Search Results

Search found 29467 results on 1179 pages for 'public'.

Page 170/1179 | < Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >

  • ActionResult types in MVC2

    - by rajbk
    In ASP.NET MVC, incoming browser requests gets mapped to a controller action method. The action method returns a type of ActionResult in response to the browser request. A basic example is shown below: public class HomeController : Controller { public ActionResult Index() { return View(); } } Here we have an action method called Index that returns an ActionResult. Inside the method we call the View() method on the base Controller. The View() method, as you will see shortly, is a method that returns a ViewResult. The ActionResult class is the base class for different controller results. The following diagram shows the types derived from the ActionResult type. ASP.NET has a description of these methods ContentResult – Represents a text result. EmptyResult – Represents no result. FileContentResult – Represents a downloadable file (with the binary content). FilePathResult – Represents a downloadable file (with a path). FileStreamResult – Represents a downloadable file (with a file stream). JavaScriptResult – Represents a JavaScript script. JsonResult – Represents a JavaScript Object Notation result that can be used in an AJAX application. PartialViewResult – Represents HTML and markup rendered by a partial view. RedirectResult – Represents a redirection to a new URL. RedirectToRouteResult – Represents a result that performs a redirection by using the specified route values dictionary. ViewResult – Represents HTML and markup rendered by a view. To return the types shown above, you call methods that are available in the Controller base class. A list of these methods are shown below.   Methods without an ActionResult return type The MVC framework will translate action methods that do not return an ActionResult into one. Consider the HomeController below which has methods that do not return any ActionResult types. The methods defined return an int, object and void respectfully. public class HomeController : Controller { public int Add(int x, int y) { return x + y; }   public Employee GetEmployee() { return new Employee(); }   public void DoNothing() { } } When a request comes in, the Controller class hands internally uses a ControllerActionInvoker class which inspects the action parameters and invokes the correct action method. The CreateActionResult method in the ControllerActionInvoker class is used to return an ActionResult. This method is shown below. If the result of the action method is null, an EmptyResult instance is returned. If the result is not of type ActionResult, the result is converted to a string and returned as a ContentResult. protected virtual ActionResult CreateActionResult(ControllerContext controllerContext, ActionDescriptor actionDescriptor, object actionReturnValue) { if (actionReturnValue == null) { return new EmptyResult(); }   ActionResult actionResult = (actionReturnValue as ActionResult) ?? new ContentResult { Content = Convert.ToString(actionReturnValue, CultureInfo.InvariantCulture) }; return actionResult; }   In the HomeController class above, the DoNothing method will return an instance of the EmptyResult() Renders an empty webpage the GetEmployee() method will return a ContentResult which contains a string that represents the current object Renders the text “MyNameSpace.Controllers.Employee” without quotes. the Add method for a request of /home/add?x=3&y=5 returns a ContentResult Renders the text “8” without quotes. Unit Testing The nice thing about the ActionResult types is in unit testing the controller. We can, without starting a web server, create an instance of the Controller, call the methods and verify that the type returned is the expected ActionResult type. We can then inspect the returned type properties and confirm that it contains the expected values. Enjoy! Sulley: Hey, Mike, this might sound crazy but I don't think that kid's dangerous. Mike: Really? Well, in that case, let's keep it. I always wanted a pet that could kill me.

    Read the article

  • Distinctly LINQ &ndash; Getting a Distinct List of Objects

    - by David Totzke
    Let’s say that you have a list of objects that contains duplicate items and you want to extract a subset of distinct items.  This is pretty straight forward in the trivial case where the duplicate objects are considered the same such as in the following example: List<int> ages = new List<int> { 21, 46, 46, 55, 17, 21, 55, 55 }; IEnumerable<int> distinctAges = ages.Distinct(); Console.WriteLine("Distinct ages:"); foreach (int age in distinctAges) { Console.WriteLine(age); } /* This code produces the following output: Distinct ages: 21 46 55 17 */ What if you are working with reference types instead?  Imagine a list of search results where items in the results, while unique in and of themselves, also point to a parent.  We’d like to be able to select a bunch of items in the list but then see only a distinct list of parents.  Distinct isn’t going to help us much on its own as all of the items are distinct already.  Perhaps we can create a class with just the information we are interested in like the Id and Name of the parents.  public class SelectedItem { public int ItemID { get; set; } public string DisplayName { get; set; } } We can then use LINQ to populate a list containing objects with just the information we are interested in and then get rid of the duplicates. IEnumerable<SelectedItem> list = (from item in ResultView.SelectedRows.OfType<Contract.ReceiptSelectResults>() select new SelectedItem { ItemID = item.ParentId, DisplayName = item.ParentName }) .Distinct(); Most of you will have guessed that this didn’t work.  Even though some of our objects are now duplicates, because we are working with reference types, it doesn’t matter that their properties are the same, they’re still considered unique.  What we need is a way to define equality for the Distinct() extension method. IEqualityComparer<T> Looking at the Distinct method we see that there is an overload that accepts an IEqualityComparer<T>.  We can simply create a class that implements this interface and that allows us to define equality for our SelectedItem class. public class SelectedItemComparer : IEqualityComparer<SelectedItem> { public new bool Equals(SelectedItem abc, SelectedItem def) { return abc.ItemID == def.ItemID && abc.DisplayName == def.DisplayName; } public int GetHashCode(SelectedItem obj) { string code = obj.DisplayName + obj.ItemID.ToString(); return code.GetHashCode(); } } In the Equals method we simply do whatever comparisons are necessary to determine equality and then return true or false.  Take note of the implementation of the GetHashCode method.  GetHashCode must return the same value for two different objects if our Equals method says they are equal.  Get this wrong and your comparer won’t work .  Even though the Equals method returns true, mismatched hash codes will cause the comparison to fail.  For our example, we simply build a string from the properties of the object and then call GetHashCode() on that. Now all we have to do is pass an instance of our IEqualitlyComarer<T> to Distinct and all will be well: IEnumerable<SelectedItem> list =     (from item in ResultView.SelectedRows.OfType<Contract.ReceiptSelectResults>()         select new SelectedItem { ItemID = item.dahfkp, DisplayName = item.document_code })                         .Distinct(new SelectedItemComparer());   Enjoy. Dave Just because I can… Technorati Tags: LINQ,C#

