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  • Weirdest occurrence ever, UIButton @selector detecting right button, doing wrong 'else_if'?

    - by Scott
    So I dynamically create 3 UIButtons (for now), with this loop: NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; [button addTarget:self action:@selector(showCCView:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:j]; [self.view addSubview: button]; j++; } The @Selector method is here: - (void) showCCView:(id) sender { UIButton *button = (UIButton *)sender; int whichButton = button.tag; NSString* myNewString = [NSString stringWithFormat:@"%d", whichButton]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor whiteColor]; UINavigationBar *cc = [SiteOneController myNavBar1:@"Constitution Center Content"]; UINavigationBar *fc = [SiteOneController myNavBar1:@"Franklin Court Content"]; UINavigationBar *ph = [SiteOneController myNavBar1:@"Presidents House Content"]; if (whichButton = 0) { NSLog(myNewString); [self.view addSubview:cc]; } else if (whichButton = 1) { NSLog(myNewString); [self.view addSubview:fc]; } else if (whichButton = 2) { NSLog(myNewString); [self.view addSubview:ph]; } } Now, it is printing the correct button tag to NSLog, as shown in the method, however EVERY SINGLE BUTTON is displaying a navigation bar with "Franklin Court" as the title, EVERY SINGLE ONE, even though when I click button 0, it says "Button 0 clicked" in the console, but still performs the else if (whichButton = 1) code. Am I missing something here?

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  • how to fetch & store any column from coredata to array

    - by user440485
    Hi All, I am working on page(Lesson) has button called "AddToFavorite". when i click on this button lessonID,lessonHeading is added in the Coredata. - (NSFetchedResultsController *)fetchedResultsController { // Set up the fetched results controller if needed. if (fetchedResultsController != nil) { return fetchedResultsController; } // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Favorites" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"lessonHeading" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"lessonHeading" cacheName:@"Root"]; self.fetchedResultsController = aFetchedResultsController; self.fetchedResultsController.delegate = self; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } -(void)addToFavorites { UIAlertView *alert=[[UIAlertView alloc]initWithTitle:nil message:@"Lesson has been added successfully to your Favorite List" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; //Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingManagedObjectContext setPersistentStoreCoordinator:[[fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; Favorites *fav = [NSEntityDescription insertNewObjectForEntityForName:@"Favorites" inManagedObjectContext:addingContext]; fav.lessonID=[[data objectAtIndex:count]objectForKey:@"LessonID"]; fav.lessonTitle=[[data objectAtIndex:count]objectForKey:@"LessonTitle"]; [self didFinishWithSave:YES]; [addingContext release]; } My problem is that i want to show an alert if this lessonID is already existing in the coreData. show guide me how i can match the current page lessonID with the existing lessonID's in the CoreData. I am using CoreData 1st time.so sory for any mistake ...& thanks for ypur help frnds.

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  • UIButton stops responding after going into landscape mode - iPhone

    - by casey
    I've been trying different things the last few days and I've run out of ideas so I'm looking for help. The situation is that I'm displaying my in-app purchasing store view after the user clicks a button. Button pressed, view is displayed. The store shows fine. Inside this view, I have a few labels with descriptions of the product, and then below them I have the price and a Buy button which triggers the in-app purchase. Problem is when I rotate the phone to landscape, that Buy button no longer responds, weird. Works fine in portrait. The behavior in landscape when the I touch the button is nothing. It doesn't appear to press down and be selected or anything, just not responding to my touches. But then when I rotate back to portrait or even upside down portrait, it works fine. Here is the rough structure of my view in IB, all the rotating and layout is setup in IB. I set the autoresizing in IB so that everything looks ok in landscape and the Buy button expands horizontally a little bit. The only layout manipulation I do in my code is after loading, I set the content size of the scroll view. File Owner with view set to the scrollView / scrollView ----/ view --------/ label --------/ label --------/ label --------/ label --------/ label --------/ label --------/ label --------/ label --------/ uibutton (Buy) After orientation changes I printed out the userInteractionEnabled property of the scrollView and the button, and they were both TRUE at all orientations. Ideas? Or maybe some other way of displaying a buy button that won't be nonfunctional? I've already begun a branch that plays with a toolbar and placing the buy button there, but I can't seem to get the bar to stay in place while scrolling.

