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  • Grid overlayed on image using javascript, need help getting grid coordinates.

    - by Alos
    Hi I am fairly new to javascript and could use some help, I am trying to overlay a grid on top of an image and then be able to have the user click on the grid and get the grid coordinate from the box that the user clicked. I have been working with the code from the following stackoverflow question: Creating a grid overlay over image. link text Here is the code that I have so far: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> </script> <script type="text/javascript"> var SetGrid = function(el, sz, nr, nc){ //get number of rows/columns according to the 'grid' size //numcols = el.getSize().x/sz; //numrows = el.getSize().y/sz; numcols = 48; numrows = 32; //create table element for injecting cols/rows var gridTable = new Element('table', { 'id' : 'gridTable', 'styles' : { 'width' : el.getSize().x, 'height' : el.getSize().y, 'top' : el.getCoordinates().top, 'left' : el.getCoordinates().left } }); //inject rows/cols into gridTable for (row = 1; row<=numrows; row++){ thisRow = new Element('tr', { 'id' : row, 'class' : 'gridRow' }); for(col = 1; col<=numcols; col++){ thisCol = new Element('td', { 'id' : col, 'class' : 'gridCol0' }); //each cell gets down/up over event... down starts dragging|up stops|over draws area if down was fired thisCol.addEvents({ 'mousedown' : function(){ dragFlag = true; startRow = this.getParent().get('id'); startCol = this.get('id'); }, 'mouseup' : function(){ dragFlag = false; }, 'mouseover' : function(){ if (dragFlag==true){ this.set('class', 'gridCol'+$$('#lvlSelect .on').get('value')); } }, 'click' : function(){ //this.set('class', 'gridCol'+$$('#lvlSelect .on').get('id').substr(3, 1) ); str = $$('#lvlSelect .on').get('id'); alert(str.substr(2, 3)); } }); thisCol.inject(thisRow, 'bottom'); }; thisRow.inject(gridTable, 'bottom'); }; gridTable.inject(el.getParent()); } //sens level selector func var SetSensitivitySelector = function(el, sz, nr, nc){ $$('#lvlSelect ul li').each(function(el){ el.addEvents({ 'click' : function(){ $$('#lvlSelect ul li').set('class', ''); this.set('class', 'on'); }, 'mouseover' : function(){ el.setStyle('cursor','pointer'); }, 'mouseout' : function(){ el.setStyle('cursor',''); } }); }); } //execute window.addEvent('load', function(){ SetGrid($('imagetomap'), 32); SetSensitivitySelector(); }); var gridSize = { x: 48, y: 32 }; var img = document.getElementById('imagetomap'); img.onclick = function(e) { if (!e) e = window.event; alert(Math.floor(e.offsetX/ gridSize.x) + ', ' + Math.floor(e.offsetY / gridSize.y)); } </script> <style> #imagetomapdiv { float:left; display: block; } #gridTable { border:1px solid red; border-collapse:collapse; position:absolute; z-index:5; } #gridTable td { opacity:0.2; filter:alpha(opacity=20); } #gridTable .gridCol0 { border:1px solid gray; background-color: none; } #gridTable .gridCol1 { border:1px solid gray; background-color: green; } #gridTable .gridCol2 { border:1px solid gray; background-color: blue; } #gridTable .gridCol3 { border:1px solid gray; background-color: yellow; } #gridTable .gridCol4 { border:1px solid gray; background-color: orange; } #gridTable .gridCol5 { border:1px solid gray; background-color: red; } #lvlSelect ul {float: left; display:block; position:relative; margin-left: 20px; padding: 10px; } #lvlSelect ul li { width:40px; text-align:center; display:block; border:1px solid black; position:relative; padding: 10px; list-style:none; opacity:0.2; filter:alpha(opacity=20); } #lvlSelect ul li.on { opacity:1; filter:alpha(opacity=100); } #lvlSelect ul #li0 { background-color: none; } #lvlSelect ul #li1 { background-color: green; } #lvlSelect ul #li2 { background-color: blue; } #lvlSelect ul #li3 { background-color: yellow; } #lvlSelect ul #li4 { background-color: orange; } #lvlSelect ul #li5 { background-color: red; } </style> </div> <div id="lvlSelect"> <ul> <li value="0" id="li0">0</li> <li value="1" id="li1">1</li> <li value="2" id="li2">2</li> <li value="3" id="li3">3</li> <li value="4" id="li4">4</li> <li value="5" id="li5" class="on">5</li> </ul> </div> In this example the grid box changes color when the image is grid box is clicked, but I would like to be able to have the coordinates of the box. Any help would be great. Thank you

