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  • Creating New Scripts Dynamically in Lua

    - by bazola
    Right now this is just a crazy idea that I had, but I was able to implement the code and get it working properly. I am not entirely sure of what the use cases would be just yet. What this code does is create a new Lua script file in the project directory. The ScriptWriter takes as arguments the file name, a table containing any arguments that the script should take when created, and a table containing any instance variables to create by default. My plan is to extend this code to create new functions based on inputs sent in during its creation as well. What makes this cool is that the new file is both generated and loaded dynamically on the fly. Theoretically you could get this code to generate and load any script imaginable. One use case I can think of is an AI that creates scripts to map out it's functions, and creates new scripts for new situations or environments. At this point, this is all theoretical, though. Here is the test code that is creating the new script and then immediately loading it and calling functions from it: function Card:doScriptWriterThing() local scriptName = "ScriptIAmMaking" local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() local loadedScript = require (scriptName) local scriptInstance = loadedScript:new("sayThis") print(scriptInstance:get_name()) --will print test print(scriptInstance:get_one()) -- will print 1 scriptInstance:set_one(10000) print(scriptInstance:get_one()) -- will print 10000 print(scriptInstance:get_argumentName()) -- will print sayThis scriptInstance:set_argumentName("saySomethingElse") print(scriptInstance:get_argumentName()) --will print saySomethingElse end Here is ScriptWriter.lua local ScriptWriter = {} local twoSpaceIndent = " " local equalsWithSpaces = " = " local newLine = "\n" --scriptNameToCreate must be a string --argumentsForNew and instanceVariablesToCreate must be tables and not nil function ScriptWriter:new(scriptNameToCreate, argumentsForNew, instanceVariablesToCreate) local instance = setmetatable({}, { __index = self }) instance.name = scriptNameToCreate instance.newArguments = argumentsForNew instance.instanceVariables = instanceVariablesToCreate instance.stringList = {} return instance end function ScriptWriter:makeFileForLoadedSettings() self:buildInstanceMetatable() self:buildInstanceCreationMethod() self:buildSettersAndGetters() self:buildReturn() self:writeStringsToFile() end --very first line of any script that will have instances function ScriptWriter:buildInstanceMetatable() table.insert(self.stringList, "local " .. self.name .. " = {}" .. newLine) table.insert(self.stringList, newLine) end --every script made this way needs a new method to create its instances function ScriptWriter:buildInstanceCreationMethod() --new() function declaration table.insert(self.stringList, ("function " .. self.name .. ":new(")) self:buildNewArguments() table.insert(self.stringList, ")" .. newLine) --first line inside :new() function table.insert(self.stringList, twoSpaceIndent .. "local instance = setmetatable({}, { __index = self })" .. newLine) --add designated arguments inside :new() self:buildNewArgumentVariables() --create the instance variables with the loaded values for key,value in pairs(self.instanceVariables) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. key .. equalsWithSpaces .. value .. newLine) end --close the :new() function table.insert(self.stringList, twoSpaceIndent .. "return instance" .. newLine) table.insert(self.stringList, "end" .. newLine) table.insert(self.stringList, newLine) end function ScriptWriter:buildNewArguments() --if there are arguments for :new(), add them for key,value in ipairs(self.newArguments) do table.insert(self.stringList, value) table.insert(self.stringList, ", ") end if next(self.newArguments) ~= nil then --makes sure the table is not empty first table.remove(self.stringList) --remove the very last element, which will be the extra ", " end end function ScriptWriter:buildNewArgumentVariables() --add the designated arguments to :new() for key, value in ipairs(self.newArguments) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. value .. equalsWithSpaces .. value .. newLine) end end --the instance variables need separate code because their names have to be the key and not the argument name function ScriptWriter:buildSettersAndGetters() for key,value in ipairs(self.newArguments) do self:buildArgumentSetter(value) self:buildArgumentGetter(value) table.insert(self.stringList, newLine) end for key,value in pairs(self.instanceVariables) do self:buildInstanceVariableSetter(key, value) self:buildInstanceVariableGetter(key, value) table.insert(self.stringList, newLine) end end --code for arguments passed in function ScriptWriter:buildArgumentSetter(variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. variable .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. variable .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildArgumentGetter(variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. variable .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. variable .. newLine) table.insert(self.stringList, "end" .. newLine) end --code for instance variable values passed in function ScriptWriter:buildInstanceVariableSetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. key .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. key .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildInstanceVariableGetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. key .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. key .. newLine) table.insert(self.stringList, "end" .. newLine) end --last line of any script that will have instances function ScriptWriter:buildReturn() table.insert(self.stringList, "return " .. self.name) end function ScriptWriter:writeStringsToFile() local fileName = (self.name .. ".lua") file = io.open(fileName, 'w') for key,value in ipairs(self.stringList) do file:write(value) end file:close() end return ScriptWriter And here is what the code provided will generate: local ScriptIAmMaking = {} function ScriptIAmMaking:new(argumentName) local instance = setmetatable({}, { __index = self }) instance.argumentName = argumentName instance.name = 'test' instance.one = 1 return instance end function ScriptIAmMaking:set_argumentName(newValue) self.argumentName = newValue end function ScriptIAmMaking:get_argumentName() return self.argumentName end function ScriptIAmMaking:set_name(newValue) self.name = newValue end function ScriptIAmMaking:get_name() return self.name end function ScriptIAmMaking:set_one(newValue) self.one = newValue end function ScriptIAmMaking:get_one() return self.one end return ScriptIAmMaking All of this is generated with these calls: local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() I am not sure if I am correct that this could be useful in certain situations. What I am looking for is feedback on the readability of the code, and following Lua best practices. I would also love to hear whether this approach is a valid one, and whether the way that I have done things will be extensible.