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  • Unit Testing Model Classes that inherits from NSManagedObject

    - by Matt Baker
    So...I'm trying to get unit tests set up in my iPhone App but I'm having some issues. I'm trying to test my model classes but they inherit directly from NSManagedObject. I'm sure this is a problem but I don't know how to get around it. Everything is building and running as expected but I get this error when calling any method on the class I'm testing: Unknown.m:0:0 unrecognized selector sent to instance 0xc2b120 If I follow this structure (http://chanson.livejournal.com/115621.html) to create my object in my tests I end up with another error entirely but it still doesn't help me. Basically my question is this: how can I test a class that inherits from NSManagedObject?

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  • BetterAuthorizationSample prompt not changing

    - by Nano8Blazex
    I'm using BAS in a Cocoa app with a custom prompt for admin password... But now I want to change the prompt. I changed it in the strings file and it doesn't change. I rebuilt everything and deleted the sockets in /var/run and the launchdaemon and privelegedhelpertools folders. But the prompt just won't change!!! Help?

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  • iphone nsarray problem?

    - by Brodie4598
    Okay maybe i just need another set of eyes on this, but I have the following lines of code in one of my view controllers. It takes some data from a file, and populates it into an array using "\n" as a separator. I then use that array to make an NSDictionary, which is used to populate a tableview. It's very simple. However it isnt working. Here's the code: NSString *dataString = [NSString stringWithContentsOfFile:checklistPath encoding: NSUTF8StringEncoding error:NULL]; if ([dataString hasPrefix:@"\n"]) { dataString = [dataString substringFromIndex:1]; } NSArray *tempArray = [dataString componentsSeparatedByString:@"\n"]; NSLog(@"datastring:%@",dataString); NSLog(@"temp array:",tempArray); NSLog(@"%i",[tempArray count]); NSDictionary *temporaryDictionary = [NSDictionary dictionaryWithObject: tempArray forKey:@"User Generated Checklist"]; self.names = temporaryDictionary; NSLog(@"names:%@",names); so in the log, datastring is correct, so it's correctly pulling the data from a file. however for tempArray, i get: 2010-05-17 19:15:55.825 MyApp[7309:207] temp array: for the tempArray count i get: 2010-05-17 19:15:55.826 myApp[7309:207] 5 which is the correct number of strings in the array So i'm stumped. I have the EXACT same few lines of code in a different view controller and it works perfectly. Whats crazier is the last NSLog, that shows the final NSDictionary (names) displays this, which looks correct: 2010-05-17 19:15:55.827 FS Companion[7309:207] names:{ "User Generated Checklist" = ( "System|||ACTION", "System|||ACTION", "System|||ACTION", "System|||ACTION", "System|||ACTION" ); \ am i missing something really obvious??

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  • UISwitch text not showing on device

    - by iFloh
    Hi, I have a screen with several UISwitch controls. On my iPhone simulator this screen works correctly and The Switch text shows as On/Off. Different on my testing device (iPod Touch). Here the text seems to get lost and I only get "1" (instead of "On") and "0" (instead of "Off"). I don't know where the iPod Touch is different and why it's not showing correctly. Anyone had a similar experience? Is this a bug? Cheers

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  • Is there a memory leak here?