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  • ????????WebLogic Server - Enterprise Grid Messaging |WebLogic Channel|??????

    - by ???02
    WebLogic Server????????????????????????????Enterprise Grid Messaging?????????? ?? ????????????????????????????????????????????????WebLogic Server?Java EE?JMS???JMS????????????JMS???????????????????????????????????????????????????????????????????????????????11gR1???Enterprise Grid Messaging????Oracle Advanced Queuing?Oracle RAC???????????????? ?????Enterprise Grid Messaging????????????????????????? ????¦WebLogic JMS????¦JMS??¦?????????¦?????????¦?????????????????¦Advanced Queue???? ???????????????????????????http://www.oracle.com/technetwork/jp/ondemand/application-grid/wls11g-egm-201107-otn-sc-439529-ja.pdf

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  • How to choose cell to put entity in in an uniform grid used for broad phase collision detection?

    - by nathan
    I'm trying to implement the broad phase of my collision detection algorithm. My game is an arcade game with lot of moving entities in an open space with relatively equivalent sizes. Regarding the above specifications, i decided to use an uniform grid for space partitioning. The problem i have right know is how to efficiently choose in which cells an entity should be added. ATM i'm doing something like this: for (int x = 0; x < gridSize; x++) { for (int y = 0; y < gridSize; y++) { GridCell cell = grid[x][y]; cell.clear(); //remove the previously added entities for (int i = 0; i < entities.size(); i++) { Entity e = entities.get(i); if (cell.isEntityOverlap(e)) { cell.add(e); } } } } The isEntityOverlap is a simple method i added my GridCell class. public boolean isEntityOverlap(Shape s) { return cellArea.intersects(s); } Where cellArea is a Rectangle. cellArea = new Rectangle(x, y, CollisionGrid.CELL_SIZE, CollisionGrid.CELL_SIZE); It works but it's damn slow. What would be a fast way to know all the cells an entity overlaps? Note: by "it works" i mean, the entities are contained in the good cells over the time after movements etc.

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  • Selenium Grid with parallel testing using C#/NUnit

    - by seth
    I've got several unit tests written with NUnit that are calling selenium commands. I've got 2 win2k3 server boxes setup, one is running selenium grid hub along with 2 selenium rc's. The other box is running 5 selenium rc's. All of them are registered with the hub as running Firefox on Windows (to keep it simple). In my unit test setup method I've got it connected to the hub's hostname at port 4444. When running the tests, they only run sequentially (as expected). I've done a lot of reading on NUnit's roadmap and how they are shooting for parallel testing abilities. I've seen lots of pointers to using PNUnit in the meantime. However this seems to completely defeat the purpose of the Selenium Grid. Have any of you successfully implemented parallel testing using C#/NUnit connected to a Selenium Grid setup? If so, please elaborate. I'm at a complete loss at how this will/can work using NUnit as it exists now (I'm using version 2.9.3)

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  • ExtJS RowEditor on Grid

    - by Ian Warner
    Hi When my users edits the Grid via RowEditor combo entries and checkboxes are annoying 1 Apple 2 Orange 3 Pear For instance with the combo above the user will select Orange then update - the Grid now instead of saying orange will display the number 2 - I would like it to show orange when a successful edit has been made. code for my combo editor : { allowBlank : false, displayField : 'team', editable : false, emptyText : 'Select Team', forceSelection : true, lazyRender : true, mode : 'remote', name : 'team', store : storeTeam, triggerAction : 'all', valueField : 'id', xtype : 'combo' } I think I read that you could send the complete row back to insert or I should listen to the update of the grid and then change the field but I need some guidance on what is best Cheers