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  • Releasing an open source project without getting embarrassed

    - by Hopeful
    I've been working by myself on a fairly large open source project for quite a while and it's nearing the point where I'd like to release it. However, I'm self-taught and I don't really know anyone who could adequately review my project. A few years ago, I had released a small bit of code which pretty much got ripped apart (in a critical sense) on the forum where I released it. Even though the code worked, the criticism was accurate but brutal. It prompted me to begin searching for best practices for everything and in the end I feel that it made me a much better developer. I've gone over everything in my project so many times trying to make it perfect that I've lost count. I believe in my project and think it has the potential to help a lot of people and I feel like I've done some cool things in interesting ways with it. Still, because I'm self-taught, I can't help but wonder what gaps exist in my self-education. The way my code was ripped apart last time isn't something I'd like to repeat. I think my two biggest fears with releasing my project that I've poured countless hours into are being absolutely embarrassed because I missed some patently obvious things because of my self-education or, worse, releasing it to the sound of crickets. Is there anyone who has been in a similar situation? I'm not afraid of constructive criticism, so long as it is constructive and not just a rant on how I screwed up. I know there is a code review site on StackExchange, but it's not really set up for large projects and I didn't feel like the community there is large enough yet to get good feedback if I were to post parts of my project piecemeal (I tried with one file). What can I do to give my project at least some measure of success without getting embarrassed or devestated in the process?

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  • How to structure a C ,C++ questionnaire for freshers?

    - by amar
    I am primarily a programmer but one of my recent responsibility is to create a questionnaire, which has following properties. 1.Objective or very small code snippets. 2.Since target is for freshers it should test them on basics. I have to test if a fresh graduate with CS degree is good enough to be trained in mobility, to be particular iOS I have the questions i want to have a better understanding of distribution of questions.Like how much should i emphasize on memory management and how much on data structure etc what can be the best possible composition of the questionnaire. Thanku

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  • Versioning Strategy for Service Interfaces JAR

    - by Colin Morelli
    I'm building a service oriented architecture composed (mostly) of Java-based services, each of which is a Maven project (in an individual repository) with two submodules: common, and server. The common module contains the service's interfaces that clients can include in their project to make service calls. The server submodule contains the code that actually powers the service. I'm now trying to figure out an appropriate versioning strategy for the interfaces, such that each interface change results in a new common jar, but changes to the server (so long as they don't impact the contract of the interfaces) receive the same common jar. I know this is pretty simple to do manually (simply increment the server version and don't touch the common one), but this project will be built and deployed by a CI server, and I'd like to come up with a strategy for automatically versioning these. The only thing I have been able to come up with so far is to have the CI server md5 the service interfaces.

