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  • Comparing floats in their bit representations

    - by sczizzo
    Say I want a function that takes two floats (x and y), and I want to compare them using not their float representation but rather their bitwise representation as a 32-bit unsigned int. That is, a number like -495.5 has bit representation 0b11000011111001011100000000000000 or 0xC3E5C000 as a float, and I have an unsigned int with the same bit representation (corresponding to a decimal value 3286614016, which I don't care about). Is there any easy way for me to perform an operation like <= on these floats using only the information contained in their respective unsigned int counterparts?

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  • Contents after &amp; cannot be retrieved by xml parsing in iphone?

    - by Warrior
    I am new to iphone development.I am parsing a You tube rss feed to display its content in the table view. While retrieving the content of link tag, i am able to retrieve only half of the url and the string after & cannot be retrieved. I want to retrieve the full url so that i can use the url to load in a webview. How can i retrieve the full url ? Please help me out.The parsing is done same as Lazy tables . The orginal url is "http:www.youtube.xxxxxxxx&amp;xxxxxgdata"; The retrieved Url is "http:www.youtube.xxxxxxxx" Thanks.

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  • UISwitch text not showing on device

    - by iFloh
    Hi, I have a screen with several UISwitch controls. On my iPhone simulator this screen works correctly and The Switch text shows as On/Off. Different on my testing device (iPod Touch). Here the text seems to get lost and I only get "1" (instead of "On") and "0" (instead of "Off"). I don't know where the iPod Touch is different and why it's not showing correctly. Anyone had a similar experience? Is this a bug? Cheers

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  • Creating a method for wrapping a loaded image in a UIImageView

    - by eco_bach
    I have the following un my applicationDidFinishLaunching method UIImage *image2 = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image2.jpg" ofType:nil]]; view2 = [[UIImageView alloc] initWithImage:image2]; view2.hidden = YES; [containerView addSubview:view2]; I'm simply adding an image to a view. But because I need to add 30-40 images I need to wrap the above in a function (which returns a UIImageView) and then call it from a loop. This is my first attempt at creating the function -(UIImageView)wrapImageInView:(NSString *)imagePath { UIImage *image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imagePath ofType:nil]]; UIImageView *view = [[UIImageView alloc] initWithImage:image]; view.hidden = YES; } And then to invoke it I have the following so far, for simplicity I am only wrapping 3 images //Create an array and add elements to it NSMutableArray *anArray = [[NSMutableArray alloc] init]; [anArray addObject:@"image1.jpg"]; [anArray addObject:@"image2.jpg"]; [anArray addObject:@"image3.jpg"]; //Use a for each loop to iterate through the array for (NSString *s in anArray) { UIImageView *wrappedImgInView=[self wrapImage:s]; [containerView addSubview:wrappedImgInView]; NSLog(s); } //Release the array [anArray release]; I have 2 general questions 1-Is my approach correct?, ie following best practices, for what I am trying to do (load a multiple number of images(jpgs, pngs, etc.) and adding them to a container view) 2-For this to work properly with a large number of images, do I need to keep my array creation separate from my method invocation? Any other suggestions welcome!

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  • Is there a more efficient way to do this?

    - by garethdn
    I'm hoping there is a better way to the following. I'm creating a jigsaw-type application and this is the current code i'm using: -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == img1) { [self animateFirstTouch:img1 withLocation:location]; } else if ([touch view] == img2) { [self animateFirstTouch:img2 withLocation:location]; } else if ([touch view] == img3) { [self animateFirstTouch:img3 withLocation:location]; } else if ([touch view] == img4) { [self animateFirstTouch:img4 withLocation:location]; } else if { ...... ...... } else if ([touch view] == img40) { [self animateFirstTouch:img40 withLocation:location]; return; } } I'm hoping that there is a better, more efficieny way to do this, rather than naming every image. I'm thinking something like, if touch view is equal to a UIImageView, then perform some task. The same for touchesEnded: -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //location of current touch CGPoint location = [touch locationInView:self.view]; if ([touch view] == image1) { [self animateReleaseTouch:image1 withLocation:location]; } else if ([touch view] == image2) { [self animateReleaseTouch:image2 withLocation:location]; } else if ([touch view] == image3) { [self animateReleaseTouch:image3 withLocation:location]; } else if ([touch view] == image4) { [self animateReleaseTouch:image4 withLocation:location]; } else if{ ...... ...... } else if ([touch view] == image40) { [self animateReleaseTouch:image40 withLocation:location]; } return; } Any help please?

