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  • Playing a Song causing WP7 to crash on phone, but not on emulator

    - by Michael Zehnich
    Hi there, I am trying to implement a song into a game that begins playing and continually loops on Windows Phone 7 via XNA 4.0. On the emulator, this works fine, however when deployed to a phone, it simply gives a black screen before going back to the home screen. Here is the rogue code in question, and commenting this code out makes the app run fine on the phone: // in the constructor fields private Song song; // in the LoadContent() method song = Content.Load<Song>("song"); // in the Update() method if (MediaPlayer.GameHasControl && MediaPlayer.State != MediaState.Playing) { MediaPlayer.Play(song); } The song file itself is a 2:53 long, 2.28mb .wma file at 106kbps bitrate. Again this works perfectly on emulator but does not run at all on phone. Thanks for any help you can provide!

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  • Check if song is buffering in AS3

    - by SXMC
    I have the following piece of code: var song:Sound; var sndChannel:SoundChannel; var context:SoundLoaderContext = new SoundLoaderContext(2000); function songLoad():void { song.load(new URLRequest(songs[selected]),context); sndChannel = song.play(); } Now I want to be able to check if the song is buffering or not. Is there a way to do this? Or should I approach it differently? Thanks in advance!

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  • How to loop section from a song correctly?

    - by Teflo
    I'm programming a little Music Engine for my game in C# and XNA, and one aspect from it is the possibility to loop a section from a song. For example, my song has an intropart, and when the song reached the end ( or any other specific point ), it jumps back where the intropart is just over. ( A - B - B - B ... ) Now I'm using IrrKlank, which is working perfectly, without any gaps, but I have a problem: The point where to jump back is a bit inaccurate. Here's some example code: public bool Passed(float time) { if ( PlayPosition >= time ) return true; return false; } //somewhere else if( song.Passed( 10.0f ) ) song.JumpTo( 5.0f ); Now the problem is, the song passes the 10 seconds, but play a few milliseconds until 10.1f or so, and then jumps to 5 seconds. It's not that dramatic, but very incorrect for my needs. I tried to fix it like that: public bool Passed( float time ) { if( PlayPosition + 3 * dt >= time && PlayPosition <= time ) return true; return false; } ( dt is the delta time, the elapsed time since the last frame ) But I don't think, that's a good solution for that. I hope, you can understand my problem ( and my english, yay /o/ ) and help me :)

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  • Music player that remembers last song and playlist

    - by user654628
    I am looking for something similar to winamp. I have seen other threads but I have tried some solutions and they did not work. I tried Banshee that comes with Ubuntu 11.10 but it does not open last song. I tried Rhythmbox with the remember last song plugin however it does not remember the playlist I got the song from so it would start shuffling all my music. I tried Amarok and it does the same thing as Banshee except cannot even play my playlist and starts playing all my music. I tried audacious but importing my playlist .m3u doesnt allow me to select the individual playlists and play them. I just moved from Windows using winamp and would like a music player that can open playlists .m3u and when I open the application later that it opens the last song and playlist and I can press the play hotkey and music will start playing on startup similar to winamp. I do not care about any additional functionality or user interface.

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  • CSS Hidden DIV Scroll to view