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  • How you return to a code when you don't remember what you were doing?

    - by speeder
    Well, I have some problems with procrastination and whatnot, but those get infinitely worse, when I cannot remember what I should be doing. I mean, I know my project, I wrote 100% of the code so far, and I knew more or less what I was doing, but I don't remember exactly what, I don't remember what file I was editing and why. How I get back on track? (because right now my technique of opening the source code and staring at it is not working)

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  • Does software rot refer primarily to performance, or to messy code?

    - by Kazark
    Wikipedia's definition of software rot focuses on the performance of the software. This is a different usage than I am used to; I had thought of it much more in terms of the cleanliness and design of the code—in terms of the code's having all the standard quality characteristics: readability, maintainability, etc. Now, performance is likely to go down when the code becomes unreadable, because no one knows what is going on. But does the term software rot have special reference to performance? or am I right in thinking it refers to the cleanliness of the code? or is this perhaps a case of multiple senses of the term being in common usage—from the user's perspective, it has do with performance; but for the software craftsman, it has to do more specifically with how the code reads?

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  • What C++ coding standard do you use?

    - by gablin
    For some time now, I've been unable to settle on a coding standard and use it concistently between projects. When starting a new project, I tend to change some things around (add a space there, remove a space there, add a line break there, an extra indent there, change naming conventions, etc.). So I figured that I might provide a piece of sample code, in C++, and ask you to rewrite it to fit your standard of coding. Inspiration is always good, I say. ^^ So here goes: #ifndef _DERIVED_CLASS_H__ #define _DERIVED_CLASS_H__ /** * This is an example file used for sampling code layout. * * @author Firstname Surname */ #include <stdio> #include <string> #include <list> #include "BaseClass.h" #include "Stuff.h" /** * The DerivedClass is completely useless. It represents uselessness in all its * entirety. */ class DerivedClass : public BaseClass { //////////////////////////////////////////////////////////// // CONSTRUCTORS / DESTRUCTORS //////////////////////////////////////////////////////////// public: /** * Constructs a useless object with default settings. * * @param value * Is never used. * @throws Exception * If something goes awry. */ DerivedClass (const int value) : uselessSize_ (0) {} /** * Constructs a copy of a given useless object. * * @param object * Object to copy. * @throws OutOfMemoryException * If necessary data cannot be allocated. */ ItemList (const DerivedClass& object) {} /** * Destroys this useless object. */ ~ItemList (); //////////////////////////////////////////////////////////// // PUBLIC METHODS //////////////////////////////////////////////////////////// public: /** * Clones a given useless object. * * @param object * Object to copy. * @return This useless object. */ DerivedClass& operator= (const DerivedClass& object) { stuff_ = object.stuff_; uselessSize_ = object.uselessSize_; } /** * Does absolutely nothing. * * @param useless * Pointer to useless data. */ void doNothing (const int* useless) { if (useless == NULL) { return; } else { int womba = *useless; switch (womba) { case 0: cout << "This is output 0"; break; case 1: cout << "This is output 1"; break; case 2: cout << "This is output 2"; break; default: cout << "This is default output"; break; } } } /** * Does even less. */ void doEvenLess () { int mySecret = getSecret (); int gather = 0; for (int i = 0; i < mySecret; i++) { gather += 2; } } //////////////////////////////////////////////////////////// // PRIVATE METHODS //////////////////////////////////////////////////////////// private: /** * Gets the secret value of this useless object. * * @return A secret value. */ int getSecret () const { if ((RANDOM == 42) && (stuff_.size() > 0) || (1000000000000000000 > 0) && true) { return 420; } else if (RANDOM == -1) { return ((5 * 2) + (4 - 1)) / 2; } int timer = 100; bool stopThisMadness = false; while (!stopThisMadness) { do { timer--; } while (timer > 0); stopThisMadness = true; } } //////////////////////////////////////////////////////////// // FIELDS //////////////////////////////////////////////////////////// private: /** * Don't know what this is used for. */ static const int RANDOM = 42; /** * List of lists of stuff. */ std::list <Stuff> stuff_; /** * Specifies the size of this object's uselessness. */ size_t uselessSize_; }; #endif

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  • What should I expect from a system engineer university career