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  • Proper usage (best practices) of Browsable attribute in .NET for runtime grid component behavior

    - by Dan
    I understand how Browsable attribute is supposed to work. It's supposed to hide a property from showing up in a PropertyGrid in design time. It also has another effect in that it will stop a Property from showing up in components such as Grids, or specifically Infragistics WinGrid. I am not sure if it has this behaviour on regular Windows Forms grids. This works, but it doesn't sound like Browsable is being use as intended when being used for 'Run time' displaying of a property on a grid component. Any literature from Microsoft on proper use. Even though it works, I don't want to use this attribute to hide columns on a grid bound to a business object if it's not indeed the correct usage of the attribute, but rather something some grid vendors decided to use to determine property visibility on their grids.

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  • Drupal 6 / Views2 Grid style: whole cells link to nodes

    - by jackocnr
    I have a Users page, which is simply a nicely styled grid (HTML table) of users. I'm displaying a few fields for each one, and both the name and the profile picture have been set to link to the user node. What is the best way to change it so that the whole cell (HTML td) links to the user node? Would you have to use javascript? I've looked into modifying the theme of the view (over-riding the Style output e.g. views-view-grid--users.tpl.php), but cant see an elegant way to get the URL of the user node. And I think you would have to use javascript anyway to turn a whole block element into a link.

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  • jQuery image grid effect

    - by anon
    I have an image sitting on a page that I want to create a grid type overlay (that covers the image with a black fill) which will be partitioned into 50x50 pixels (what ever size, tbh) squares. The squares on the grid will then flip over, one at a time, in random positions revealing the image below it. The only way I can think of accomplishing this would be to create a whole bunch of grid squares and overlay them on the image with jQuery, then flip each image square individually. This, though, would be a pain in the ass. Doing this all dynamically in jQuery is what I'm hoping to accomplish. Any ideas?

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  • Javascript Grid that can handle sections in a table

    - by user335410
    I am making an ASP.NET MVC application that lets a user design a questionnaire that other users can fill out. Now, questionnaires, rather than just having a list of questions, often have sections or subsections that could have headings and not the other columns that an ordinary row (a question) would have. I want a JS Grid that can handle sections and subsections elegantly. I tried using JQGrid, but there the options I have are limited to a "Grid as Subgrid" structure. The appearance becomes quite complex and unlike a questionnaire. Is there a Javascript Grid or a JQuery plugin that can handle this? I can write my own HTML table as long as the JS app will format the table and will add some user-friendliness to the table.

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  • Wanting a type of grid for a pixel editor

    - by wiggles
    Hi, I am currently trying to develop a basic pixel editor application to build up my programming experience with Java. I am designing it so the user has several colour options on, they click on an option and then they can drag over the cells in the grid and they change colour (like a typical image editor, but with a sort of snap on to each grid cell) Any idea of what Java component, if any, is able to implement this type of grid in Java? I had thought of each cell being a JButton, but this seemed terribly inefficient and I don't think it would be possible to change the colour of each cell(button) with out individually clicking on each one. Any help appreciated.

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  • Optimizing a fluid grid layout

    - by user1815176
    I recently just added a grid layout, but I can't figure out how to make my links work. The grid that I used is the 1140 one at http://cssgrid.net/. I studied the source code of that website, and tried to make my page like theirs, but when I put everything in it made mine worse, and the grid didn't even work. This is how my website is supposed to look http://spencedesign.netau.net/singaporehome.html and this is how it does http://spencedesign.netau.net/home.html And when you reduce the size, it doesn't look like it's supposed to. When you minimize it I want the pictures(links) to be two per row, then one per row depending on how small the page is. I also want the quote to turn into different rows when it is too small for it. But I can't figure out how to make the page look normal regularly let alone make it look good with a smaller browser. Thanks!