    Read the article

  • Table sorting & pagination with jQuery and Razor in ASP.NET MVC

    - by hajan
    Introduction jQuery enjoys living inside pages which are built on top of ASP.NET MVC Framework. The ASP.NET MVC is a place where things are organized very well and it is quite hard to make them dirty, especially because the pattern enforces you on purity (you can still make it dirty if you want so ;) ). We all know how easy is to build a HTML table with a header row, footer row and table rows showing some data. With ASP.NET MVC we can do this pretty easy, but, the result will be pure HTML table which only shows data, but does not includes sorting, pagination or some other advanced features that we were used to have in the ASP.NET WebForms GridView. Ok, there is the WebGrid MVC Helper, but what if we want to make something from pure table in our own clean style? In one of my recent projects, I’ve been using the jQuery tablesorter and tablesorter.pager plugins that go along. You don’t need to know jQuery to make this work… You need to know little CSS to create nice design for your table, but of course you can use mine from the demo… So, what you will see in this blog is how to attach this plugin to your pure html table and a div for pagination and make your table with advanced sorting and pagination features.   Demo Project Resources The resources I’m using for this demo project are shown in the following solution explorer window print screen: Content/images – folder that contains all the up/down arrow images, pagination buttons etc. You can freely replace them with your own, but keep the names the same if you don’t want to change anything in the CSS we will built later. Content/Site.css – The main css theme, where we will add the theme for our table too Controllers/HomeController.cs – The controller I’m using for this project Models/Person.cs – For this demo, I’m using Person.cs class Scripts – jquery-1.4.4.min.js, jquery.tablesorter.js, jquery.tablesorter.pager.js – required script to make the magic happens Views/Home/Index.cshtml – Index view (razor view engine) the other items are not important for the demo. ASP.NET MVC 1. Model In this demo I use only one Person class which defines Person entity with several properties. You can use your own model, maybe one which will access data from database or any other resource. Person.cs public class Person {     public string Name { get; set; }     public string Surname { get; set; }     public string Email { get; set; }     public int? Phone { get; set; }     public DateTime? DateAdded { get; set; }     public int? Age { get; set; }     public Person(string name, string surname, string email,         int? phone, DateTime? dateadded, int? age)     {         Name = name;         Surname = surname;         Email = email;         Phone = phone;         DateAdded = dateadded;         Age = age;     } } 2. View In our example, we have only one Index.chtml page where Razor View engine is used. Razor view engine is my favorite for ASP.NET MVC because it’s very intuitive, fluid and keeps your code clean. 3. Controller Since this is simple example with one page, we use one HomeController.cs where we have two methods, one of ActionResult type (Index) and another GetPeople() used to create and return list of people. HomeController.cs public class HomeController : Controller {     //     // GET: /Home/     public ActionResult Index()     {         ViewBag.People = GetPeople();         return View();     }     public List<Person> GetPeople()     {         List<Person> listPeople = new List<Person>();                  listPeople.Add(new Person("Hajan", "Selmani", "[email protected]", 070070070,DateTime.Now, 25));                     listPeople.Add(new Person("Straight", "Dean", "[email protected]", 123456789, DateTime.Now.AddDays(-5), 35));         listPeople.Add(new Person("Karsen", "Livia", "[email protected]", 46874651, DateTime.Now.AddDays(-2), 31));         listPeople.Add(new Person("Ringer", "Anne", "[email protected]", null, DateTime.Now, null));         listPeople.Add(new Person("O'Leary", "Michael", "[email protected]", 32424344, DateTime.Now, 44));         listPeople.Add(new Person("Gringlesby", "Anne", "[email protected]", null, DateTime.Now.AddDays(-9), 18));         listPeople.Add(new Person("Locksley", "Stearns", "[email protected]", 2135345, DateTime.Now, null));         listPeople.Add(new Person("DeFrance", "Michel", "[email protected]", 235325352, DateTime.Now.AddDays(-18), null));         listPeople.Add(new Person("White", "Johnson", null, null, DateTime.Now.AddDays(-22), 55));         listPeople.Add(new Person("Panteley", "Sylvia", null, 23233223, DateTime.Now.AddDays(-1), 32));         listPeople.Add(new Person("Blotchet-Halls", "Reginald", null, 323243423, DateTime.Now, 26));         listPeople.Add(new Person("Merr", "South", "[email protected]", 3232442, DateTime.Now.AddDays(-5), 85));         listPeople.Add(new Person("MacFeather", "Stearns", "[email protected]", null, DateTime.Now, null));         return listPeople;     } }   TABLE CSS/HTML DESIGN Now, lets start with the implementation. First of all, lets create the table structure and the main CSS. 1. HTML Structure @{     Layout = null;     } <!DOCTYPE html> <html> <head>     <title>ASP.NET & jQuery</title>     <!-- referencing styles, scripts and writing custom js scripts will go here --> </head> <body>     <div>         <table class="tablesorter">             <thead>                 <tr>                     <th> value </th>                 </tr>             </thead>             <tbody>                 <tr>                     <td>value</td>                 </tr>             </tbody>             <tfoot>                 <tr>                     <th> value </th>                 </tr>             </tfoot>         </table>         <div id="pager">                      </div>     </div> </body> </html> So, this is the main structure you need to create for each of your tables where you want to apply the functionality we will create. Of course the scripts are referenced once ;). As you see, our table has class tablesorter and also we have a div with id pager. In the next steps we will use both these to create the needed functionalities. The complete Index.cshtml coded to get the data from controller and display in the page is: <body>     <div>         <table class="tablesorter">             <thead>                 <tr>                     <th>Name</th>                     <th>Surname</th>                     <th>Email</th>                     <th>Phone</th>                     <th>Date Added</th>                 </tr>             </thead>             <tbody>                 @{                     foreach (var p in ViewBag.People)                     {                                 <tr>                         <td>@p.Name</td>                         <td>@p.Surname</td>                         <td>@p.Email</td>                         <td>@p.Phone</td>                         <td>@p.DateAdded</td>                     </tr>                     }                 }             </tbody>             <tfoot>                 <tr>                     <th>Name</th>                     <th>Surname</th>                     <th>Email</th>                     <th>Phone</th>                     <th>Date Added</th>                 </tr>             </tfoot>         </table>         <div id="pager" style="position: none;">             <form>             <img src="@Url.Content("~/Content/images/first.png")" class="first" />             <img src="@Url.Content("~/Content/images/prev.png")" class="prev" />             <input type="text" class="pagedisplay" />             <img src="@Url.Content("~/Content/images/next.png")" class="next" />             <img src="@Url.Content("~/Content/images/last.png")" class="last" />             <select class="pagesize">                 <option selected="selected" value="5">5</option>                 <option value="10">10</option>                 <option value="20">20</option>                 <option value="30">30</option>                 <option value="40">40</option>             </select>             </form>         </div>     </div> </body> So, mainly the structure is the same. I have added @Razor code to create table with data retrieved from the ViewBag.People which has been filled with data in the home controller. 2. CSS Design The CSS code I’ve created is: /* DEMO TABLE */ body {     font-size: 75%;     font-family: Verdana, Tahoma, Arial, "Helvetica Neue", Helvetica, Sans-Serif;     color: #232323;     background-color: #fff; } table { border-spacing:0; border:1px solid gray;} table.tablesorter thead tr .header {     background-image: url(images/bg.png);     background-repeat: no-repeat;     background-position: center right;     cursor: pointer; } table.tablesorter tbody td {     color: #3D3D3D;     padding: 4px;     background-color: #FFF;     vertical-align: top; } table.tablesorter tbody tr.odd td {     background-color:#F0F0F6; } table.tablesorter thead tr .headerSortUp {     background-image: url(images/asc.png); } table.tablesorter thead tr .headerSortDown {     background-image: url(images/desc.png); } table th { width:150px;            border:1px outset gray;            background-color:#3C78B5;            color:White;            cursor:pointer; } table thead th:hover { background-color:Yellow; color:Black;} table td { width:150px; border:1px solid gray;} PAGINATION AND SORTING Now, when everything is ready and we have the data, lets make pagination and sorting functionalities 1. jQuery Scripts referencing <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.tablesorter.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.tablesorter.pager.js")" type="text/javascript"></script> 2. jQuery Sorting and Pagination script   <script type="text/javascript">     $(function () {         $("table.tablesorter").tablesorter({ widthFixed: true, sortList: [[0, 0]] })         .tablesorterPager({ container: $("#pager"), size: $(".pagesize option:selected").val() });     }); </script> So, with only two lines of code, I’m using both tablesorter and tablesorterPager plugins, giving some options to both these. Options added: tablesorter - widthFixed: true – gives fixed width of the columns tablesorter - sortList[[0,0]] – An array of instructions for per-column sorting and direction in the format: [[columnIndex, sortDirection], ... ] where columnIndex is a zero-based index for your columns left-to-right and sortDirection is 0 for Ascending and 1 for Descending. A valid argument that sorts ascending first by column 1 and then column 2 looks like: [[0,0],[1,0]] (source: http://tablesorter.com/docs/) tablesorterPager – container: $(“#pager”) – tells the pager container, the div with id pager in our case. tablesorterPager – size: the default size of each page, where I get the default value selected, so if you put selected to any other of the options in your select list, you will have this number of rows as default per page for the table too. END RESULTS 1. Table once the page is loaded (default results per page is 5 and is automatically sorted by 1st column as sortList is specified) 2. Sorted by Phone Descending 3. Changed pagination to 10 items per page 4. Sorted by Phone and Name (use SHIFT to sort on multiple columns) 5. Sorted by Date Added 6. Page 3, 5 items per page   ADDITIONAL ENHANCEMENTS We can do additional enhancements to the table. We can make search for each column. I will cover this in one of my next blogs. Stay tuned. DEMO PROJECT You can download demo project source code from HERE.CONCLUSION Once you finish with the demo, run your page and open the source code. You will be amazed of the purity of your code.Working with pagination in client side can be very useful. One of the benefits is performance, but if you have thousands of rows in your tables, you will get opposite result when talking about performance. Hence, sometimes it is nice idea to make pagination on back-end. So, the compromise between both approaches would be best to combine both of them. I use at most up to 500 rows on client-side and once the user reach the last page, we can trigger ajax postback which can get the next 500 rows using server-side pagination of the same data. I would like to recommend the following blog post http://weblogs.asp.net/gunnarpeipman/archive/2010/09/14/returning-paged-results-from-repositories-using-pagedresult-lt-t-gt.aspx, which will help you understand how to return page results from repository. I hope this was helpful post for you. Wait for my next posts ;). Please do let me know your feedback. Best Regards, Hajan

    Read the article

  • ASP.NET Web API - Screencast series with downloadable sample code - Part 1

    - by Jon Galloway
    There's a lot of great ASP.NET Web API content on the ASP.NET website at http://asp.net/web-api. I mentioned my screencast series in original announcement post, but we've since added the sample code so I thought it was worth pointing the series out specifically. This is an introductory screencast series that walks through from File / New Project to some more advanced scenarios like Custom Validation and Authorization. The screencast videos are all short (3-5 minutes) and the sample code for the series is both available for download and browsable online. I did the screencasts, but the samples were written by the ASP.NET Web API team. So - let's watch them together! Grab some popcorn and pay attention, because these are short. After each video, I'll talk about what I thought was important. I'm embedding the videos using HTML5 (MP4) with Silverlight fallback, but if something goes wrong or your browser / device / whatever doesn't support them, I'll include the link to where the videos are more professionally hosted on the ASP.NET site. Note also if you're following along with the samples that, since Part 1 just looks at the File / New Project step, the screencast part numbers are one ahead of the sample part numbers - so screencast 4 matches with sample code demo 3. Note: I started this as one long post for all 6 parts, but as it grew over 2000 words I figured it'd be better to break it up. Part 1: Your First Web API [Video and code on the ASP.NET site] This screencast starts with an overview of why you'd want to use ASP.NET Web API: Reach more clients (thinking beyond the browser to mobile clients, other applications, etc.) Scale (who doesn't love the cloud?!) Embrace HTTP (a focus on HTTP both on client and server really simplifies and focuses service interactions) Next, I start a new ASP.NET Web API application and show some of the basics of the ApiController. We don't write any new code in this first step, just look at the example controller that's created by File / New Project. using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web.Http; namespace NewProject_Mvc4BetaWebApi.Controllers { public class ValuesController : ApiController { // GET /api/values public IEnumerable<string> Get() { return new string[] { "value1", "value2" }; } // GET /api/values/5 public string Get(int id) { return "value"; } // POST /api/values public void Post(string value) { } // PUT /api/values/5 public void Put(int id, string value) { } // DELETE /api/values/5 public void Delete(int id) { } } } Finally, we walk through testing the output of this API controller using browser tools. There are several ways you can test API output, including Fiddler (as described by Scott Hanselman in this post) and built-in developer tools available in all modern browsers. For simplicity I used Internet Explorer 9 F12 developer tools, but you're of course welcome to use whatever you'd like. A few important things to note: This class derives from an ApiController base class, not the standard ASP.NET MVC Controller base class. They're similar in places where API's and HTML returning controller uses are similar, and different where API and HTML use differ. A good example of where those things are different is in the routing conventions. In an HTTP controller, there's no need for an "action" to be specified, since the HTTP verbs are the actions. We don't need to do anything to map verbs to actions; when a request comes in to /api/values/5 with the DELETE HTTP verb, it'll automatically be handled by the Delete method in an ApiController. The comments above the API methods show sample URL's and HTTP verbs, so we can test out the first two GET methods by browsing to the site in IE9, hitting F12 to bring up the tools, and entering /api/values in the URL: That sample action returns a list of values. To get just one value back, we'd browse to /values/5: That's it for Part 1. In Part 2 we'll look at getting data (beyond hardcoded strings) and start building out a sample application.