    - by Dasa
    <DIV CLASS="fact" ID="xnews-4" > <DIV CLASS="storyheadline"> <DIV CLASS="vote up"><A ID="xvotes-4" HREF="javascript:vote(0,258160,4,'f3d3d9c1885fb8508bdbde825d0dfd6e',10)">1</A><A ID="xvote-4" HREF="javascript:vote(0,258160,4,'f3d3d9c1885fb8508bdbde825d0dfd6e',10)"><strong>Vote</strong></A> </DIV> <DIV CLASS="title" ID="title-4"><H2><A HREF="/story.php?title=this-article-is-about-the-song">This article is about the song.</A></H2> </DIV> </DIV> <DIV CLASS="storycontent subtext hidden" ID="plus4" style="display: none;"> <DIV>Posted by <A HREF="/user.php?login=fact-o-matic">fact-o-matic</A> 2 minutes ago | Source: Editorial<SPAN ID="ls_adminlinks-4" style="display:none"> </SPAN> </DIV> <DIV> <DIV CLASS="floatleft"> <A HREF="/story.php?title=this-article-is-about-the-song"> Read More</A>&nbsp;|<SPAN ID="ls_comments_url-4"> <SPAN CLASS="linksummaryDiscuss"><A HREF="/story.php?title=this-article-is-about-the-song#discuss" CLASS="comments">Discuss</A></SPAN></SPAN> <SPAN ID="xreport-4"><SPAN CLASS="linksummaryBury">| <A HREF="javascript:vote(0,258160,4,'f3d3d9c1885fb8508bdbde825d0dfd6e',-10)">Bury</A></SPAN></SPAN> |&nbsp; <span id="emailto-4" style="display:none"></span><span id="linksummaryAddLink"> <a href="javascript://" onclick="var replydisplay=document.getElementById('addto-4').style.display ? '' : 'none';document.getElementById('addto-4').style.display = replydisplay;"> Add To</a>&nbsp; </span> <span id="addto-4" style="display:none"> <div style="position:absolute;display:block;background:#fff;padding:10px;margin:10px 0 0 100px;font-size:12px;border:2px solid #000;"> &nbsp;&nbsp;<a title="submit 'This article is about the song.' to del.icio.us" href="http://del.icio.us/post" onclick="window.open('http://del.icio.us/post?v=4&amp;noui&amp;jump=close&amp;url=http%3A%2F%2Fwww.factmeme.com%2Fstory.php%3Ftitle%3Dthis-article-is-about-the-song&amp;title=This+article+is+about+the+song.', '','toolbar=no,width=700,height=400'); return false;"><img src="http://www.factmeme.com/modules/social_bookmark/images/delicious.png" border="0" alt="submit 'This article is about the song.' to del.icio.us" /></a> &nbsp;&nbsp;<a title="submit 'This article is about the song.' to digg" href="http://digg.com/submit?phase=2&amp;url=http%3A%2F%2Fwww.factmeme.com%2Fstory.php%3Ftitle%3Dthis-article-is-about-the-song&amp;title=This article is about the song.&amp;bodytext="><img src="http://www.factmeme.com/modules/social_bookmark/images/digg.png" border="0" alt="submit 'This article is about the song.' to digg" /></a> &nbsp;&nbsp;<a title="submit 'This article is about the song.' to reddit" href="http://reddit.com/submit?url=http%3A%2F%2Fwww.factmeme.com%2Fstory.php%3Ftitle%3Dthis-article-is-about-the-song&amp;title=This article is about the song."><img src="http://www.factmeme.com/modules/social_bookmark/images/reddit.gif" border="0" alt="submit 'This article is about the song.' to reddit" /></a> &nbsp;&nbsp;<a title="submit 'This article is about the song.' to facebook" href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fwww.factmeme.com%2Fstory.php%3Ftitle%3Dthis-article-is-about-the-song&t=This article is about the song."><img 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href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fwww.factmeme.com%2Fstory.php%3Ftitle%3Dthis-article-is-about-the-song&amp;title=This article is about the song."><img src="http://www.factmeme.com/modules/social_bookmark/images/icon-stumbleupon.gif" border="0" alt="submit 'This article is about the song.' to Stumbleupon" /></a> &nbsp;&nbsp;<a title="submit 'This article is about the song.' to Windows Live" href="https://favorites.live.com/quickadd.aspx?url=http%3A%2F%2Fwww.factmeme.com%2Fstory.php%3Ftitle%3Dthis-article-is-about-the-song&title=This article is about the song."><img src="http://www.factmeme.com/modules/social_bookmark/images/windowslive.gif" border="0" alt="submit 'This article is about the song.' to Windows Live" /></a> &nbsp;&nbsp;<a title="submit 'This article is about the song.' to squidoo" href="http://www.squidoo.com/lensmaster/bookmark?http%3A%2F%2Fwww.factmeme.com%2Fstory.php%3Ftitle%3Dthis-article-is-about-the-song"><img src="http://www.factmeme.com/modules/social_bookmark/images/squidoo.gif" border="0" alt="submit 'This article is about the song.' to squidoo" /></a> &nbsp;&nbsp;<a title="submit 'This article is about the song.' to yahoo" href="http://myweb2.search.yahoo.com/myresults/bookmarklet?u=http%3A%2F%2Fwww.factmeme.com%2Fstory.php%3Ftitle%3Dthis-article-is-about-the-song&amp;title=This article is about the song."><img src="http://www.factmeme.com/modules/social_bookmark/images/yahoomyweb.png" border="0" alt="submit 'This article is about the song.' to yahoo" /></a> &nbsp;&nbsp;<a title="submit 'This article is about the song.' to google" href="http://www.google.com/bookmarks/mark?op=edit&bkmk=http%3A%2F%2Fwww.factmeme.com%2Fstory.php%3Ftitle%3Dthis-article-is-about-the-song&title=This article is about the song."><img src="http://www.factmeme.com/modules/social_bookmark/images/googlebookmarks.gif" border="0" alt="submit 'This article is about the song.' to google" /></a> &nbsp;&nbsp;<a title="submit 'This article is about the song.' to ask" href=" http://myjeeves.ask.com/mysearch/BookmarkIt?v=1.2&t=webpages&url=http%3A%2F%2Fwww.factmeme.com%2Fstory.php%3Ftitle%3Dthis-article-is-about-the-song&title=This article is about the song."><img src="http://www.factmeme.com/modules/social_bookmark/images/ask.gif" border="0" alt="submit 'This article is about the song.' to ask" /></a> <hr /> <p style="font-size:16px;font-weight:bold;margin:0px;">Story URL</p> <script type="text/javascript"> function select_all() { var text_val=eval("document.storyurl.thisurl"); text_val.focus(); text_val.select(); } </script> <form name="storyurl"><input type="text" name="thisurl" size="92" onClick="select_all();" value="http://www.factmeme.com/story.php?title=this-article-is-about-the-song"></form> </div> </span> </DIV> <DIV CLASS="floatright"> <A HREF="/index.php?category=culture">Culture</A> | <A HREF="/search.php?search=Olavi&amp;tag=true">Olavi</A> <A HREF="/search.php?search=Olavi&amp;tag=true">All</A> </DIV> </DIV></DIV> <DIV CLASS="more show"></DIV> </DIV> when I click on the add to, a box is supposed to popup with options to add the story to other websites The problem is that nothing appears to happen, even though something is actually happening, the only way to see the add too box is to click on scroll to view in inspect element in firefox and even then the box appears in the wrong place I am almost certain that it is a positioning conflict but I cant work it out How can I fix it