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  • Grid computing projects similar to NGrid (thread based)

    - by DivdeAndConquer
    Hello there, first time poster. This is a great place for reading about programming problems. I've been looking at some grid computing projects for .Net/Mono and stumbled upon NGrid. NGrid seems really appealing for grid computing because you simply pass threads to it and there is very little modification you have to make to your code. However, I see that NGrid (http://ngrid.sourceforge.net/?page=overview) is still at version 0.7 and hasn't been updated since May 2008. So, I'm wondering if there are any other grid computing projects that use a similar thread-passing architecture and if anyone has had success using NGrid.

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  • Node.js running under IIS Express Keeps Crashing

    - by PazoozaTest Pazman
    I recently resinstalled Windows 7 on my machine and went back to downloading and installing the tools to help me continue developing node.js windows azure web applications. I followed the instructions given on the node.js azure site: http://www.windowsazure.com/en-us/develop/nodejs/ and using web installer 4.0 it says I have successfully installed these tools: Windows Azure Powershell Windows Azure SDK for Node.js - June 2012 Windows Azure SDK for .Net (VS 2012 RC) - June 2012 IIS Recommend Configuration The problem I am experiencing is that when I run the site using powershell e.g: start-azureemulator -launch it goes ahead and runs IIS Express, and after several minutes IIS Express crashes with the following information: Problem signature: Problem Event Name: APPCRASH Application Name: iisexpress.exe Application Version: 8.0.8298.0 Application Timestamp: 4f620349 Fault Module Name: iiscore.dll Fault Module Version: 8.0.8298.0 Fault Module Timestamp: 4f63b65c Exception Code: c0000005 Exception Offset: 00021767 OS Version: 6.1.7601.2.1.0.256.28 Locale ID: 1033 Additional Information 1: f66d Additional Information 2: f66d807b515d6b2dc6f28f66db769a01 Additional Information 3: 7b2f Additional Information 4: 7b2f6797d07ebc2c23f2b227e779722e I am running 2 instances each time, and both of them crash one after the other. Is anyone experiencing something similar and fix this issue ? Is their an upgrade I need to do ? I've run windows update but it says I've got all the latest updates etc. Can I tell the powershell cmdlet to use IIS 7 instead of IIS Express? I'm guessing its something to do with IIS Express on my machine. I did some hunting around and found this person here who experienced a similar problem: https://github.com/tjanczuk/iisnode/issues/149 I've got a cron job running every 1 second, to check if any website totals need to be updated. Could this be causing IIS Express to crash? Cheers

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  • Running mysql query using node blocks the whole process and then timesout

    - by lobengula3rd
    I have a node javascript that uses mysql npm (Felix). I have a procedure stored in my DB which I call when the user selects an option to kind of create its own instance of the program. The user chooses for how long he wants that data to be initialized for him. This is suppsoed to be between 1 and 2 years. So if he choose 1 year this query will insert around 20,000 rows into 1 table. If I run this query and a local DB this takes around 30 seconds (I suppose it is reasonable because its a big query which should be done only once in 1 or 2 years so its ok). For some reason my node script freezes as if it can't handle any more calls from other users. The even worse problem is that after like 2 minutes my client ui gets like an error from the server. At this point not all the data that was supposed to enter the DB is entered. After waiting like another minute all the data finally gets to the DB and only then it will accept new requests. This is my connection: this.connection = mysql.createConnection({ host : '********rds.amazonaws.com', user : 'admin', password : '******', database : '*****' }); and this is my query function: this.createCourts = function (req, res, next){ connection.query('CALL filldates("' + req.body['startDate'] + '","' + req.body['endDate'] + '","' + req.body['numOfCourts'] + '","' + req.body['duration'] + '","' + req.body['sundayOpen'] + '","' + req.body['mondayOpen'] + '","' + req.body['tuesdayOpen'] + '","' + req.body['wednesdayOpen'] + '","' + req.body['thursdayOpen'] + '","' + req.body['fridayOpen'] + '","' + req.body['saturdayOpen'] + '","' + req.body['sundayClose'] + '","' + req.body['mondayClose'] + '","' + req.body['tuesdayClose'] + '","' + req.body['wednesdayClose'] + '","' + req.body['thursdayClose'] + '","' + req.body['fridayClose'] + '","' + req.body['saturdayClose'] + '");', function(err){ if (err){ console.log(err); } else return res.send(200); }); }; what am i missing here? as i understand connection.query should by async so why is it actually blocking my node script? thanks.