    Read the article

  • Endless terrain in jMonkey using TerrainGrid fails to render

    - by nightcrawler23
    I have started to learn game development using jMonkey engine. I am able to create single tile of terrain using TerrainQuad but as the next step I'm stuck at making it infinite. I have gone through the wiki and want to use the TerrainGrid class but my code does not seem to work. I have looked around on the web and searched other forums but cannot find any other code example to help. I believe in the below code, ImageTileLoader returns an image which is the heightmap for that tile. I have modified it to return the same image every time. But all I see is a black window. The Namer method is not even called. terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; } })); These are my sources: jMonkeyEngine 3 Tutorial (10) - Hello Terrain TerrainGridTest.java ImageTileLoader This is the result when i use TerrainQuad: , My full code: // Sample 10 - How to create fast-rendering terrains from heightmaps, and how to // use texture splatting to make the terrain look good. public class HelloTerrain extends SimpleApplication { private TerrainQuad terrain; Material mat_terrain; private float grassScale = 64; private float dirtScale = 32; private float rockScale = 64; public static void main(String[] args) { HelloTerrain app = new HelloTerrain(); app.start(); } private FractalSum base; private PerturbFilter perturb; private OptimizedErode therm; private SmoothFilter smooth; private IterativeFilter iterate; @Override public void simpleInitApp() { flyCam.setMoveSpeed(200); initMaterial(); AbstractHeightMap heightmap = null; Texture heightMapImage = assetManager.loadTexture("Textures/heightmap.png"); heightmap = new ImageBasedHeightMap(heightMapImage.getImage()); heightmap.load(); int patchSize = 65; //terrain = new TerrainQuad("my terrain", patchSize, 513, heightmap.getHeightMap()); // * This Works but below doesnt work* terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; // set to return the sme hieghtmap image. } })); terrain.setMaterial(mat_terrain); terrain.setLocalTranslation(0,-100, 0); terrain.setLocalScale(2f, 1f, 2f); rootNode.attachChild(terrain); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); terrain.addControl(control); } public void initMaterial() { // TERRAIN TEXTURE material this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); // GRASS texture Texture grass = this.assetManager.loadTexture("Textures/white.png"); grass.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region1ColorMap", grass); this.mat_terrain.setVector3("region1", new Vector3f(-10, 0, this.grassScale)); // DIRT texture Texture dirt = this.assetManager.loadTexture("Textures/white.png"); dirt.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region2ColorMap", dirt); this.mat_terrain.setVector3("region2", new Vector3f(0, 900, this.dirtScale)); Texture building = this.assetManager.loadTexture("Textures/building.png"); building.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("slopeColorMap", building); this.mat_terrain.setFloat("slopeTileFactor", 32); this.mat_terrain.setFloat("terrainSize", 513); } }

    Read the article

  • MVC 2 jQuery Client-side Validation

    - by nmarun
    Well, I watched Phil Haack’s show What's New in Microsoft ASP.NET MVC 2 and was impressed about the client-side validation (starts at 17:45) that MVC 2 offers. I tried creating the same, but Phil does not show what .js files need to be included and also I was not able to find the source code for the application that he used. In order to find out the required JavaScript file references, I added all of the files in my application to the page and ran it. Of course it worked, but this is definitely not an optimum solution. By removing one at a time and testing the app, I’ve short-listed the following ones: 1: <script src="../../Scripts/jquery-1.4.1.min.js" type="text/javascript"></script 2: <script src="../../Scripts/MicrosoftAjax.js" type="text/javascript"></script> 3: <script src="../../Scripts/MicrosoftMvcValidation.js" type="text/javascript"></script> Now, a little about the feature itself. Say, I’m working with a Book application so my model will look something like: 1: public class Book 2: { 3: [HiddenInput(DisplayValue = false)] 4: public int BookId { get; set; } 5:  6: [DisplayName("Book Title")] 7: [Required(ErrorMessage = "Book title is required")] 8: [StringLength(20, ErrorMessage = "Must be under 20 characters")] 9: public string Title { get; set; } 10:  11: [Required(ErrorMessage = "Author is required")] 12: [StringLength(40, ErrorMessage = "Must be under 40 characters")] 13: public string Author { get; set; } 14:  15: public decimal Price { get; set; } 16: 17: [DisplayName("ISBN")] 18: [StringLength(13, ErrorMessage = "Must be 13 characters")] 19: public string Isbn { get; set; } 20: } This ensures that the data passed will be validated upon post. But what would happen if you add the line (along with the above mentioned .js files): 1: <% Html.EnableClientValidation(); %> Now, this acts as ‘on-the-fly’ or ‘real-time’ validation. Now, when the user types 20 characters for the Title, the error shows up right on the 21st character. Beautiful… and you do not have to create the JavaScript function(s) for this. They’re auto-magically created for you. (Doing a ‘View Source’ on the browser page shows you the JavaScript logic that goes on behind the scenes). I bumped into another post that shows how .net 4 allows us to create custom validation attributes: Dynamic Range validation in MVC 2. This will help us attach virtually any business logic to the model itself. Please see the source code I’ve worked with.

    Read the article

  • MvcExtensions - ActionFilter

    - by kazimanzurrashid
    One of the thing that people often complains is dependency injection in Action Filters. Since the standard way of applying action filters is to either decorate the Controller or the Action methods, there is no way you can inject dependencies in the action filter constructors. There are quite a few posts on this subject, which shows the property injection with a custom action invoker, but all of them suffers from the same small bug (you will find the BuildUp is called more than once if the filter implements multiple interface e.g. both IActionFilter and IResultFilter). The MvcExtensions supports both property injection as well as fluent filter configuration api. There are a number of benefits of this fluent filter configuration api over the regular attribute based filter decoration. You can pass your dependencies in the constructor rather than property. Lets say, you want to create an action filter which will update the User Last Activity Date, you can create a filter like the following: public class UpdateUserLastActivityAttribute : FilterAttribute, IResultFilter { public UpdateUserLastActivityAttribute(IUserService userService) { Check.Argument.IsNotNull(userService, "userService"); UserService = userService; } public IUserService UserService { get; private set; } public void OnResultExecuting(ResultExecutingContext filterContext) { // Do nothing, just sleep. } public void OnResultExecuted(ResultExecutedContext filterContext) { Check.Argument.IsNotNull(filterContext, "filterContext"); string userName = filterContext.HttpContext.User.Identity.IsAuthenticated ? filterContext.HttpContext.User.Identity.Name : null; if (!string.IsNullOrEmpty(userName)) { UserService.UpdateLastActivity(userName); } } } As you can see, it is nothing different than a regular filter except that we are passing the dependency in the constructor. Next, we have to configure this filter for which Controller/Action methods will execute: public class ConfigureFilters : ConfigureFiltersBase { protected override void Configure(IFilterRegistry registry) { registry.Register<HomeController, UpdateUserLastActivityAttribute>(); } } You can register more than one filter for the same Controller/Action Methods: registry.Register<HomeController, UpdateUserLastActivityAttribute, CompressAttribute>(); You can register the filters for a specific Action method instead of the whole controller: registry.Register<HomeController, UpdateUserLastActivityAttribute, CompressAttribute>(c => c.Index()); You can even set various properties of the filter: registry.Register<ControlPanelController, CustomAuthorizeAttribute>( attribute => { attribute.AllowedRole = Role.Administrator; }); The Fluent Filter registration also reduces the number of base controllers in your application. It is very common that we create a base controller and decorate it with action filters and then we create concrete controller(s) so that the base controllers action filters are also executed in the concrete controller. You can do the  same with a single line statement with the fluent filter registration: Registering the Filters for All Controllers: registry.Register<ElmahHandleErrorAttribute>(new TypeCatalogBuilder().Add(GetType().Assembly).Include(type => typeof(Controller).IsAssignableFrom(type))); Registering Filters for selected Controllers: registry.Register<ElmahHandleErrorAttribute>(new TypeCatalogBuilder().Add(GetType().Assembly).Include(type => typeof(Controller).IsAssignableFrom(type) && (type.Name.StartsWith("Home") || type.Name.StartsWith("Post")))); You can also use the built-in filters in the fluent registration, for example: registry.Register<HomeController, OutputCacheAttribute>(attribute => { attribute.Duration = 60; }); With the fluent filter configuration you can even apply filters to controllers that source code is not available to you (may be the controller is a part of a third part component). That’s it for today, in the next post we will discuss about the Model binding support in MvcExtensions. So stay tuned.

