPushMatrix(); glBindTexture( GL_TEXTURE_2D, mapTex[iBgImg]); glBegin(GL_QUADS); double mtstart = 0.0f - fBgVPos/(double)BgSize; double mtend = mtstart + mtsize; glTexCoord2d(0.0, mtstart); glVertex2f(fBgX, TOP_MARGIN); glTexCoord2d(1.0, mtstart); glVertex2f(fBgX + MAP_WIDTH, TOP_MARGIN); glTexCoord2d(1.0, mtend); glVertex2f(fBgX + MAP_WIDTH, BOTTOM_MARGIN); glTexCoord2d(0.0, mtend); glVertex2f(fBgX, BOTTOM_MARGIN); glEnd(); glPopMatrix(); unfortunately it isn't smooth when the game is in windowed mode. However, it is smooth in full screen mode. I'm using GLFW for windows. Maybe there is something wrong with my method? Is there anything better? Or could this be hardware problem? Edit: Window is created using glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE, GL_TRUE); glfwOpenWindowHint(GLFW_REFRESH_RATE, 60); and main loop is using glfwSwapInterval(1) to ensure 60 FPS;

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  • BASH statements execute alone but return "no such file" in for loop.

    - by reve_etrange
    Another one I can't find an answer for, and it feels like I've gone mad. I have a BASH script using a for loop to run a complex command (many protein sequence alignments) on a lot of files (~5000). The loop produces statements that will execute when given alone (i.e. copy-pasted from the error message to the command prompt), but which return "no such file or directory" inside the loop. Script below; there are actually several more arguments but this includes some representative ones and the file arguments. #!/bin/bash # Pass directory with targets as FASTA sequences as argument. # Arguments to psiblast # Common db=local/db/nr/nr outfile="/mnt/scratch/psi-blast" e=0.001 threads=8 itnum=5 pssm="/mnt/scratch/psi-blast/pssm." pssm_txt="/mnt/scratch/psi-blast/pssm." pseudo=0 pwa_inclusion=0.002 for i in ${1}/* do filename=$(basename $i) "local/ncbi-blast-2.2.23+/bin/psiblast\ -query ${i}\ -db $db\ -out ${outfile}/${filename}.out\ -evalue $e\ -num_threads $threads\ -num_iterations $itnum\ -out_pssm ${pssm}$filename\ -out_ascii_pssm ${pssm_txt}${filename}.txt\ -pseudocount $pseudo\ -inclusion_ethresh $pwa_inclusion" done Running this scripts gives "<scriptname> line <last line before 'done'>: <attempted command> : No such file or directory. If I then paste the attempted command onto the prompt it will run. Each of these commands takes a couple of minutes to run.

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  • How would I structure the loop to go through inputs?

    - by dmanexe
    I am attempting to make a loop that will go through an array structured like this: $input[n][checked] $input[n][input] The 2nd input acts as a price multiplier, but doesn't have to exist (field can be blank). I don't think a foreach loop is right because I don't think it handles the inputs from the form in the correct dimensional array order to keep the information together. I have inputs on a form that look like this: <input type="checkbox" name="measure[<?php echo $item->id; ?>][checked]" value="<?php echo $item->id; ?>"> <input class="item_mult" type="text" name="measure[<?php echo $item->id; ?>][input]" /> I am attempting to make the loop go through and act as a multiplier on the input relative to its sibling field. (i.e. input[1][input] would be an integer that I want to retrieve later, grouped with input[1][checked]) <? $field = $this->input->post('measure',true); $totals = array(); foreach($field as $value): if ($value['input'] == TRUE) { $query = $this->db->get_where('items', array('id' => $value['input']))->row(); $totals[] = $query->price; ?> <p><?=$query->name?> - <?=money_format('%(#10n', $query->price)?></p> <?php } else { } endforeach; ?> And finally, the last code to array_sum and print the grand total: <? $grand_total = array_sum($totals); ?> <p><?=money_format('%(#10n', $grand_total)?></p> Eventually, I will need to store these records in a database, so I am sending complete item IDs through, etc.

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  • lapply slower than for-loop when used for a BiomaRt query. Is that expected?

    - by ptocquin
    I would like to query a database using BiomaRt package. I have loci and want to retrieve some related information, let say description. I first try to use lapply but was surprise by the time needed for the task to be performed. I thus tried a more basic for-loop and get a faster result. Is that expected or is something wrong with my code or with my understanding of apply ? I read other posts dealing with *apply vs for-loop performance (Here, for example) and I was aware that improved performance should not be expected but I don't understand why performance here is actually lower. Here is a reproducible example. 1) Loading the library and selecting the database : library("biomaRt") athaliana <- useMart("plants_mart_14") athaliana <- useDataset("athaliana_eg_gene",mart=athaliana) 2) Querying the database : loci <- c("at1g01300", "at1g01800", "at1g01900", "at1g02335", "at1g02790", "at1g03220", "at1g03230", "at1g04040", "at1g04110", "at1g05240" ) I create a function for the use in lapply : foo <- function(loci) { getBM("description","tair_locus",loci,athaliana) } When I use this function on the first element : > system.time(foo(cwp_loci[1])) utilisateur système écoulé 0.020 0.004 1.599 When I use lapply to retrieve the data for all values : > system.time(lapply(loci, foo)) utilisateur système écoulé 0.220 0.000 16.376 I then created a new function, adding a for-loop : foo2 <- function(loci) { for (i in loci) { getBM("description","tair_locus",loci[i],athaliana) } } Here is the result : > system.time(foo2(loci)) utilisateur système écoulé 0.204 0.004 10.919 Of course, this will be applied to a big list of loci, so the best performing option is needed. I thank you for assistance. EDIT Following recommendation of @MartinMorgan Simply passing the vector loci to getBM greatly improves the query efficiency. Simpler is better. > system.time(lapply(loci, foo)) utilisateur système écoulé 0.236 0.024 110.512 > system.time(foo2(loci)) utilisateur système écoulé 0.208 0.040 116.099 > system.time(foo(loci)) utilisateur système écoulé 0.028 0.000 6.193

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  • How do i assert my exception message with JUNIT Test annotation ?

    - by Cshah
    i have written a few junits with @Test annotation. If my test method throws a checked exception and if i want to assert the message along with the exception, is there a way to do so with JUNIT @Test annotation.AFAIK, Junit 4.7 doesnt provide this feature but does any future versions provide it. I know in .NET you can assert the message and the exception class. Looking for similar feature in the java world. This is what i want @Test (expected = RuntimeException.class, message = "Employee ID is null") public void shouldThrowRuntimeExceptionWhenEmployeeIDisNull() { }

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  • how to implement a message pump in Non-UI thread in .net?

    - by Benny
    how to implement a message pump in non-ui thread? what i want is that the message can be an object or a command, say an Action/Func, etc. do i have to use separate queue for different type of message? say one queue for object, one queue for Action/Function? Given that the type of messages vary, how to implement it?

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