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  • Node & Redis: Crucial Design Issues in Production Mode

    - by Ali
    This question is a hybrid one, being both technical and system design related. I'm developing the backend of an application that will handle approx. 4K request per second. We are using Node.js being super fast and in terms of our database struction we are using MongoDB, with Redis being a layer between Node and MongoDB handling volatile operations. I'm quite stressed because we are expecting concurrent requests that we need to handle carefully and we are quite close to launch. However I do not believe I've applied the correct approach on redis. I have a class Student, and they constantly change stages(such as 'active', 'doing homework','in lesson' etc. Thus I created a Redis DB for each state. (1 for being 'active', 2 for being 'doing homework'). Above I have the structure of the 'active' students table; xa5p - JSON stringified object #1 pQrW - JSON stringified object #2 active_student_table - {{studentId:'xa5p'}, {studentId:'pQrW'}} Since there is no 'select all keys method' in Redis, I've been suggested to use a set such that when I run command 'smembers' I receive the keys and later on do 'get' for each id in order to find a specific user (lets say that age older than 15). I've been also suggested that in fact I used never use keys in production mode. My question is, no matter how 'conceptual' it is, what specific things I should avoid doing in Node & Redis in production stage?. Are they any issues related to my design? Students must be objects and I sure can list them in a list but I haven't done yet. Is it that crucial in production stage?

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  • Can't get node.js built on cygwin

    - by mwt
    Following the instructions here: https://github.com/ry/node/wiki/Building-node.js-on-Cygwin-(Windows) I've tried installing on two machines, either of which I'd be happy to get up and running. WinXP On 'make', I get: Build failed: -> task failed <err #2>: {task: libv8.a SConstruct -> libv8.a} According to the instructions, this is caused by having $SHELL set to a Windows style path, but I've set it to /bin/bash and get the same error. Win7 On './configure', I get: $ ./configure Checking for program g++ or c++ : /usr/bin/g++ Checking for program cpp : /usr/bin/cpp Checking for program ar : /usr/bin/ar Checking for program ranlib : /usr/bin/ranlib Checking for g++ : ok Checking for program gcc or cc : /usr/bin/gcc 0 [main] python 1092 C:\bin\python.exe: *** fatal error - unable to remap \\?\C:\lib\python2.6\lib-dynload\_functools.dll to same address as parent: 0x360000 != 0x3E0000 Stack trace: Frame Function Args 002891E8 6102749B (002891E8, 00000000, 00000000, 00000000) 002894D8 6102749B (61177B80, 00008000, 00000000, 61179977) 0028A508 61004AFB (611A136C, 61241CF4, 00360000, 003E0000) End of stack trace 0 [main] python 3536 fork: child 1092 - died waiting for dll loading, errno 11 /Users/Michael/Desktop/node/wscript:177: error: could not configure a c compiler! I've run 'rebaseall' and restarted the machine but still get that error. Edit: Ok, rebaseall was apparently erroring on some mingw stuff, so I edited the rebaseall script to fix that, and now it configures on Win7. The new problem is that it emits the exact same error as my XP machine now when I try to make. This is on tag v0.3.5.

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  • Power Distribution amongst connected nodes