    Read the article

  • Help me get my 3D camera to look like the ones in RTS

    - by rFactor
    I am a newbie in 3D game development and I am trying to make a real-time strategy game. I am struggling with the camera currently as I am unable to make it look like they do in RTS games. Here is my Camera.cs class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace BB { public class Camera : Microsoft.Xna.Framework.GameComponent { public Matrix view; public Matrix projection; protected Game game; KeyboardState currentKeyboardState; Vector3 cameraPosition = new Vector3(600.0f, 0.0f, 600.0f); Vector3 cameraForward = new Vector3(0, -0.4472136f, -0.8944272f); BoundingFrustum cameraFrustum = new BoundingFrustum(Matrix.Identity); // Light direction Vector3 lightDir = new Vector3(-0.3333333f, 0.6666667f, 0.6666667f); public Camera(Game game) : base(game) { this.game = game; } public override void Initialize() { this.view = Matrix.CreateLookAt(this.cameraPosition, this.cameraPosition + this.cameraForward, Vector3.Up); this.projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, this.game.renderer.aspectRatio, 1, 10000); base.Initialize(); } /* Handles the user input * @ param GameTime gameTime */ private void HandleInput(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; currentKeyboardState = Keyboard.GetState(); } void UpdateCamera(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; // Check for input to rotate the camera. float pitch = 0.0f; float turn = 0.0f; if (currentKeyboardState.IsKeyDown(Keys.Up)) pitch += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Down)) pitch -= time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Left)) turn += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Right)) turn -= time * 0.001f; Vector3 cameraRight = Vector3.Cross(Vector3.Up, cameraForward); Vector3 flatFront = Vector3.Cross(cameraRight, Vector3.Up); Matrix pitchMatrix = Matrix.CreateFromAxisAngle(cameraRight, pitch); Matrix turnMatrix = Matrix.CreateFromAxisAngle(Vector3.Up, turn); Vector3 tiltedFront = Vector3.TransformNormal(cameraForward, pitchMatrix * turnMatrix); // Check angle so we cant flip over if (Vector3.Dot(tiltedFront, flatFront) > 0.001f) { cameraForward = Vector3.Normalize(tiltedFront); } // Check for input to move the camera around. if (currentKeyboardState.IsKeyDown(Keys.W)) cameraPosition += cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.S)) cameraPosition -= cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.A)) cameraPosition += cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.D)) cameraPosition -= cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.R)) { cameraPosition = new Vector3(0, 50, 50); cameraForward = new Vector3(0, 0, -1); } cameraForward.Normalize(); // Create the new view matrix view = Matrix.CreateLookAt(cameraPosition, cameraPosition + cameraForward, Vector3.Up); // Set the new frustum value cameraFrustum.Matrix = view * projection; } public override void Update(Microsoft.Xna.Framework.GameTime gameTime) { HandleInput(gameTime); UpdateCamera(gameTime); } } } The problem is that the initial view is looking in a horizontal direction. I would like to have an RTS like top down view (but with a slight pitch). Can you help me out?

    Read the article

  • The WaitForAll Roadshow

    - by adweigert
    OK, so I took for granted some imaginative uses of WaitForAll but lacking that, here is how I am using. First, I have a nice little class called Parallel that allows me to spin together a list of tasks (actions) and then use WaitForAll, so here it is, WaitForAll's 15 minutes of fame ... First Parallel that allows me to spin together several Action delegates to execute, well in parallel.   public static class Parallel { public static ParallelQuery Task(Action action) { return new Action[] { action }.AsParallel(); } public static ParallelQuery> Task(Action action) { return new Action[] { action }.AsParallel(); } public static ParallelQuery Task(this ParallelQuery actions, Action action) { var list = new List(actions); list.Add(action); return list.AsParallel(); } public static ParallelQuery> Task(this ParallelQuery> actions, Action action) { var list = new List>(actions); list.Add(action); return list.AsParallel(); } }   Next, this is an example usage from an app I'm working on that just is rendering some basic computer information via WMI and performance counters. The WMI calls can be expensive given the distance and link speed of some of the computers it will be trying to communicate with. This is the actual MVC action from my controller to return the data for an individual computer.  public PartialViewResult Detail(string computerName) { var computer = this.Computers.Get(computerName); var perf = Factory.GetInstance(); var detail = new ComputerDetailViewModel() { Computer = computer }; try { var work = Parallel .Task(delegate { // Win32_ComputerSystem var key = computer.Name + "_Win32_ComputerSystem"; var system = this.Cache.Get(key); if (system == null) { using (var impersonation = computer.ImpersonateElevatedIdentity()) { system = computer.GetWmiContext().GetInstances().Single(); } this.Cache.Set(key, system); } detail.TotalMemory = system.TotalPhysicalMemory; detail.Manufacturer = system.Manufacturer; detail.Model = system.Model; detail.NumberOfProcessors = system.NumberOfProcessors; }) .Task(delegate { // Win32_OperatingSystem var key = computer.Name + "_Win32_OperatingSystem"; var os = this.Cache.Get(key); if (os == null) { using (var impersonation = computer.ImpersonateElevatedIdentity()) { os = computer.GetWmiContext().GetInstances().Single(); } this.Cache.Set(key, os); } detail.OperatingSystem = os.Caption; detail.OSVersion = os.Version; }) // Performance Counters .Task(delegate { using (var impersonation = computer.ImpersonateElevatedIdentity()) { detail.AvailableBytes = perf.GetSample(computer, "Memory", "Available Bytes"); } }) .Task(delegate { using (var impersonation = computer.ImpersonateElevatedIdentity()) { detail.TotalProcessorUtilization = perf.GetValue(computer, "Processor", "% Processor Time", "_Total"); } }).WithExecutionMode(ParallelExecutionMode.ForceParallelism); if (!work.WaitForAll(TimeSpan.FromSeconds(15), task => task())) { return PartialView("Timeout"); } } catch (Exception ex) { this.LogException(ex); return PartialView("Error.ascx"); } return PartialView(detail); }

    Read the article

  • Automated SSRS deployment with the RS utility

    - by Stacy Vicknair
    If you’re familiar with SSRS and development you are probably aware of the SSRS web services. The RS utility is a tool that comes with SSRS that allows for scripts to be executed against against the SSRS web service without needing to create an application to consume the service. One of the better benefits of using this format rather than writing an application is that the script can be modified by others who might be involved in the creation and addition of scripts or management of the SSRS environment.   Reporting Services Scripter Jasper Smith from http://www.sqldbatips.com created Reporting Services Scripter to assist with the created of a batch process to deploy an entire SSRS environment. The helper scripts below were created through the modification of his generated scripts. Why not just use this tool? You certainly can. For me, the volume of scripts generated seems less maintainable than just using some common methods extracted from these scripts and creating a deployment in a single script file. I would, however, recommend this as a product if you do not think that your environment will change drastically or if you do not need to deploy with a higher level of control over the deployment. If you just need to replicate, this tool works great. Executing with RS.exe Executing a script against rs.exe is fairly simple. The Script Half the battle is having a starting point. For the scripting I needed to do the below is the starter script. A few notes: This script assumes integrated security. This script assumes your reports have one data source each. Both of the above are just what made sense for my scenario and are definitely modifiable to accommodate your needs. If you are unsure how to change the scripts to your needs, I recommend Reporting Services Scripter to help you understand how the differences. The script has three main methods: CreateFolder, CreateDataSource and CreateReport. Scripting the server deployment is just a process of recreating all of the elements that you need through calls to these methods. If there are additional elements that you need to deploy that aren’t covered by these methods, again I suggest using Reporting Services Scripter to get the code you would need, convert it to a repeatable method and add it to this script! Public Sub Main() CreateFolder("/", "Data Sources") CreateFolder("/", "My Reports") CreateDataSource("/Data Sources", "myDataSource", _ "Data Source=server\instance;Initial Catalog=myDatabase") CreateReport("/My Reports", _ "MyReport", _ "C:\myreport.rdl", _ True, _ "/Data Sources", _ "myDataSource") End Sub   Public Sub CreateFolder(parent As String, name As String) Dim fullpath As String = GetFullPath(parent, name) Try RS.CreateFolder(name, parent, GetCommonProperties()) Console.WriteLine("Folder created: {0}", name) Catch e As SoapException If e.Detail.Item("ErrorCode").InnerText = "rsItemAlreadyExists" Then Console.WriteLine("Folder {0} already exists and cannot be overwritten", fullpath) Else Console.WriteLine("Error : " + e.Detail.Item("ErrorCode").InnerText + " (" + e.Detail.Item("Message").InnerText + ")") End If End Try End Sub   Public Sub CreateDataSource(parent As String, name As String, connectionString As String) Try RS.CreateDataSource(name, parent,False, GetDataSourceDefinition(connectionString), GetCommonProperties()) Console.WriteLine("DataSource {0} created successfully", name) Catch e As SoapException Console.WriteLine("Error : " + e.Detail.Item("ErrorCode").InnerText + " (" + e.Detail.Item("Message").InnerText + ")") End Try End Sub   Public Sub CreateReport(parent As String, name As String, location As String, overwrite As Boolean, dataSourcePath As String, dataSourceName As String) Dim reportContents As Byte() = Nothing Dim warnings As Warning() = Nothing Dim fullpath As String = GetFullPath(parent, name)   'Read RDL definition from disk Try Dim stream As FileStream = File.OpenRead(location) reportContents = New [Byte](stream.Length-1) {} stream.Read(reportContents, 0, CInt(stream.Length)) stream.Close()   warnings = RS.CreateReport(name, parent, overwrite, reportContents, GetCommonProperties())   If Not (warnings Is Nothing) Then Dim warning As Warning For Each warning In warnings Console.WriteLine(Warning.Message) Next warning Else Console.WriteLine("Report: {0} published successfully with no warnings", name) End If   'Set report DataSource references Dim dataSources(0) As DataSource   Dim dsr0 As New DataSourceReference dsr0.Reference = dataSourcePath Dim ds0 As New DataSource ds0.Item = CType(dsr0, DataSourceDefinitionOrReference) ds0.Name=dataSourceName dataSources(0) = ds0     RS.SetItemDataSources(fullpath, dataSources)   Console.Writeline("Report DataSources set successfully")       Catch e As IOException Console.WriteLine(e.Message) Catch e As SoapException Console.WriteLine("Error : " + e.Detail.Item("ErrorCode").InnerText + " (" + e.Detail.Item("Message").InnerText + ")") End Try End Sub     Public Function GetCommonProperties() As [Property]() 'Common CatalogItem properties Dim descprop As New [Property] descprop.Name = "Description" descprop.Value = "" Dim hiddenprop As New [Property] hiddenprop.Name = "Hidden" hiddenprop.Value = "False"   Dim props(1) As [Property] props(0) = descprop props(1) = hiddenprop Return props End Function   Public Function GetDataSourceDefinition(connectionString as String) Dim definition As New DataSourceDefinition definition.CredentialRetrieval = CredentialRetrievalEnum.Integrated definition.ConnectString = connectionString definition.Enabled = True definition.EnabledSpecified = True definition.Extension = "SQL" definition.ImpersonateUser = False definition.ImpersonateUserSpecified = True definition.Prompt = "Enter a user name and password to access the data source:" definition.WindowsCredentials = False definition.OriginalConnectStringExpressionBased = False definition.UseOriginalConnectString = False Return definition End Function   Private Function GetFullPath(parent As String, name As String) As String If parent = "/" Then Return parent + name Else Return parent + "/" + name End If End Function