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  • iPhone - Create non-persistent entities in core data

    - by ncohen
    Hi everyone, I would like to use entity objects but not store them... I read that I could create them like this: myElement = (Element *)[NSEntityDescription insertNewObjectForEntityForName:@"Element" inManagedObjectContext:managedObjectContext]; And right after that remove them: [managedObjectContext deleteObject:myElement]; then I can use my elements: myElement.property1 = @"Hello"; This works pretty well even though I think this is probably not the most optimal way to do it... Then I try to use it in my UITableView... the problem is that the object get released after the initialization. My table becomes empty when I move it! Thanks edit: I've also tried to copy the element ([myElement copy]) but I get an error...

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  • Tab-Bar not hiding on all views

    - by Sheehan Alam
    I have a tab-bar controller that loads a RootView. The RootView has 4 buttons that will load a UITableView I don't want my tab-bar to be visible in the RootView so I added the following code: -(void)viewDidLoad{ self.hidesBottomBarWhenPushed = YES; } When I initially load the app the tab-bar doesn't appear, but when I click on a button, and go back to the RootView the tab-bar still appears. I have tried placing this code in viewWillAppear and other application lifecycle methods but no luck.

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  • Unable to call storyboard from xib

    - by Shruti Kapoor
    I am new to iOS development. I am trying to connect to a storyboard from xib file. My xib View Controller has a "Login" which if successful should connect to storyboard. I have googled and searched on stackoverflow for a solution and I am using this code that is given everywhere: UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard" bundle:nil]; YourViewController * yourView = (YourViewController *)[storyboard instantiateViewControllerWithIdentifier:@"identifier ID"]; I have created an identifier for my storyboard as well. However, I am not being redirected to the storyboard no matter what I try. When the login finishes, I go back to my main View Controller (xib). I should be instead redirected to the storyboard. Here is what my code looks like in a file called ProfileTabView.m: -(void) loginViewDidFinish:(NSNotification*)notification { [[NSNotificationCenter defaultCenter] removeObserver:self]; UIStoryboard* storyboard = [UIStoryboard storyboardWithName:@"Storyboard" bundle:nil]; ProfileTabView * yourView = (ProfileTabView *)[storyboard instantiateViewControllerWithIdentifier:@"myID"]; } I have implemeted this code in the function that gets called once the login is successful. However, the storyboard "Storyboard" never gets called. Am i doing this right? Am I supposed to be writing this code anywhere else? Thanks a lot for any help :)

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  • MapView EXC_BAD_ACCESS (SIGSEGV) and KERN_INVALID_ADDRESS