    - by Trufa
    I'm starting tomorrow a series of interviews to decide which university should I choose to get a degree in System Engineer. I know this is a serious university but I would like to get some feedback about what should I expect or "demand" from the university. My experience in the technology field is (obviously) limited and would like to be aware of what should I to be aware if the university might be good or not. Specially in following fields: Infrastructure: what are the essentials? big pluses? Theoretical vs Practical: how practical should it be? what is a "good" mix? Programming languages, frameworks, etc: Which are the ideal for learning? Most demand? Latest technologies: What should they be teaching right know to "prove" they are up to date. Qualification system: What exam methods do you think are ideal for this kind of degree, good ol' Q&A, multiple choice, projects, a fair mix? What other points do you think I should care about? What isn't important? Thanks in advance. I realize this is might be a very subjective topic so I tried to make it as specific and on topic as I could but any recommendations are of course welcome. I also understand that none of this questions will guarantee this will be a good university but it might give me another reference as to which should I choose when the moment comes.

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  • What is the best way to go about testing that we handle failures appropriately?

    - by Earlz
    we're working on error handling in an application. We try to have fairly good automated test coverage. One big problem though is that we don't really know of a way to test some of our error handling. For instance, we need to test that whenever there is an uncaught exception, a message is sent to our server with exception information. The big problem with this is that we strive to never have an uncaught exception(and instead have descriptive error messages). So, how do we test something what we never want to actually happen?

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  • Is it ok to replace optimized code with readable code?

    - by Coder
    Sometimes you run into a situation where you have to extend/improve an existing code. You see that the old code is very lean, but it's also difficult to extend, and takes time to read. Is it a good idea to replace it with modern code? Some time ago I liked the lean approach, but now, it seems to me that it's better to sacrifice a lot of optimizations in favor of higher abstractions, better interfaces and more readable, extendable code. The compilers seem to be getting better as well, so things like struct abc = {} are silently turned into memsets, shared_ptrs are pretty much producing the same code as raw pointer twiddling, templates are working super good because they produce super lean code, and so on. But still, sometimes you see stack based arrays and old C functions with some obscure logic, and usually they are not on the critical path. Is it good idea to change such code if you have to touch a small piece of it either way?

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  • How do I overcome paralysis by analysis when coding?

    - by LuxuryMode
    When I start a new project, I often times immediately start thinking about the details of implementation. "Where am I gonna put the DataBaseHandler? How should I use it? Should classes that want to use it extend from some Abstract superclass..? Should I an interface? What level of abstraction am I going to use in my class that contains methods for sending requests and parsing data?" I end up stalling for a long time because I want to code for extensibility and reusability. But I feel it almost impossible to get past thinking about how to implement perfectly. And then, if I try to just say "screw it, just get it done!", I hit a brick wall pretty quickly because my code isn't organized, I mixed levels of abstractions, etc. What are some techniques/methods you have for launching into a new project while also setting up a logical/modular structure that will scale well?

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  • How do I explain to HR that my work experience is relevant even if it doesn't match the keywords in the job description?

    - by Dmitri
    I am looking at a job with a great company and in a field that I really want to be in. Unfortunalty, what they want is someone with "experience with ASP (VB), T-SQL in a production environment." But I've never done anything except with FOSS tools: C, Ruby(straight and RoR), Perl, MySQL, et c. I'm thinking that I could probably pick up VB without much trouble (I took a class that used it on college, was impressed at how easy it was to construct Windows UIs, but I've never needed it) Is there any way that I can demonstrate that my experience is similar? What would equivalent experience be in the FOSS world?

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  • When modeling a virtual circuit board, what is the best design pattern to check for cycles?

    - by Wallace Brown
    To make it simple assume you have only AND and OR gates. Each has two inputs and one output. The output of two inputs can be used as an input for the next gate For example: A AND B - E C AND D - F E OR F - G Assuming an arbitrary number of gates, we want to check if the circuit ever connects back into itself at an earlier state? For example: E AND F - A This should be illegal since it creates an endless cycle. What design pattern would best be able to check for these cycles?

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  • Is Information Technology really Engineering?