    - by Perky
    In my game the map is represented by connected nodes, each node has a number of connected nodes. The nodes represent a system in which players can build structures and move units about. If you're familiar with Sins of a Solar Empire the game map is very similar. I want each node to be able to produce power and share it with all connected nodes. For example if A, B, C & D are all connected and produce 100 power units, then each system should have 400 power units available. If node B builds a structure that consumes 100 power units then A, B, C & D should then have 300 power units available. I've been working on this system all day and haven't been able to get it working quite the way I want. My current implementation is to first recurse through each nodes's connected node adding up the power, I keep a list of closed nodes so it doesn't loop, it's quite similar to A* actually. Pseudo code: All nodes start with the properties node.power = 0 node.basePower = 100 // could be different for each node. node.initialPower = node.basePower - function propagatePower( node, initialPower, closedNodes ) node.power += initialPower add( closedNodes, node ) connectedNodes = connected_nodes_except_from( closedNodes ) foreach node in connectedNodes do propagatePower( node, initialPower, closedNodes ) end end After this I iterate through all power consumers. foreach consumer in consumers do node = consumer.parentNode if node.power >= consumer.powerConsumption then consumer.powerConsumed += consumer.powerConsumption node.producedPower -= consumer.powerConsumption end end Then I adjust the initial power for the next propagation cycle. foreach node in nodes do node.initialPower = node.basePower - node.producedPower node.displayPower = node.power // for rendering the power. node.power = 0 end This seemed to work at first but then I came into a problem. Say two nodes A & B produce 100Pu each, it's shared so both A & B have 200Pu. I then make two structures that consume 80Pu each on A (160Pu). Then the nodes power is adjusted to basePower - producedPower (100-160 = -60). Nodes are propagated, both nodes now have 40Pu (A: -60 + B: 100 = 40). Which is correct because they started with 200Pu - 160Pu = 40Pu. However now node.power >= consumer.powerConsumption is false. Whats worse is it's false for any structure that uses more that 40Pu, so the whole system goes down. I could deduct from consumer.powerConsumption but what do I do if power is reduced elsewhere? I don't have the correct data to perform the necessary checks. It's late so I'm probably not thinking straight but I thought to ask on here to see if anyone has any other implementations, better or worse I'd be interested to know.

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  • 2D Tile Collision free movement

    - by andrepcg
    I'm coding a 3D game for a project using OpenGL and I'm trying to do tile collision on a surface. The surface plane is split into a grid of 64x64 pixels and I can simply check if the (x,y) tile is empty or not. Besides having a grid for collision, there's still free movement inside a tile. For each entity, in the end of the update function I simply increase the position by the velocity: pos.x += v.x; pos.y += v.y; I already have a collision grid created but my collide function is not great, i'm not sure how to handle it. I can check if the collision occurs but the way I handle is terrible. int leftTile = repelBox.x / grid->cellSize; int topTile = repelBox.y / grid->cellSize; int rightTile = (repelBox.x + repelBox.w) / grid->cellSize; int bottomTile = (repelBox.y + repelBox.h) / grid->cellSize; for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { if (grid->getCell(x, y) == BLOCKED){ Rect colBox = grid->getCellRectXY(x, y); Rect xAxis = Rect(pos.x - 20 / 2.0f, pos.y - 20 / 4.0f, 20, 10); Rect yAxis = Rect(pos.x - 20 / 4.0f, pos.y - 20 / 2.0f, 10, 20); if (colBox.Intersects(xAxis)) v.x *= -1; if (colBox.Intersects(yAxis)) v.y *= -1; } } } If instead of reversing the direction I set it to false then when the entity tries to get away from the wall it's still intersecting the tile and gets stuck on that position. EDIT: I've worked with Flashpunk and it has a great function for movement and collision called moveBy. Are there any simplified implementations out there so I can check them out?

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  • Magento Set Grid to Filter Automatically by Current Day using Existing Datetime Column in Grid

    - by Tegan Snyder
    In Magento I'm creating a custom module and would love to be able to filter automatically by the datetime column so that the intial grid listing shows only entities related to "todays" date. Here is my datetime column: $this->addColumn('ts', array( 'header' => $hlp->__('Activated'), 'align' => 'left', 'index' => 'ts', 'type' => 'datetime', 'width' => '160px', )); I'm think there should be a way for me to just add a filter to the collection like so: $now = Mage::getModel('core/date')->timestamp(time()); $dateTime = date('m/d/y h:i:s', $now); $collection = Mage::getModel('mymodule/items')->getCollection() ->addFieldToFilter('ts', $dateTime); But this doesn't work? Am I using the wrong filter? My "ts" field in the database is a "datetime" field, but the default magento "From: " - "To:" date range selectors don't use hours, minutes, seconds. Any ideas? Thanks, Tegan