    Read the article

  • MVC Portable Areas &ndash; Static Files as Embedded Resources

    - by Steve Michelotti
    This is the third post in a series related to build and deployment considerations as I’ve been exploring MVC Portable Areas: #1 – Using Web Application Project to build portable areas #2 – Conventions for deploying portable area static files #3 – Portable area static files as embedded resources In the last post, I walked through a convention for managing static files.  In this post I’ll discuss another approach to manage static files (e.g., images, css, js, etc.).  With this approach, you *also* compile the static files as embedded resources into the assembly similar to the *.aspx pages. Once again, you can set this to happen automatically by simply modifying your *.csproj file to include the desired extensions so you don’t have to remember every time you add a file: 1: <Target Name="BeforeBuild"> 2: <ItemGroup> 3: <EmbeddedResource Include="**\*.aspx;**\*.ascx;**\*.gif;**\*.css;**\*.js" /> 4: </ItemGroup> 5: </Target> We now need a reliable way to serve up these static files that are embedded in the assembly. There are a couple of ways to do this but one way is to simply create a Resource controller whose job is dedicated to doing this. 1: public class ResourceController : Controller 2: { 3: public ActionResult Index(string resourceName) 4: { 5: var contentType = GetContentType(resourceName); 6: var resourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName); 7:   8: return this.File(resourceStream, contentType); 9: return View(); 10: } 11:   12: private static string GetContentType(string resourceName) 13: { 14: var extention = resourceName.Substring(resourceName.LastIndexOf('.')).ToLower(); 15: switch (extention) 16: { 17: case ".gif": 18: return "image/gif"; 19: case ".js": 20: return "text/javascript"; 21: case ".css": 22: return "text/css"; 23: default: 24: return "text/html"; 25: } 26: } 27: } In order to use this controller, we need to make sure we’ve registered the route in our portable area registration (shown in lines 5-6): 1: public class WidgetAreaRegistration : PortableAreaRegistration 2: { 3: public override void RegisterArea(System.Web.Mvc.AreaRegistrationContext context, IApplicationBus bus) 4: { 5: context.MapRoute("ResourceRoute", "widget1/resource/{resourceName}", 6: new { controller = "Resource", action = "Index" }); 7:   8: context.MapRoute("Widget1", "widget1/{controller}/{action}", new 9: { 10: controller = "Home", 11: action = "Index" 12: }); 13:   14: RegisterTheViewsInTheEmbeddedViewEngine(GetType()); 15: } 16:   17: public override string AreaName 18: { 19: get { return "Widget1"; } 20: } 21: } In my previous post, we relied on a custom Url helper method to find the actual physical path to the static file like this: 1: <img src="<%: Url.AreaContent("/images/arrow.gif") %>" /> Hello World! However, since we are now embedding the files inside the assembly, we no longer have to worry about the physical path. We can change this line of code to this: 1: <img src="<%: Url.Resource("Widget1.images.arrow.gif") %>" /> Hello World! Note that I had to fully quality the resource name (with namespace and physical location) since that is how .NET assemblies store embedded resources. I also created my own Url helper method called Resource which looks like this: 1: public static string Resource(this UrlHelper urlHelper, string resourceName) 2: { 3: var areaName = (string)urlHelper.RequestContext.RouteData.DataTokens["area"]; 4: return urlHelper.Action("Index", "Resource", new { resourceName = resourceName, area = areaName }); 5: } This method gives us the convenience of not having to know how to construct the URL – but just allowing us to refer to the resource name. The resulting html for the image tag is: 1: <img src="/widget1/resource/Widget1.images.arrow.gif" /> so we can always request any image from the browser directly. This is almost analogous to the WebResource.axd file but for MVC. What is interesting though is that we can encapsulate each one of these so that each area can have it’s own set of resources and they are easily distinguished because the area name is the first segment of the route. This makes me wonder if something like this ResourceController should be baked into portable areas itself. I’m definitely interested in anyone has any opinions on it or have taken alternative approaches.

    Read the article

  • Why you shouldn't add methods to interfaces in APIs

    - by Simon Cooper
    It is an oft-repeated maxim that you shouldn't add methods to a publically-released interface in an API. Recently, I was hit hard when this wasn't followed. As part of the work on ApplicationMetrics, I've been implementing auto-reporting of MVC action methods; whenever an action was called on a controller, ApplicationMetrics would automatically report it without the developer needing to add manual ReportEvent calls. Fortunately, MVC provides easy hook when a controller is created, letting me log when it happens - the IControllerFactory interface. Now, the dll we provide to instrument an MVC webapp has to be compiled against .NET 3.5 and MVC 1, as the lowest common denominator. This MVC 1 dll will still work when used in an MVC 2, 3 or 4 webapp because all MVC 2+ webapps have a binding redirect redirecting all references to previous versions of System.Web.Mvc to the correct version, and type forwards taking care of any moved types in the new assemblies. Or at least, it should. IControllerFactory In MVC 1 and 2, IControllerFactory was defined as follows: public interface IControllerFactory { IController CreateController(RequestContext requestContext, string controllerName); void ReleaseController(IController controller); } So, to implement the logging controller factory, we simply wrap the existing controller factory: internal sealed class LoggingControllerFactory : IControllerFactory { private readonly IControllerFactory m_CurrentController; public LoggingControllerFactory(IControllerFactory currentController) { m_CurrentController = currentController; } public IController CreateController( RequestContext requestContext, string controllerName) { // log the controller being used FeatureSessionData.ReportEvent("Controller used:", controllerName); return m_CurrentController.CreateController(requestContext, controllerName); } public void ReleaseController(IController controller) { m_CurrentController.ReleaseController(controller); } } Easy. This works as expected in MVC 1 and 2. However, in MVC 3 this type was throwing a TypeLoadException, saying a method wasn't implemented. It turns out that, in MVC 3, the definition of IControllerFactory was changed to this: public interface IControllerFactory { IController CreateController(RequestContext requestContext, string controllerName); SessionStateBehavior GetControllerSessionBehavior( RequestContext requestContext, string controllerName); void ReleaseController(IController controller); } There's a new method in the interface. So when our MVC 1 dll was redirected to reference System.Web.Mvc v3, LoggingControllerFactory tried to implement version 3 of IControllerFactory, was missing the GetControllerSessionBehaviour method, and so couldn't be loaded by the CLR. Implementing the new method Fortunately, there was a workaround. Because interface methods are normally implemented implicitly in the CLR, if we simply declare a virtual method matching the signature of the new method in MVC 3, then it will be ignored in MVC 1 and 2 and implement the extra method in MVC 3: internal sealed class LoggingControllerFactory : IControllerFactory { ... public virtual SessionStateBehaviour GetControllerSessionBehaviour( RequestContext requestContext, string controllerName) {} ... } However, this also has problems - the SessionStateBehaviour type only exists in .NET 4, and we're limited to .NET 3.5 by support for MVC 1 and 2. This means that the only solutions to support all MVC versions are: Construct the LoggingControllerFactory type at runtime using reflection Produce entirely separate dlls for MVC 1&2 and MVC 3. Ugh. And all because of that blasted extra method! Another solution? Fortunately, in this case, there is a third option - System.Web.Mvc also provides a DefaultControllerFactory type that can provide the implementation of GetControllerSessionBehaviour for us in MVC 3, while still allowing us to override CreateController and ReleaseController. However, this does mean that LoggingControllerFactory won't be able to wrap any calls to GetControllerSessionBehaviour. This is an acceptable bug, given the other options, as very few developers will be overriding GetControllerSessionBehaviour in their own custom controller factory. So, if you're providing an interface as part of an API, then please please please don't add methods to it. Especially if you don't provide a 'default' implementing type. Any code compiled against the previous version that can't be updated will have some very tough decisions to make to support both versions.

    Read the article

  • An Unusual UpdatePanel

    - by João Angelo
    The code you are about to see was mostly to prove a point, to myself, and probably has limited applicability. Nonetheless, in the remote possibility this is useful to someone here it goes… So this is a control that acts like a normal UpdatePanel where all child controls are registered as postback triggers except for a single control specified by the TriggerControlID property. You could basically achieve the same thing by registering all controls as postback triggers in the regular UpdatePanel. However with this, that process is performed automatically. Finally, here is the code: public sealed class SingleAsyncTriggerUpdatePanel : WebControl, INamingContainer { public string TriggerControlID { get; set; } [TemplateInstance(TemplateInstance.Single)] [PersistenceMode(PersistenceMode.InnerProperty)] public ITemplate ContentTemplate { get; set; } public override ControlCollection Controls { get { this.EnsureChildControls(); return base.Controls; } } protected override void CreateChildControls() { if (string.IsNullOrWhiteSpace(this.TriggerControlID)) throw new InvalidOperationException( "The TriggerControlId property must be set."); this.Controls.Clear(); var updatePanel = new UpdatePanel() { ID = string.Concat(this.ID, "InnerUpdatePanel"), ChildrenAsTriggers = false, UpdateMode = UpdatePanelUpdateMode.Conditional, ContentTemplate = this.ContentTemplate }; updatePanel.Triggers.Add(new SingleControlAsyncUpdatePanelTrigger { ControlID = this.TriggerControlID }); this.Controls.Add(updatePanel); } } internal sealed class SingleControlAsyncUpdatePanelTrigger : UpdatePanelControlTrigger { private Control target; private ScriptManager scriptManager; public Control Target { get { if (this.target == null) { this.target = this.FindTargetControl(true); } return this.target; } } public ScriptManager ScriptManager { get { if (this.scriptManager == null) { var page = base.Owner.Page; if (page != null) { this.scriptManager = ScriptManager.GetCurrent(page); } } return this.scriptManager; } } protected override bool HasTriggered() { string asyncPostBackSourceElementID = this.ScriptManager.AsyncPostBackSourceElementID; if (asyncPostBackSourceElementID == this.Target.UniqueID) return true; return asyncPostBackSourceElementID.StartsWith( string.Concat(this.target.UniqueID, "$"), StringComparison.Ordinal); } protected override void Initialize() { base.Initialize(); foreach (Control control in FlattenControlHierarchy(this.Owner.Controls)) { if (control == this.Target) continue; bool isApplicableControl = false; isApplicableControl |= control is INamingContainer; isApplicableControl |= control is IPostBackDataHandler; isApplicableControl |= control is IPostBackEventHandler; if (isApplicableControl) { this.ScriptManager.RegisterPostBackControl(control); } } } private static IEnumerable<Control> FlattenControlHierarchy( ControlCollection collection) { foreach (Control control in collection) { yield return control; if (control.Controls.Count > 0) { foreach (Control child in FlattenControlHierarchy(control.Controls)) { yield return child; } } } } } You can use it like this, meaning that only the B2 button will trigger an async postback: <cc:SingleAsyncTriggerUpdatePanel ID="Test" runat="server" TriggerControlID="B2"> <ContentTemplate> <asp:Button ID="B1" Text="B1" runat="server" OnClick="Button_Click" /> <asp:Button ID="B2" Text="B2" runat="server" OnClick="Button_Click" /> <asp:Button ID="B3" Text="B3" runat="server" OnClick="Button_Click" /> <asp:Label ID="LInner" Text="LInner" runat="server" /> </ContentTemplate> </cc:SingleAsyncTriggerUpdatePanel>