    - by user768113
    I'm having some 'issues' with my application... well, it crashes in an UIViewController that is presented modally, there the user enters information through UITextFields and his location is tracked by a MapView. Lets call this view controller "MapViewController" When the user submits the form, I call a different ViewController - modally again - that processes this info and a third one answers accordingly, then go back to a MenuVC using unwinding segues, which then calls MapViewController and so on. This sequence is repeated many times, but it always crashes in MapViewController. Looking at the crash log, I think that the MapView can be the problem of this or some element in the UI (because of the UIKit framework). I tried to use NSZombie in order to track a memory issue but it doesn't give me a clue about whats happening. Here is the crash log Hardware Model: iPad3,4 Process: MyApp [2253] OS Version: iOS 6.1.3 (10B329) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000044 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 IMGSGX554GLDriver 0x328b9be0 0x328ac000 + 56288 1 IMGSGX554GLDriver 0x328b9b8e 0x328ac000 + 56206deallocated instance 2 IMGSGX554GLDriver 0x328bc2f2 0x328ac000 + 66290 3 IMGSGX554GLDriver 0x328baf44 0x328ac000 + 61252 4 libGPUSupportMercury.dylib 0x370f86be 0x370f6000 + 9918 5 GLEngine 0x34ce8bd2 0x34c4f000 + 629714 6 GLEngine 0x34cea30e 0x34c4f000 + 635662 7 GLEngine 0x34c8498e 0x34c4f000 + 219534 8 GLEngine 0x34c81394 0x34c4f000 + 205716 9 VectorKit 0x3957f4de 0x394c7000 + 754910 10 VectorKit 0x3955552e 0x394c7000 + 582958 11 VectorKit 0x394d056e 0x394c7000 + 38254 12 VectorKit 0x394d0416 0x394c7000 + 37910 13 VectorKit 0x394cb7ca 0x394c7000 + 18378 14 VectorKit 0x394c9804 0x394c7000 + 10244 15 VectorKit 0x394c86a2 0x394c7000 + 5794 16 QuartzCore 0x354a07a4 0x35466000 + 239524 17 QuartzCore 0x354a06fc 0x35466000 + 239356 18 IOMobileFramebuffer 0x376f8fd4 0x376f4000 + 20436 19 IOKit 0x344935aa 0x34490000 + 13738 20 CoreFoundation 0x33875888 0x337e9000 + 575624 21 CoreFoundation 0x338803e4 0x337e9000 + 619492 22 CoreFoundation 0x33880386 0x337e9000 + 619398 23 CoreFoundation 0x3387f20a 0x337e9000 + 614922 24 CoreFoundation 0x337f2238 0x337e9000 + 37432 25 CoreFoundation 0x337f20c4 0x337e9000 + 37060 26 GraphicsServices 0x373ad336 0x373a8000 + 21302 27 UIKit 0x3570e2b4 0x356b7000 + 357044 28 MyApp 0x000ea12e 0xe9000 + 4398 29 MyApp 0x000ea0e4 0xe9000 + 4324 I think thats all, additionally, I would like to ask you: if you are using unwind segues then you are releasing view controllers from the memory heap, right? Meanwhile, performing segues let you instantiate those controllers. Technically, MenuVC should be the only VC alive in the heap during the app life cycle if you understand me.

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  • Using a proxy for NSURLConnection

    - by SideSwipe
    Is there any way to get the content of a webfile (namely a .html Document) using a proxy, which is not defined in the system settings? I know that NSURLConnection is the right way to download a web file into a variable and not into a file (for which we should use NSURLDownload), but I don't find a way to use a proxy for it. Are there some unofficial APIs, Libraries or Classes or such I could use for what I want to do? I'm not that pro in Mac Programming, so I'm searching for something more or less simple. SideSwipe

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  • Communicating between classes set up in nib, in code?

    - by cannyboy
    A beginner's question: If, in your nib, you have the File's Owner linked to the ViewController class, and you also have a NSObject-derived class, how do you communicate between the ViewController class and the NSObject class within code? For instance, suppose ScientificCalculatorView.xib looks like this File's Owner (class: ScientificCalculatorViewController) FirstResponder View Calculator (an object that has been linked to the Calculator class) Obviously, I'd want Calculator to be reusable, so it could be used with a NormalCalculatorViewController or something like that. So that UI and the calculator code are separate. Does Calculator even need to be in the nib? It's a beginners question, but I'm just trying to get my head around it.

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  • BetterAuthorizationSample prompt not changing

    - by Nano8Blazex
    I'm using BAS in a Cocoa app with a custom prompt for admin password... But now I want to change the prompt. I changed it in the strings file and it doesn't change. I rebuilt everything and deleted the sockets in /var/run and the launchdaemon and privelegedhelpertools folders. But the prompt just won't change!!! Help?

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  • Array of NSButton

    - by mralvin
    I wonder if I can do something like IBOutlet NSButton * aButton[100]; It turns out that aButton cannot be seen in the interface builder. My app has lots of buttons and I want to see if there are way I can use looping to iterate the state of all buttons.

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  • Why doesn't this code work?

