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  • How to always run a service in the background

    - by Thomas H
    Hi I am in the process of creating an app that is similar to the build-in SMS app. What I need: - a service that is always running in the background - every 5 min. the service checks the current location of the device and calls a web service - if certain criteria are meet, the service should generate a notification (just like the SMS app) - when the notification is clicked, the user is taken to the app (just like the SMS app) - when the app is installed the service should be started - when the device is rebooted, the service should be started What I have tried: - running a regular service which worked just fine until android kills the service - using the AlarmManager the make the 5 min. interval call to a service. But I was not able to make this work. Any help would be greatly appreciated... -Thomas

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  • Abort a slow flush to disk after write?

    - by Therealstubot
    Is there a way to abort a python write operation in such a way that the OS doesn't feel it's necessary to flush the unwritten data to the disc? I'm writing data to a USB device, typically many megabytes. I'm using 4096 bytes as my block size on the write, but it appears that Linux caches up a bunch of data early on, and write it out to the USB device slowly. If at some point during the write, my user decides to cancel, I want the app to just stop writing immediately. I can see that there's a delay between when the data stops flowing from the application, and the USB activity light stops blinking. Several seconds, up to about 10 seconds typically. I find that the app is holding in the close() method, I'm assuming, waiting for the OS to finish writing the buffered data. I call flush() after every write, but that doesn't appear to have any impact on the delay. I've scoured the python docs for an answer but have found nothing.

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  • Windbg pseudoregister expansion

    - by Giuseppe Guerrini
    Hi, I am trying to automate a device driver's debug session in Windows XP with Windbg. My device has an "index" register and a "data" register, both memory mapped. The index register must be filled with the internal register's index, and the value can be read from the data register. So, the followind Windbg command prints correctly the value of the internel register 0x4C: !ed [uc] 0xfa000000 0x4c; !dd [uc] 0xfa000004 L1 Now I would like to dump a range of internal registers, but it seems that the alias expansion doesn't work as expected in the !ed command. I am trying this cycle: .for (r $t0=0; @$t0<0x100; r $t0=@$t0+1) { !ed [uc] 0xfa000000 @$t0; !dd [uc] 0xfa000004 L1 } but it seems that the !ed command is ignored, as if @$t0 was expanded in an empty string. Tried "$t0", "@$t0", "${t0}" and "@${t0}", but without success. What am I doing wrong? Thank you in advance

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  • Packet Crafting on a Mac

    - by JayCrossler
    I think (based on searching the forums), that NetCat is the best option, but wanted to hear if others are preferable. Anyone have good success with a packet-crafting tool (specifically on Mac)? I've tried HPing, but had some issues. I'm looking into NetCat ('nc' on mac) now, but it's not working as I had thought. Basically, I captured some packets that a remote control sends over a wifi network to turn lights on and off (using X10 controllers), and am looking for a way to replay them by crafting a TCP packet from the command line. I used Wireshark to sniff the traffic, so I know the package is: DEVICE -sendplc-"C4 DIM 10" I'm trying: echo 'DEVICE -sendplc-"C4 DIM 10"' nc 192.168.2.196 6003 but there's no response from the receiving system. The exact bytestream is (if anyone wants to check that I got the right dataframe): 08004642f1b400260897ad6308004500004b08e240004006aaf5c0a802c1c0a802c4d8d7177399aab39 e57ff4753801880ae37ea00000101080a323353ce01b406424445564943457e73656e64706c637e2243 34204f4e220a Next step I'm going to check is to make sure the packet arrives exactly by sniffing and compare it to the original. [EDIT: Also at ServerFault now: Packet Crafting on a Mac, so this one becomes a duplicate across the two sites]

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  • GKSession sendDataToAllPeers including sender?

    - by Typeoneerror
    I've got a number of devices connected over wifi using GameKit. I have a simple UIAlertView popping up when peers receive data. All but the sendee show this alert view when data is sent, so I'm wondering if that's a bug in my app or if that's expected behavior. If the device doing the sending is also a GKSessionModePeer, I would expect it to "fire" its receiveData: message as well since I'm sending to all peers. Should I call a method manually at the same on the sendee device? For example, if I wanted to send a "GameStart" packet to the 4 phones, the peers would call startGame: in the receiveData:fromPeer:inSession:context: method when it receives that packet and the sendee would be calling sendDataToAllPeers: and call startGame: on itself. Does that sound right or is there a way to include the sendee in the sendDataToAllPeers: list so that it responds exactly the same as all connected peers?