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  • Music Manager thst can properly synch song ratings with Android

    - by Sebastian
    I'm moving from Windows 7 to Ubuntu, and so far the experience has been a really good one :) However, there is something that I've used to do with Windows 7 that I can't find how to do in Ubuntu: From my Windows music manager programs (either MediaMonkey or Windows Media Player) I could set song ratings in a way that the ratings set from either program could be also read from the other one. Additionally, song ratings were visible and updated in my iPod Touch when I synch'ed my music (either manually or using iTunes). To sum up, it seems that MediaMonkey, WMP, and the iPod device use standard mp3 metadata tag for ratings. Now, using Ubuntu 12.04, and now with an Android device: Rhythmbox can't see the song rates, despite those ratings can be seen by MediaMonkey and MS Music Player when I boot with Win7. Is this an issue I can fix with some setting? Is there any program I can use to accomplish this? What do you recommend to sync my music with Android (4.0, Galaxy s2), also keeping the song ratings information updated between Android and my PC? Thanks!!

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  • Remap "next song" key in ubuntu to work with spotify and wine

    - by daniel-magnussons
    I want to change song in spotify with a global key in ubuntu. This is possible on windows with a special key on keyboard, the "next song key"(?) How can I remap a key in ubuntu(no "next song" button here) to work as "next song" button? like "ctrl +right key". And how would i do to make this work with spotify, which is running thru wine? Basically i want to know what the ascii code for "next song" button is, and how do i map it to a key combination under ubuntu. And hope it routes this command thru wine without problem. Edit: I don't have the "next song" button on the ubuntu machine.

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  • Earth’s Radiation Belt Sounds like Whale Song [Video]

    - by Jason Fitzpatrick
    The radio frequencies of Earth’s radiation belt have uncanny resemblance to a sort of whale/bird song remix. Check out this video to learn more about NASA’s efforts to explore the belts and listen to the Earth’s song. When we hear the “song” of the Earth, exactly what are we hearing? Science@NASA explains: Chorus is an electromagnetic phenomenon caused by plasma waves in Earth’s radiation belts. For years, ham radio operators on Earth have been listening to them from afar. Now, NASA’s twin Radiation Belt Storm Probes are traveling through the region of space where chorus actually comes from–and the recordings are out of this world. “This is what the radiation belts would sound like to a human being if we had radio antennas for ears,” says Kletzing, whose team at the University of Iowa built the “EMFISIS” (Electric and Magnetic Field Instrument Suite and Integrated Science) receiver used to pick up the signals. He’s careful to point out that these are not acoustic waves of the kind that travel through the air of our planet. Chorus is made of radio waves that oscillate at acoustic frequencies, between 0 and 10 kHz. The magnetic search coil antennas of the Radiation Belt Storm Probes are designed to detect these kinds of waves. HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Display Song Lyrics in Windows Media Player with Lyrics Plugin