    - by TheLearner
    Please see my comments in code: -(id)initWithCoordinate:(CLLocationCoordinate2D)c title:(NSString *)t { [super init]; coordinate = c; NSDate *today = [NSDate date]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateStyle:NSDateFormatterLongStyle]; NSString* formattedDate = [NSString stringWithFormat:@"%@ %@", [dateFormatter stringFromDate:today], t]; [self setTitle:formattedDate]; //Why does the app crash when I try and release formattedDate? I have after all passed its reference to the title property? [dateFormatter release]; //I need to release the dateformatter because I have finished using it and I have not passed on a reference to it return self; }

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  • Shuffle Two NSMutableArray independently

    - by Superman
    I'm creating two NSMutableArray in my viewDidLoad, I add it in a NSMutableDictionary. When I tried shuffling it with one array, It is okay. But the problem is when Im shuffling two arrays independently its not working,somehow the indexes got mixed up. Here is my code for my array (I have two of these): self.items1 = [NSMutableArray new]; for(int i = 0; i <= 100; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDir = [paths objectAtIndex:0]; NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"[Images%d.png", i]]; if([[NSFileManager defaultManager] fileExistsAtPath:savedImagePath]){ self.container = [[NSMutableDictionary alloc] init]; [container setObject:[UIImage imageWithContentsOfFile:savedImagePath] forKey:@"items1"]; [container setObject:[NSNumber numberWithInt:i] forKey:@"index1"]; [items1 addObject:container]; } } NSLog(@"Count : %d", [items1 count]); [items1 enumerateObjectsUsingBlock:^(id object, NSUInteger index, BOOL *stop) { NSLog(@"%@ images at index %d", object, index); }]; then my shuffle code(Which I tried duplicating for the other array,but not working also): srandom(time(NULL)); NSUInteger count = [items1 count]; for (NSUInteger i = 0; i < count; ++i) { int nElements = count - i; int n = (random() % nElements) + i; [items1 exchangeObjectAtIndex:i withObjectAtIndex:n]; } How am I going to shuffle it using above code (or if you have other suggestions) with two arrays? Thanks My other problem is when I tries subclassing the class for the shuffle method or either use the above code, their index mixed. For example: Object: apple, ball, carrots, dog Indexes: 1 2 3 4 but in my View when shuffled: Object: carrots, apple, dog, balle Indexes: 2 4 1 3

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  • I need help to debug my XML parsing please

    - by Griffo
    I'm parsing this line: <type>branch</type> with this code if ([elementName isEqualToString:@"type"]) { [currentBranchDictionary setValue:currentText forKey:currentElementName]; } When I test the value in the type key, it does not contain branch but instead it contains branch\n. Here is the test I'm performing: if ([[currentBranchDictionary valueForKey:@"type"] isEqualToString:@"branch"]) { NSLog(@"no new-line"); } else if ([[currentBranchDictionary valueForKey:@"type"] isEqualToString:@"branch\n"]) { NSLog(@"new-line"); } this returns the "new-line" output I don't understand where the carriage return is being added, can anyone help?

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  • How do I change the color of a Cocos2d MenuItem?

    - by Rob Sawyer
    [MenuItemFont setFontSize:20]; [MenuItemFont setFontName:@"Helvetica"]; //I'm trying to change the color of start (below item) MenuItem *start = [MenuItemFont itemFromString:@"Start Game" target:self selector:@selector(startGame:)]; MenuItem *help = [MenuItemFont itemFromString:@"Help" target:self selector:@selector(help:)]; Menu *startMenu = [Menu menuWithItems:start, help, nil]; [startMenu alignItemsVertically]; [self add:startMenu];

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  • Question regarding CGRectIntersectsRect and rotated rectangular image

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • How do I bind to a custom view in Cocoa using Xcode 4?

