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  • Incompatible Types in Initialization

    - by jack
    I have the following code in a subroutine that produces an incompatible types in initialization error on the varVal library in the subroutine evaluateExpression: NSDictionary *varVal; for (int i=0; i<varCount; i++) { [varVal setObject:[(i+1)*2 stringValue] forKey:[i stringValue]]; } double result =[[self brain] evaluateExpression:[[self brain] expression] usingVariableValues:varVal]; My subroutine declaration in the brain.h file is: +(double)evaluateExpression:(id)anExpression usingVariableValues:(NSDictionary *)variables; I'd appreciate any help.

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  • How can I make a core-plot graph on the phone that doesn't auto-expand to fill the whole superview

    - by Robb
    I'm pretty sure I saw an example where the graph wasn't filling the whole iPhone screen, but I can't get that to happen in my app, nor in the Core-Plot Test app from Switch On The Code. I've added a subview to the original CPLayerHostingView in the sample, then changed the classes – original back to UIView, new subview to CPLayerHostingView, and I've reconnected the File's owner's view outlet to the new subview. When I create a graph with: graph = [[CPXYGraph alloc] initWithFrame: theSubviewOutlet.bounds]; … and step through the first stages of building up the layers the bounds are accurate (i.e. the same as in the .xib) however, when all the initialization is done, and the graph shows up, it fills the whole superview. Am I missing something obvious?

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  • What's going on with "expected specifier-qualifier-list" error

    - by Tattat
    It is my GameEngine.h: #import <Foundation/Foundation.h> #import "GameArray.h"; @interface GameEngine : NSObject { GameArray *gameButtonsArray; } @property (nonatomic, retain) GameArray *gameButtonsArray; And this is my GameArray.h: #import <Foundation/Foundation.h> #import "MyAppDelegate.h" @interface GameArray : NSObject { NSMutableArray *gameButtonsArray; } @property (nonatomic, retain) NSMutableArray *gameButtonsArray; It keep prompt my "expected specifier-qualifier-list" error i my GameEngine.h, and error said that "expected specifier-qualifier-list before 'GameArray'", what's going on?

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  • how do I set a delegate in a view that is not my main view

    - by orangecl4now
    I have a xib. the xib has a button that swaps another xib. the second xib has a uitextfield and a uilabel. how do I make the keyboard go away when I'm done typing? what do I need to wire or code? the second xib has it's own class (called CustomSign.m) Inside CustomSign.m, I've implemented the following method -(void)textFieldDidEndEditing:(UITextField *)textField { [customText resignFirstResponder]; signedLabel.text = customText.text; } - (void)awakeFromNib { //assume textField is an ivar that is connected to the textfield in IB [customText setDelegate:self]; } I get the following warning Class "CustomSign" does not implement the UITextFieldDelegate protocol

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  • Altering ManagedObjects In NSArray

    - by Garry
    I have an entity called 'Job' with two boolean attributes named 'completed' and 'logged'. I am trying to retrieve all completed jobs that have not been logged at app start-up and change them to logged. I'm able to get all the completed but unlogged jobs with this fetchRequest: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"(completed == %@ && logged == %@)", [NSNumber numberWithBool:YES], [NSNumber numberWithBool:NO]]; I'm then assigning this predicate to a fetchRequest and calling the [managedObjectContext executeFetchRequest:fetchRequest] method to get an array of all Job entities that meet this criteria. This seems to work fine and is returning the correct number of jobs. What I've been trying to do is loop through the NSArray returned, set the logged attribute to YES and then save. This seems to complete and doesn't return any errors but the changes are not persisted when the application quits. Where am I going wrong? [fetchRequest setPredicate:predicate]; NSError error; NSArray jobsToLog = [managedObjectContext executeFetchRequest:fetchRequest error:&error]; if ([jobsToLog count] > 0) { for (int i = 0; i < [jobsToLog count] - 1; i++) { [[jobsToLog objectAtIndex:i] setLogged:[NSNumber numberWithBool:YES]]; // Commit the changes made to disk error = nil; if (![managedObjectContext save:&error]) { // An error occurred } } } Thanks in anticipation,

