Complete Math Library for use in OpenGL ES 2.0 Game?
- by Bunkai.Satori
Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games?
The library should contain:
Matrix2x2, Matrix 3x3, Matrix4x4 classes
Quaternions
Vector2, Vector3, Vector4 Classes
Euler Angle Class
Operations amongh the above mentioned classes, conversions, etc..
Standardly used math operations in 3D graphics (Dot Product, Cross Product, SLERP, etc...)
Is there such Math API available either standalone or as a part of any package?
Programming Language: Visual C++ but planned to be ported to OS X and Android OS.