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  • Ops Center Update 2 is available!

    - by Owen Allen
    Oracle Enterprise Manager Ops Center Release 1, Update 2 (12.1.2.0.0) is available. This release includes support for Oracle Solaris 11.1 and Oracle Linux 6.3, the ability to attach a network multiple times to an LDom guest using the same vswitch, support for HMP 2.2.3, improved options for adding users from remote directory servers, and a few other useful features. A list of new features is in What's New. You can view the documentation online, or you can download a zip file of the library from the Overview tab. If you're running Ops Center in connected mode, the updates are delivered to the UI. If you are in disconnected mode or have not yet installed Ops Center, you can go to the Ops Center download page to get the latest release. Before installing or upgrading to Ops Center 12c Update 2, review the Release Notes for things to watch out for, then see the upgrade instructions in the Administration Guide.

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  • How are minimum system requirements determined?

    - by Michael McGowan
    We've all seen countless examples of software that ships with "minimum system requirements" like the following: Windows XP/Vista/7 1GB RAM 200 MB Storage How are these generally determined? Obviously sometimes there are specific constraints (if the program takes 200 MB on disk then that is a hard requirement). Aside from those situations, many times for things like RAM or processor it turns out that more/faster is better with no hard constraint. How are these determined? Do developers just make up numbers that seem reasonable? Does QA go through some rigorous process testing various requirements until they find the lowest settings with acceptable performance? My instinct says it should be the latter but is often the former in practice.

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  • Hard Copies VS Soft Copies

    - by Garet Claborn
    Where do you draw the line and say, "OK, I'm actually going to print out this piece of code, spec, formula, or other info and carry it around but these pieces can stay on disk." Well, more importantly why do you draw the line there? I've encountered this a number of times and have some sort of vague conceptions beyond "oh now I'm REALLY stuck, better print this out." I've also found some quicksheets of basic specs to be handy. Really though, I have no particular logic behind what is useful to physically have available in the design and development process. I have a great pile of 'stuff' papers that seemed at least partially relevant at the time, but I only really use about a third of them ever and often end up wishing I had different info on hand. Edit: So this is what I'm hearing in a nutshell: Major parts of the design pattern Common, fairly static and prominently useful code (reference or specs) Some representation of data useful in collaborating or sharing with team Extreme cases of tough problem solving Overwhelmingly,almost never print anything.

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  • a whole new sellsbrothers.com

    The new sellsbrothers.com implementation has been a while in the making. In fact, I've had the final art in my hands since August of 2005. I've tried several times to sit down and rebuild my 15-year-old sellsbrothers.com completely from scratch using the latest tools. This time, I had a book contract ("Programming Data," Addison-Wesley, 2010) and I needed some real-world experience with Entity Framework 4.0 and OData, so I fired up Visual Studio 2010 a coupla months ago and went to...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • a whole new sellsbrothers.com

    The new sellsbrothers.com implementation has been a while in the making. In fact, I've had the final art in my hands since August of 2005. I've tried several times to sit down and rebuild my 15-year-old sellsbrothers.com completely from scratch using the latest tools. This time, I had a book contract ("Programming Data," Addison-Wesley, 2010) and I needed some real-world experience with Entity Framework 4.0 and OData, so I fired up Visual Studio 2010 a coupla months ago and went to...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Welcome to my first official full time employee!

    - by Vizioz Limited
    The last few months have been pretty manic and Vizioz has been growing successfully into a fully fledged development agency. I have been working with a couple of excellent off shore developers who I would like to publicly thank for all their hard work over the last couple of months!This week has been the start of a new era for Vizioz, I have taken on my first full time developer who is now based in our office in Reading, welcome to Colin. Which means we now have 3 Umbraco developers! Currently one with Level 2 qualification (me) but if business keeps growing I'll be sending the others for training shortly so hopefully by the end of the summer we'll be a certified solution provider.We have lots of plans for the next 6 months, so it should be exciting times, subscribe to my RSS feed to come along for the ride :)

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  • Ad-Driven Apps Are Sucking Your Android Battery Dry

    - by Jason Fitzpatrick
    Ads in free Android apps might be annoying but you probably never imagined they were radically draining your battery. New research from Purdue University and Microsoft highlight just how much ad-driven apps tank your battery life. What did they find? That poorly designed ad-modules in free ad-driven applications are terrible at conserving energy. In popular applications like Angry Birds and Free Chess 70% of the energy the application consumed was used to drive the ads. They also surveyed other applications and found that ad-driven apps weren’t alone in excessive battery use–the New York Times app, for example, spent 15% of its battery consumption on tracking and background tasks. Hit up the link below to read the full whitepaper for a more in depth look at the methodology and results. Fine Grained Energy Accounting on Smartphones with Eprof (PDF) [via ZDNet] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • How To Fold & Pack Suit Coat To Avoid Wrinkles [Video]