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  • How to have Xcode find the newest version of a file

    - by Arian
    Currently I have a SQLite database, that is set statically to use database01.sqlite... but what I need is a way to have the file path find the newest version of the database file that exists. For example: If a database file of database04.sqlite is available, it should use that one instead. Below is my current code: NSString *databaseDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *filePath = [databaseDirectory stringByAppendingPathComponent:@"database01.sqlite"];

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  • UITextfield check if its a number

    - by Jacob
    Hi, How can I check if a user enters a number in my UITextField. Basically its a mark im accepting between 0-100 and it can be a decimal....I heard i can try to convert it to a NSNumber type and see if it returns null. Not suree Any help would be appreciated. I have tried if(grade.text doubleValue] == 0){ //Not a number } but then it still can accept "23f". Thanks

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  • Better product to develop for, iPad or Android based tablet in a purely business related application

    - by Caylem
    Hey guys Just wondering what you'd suggest as the best platform for developing a business application for a tablet device. The application needs to be multitouch, have access to a maps API, a database on the device. It will not be going on sale in the app store or Androids market, it is purely for specific business task and not for the general consumer. Obviously the options seem to be iPhone OS and the iPad or Android and an Android tablet device. The form factor for the end product requires something in the region of 8 inch+ screen and enough processing power to provide a good experience for the end user. Any help would be much appreciated. Thanks

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  • Array of NSButton

    - by mralvin
    I wonder if I can do something like IBOutlet NSButton * aButton[100]; It turns out that aButton cannot be seen in the interface builder. My app has lots of buttons and I want to see if there are way I can use looping to iterate the state of all buttons.

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  • UIButton stops responding after going into landscape mode - iPhone

    - by casey
    I've been trying different things the last few days and I've run out of ideas so I'm looking for help. The situation is that I'm displaying my in-app purchasing store view after the user clicks a button. Button pressed, view is displayed. The store shows fine. Inside this view, I have a few labels with descriptions of the product, and then below them I have the price and a Buy button which triggers the in-app purchase. Problem is when I rotate the phone to landscape, that Buy button no longer responds, weird. Works fine in portrait. The behavior in landscape when the I touch the button is nothing. It doesn't appear to press down and be selected or anything, just not responding to my touches. But then when I rotate back to portrait or even upside down portrait, it works fine. Here is the rough structure of my view in IB, all the rotating and layout is setup in IB. I set the autoresizing in IB so that everything looks ok in landscape and the Buy button expands horizontally a little bit. The only layout manipulation I do in my code is after loading, I set the content size of the scroll view. File Owner with view set to the scrollView / scrollView ----/ view --------/ label --------/ label --------/ label --------/ label --------/ label --------/ label --------/ label --------/ label --------/ uibutton (Buy) After orientation changes I printed out the userInteractionEnabled property of the scrollView and the button, and they were both TRUE at all orientations. Ideas? Or maybe some other way of displaying a buy button that won't be nonfunctional? I've already begun a branch that plays with a toolbar and placing the buy button there, but I can't seem to get the bar to stay in place while scrolling.

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  • Unit Testing Model Classes that inherits from NSManagedObject

    - by Matt Baker
    So...I'm trying to get unit tests set up in my iPhone App but I'm having some issues. I'm trying to test my model classes but they inherit directly from NSManagedObject. I'm sure this is a problem but I don't know how to get around it. Everything is building and running as expected but I get this error when calling any method on the class I'm testing: Unknown.m:0:0 unrecognized selector sent to instance 0xc2b120 If I follow this structure (http://chanson.livejournal.com/115621.html) to create my object in my tests I end up with another error entirely but it still doesn't help me. Basically my question is this: how can I test a class that inherits from NSManagedObject?

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  • Communicating between classes set up in nib, in code?

