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  • Apache module, is it possible to have asynchronous processing

    - by prashant2361
    Hi, I have a requirement where I need to send continous updates to my clients. Client is browser in this case. We have some data which updates every sec, so once client connects to our server, we maintain a persistent connection and keep pushing data to the client. I am looking for suggestions of this implementation at the server end. Basically what I need is this: 1. client connects to server. I maintain the socket and metadata about the socket. metadata contains what updates need to be send to this client 2. server process now waits for new client connections 3. One other process will have the list of all the sockets opened and will go through each of them and send the updates if required. Can we do something like this in apache module: 1. apache process gets the new connection. It maintains the state for the connection. It keeps the state in some global memory and returns back to root process to signify that it is done so that it can accept the new connection 2. the apache process though has returned the status to root process but it is also executing parallely where it going through its global store and sending updates to the client, if any. So can a apache process do these things: 1. Have more than one connection associated with it 2. Asynchronously waiting for new connection and at the same time processing the previous connections? Regards Prashant

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  • Can't access certain page in Mac OS X Lion

    - by huy.gamedev
    I can't access http://developers.facebook.com on OS X Lion 10.7.1 in any way. Safari: Safari can't open the page because the server unexpectedly dropped the connection Chrome: Error 101 (net::ERR_CONNECTION_RESET): The connection was reset Firefox: The connection was reset. The connection to the server was reset while the page was loading. The problem might have been caused by DNS/cache and so on, so I tried the following but to no avail: Deleted cache/DNS Created a dummy user account on my Mac Reinstalled the OS (through the Internet and all my settings remain intact) Do you have any suggestions other than a fresh reinstallation of my Mac?

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  • IIS needs to be restarted every morning

    - by Kevin
    In one of my Application and DB Server , SSIS package runs at night. Every morning i need to reset IIS to work the Application Fast and smoothly. One day i tried to SKIP the SSIS Package and next day i hvnt Done the IIS reset. What could be the problem. Is there any alternate Solution for IIS reset. How can i schedule and make sure the IIS is RESTARTED through Batch File / s. Application is developed in .NET and DB is SQL latest version. The application is hostes on cloud server. Your prompt reply will be helpful for me.

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  • How do I revert back to official Linksys firmware from dd-wrt on WRT56G2 v1?

    - by Chris Moore
    I've been having trouble with dd-wrt on my Linksys WRT56G2 v1 router and want to go back to the stock Linksys firmware for it. The router has only 2MB of flash memory, and so I'm running the 'micro' version of dd-wrt. My question is what is the best way to do that? I could use the http://router/Upgrade.asp dd-wrt "firmware upgrade" web interface to do it, in which case there's a dropdown menu choice for "After flashing, reset to": "don't reset" or "reset to default settings". Which should I pick? Some people say that I should use a program called tftp.exe instead. I can probably gain access to a Windows machine if this is necessary. Which of these is the way to proceed? I don't want to brick the router if at all possible! Note: I used the 'wrt54g' tag because I wasn't allowed to create a 'wrt54g2' tag due my low rep here.

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  • Facebook app request in java not working

    - by Arpit Solanki
    I am trying to send a facebook app request to a user through the code below.But it gives an IO Exception and HTTP status code 400 in running.I dont see a any app request being sent to a user on running this. StringBuffer buffer = new StringBuffer(); buffer.append("access_token").append('=').append(this.app_access_token); buffer.append('&').append("message=").append("sent an app request!"); String content = buffer.toString(); try{ URLConnection connection = new URL("https://graph.facebook.com/me/apprequests").openConnection(); connection.setDoOutput(true); connection.setRequestProperty("Content-Type","application/x-www-form-urlencoded"); connection.setRequestProperty("Content-Length",Integer.toString(content.length())); DataOutputStream outs = new DataOutputStream(connection.getOutputStream()); outs.writeBytes(content); outs.flush(); outs.close(); BufferedReader in = new BufferedReader(new InputStreamReader(connection.getInputStream())); String inputLine; while ((inputLine = in.readLine()) != null) { System.out.println(inputLine); } in.close(); } catch(Exception e){ System.out.println(e); }

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  • Is it possible to have asynchronous processing

    - by prashant2361
    Hi, I have a requirement where I need to send continuous updates to my clients. Client is browser in this case. We have some data which updates every sec, so once client connects to our server, we maintain a persistent connection and keep pushing data to the client. I am looking for suggestions of this implementation at the server end. Basically what I need is this: 1. client connects to server. I maintain the socket and metadata about the socket. metadata contains what updates need to be send to this client 2. server process now waits for new client connections 3. One other process will have the list of all the sockets opened and will go through each of them and send the updates if required. Can we do something like this in Apache module: 1. Apache process gets the new connection. It maintains the state for the connection. It keeps the state in some global memory and returns back to root process to signify that it is done so that it can accept the new connection 2. the Apache process though has returned the status to root process but it is also executing in parallel where it going through its global store and sending updates to the client, if any. So can a Apache process do these things: 1. Have more than one connection associated with it 2. Asynchronously waiting for new connection and at the same time processing the previous connections? Regards Prashant

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  • DBTransactions between stateless calls using GUIDs

    - by Marty Trenouth
    I'm looking to add transactional support to my DB engine and providing to Abstract Transaction Handling down to passing in Guids with the DB Action Command. The DB engine would run similar to: private static Database DB; public static Dictionary<Guid,DBTransaction> Transactions = new ...() public static void DoDBAction(string cmdstring,List<Parameter> parameters,Guid TransactionGuid) { DBCommand cmd = BuildCommand(cmdstring,parameters); if(Transactions.ContainsKey(TransactionGuid)) cmd.Transaction = Transactions[TransactionGuid]; DB.ExecuteScalar(cmd); } public static BuildCommand(string cmd, List<Parameter> parameters) { // Create DB command from EntLib Database and assign parameters } public static Guid BeginTransaction() { // creates new Transaction adding it to "Transactions" and opens a new connection } public static Guid Commit(Guid g) { // Commits Transaction and removes it from "Transactions" and closes connection } public static Guid Rollback(Guid g) { // Rolls back Transaction and removes it from "Transactions" and closes connection } The Calling system would run similar to: Guid g try { g = DBEngine.BeginTransaction() DBEngine.DoDBAction(cmdstring1, parameters,g) // do some other stuff DBEngine.DoDBAction(cmdstring2, parameters2,g) // sit here and wait for a response from other item DBEngine.DoDBAction(cmdstring3, parameters3,g) DBEngine.Commit(g) } catch(Exception){ DBEngine.Rollback(g);} Does this interfere with .NET connection pooling (other than a connection be accidently left open)? Will EntLib keep the connection open until the commit or rollback?