    - by Gopinath
    When it comes to providing tips and tricks that makes our daily life so easy, Lifehacker is the best site. Today they posted a video that let you  to easily fold and pack suit coat/jacket without worrying about wrinkles or carrying a separate garment bag just for your suit/jacket. May be by practising couple of times, we will be pack our suit coat wrinkle free. Check this video. via lifehacker This article titled,How To Fold & Pack Suit Coat To Avoid Wrinkles [Video], was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Is there a pedagogical game engine?

    - by K.G.
    I'm looking for a book, website, or other resource that gives modern 3D game engines the same treatment as Operating Systems: Design and Implementation gave operating systems. I have read Jason Gregory's Game Engine Architecture, which I enjoyed. However, by intent the author treated components of the architecture as atomic units, whereas what I'm interested in is the plumbing between those units that makes a coherent whole out of ideally loosely coupled parts. In books such as these, one usually reads that "that's academic," but that's the point! I have also read Julian Gold's Object-oriented Game Development, which likewise was good, but I feel is beginning to show its age. Since even mobile platforms these days are multicore and have fast video memory, those kinds of things (concurrency, display item buffering) would ideally be covered. There are other resources, such as the Doom 3 source code, which is highly instructive for its being a shipped product. The problem with those is as follows: float Q_rsqrt( float number ) { long i; float x2, y; const float threehalfs = 1.5F; x2 = number * 0.5F; y = number; i = * ( long * ) &y; // evil floating point bit level hacking i = 0x5f3759df - ( i >> 1 ); // what the f***? y = * ( float * ) &i; y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration // y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed return y; } To wit, while brilliant, this kind of source requires more enlightenment than I can usually muster upon first read. In summary, here's my white whale: For an adult reader with experience in programming. I wish I could save all the trees killed by every. Single. Game Programming book ever devoting the first two chapters to "Now just what is a variable anyway?" In C or C++, very preferably C++. Languages that are more concise are fantastic for teaching, except for when what you want to learn is how to cope with a verbose language. There is also the benefit of the guardrails that C++ doesn't provide, such as garbage collection. Platform agnostic. I'm sincerely afraid that this book is out there and it's Visual C++/DirectX oriented. I'm a Linux guy, and I'd do what it takes, but I would very much like to be able to use OpenGL. Thanks for everything! Before anyone gets on my case about it, Fast inverse square root was from Quake III Arena, not Doom 3!

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  • Target tracking with a small delay (actionscript 3.0)

    - by John Dodson
    I'm having trouble thinking of a good method to track my character with an enemy attack. Of course, I don't want the attack to track my character's current position; I want it to track where the character was about 1 second before (so you can move around and make the attack miss and loop around you sort of a thing). The general structure of my game uses a timer to update all of my events. I have a timer going off every 25 milliseconds that updates everything, including my player's position and the enemies position. Right now I just have the enemy attack directly targeting my character....which works fine except that it's impossible to escape =p. Let me know if I didn't supply enough details. My approach was going to basically be get my character's position from about 1 second ago, then have the enemy target that position, the only problem is I can't think of a good way to get my character's position from previous times. Thanks for the help!

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  • How to increase the bus factor and specialize at the same time?

    - by bizso09
    In agile pair programming it is recommended to switch pairs every now and then so as to increase the bus factor of the team. That means, most people in the team should work on different parts of the system at different times so that everyone has an understanding of it. Now it is impssible that everyone has an expert level of understanding of each part of the system. That's because people are urged to specialize in one area of expertise. If you are an expert database admin, what's the point of working on the user interface of the system when you switch pairs? You will not be able to do such a high quality job as someone who has extensive experience in UI design. How can you increase the bus factor and make sure that you have specialization in your team?

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  • What has Ubuntu contributed to the Linux Kernel?