    - by RPK
    While travelling I met a mathematician who was sitting near me. In a discussion he said: "...there is nothing like engineering in IT or rather programming". A true engineering is what Architecture is, what Electrical and Mechanical is. It made me think and I was puzzled. A percent of my brain agreed also because in Indian Army, there is no subject like Computer Engineering in the Engineering Corps. They don't consider programming as engineering. This is what I heard few years back, I don't know what Indian Army thinks now. What are your views?

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  • What's the difference between MariaDB and MySQL?

    - by Chris J. Lee
    What's the difference between MariaDB and MySQL? I'm not very familiar with both. I'm primarily a front end developer for the most part. Are they syntactically similar? Where do these two query languages differ? Wikipedia only mentions the difference between licensing: MariaDB is a community-developed branch of the MySQL database, the impetus being the community maintenance of its free status under GPL, as opposed to any uncertainty of MySQL license status under its current ownership by Oracle.

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  • Using XML as data storage

    - by Kian Mayne
    I was thinking about the XML format and the following quote: “XML is not a database. It was never meant to be a database. It is never going to be a database. Relational databases are proven technology with more than 20 years of implementation experience. They are solid, stable, useful products. They are not going away. XML is a very useful technology for moving data between different databases or between databases and other programs. However, it is not itself a database. Don't use it like one.“ -Effective XML: 50 Specific Ways to Improve Your XML by Elliotte Rusty Harold (page 230, Part 4, Item 41, 2nd paragraph) This seems to really stress that XML should not be used for data storage and should only be used for program to program interoperability. Personally, I disagree and .NET's app.config file that's used to store a program's settings is an example of data storage in an XML file. However for databases rather than configurations etc XML should not be used. To develop my point, I will use two examples: A) Data about customers with fields that are all on one level i.e. there are a number of fields all relating to one customer with no children B) Data about configuration of an application where nested fields and properties make a lot of sense So my question is, Is this still a valid statement and is it now acceptable to store data using XML? EDIT: I've sent an email to the author of that quote to ask for his input/extra context.

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  • How can we make agile enjoyable for developers that like to personally, independently own large chunks from start to finish

    - by Kris
    We’re roughly midway through our transition from waterfall to agile using scrum; we’ve changed from large teams in technology/discipline silos to smaller cross-functional teams. As expected, the change to agile doesn’t suit everyone. There are a handful of developers that are having a difficult time adjusting to agile. I really want to keep them engaged and challenged, and ultimately enjoying coming to work each day. These are smart, happy, motivated people that I respect on both a personal and a professional level. The basic issue is this: Some developers are primarily motivated by the joy of taking a piece of difficult work, thinking through a design, thinking through potential issues, then solving the problem piece by piece, with only minimal interaction with others, over an extended period of time. They generally complete work to a high level of quality and in a timely way; their work is maintainable and fits with the overall architecture. Transitioning to a cross-functional team that values interaction and shared responsibility for work, and delivery of working functionality within shorter intervals, the teams evolve such that the entire team knocks that difficult problem over. Many people find this to be a positive change; someone that loves to take a problem and own it independently from start to finish loses the opportunity for work like that. This is not an issue with people being open to change. Certainly we’ve seen a few people that don’t like change, but in the cases I’m concerned about, the individuals are good performers, genuinely open to change, they make an effort, they see how the rest of the team is changing and they want to fit in. It’s not a case of someone being difficult or obstructionist, or wanting to hoard the juiciest work. They just don’t find joy in work like they used to. I’m sure we can’t be the only place that hasn’t bumped up on this. How have others approached this? If you’re a developer that is motivated by personally owning a big chunk of work from end to end, and you’ve adjusted to a different way of working, what did it for you?

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  • Any good, easy to learn from books or tutorials for learning assembly? [on hold]

    - by pythonian29033
    I've been a developer since 2009 and I've learnt a lot of languages since, but I've always wanted to understand and be able to code in the lowest level language so I can directly (or at least very close to directly) speak to machines through my code. There was a point in time when someone showed me how to do an if statement in assembly, but out of all the books that I got, I could never really understand where/how to start learning to code in assembler. any help please? I'm obsessed with learning this! PS: if you have any software suggestions, I use ubuntu and am looking to convert to backtrack soon, so it would be preferred if you could give me something that'll be easily installed on debian linux, otherwise don't sweat it, give me the name of the windows software and I'll find an equivalent myself

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  • Is a coding standard even needed any more?