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  • Sharing a COM port over TCP

    - by guinness
    What would be a simple design pattern for sharing a COM port over TCP to multiple clients? For example, a local GPS device that could transmit co-ordinates to remote hosts in realtime. So I need a program that would open the serial port and accept multiple TCP connections like: class Program { public static void Main(string[] args) { SerialPort sp = new SerialPort("COM4", 19200, Parity.None, 8, StopBits.One); Socket srv = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); srv.Bind(new IPEndPoint(IPAddress.Any, 8000)); srv.Listen(20); while (true) { Socket soc = srv.Accept(); new Connection(soc); } } } I would then need a class to handle the communication between connected clients, allowing them all to see the data and keeping it synchronized so client commands are received in sequence: class Connection { static object lck = new object(); static List<Connection> cons = new List<Connection>(); public Socket socket; public StreamReader reader; public StreamWriter writer; public Connection(Socket soc) { this.socket = soc; this.reader = new StreamReader(new NetworkStream(soc, false)); this.writer = new StreamWriter(new NetworkStream(soc, true)); new Thread(ClientLoop).Start(); } void ClientLoop() { lock (lck) { connections.Add(this); } while (true) { lock (lck) { string line = reader.ReadLine(); if (String.IsNullOrEmpty(line)) break; foreach (Connection con in cons) con.writer.WriteLine(line); } } lock (lck) { cons.Remove(this); socket.Close(); } } } The problem I'm struggling to resolve is how to facilitate communication between the SerialPort instance and the threads. I'm not certain that the above code is the best way forward, so does anybody have another solution (the simpler the better)?

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  • Why do some devices seemingly need the wifi router to reboot before they can connect?

    - by CreeDorofl
    I've noticed a pattern but I'm not sure if it's a crappy router, crappy wireless device, or maybe everything is working as intended. I can wirelessly connect my office PC to the router's settings page for a day, maybe two, then afterwards I can't anymore until it's reset. Unrelated, but similar, in various places that offer free wifi, my kindle will connect fine most days, but occasionally won't unless the router is reset. After the reset, I connect ok. What's happening behind the scenes that makes a router stop allowing you to connect? Is it something on my end that's changing, or on the router's end?

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  • Authentication Problem in Silverlight - Cannot connect to SQL Server

    - by Johann
    Hi All, At the moment, when I try to register a user using the default Business Template in Silverlight, I am getting an error. Basically I am following a tutorial found on Channel 9 on how to build a business app with Silverlight. "An error has occurred while establishing a connection to the server. (provider: Named Pipes Provider, error: 40 – Could not open a connection to SQL Server) (Microsoft SQL Server, Error: 5) An error has occurred while establishing a connection to the server. When connecting to SQL Server 2005, this failure may be caused by the fact that under the default settings SQL Server does not allow remote connections. (provider: Named Pipes Provider, error: 40 – Could not open a connection to SQL Server) (Microsoft SQL Server, Error: 1326)". I found a blog where it identifies the problem, and followed every step, however I am still getting the same problems. Here is my connection string:- <add name="SIEventManagerEntities" connectionString="metadata=res://*/EventManagerDBModel.csdl|res://*/EventManagerDBModel.ssdl|res://*/EventManagerDBModel.msl;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=MONFU-PC;Initial Catalog=SIEventManager;Integrated Security=SSPI;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient" /> Any help would really be very much appreciated! Thanks

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  • using yield in C# like I would in Ruby

    - by Sarah Vessels
    Besides just using yield for iterators in Ruby, I also use it to pass control briefly back to the caller before resuming control in the called method. What I want to do in C# is similar. In a test class, I want to get a connection instance, create another variable instance that uses that connection, then pass the variable to the calling method so it can be fiddled with. I then want control to return to the called method so that the connection can be disposed. I guess I'm wanting a block/closure like in Ruby. Here's the general idea: private static MyThing getThing() { using (var connection = new Connection()) { yield return new MyThing(connection); } } [TestMethod] public void MyTest1() { // call getThing(), use yielded MyThing, control returns to getThing() // for disposal } [TestMethod] public void MyTest2() { // call getThing(), use yielded MyThing, control returns to getThing() // for disposal } ... This doesn't work in C#; ReSharper tells me that the body of getThing cannot be an iterator block because MyThing is not an iterator interface type. That's definitely true, but I don't want to iterate through some list. I'm guessing I shouldn't use yield if I'm not working with iterators. Any idea how I can achieve this block/closure thing in C# so I don't have to wrap my code in MyTest1, MyTest2, ... with the code in getThing()'s body?

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  • Access DB Transaction on insert or updating

    - by Raju Gujarati
    I am going to implement the database access layer of the Window application using C#. The database (.accdb) is located to the project files. When it comes to two notebooks (clients) connecting to one access database through switches, it throws DBConcurrency Exception Error. My target is to check the timestamp of the sql executed first and then run the sql . Would you please provide me some guidelines to achieve this ? The below is my code protected void btnTransaction_Click(object sender, EventArgs e) { string custID = txtID.Text; string CompName = txtCompany.Text; string contact = txtContact.Text; string city = txtCity.Text; string connString = ConfigurationManager.ConnectionStrings["CustomersDatabase"].ConnectionString; OleDbConnection connection = new OleDbConnection(connString); connection.Open(); OleDbCommand command = new OleDbCommand(); command.Connection = connection; OleDbTransaction transaction = connection.BeginTransaction(); command.Transaction = transaction; try { command.CommandText = "INSERT INTO Customers(CustomerID, CompanyName, ContactName, City, Country) VALUES(@CustomerID, @CompanyName, @ContactName, @City, @Country)"; command.CommandType = CommandType.Text; command.Parameters.AddWithValue("@CustomerID", custID); command.Parameters.AddWithValue("@CompanyName", CompName); command.Parameters.AddWithValue("@ContactName", contact); command.Parameters.AddWithValue("@City", city); command.ExecuteNonQuery(); command.CommandText = "UPDATE Customers SET ContactName = @ContactName2 WHERE CustomerID = @CustomerID2"; command.CommandType = CommandType.Text; command.Parameters.AddWithValue("@CustomerID2", custIDUpdate); command.Parameters.AddWithValue("@ContactName2", contactUpdate); command.ExecuteNonQuery(); adapter.Fill(table); GridView1.DataSource = table; GridView1.DataBind(); transaction.Commit(); lblMessage.Text = "Transaction successfully completed"; } catch (Exception ex) { transaction.Rollback(); lblMessage.Text = "Transaction is not completed"; } finally { connection.Close(); } }

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  • Java Applet 411 Content Length

    - by user1903006
    I am new to Java. I wrote an applet with a gui that sends results (int w and int p) to a server, and I get the "411 Length Required" error. What am I doing wrong? How do you set a Content-Length? This is the method that communicates with the server: public void sendPoints1(int w, int p){ try { String url = "http://somename.com:309/api/Results"; String charset = "UTF-8"; String query = String.format("?key=%s&value=%s", URLEncoder.encode(String.valueOf(w), charset), URLEncoder.encode(String.valueOf(p), charset)); String length = String.valueOf((url + query).getBytes("UTF-8").length); HttpURLConnection connection = (HttpURLConnection) new URL(url + query).openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Content-Length", length); connection.connect(); System.out.println("Responce Code: " + connection.getResponseCode()); System.out.println("Responce Message: " + connection.getResponseMessage()); } catch (Exception e) { System.err.println(e.getMessage()); } }

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  • Client Server communication in Java - which approach to use?

    - by markovuksanovic
    I have a typical client server communication - Client sends data to the server, server processes that, and returns data to the client. The problem is that the process operation can take quite some time - order of magnitude - minutes. There are a few approaches that could be used to solve this. Establish a connection, and keep it alive, until the operation is finished and the client receives the response. Establish connection, send data, close the connection. Now the processing takes place and once it is finished the server could establish a connection to the client to send the data. Establish a connection, send data, close the connection. Processing takes place. client asks server, every n minutes/seconds if the operation is finished. If the processing is finished the client fetches the data. I was wondering which approach would be the best way to use. Is there maybe some "de facto" standard for solving this problem? How "expensive" is opening a socket in Java? Solution 1. seems pretty nasty to me, but 2. and 3. could do. The problem with solution 2. is that the server needs to know on which port the client is listening, while solution 3. adds some network overhead.

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  • How to connect SQLite with Java?

    - by Rajapandian
    Hi, I am using one simple code to access the SQLite database from Java application . My code is import java.sql.Connection; import java.sql.DriverManager; import java.sql.ResultSet; import java.sql.Statement; public class ConnectSQLite { public static void main(String[] args) { Connection connection = null; ResultSet resultSet = null; Statement statement = null; try { Class.forName("org.sqlite.JDBC"); connection = DriverManager.getConnection("jdbc:sqlite:D:\\testdb.db"); statement = connection.createStatement(); resultSet = statement .executeQuery("SELECT EMPNAME FROM EMPLOYEEDETAILS"); while (resultSet.next()) { System.out.println("EMPLOYEE NAME:" + resultSet.getString("EMPNAME")); } } catch (Exception e) { e.printStackTrace(); } finally { try { resultSet.close(); statement.close(); connection.close(); } catch (Exception e) { e.printStackTrace(); } } } } But this code gives one exception like java.lang.ClassNotFoundException: org.sqlite.JDBC Any body knows how to slove it,please help me.

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  • Best way to run multiple queries per second on database, performance wise?

    - by Michael Joell
    I am currently using Java to insert and update data multiple times per second. Never having used databases with Java, I am not sure what is required, and how to get the best performance. I currently have a method for each type of query I need to do (for example, update a row in a database). I also have a method to create the database connection. Below is my simplified code. public static void addOneForUserInChannel(String channel, String username) throws SQLException { Connection dbConnection = null; PreparedStatement ps = null; String updateSQL = "UPDATE " + channel + "_count SET messages = messages + 1 WHERE username = ?"; try { dbConnection = getDBConnection(); ps = dbConnection.prepareStatement(updateSQL); ps.setString(1, username); ps.executeUpdate(); } catch(SQLException e) { System.out.println(e.getMessage()); } finally { if(ps != null) { ps.close(); } if(dbConnection != null) { dbConnection.close(); } } } And my DB connection private static Connection getDBConnection() { Connection dbConnection = null; try { Class.forName(DB_DRIVER); } catch (ClassNotFoundException e) { System.out.println(e.getMessage()); } try { dbConnection = DriverManager.getConnection(DB_CONNECTION, DB_USER,DB_PASSWORD); return dbConnection; } catch (SQLException e) { System.out.println(e.getMessage()); } return dbConnection; } This seems to be working fine for now, with about 1-2 queries per second, but I am worried that once I expand and it is running many more, I might have some issues. My questions: Is there a way to have a persistent database connection throughout the entire run time of the process? If so, should I do this? Are there any other optimizations that I should do to help with performance? Thanks

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  • SYN receives RST,ACK very frequently

    - by user1289508
    Hi Socket Programming experts, I am writing a proxy server on Linux for SQL Database server running on Windows. The proxy is coded using bsd sockets and in C, and it is working just fine. When I use a database client (written in JAVA, and running on a Linux box) to fire queries (with a concurrency of 100 or more) directly to the Database server, not experiencing connection resets. But through my proxy I am experiencing many connection resets. Digging deeper I came to know that connection from 'DB client' to 'Proxy' always succeeds but when the 'Proxy' tries to connect to the DB server the connection fails, due to the SYN packet getting RST,ACK. That was to give some background. The question is : Why does sometimes SYN receives RST,ACK? 'DB client(linux)' to 'Server(windows)' ---- Works fine 'DB client(linux) to 'Proxy(Linux)' to 'Server(windows)' ----- problematic I am aware that this can happen in "connection refused" case but this definitely is not that one. SYN flooding might be another scenario, but that does not explain fine behavior while firing to Server directly. I am suspecting some socket option setting may be required, that the client does before connecting and my proxy does not. Please put some light on this. Any help (links or pointers) is most appreciated. Additional info: Wrote a C client that does concurrent connections, which takes concurrency as an argument. Here are my observations: - At 5000 concurrency and above, some connects failed with 'connection refused'. - Below 2000, it works fine. But the actual problem is observed even at a concurrency of 100 or more. Note: The problem is time dependent sometimes it never comes at all and sometimes it is very frequent and DB client (directly to server) works fine at all times .

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  • URL path changes between dev and published version

    - by Bob Horn
    I just got Scott Hanselman's chat app with SignalR working with ASP.NET MVC 4. After hours of configuration, trial and error, and getting different versions of Windows to talk to each other on my home network, it's all working except that I'm left with one issue that I'm not sure how to handle. This line of javascript has to change, depending on if I'm running the app through Visual Studio or the published (IIS) version: Works when running within VS: var connection = $.connection('echo'); Works with published version: var connection = $.connection('ChatWithSignalR/echo'); When I run within VS, the URL is: http://localhost:9145/ And the published version is: http://localhost/ChatWithSignalR If I don't change that line of code, and try to run the app within VS, using the javascript that has ChatWithSignalR in it, I get an error like this: Failed to load resource: the server responded with a status of 404 (Not Found) http://localhost:9145/ChatWithSignalR/echo/negotiate?_=1347809290826 What can I do so that I can use the same javascript code and have it work in both scenarios? var connection = $.connection('??????'); Note, this is in my Global.asax.cs: RouteTable.Routes.MapConnection<MyConnection>("echo", "echo/{*operation}");

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  • How to Reuse Your Old Wi-Fi Router as a Network Switch

    - by Jason Fitzpatrick
    Just because your old Wi-Fi router has been replaced by a newer model doesn’t mean it needs to gather dust in the closet. Read on as we show you how to take an old and underpowered Wi-Fi router and turn it into a respectable network switch (saving your $20 in the process). Image by mmgallan. Why Do I Want To Do This? Wi-Fi technology has changed significantly in the last ten years but Ethernet-based networking has changed very little. As such, a Wi-Fi router with 2006-era guts is lagging significantly behind current Wi-Fi router technology, but the Ethernet networking component of the device is just as useful as ever; aside from potentially being only 100Mbs instead of 1000Mbs capable (which for 99% of home applications is irrelevant) Ethernet is Ethernet. What does this matter to you, the consumer? It means that even though your old router doesn’t hack it for your Wi-Fi needs any longer the device is still a perfectly serviceable (and high quality) network switch. When do you need a network switch? Any time you want to share an Ethernet cable among multiple devices, you need a switch. For example, let’s say you have a single Ethernet wall jack behind your entertainment center. Unfortunately you have four devices that you want to link to your local network via hardline including your smart HDTV, DVR, Xbox, and a little Raspberry Pi running XBMC. Instead of spending $20-30 to purchase a brand new switch of comparable build quality to your old Wi-Fi router it makes financial sense (and is environmentally friendly) to invest five minutes of your time tweaking the settings on the old router to turn it from a Wi-Fi access point and routing tool into a network switch–perfect for dropping behind your entertainment center so that your DVR, Xbox, and media center computer can all share an Ethernet connection. What Do I Need? For this tutorial you’ll need a few things, all of which you likely have readily on hand or are free for download. To follow the basic portion of the tutorial, you’ll need the following: 1 Wi-Fi router with Ethernet ports 1 Computer with Ethernet jack 1 Ethernet cable For the advanced tutorial you’ll need all of those things, plus: 1 copy of DD-WRT firmware for your Wi-Fi router We’re conducting the experiment with a Linksys WRT54GL Wi-Fi router. The WRT54 series is one of the best selling Wi-Fi router series of all time and there’s a good chance a significant number of readers have one (or more) of them stuffed in an office closet. Even if you don’t have one of the WRT54 series routers, however, the principles we’re outlining here apply to all Wi-Fi routers; as long as your router administration panel allows the necessary changes you can follow right along with us. A quick note on the difference between the basic and advanced versions of this tutorial before we proceed. Your typical Wi-Fi router has 5 Ethernet ports on the back: 1 labeled “Internet”, “WAN”, or a variation thereof and intended to be connected to your DSL/Cable modem, and 4 labeled 1-4 intended to connect Ethernet devices like computers, printers, and game consoles directly to the Wi-Fi router. When you convert a Wi-Fi router to a switch, in most situations, you’ll lose two port as the “Internet” port cannot be used as a normal switch port and one of the switch ports becomes the input port for the Ethernet cable linking the switch to the main network. This means, referencing the diagram above, you’d lose the WAN port and LAN port 1, but retain LAN ports 2, 3, and 4 for use. If you only need to switch for 2-3 devices this may be satisfactory. However, for those of you that would prefer a more traditional switch setup where there is a dedicated WAN port and the rest of the ports are accessible, you’ll need to flash a third-party router firmware like the powerful DD-WRT onto your device. Doing so opens up the router to a greater degree of modification and allows you to assign the previously reserved WAN port to the switch, thus opening up LAN ports 1-4. Even if you don’t intend to use that extra port, DD-WRT offers you so many more options that it’s worth the extra few steps. Preparing Your Router for Life as a Switch Before we jump right in to shutting down the Wi-Fi functionality and repurposing your device as a network switch, there are a few important prep steps to attend to. First, you want to reset the router (if you just flashed a new firmware to your router, skip this step). Following the reset procedures for your particular router or go with what is known as the “Peacock Method” wherein you hold down the reset button for thirty seconds, unplug the router and wait (while still holding the reset button) for thirty seconds, and then plug it in while, again, continuing to hold down the rest button. Over the life of a router there are a variety of changes made, big and small, so it’s best to wipe them all back to the factory default before repurposing the router as a switch. Second, after resetting, we need to change the IP address of the device on the local network to an address which does not directly conflict with the new router. The typical default IP address for a home router is 192.168.1.1; if you ever need to get back into the administration panel of the router-turned-switch to check on things or make changes it will be a real hassle if the IP address of the device conflicts with the new home router. The simplest way to deal with this is to assign an address close to the actual router address but outside the range of addresses that your router will assign via the DHCP client; a good pick then is 192.168.1.2. Once the router is reset (or re-flashed) and has been assigned a new IP address, it’s time to configure it as a switch. Basic Router to Switch Configuration If you don’t want to (or need to) flash new firmware onto your device to open up that extra port, this is the section of the tutorial for you: we’ll cover how to take a stock router, our previously mentioned WRT54 series Linksys, and convert it to a switch. Hook the Wi-Fi router up to the network via one of the LAN ports (consider the WAN port as good as dead from this point forward, unless you start using the router in its traditional function again or later flash a more advanced firmware to the device, the port is officially retired at this point). Open the administration control panel via  web browser on a connected computer. Before we get started two things: first,  anything we don’t explicitly instruct you to change should be left in the default factory-reset setting as you find it, and two, change the settings in the order we list them as some settings can’t be changed after certain features are disabled. To start, let’s navigate to Setup ->Basic Setup. Here you need to change the following things: Local IP Address: [different than the primary router, e.g. 192.168.1.2] Subnet Mask: [same as the primary router, e.g. 255.255.255.0] DHCP Server: Disable Save with the “Save Settings” button and then navigate to Setup -> Advanced Routing: Operating Mode: Router This particular setting is very counterintuitive. The “Operating Mode” toggle tells the device whether or not it should enable the Network Address Translation (NAT)  feature. Because we’re turning a smart piece of networking hardware into a relatively dumb one, we don’t need this feature so we switch from Gateway mode (NAT on) to Router mode (NAT off). Our next stop is Wireless -> Basic Wireless Settings: Wireless SSID Broadcast: Disable Wireless Network Mode: Disabled After disabling the wireless we’re going to, again, do something counterintuitive. Navigate to Wireless -> Wireless Security and set the following parameters: Security Mode: WPA2 Personal WPA Algorithms: TKIP+AES WPA Shared Key: [select some random string of letters, numbers, and symbols like JF#d$di!Hdgio890] Now you may be asking yourself, why on Earth are we setting a rather secure Wi-Fi configuration on a Wi-Fi router we’re not going to use as a Wi-Fi node? On the off chance that something strange happens after, say, a power outage when your router-turned-switch cycles on and off a bunch of times and the Wi-Fi functionality is activated we don’t want to be running the Wi-Fi node wide open and granting unfettered access to your network. While the chances of this are next-to-nonexistent, it takes only a few seconds to apply the security measure so there’s little reason not to. Save your changes and navigate to Security ->Firewall. Uncheck everything but Filter Multicast Firewall Protect: Disable At this point you can save your changes again, review the changes you’ve made to ensure they all stuck, and then deploy your “new” switch wherever it is needed. Advanced Router to Switch Configuration For the advanced configuration, you’ll need a copy of DD-WRT installed on your router. Although doing so is an extra few steps, it gives you a lot more control over the process and liberates an extra port on the device. Hook the Wi-Fi router up to the network via one of the LAN ports (later you can switch the cable to the WAN port). Open the administration control panel via web browser on the connected computer. Navigate to the Setup -> Basic Setup tab to get started. In the Basic Setup tab, ensure the following settings are adjusted. The setting changes are not optional and are required to turn the Wi-Fi router into a switch. WAN Connection Type: Disabled Local IP Address: [different than the primary router, e.g. 192.168.1.2] Subnet Mask: [same as the primary router, e.g. 255.255.255.0] DHCP Server: Disable In addition to disabling the DHCP server, also uncheck all the DNSMasq boxes as the bottom of the DHCP sub-menu. If you want to activate the extra port (and why wouldn’t you), in the WAN port section: Assign WAN Port to Switch [X] At this point the router has become a switch and you have access to the WAN port so the LAN ports are all free. Since we’re already in the control panel, however, we might as well flip a few optional toggles that further lock down the switch and prevent something odd from happening. The optional settings are arranged via the menu you find them in. Remember to save your settings with the save button before moving onto a new tab. While still in the Setup -> Basic Setup menu, change the following: Gateway/Local DNS : [IP address of primary router, e.g. 192.168.1.1] NTP Client : Disable The next step is to turn off the radio completely (which not only kills the Wi-Fi but actually powers the physical radio chip off). Navigate to Wireless -> Advanced Settings -> Radio Time Restrictions: Radio Scheduling: Enable Select “Always Off” There’s no need to create a potential security problem by leaving the Wi-Fi radio on, the above toggle turns it completely off. Under Services -> Services: DNSMasq : Disable ttraff Daemon : Disable Under the Security -> Firewall tab, uncheck every box except “Filter Multicast”, as seen in the screenshot above, and then disable SPI Firewall. Once you’re done here save and move on to the Administration tab. Under Administration -> Management:  Info Site Password Protection : Enable Info Site MAC Masking : Disable CRON : Disable 802.1x : Disable Routing : Disable After this final round of tweaks, save and then apply your settings. Your router has now been, strategically, dumbed down enough to plod along as a very dependable little switch. Time to stuff it behind your desk or entertainment center and streamline your cabling.     

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  • Twitter User/Search Feature Header Support in LINQ to Twitter

    - by Joe Mayo
    LINQ to Twitter’s goal is to support the entire Twitter API. So, if you see a new feature pop-up, it will be in-queue for inclusion. The same holds for the new X-Feature… response headers for User/Search requests.  However, you don’t have to wait for a special property on the TwitterContext to access these headers, you can just use them via the TwitterContext.ResponseHeaders collection. The following code demonstrates how to access the new X-Feature… headers with LINQ to Twitter: var user = (from usr in twitterCtx.User where usr.Type == UserType.Search && usr.Query == "Joe Mayo" select usr) .FirstOrDefault(); Console.WriteLine( "X-FeatureRateLimit-Limit: {0}\n" + "X-FeatureRateLimit-Remaining: {1}\n" + "X-FeatureRateLimit-Reset: {2}\n" + "X-FeatureRateLimit-Class: {3}\n", twitterCtx.ResponseHeaders["X-FeatureRateLimit-Limit"], twitterCtx.ResponseHeaders["X-FeatureRateLimit-Remaining"], twitterCtx.ResponseHeaders["X-FeatureRateLimit-Reset"], twitterCtx.ResponseHeaders["X-FeatureRateLimit-Class"]); The query above is from the User entity, whose type is Search; allowing you to search for the Twitter user whose name is specified by the Query parameter filter. After materializing the query, with FirstOrDefault, twitterCtx will hold all of the headers, including X-Feature… that Twitter returned.  Running the code above will display results similar to the following: X-FeatureRateLimit-Limit: 60 X-FeatureRateLimit-Remaining: 59 X-FeatureRateLimit-Reset: 1271452177 X-FeatureRateLimit-Class: namesearch In addition to getting the X-Feature… headers a capability you might have noticed is that the TwitterContext.ResponseHeaders collection will contain any HTTP that Twitter sends back to a query. Therefore, you’ll be able to access new Twitter headers anytime in the future with LINQ to Twitter. @JoeMayo

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  • SATA errors reported during boot: exception Emask 0x40 SAct 0x0 SErr 0x80800 action 0x0

    - by digby280
    I have noticed some error during the Linux boot. They seem to continue to occur after the boot adding lines to the log every few seconds. Once booted this normally does not appear to be causing any problems. However, around 1 in 10 boots results in a kernel panic and the computer has on two or three occasions suddenly rebooted after being powered on for a number of hours. I presume the cause of the reboot is a kernel panic as well. I am running Ubuntu 11.10 and I have had Ubuntu installed on the computer for around a year. I have googled around and not found anything useful. I have provided the kernel log lines and the output of smartctl. Can anyone explain exactly what these errors mean, or better still how to resolve them? Apr 2 16:51:27 dell580 kernel: [ 19.831140] EXT4-fs (sdb2): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 Apr 2 16:51:27 dell580 kernel: [ 19.934194] tg3 0000:03:00.0: eth0: Link is down Apr 2 16:51:28 dell580 kernel: [ 20.929468] tg3 0000:03:00.0: eth0: Link is up at 100 Mbps, full duplex Apr 2 16:51:28 dell580 kernel: [ 20.929471] tg3 0000:03:00.0: eth0: Flow control is on for TX and on for RX Apr 2 16:51:28 dell580 kernel: [ 20.929727] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready Apr 2 16:51:29 dell580 kernel: [ 21.609381] EXT4-fs (sdb2): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 Apr 2 16:51:29 dell580 kernel: [ 21.616515] ata2.01: exception Emask 0x40 SAct 0x0 SErr 0x80800 action 0x0 Apr 2 16:51:29 dell580 kernel: [ 21.616519] ata2.01: SError: { HostInt 10B8B } Apr 2 16:51:29 dell580 kernel: [ 21.616525] ata2.00: hard resetting link Apr 2 16:51:29 dell580 kernel: [ 21.934036] ata2.01: hard resetting link Apr 2 16:51:29 dell580 kernel: [ 22.408890] ata2.00: SATA link up 1.5 Gbps (SStatus 113 SControl 300) Apr 2 16:51:29 dell580 kernel: [ 22.408907] ata2.01: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Apr 2 16:51:29 dell580 kernel: [ 22.440934] ata2.00: configured for UDMA/100 Apr 2 16:51:29 dell580 kernel: [ 22.449040] ata2.01: configured for UDMA/133 Apr 2 16:51:29 dell580 kernel: [ 22.449818] ata2: EH complete Apr 2 16:51:33 dell580 kernel: [ 26.122664] ata2.01: exception Emask 0x40 SAct 0x0 SErr 0x80800 action 0x0 Apr 2 16:51:33 dell580 kernel: [ 26.122670] ata2.01: SError: { HostInt 10B8B } Apr 2 16:51:33 dell580 kernel: [ 26.122677] ata2.00: hard resetting link Apr 2 16:51:33 dell580 kernel: [ 26.442684] ata2.01: hard resetting link Apr 2 16:51:34 dell580 kernel: [ 26.925545] ata2.00: SATA link up 1.5 Gbps (SStatus 113 SControl 300) Apr 2 16:51:34 dell580 kernel: [ 26.925561] ata2.01: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Apr 2 16:51:34 dell580 kernel: [ 26.961542] ata2.00: configured for UDMA/100 Apr 2 16:51:34 dell580 kernel: [ 26.969616] ata2.01: configured for UDMA/133 Apr 2 16:51:34 dell580 kernel: [ 26.970400] ata2: EH complete Apr 2 16:51:35 dell580 kernel: [ 28.111180] ata2.01: exception Emask 0x40 SAct 0x0 SErr 0x80800 action 0x0 Apr 2 16:51:35 dell580 kernel: [ 28.111184] ata2.01: SError: { HostInt 10B8B } Apr 2 16:51:35 dell580 kernel: [ 28.111191] ata2.00: hard resetting link Apr 2 16:51:35 dell580 kernel: [ 28.429674] ata2.01: hard resetting link Apr 2 16:51:36 dell580 kernel: [ 28.904557] ata2.00: SATA link up 1.5 Gbps (SStatus 113 SControl 300) Apr 2 16:51:36 dell580 kernel: [ 28.904572] ata2.01: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Apr 2 16:51:36 dell580 kernel: [ 28.936609] ata2.00: configured for UDMA/100 Apr 2 16:51:36 dell580 kernel: [ 28.944692] ata2.01: configured for UDMA/133 Apr 2 16:51:36 dell580 kernel: [ 28.945464] ata2: EH complete Apr 2 16:51:38 dell580 kernel: [ 31.581756] eth0: no IPv6 routers present Apr 2 16:51:38 dell580 kernel: [ 32.103066] ata2.01: exception Emask 0x40 SAct 0x0 SErr 0x80800 action 0x0 Apr 2 16:51:38 dell580 kernel: [ 32.103074] ata2.01: SError: { HostInt 10B8B } Apr 2 16:51:38 dell580 kernel: [ 32.103085] ata2.00: hard resetting link Apr 2 16:51:38 dell580 kernel: [ 32.419669] ata2.01: hard resetting link Apr 2 16:51:39 dell580 kernel: [ 32.894518] ata2.00: SATA link up 1.5 Gbps (SStatus 113 SControl 300) Apr 2 16:51:39 dell580 kernel: [ 32.894533] ata2.01: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Apr 2 16:51:39 dell580 kernel: [ 32.926536] ata2.00: configured for UDMA/100 Apr 2 16:51:39 dell580 kernel: [ 32.934715] ata2.01: configured for UDMA/133 Apr 2 16:51:39 dell580 kernel: [ 32.935578] ata2: EH complete Here's the output of smartctl for the drive. smartctl 5.41 2011-06-09 r3365 [x86_64-linux-3.0.0-17-generic] (local build) Copyright (C) 2002-11 by Bruce Allen, http://smartmontools.sourceforge.net === START OF INFORMATION SECTION === Model Family: SAMSUNG SpinPoint F1 DT Device Model: SAMSUNG HD103UJ Serial Number: S13PJ90QC19706 LU WWN Device Id: 5 0000f0 00b1c7960 Firmware Version: 1AA01113 User Capacity: 1,000,204,886,016 bytes [1.00 TB] Sector Size: 512 bytes logical/physical Device is: In smartctl database [for details use: -P show] ATA Version is: 8 ATA Standard is: ATA-8-ACS revision 3b Local Time is: Mon Apr 2 17:13:48 2012 BST SMART support is: Available - device has SMART capability. SMART support is: Enabled === START OF READ SMART DATA SECTION === SMART overall-health self-assessment test result: PASSED General SMART Values: Offline data collection status: (0x00) Offline data collection activity was never started. Auto Offline Data Collection: Disabled. Self-test execution status: ( 41) The self-test routine was interrupted by the host with a hard or soft reset. Total time to complete Offline data collection: (11772) seconds. Offline data collection capabilities: (0x7b) SMART execute Offline immediate. Auto Offline data collection on/off support. Suspend Offline collection upon new command. Offline surface scan supported. Self-test supported. Conveyance Self-test supported. Selective Self-test supported. SMART capabilities: (0x0003) Saves SMART data before entering power-saving mode. Supports SMART auto save timer. Error logging capability: (0x01) Error logging supported. General Purpose Logging supported. Short self-test routine recommended polling time: ( 2) minutes. Extended self-test routine recommended polling time: ( 197) minutes. Conveyance self-test routine recommended polling time: ( 21) minutes. SCT capabilities: (0x003f) SCT Status supported. SCT Error Recovery Control supported. SCT Feature Control supported. SCT Data Table supported. SMART Attributes Data Structure revision number: 16 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE 1 Raw_Read_Error_Rate 0x000f 100 100 051 Pre-fail Always - 0 3 Spin_Up_Time 0x0007 076 076 011 Pre-fail Always - 7940 4 Start_Stop_Count 0x0032 099 099 000 Old_age Always - 521 5 Reallocated_Sector_Ct 0x0033 100 100 010 Pre-fail Always - 0 7 Seek_Error_Rate 0x000f 253 253 051 Pre-fail Always - 0 8 Seek_Time_Performance 0x0025 100 100 015 Pre-fail Offline - 0 9 Power_On_Hours 0x0032 100 100 000 Old_age Always - 642 10 Spin_Retry_Count 0x0033 100 100 051 Pre-fail Always - 0 11 Calibration_Retry_Count 0x0012 100 100 000 Old_age Always - 0 12 Power_Cycle_Count 0x0032 100 100 000 Old_age Always - 482 13 Read_Soft_Error_Rate 0x000e 100 100 000 Old_age Always - 0 183 Runtime_Bad_Block 0x0032 100 100 000 Old_age Always - 759 184 End-to-End_Error 0x0033 100 100 000 Pre-fail Always - 0 187 Reported_Uncorrect 0x0032 100 100 000 Old_age Always - 0 188 Command_Timeout 0x0032 100 100 000 Old_age Always - 0 190 Airflow_Temperature_Cel 0x0022 073 069 000 Old_age Always - 27 (Min/Max 16/27) 194 Temperature_Celsius 0x0022 073 067 000 Old_age Always - 27 (Min/Max 16/28) 195 Hardware_ECC_Recovered 0x001a 100 100 000 Old_age Always - 320028 196 Reallocated_Event_Count 0x0032 100 100 000 Old_age Always - 0 197 Current_Pending_Sector 0x0012 100 100 000 Old_age Always - 0 198 Offline_Uncorrectable 0x0030 100 100 000 Old_age Offline - 0 199 UDMA_CRC_Error_Count 0x003e 099 099 000 Old_age Always - 1494 200 Multi_Zone_Error_Rate 0x000a 100 100 000 Old_age Always - 0 201 Soft_Read_Error_Rate 0x000a 253 253 000 Old_age Always - 0 SMART Error Log Version: 1 ATA Error Count: 211 (device log contains only the most recent five errors) CR = Command Register [HEX] FR = Features Register [HEX] SC = Sector Count Register [HEX] SN = Sector Number Register [HEX] CL = Cylinder Low Register [HEX] CH = Cylinder High Register [HEX] DH = Device/Head Register [HEX] DC = Device Command Register [HEX] ER = Error register [HEX] ST = Status register [HEX] Powered_Up_Time is measured from power on, and printed as DDd+hh:mm:SS.sss where DD=days, hh=hours, mm=minutes, SS=sec, and sss=millisec. It "wraps" after 49.710 days. Error 211 occurred at disk power-on lifetime: 0 hours (0 days + 0 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 84 51 0f 31 63 8f e1 Error: ICRC, ABRT 15 sectors at LBA = 0x018f6331 = 26174257 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 00 40 62 8f e1 08 00:01:00.460 READ DMA c8 00 20 00 7c 30 e0 08 00:01:00.450 READ DMA c8 00 00 10 49 8f e1 08 00:01:00.440 READ DMA c8 00 e0 20 d0 30 e0 08 00:01:00.420 READ DMA c8 00 00 c0 59 90 e1 08 00:01:00.400 READ DMA Error 210 occurred at disk power-on lifetime: 0 hours (0 days + 0 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 84 51 cf e9 cf 66 e0 Error: ICRC, ABRT 207 sectors at LBA = 0x0066cfe9 = 6737897 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 00 b8 cf 66 e0 08 00:08:29.780 READ DMA c8 00 60 60 c9 18 e0 08 00:08:29.770 READ DMA c8 00 40 20 c9 18 e0 08 00:08:29.770 READ DMA c8 00 20 00 c9 18 e0 08 00:08:29.760 READ DMA c8 00 20 98 cf 66 e0 08 00:08:29.750 READ DMA Error 209 occurred at disk power-on lifetime: 0 hours (0 days + 0 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 84 51 2f d1 74 e0 e0 Error: ICRC, ABRT 47 sectors at LBA = 0x00e074d1 = 14709969 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 00 00 74 e0 e0 08 00:00:30.940 READ DMA c8 00 20 18 36 de e0 08 00:00:30.930 READ DMA c8 00 08 48 f1 dd e0 08 00:00:30.930 READ DMA c8 00 08 a8 f0 dd e0 08 00:00:30.930 READ DMA c8 00 08 90 f0 dd e0 08 00:00:30.930 READ DMA Error 208 occurred at disk power-on lifetime: 0 hours (0 days + 0 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 84 51 7f 21 88 9d e0 Error: ICRC, ABRT 127 sectors at LBA = 0x009d8821 = 10324001 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- c8 00 a0 00 88 9d e0 08 00:00:27.610 READ DMA c8 00 58 a8 e7 9c e0 08 00:00:27.610 READ DMA c8 00 00 28 e6 9c e0 08 00:00:27.610 READ DMA c8 00 00 e0 e4 9c e0 08 00:00:27.610 READ DMA c8 00 00 90 e0 9c e0 08 00:00:27.600 READ DMA Error 207 occurred at disk power-on lifetime: 0 hours (0 days + 0 hours) When the command that caused the error occurred, the device was active or idle. After command completion occurred, registers were: ER ST SC SN CL CH DH -- -- -- -- -- -- -- 04 51 26 6a 6a c3 e0 Error: ABRT at LBA = 0x00c36a6a = 12806762 Commands leading to the command that caused the error were: CR FR SC SN CL CH DH DC Powered_Up_Time Command/Feature_Name -- -- -- -- -- -- -- -- ---------------- -------------------- ca 00 00 90 69 c3 e0 08 00:29:39.350 WRITE DMA ca 00 40 90 68 c3 e0 08 00:29:39.350 WRITE DMA ca 00 40 50 65 c3 e0 08 00:29:39.350 WRITE DMA ca 00 40 d0 64 c3 e0 08 00:29:39.350 WRITE DMA ca 00 40 90 63 c3 e0 08 00:29:39.350 WRITE DMA SMART Self-test log structure revision number 1 Num Test_Description Status Remaining LifeTime(hours) LBA_of_first_error # 1 Short offline Interrupted (host reset) 90% 638 - # 2 Short offline Interrupted (host reset) 90% 638 - # 3 Extended offline Interrupted (host reset) 90% 638 - # 4 Short offline Interrupted (host reset) 90% 638 - # 5 Extended offline Interrupted (host reset) 90% 638 - SMART Selective self-test log data structure revision number 1 SPAN MIN_LBA MAX_LBA CURRENT_TEST_STATUS 1 0 0 Not_testing 2 0 0 Not_testing 3 0 0 Not_testing 4 0 0 Not_testing 5 0 0 Not_testing Selective self-test flags (0x0): After scanning selected spans, do NOT read-scan remainder of disk. If Selective self-test is pending on power-up, resume after 0 minute delay.

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  • Install proprietary drivers 14.04 NVIDIA (steam segmentation issue)

    - by allthosemiles
    Recently, I finally got the official drivers for my NVIDIA 560 Ti card installed on Ubuntu 14.04 (hooray) However I started looking into installing Steam and I'm getting segmentation errors when I try to run the software. I tried installing 32-bit libs and it seemed like they weren't available or they were already installed. Upon further investigation, I found that a solution is to install the proprietary drivers, install steam then switch back to the other drivers. I'm not really sure what "proprietary drivers" are in all honesty. Has anyone gone through this process that could provide some insight here? (I installed the official 64-bit driver from the NVIDIA site for my 560 Ti just for reference. And the Ubuntu version installed is 64-bit as well) Update: This is the error text I get when trying to run steam after installing it via the ubuntu store. Running Steam on ubuntu 14.04 64-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1401381906_client) /home/dbrewer/.steam/steam.sh: line 755: 3943 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" mv: cannot stat ‘/home/dbrewer/.steam/registry.vdf’: No such file or directory Installing bootstrap /home/dbrewer/.steam/bootstrap.tar.xz Reset complete! Restarting Steam by request... Running Steam on ubuntu 14.04 64-bit STEAM_RUNTIME has been set by the user to: /home/dbrewer/.steam/ubuntu12_32/steam-runtime Installing breakpad exception handler for appid(steam)/version(1401381906_client) /home/dbrewer/.steam/steam.sh: line 755: 4066 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" What I get when I run "steam --reset" mv: cannot stat ‘/home/dbrewer/.steam/registry.vdf’: No such file or directory Installing bootstrap /home/dbrewer/.steam/bootstrap.tar.xz Reset complete!

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • Ubuntu Desktop does not load

    - by Niklas
    If I login on my Ubuntu 14.04, I get the following desktop: This weird behavior appeared after I executed sudo apt-get update && sudo apt-get upgrade and restarted my computer. Don't know why though. To my Ubuntu I have tried the following (nothing seems to work so far) Fix any broken packages: sudo apt-get update sudo apt-get autoclean sudo apt-get clean sudo apt-get autoremove Locate any broken packages and reinstall them: sudo apt-get install debsums sudo apt-get clean sudo debsums_init sudo debsums -cs sudo apt-get install --reinstall $(sudo dpkg -S $(sudo debsums -c) | cut -d : -f 1 | sort -u) Removing some compiz files: rm -r ~/.cache/compizconfig-1 rm -r ~/.compiz Purging of NVIDIA and installing NVIDIA-prime: sudo apt-get install --reinstall ubuntu-desktop sudo apt-get install unity sudo apt-get purge nvidia* bumblebee* sudo apt-get install nvidia-prime sudo shutdown -r now Compizconfig Settings Manager: sudo apt-get install compizconfig-settings-manager export DISPLAY=:0 ccsm // Back to UI and enablement of Unity Plugin Unity replace, which stopped at a while and did nothing afterwards unity --replace Some dconf reset dconf reset -f /org/compiz/ unity --reset-icons &disown Actually dconf did not work and I got this error: error: Cannot autolaunch D-Bus without X11 $DISPLAY Can anybody help me on that? This is my hardware (hope it helps in any way): Intel® Core™ i7-3770 ASUS GTX660TI-DC2-OG-2GD5 (NVIDIA driver is/was installed) ASUS P8Z77-V LX Corsair DIMM 8 GB DDR3-1600 Kit Samsung 830series 2,5" 256 GB (Windows is installed here) Seagate ST31000524AS 1 TB (3/4 are reserved for files; 1/4 is for Ubuntu (16GB swap included))

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  • What .NET objects should I use to create a cookie based session in MVC?

    - by makerofthings7
    I'm writing a custom password reset application that uses a validation technique that doesn't fit cleanly with ASP.NET Membership Provider's challenge questions. Namely I need to invoke a workflow and collect information from the end user (backup phone number, email address) after the user logs in using a custom form. The only way I know to create a cookie-based session (without too much "innovation" on my part) is to use WIF. What other standard objects can I use with ASP.NET MVC to create an authenticated session that works with non-windows user stores? Ideally I can store "role" or claim information in the session object such as "admin", "departmentXadmin", "normalUser", or "restrictedUser" The workflow would look like this: User logs in with username and password If the username and pw are correct a (stateless) cookie based session is created The user gets redirected to a HTML form that allows them to enter their backup phone number (for SMS dual factor), or validate it if already set. The user can then change their password using the form provided The "forgot password" would look like this User requests OTP code to be sent to the phone User logs in using username and OTP If the OTP is valid and not expired then create a cookie based session and redirect to a form that allows password reset Show password reset form, and process results.

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