    - by DigitalGeekery
    Looking for a way to display song lyrics in Windows Media Player? Today we look at a very simple method to accomplish this with Lyrics Plugin for Windows Media Player. Download and run the Lyrics Plugin install. (See download link below) When the installation is finished you’ll be prompted to run Windows Media Player. Click Yes. Begin playing your song or playlist then switch to Now Playing mode.   You should now see the full song lyrics of the currently playing track. To toggle the lyrics on and off, select Tools from the Menu in Library view, choose Plug-ins, and click Lyrics Plugin. If you don’t see the Menu bar, you can enable it by going to Organize, Layout, and Show Menu Bar. When Lyrics Plugin is turned off, Windows Media Player will switch back to it’s default visualization.   Whether you just want to know the lyrics or you’d like to hone your karaoke chops, Lyrics Plugin makes a nice addition to Windows Media Player 12. Download Lyrics Plugin for Windows Media Player 12. Similar Articles Productive Geek Tips Install and Use the VLC Media Player on Ubuntu LinuxInstalling Windows Media Player Plugin for FirefoxFixing When Windows Media Player Library Won’t Let You Add FilesQuickly Preview Songs in Windows Media Player 12 in Windows 7Foobar2000 is a Fully Customizable Music Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5

    - by CyanPrime
    I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on having go commercial. I don't want to spend too much money on it, so my limit is $5 usd. I want it to be at least a 1:00 in length. Where should I look? Or even better, do you have a link to a song that meets the criteria?

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  • AVAudioPlayer problem regarding song overlaping in iPhone

    - by riteshkumar1905
    I have using AVAudioPlayer in my app but the problem is that when i play the song from list it will played while before stopping the song i am again goes to song list then select another song then both song will start playing simultaneously so please tell me the code which will terminate my first song. i am using avTouchContoller & avTouchViewController in my app. so i am enclosing the code for song which is written in avController.m & avTouchViewController.m as follow for single song avtouchController.m switch (flag) { case 1: //[self stop]; fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"Aarti Keeje" ofType:@"aac"]]; self._player = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil]; //self._player=newplayer; //[newplayer release]; if (self._player) { _fileName.text = [NSString stringWithFormat: @"%@ (%d ch.)", [[self._player.url relativePath] lastPathComponent], self._player.numberOfChannels, nil]; [self updateViewForPlayerInfo]; [self updateViewForPlayerState]; } [fileURL release]; break;

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  • iTunes 10 billion song downloads milestone

    Well, we all know about the Apple iTunes store, an easy way to download music. Apple has announced a price of $10,000 iTunes gift card for the user that downloads the 1oth billion song. A great achievement for both Apple Inc. and the user. Just go to the Apple site and try out your luck, fill an entry form and download your favorite songs!

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  • Clementine current song as empathy status

    - by pahnin
    Any plugin available to set Clementine's current playing song as empathy status [update] I've tried it and was not succesful, here is my problem http://stackoverflow.com/questions/7671763/error-setting-status-to-empathy-with-dbus/7760194#7760194 but I've figured out that it is not possible to set status of empathy through dbus http://telepathy.freedesktop.org/spec/Connection_Interface_Simple_Presence.html#Method:SetPresence regards [update]

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  • Program crash on deque from queue