    - by SomeKittens
    I know that it's been proven that a coding standard helps enormously. However, there are many different tools and IDEs that will format to whatever standard the programmer prefers. So long as the code's neat/commented (and not a spaghetti mess), I don't see the need for a coding standard. Are there any arguments for the development of a coding standard (we don't have one, but I was looking into creating one)?

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  • What would you add to Code Complete 3rd Edition?

    - by Peter Turner
    It's been quite a few years since Code Complete was published. I really love the book, I keep it in the bathroom at the office and read a little out of it once or twice a day. I was just wondering for the sake of wonderment, what kinds of things need to be added to Code Complete 3e, and for the sake of reductionism, what kinds of things would be removed. Also, what languages would you use for code examples?

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  • Is there a language between C and C++?

    - by Robert Martin
    I really like the simple and transparent nature of C: when I write C code I feel unencumbered by "leaky abstractions" and can almost always make a shrewd guess as to the assembly I'm producing. I also like the simple, familiar syntax for C. However, C doesn't have these simple, helpful doodads that C++ offers like classes, simplified non-cstring handling, etc. I know that it's all possible to implement in C using jump tables and the like, but that's a bit wordy at times, and not very type-safe for various reasons. I'm not a fan of the over-emphasis on objects in C++, though, and I'm gun shy of the 'new' operator and the like. C++ seems to have just a few too many hiccups to, for instance, be used as a system programming language. Does there exist a language that sits between C and C++ on the scale of widgets and doodads? Disclaimer: I mean this as purely a factual question. I do not intend to anger you because I don't share your view that C{,++} is good enough to do whatever I'm planning.

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  • Is Haskell's type system an obstacle to understanding functional programming?

    - by FarmBoy
    I'm studying Haskell for the purpose of understanding functional programming, with the expectation that I'll apply the insight that I gain in other languages (Groovy, Python, JavaScript mainly.) I choose Haskell because I had the impression that it is very purely functional, and wouldn't allow for any reliance on state. I did not choose to learn Haskell because I was interested in navigating an extremely rigid type system. My question is this: Is a strong type system a necessary by-product of an extremely pure functional language, or is this an unrelated design choice particular to Haskell? If it is the latter, I'm curious what would be the most purely functional language that is dynamically typed. I'm not particularly opposed to strong typing, it has its place, but I'm having a hard time seeing how it benefits me in this educational endeavor.

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  • Which topics should be covered in a basic undergraduate C++ course?

    - by Gulshan
    I have a young lecturer friend who is going to teach the undergraduate C++ course in CS. He asked me for some suggestions regarding how the course should be organized. Now I am asking you. I have seen many trends in universities which leads to a nasty experience of C++. So, please suggest from a professional programmer's point of view. For your information, the students going to take the course, have taken course like "Introduction to programming with C" in previous semester.

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  • Pros and cons of using Grails compared to pure Groovy

    - by shabunc
    Say, you (by you I mean an abstract guy, any guy in your team) have experience of writing and building java web apps, know about filters, servlet mappings and so on, and so on. Also, let us assume you know pretty well any sql db, no matter which one exactly, whether it mysql, oracle or psql. At last, let pretend we know Groovy and its standard libraries, for example all that JsonBuilder and XmlSlurper stuff, so we don't need grails converters. The question is - what are benefits of using grails in this case. I'm not trying to start flame war, I'm just asking to compare - what are ups and downs of grails development compared to pure groovy one. For instance, off the top of my head I can name two pluses - automatic DB mapping and custom gsp tags. But when I want to write a modest app which provides small API for handling some well defined set of data, I'm totally OK with groovy's awesome SQL support. As for gsp, we does not use it at all, so we are not interested in custom tags as well.

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  • Is there a best practice / standard approach to a free trial for a web app

    - by wobbily_col
    I have an idea for a web app, and would be interested in implementing it, and offering a free trial of say 5 uses before asking people to sign up. I can think of numerous ways of doing this (using cookies , logging IP adresses off the top of my head, limiting functionality). Is there a standard approach to this? Are there best practices? Are there any good tutorials on this? (I would prefer not to go the liited functionality route, as it will not show what the app is capable of).

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