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  • Sort Grid Columns of mixed type in EXTJS Grid

    - by Amit
    Hello, I want to sort the extjs columns, I have the column type as float and from the server side i am getting values which can contain "-" value , now what happens the grid is displaying me the NaN value instead of - and the sort is not working anymore. My requirement is to create a custom sort which can sort first based on number and then sort based on string. Thanks to suggest as renderer also not works for me. My Json String is: {metaData:{"totalProperty":"total", "root":"records","fields":[{"header":"Part Number##false","name":"XJE010^VT-007!0","type":"string"},{"header":"Marketing Status##false","name":"STP716^VT-007!0","type":"string"},{"header":"Package##false","name":"XJE016^VT-007!0","type":"string"},{"header":"Automotive Grade##false","name":"STP472^VT-007!0","type":"string"},{"header":"VDSS##false","name":"XJG810^VT-007!0","type":"float"},{"header":"Drain Current (Dc)(I_D) % (A)##false","name":"XJG273^VT-006!0","type":"float"},{"header":"RDS(on) (@VGS=10V) % (&#937;)##false","name":"XJG640^VT-006!3","type":"float"},{"header":"Features##false","name":"GNP023^VT-007!0","type":"string"},{"header":"RDS(on) (@4.5 or 5V) % (&#937;)##false","name":"XJG640^VT-006!6","type":"float"},{"header":"RDS(on) (@2.7V) % (&#937;)##false","name":"XJG640^VT-006!7","type":"float"},{"header":"RDS(on) (@1.8V) % (&#937;)##false","name":"XJG640^VT-006!8","type":"float"},{"header":"Free Samples##false","name":"STP0881^VT-007!0","type":"string"},{"header":"Total Gate Charge(Qg) typ ()##true","name":"STP049^VT-002!0","type":"float"},{"header":"Total Power Dissipation(PD) % (W)##true","name":"XJG820^VT-006!0","type":"float"}]},"success":"true", "total":13,"records":[{"XJE010^VT-007!0":"STB80PF55$$/cn/analog/product/67164.jsp","STP716^VT-007!0":"Active","XJE016^VT-007!0":"D2PAK","STP472^VT-007!0":"_","XJG810^VT-007!0":"-55","XJG273^VT-006!0":"80","XJG640^VT-006!3":".018","GNP023^VT-007!0":"-","XJG640^VT-006!6":"-","XJG640^VT-006!7":"-","XJG640^VT-006!8":"-","STP0881^VT-007!0":"No","STP049^VT-002!0":"190","XJG820^VT-006!0":"300"},{"XJE010^VT-007!0":"STD10PF06$$/cn/analog/product/64543.jsp","STP716^VT-007!0":"Active","XJE016^VT-007!0":"IPAK TO-251 TO 252 DPAK","STP472^VT-007!0":"_","XJG810^VT-007!0":"-60","XJG273^VT-006!0":"-10","XJG640^VT-006!3":".2","GNP023^VT-007!0":"-","XJG640^VT-006!6":"-","XJG640^VT-006!7":"-","XJG640^VT-006!8":"-","STP0881^VT-007!0":"No ... Regards, Amit