    - by Luis Alvarado
    This question is similar to this one: What unique enhancements and features has Ubuntu brought to the Linux Community but in this case it is directed towards what has Ubuntu contributed to the official Linux Kernel. For example, many times I hear about Intel contributing to patches for the Linux Kernel like the RC6 latest patches and any other related to the recent Sandy/Ivy Bridges. In another group, Android did an upstream patch and a lot of ARM patches have also come to the Linux Kernel. I have seeing only a small percent of companies and groups that have contributed to the Linux Kernel (http://kernel.org) but I want to know, since the beginning of Ubuntu till now, what has Ubuntu contributed to the Linux Kernel in regards to any aspect of the kernel. For Kernel information I typically go to http://kernelnewbies.org and http://kernel.org

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  • How do Tortoise svn handle concurrent file updation

    - by sabithpocker
    I don't know much about Tortoise SVN, but have been using it for a while :) I understand that it is capable of managing concurrent users on same file, but how does it do that? I am working on a file that another user is using concurrently and he committed couple of times before me, Now my files doesnt have the changes he made. Every time i end up in such a situation I gets a conflict and I am stuck. So is there something else I should do instead of just committing and causing conflict. Is it safe to do a update first and then commit ? Will I lose my local changes in this case? Please dont beat me up if this is somthing basic, A link to some tutorial will be useful in that case :)

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  • Des applications fleurissent sur la toile pour gérer la confidentialité sur Facebook, afin de protég

    Mise à jour du 18.05.2010 par Katleen Des applications fleurissent sur la toile pour gérer la confidentialité sur Facebook, afin de protéger facilement ses données personnelles Avec de plus en plus de changements dans ses paramètres de confidentialité, Facebook devient un site Internet compliqué à paramétrer pour certains. En effet, le réseau social offre pas moins de 50 paramètres assortis à plus de 70 options, pour contrôler ce que le Net peut voir de vous... Pour preuve, ce graphique publié la semaine dernière par le New York Times illustrant toutes les configurations disponibles : [IMG]http://graphics8.nytimes.com/packages/images/newsgraphics/2010/0512-facebook/gif1.jpg[/IMG]...

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  • High I/O wait after login

    - by Jackson Tan
    I've noticed that the ubuntuone-syncdaemon hogs up the hard disk every time I log in to Ubuntu (10.04). This takes up to two or three minutes, which makes Ubuntu insufferably slow. Opening Firefox is okay, but the browser is constantly greyed out and lags horribly. Given that I often shut down my laptop when I don't use it (about 3 to 4 times a day), this makes Ubuntu lose much of its lustre because of its long boot time. Is this a normal behaviour of Ubuntu One? Is it intended? Note that I've actually posted this in the forums here, but I received only few replies.

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  • SharePoint and Visual Studio - Replaceable parameters

    - by Sahil Malik
    SharePoint 2010 Training: more information What is a replaceable parameter? Sometimes you may see something like $SharePoint.Project.AssemblyFullName$ in your code. Visual studio is doing some magic to replace it during compile/build time with the full assembly signature. The following apply to these tokens or replaceable parameters - Tokens can be specified anywhere in a line. Tokens cannot span multiple lines. The same token may be specified multiple times on the same line and in the same file. Different tokens may be specified on the same line. Tokens that do not follow these rules are ignored without providing a warning or error. The replacement of tokens by string values is done immediately after manifest transformation, thus allowing manifest templates edited by a user to use tokens. Visual studio supports the following replaceable parameters -   Name Read full article ....

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  • Assignment of roles in communication when sides could try to cheat

    - by 9000
    Assume two nodes in a peer-to-peer network initiating a communication. In this communication, one node has to serve as a "sender", another as a "receiver" (role names are arbitrary here). I'd like the nodes to assert either role with approximately equal probability. That is, in N communications with various other nodes a given node would assume the "sender" role roughly N/2 times. Since there's no third-party arbiter available, nodes should agree on their roles by exchanging messages. The catch is that we can encounter a rogue node which would try to become the "receiver" in most or all cases, and coax the other side to always serve as a "sender". I'm looking for an algorithm to assign roles to sides of communication so that no side could get a predetermined role with high probability. It's OK for the side which is trying to cheat to fail to communicate.

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  • Loading content (meshes, textures, sounds) in the background

    - by Boreal
    In my game, I am aiming for a continuous world, that is, a world where you can go anywhere without breaking the immersion through load times and "virtual seams". My world is broken up into regions, which are nodes in a graph. A region is considered adjacent to another if it can be travelled to or seen from that region. In order to keep this continuous, I want to preload the assets needed in the adjacent regions (such as world meshes, textures, and music) before they are actually used. As for actually loading the content, I use a manager that keeps at most one copy of each asset in memory at a time, accessible by its filename. When I try to access an asset, it loads it (if necessary) and then returns it. I can then unload any asset that is currently loaded to save memory. Clearly, I want to do this in the background so there are no hiccups. I assume I have to use threads in some way, but I'm not sure how.

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  • Know a little of a lot or a lot of a little? [closed]

    - by Jeff V
    Possible Duplicate: Is it better to specialize in a single field I like, or expand into other fields to broaden my horizons? My buddy and I who have been programming for 13 years or so were talking this morning and a question that came up was is it better to know a little of a lot (i.e. web, desktop, VB.Net, C#, jQuery, PHP, Java etc.) or is it better to know a lot of a little (meaning expert in something). The context of this question is what makes someone a senior programmer? Is it someone that has been around the block a few times and has been in many different situations or one that is locked in to a specific technology that is super knowledgeable in that one technology? I see pro's and con's of both scenarios.. Just wondering what others thought.

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  • Best way to store motion changes to reduce memory

    - by Andrew Simpson
    I am comparing jpeg to jpeg in a constant 'video-stream'. i am using EMGU/OpenCV to compare each pixels at the byte level. There are 3 channels to each image (RGB). I had heard that it is common practice to store only the pixels that have changed between frames as a way of conserving memory space. But, if for instance/example I say EVERY pixel has changed (pls note i am using an exaggerated example to make my point and i would normally discard such large changes) then the resultant bytes saved is 3 times larger than the original jpeg. How can I store such motion changes efficiently? thanks

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  • Unwanted application starts automatically when I login

    - by Bakhtiyor
    When I log in to my Ubuntu system several applications that I added to startup list (by using System-Preferences-StartUp Application) start automatically. Last times I am seeing that among those startup applications there is also another one called "Konqueror" (which is a browser and browse me automatically http://unix.stackexchange.com/users/4458/bakhtiyor) which starts automatically. But I didn't add this application to startup list. I looked for every place that I knew to see why it was loading automatically but I could not find it. Could anybody help me to find out how that application is starting up automatically when a session starts please? Note that I don't have root permission in my system, because it is in my working place. I am using Ubuntu Desktop and GNOME. Thank you.

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  • Aren't there compilers better at telling the programmer what's wrong in a code ?

    - by jokoon
    I have worked a little while with the Microsoft compiler from Visual C++ but I worked a long time with G++, and I remember often having bad times understanding what was wrong in my code with the former. Beside binary code generation and optimisation, I think this is a very important feature of a C++ compiler: giving the programmer a clue that makes him understand as fast as possible what is wrong with his/her code. I can understand some programmers understand programming as some sort of "competition" to make less errors, but to me that's a counter productive opinion. I once tried Clang compiler for C from the LLVM thingie, I didn't use it for a long time, but I was impressed on how explicit and easy to understand the error messages were. What are your experiences, and how do you think this matters ? Some WIP of C++ Clang: http://clang.llvm.org/cxx_status.html

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  • Are there well-known examples of web products that were killed by slow service?

    - by Jeremy Wadhams
    It's a basic tenet of UX design that users prefer fast pages. http://www.useit.com/alertbox/response-times.html http://www.nytimes.com/2012/03/01/technology/impatient-web-users-flee-slow-loading-sites.html?pagewanted=all It's supposedly even baked into Google's ranking algorithm now: fast sites rank higher, all else being equal. But are there well known examples of web services where the popular narrative is "it was great, but it was so slow people took their money elsewhere"? I can pretty easily think of example problems with scale (Twitter's fail whale) or reliability (Netflix and Pinterest outages caused by a single datacenter in a storm). But can (lack of) speed really kill?

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  • i need two gimps

    - by truth seeking fire walker
    i am using a vintage computer for my home use and to be frank i am satisfied with it since it is what i can afford now -- i use Ubuntu derived peer Linux OS and have gimp 2.8 working good and meets my needs. but due to the vintage configuration that i have it takes a long time to load and work but i need it for my little works related with educational helps - in most of the times i don't need my tweaked up gimp with all the plug ins and extra brushes i need a faster gimp so i want to have gimp 2.6 or even 2.4 in my system along with the current one. have pinta and like softwares but to meet my needs i definitely need gimp my question is can i have two different versions of gimp at the same time which i can load from the menu itself please help me thanking you all for allowing me breath the fresh air of open source --

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  • How does PHP5 fare with the earlier versions of the language

    - by Pankaj Upadhyay
    Many times, I like to learn PHP for web development but been drawn back due to comments like the following :- (Comments are just for reference and does not invite Flame-war) "PHP is good but generates spaghetti code" "PHP is nice but Python is marriage material" "PHP lags stuff that you get in other languages like C# or JAVA" But for PHP5 i have seen some promising comments. So, What my question is how does PHP5 fare with the earlier versions of the language and is it good enough now to learn for web development. NOTE:- No comparison of PHP with other languages is sorted here. Please comment just on PHP and it's comparison with itself

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