    Read the article

  • Building on someone else's DefaultButton Silverlight work...

    - by KyleBurns
    This week I was handed a "simple" requirement - have a search screen execute its search when the user pressed the Enter key instead of having to move hands from keyboard to mouse and click Search.  That is a reasonable request that has been met for years both in Windows and Web apps.  I did a quick scan for code to pilfer and found Patrick Cauldwell's Blog posting "A 'Default Button' In Silverlight".  This posting was a great start and I'm glad that the basic work had been done for me, but I ran into one issue - when using bound textboxes (I'm a die-hard MVVM enthusiast when it comes to Silverlight development), the search was being executed before the textbox I was in when the Enter key was pressed updated its bindings.  With a little bit of reflection work, I think I have found a good generic solution that builds upon Patrick's to make it more binding-friendly.  Also, I wanted to set the DefaultButton at a higher level than on each TextBox (or other control for that matter), so the use of mine is intended to be set somewhere such as the LayoutRoot or other high level control and will apply to all controls beneath it in the control tree.  I haven't tested this on controls that treat the Enter key special themselves in the mix. The real change from Patrick's solution here is that in the KeyUp event, I grab the source of the KeyUp event (in my case the textbox containing search criteria) and loop through the static fields on the element's type looking for DependencyProperty instances.  When I find a DependencyProperty, I grab the value and query for bindings.  Each time I find a binding, UpdateSource is called to make sure anything bound to any property of the field has the opportunity to update before the action represented by the DefaultButton is executed. Here's the code: public class DefaultButtonService { public static DependencyProperty DefaultButtonProperty = DependencyProperty.RegisterAttached("DefaultButton", typeof (Button), typeof (DefaultButtonService), new PropertyMetadata (null, DefaultButtonChanged)); private static void DefaultButtonChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { var uiElement = d as UIElement; var button = e.NewValue as Button; if (uiElement != null && button != null) { uiElement.KeyUp += (sender, arg) => { if (arg.Key == Key.Enter) { var element = arg.OriginalSource as FrameworkElement; if (element != null) { UpdateBindings(element); } if (button.IsEnabled) { button.Focus(); var peer = new ButtonAutomationPeer(button); var invokeProv = peer.GetPattern(PatternInterface.Invoke) as IInvokeProvider; if (invokeProv != null) invokeProv.Invoke(); arg.Handled = true; } } }; } } public static DefaultButtonService GetDefaultButton(UIElement obj) { return (DefaultButtonService) obj.GetValue(DefaultButtonProperty); } public static void SetDefaultButton(DependencyObject obj, DefaultButtonService button) { obj.SetValue(DefaultButtonProperty, button); } public static void UpdateBindings(FrameworkElement element) { element.GetType().GetFields(BindingFlags.Public | BindingFlags.Static).ForEach(field => { if (field.FieldType.IsAssignableFrom(typeof(DependencyProperty))) { try { var dp = field.GetValue(null) as DependencyProperty; if (dp != null) { var binding = element.GetBindingExpression(dp); if (binding != null) { binding.UpdateSource(); } } } // ReSharper disable EmptyGeneralCatchClause catch (Exception) // ReSharper restore EmptyGeneralCatchClause { // swallow exceptions } } }); } }

    Read the article

  • saving and retrieving a text file in java?

    - by user3319432
    import java.sql. ; import java.awt.; import javax.swing.; import java.awt.event.; public class saving extends JFrame implements ActionListener{ JTextField edpno=new JTextField(10); JLabel l0= new JLabel ("EDP Number: "); JComboBox fname = new JComboBox(); JLabel l1= new JLabel("First Name: "); JTextField lname= new JTextField(20); JLabel l2= new JLabel("Last Name: "); // JTextField contno= new JTextField(20); // JLabel l3= new JLabel("Contact Number: "); JComboBox contno = new JComboBox(); JLabel l3 = new JLabel ("Contact Number: "); JButton bOK = new JButton("Save"); JButton bRetrieve = new JButton("Retrieve"); private ImageIcon icon; JPanel C=new JPanel(){ protected void paintComponent(Graphics g){ g.drawImage(icon.getImage(),0,0,null); super.paintComponent(g); } }; public Search Record (){ icon=new ImageIcon("images/canres.png"); C.setOpaque(false); C.setLayout(new GridLayout(5,2,4,4)); setTitle("Search Record"); C.add (l0); C.add (edpno); edpno.addActionListener(this); C.add (l1); C.add (fname); fname.setForeground(Color.BLUE); fname.setFont(new Font(" ", Font.BOLD,15)); C.add (l2); C.add (lname); C.add (l3); C.add (contno); contno.setForeground(Color.BLUE); contno.setFont(new Font(" ", Font.BOLD,15)); C.add(bOK); bOK.addActionListener(this); C.add (bRetrieve); bRetrieve.addActionListener(this); bOK.setBackground(Color.white); bRetrieve.setBackground(Color.white); } public void saverecord(){ try{ //Connect to the Database Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); String path ="jdbc:odbc:;DRIVER=Microsoft Access Driver (*.mdb);DBQ=Database/roomassign.mdb"; String DBPassword =""; String DBUserName =""; Connection con = DriverManager.getConnection(path,"",""); Statement s = con.createStatement(); s.executeQuery("select firstname, Lastname, contact number from name WHERE edpno ='"+edpno.getText()+"'"); ResultSet rs = s.getResultSet(); ResultSetMetaData md = rs.getMetaData(); while(rs.next()) { fname.setSelectedItem(rs.getString(1)); lname.setText(rs.getString(2)); contno.setSelectedItem(rs.getString(3)); // crs.setSelectedItem(rs.getString(4)); } s.close(); con.close(); } catch(Exception Q) { JOptionPane.showMessageDialog(this,Q); } } public void SaveRecord(){ try{ Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); String path = "jdbc:odbc:;DRIVER=Microsoft Access Driver (*.mdb);DBQ=Database/roomassign.mdb"; String DBPassword =""; String DBUsername =""; Connection con = DriverManager.getConnection(path,"",""); Statement s = con.createStatement(); String sql = "UPDATE rooms SET Firstname='"+fname.getSelectedItem()+"',Lastname='"+lname.getText()+"',Contactnumber='"+contno.getSelectedItem()+"' WHERE '"+edpno.getText()+"'=edpno"; s.executeUpdate(sql); JOptionPane.showMessageDialog(this,"New room Record has been successfully saved"); dispose(); s.close(); con.close(); } catch(Exception Mismatch){ JOptionPane.showMessageDialog(this,Mismatch); } } public void actionPerformed (ActionEvent ako){ if (ako.getSource() == bRetrieve){ dispose(); } else if (ako.getSource() == bOK){ SaveRecord(); } } public static void main (String [] awtsave){ new Search(); } }

    Read the article

  • How to safely copy an object?

    - by Prog
    This question is going to be a little long. Please bear with me. Something that happened in a project of mine made me think about how to safely copy objects. I'll present the situation I had and then ask a question. There was a class SomeClass: class SomeClass{ Thing[] things; public SomeClass(Thing[] things){ this.things = things; } // irrelevant stuff omitted public SomeClass copy(){ return new SomeClass(things); } } There was another class Processor that takes SomeClass objects, copies them (via someClassInstance.copy()), manipulates the copy's state, and returns the copy. Here it is: class Processor{ public SomeClass processObject(SomeClass object){ SomeClass copy = object.copy(); manipulateTheCopy(copy); return copy; } // irrelevant stuff omitted } I ran this, and it had bugs. I looked into these bugs, and it turned out that the manipulations Processor does on copy actually affect not only the copy, but also the original SomeClass object that was passed into processObject. I found out that it was because the original and the copy shared state - because the original passed it's field things into the copy when creating it. This made me realize that copying objects is harder than simply instantiating them with the same fields as the original. For the two objects to be completely disconnected, without any shared state, each of the fields passed to the copy also has to be copied. And if that object contains other objects - they have to be copied too. And so on. So basically, in order to be able to actually copy an object, each class in the system must have a copy() method, that also invokes copy() on all of it's fields, and so on. So for example, for copy() in SomeClass to work, it needs to look like this: public SomeClass copy(){ Thing[] copyThings = new Thing[things.length]; for(int i=0; i<things.length; i++) copyThings[i] = things[i].copy(); return new SomeClass(copyThings); } And if Thing has object fields of it's own, than it's own copy() method must be appropriate: class Thing{ Apple apple; Pencil pencil; int number; public Thing(Apple apple, Pencil pencil, int number){ this.apple = apple; this.pencil = pencil; this.number = number; } public Thing copy(){ // 'number' is a primitve. return new Thing(apple.getCopy(), pencil.getCopy(), number); } } And so on. Of course, instead of all classes having a copy() method, the copying mechanism can happen in all of the getters and the constructors of classes (unless places where it isn't suitable, for example when the field points to an external object, not to an object that 'is part' of this object). Still, that means that in order to be able to safely copy an object - most classes would have to have copying mechanisms in their getters. My question is divided into two parts: How frequently do you need to get a copy of an object? Is this a regular issue? Is the technique described common and/or reasonable? Or is there a better way to make safe copies of objects? Or is there an easier way to safely copy objects, without them sharing any state?