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  • Compressing three individual jpeg pics containing temporal redundancy?

    - by michael
    I am interfacing and embedded device with a camera module that returns a single jpeg compressed frame each time I trigger it. I would like to take three successive shots (approx 1 frame per 1/4 second) and further compress the images into a single file. The assumption here is that there is a lot of temporal redundancy, therefore lots of room for more compression across the three frames (compared to sending three separate jpeg images). I will be implementing the solution on an embedded device in C without any libraries and no OS. The camera will be taking pics in an area with very little movement (no visitors or screens in the background, maybe a tree with swaying branches), so I think my assumption about redundancy is pretty solid. When the file is finally viewed on a pc/mac, I don't mind having to write something to extract the three frames (so it can be a nonstandard cluge) So I guess the actual question is: What is the best way to compress these three images together given the fact that they are already in JPEG format (it is a possibly to convert back to a raw image, but if i dont have too...)

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  • Android app works on emulator but not on phone ("Can't dispatch DDM chunk XXXX: no handler defined")

    - by JR_vv2
    Hey all, I made a very simple application to start playing around with Android development. It works fine on the emulator, but it gives me the following error when I try to install it on my HTC Hero (v1.5): Sorry! The application Simple Dial (process com.foo.simpledial) has stopped unexpectedly. Please try again. (Force Close button) and on in the Eclipse console, I get the following message: [2010-06-14 23:10:52 - Simple Dial] Uploading Simple Dial.apk onto device 'HT9BSHF00222' [2010-06-14 23:10:53 - Simple Dial] Installing Simple Dial.apk... [2010-06-14 23:10:56 - Simple Dial] Success! [2010-06-14 23:10:56 - Simple Dial] Starting activity com.alanvaghti.simpledial.DialActivity on device [2010-06-14 23:10:57 - Simple Dial] ActivityManager: Can't dispatch DDM chunk 46454154: no handler defined [2010-06-14 23:10:57 - Simple Dial] ActivityManager: Can't dispatch DDM chunk 4d505251: no handler defined [2010-06-14 23:10:57 - Simple Dial] ActivityManager: Starting: Intent { action=android.intent.action.MAIN categories={android.intent.category.LAUNCHER} comp={com.alanvaghti.simpledial/com.alanvaghti.simpledial.DialActivity} } I did put 'android:debuggable="true"' inside the application tag on the manifest.xml Any ideas on what is going on?? Thanks in advance.

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  • IntelliJ IDEA :: Deploy android application onto Samsung S5300

    - by jdevelop
    I'm trying to deploy the app onto my phone (Samsung S5300) I created project in IDEA and it works well in Android emulator. Now I want to deploy it onto my phone. I did the following: plugged USB enabled development mode and checked all options (USB, location etc) on the phone launched the same configuration but specified the device from the plugged devide (choose a running device) nothing happened, I don't see any errors neither in IDEA, not on the phone. What am I missing and how to fix the problem? The API SDK seems to be correct (2.3)

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  • What are the names of network interfaces on the Motorola CLIQ?

    - by RS
    The network interfaces on Android interfaces are listed as directories in the file system in /sys/class/net/. For most Android devices the network interface for gprs traffic is called rmnet0 and for Wi-Fi it's usually eth0 or tiwlan0. I suspect that the cell interface for the Motorola CLIQ is rmnet0, but I would like to have this confirmed + know the name of the Wi-Fi interface. Also it would be good to know the device id for this model. This is the value available as android.os.Build.DEVICE in the Java SDK. (E.g. T-Mobile G1 uses dream, Samsung Galaxy uses GT-I7500, and Motorolda Droid uses sholes.)

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  • CUDA threads output different value

    - by kar
    HAi, I wrote a cuda program , i have given the kernel function below. The device memory is allocated through CUDAMalloc(); the value of *md is 10; __global__ void add(int *md) { int x,oper=2; x=threadIdx.x; * md = *md*oper; if(x==1) { *md = *md*0; } if(x==2) { *md = *md*10; } if(x==3) { *md = *md+1; } if(x==4) { *md = *md-1; } } executed the above code add<<<1,5>>(*md) , add<<<1,4>>>(*md) for <<<1,5>>> the output is 19 for <<<1,4>>> the output is 21 1) I have doubt that cudaMalloc() will allocate in device main memory? 2) Why the last thread alone is executed always in the above program? Thank you

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  • What should I grab as a development platform, an iPod or an iPad?