    - by SwedishGit
    My first question asked here, so please excuse if I fail to include something... I'm working on a homework project, which basically consists of creating a "Jukebox" (importing/exporting albums from txt files, creating and "playing" a playlist, etc.). I've become stuck on one point: When "playing" the playlist, which consists of a self-made Queue, a copy of it is made from which songs are dequeued and printed out with a time delay. This appears to run fine on the first run through the program, but if the "play" option is chosen again (with the same playlist, created from a different menu option), it crashes before managing to print the first song. It also crashes if creating a new playlist, but then it manages to print some songs (seem to depend on the number of songs in the first/new playlists...) before crashing. With printouts I've been able to track the crashing down to being on the "item = n-data" call in the deque function... but can't get my head around why this would crash. Below is the code I think should be relevant... let me know if there are other parts that would help if I include. Edit: The Debug Error shown on crash is: R6010 abort() has been called The method to play from the playlist: void Jukebox::playList() { if(songList.getNodes() > 0) { Queue tmpList(songList); Song tmpSong; while(tmpList.deque(tmpSong)) { clock_t temp; temp = clock () + 2 * CLOCKS_PER_SEC ; while (clock() < temp) {} } } else cout << "There are no songs in the playlist!" << endl; } Queue: // Queue.h - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #ifndef queue_h #define queue_h #include "Song.h" using namespace std; typedef Song Item; class Node; class Queue { private: Node *first; Node *last; int nodes; public: Queue():first(nullptr),last(nullptr),nodes(0){}; ~Queue(); void enque(Item item); bool deque(Item &item); int getNodes() const { return nodes; } void empty(); }; #endif // Queue.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #include "queue.h" using namespace std; class Node { public: Node *next; Item data; Node (Node *n, Item newData) : next(n), data(newData) {} }; //------------------------------------------------------------------------------ // Funktionsdefinitioner för klassen Queue //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Destruktor //------------------------------------------------------------------------------ Queue::~Queue() { while(first!=0) { Node *tmp = first; first = first->next; delete tmp; } } //------------------------------------------------------------------------------ // Lägg till data sist i kön //------------------------------------------------------------------------------ void Queue::enque(Item item) { Node *pNew = new Node(0,item); if(getNodes() < 1) first = pNew; else last->next = pNew; last = pNew; nodes++; } //------------------------------------------------------------------------------ // Ta bort data först i kön //------------------------------------------------------------------------------ bool Queue::deque(Item &item) { if(getNodes() < 1) return false; //cout << "deque: test2" << endl; Node *n = first; //cout << "deque: test3" << endl; //cout << "item = " << item << endl; //cout << "first = " << first << endl; //cout << "n->data = " << n->data << endl; item = n->data; //cout << "deque: test4" << endl; first = first->next; //delete n; nodes--; if(getNodes() < 1) // Kön BLEV tom last = nullptr; return true; } //------------------------------------------------------------------------------ // Töm kön //------------------------------------------------------------------------------ void Queue::empty() { while (getNodes() > 0) { Item item; deque(item); } } //------------------------------------------------------------------------------ Song: // Song.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef song_h #define song_h #include "Time.h" #include <string> #include <iostream> using namespace std; class Song { private: string title; string artist; Time length; public: Song(); Song(string pTitle, string pArtist, Time pLength); // Setfunktioner void setTitle(string pTitle); void setArtist(string pArtist); void setLength(Time pLength); // Getfunktioner string getTitle() const { return title;} string getArtist() const { return artist;} Time getLength() const { return length;} }; ostream &operator<<(ostream &os, const Song &song); istream &operator>>(istream &is, Song &song); #endif // Song.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Song.h" #include "Constants.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Songs medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Song::Song() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Song::Song(string pTitle, string pArtist, Time pLength) { title = pTitle; artist = pArtist; length = pLength; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setTitle(string pTitle) { title = pTitle; } //------------------------------------------------------------------------------ // setArtist // Ange artist //------------------------------------------------------------------------------ void Song::setArtist(string pArtist) { artist = pArtist; } //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setLength(Time pLength) { length = pLength; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Song &song) { os << song.getTitle() << DELIM << song.getArtist() << DELIM << song.getLength(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Song &song) { string tmpString; Time tmpLength; getline(is, tmpString, DELIM); song.setTitle(tmpString); getline(is, tmpString, DELIM); song.setArtist(tmpString); is >> tmpLength; is.get(); song.setLength(tmpLength); return is; } //--------------------------------------------------------------------------- Album: // Album.h - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #ifndef album_h #define album_h #include "Song.h" #include <string> #include <vector> #include <iostream> using namespace std; class Album { private: string name; vector<Song> songs; public: Album(); Album(string pNameTitle, vector<Song> pSongs); // Setfunktioner void setName(string pName); // Getfunktioner string getName() const { return name;} vector<Song> getSongs() const { return songs;} int getNumberOfSongs() const { return songs.size();} Time getTotalTime() const; void addSong(Song pSong); bool operator<(const Album &album) const; }; ostream &operator<<(ostream &os, const Album &album); istream &operator>>(istream &is, Album &album); #endif // Album.