    - by cannyboy
    A beginner's question: If, in your nib, you have the File's Owner linked to the ViewController class, and you also have a NSObject-derived class, how do you communicate between the ViewController class and the NSObject class within code? For instance, suppose ScientificCalculatorView.xib looks like this File's Owner (class: ScientificCalculatorViewController) FirstResponder View Calculator (an object that has been linked to the Calculator class) Obviously, I'd want Calculator to be reusable, so it could be used with a NormalCalculatorViewController or something like that. So that UI and the calculator code are separate. Does Calculator even need to be in the nib? It's a beginners question, but I'm just trying to get my head around it.

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  • UILabels text disappears when animating

    - by Wilhelm Michaelsen
    I have this code: - (void)my_button_tapped { if (my_button.tag == 0) { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.5]; my_label.frame = CGRectMake(450, 455, 200, 20); [UIView commitAnimations]; [my_button setBackgroundImage:[UIImage imageNamed:@"check.png"] forState:UIControlStateNormal]; my_button.tag = 1; } else { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.5]; my_label.frame = CGRectMake(450, 455, 0, 20); [UIView commitAnimations]; [my_button setBackgroundImage:nil forState:UIControlStateNormal]; my_button.tag = 0; } } When I tap my_button first time the label is expanded into 200px width, when I press the button again the label decreases to 0px width but immediately at button press the text disappears. What's wrong?

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  • Sharing same properties of ViewController for iPhone Stroryboard and iPad Story Board

    - by Ruhul Amin
    I'm developing a universal application. in the first view, I have the login screen for the user. In iPhone storyBoard, I have added 2 text field and one button( login check). I have added properties in ViewController.h file by dragging those objects(Ctrl key + Dragg) to .h file. I have added code for login check and it is working fine for iPhone. This is the code in ViewController.h @property (strong, nonatomic) IBOutlet UITextField *txtUserId; @property (strong, nonatomic) IBOutlet UITextField *txtUserPwd; @property (strong, nonatomic) IBOutlet UIButton *btnLogin; In the iPad storyBoard, I have added 2 text field( userid and password) and i button for login. So now, I want to bind those objects with the veriable which I declared already in ViewController.h file in case of iPhone. My questions: 1. What is the right way to bind properties for both storyboard? 2. Am I on the right direction or should I think in a different way to do it? I am new with iPhone development. Please help. Thanks. --Amin

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  • Breakpoint pointing out "objc_autoreleaseNoPool"

    - by Andrew
    So I'm debugging an app in preperation for its app so release, and I enabled a universal breakpoint for "All Exceptions". Since then, everytime I run the app, the console prints: Catchpoint 2 (throw)Pending breakpoint 1 - "objc_exception_throw" resolved objc[11765]: Object 0x8f18ff0 of class __NSCFLocale autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug objc[11765]: Object 0x8f190a0 of class __NSCFNumber autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug objc[11765]: Object 0x8f1fef0 of class __NSCFLocale autoreleased with no pool in place - just leaking - break on objc_autoreleaseNoPool() to debug Literally printed 3 times. I have no idea what this means but it looks bad. Any advice would be appreciated.

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  • Comparing floats in their bit representations

    - by sczizzo
    Say I want a function that takes two floats (x and y), and I want to compare them using not their float representation but rather their bitwise representation as a 32-bit unsigned int. That is, a number like -495.5 has bit representation 0b11000011111001011100000000000000 or 0xC3E5C000 as a float, and I have an unsigned int with the same bit representation (corresponding to a decimal value 3286614016, which I don't care about). Is there any easy way for me to perform an operation like <= on these floats using only the information contained in their respective unsigned int counterparts?

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  • incorrect variable value outside main()

    - by cru3l
    i have this code #import <Foundation/Foundation.h> int testint; NSString *teststring; int Test() { NSLog(@"%d",testint); NSLog(@"%@",teststring); } int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; testint = 5; NSString *teststring = [[NSString alloc] initWithString:@"test string"]; Test(); [pool drain]; return 0; } in output i have: 5 (null) why Test function doesn't see correct teststring value? What should I do, to have correct "test string" in output?

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  • Weird Perspective With CATransform3DMakeRotation

    - by kopproduction
    I'm having an odd problem with CATransform3DMakeRotation. When the rotated view is in the center of the superview, it looks like this: This is how it's supposed to look. However, when it's somewhere else in the superview, say, in the lower left corner, it looks like this: Note that it is tilted to the right. Same thing happens when it's in the lower right corner, only that it tilts to the left. Is there some way to make it tilt the way it should all the time and in every position?

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  • Touch draw in Quatz 2D/Core Graphics

    - by OgreSwamp
    Hello, I'm trying to implement "hand draw tool". At the moment algorythm looks like that (I don't insert any code because methods are quite big, will try to explain an idea): Drawing In touchesStarted: method I create NSMutableArray *pointsArray and add point into it. Call setNeedsDisplay: method. In touchesMoved: method I calculate points between last added point from the pointsArray and current point. Add all points to the pointsArray. Call setNeedsDisplay: method. In touchesFinished: event I calculate points between last added point from the array and current point. Set flag touchesWereFinished. Call setNeedsDisplay:. Render: drawRect: method checks is pointsArray != nil and is there any data in it. If there is - it starts to traw circles in each point of this array. If flag touchesWereFinished is set - save current context to the UIImage, release pointsArray, set it to nil and reset the flag. There are a lot disadvantages of this method: It is slow It becomes extremely slow when user touches and move finger for long time. Array becomes enormous "Lines" composed by circles are ugly I would like to change my algorithm to make it bit faster and line smoother. In result I would like to have lines like on the picture at following URL (sorry, not enough reputation to insert an image): http://2.bp.blogspot.com/_r5VzEAUYXJ4/SrOYp8tJCPI/AAAAAAAAAMw/ZwDKXiHlhV0/s320/SketchBook+Mobile(4).png Can you advice me, ho I can draw lines this way (smooth and slim on the edges)? I thought to draw circles with alpha gradient on the edges (to make lines smoother), but it will be extremely slowly IMHO. Thanks for help

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  • pointer being freed was not allocated

    - by kudorgyozo
    Hello i have the following error: malloc: * error for object 0x2087000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I have no idea what object that is. I don't know how to find it. Can anybody explain to me how (and where) to use malloc_history. I have set a breakpoint in malloc_error_break but i couldn't find out what object is at that address. I receive this after removing an object from an nsmutablearray and popping a view controller manually. If I comment out the line [reviewUpload.images removeObject: self.reviewUploadImg] it doesn't give me the error but of course it's not useful for me like that. - (void) removeImage { debugLog(@"reviewUploadImg %@", self.reviewUploadImg); debugLog(@"reviewUpload %@", self.reviewUpload); debugLog(@"reviewUploadImg thumb %@", self.reviewUploadImg.thumb); [reviewUpload.images removeObject: self.reviewUploadImg]; [self.navigationController popViewControllerAnimated:TRUE]; }

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  • What is the best way to create continuously looping background in iPhone SDK ?

    - by catpad
    What is the best way to create a continuously looping background using iPhone SDK so that it seems the foreground object is in perpetual motion ? I have a background image which I want to move continuously at a given speed from right to left and seamlessly start displaying the beginning of the image when its end is reached. What is the best, most efficient way to do it to avoid any jumps and get optimal performance ?

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  • Will iPhone OS4 make your life easier or harder as a lone app developer?

    - by Matt
    I am interested to hear what people feel about the new iPhone OS4 release. It is obviously very exciting having access to all the new features, apparently (from apple.com) it has over 1500 new APIs. My original thoughts were "Wow, this is awesome", and I suppose it is. I was just getting comfortable with OS 3.2 development though, and now there is a raft of additional stuff to learn in order to keep up with the pack. So I am feeling quite frustrated! Do you think, when working as an individual app developer, having access to these additional features would improve your applications or just water down the quality? I guess being giving the opportunity to improve applications and provide better features should be welcomed. I think frustration comes from struggling to keep up with the continuous changes, but thats the industry we are in I suppose! Any thoughts/comments?

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