    - by mmr
    Hey all, I've recently gotten into the world of contract programming, and two of my clients have indicated that they'd like to do something 'trendy', like ipod touch/iphone/ipad development. I have a mac laptop (first gen macbook pro) that I'll have to upgrade to snow leopard to do the development for any of them, from what I've read. So that's already a bit of a commitment, given all the stuff I have on that laptop I'll have to make sure is recoverable from backup. My budget is limited, but I think I need to learn this skill. Which device should I get to learn this kind of development, an iPod touch or an iPad? I don't have the money for an iPhone. I think that the iPhone/iPad SDK has an emulator mode, but I like to have the device I'm going to roll out on available to make sure that everything works as I'd expect, ie, what's easily readable on a laptop screen is still readable on the touch, etc.

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  • How can I programmatically find the IP address/netmask/gateway configured for a specific network dev

    - by Oren S
    Hi I would like to write a piece of code which checks, for each network device (e.g. eth0, lo, master devices) some statistics and configuration data about that device. I could find the statistics data (and most of the configuration data) in /sys/class/net/..., however, I couldn't find any C/C++ API or any entry in procfs/sysfs listing the inet addr, netmask and gateway. Some alternatives I checked: parsing the output from ifconfig/route/some other utilities: I don't want to start a subprocess every time I need to do the inspection. parsing /etc/sysconfig/network-scripts/: will give me only the start-up configuration, and not the current state. Also, since this code is intended for a product in my workplace, where every external library is inspected thoroughly (meaning it will take me forever to add any external library) I prefer solutions which rely on Linux native API and not external libraries. Thanks!

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  • iOS localization inconsistency

    - by Joe Völker
    I'm localizing an iPhone app for the first time. I've put all my strings into a Localizable.strings file, accessing them via NSLocalizedString from within my code. Works fine. Next, I have a file called info.html that contains the flesh of a UIWebView that I use as an About box. I've put it in the language folders (en.lproj and de.lproj), and added them to my Resources in Xcode. Now, in Simulator, both the Strings, and the html file display in the appropriate language. However, on the device, the Strings appear localized while the html file remains untranslated. This is a strange inconsistency between Simulator and Device! Anybody know of a workaround? (...other than defying the localization system, and using NSLocalizedString to call de_info.html, en_info.html etc. by hand.)

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  • C# problem with two threads and hardware access

    - by mack369
    I'm creating an application which communicates with the device via FT2232H USB/RS232 converter. For communication I'm using FTD2XX_NET.dll library from FTDI website. I'm using two threads: first thread continuously reads data from the device the second thread is the main thread of the Windows Form Application I've got a problem when I'm trying to write any data to the device while the receiver's thread is running. The main thread simply hangs up on ftdiDevice.Write function. I tried to synchronize both threads so that only one thread can use Read/Write function at the same time, but it didn't help. Below code responsible for the communication. Note that following functions are methods of FtdiPort class. Receiver's thread private void receiverLoop() { if (this.DataReceivedHandler == null) { throw new BackendException("dataReceived delegate is not set"); } FTDI.FT_STATUS ftStatus = FTDI.FT_STATUS.FT_OK; byte[] readBytes = new byte[this.ReadBufferSize]; while (true) { lock (FtdiPort.threadLocker) { UInt32 numBytesRead = 0; ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead); if (ftStatus == FTDI.FT_STATUS.FT_OK) { this.DataReceivedHandler(readBytes, numBytesRead); } else { Trace.WriteLine(String.Format("Couldn't read data from ftdi: status {0}", ftStatus)); Thread.Sleep(10); } } Thread.Sleep(this.RXThreadDelay); } } Write function called from main thread public void Write(byte[] data, int length) { if (this.IsOpened) { uint i = 0; lock (FtdiPort.threadLocker) { this.ftdiDevice.Write(data, length, ref i); } Thread.Sleep(1); if (i != (int)length) { throw new BackendException("Couldnt send all data"); } } else { throw new BackendException("Port is closed"); } } Object used to synchronize two threads static Object threadLocker = new Object(); Method that starts the receiver's thread private void startReceiver() { if (this.DataReceivedHandler == null) { return; } if (this.IsOpened == false) { throw new BackendException("Trying to start listening for raw data while disconnected"); } this.receiverThread = new Thread(this.receiverLoop); //this.receiverThread.Name = "protocolListener"; this.receiverThread.IsBackground = true; this.receiverThread.Start(); } The ftdiDevice.Write function doesn't hang up if I comment following line: ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead);

