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  • GWT : NULL Session

    - by jidma
    I'm using spring4gwt in my project. I have the following login service implementation: @Service("loginService") public class LoginServiceImpl extends RemoteServiceServlet implements LoginService { @Override @Transactional(propagation = Propagation.REQUIRED, rollbackFor = Exception.class) public UserBean checkUser(String userName, String password) throws Exception { HttpSession httpSession = getThreadLocalRequest().getSession(); } } When i call the loginService.checkUser("test","test") (In hosted mode), I get a null pointer exception, as getThreadLocalRequest() returns NULL instead of the actual session. I didn't try in web mode yet. Why would I get a null session ? Does it have something to do with spring4gwt ? Thank you

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  • collect string in loop and printout all the string outside loop

    - by user1508163
    I'm newbie here and there is some question that I want have some lesson from you guys. For example: #include <stdio.h> #include<stdlib.h> #include<ctype.h> void main() { char name[51],selection; do { printf("Enter name: "); fflush(stdin); gets(name); printf("Enter another name?(Y/N)"); scanf("%c",&selection); selection=toupper(selection); }while (selection=='Y'); //I want to printout the entered name here but dunno the coding printf("END\n"); system("pause"); } As I know when the loops perform will overwrite the variable then how I perform a coding that will printout all the name user entered? I have already ask my tutor and he is ask me to use pointer, can anyone guide me in this case?

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  • Does the Internet make us less good programmers? [closed]

    - by stagas
    With all the information and code available nowadays on the Internet has that diminished our capability of remembering or learning stuff just because we know they're available somewhere out there, just a Google away or a StackOverflow question away? For example I find myself visiting php.net quite often to check the syntax of the same functions over and over again, not because my memory sucks, but I don't feel like keeping the information in me, since I know I'll find it again on the net. And about StackOverflow, isn't the process of figuring things out on your own supposed to improve your programming skills? If the answers are all just clicks away, do we actually learn something or just keep a pointer in our heads where to search for it again when we need it? Your thoughts are welcome. Hope it doesn't shut down as subjective or anything, the answers would be really interesting ;)

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  • Swap byte 2 and 4 from integer

    - by czar x
    I had this interview question - Swap byte 2 and byte4 within an integer sequence. Integer is a 4byte wide i.e. 32 bits My approach was to use char *pointer and a temp char to swap the bytes. For clarity i have broken the steps otherwise an character array can be considered. unsigned char *b2, *b4, tmpc; int n = 0xABCD; b2 = &n; b2++; b4 = &n; b4 +=3; ///swap the values; tmpc = *b2; *b2 = *b4; *b4 = tmpc; Any other methods?

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  • Multiple selection in a TreeView

    - by Frederick
    I am using a Windows Forms TreeView control in my program. I would like to allow the user to select multiple nodes at the same level by dragging their mouse pointer around (also called a "lasso" selection). I don't think a standard TreeView allows that. My question is what would be the best way to achieve this? Do I have to write custom selection behaviour of my own in perhaps a custom or derived control? Where do I start? I don't need a detailed explanation. Just a small nudge in the right direction.

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  • Cast vector<T> to vector<const T>

    - by user345386
    I have a member variable of type vector (where is T is a custom class, but it could be int as well.) I have a function from which I want to return a pointer to this vector, but I don't want the caller to be able to change the vector or it's items. So I want the return type to be const vector* None of the casting methods I tried worked. The compiler keeps complaining that T is not compatible with const T. Here's some code that demonstrates the gist of what I'm trying to do; vector<int> a; const vector<const int>* b = (const vector<const int>* ) (&a); This code doesn't compile for me. Thanks in advance!

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  • C++: Allocation of variables in a loop

    - by Rosarch
    Let's say I have a loop like this: vector<shared_ptr<someStruct>> vec; int i = 0; while (condition) { i++ shared_ptr<someStruct> sps(new someStruct()); WCHAR wchr[20]; memset(wchr, i, 20); sps->pwsz = wchr; vec.push_back(sps); } At the end of this loop, I see that for each sps element of the vector, sps->pwsz is the same. Is this because I'm passing a pointer to memory allocated in a loop, which is destructed after each iteration, and then refilling that same memory on the next iteration?

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  • Strange C++ thread function invocation

    - by Tony
    I have the following: class DThread { virtual void run()=0; _beginthreadex(NULL,0,tfunc,this,0,&m_UIThreadID); // class itself being passed as param to thread function... static unsigned int __stdcall tfunc(void* thisptr) { static_cast<DThread*>(thisptr)->run(); return 0; } //other stuff } The run function is implemented in a derived class. Why is the function that's being called in the thread being called through a cast this pointer? Is this good practise? Can't it just be called directly? The actual function needing to run is in the derived class. My question is

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  • How to Change Type of a VARIANT

    - by nimo
    Hi, I'm having a VARIANT with its type set to VT_R8. Subsequently I need to change its type to VT_BSTR. I would like know whether there is a way of resetting a VARIANT status. Thus, I noticed that every time I set value to the VARIANT (in my case, its double) , VARIANT itself set its bstrVal member to a bad pointer, even though I set bstrVal member to NULL at the initialization of VARIANT. Why such thing is happening ? Is it safe to use a VARIANT as structure where both dbVal and bstrVal member are set ? Please clarify, thank you.

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  • Function to register functions to be called if event invoked.

    - by zaidwaqi
    Hi, I have a Panel which contains 20 PictureBox controls. If a user clicks on any of the controls, I want a method within the Panel to be called. How do I do this? public class MyPanel : Panel { public MyPanel() { for(int i = 0; i < 20; i++) { Controls.Add(new PictureBox()); } } // DOESN'T WORK. // function to register functions to be called if the pictureboxes are clicked. public void RegisterFunction( <function pointer> func ) { foreach ( Control c in Controls ) { c.Click += new EventHandler( func ); } } } How do I implement RegisterFunction()? Also, if there are cool C# features that can make the code more elegant, please share. Thanks.

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  • Passing User Data with SetTimer

    - by GJ
    I am calling SetTimer in a function of a Class. SetTimer(NULL, 0, 10000, (TIMERPROC) TimerCallBack); Where TimerCallBack is: static VOID CALLBACK TimerCallBack(HWND, UINT, UINT, DWORD) Now my need is to call one of the method of class which initiated timer, since TimerCallBack is static it has no access to the class object anymore. I cant find any way to pass object pointer along with the SetTimer so that I can receive it back on Callback function. Is there any other way to achieve this, if its not supported using SetTimer then which other way I can implement this.

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  • How to get notified of modification in the memory in Linux

    - by Song Yuan
    In a userspace program in Linux, I get a piece of memory via allocation from the heap, then the pointer is distributed to a lot of other components running in other threads to use. I would like to get notified when the said piece of memory is modified. I can of course develop a custom userspace solution for other components to use when they try to modify the memory. The problem in my case is that these are legacy components and they can write to memory in many occasions. So I'm wondering whether there is a similar API like inotify (get notified when file is changed) or other approaches in order to get notified when a piece of memory is changed. I considered using mmap and inotify, which obviously won't work if the changes are not flushed. Any suggestions are appreciated :-)

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  • C++ function call routes resolver

    - by Poni
    Hi! I'm looking for a tool that will tell/resolve for every function all the call paths (call it "routes") to it. For example: void deeper(int *pNumber) { *pNumber++; } void gateA(int *pNumber) { deeper(pNumber); } void gateB(int *pNumber) { gateA(pNumber); } void main() { int x = 123; gateA(&x); gateB(&x); } See? I need a tool that will tell me all the routes to deeper(), and more if possible. By saying "more" I mean that it will tell me if the pointer is the same as been provided to the calling function. This will greatly save me time. Thanks!

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  • lambda+for_each+delete on STL containers

    - by rubenvb
    I'm trying to get a simple delete every pointer in my vector/list/... function written with an ultra cool lambda function. Mind you, I don't know c**p about those things :) template <typename T> void delete_clear(T const& cont) { for_each(T.begin(), T.end(), [](???){ ???->delete() } ); T.clear(); } I have no clue what to fill in for the ???'s. Any help is greatly appreciated!

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  • Can I reproduce Scala's behavior for == ?

    - by JPP
    In Programming in Scala, I can read that the == operator behaves as if it was defined like this: final def == (that: Any): Boolean = if (null eq this) {null eq that} else {this equals that} But there must actually be compiler magic to avoid null pointer exceptions, right? Is there any way for me to replicate this behavior with pure Scala; i.e., have an operator/method return one thing if the receiver is null and another one if it isn't? What I mean is an actual implementation of null eq this. I suppose I can write a "pimp" and then define the method on the wrapper class, but is there a more direct way to do this?

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  • jQuery Mobile button js control

    - by David
    I have a button that is not triggering event in jQuery mobile. It was working but I had to remove the css. It was screwing up my all my ul lists. Any help would greatly appreciated Here is the code for the button at the bottom of the form : <div class="next"> <a class="btnNext">Next &gt;&gt;</a> </div> Which is supposed to do this on a separate js file: init: function(){ $('.btnNext').onclick(function(){ if ($('input[type=radio]:checked:visible').length == 0) { return false; } $(this).parents('.questionContainer').fadeOut(500, function(){ Here is the css I removed: a { border: 1px solid #000; padding: 2px 5px; font-weight: bold; font-size: 10px; background: #FFF; cursor: pointer; } a:hover { background: none; }

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  • freeing malloc and checkin it is empty or not

    - by gcc
    char *p; p="kjkjk"; . .//there are codes which are checking another command . if(.....)//i used pointer p in only that area free(p); . . //there are codes which are checking another command . if(p==NULL) //i check whether is empty .... if(p==-1) //can we use "EOF==p " in if statement ... //are there any usage like that EOF==p else .... I think there is big error , but where?

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  • [C++] Needed: A simple C++ container (stack, linked list) that is thread-safe for writing

    - by conradlee
    I am writing a multi-threaded program using OpenMP in C++. At one point my program forks into many threads, each of which need to add "jobs" to some container that keeps track of all added jobs. Each job can just be a pointer to some object. Basically, I just need the add pointers to some container from several threads at the same time. Is there a simple solution that performs well? After some googling, I found that STL containers are not thread-safe. Some stackoverflow threads address this question, but none form a consensus on a simple solution.

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  • Class basic operators

    - by swan
    Hi, Is it necessary to have a copy constructor, destructor and operator= in a class that have only static data member, no pointer class myClass{ int dm; public: myClass(){ dm = 1; } ~myClass(){ } // Is this line usefull ? myClass(const myClass& myObj){ // and that operator? this->dm = myObj.dm; } myClass& operator=(const myClass& myObj){ // and that one? if(this != &myObj){ this->dm = myObj.dm; } return *this; } }; I read that the compiler build one for us, so it is better to not have one (when we add a data member we have to update the operators)

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  • In PHP can I check a boolean on a function call?

    - by Chris
    I have a function which checks the passed value and returns false or true, if false I want it to add something to an array. The code I've written is below. if(!check_input($_POST['username'])){ $errors[] = "Username"; } Right now it adds to my array anyway, regardless of what is entered in the form. Is the way I've written that the correct way to check if the return from check_input() is false? I've checked the function's logic by altering the returns to echoes and it's returning the correct value, I'm just not sure if I'm checking it wrong. I'd previously attempted to write it as $X=check_input etc, and then if(check_value == false) but that doesn't seem to give me the desired result either. Hmmm a quick pointer please!

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  • SetWindowLongPtr with DialogBoxParam?

    - by templatetypedef
    Hey all- A while back I was writing a C++ program with the Win32 API that would display a dialog box and then listen to the messages it generated. At one point, I was interested in associating a piece of data with the dialog window. Were I manually creating the window and attaching a window proc, I'd just use SetWindowLongPtr to set the GWLP_USERDATA field to a pointer to the data to associate. However, in this case I was creating and displaying the window with DialogBoxParam, and it wasn't clear whether this function was associating that data with its own internal state. Since the MSDN didn't have a description of what would happen in this case, I ended up using some other approach to solve the problem. My question is this - is it safe to use SetWindowLongPtr to overwrite the GWLP_USERDATA value in a window created by DialogBoxParam? Thanks!

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  • Extract data from uint8 to double

    - by HADJ AMOR HASSEN
    I have a C function receiving a uint8 pointer with another parameter which is its size (number of bytes). I want to extract double data from this buffer. Here is my code: Write(uint8* data, uint8 size) /* data and size are given by a callback to my function)*/ { double d; for (i = 0; i < size; i++) { d = ((double*)&data)[i]; printf(" d = %d\n"); } } The problem is that I am not receiving what I am sending within an external hardware. I guess that my cast is wrong. I tried other methods but without any good result. I am still not able to get what I send.

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  • C++ operator[] syntax.

    - by Lanissum
    Just a quick syntax question. I'm writing a map class (for school). If I define the following operator overload: template<typename Key, typename Val> class Map {... Val* operator[](Key k); What happens when a user writes: Map<int,int> myMap; map[10] = 3; Doing something like that will only overwrite a temporary copy of the [null] pointer at Key k. Is it even possible to do: map[10] = 3; printf("%i\n", map[10]); with the same operator overload?

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  • Need guidance for my first Android application: how many activities should I use?

    - by jul
    Hi, I'm starting Android doing an application for searching restaurants, and some guidance would be welcome! On the first screen I'd like to have a search field with a submit button (I get the data from a web service), and below a list with the results of the search. When clicking on one of the items of the list it will show a screen with the restaurant details as well as a map showing its location. My questions are: Can I do everything in one single activity or should I do an activity for the search, one for the result list, one for the restaurant description, and another for the map? Would doing one single activity make the application more responsive? How can I use a list and a map within a normal activity (without ListActivity and MapActivity)? Any help, pointer, example application or sample code is very appreciated! Thank you Jul

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  • c++ - FIFO implementation

    - by Narek
    While implementing a FIFO I have used the following structure: struct Node { T info_; Node* link_; Node(T info, Node* link=0): info_(info), link_(link) {} }; I think this a well known trick for lots of STL containers (for example for List). Is this a good practice? What it means for compiler when you say that Node has a member with a type of it's pointer? Is this a kind of infinite loop? And finally, if this is a bad practice, how I could implement a better FIFO.

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