    Read the article

  • Multithreading 2D gravity calculations

    - by Postman
    I'm building a space exploration game and I've currently started working on gravity ( In C# with XNA). The gravity still needs tweaking, but before I can do that, I need to address some performance issues with my physics calculations. This is using 100 objects, normally rendering 1000 of them with no physics calculations gets well over 300 FPS (which is my FPS cap), but any more than 10 or so objects brings the game (and the single thread it runs on) to its knees when doing physics calculations. I checked my thread usage and the first thread was killing itself from all the work, so I figured I just needed to do the physics calculation on another thread. However when I try to run the Gravity.cs class's Update method on another thread, even if Gravity's Update method has nothing in it, the game is still down to 2 FPS. Gravity.cs public void Update() { foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { Vector2 Force = new Vector2(); foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { if (e2.Key != e.Key) { float distance = Vector2.Distance(entityEngine.Entities[e.Key].Position, entityEngine.Entities[e2.Key].Position); if (distance > (entityEngine.Entities[e.Key].Texture.Width / 2 + entityEngine.Entities[e2.Key].Texture.Width / 2)) { double angle = Math.Atan2(entityEngine.Entities[e2.Key].Position.Y - entityEngine.Entities[e.Key].Position.Y, entityEngine.Entities[e2.Key].Position.X - entityEngine.Entities[e.Key].Position.X); float mult = 0.1f * (entityEngine.Entities[e.Key].Mass * entityEngine.Entities[e2.Key].Mass) / distance * distance; Vector2 VecForce = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)); VecForce.Normalize(); Force = Vector2.Add(Force, VecForce * mult); } } } entityEngine.Entities[e.Key].Position += Force; } } Yeah, I know. It's a nested foreach loop, but I don't know how else to do the gravity calculation, and this seems to work, it's just so intensive that it needs its own thread. (Even if someone knows a super efficient way to do these calculations, I'd still like to know how I COULD do it on multiple threads instead) EntityEngine.cs (manages an instance of Gravity.cs) public class EntityEngine { public Dictionary<string, Entity> Entities = new Dictionary<string, Entity>(); public Gravity gravity; private Thread T; public EntityEngine() { gravity = new Gravity(this); } public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { Entities[e.Key].Update(); } T = new Thread(new ThreadStart(gravity.Update)); T.IsBackground = true; T.Start(); } } EntityEngine is created in Game1.cs, and its Update() method is called within Game1.cs. I need my physics calculation in Gravity.cs to run every time the game updates, in a separate thread so that the calculation doesn't slow the game down to horribly low (0-2) FPS. How would I go about making this threading work? (any suggestions for an improved Planetary Gravity system are welcome if anyone has them) I'm also not looking for a lesson in why I shouldn't use threading or the dangers of using it incorrectly, I'm looking for a straight answer on how to do it. I've already spent an hour googling this very question with little results that I understood or were helpful. I don't mean to come off rude, but it always seems hard as a programming noob to get a straight meaningful answer, I usually rather get an answer so complex I'd easily be able to solve my issue if I understood it, or someone saying why I shouldn't do what I want to do and offering no alternatives (that are helpful). Thank you for the help!

    Read the article

  • What common interface would be appropriate for these game object classes?

    - by Jefffrey
    Question A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Context Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place). Meaning of "hacks" in the implementation I'm referring to I'm talking about the implementations that defines Entities as simple IDs to which components are dynamically attached. Their implementation can vary from C-stylish: int last_id; Position* positions[MAX_ENTITIES]; Movement* movements[MAX_ENTITIES]; Where positions[i], movements[i], component[i], ... make up the entity. Or to more C++-style: int last_id; std::map<int, Position> positions; std::map<int, Movement> movements; From which systems can detect if an entity/id can have attached components.

    Read the article

  • If the model is validating the data, shouldn't it throw exceptions on bad input?

    - by Carlos Campderrós
    Reading this SO question it seems that throwing exceptions for validating user input is frowned upon. But who should validate this data? In my applications, all validations are done in the business layer, because only the class itself really knows which values are valid for each one of its properties. If I were to copy the rules for validating a property to the controller, it is possible that the validation rules change and now there are two places where the modification should be made. Is my premise that validation should be done on the business layer wrong? What I do So my code usually ends up like this: <?php class Person { private $name; private $age; public function setName($n) { $n = trim($n); if (mb_strlen($n) == 0) { throw new ValidationException("Name cannot be empty"); } $this->name = $n; } public function setAge($a) { if (!is_int($a)) { if (!ctype_digit(trim($a))) { throw new ValidationException("Age $a is not valid"); } $a = (int)$a; } if ($a < 0 || $a > 150) { throw new ValidationException("Age $a is out of bounds"); } $this->age = $a; } // other getters, setters and methods } In the controller, I just pass the input data to the model, and catch thrown exceptions to show the error(s) to the user: <?php $person = new Person(); $errors = array(); // global try for all exceptions other than ValidationException try { // validation and process (if everything ok) try { $person->setAge($_POST['age']); } catch (ValidationException $e) { $errors['age'] = $e->getMessage(); } try { $person->setName($_POST['name']); } catch (ValidationException $e) { $errors['name'] = $e->getMessage(); } ... } catch (Exception $e) { // log the error, send 500 internal server error to the client // and finish the request } if (count($errors) == 0) { // process } else { showErrorsToUser($errors); } Is this a bad methodology? Alternate method Should maybe I create methods for isValidAge($a) that return true/false and then call them from the controller? <?php class Person { private $name; private $age; public function setName($n) { $n = trim($n); if ($this->isValidName($n)) { $this->name = $n; } else { throw new Exception("Invalid name"); } } public function setAge($a) { if ($this->isValidAge($a)) { $this->age = $a; } else { throw new Exception("Invalid age"); } } public function isValidName($n) { $n = trim($n); if (mb_strlen($n) == 0) { return false; } return true; } public function isValidAge($a) { if (!is_int($a)) { if (!ctype_digit(trim($a))) { return false; } $a = (int)$a; } if ($a < 0 || $a > 150) { return false; } return true; } // other getters, setters and methods } And the controller will be basically the same, just instead of try/catch there are now if/else: <?php $person = new Person(); $errors = array(); if ($person->isValidAge($age)) { $person->setAge($age); } catch (Exception $e) { $errors['age'] = "Invalid age"; } if ($person->isValidName($name)) { $person->setName($name); } catch (Exception $e) { $errors['name'] = "Invalid name"; } ... if (count($errors) == 0) { // process } else { showErrorsToUser($errors); } So, what should I do? I'm pretty happy with my original method, and my colleagues to whom I have showed it in general have liked it. Despite this, should I change to the alternate method? Or am I doing this terribly wrong and I should look for another way?

    Read the article

  • Formatting made easy - Silverlight 4

    - by PeterTweed
    One of the simplest tasks in business apps is displaying different types of data to be read in the format that the user expects them.  In Silverlight versions until Silverlight 4 this has meant using a Converter to format data during binding.  This involves writing code for the formatting of the data to bind, instead of simply defining the formatting to use for the data in question where you bind the data to the control.   In Silverlight 4 we find the addition of the StringFormat markup extension that allows us to do exactly this.  Of course the nice thing is the ability to use the common formatting conventions available in C# through the String.Format function.   This post will show you how to use three of the common formatting conventions - currency, a defined number of decimal places for a number and a date format.   Steps:   1. Create a new Silverlight 4 application   2. In the body of the MainPage.xaml.cs file replace the MainPage class with the following code:       public partial class MainPage : UserControl     {         public MainPage()         {             InitializeComponent();             this.Loaded += new RoutedEventHandler(MainPage_Loaded);         }           void MainPage_Loaded(object sender, RoutedEventArgs e)         {             info i = new info() { PriceValue = new Decimal(9.2567), DoubleValue = 1.2345678, DateValue = DateTime.Now };             this.DataContext = i;         }     }         public class info     {         public decimal PriceValue { get; set; }         public double DoubleValue { get; set; }         public DateTime DateValue { get; set; }     }   This code defines a class called info with different data types for the three properties.  A new instance of the class is created and bound to the DataContext of the page.   3.  In the MainPage.xaml file copy the following XAML into the LayoutRoot grid:           <Grid.RowDefinitions>             <RowDefinition Height="60*" />             <RowDefinition Height="28*" />             <RowDefinition Height="28*" />             <RowDefinition Height="30*" />             <RowDefinition Height="154*" />         </Grid.RowDefinitions>         <Grid.ColumnDefinitions>             <ColumnDefinition Width="86*" />             <ColumnDefinition Width="314*" />         </Grid.ColumnDefinitions>         <TextBlock Grid.Row="1" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock1" Text="Price Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="2" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock2" Text="Decimal Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock3" Text="Date Value:" VerticalAlignment="Top" />         <TextBlock Grid.Column="1" Grid.Row="1" Height="23" HorizontalAlignment="Left" Name="textBlock4" Text="{Binding PriceValue, StringFormat='C'}" VerticalAlignment="Top" Margin="6,0,0,0" />         <TextBlock Grid.Column="1" Grid.Row="2" Height="23" HorizontalAlignment="Left" Margin="6,0,0,0" Name="textBlock5" Text="{Binding DoubleValue, StringFormat='N3'}" VerticalAlignment="Top" />         <TextBlock Grid.Column="1" Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="6,0,0,0" Name="textBlock6" Text="{Binding DateValue, StringFormat='yyyy MMM dd'}" VerticalAlignment="Top" />   This XAML defines three textblocks that use the StringFormat markup extension.  The three examples use the C for currency, N3 for a number with 3 decimal places and yyy MM dd for a date that displays year 3 letter month and 2 number date.   4. Run the application and see the data displayed with the correct formatting. It's that easy!