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  • arm-apple-darwin9-g++ Bus error problem

    - by overboming
    I want to create a mobilesubstrate plugin for iPhone OS 3.2 or I tried to setup toolchain on the iPad device. I have installed the iphone-gcc_4.2-20090304-1-9_iphoneos-arm package and all the relevant packages from Cydia, but when it comes to compiling the simplest source file shows the following error: arm-apple-darwin9-g++ -I /var/toolchain/sys/ -c -dynamiclib ExampleHookLibrary.mm -o ExampleHookLibrary.o arm-apple-darwin9-g++: Internal error: Bus error (program cc1objplus) Please submit a full bug report. See <URL:http://developer.apple.com/bugreporter> for instructions. make: *** [ExampleHookLibrary.o] Error 1 Is it because the iphone-gcc doesn't yet support this device or am I missing anything here? Thanks.

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  • recommendations for rich scalable internet application

    - by Wouter Roux
    I am planning to develop a web application that must perform the following actions: User authentication allow authenticated user to download data from USB device (roughly 5 meg data) upload the data from the USB device to processing server process the data and display the results to the user further requirements/restrictions: the USB driver supports windows (2000, XP, Vista, 7) the application must support IE, Firefox and Chrome the USB driver must be installed when pointing to the web application the first time the USB driver exposes functionality through exported functions in dll scalability and eye candy is important server details: Windows Server 2008 Enterprise x64, IIS 7.0, SQL server 2008 With the limited details specified: What technology would you recommend? (eg silverlight/asp.net mvc/wcf). What practices/patterns/3rd party controls would you recommend?

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  • How to utilize network for p2p file sharing on Android Platform?

    - by CSharperWithJava
    I'm working on some apps for the android platform and I have two problems that I'm not quite sure how to approach, and both are closely related. How can I send a relatively small data file from one android device to another (preferably over the internet or directly through wireless network)? Is it possible to create a temporary p2p live data stream from one android device to another? An example application would be to stream low-res video from phone A's camera to phone B, or audio. I would much appreciate being pointed in the right direction on either issue (File transfer or real time data transfer).

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  • GAE and Socket Data

    - by Vinod
    I have a field device which keeps on sending data over to any designated port using sockets. I am planning to use GAE for server-side infrastructure. I read GAE does not support sockets. But i can configure the device to send the data over port 80. so we wrote a genericservlet to capture this data on GAE. But it is not obtaining any values from the client. any suggestions to fix this issue?

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  • OpenGL extensions available on different Android devices

    - by MH114
    I'm in the process of writing an OpenGL ES powered framework for my next Android game(s). Currently I'm supporting three different techniques of drawing sprites: the basic way: using vertex arrays (slow) using vertex-buffer-objects (VBOs) (faster) using the draw_texture extension (fastest, but only for basic sprites, i.e. no transforming) Vertex arrays are supported in OpenGL ES 1.0 and thus in every Android-device. I'm guessing most (if not all) of the current devices also support VBOs and draw_texture. Instead of guessing, I'd like to know the extensions supported by different devices. If majority of devices support VBOs, I could simplify my code and focus only on VBOs + draw_texture. It'd be helpful to know what different devices support, so if you have an Android-device, do report the extensions list please. :) String extensions = gl.glGetString(GL10.GL_EXTENSIONS); I've got a HTC Hero, so I can share those extensions next.

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  • WPF - databinding ObservableCollection CollectionChanged event?

    - by e0eight
    Hi, I have an observable collection implemented in my user control which indicates states of a device. Based on the collection change, the user control is to trigger animations(subscribe to collectionchanged event). The observable collection is implemented as a dependency property. In the application, I data bind the device states to the user control observableCollection using one-way databinding. When a new state is added in the application, I can see the ObservableCollection in the user control is updated. However, the CollectionChanged event never got fired, so no animations. Does anyone has an idea why this is so? Thank you in advance.

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  • Getting .jar file onto a mobile phone error

    - by me123
    Hello, I am trying to get a .jar file onto my mobile device. I have written a j2me application and I want to get it onto my phone. I have developed it in eclipse galileo and I export my project folder to a jar. When I try to download the jar file from the internet onto my phone I get an "incorrect description" error. Does anyone know how to get a j2me application onto a mobile device or why I may be getting this error? Thanks in advance.

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