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #include "Album.h" #include "Constants.h" #include <iostream> #include <string> //------------------------------------------------------------------------------ // Definiering av Albums medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Album::Album() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Album::Album(string pName, vector<Song> pSongs) { name = pName; songs = pSongs; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setName // Ange namn //------------------------------------------------------------------------------ void Album::setName(string pName) { name = pName; } //------------------------------------------------------------------------------ // addSong // Lägg till song //------------------------------------------------------------------------------ void Album::addSong(Song pSong) { songs.push_back(pSong); } //------------------------------------------------------------------------------ // getTotalTime // Returnera total speltid //------------------------------------------------------------------------------ Time Album::getTotalTime() const { Time tTime(0,0,0); for(Song s : songs) { tTime = tTime + s.getLength(); } return tTime; } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Album::operator<(const Album &album) const { return getTotalTime() < album.getTotalTime(); } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Album &album) { os << album.getName() << endl; os << album.getNumberOfSongs() << endl; for (size_t i = 0; i < album.getSongs().size(); i++) os << album.getSongs().at(i) << endl; return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Album &album) { string tmpString; int tmpNumberOfSongs; Song tmpSong; getline(is, tmpString); album.setName(tmpString); is >> tmpNumberOfSongs; is.get(); for (int i = 0; i < tmpNumberOfSongs; i++) { is >> tmpSong; album.addSong(tmpSong); } return is; } //--------------------------------------------------------------------------- Time: // Time.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef time_h #define time_h #include <iostream> using namespace std; class Time { private: int hours; int minutes; int seconds; public: Time(); Time(int pHour, int pMinute, int pSecond); // Setfunktioner void setHour(int pHour); void setMinute(int pMinute); void setSecond(int pSecond); // Getfunktioner int getHour() const { return hours;} int getMinute() const { return minutes;} int getSecond() const { return seconds;} Time operator+(const Time &time) const; bool operator==(const Time &time) const; bool operator<(const Time &time) const; }; ostream &operator<<(ostream &os, const Time &time); istream &operator>>(istream &is, Time &Time); #endif // Time.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Time.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Times medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Time::Time() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Time::Time(int pHour, int pMinute, int pSecond) { setHour(pHour); setMinute(pMinute); setSecond(pSecond); } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setHour // Ange timme //------------------------------------------------------------------------------ void Time::setHour(int pHour) { if(pHour>-1) hours = pHour; else hours = 0; } //------------------------------------------------------------------------------ // setMinute // Ange minut //------------------------------------------------------------------------------ void Time::setMinute(int pMinute) { if(pMinute < 60 && pMinute > -1) { minutes = pMinute; } else minutes = 0; } //------------------------------------------------------------------------------ // setSecond // Ange sekund //------------------------------------------------------------------------------ void Time::setSecond(int pSecond) { if(pSecond < 60 && pSecond > -1) { seconds = pSecond; } else seconds = 0; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Time &time) { os << time.getHour()*3600+time.getMinute()*60+time.getSecond(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Time &time) { int tmp; is >> tmp; time.setSecond(tmp%60); time.setMinute((tmp/60)%60); time.setHour(tmp/3600); return is; } //--------------------------------------------------------------------------- // Likhet //-------------------------------------------------------------------------- bool Time::operator==(const Time &time) const { return hours == time.getHour() && minutes == time.getMinute() && seconds == time.getSecond(); } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Time::operator<(const Time &time) const { if(hours == time.getHour()) { if(minutes == time.getMinute()) { return seconds < time.getSecond(); } else { return minutes < time.getMinute(); } } else { return hours < time.getHour(); } } //--------------------------------------------------------------------------- // Addition //--------------------------------------------------------------------------- Time Time::operator+(const Time &time) const { return Time(hours+time.getHour() + (minutes+time.getMinute() + (seconds+time.getSecond())/60)/60, (minutes+time.getMinute() + (seconds+time.getSecond())/60)%60, (seconds+time.getSecond())%60); } //--------------------------------------------------------------------------- Thanks in advance for any help! Edit2: Didn't think of including the more detailed crash info (as it didn't show in the crash pop-up, so to say). Anyway, here it is: Output: 'Jukebox.exe' (Win32): Loaded 'C:\Users\Håkan\Documents\Studier - IT\Objektbaserad programmering i C++\Inlämningsuppgifter\Projekt\Jukebox\Debug\Jukebox.exe'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp110d.dll'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcr110d.dll'. Symbols loaded. The thread 0xe50 has exited with code 0 (0x0). Unhandled exception at 0x0083630C in Jukebox.exe: 0xC0000005: Access violation reading location 0x0000003C. Call stack: > Jukebox.exe!Song::getLength() Line 27 C++ Jukebox.exe!operator<<(std::basic_ostream<char,std::char_traits<char> > & os, const Song & song) Line 59 C++ Jukebox.exe!Queue::deque(Song & item) Line 55 C++ Jukebox.exe!Jukebox::playList() Line 493 C++ Jukebox.exe!Jukebox::play() Line 385 C++ Jukebox.exe!Jukebox::run() Line 536 C++ Jukebox.exe!main() Line 547 C++ Jukebox.exe!__tmainCRTStartup() Line 536 C Jukebox.exe!mainCRTStartup() Line 377 C kernel32.dll!754d86e3() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] ntdll.dll!7748bf39() Unknown ntdll.dll!7748bf0c() Unknown