    Read the article

  • Too complex/too many objects?

    - by Mike Fairhurst
    I know that this will be a difficult question to answer without context, but hopefully there are at least some good guidelines to share on this. The questions are at the bottom if you want to skip the details. Most are about OOP in general. Begin context. I am a jr dev on a PHP application, and in general the devs I work with consider themselves to use many more OO concepts than most PHP devs. Still, in my research on clean code I have read about so many ways of using OO features to make code flexible, powerful, expressive, testable, etc. that is just plain not in use here. The current strongly OO API that I've proposed is being called too complex, even though it is trivial to implement. The problem I'm solving is that our permission checks are done via a message object (my API, they wanted to use arrays of constants) and the message object does not hold the validation object accountable for checking all provided data. Metaphorically, if your perm containing 'allowable' and 'rare but disallowed' is sent into a validator, the validator may not know to look for 'rare but disallowed', but approve 'allowable', which will actually approve the whole perm check. We have like 11 validators, too many to easily track at such minute detail. So I proposed an AtomicPermission class. To fix the previous example, the perm would instead contain two atomic permissions, one wrapping 'allowable' and the other wrapping 'rare but disallowed'. Where previously the validator would say 'the check is OK because it contains allowable,' now it would instead say '"allowable" is ok', at which point the check ends...and the check fails, because 'rare but disallowed' was not specifically okay-ed. The implementation is just 4 trivial objects, and rewriting a 10 line function into a 15 line function. abstract class PermissionAtom { public function allow(); // maybe deny() as well public function wasAllowed(); } class PermissionField extends PermissionAtom { public function getName(); public function getValue(); } class PermissionIdentifier extends PermissionAtom { public function getIdentifier(); } class PermissionAction extends PermissionAtom { public function getType(); } They say that this is 'not going to get us anything important' and it is 'too complex' and 'will be difficult for new developers to pick up.' I respectfully disagree, and there I end my context to begin the broader questions. So the question is about my OOP, are there any guidelines I should know: is this too complicated/too much OOP? Not that I expect to get more than 'it depends, I'd have to see if...' when is OO abstraction too much? when is OO abstraction too little? how can I determine when I am overthinking a problem vs fixing one? how can I determine when I am adding bad code to a bad project? how can I pitch these APIs? I feel the other devs would just rather say 'its too complicated' than ask 'can you explain it?' whenever I suggest a new class.

    Read the article

  • Best way to load application settings

    - by enzom83
    A simple way to keep the settings of a Java application is represented by a text file with ".properties" extension containing the identifier of each setting associated with a specific value (this value may be a number, string, date, etc..). C# uses a similar approach, but the text file must be named "App.config". In both cases, in source code you must initialize a specific class for reading settings: this class has a method that returns the value (as string) associated with the specified setting identifier. // Java example Properties config = new Properties(); config.load(...); String valueStr = config.getProperty("listening-port"); // ... // C# example NameValueCollection setting = ConfigurationManager.AppSettings; string valueStr = setting["listening-port"]; // ... In both cases we should parse strings loaded from the configuration file and assign the ??converted values to the related typed objects (parsing errors could occur during this phase). After the parsing step, we must check that the setting values ??belong to a specific domain of validity: for example, the maximum size of a queue should be a positive value, some values ??may be related (example: min < max), and so on. Suppose that the application should load the settings as soon as it starts: in other words, the first operation performed by the application is to load the settings. Any invalid values for the settings ??must be replaced automatically with default values??: if this happens to a group of related settings, those settings are all set with default values. The easiest way to perform these operations is to create a method that first parses all the settings, then checks the loaded values ??and finally sets any default values??. However maintenance is difficult if you use this approach: as the number of settings increases while developing the application, it becomes increasingly difficult to update the code. In order to solve this problem, I had thought of using the Template Method pattern, as follows. public abstract class Setting { protected abstract bool TryParseValues(); protected abstract bool CheckValues(); public abstract void SetDefaultValues(); /// <summary> /// Template Method /// </summary> public bool TrySetValuesOrDefault() { if (!TryParseValues() || !CheckValues()) { // parsing error or domain error SetDefaultValues(); return false; } return true; } } public class RangeSetting : Setting { private string minStr, maxStr; private byte min, max; public RangeSetting(string minStr, maxStr) { this.minStr = minStr; this.maxStr = maxStr; } protected override bool TryParseValues() { return (byte.TryParse(minStr, out min) && byte.TryParse(maxStr, out max)); } protected override bool CheckValues() { return (0 < min && min < max); } public override void SetDefaultValues() { min = 5; max = 10; } } The problem is that in this way we need to create a new class for each setting, even for a single value. Are there other solutions to this kind of problem? In summary: Easy maintenance: for example, the addition of one or more parameters. Extensibility: a first version of the application could read a single configuration file, but later versions may give the possibility of a multi-user setup (admin sets up a basic configuration, users can set only certain settings, etc..). Object oriented design.

    Read the article

  • Entity Framework + AutoMapper ( Entity to DTO and DTO to Entity )

    - by vbobruisk
    Hello. i got some problems using EF with AutoMapper. =/ for example : i got 2 related entities ( Customers and Orders ) and theyr DTO classes : class CustomerDTO { public string CustomerID {get;set;} public string CustomerName {get;set;} public IList< OrderDTO Orders {get;set;} } class OrderDTO { public string OrderID {get;set;} public string OrderDetails {get;set;} public CustomerDTO Customers {get;set;} } //when mapping Entity to DTO the code works Customers cust = getCustomer(id); Mapper.CreateMap< Customers, CustomerDTO (); Mapper.CreateMap< Orders, OrderDTO (); CustomerDTO custDTO = Mapper.Map(cust); //but when i try to map back from DTO to Entity it fails with AutoMapperMappingException. Mapper.Reset(); Mapper.CreateMap< CustomerDTO , Customers (); Mapper.CreateMap< OrderDTO , Orders (); Customers customerModel = Mapper.Map< CustomerDTO ,Customers (custDTO); // exception is thrown here Am i doeing something wrong ? Thanks in Advance !

    Read the article

  • Cant insert row with auto-increment key via FluentNhibernate

    - by Jeff Shattock
    I'm getting started with Fluent NHibernate, and NHibernate in general. I'm trying to do something that I feel is pretty basic, but I cant quite get it to work. I'm trying to add a new entry to a simple table. Here's the Entity class. public class Product { public Product() { id = 0; } public virtual int id {get; set;} public virtual string description { get; set; } } Here's its mapping. public class ProductMap : ClassMap<Product> { public ProductMap() { Id(p => p.id).GeneratedBy.Identity().UnsavedValue(0); Map(p => p.description); } } I've tried that with and without the additional calls after Id(). And the insert code: var p = new Product() { description = "Apples" }; using (var s = _sf.CreateSession()) { s.Save(new_product); s.Flush(); } where _sf is a properly configured SessionSource. When I execute this code, I get: NHibernate.AssertionFailure : null identifier, which makes sense based on the SQL that NHibernate is executing: INSERT INTO "Product" (description) VALUES (@p0);@p0 = 'Apples' It doesnt seem to be trying to set the Id field, which seems ok (on its face) since the DB should generate that. But its not, I think. The DB schema is autogenerated by FNH: var config = Fluently.Configure().Database(MsSqlCeConfiguration.Standard.ShowSql().ConnectionString(@"Data Source=Database1.sdf")); var SessionSource = new SessionSource(config.BuildConfiguration().Properties, new ModelMappings()); var Session = SessionSource.CreateSession(); SessionSource.BuildSchema(Session); CreateInitialData(Session); Session.Flush(); Session.Clear(); I'm sure to be doing tons of things wrong, but whats the one thats causing this error?

    Read the article

  • Static linking in Qt --> link errors in VS 2008

    - by ChruS
    Today I dediced to make static linking in Qt. I used Qt4 with Visual Studio and static C runtime article. The 3rd step took quite a long time. When it was finished I opened my project in VS 2008, made Build->Clean Solution and try to Release. Unfortunately I got link errors: warning LNK4098: defaultlib 'libcmt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library error LNK2019: unresolved external symbol "private: static struct QString::Data QString::shared_null" (?shared_null@QString@@0UData@1@A) referenced in function "public: __thiscall QString::QString(void)" (??0QString@@QAE@XZ) error LNK2019: unresolved external symbol "private: static struct QByteArray::Data QByteArray::shared_null" (?shared_null@QByteArray@@0UData@1@A) referenced in function "public: __thiscall QByteArray::QByteArray(void)" (??0QByteArray@@QAE@XZ) error LNK2001: unresolved external symbol "private: static struct QByteArray::Data QByteArray::shared_null" (?shared_null@QByteArray@@0UData@1@A) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2001: unresolved external symbol "public: static struct QMetaObject const QDialog::staticMetaObject" (?staticMetaObject@QDialog@@2UQMetaObject@@B) error LNK2019: unresolved external symbol "public: static enum QSysInfo::WinVersion const QSysInfo::WindowsVersion" (?WindowsVersion@QSysInfo@@2W4WinVersion@1@B) referenced in function _WinMain@16 What i did wrong? Help to fix this pls.

    Read the article

< Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >