Search Results

Search found 5789 results on 232 pages for 'smart pointer'.

Page 170/232 | < Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >

  • C++ Vector of pointers

    - by xbonez
    For my latest CS homework, I am required to create a class called Movie which holds title, director, year, rating, actors etc. Then, I am required to read a file which contains a list of this info and store it in a vector of pointers to Movies. I am not sure what the last line means. Does it mean, I read the file, create multiple Movie objects. Then make a vector of pointers where each element (pointer) points to one of those Movie objects? Do I just make two vectors - one of pointers and one of Movies and make a one-to-one mapping of the two vectors?

    Read the article

  • Adding a conversion page trough Google Websiteoptimizer API

    - by hoppa
    Hey guys, I'm developing a module which allows users of my cms to create A/B tests from my cms instead of Google's interface. I manage to create tests and add the original page and the alternative page(s) just fine using the API documented here: http://code.google.com/apis/analytics/docs/gwo/ My issue is that i can't find documentation on how to add the conversion page. I tried Google forums but to no avail. Is there anyone here who can help me further? Thanks in advance! [edit] I don't know how badly I'm going against convention at this moment nut is there absolutely no one here who can give me a pointer in the right direction?

    Read the article

  • jQuery Mobile button js control

    - by David
    I have a button that is not triggering event in jQuery mobile. It was working but I had to remove the css. It was screwing up my all my ul lists. Any help would greatly appreciated Here is the code for the button at the bottom of the form : <div class="next"> <a class="btnNext">Next &gt;&gt;</a> </div> Which is supposed to do this on a separate js file: init: function(){ $('.btnNext').onclick(function(){ if ($('input[type=radio]:checked:visible').length == 0) { return false; } $(this).parents('.questionContainer').fadeOut(500, function(){ Here is the css I removed: a { border: 1px solid #000; padding: 2px 5px; font-weight: bold; font-size: 10px; background: #FFF; cursor: pointer; } a:hover { background: none; }

    Read the article

  • How can I return to a string address and then assign it to a new string?

    - by Y_Y
    I have 1 function that I want to return the address of an assigned string to the main function and assign an new string pointer with the same address so that the new string will have the contents of the old string. For example: unknown_datatype function() { char *old = "THE STRING"; return old; } int main() { char *snew = ""; snew = function(); return 0; } *unknown_datatype means I don't know that to put there... *How can I approach this without changing anything in the main() method

    Read the article

  • Multiple selection in a TreeView

    - by Frederick
    I am using a Windows Forms TreeView control in my program. I would like to allow the user to select multiple nodes at the same level by dragging their mouse pointer around (also called a "lasso" selection). I don't think a standard TreeView allows that. My question is what would be the best way to achieve this? Do I have to write custom selection behaviour of my own in perhaps a custom or derived control? Where do I start? I don't need a detailed explanation. Just a small nudge in the right direction.

    Read the article

  • Passing User Data with SetTimer

    - by GJ
    I am calling SetTimer in a function of a Class. SetTimer(NULL, 0, 10000, (TIMERPROC) TimerCallBack); Where TimerCallBack is: static VOID CALLBACK TimerCallBack(HWND, UINT, UINT, DWORD) Now my need is to call one of the method of class which initiated timer, since TimerCallBack is static it has no access to the class object anymore. I cant find any way to pass object pointer along with the SetTimer so that I can receive it back on Callback function. Is there any other way to achieve this, if its not supported using SetTimer then which other way I can implement this.

    Read the article

  • Strange type in c++

    - by Cemre
    I have a method with the prototype: bool getAssignment(const Query& query, Assignment *&result); I am a bit confused about the type of the second param (Assignment *&result) since I don't think I have seen something like that before. It is used like: Assignment *a; if (!getAssignment(query, a)) return false; Is it a reference to a pointer or the other way around ? or neither ? Any explanation is appreciated. Thanks.

    Read the article

  • Parse and Break: why break cannot be used for getting out of "any" or "some" rule ?

    - by Rebol Tutorial
    Let say I have to parse a hierarchical set of tags <tag> <subtag1 attr1=value1 attr2=value2> <subtag1 attr1=value1 attr2=value2> <subtag1 attr1=value1 attr2=value2> </tag> Why can't I use break inside some or any to get out of a level hierarchy ? This would allow to do that kind of parsing instead of having a headache to do so ? I'm asking this because I read here http://www.codeconscious.com/rebol/parse-tutorial.html it would create an infinite loop This case produces an infinite loop. Because the BREAK is within a sub-rule of the rule that SOME is processing. The BREAK does not affect success/failure status or the input pointer - it just exits a rule early: rule-to-break: [(print "Break") break] == [(print "Break") break] parse "X" [some [rule-to-break] "X"] Break *Break* ... Break *Break*(escape)

    Read the article

  • Extract data from uint8 to double

    - by HADJ AMOR HASSEN
    I have a C function receiving a uint8 pointer with another parameter which is its size (number of bytes). I want to extract double data from this buffer. Here is my code: Write(uint8* data, uint8 size) /* data and size are given by a callback to my function)*/ { double d; for (i = 0; i < size; i++) { d = ((double*)&data)[i]; printf(" d = %d\n"); } } The problem is that I am not receiving what I am sending within an external hardware. I guess that my cast is wrong. I tried other methods but without any good result. I am still not able to get what I send.

    Read the article

  • ANSI C++: Diferences between delete and delete[]

    - by Sunscreen
    I was looking a snipset of code: int* ip; ip = new int[100]; delete ip; The example above states that: "This code will work with many compilers, but it should instead read:" int* ip; ip = new int[100]; delete [] ip; Is this indeed the case? I use the compiler "Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 11.00.7022 for 80x86" and does not complain (first example) while compiling. At runtime the pointer is set to NULL. Other compilers behave diferrently? Can a compiler not compain and issues can appear at runtime? Thanks, Sun

    Read the article

  • Cast vector<T> to vector<const T>

    - by user345386
    I have a member variable of type vector (where is T is a custom class, but it could be int as well.) I have a function from which I want to return a pointer to this vector, but I don't want the caller to be able to change the vector or it's items. So I want the return type to be const vector* None of the casting methods I tried worked. The compiler keeps complaining that T is not compatible with const T. Here's some code that demonstrates the gist of what I'm trying to do; vector<int> a; const vector<const int>* b = (const vector<const int>* ) (&a); This code doesn't compile for me. Thanks in advance!

    Read the article

  • Class basic operators

    - by swan
    Hi, Is it necessary to have a copy constructor, destructor and operator= in a class that have only static data member, no pointer class myClass{ int dm; public: myClass(){ dm = 1; } ~myClass(){ } // Is this line usefull ? myClass(const myClass& myObj){ // and that operator? this->dm = myObj.dm; } myClass& operator=(const myClass& myObj){ // and that one? if(this != &myObj){ this->dm = myObj.dm; } return *this; } }; I read that the compiler build one for us, so it is better to not have one (when we add a data member we have to update the operators)

    Read the article

  • Does the Internet make us less good programmers? [closed]

    - by stagas
    With all the information and code available nowadays on the Internet has that diminished our capability of remembering or learning stuff just because we know they're available somewhere out there, just a Google away or a StackOverflow question away? For example I find myself visiting php.net quite often to check the syntax of the same functions over and over again, not because my memory sucks, but I don't feel like keeping the information in me, since I know I'll find it again on the net. And about StackOverflow, isn't the process of figuring things out on your own supposed to improve your programming skills? If the answers are all just clicks away, do we actually learn something or just keep a pointer in our heads where to search for it again when we need it? Your thoughts are welcome. Hope it doesn't shut down as subjective or anything, the answers would be really interesting ;)

    Read the article

  • In PHP can I check a boolean on a function call?

    - by Chris
    I have a function which checks the passed value and returns false or true, if false I want it to add something to an array. The code I've written is below. if(!check_input($_POST['username'])){ $errors[] = "Username"; } Right now it adds to my array anyway, regardless of what is entered in the form. Is the way I've written that the correct way to check if the return from check_input() is false? I've checked the function's logic by altering the returns to echoes and it's returning the correct value, I'm just not sure if I'm checking it wrong. I'd previously attempted to write it as $X=check_input etc, and then if(check_value == false) but that doesn't seem to give me the desired result either. Hmmm a quick pointer please!

    Read the article

  • Function to register functions to be called if event invoked.

    - by zaidwaqi
    Hi, I have a Panel which contains 20 PictureBox controls. If a user clicks on any of the controls, I want a method within the Panel to be called. How do I do this? public class MyPanel : Panel { public MyPanel() { for(int i = 0; i < 20; i++) { Controls.Add(new PictureBox()); } } // DOESN'T WORK. // function to register functions to be called if the pictureboxes are clicked. public void RegisterFunction( <function pointer> func ) { foreach ( Control c in Controls ) { c.Click += new EventHandler( func ); } } } How do I implement RegisterFunction()? Also, if there are cool C# features that can make the code more elegant, please share. Thanks.

    Read the article

  • collect string in loop and printout all the string outside loop

    - by user1508163
    I'm newbie here and there is some question that I want have some lesson from you guys. For example: #include <stdio.h> #include<stdlib.h> #include<ctype.h> void main() { char name[51],selection; do { printf("Enter name: "); fflush(stdin); gets(name); printf("Enter another name?(Y/N)"); scanf("%c",&selection); selection=toupper(selection); }while (selection=='Y'); //I want to printout the entered name here but dunno the coding printf("END\n"); system("pause"); } As I know when the loops perform will overwrite the variable then how I perform a coding that will printout all the name user entered? I have already ask my tutor and he is ask me to use pointer, can anyone guide me in this case?

    Read the article

  • CUDA Global Memory, Where is it?

    - by gamerx
    I understand that in CUDA's memory hierachy, we have things like shared memory, texture memory, constant memory, registers and of course the global memory which we allocate using cudaMalloc(). I've been searching through whatever documentations I can find but I have yet to come across any that explicitly explains what is the global memory. I believe that the global memory allocated is on the GDDR of graphics card itself and not the RAM that is shared with the CPU since one of the documentations did state that the pointer cannot be dereferenced by the host side. Am I right?

    Read the article

  • Layout of popup components changes while moving

    - by Le_Coeur
    I have designed some popup moving menu with JQuery, it looks perfekt in webkit browsers, but i have one problem in mozilla, when i move my popup window, layout of some components in this window changes! For example button add changes from: to: or to: , and it's absolutly random. What can it be? This image is in span: <span class="sw_link_add"></span> .sw_link_add { background:url("/img/confirm_new.png") no-repeat scroll right center transparent; cursor:pointer; padding-right:30px; padding-top:2px; }

    Read the article

  • SetWindowLongPtr with DialogBoxParam?

    - by templatetypedef
    Hey all- A while back I was writing a C++ program with the Win32 API that would display a dialog box and then listen to the messages it generated. At one point, I was interested in associating a piece of data with the dialog window. Were I manually creating the window and attaching a window proc, I'd just use SetWindowLongPtr to set the GWLP_USERDATA field to a pointer to the data to associate. However, in this case I was creating and displaying the window with DialogBoxParam, and it wasn't clear whether this function was associating that data with its own internal state. Since the MSDN didn't have a description of what would happen in this case, I ended up using some other approach to solve the problem. My question is this - is it safe to use SetWindowLongPtr to overwrite the GWLP_USERDATA value in a window created by DialogBoxParam? Thanks!

    Read the article

  • How does the stream manipulators work?

    - by Narek
    It is well known that the user can define stream manipulators like this: ostream& tab(ostream & output) { return output<< '\t'; } And this can be used in main() like this: cout<<'a'<<tab<<'b'<<'c'<<endl; Please explain me how does this all work? If operator<< assumes as a second parameter a pointer to the function that takes and returns ostream &, then please explain my why it is necessary? What would be wrong if the function does not take and return ostream & but it was void instead of ostream &? Also it is interesting why “dec”, “hex” manipulators take effect until I don’t change between them, but user defined manipulators should be always used in order to take effect for each streaming?

    Read the article

  • Strange C++ thread function invocation

    - by Tony
    I have the following: class DThread { virtual void run()=0; _beginthreadex(NULL,0,tfunc,this,0,&m_UIThreadID); // class itself being passed as param to thread function... static unsigned int __stdcall tfunc(void* thisptr) { static_cast<DThread*>(thisptr)->run(); return 0; } //other stuff } The run function is implemented in a derived class. Why is the function that's being called in the thread being called through a cast this pointer? Is this good practise? Can't it just be called directly? The actual function needing to run is in the derived class. My question is

    Read the article

  • [C++] Needed: A simple C++ container (stack, linked list) that is thread-safe for writing

    - by conradlee
    I am writing a multi-threaded program using OpenMP in C++. At one point my program forks into many threads, each of which need to add "jobs" to some container that keeps track of all added jobs. Each job can just be a pointer to some object. Basically, I just need the add pointers to some container from several threads at the same time. Is there a simple solution that performs well? After some googling, I found that STL containers are not thread-safe. Some stackoverflow threads address this question, but none form a consensus on a simple solution.

    Read the article

  • What is the difference between these two ways of creating NSStrings?

    - by adame
    NSString *myString = @"Hello"; NSString *myString = [NSString stringWithString:@"Hello"]; I understand that using method (1) creates a pointer to a string literal that is defined as static memory (and cannot be deallocated) and that using (2) creates an NSString object that will be autoreleased. Is using method (1) bad? What are the major differences? Is there any instances where you would want to use (1)? Is there a performance difference? P.S. I have searched extensively on Stack Overflow and while there are questions on the same topic, none of them have answers to the questions I have posted above.

    Read the article

  • C++: Allocation of variables in a loop

    - by Rosarch
    Let's say I have a loop like this: vector<shared_ptr<someStruct>> vec; int i = 0; while (condition) { i++ shared_ptr<someStruct> sps(new someStruct()); WCHAR wchr[20]; memset(wchr, i, 20); sps->pwsz = wchr; vec.push_back(sps); } At the end of this loop, I see that for each sps element of the vector, sps->pwsz is the same. Is this because I'm passing a pointer to memory allocated in a loop, which is destructed after each iteration, and then refilling that same memory on the next iteration?

    Read the article

  • Best way to access nested data structures?

    - by Blackshark
    I would like to know what the best way (performance wise) to access a large data structure is. There are about hundred ways to do it but what is the most accessible for the compiler to optimize? One can access a value by foo[someindex].bar[indexlist[i].subelement[j]].baz[0] or create some pointer aliases like sometype_t* tmpfoo = &foo[someindex]; tmpfoo->bar[indexlist[i].subelement[j]].baz[0] or create reference aliases like sometype_t &tmpfoo = foo[someindex]; tmpfoo.bar[indexlist[i].subelement[j]].baz[0] and so forth...

    Read the article

< Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >