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  • NSManagedObjectContext returns YES for hasChanges when there are none

    - by JK
    I created a separate NSManagedObjectContext on a separate thread to perform some store maintenance. However, I have noticed that the context returns YES for hasChanges as soon as a managed object in it is even referenced e.g. NSString *name = managedObject.name; This context is created and used exclusively in 1 method. Why is it returning has changes, when there there are none?

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  • Get highlighted state for NSButtonCell

    - by dvg
    I have a NSTableView that contains a NSButtonCell in one of the columns. To draw a custom background in neighbor cells (based on NSTextFieldCell) I use isHighlighted method: - (void)drawWithFrame:(NSRect)cellFrame inView:(NSView *)controlView { if ([self isHighlighted]) { //here I draw the cell background But for NSButtonCell isHighlighted shows only the button pressed state. How to determine when the NSButtonCell is selected, i.e. when it's highlighted in the row?

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  • pointer being freed was not allocated

    - by kudorgyozo
    Hello i have the following error: malloc: * error for object 0x2087000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I have no idea what object that is. I don't know how to find it. Can anybody explain to me how (and where) to use malloc_history. I have set a breakpoint in malloc_error_break but i couldn't find out what object is at that address. I receive this after removing an object from an nsmutablearray and popping a view controller manually. If I comment out the line [reviewUpload.images removeObject: self.reviewUploadImg] it doesn't give me the error but of course it's not useful for me like that. - (void) removeImage { debugLog(@"reviewUploadImg %@", self.reviewUploadImg); debugLog(@"reviewUpload %@", self.reviewUpload); debugLog(@"reviewUploadImg thumb %@", self.reviewUploadImg.thumb); [reviewUpload.images removeObject: self.reviewUploadImg]; [self.navigationController popViewControllerAnimated:TRUE]; }

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  • How do I change the color of a Cocos2d MenuItem?

    - by Rob Sawyer
    [MenuItemFont setFontSize:20]; [MenuItemFont setFontName:@"Helvetica"]; //I'm trying to change the color of start (below item) MenuItem *start = [MenuItemFont itemFromString:@"Start Game" target:self selector:@selector(startGame:)]; MenuItem *help = [MenuItemFont itemFromString:@"Help" target:self selector:@selector(help:)]; Menu *startMenu = [Menu menuWithItems:start, help, nil]; [startMenu alignItemsVertically]; [self add:startMenu];

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  • NSOperationqueue i want to block main thread

    - by alexeyndru
    i want to block the main thread until something else is done in the background. i used: result=[self performSelectorInBackground:@selector(calculate:) withObject:expression]; just bellow this line I am using result: [self use:result]; i dont want to use result until it is available. to achieve this I implemented calculate: { [[(AppDelegate *)[[UIApplication sharedApplication] delegate] queue] waitUntilAllOperationsAreFinished]; calculating result... } and still, the result is used before it is calculated. so, i didnt block the main thread. pls help me do that. thanks

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  • How to make a macro which gives back a string into the source code?

    - by mystify
    Example: I want to do this: METHODNAME(5) { // do something } which results in: - (void)animationStep5 { // do something } Is there any way to do this? Basically, what I need is a way to generate a real source code string before the program is compiled, so the compiler does see - (void)animationStep5... Or maybe there's something different than a macro, which can help here to auto-generate method names (not at run-time)?

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  • Will iPhone OS4 make your life easier or harder as a lone app developer?

    - by Matt
    I am interested to hear what people feel about the new iPhone OS4 release. It is obviously very exciting having access to all the new features, apparently (from apple.com) it has over 1500 new APIs. My original thoughts were "Wow, this is awesome", and I suppose it is. I was just getting comfortable with OS 3.2 development though, and now there is a raft of additional stuff to learn in order to keep up with the pack. So I am feeling quite frustrated! Do you think, when working as an individual app developer, having access to these additional features would improve your applications or just water down the quality? I guess being giving the opportunity to improve applications and provide better features should be welcomed. I think frustration comes from struggling to keep up with the continuous changes, but thats the industry we are in I suppose! Any thoughts/comments?

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  • Better product to develop for, iPad or Android based tablet in a purely business related application

    - by Caylem
    Hey guys Just wondering what you'd suggest as the best platform for developing a business application for a tablet device. The application needs to be multitouch, have access to a maps API, a database on the device. It will not be going on sale in the app store or Androids market, it is purely for specific business task and not for the general consumer. Obviously the options seem to be iPhone OS and the iPad or Android and an Android tablet device. The form factor for the end product requires something in the region of 8 inch+ screen and enough processing power to provide a good experience for the end user. Any help would be much appreciated. Thanks

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  • CGAffineTransformMakeRotation goes the other way after 180 degrees (-3.14)

    - by TheKillerDev
    So, i am trying to do a very simple disc rotation (2d), according to the user touch on it, just like a DJ or something. It is working, but there is a problem, after certain amount of rotation, it starts going backwards, this amount is after 180 degrees or as i saw in while logging the angle, -3.14 (pi). I was wondering, how can i achieve a infinite loop, i mean, the user can keep rotating and rotating to any side, just sliding his finger? Also a second question is, is there any way to speed up the rotation? Here is my code right now: #import <UIKit/UIKit.h> @interface Draggable : UIImageView { CGPoint firstLoc; UILabel * fred; double angle; } @property (assign) CGPoint firstLoc; @property (retain) UILabel * fred; @end @implementation Draggable @synthesize fred, firstLoc; - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; angle = 0; if (self) { // Initialization code } return self; } -(void)handleObject:(NSSet *)touches withEvent:(UIEvent *)event isLast:(BOOL)lst { UITouch *touch =[[[event allTouches] allObjects] lastObject]; CGPoint curLoc = [touch locationInView:self]; float fromAngle = atan2( firstLoc.y-self.center.y, firstLoc.x-self.center.x ); float toAngle = atan2( curLoc.y-(self.center.y+10), curLoc.x-(self.center.x+10)); float newAngle = angle + (toAngle - fromAngle); NSLog(@"%f",newAngle); CGAffineTransform cgaRotate = CGAffineTransformMakeRotation(newAngle); self.transform = cgaRotate; if (lst) angle = newAngle; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch =[[[event allTouches] allObjects] lastObject]; firstLoc = [touch locationInView:self]; }; -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self handleObject:touches withEvent:event isLast:NO]; }; -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self handleObject:touches withEvent:event isLast:YES]; } @end And in the ViewController: UIImage *tmpImage = [UIImage imageNamed:@"theDisc.png"]; CGRect cellRectangle; cellRectangle = CGRectMake(-1,self.view.frame.size.height,tmpImage.size.width ,tmpImage.size.height ); dragger = [[Draggable alloc] initWithFrame:cellRectangle]; [dragger setImage:tmpImage]; [dragger setUserInteractionEnabled:YES]; dragger.layer.anchorPoint = CGPointMake(.5,.5); [self.view addSubview:dragger]; I am open to new/cleaner/more correct ways of doing this too. Thanks in advance.

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  • Textures loaded with NSOperation are blank

    - by Omega
    So I call this method: -(void)beginExecution { NSOperationQueue *queue = [NSOperationQueue new]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(execute) object:nil]; [queue addOperation:operation]; [operation release]; } Which triggers this: -(void)execute { [[CCSpriteFrameCache sharedSpriteFrameCache]addSpriteFramesWithFile:@"MyTexture.plist"]; loaded = YES; // This tells me whenever loading is done. } However, when I create a sprite and try to use the texture MyTexture.png, the sprite is a blank canvas. Why is that?

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  • Is it possible to invoke NSDictionary's valueForKeyPath: when a key contains periods?

    - by Jonukas
    I'm trying to get the value of the repeatInterval key in the com.apple.scheduler plist. I'd like to just use NSDictionary's valueForKeyPath: method like so: CFPropertyListRef value; value = CFPreferencesCopyValue(CFSTR("AbsoluteSchedule"), CFSTR("com.apple.scheduler"), kCFPreferencesCurrentUser, kCFPreferencesCurrentHost); NSNumber *repeatInterval = [(NSDictionary *)value valueForKeyPath:@"com.apple.SoftwareUpdate.SUCheckSchedulerTag.Timer.repeatInterval"]; But the problem with this is that the first key is really "com.apple.SoftwareUpdate", not just "com". I can get around this by getting that first value separately: NSDictionary *dict = [(NSDictionary *)value valueForKey:@"com.apple.SoftwareUpdate"]; NSNumber *repeatInterval = [dict valueForKeyPath:@"SUCheckSchedulerTag.Timer.repeatInterval"]; I just wanted to know if there is a way to escape periods in a keypath so I can eliminate this extra step.

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  • Application Design in Interface Builder Challenge

    - by Sheehan Alam
    I want to design an app that launches other sub-apps. Main View will contain 4 buttons. Clicking on each button respectively will launch the other sub-apps. Each sub-app will have a UITabBarController which has its own different views. At any point I want the user to be able to go back to the Main View from any of the sub-apps. I am not sure how to design this in IB.

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  • Why manual memory management?

    - by user333639
    Are there any plans for auto memory management? What are the advantanges of manually managing memory...does it conserve memory in the long run? I have noticed in .Net Windows Applications - they are very sluggish - is this partly due to the garbage collector not working correctly?

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  • Setting shadowColor with property syntax gives compiler error: Expected identifier before '[' token.

    - by sam
    I have an iPad app in which I'm setting the shadow color of a UILabel in a UIView's initWithFrame: method. When I use the following syntax: m_label.shadowColor = [UIColor colorWithWhite:1.0 alpha:0.5]; I get this compiler error: Expected identifier before '[' token However, when I use the following syntax: [m_label setShadowColor:[UIColor colorWithWhite:1.0 alpha:0.5]]; It compiles without complaint. Using property syntax for other properties of the UILabel is working fine (shadowOffset, autoresizingMask, backgroundColor, font, textColor, etc.). Incidentally, I get the same error message when the statement is simply this: m_label.shadowColor; Whereas this, for example, gives no error: m_label.shadowOffset; FWIW, the entire method looks like this: #define shadowColor [UIColor colorWithWhite:1.00 alpha:0.5] #define selectedColor [UIColor colorWithWhite:0.25 alpha:1.0] #define unselectedColor [UIColor colorWithWhite:0.45 alpha:1.0] #define CLOSEBUTTON_WIDTH 26.0 #define CLOSEBUTTON_HEIGHT 26.0 - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { m_imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.height)]; m_imageView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; m_imageView.backgroundColor = [UIColor clearColor]; m_imageView.image = [[UIImage imageNamed:@"tab.png"] stretchableImageWithLeftCapWidth:8.0 topCapHeight:0.0]; m_imageView.highlightedImage = [[UIImage imageNamed:@"tabSelected.png"] stretchableImageWithLeftCapWidth:8.0 topCapHeight:0.0]; m_label = [[UILabel alloc] initWithFrame:CGRectZero]; m_label.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; m_label.backgroundColor = [UIColor clearColor]; m_label.font = [UIFont boldSystemFontOfSize:12.0]; m_label.textColor = unselectedColor; m_label.shadowOffset = CGSizeMake(0.0, 1.0); m_label.shadowColor = shadowColor; // Expected identifier before '[' token [m_label setShadowColor:shadowColor]; m_closeButton = [[UIButton alloc] initWithFrame:CGRectMake(9.0, 1.0, CLOSEBUTTON_WIDTH, CLOSEBUTTON_HEIGHT)]; [m_closeButton setBackgroundImage:[UIImage imageNamed:@"tabClose.png"] forState:UIControlStateNormal]; [m_closeButton addTarget:self action:@selector(closeTab) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:m_imageView]; [self addSubview:m_label]; [self addSubview:m_closeButton]; self.backgroundColor = [UIColor clearColor]; } return self; } Any ideas?

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  • ApplicationDelegate is not doing its own job here ! Can anyone help me??

    - by ahmet732
    (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { MaSystemGuiAppDelegate *appDelegate = (MaSystemGuiAppDelegate *)[[UIApplication sharedApplication] delegate]; appDelegate.deneme = [tableData objectAtIndex:indexPath.row] ; NSLog(@"my row", appDelegate.deneme); // THIS IS NOT PRINTING NSLog(@"my row = %@", [tableData objectAtIndex:indexPath.row]); //THIS IS PRINTING THE VALUE ON CONSOLE NSInteger row = [indexPath row]; if(self.searchDetailViewController == nil){ SearchDetailViewController *asearchDetail = [[SearchDetailViewController alloc] initWithNibName:@"SearchDetailView" bundle:nil]; self.searchDetailViewController = asearchDetail; [asearchDetail release]; } searchDetailViewController.title = [NSString stringWithFormat:@"%@", [searchArray objectAtIndex:row]]; MaSystemGuiAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.searchNavController pushViewController:searchDetailViewController animated:YES]; } "deneme" is a NMUtableArray is identified in MaSystemGuiAppDelegate.h (I identified it as a variable and put its property there) and I wrote "deneme= [[NSMutableArray alloc]init]; in applicationDidFinishLaunching method in MaSystemGuiAppDelegate.m. In the code above, [tableData objectAtIndex:indexPath.row] is retrieving the one of the value touched on tableview. When I put that value in deneme (as u noticed in the code) it is printing nothing. What am i missing? (I imported MaSystemGuiAppDelegate.h)

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  • Core Data Change property value when another property changes

    - by user320587
    Hi, I have a Core Data Entity which has three properties startDate, endDate and duration. All three properties are persistent properties. I would like to know how I can calculate and update the duration property whenever the value for startDate and endDate changes? BTW, I won't be able to make the duration as transient property since I have to use the property for sorting in my table view? Any help is greatly appreciated Thanks, Javid

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  • Unit Testing Model Classes that inherits from NSManagedObject

    - by Matt Baker
    So...I'm trying to get unit tests set up in my iPhone App but I'm having some issues. I'm trying to test my model classes but they inherit directly from NSManagedObject. I'm sure this is a problem but I don't know how to get around it. Everything is building and running as expected but I get this error when calling any method on the class I'm testing: Unknown.m:0:0 unrecognized selector sent to instance 0xc2b120 If I follow this structure (http://chanson.livejournal.com/115621.html) to create my object in my tests I end up with another error entirely but it still doesn't help me. Basically my question is this: how can I test a class that inherits from NSManagedObject?

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  • number of objects count in NSARRAY

    - by Viral
    hi friends I am making a book application, in that for moving to next topic i am keeping a button. The Button works as it passes to the next topic , but at the end of the file my application gets message obj_fatal and it crashes. So if i can know that how many number of objects are there in my array(NSARRAY)den the problem will be solved. I am getting the details from a .plist file and storing it in to a array. So if any one know it please let me know. Thanks in advance. Viral.

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  • Custom setter methods in Core-Data

    - by andrewebling
    I need to write a custom setter method for a field (we'll call it foo) in my subclass of NSManagedObject. foo is defined in the data model and Xcode has autogenerated @property and @dynamic fields in the .h and .m files respectively. If I write my setter like this: - (void)setFoo: (NSObject *)inFoo { [super setFoo: inFoo]; [self updateStuff]; } then I get a compiler warning on the call to super. Alternatively, if I do this: - (void)setFoo: (NSObject *)inFoo { [super setValue: inFoo forKey: inFoo]; [self updateStuff]; } then I end up in an infinite loop. So what's the correct approach to write a custom setter for a subclass of NSManagedObject?

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