    - by orangecl4now
    SignView *tempVC = [[SignView alloc] initWithNibName:@"SignView" bundle:Nil]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationTransition: UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [UIView setAnimationDelay:0.5f]; [UIView setAnimationDuration:2.0f]; [UIView commitAnimations]; [self presentModalViewController:tempVC animated:YES]; [tempVC passDataWithString:button2.titleLabel.text andColor:currentlySelectedColor isNightModeOn:nightMode.on]; The view slides up instead of Curling up. What am I doing wrong?

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  • UIButton not being clicked in iPhone programming.

    - by suse
    Hello, I've created a UIButton on a view and on action of the UIButton[UIButton* button1_obj] one more button[UIButton* button2_obj] is created on same view. i'm facing these 2 issues...please guide me how to proceed. button1_obj is appearing when i run my project, but its not being clicked or highlighted, nor any exception is thrown. On action of button1_obj , button2-obj has to appear on the same view, how to clear the view before placing button2_obj on it.

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  • how to fetch & store any column from coredata to array

    - by user440485
    Hi All, I am working on page(Lesson) has button called "AddToFavorite". when i click on this button lessonID,lessonHeading is added in the Coredata. - (NSFetchedResultsController *)fetchedResultsController { // Set up the fetched results controller if needed. if (fetchedResultsController != nil) { return fetchedResultsController; } // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Favorites" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"lessonHeading" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"lessonHeading" cacheName:@"Root"]; self.fetchedResultsController = aFetchedResultsController; self.fetchedResultsController.delegate = self; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } -(void)addToFavorites { UIAlertView *alert=[[UIAlertView alloc]initWithTitle:nil message:@"Lesson has been added successfully to your Favorite List" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; //Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingManagedObjectContext setPersistentStoreCoordinator:[[fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; Favorites *fav = [NSEntityDescription insertNewObjectForEntityForName:@"Favorites" inManagedObjectContext:addingContext]; fav.lessonID=[[data objectAtIndex:count]objectForKey:@"LessonID"]; fav.lessonTitle=[[data objectAtIndex:count]objectForKey:@"LessonTitle"]; [self didFinishWithSave:YES]; [addingContext release]; } My problem is that i want to show an alert if this lessonID is already existing in the coreData. show guide me how i can match the current page lessonID with the existing lessonID's in the CoreData. I am using CoreData 1st time.so sory for any mistake ...& thanks for ypur help frnds.

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  • iPhone toolbar shared by multiple views

    - by codemonkey
    Another iPhone noob question. The app I'm building needs to show a shared custom UIToolbar for multiple views (and their subviews) within a UITabBarController framework. The contents of the custom toolbar are the same across all the views. I'd like to be able to design the custom toolbar as a xib and handle UI events from its own controller class (I'm assuming I can subclass UIToolbar to do so?). That way I could define IBOutlet & IBAction items, etc. Then I could associate this custom toolbar with eachs of the UITabBarController views (and their subviews). But I'm having trouble finding out whether that's possible - and if so, how to do it. In particular, I want to be able to push new views onto UINavigationControllers that are each associated with parent UITabBarController tabs. So, to summarize, I want a: custom toolbar shared by multiple views which are managed by multiple navigation controllers and the navigation controllers are associated with different tabs of a parent tab bar controller The tab bar controller itself is launched modally, though I don't believe that's relevant. Anyway, the tab bar controller is working, as are its child navigation controllers. I'm just having a little trouble figuring out how to persist the shared toolbar to the various subviews. I'd settle for a good clean way of implementing programmatically... though I'd prefer the flexibility of keeping the toolbar's visual design in a xib. Anyone have any suggestions?

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  • iPhone --- 3DES Encryption returns "wrong" results?

    - by Jan Gressmann
    Hello fellow developers, I have some serious trouble with a CommonCrypto function. There are two existing applications for BlackBerry and Windows Mobile, both use Triple-DES encryption with ECB mode for data exchange. On either the encrypted results are the same. Now I want to implent the 3DES encryption into our iPhone application, so I went straight for CommonCrypto: http://www.opensource.apple.com/source/CommonCrypto/CommonCrypto-32207/CommonCrypto/CommonCryptor.h I get some results if I use CBC mode, but they do not correspond with the results of Java or C#. Anyway, I want to use ECB mode, but I don't get this working at all - there is a parameter error showing up... This is my call for the ECB mode... I stripped it a little bit: const void *vplainText; plainTextBufferSize = [@"Hello World!" length]; bufferPtrSize = (plainTextBufferSize + kCCBlockSize3DES) & ~(kCCBlockSize3DES - 1); plainText = (const void *) [@"Hello World!" UTF8String]; NSString *key = @"abcdeabcdeabcdeabcdeabcd"; ccStatus = CCCrypt(kCCEncrypt, kCCAlgorithm3DES, kCCOptionECBMode, key, kCCKeySize3DES, nil, // iv, not used with ECB plainText, plainTextBufferSize, (void *)bufferPtr, // output bufferPtrSize, &movedBytes); t is more or less the code from here: http://discussions.apple.com/thread.jspa?messageID=9017515 But as already mentioned, I get a parameter error each time... When I use kCCOptionPKCS7Padding instead of kCCOptionECBMode and set the same initialization vector in C# and my iPhone code, the iPhone gives me different results. Is there a mistake by getting my output from the bufferPtr? Currently I get the encrypted stuff this way: NSData *myData = [NSData dataWithBytes:(const void *)bufferPtr length:(NSUInteger)movedBytes]; result = [[NSString alloc] initWithData:myData encoding:NSISOLatin1StringEncoding]; It seems I almost tried every setting twice, different encodings and so on... where is my error?

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  • How to get a long url from a short url

    - by JK
    I would like to determine what the long url of a short url is. I have tried using http HEAD requests, but very few of the returned header fields actually contain any data pertaining to the destination/long url. Is there: 1. Any way to determine the long url? 2. If so, can it be done without downloading the body of the destination? Thank you

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  • How to read an image from disk and block until its read?

    - by Shizam
    I'm loading 5 images from disk but I want the 1st image I read to show as soon as possible. Right now I do UIImage *img = [UIImage imageWithContentsOfFile:path]; in a for loop but since imageWithContentsOfFile:path isn't blocking all 5 images wind up getting read from disk before the first one will appear (because they're all using up I/O). I confirmed this by just load one and it appeared on screen faster than if I load all 5. I'd like to load the 1st image and block until its fully read and shown before loading the next 4 or load the 1st one and be notified when its done before loading the next 4 but I can't figure out a way to do it. None of the 'WithContentsOfFile' methods for data or image block and they don't notify or have delegate methods. Any suggestions? Thanks

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  • How do I bind to a custom view in Cocoa using Xcode 4?

    - by Newt
    I'm a beginner when it comes to writing Mac apps and working with Cocoa, so please forgive my ignorance. I'm looking to create a custom view, that exposes some properties, which I can then bind to an NSObjectController. Since it's a custom view, the Bindings Inspector obviously doesn't list any of the properties I've added to the view that I can then bind to using Interface Builder. After turning to the Stackoverflow/Google for help, I've stumbled across a couple of possible solutions, but neither seem to be quite right for my situation. The first suggested creating an IBPlugin, which would then mean my bindings would be available in the Bindings Inspector. I could then bind the view to the controller using IB. Apparently IBPlugins aren't supported in Xcode 4, so that one's out the window. I'm also assuming (maybe wrongly) that IBPlugins are no longer supported because there's a better way of doing such things these days? The second option was to bind the controller to the view programmatically. I'm a bit confused as to exactly how I would achieve this. Would it require subclassing NSObjectController so I can add the calls to bind to the view? Would I need to add anything to the view to support this? Some examples I've seen say you'd need to override the bind method, and others say you don't. Also, I've noticed that some example custom views call [self exposeBinding:@"bindingName"] in the initializer. From what I gather from various sources, this is something that's related to IBPlugins and isn't something I need to do if I'm not using them. Is that correct? I've found a post on Stackoverflow here which seems to discuss something very similar to my problem, but there wasn't any clear winner as to the best answer. The last comment by noa on 12th Sept seems interesting, although they mention you should be calling exposeBinding:. Is this comment along the right track? Is the call to exposeBinding really necessary? Apologies for any dumb questions. Any help greatly appreciated.

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