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  • Audio playback: part of song is skipped

    - by Homulvas
    I am experiencing some problems with music playback after upgrading to Ubuntu 12.10. Basically some of the songs stop playing after some time as if the song has ended. It's always the same songs and the same time. The weird thing that it happens with Clementine and Totem but VLC doesn't have this problem and it also plays as it should on Windows. I'm guessing there might be a problem with some library that's shared with by the first two applications. I don't know if it's relevant but the file format of the audio files is flac(don't know if the problem affects mp3, because I don't have many of them).

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  • Sound not playing on Windows XP - SoundEffect or Song: Monogame

    - by ashes999
    I'm trying to integrate sound into my Monogame game. I don't have the content pipeline hack -- just straight Monogame (Beta 3) at this point. (I tried adding the content pipeline, but ran into some issues.) I added a .wav file to my /Content directory, and I can create and instantiate both SoundEffect and Song classes. However, both show durations of 00:00:00 (on a ten-second long file), and neither plays. I can call LoadContent without any issue. But when I call Play, nothing plays. I've tried a couple of different sounds, and different formats (MP3 and WAV) to rule that out. Only WAV seems to even load without crashing out, but it doesn't play. There seems to be a GitHub issue that fixes this problem in 2.5.1. Downgrading to 2.5.1 doesn't fix this problem; it seems like it's fixed in 3.0 (_data is set in the SoundEffect instance). This issue only occurs on Windows XP. I tested it on a Windows 7 laptop, and the sound plays fine.

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  • C# Windows Media Player - Repeat single song in a playlist

    - by Professor Mustard
    I have a PlayList loaded into my WMP instance, and I want it to loop just one song. Everything I've Googled up so far tells me to do this: private AxWindowsMediaPlayer wmp; wmp.settings.setMode("loop", true); However, this only seems to make the entire PlayList repeat. The behavior I want is that, if I enable "repeat" when song 5 in the PlayList is playing, then song 5 will keep automatically repeat when it finishes (instead of proceeding to song 6). Most car MP3 players already work this way; is there a nice native way to do this in my C# program, or will I have to devise a "hack" solution, like intercepting the event that fires when the next song is loaded?

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  • Play song during call

    - by golemnagesh
    please help me how to play song during call if we are in same call both should listen that song, and call must be disconnected automatically once playing done... present my application behaving like,if i call to anyone once call lifted song is playing but i am only hearing that song but i want to do other person also should listen that song. but i found in one forum to do like : The closest thing you can do, is have the call set to speaker-phone and then play the voice over the speaker.sounds straight to the mic in a phone call then that would be done. but that i didn't find in API. please help me how to do if anyone knows this.

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  • Manage song metadata on CentOS from command line

    - by Puddingfox
    I am making a simple Pandora.com alternative for myself and a few friends where the user can upload his/her songs and listen to them anywhere. My intent is to make a lightweight, simple player in HTML5 so all the user needs is a current Firefox or Chrome to use it. I have set it up so that all uploaded songs get converted to .ogg and added to a database but I also want some metadata (not sure if that is the correct term) for the songs to be stored in the database so the player can tell the user what song he/she is listening too. I know there are several GUI tools for managing the title/artist/album info for songs but I'm having trouble finding any good ones I can use from the command line. If the song has the information already in the file, I think I can use mplayer to retrieve the information but it would be really great if there was one that would look up the song information online. I don't mind interfacing with an API (would be pretty interesting actually). Do you guys have any suggestions?

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  • Amarok 2.1.1 Does not go to the next song

    - by nigative
    Hi, I just updated Amarok from KDE3 version and it looks a bit weird and different. But my problem is after I updated my music collection and started to play it (it is all loaded into my playlist), amarok doesn't start next song after the current song is finished. I have repeat(repeat playlist) and random(random tracks) options enabled. Thanks.