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  • Link List Problem,

    - by david
    OK i have a problem with a Link List program i'm trying to Do, the link List is working fine. Here is my code #include <iostream> using namespace std; struct record { string word; struct record * link; }; typedef struct record node; node * insert_Node( node * head, node * previous, string key ); node * search( node *head, string key, int *found); void displayList(node *head); node * delete_node( node *head, node * previous, string key); int main() { node * previous, * head = NULL; int found = 0; string node1Data,newNodeData, nextData,lastData; //set up first node cout <<"Depature"<<endl; cin >>node1Data; previous = search( head, node1Data, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, node1Data); cout <<"Depature inserted"<<endl; //insert node between first node and head cout <<"Destination"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Destinationinserted"<<endl; //insert node between second node and head cout <<"Cost"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Cost inserted"<<endl; cout <<"Number of Seats Required"<<endl; //place node between new node and first node cin >>nextData; previous = search( head, nextData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, nextData); cout <<"Number of Seats Required inserted"<<endl; //insert node between first node and head cout <<"Name"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Name inserted"<<endl; //insert node between node and head cout <<"Address "<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Address inserted"<<endl; //place node as very last node cin >>lastData; previous = search( head, lastData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, lastData); cout <<"C"<<endl; displayList(head); char Ans = 'y'; //Delete nodes do { cout <<"Enter Keyword to be delete"<<endl; cin >>nextData; previous = search( head, nextData, &found); if (found == 1) head = delete_node( head, previous,nextData); displayList(head); cout <<"Do you want to Delete more y /n "<<endl; cin >> Ans; } while( Ans =='y'); int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); } /******************************************************* search function to return previous position of node ******************************************************/ node * search( node *head, string key, int *found) { node * previous, * current; current = head; previous = current; *found = 0;//not found //if (current->word < key) move through links until the next link //matches or current_word > key while( current !=NULL) { //compare exactly if (key ==current->word ) { *found = 1; break; } //if key is less than word else if ( key < current->word ) break; else { //previous stays one link behind current previous = current; current = previous -> link; } } return previous; } /******************************************************** display function as used with createList ******************************************************/ void displayList(node *head) { node * current; //current now contains the address held of the 1st node similar //to head current = head; cout << "\n\n"; if( current ==NULL) cout << "Empty List\n\n"; else { /*Keep going displaying the contents of the list and set current to the address of the next node. When set to null, there are no more nodes */ while(current !=NULL) { cout << current->word<<endl; current = current ->link; } } } /************************************************************ insert node used to position node (i) empty list head = NULL (ii) to position node before the first node key < head->word (iii) every other position including the end of the list This is done using the following steps (a) Pass in all the details to create the node either details or a whole record (b) Pass the details over to fill the node (C) Use the if statement to add the node to the list **********************************************************/ node * insert_Node( node * head, node * previous, string key ) { node * new_node, * temp; new_node = new node; //create the node new_node ->word = key; new_node -> link = NULL; if (head == NULL || key < head->word ) //empty list { //give address of head to temp temp = head; //head now points to the new_node head = new_node; //new_node now points to what head was pointing at new_node -> link = temp; } else { //pass address held in link to temp temp = previous-> link; //put address of new node to link of previous previous -> link = new_node; //pass address of temp to link of new node new_node -> link = temp; } return head; } node * delete_node( node *head, node * previous, string key) { /* this function will delete a node but will not return its contents */ node * temp; if(key == head->word) //delete node at head of list { temp = head; //point head at the next node head = head -> link; } else { //holds the address of the node after the one // to be deleted temp = previous-> link; /*assign the previous to the address of the present node to be deleted which holds the address of the next node */ previous-> link = previous-> link-> link; } delete temp; return head; }//end delete The problem i have is when i Enter in the Number 2 in the Node(Seats) i like to get a Counter Taken 2 off of 50, some thing like what i have here enter code here int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); How can i get what the User enters into number of Seats into this function

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  • Can i place a image as a map and then code a grid over the top of it?

    - by kraze
    what i'm trying to do is make a huge map, best way i found is just make a big map and save it as a image... can i code a grid over the top so i can implement tile based movement for my character? afterwards place collision tiles so they can't move to certain spots. btw this is in visual studio 2010 using XNA Anyone able to explain the process of how i would do this and if its even viable? thanks for your help

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  • Telerik MVC: Telerik Menu Drops down Under Telerik Grid

    - by Ben
    I have just added a Telerik menu to my MVC application. I also have many views that render Telerik grids on them. Problem: My menu has one item with sub items. When I hover over that menu item, the dropdown slides beneath the Telerik Grid, which hides most of the sub items and makes it impossible to click them. Any idea how to make the menu dropdown slide over the grid instead of under it?

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  • Swing Grid Layout or JTable

    - by ikurtz
    greetngs, i am trying to learn Java and Swing by writing a simple game of connect4. i am hoping you could guide me regarding the following issue: to emulate the connect4 grid should i use a JTable or rely on Grid layout? thank you.

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