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  • Rhythmbox 2.99.1 crashes when playing any song on Ubuntu 13.10

    - by John H
    Yesterday rhythmbox was running smoothly but today it crashes only a few seconds after I hit the play button, regardless of track. I've tried disabling plugins, re-installing rhythmbox via synaptics, clearing the library and the rhythmdb.xml-file and just adding one album. Still, it crashes. If I run the rhythmbox from the command line i get the following before I have to force quit: :~$ rhythmbox Failed to create secure directory (/run/user/1000/pulse): Permission denied Killed :~$ However, if i run rhythmbox via the command line as superuser it does work. But i get the following errors: sudo rhythmbox (rhythmbox:8335): Gtk-WARNING **: Failed to register client: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.SessionManager was not provided by any .service files (rhythmbox:8335): IBUS-WARNING **: The owner of /home/john/.config/ibus/bus is not root! (rhythmbox:8335): Rhythmbox-WARNING **: Unable to grab media player keys: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.SettingsDaemon was not provided by any .service files Traceback (most recent call last): File "/usr/lib/rhythmbox/plugins/rb/Loader.py", line 47, in _contents_cb (ok, contents, etag) = file.load_contents_finish(result) gi._glib.GError: Operation not supported Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gi/overrides/GLib.py", line 634, in return (lambda data: callback(*data), user_data) […] I'm running rhythmbox on a Lenovo e335 thikpad edge. I hope I've supplied enough information. Cheers -John

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  • How to Display Album Art for The Currently Playing Song on Your Desktop

    - by Erez Zukerman
    Album art used to be an inseparable part of music, back when it came in record or CD format. But there’s a way to capture some of that magic even today, using a free application. Read on to see how!How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • Laser Cutter Plays Portal Theme Song While Cutting Aperture Science Logo [Video]

    - by Jason Fitzpatrick
    We’re at a total loss to think of anything more geeky than a laser cutter programmed to simultaneously laser cut the Aperture Science logo while playing “Stile Alive” from Portal. If you’re unfamiliar with the original tune, check out this video. [via Boing Boing] The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • Has song finished playing? (C# MCI)

    - by j-t-s
    Hi all I have an mp3 player that sends MCI commands to play pause/ff/rw/stop the audio files etc and the only thing i can't figure out how to do is send an MCI command to tell it to play the next song when the current one's finished playing. The songs are in a ListBox. I have no problems actually selecting the next song, I just need to find out when to play the next song on the playlist. I'd appreciate any help at all Thank you :)

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  • iPod library song path access

    - by Narendra Kumar
    I studied a lot but did not find any good answer. My problem is i am calculating beats per minute of song.I used Bass api for that, now problem is i am able to get bpm of a file which i have in my resource folder but i have to get bpm of all songs of iPod library. I am getting path of song from MPMediaItemPropertyAssetURL property of MpMediaItem but when passing this one in api api is saying stream cant load BASS_StreamCreateFile(). In my point of view i am not getting right path of song. How can we access valid path? Did any one access ipod library song with external api? Please help me . Thanks CODE IS THIS NSURL *assetURL = [song valueForProperty:MPMediaItemPropertyAssetURL]; NSString *respath = [NSString stringWithFormat:@"%@",[assetURL absoluteString]]; BASS_SetConfig(BASS_CONFIG_IOS_MIXAUDIO, 0); // Disable mixing. To be called before BASS_Init. if (HIWORD(BASS_GetVersion()) != BASSVERSION) { NSLog(@"An incorrect version of BASS was loaded"); } // Initialize default device. if (!BASS_Init(-1, 44100, 0, NULL, NULL)) { //textView.text = [NSString stringWithFormat:@"%@ CAN'T Load Stream",textView.text]; } DWORD chan1; if(!(chan1=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_SAMPLE_LOOP))) { NSLog(@"Can't load stream!"); textView.text = [NSString stringWithFormat:@"%@ not loading...",textView.text]; } mainStream=BASS_StreamCreateFile(FALSE, [respath cStringUsingEncoding:NSUTF8StringEncoding], 0, 0, BASS_SAMPLE_FLOAT|BASS_STREAM_PRESCAN|BASS_STREAM_DECODE); float playBackDuration=BASS_ChannelBytes2Seconds(mainStream, BASS_ChannelGetLength(mainStream, BASS_POS_BYTE)); NSLog(@"Play back duration is %f",playBackDuration); HSTREAM bpmStream=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_STREAM_PRESCAN|BASS_SAMPLE_FLOAT|BASS_STREAM_DECODE); //BASS_ChannelPlay(bpmStream,FALSE); BpmValue= BASS_FX_BPM_DecodeGet(bpmStream,0.0, playBackDuration, MAKELONG(45,256), BASS_FX_BPM_MULT2| BASS_FX_BPM_MULT2 | BASS_FX_FREESOURCE, (BPMPROCESSPROC*)proc); textView.text = [NSString stringWithFormat:@"%@ %f",textView.text,BpmValue];

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