    - by Newt
    I'm a beginner when it comes to writing Mac apps and working with Cocoa, so please forgive my ignorance. I'm looking to create a custom view, that exposes some properties, which I can then bind to an NSObjectController. Since it's a custom view, the Bindings Inspector obviously doesn't list any of the properties I've added to the view that I can then bind to using Interface Builder. After turning to the Stackoverflow/Google for help, I've stumbled across a couple of possible solutions, but neither seem to be quite right for my situation. The first suggested creating an IBPlugin, which would then mean my bindings would be available in the Bindings Inspector. I could then bind the view to the controller using IB. Apparently IBPlugins aren't supported in Xcode 4, so that one's out the window. I'm also assuming (maybe wrongly) that IBPlugins are no longer supported because there's a better way of doing such things these days? The second option was to bind the controller to the view programmatically. I'm a bit confused as to exactly how I would achieve this. Would it require subclassing NSObjectController so I can add the calls to bind to the view? Would I need to add anything to the view to support this? Some examples I've seen say you'd need to override the bind method, and others say you don't. Also, I've noticed that some example custom views call [self exposeBinding:@"bindingName"] in the initializer. From what I gather from various sources, this is something that's related to IBPlugins and isn't something I need to do if I'm not using them. Is that correct? I've found a post on Stackoverflow here which seems to discuss something very similar to my problem, but there wasn't any clear winner as to the best answer. The last comment by noa on 12th Sept seems interesting, although they mention you should be calling exposeBinding:. Is this comment along the right track? Is the call to exposeBinding really necessary? Apologies for any dumb questions. Any help greatly appreciated.

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  • number of objects count in NSARRAY

    - by Viral
    hi friends I am making a book application, in that for moving to next topic i am keeping a button. The Button works as it passes to the next topic , but at the end of the file my application gets message obj_fatal and it crashes. So if i can know that how many number of objects are there in my array(NSARRAY)den the problem will be solved. I am getting the details from a .plist file and storing it in to a array. So if any one know it please let me know. Thanks in advance. Viral.

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  • Callback from static library

    - by MortenHN
    I think this should be simple, but im having a real hard time finding information about this topic. I have made a static library and have no problem getting the basics to work. But im having a hard time figuring out how to make a call back from the static library to the main APP. I would like my static library to only use one header as front, this header should contain functions like: requestImage:(NSString *)path; requestLikstOfSomething:(NSSting *)guid; and so on.. These functions should do the necessary work and start a async NSURLConnection, and call back to the main application when the call have finished. How do you guys do this, what are the best ways to callback from a static library when a async method is finished? should i do this with delegates (is this possible), notifications, key/value observers. I really want to know how you guys have solved this, and what you regard as the best practices. Im going to have 20-25 different calls so i want the static library header file to be as simple as possible preferable only with a list of the 20-25 functions. UPDATE: My question is not how to use delegate pattern, but witch way is the best to do callbacks from static librarys. I would like to use delegates but i dont want to have 20-25 protocol declarations in the public header file. I would prefer to have only one function for each request. Thanks in advance. Best regards Morten

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  • populate CoreData data model from JSON files prior to app start

    - by johannes_d
    I am creating an iPad App that displays data I got from an API in JSON format. My Core Data model has several entities(Countries, Events, Talks, ...). For each entity I have one .json file that contains all instances of the entity and its attributes as well as its relationships. I would like to populate my Core Data data model with these entities before the start of the App (otherwise it takes about 15 minutes for the iPad to create all the instances of the entities from the several JSON files using factory methods). I am currently importing the data into CoreData like this: -(void)fetchDataIntoDocument:(UIManagedDocument *)document { dispatch_queue_t dataQ = dispatch_queue_create("Data import", NULL); dispatch_async(dataQ, ^{ //Fetching data from application bundle NSURL *tedxgroupsurl = [[NSBundle mainBundle] URLForResource:@"contries" withExtension:@"json"]; NSURL *tedxeventsurl = [[NSBundle mainBundle] URLForResource:@"events" withExtension:@"json"]; //converting the JSON files to NSDictionaries NSError *error = nil; NSDictionary *countries = [NSJSONSerialization JSONObjectWithData:[NSData dataWithContentsOfURL:countriesurl] options:kNilOptions error:&error]; countries = [countries objectForKey:@"countries"]; NSDictionary *events = [NSJSONSerialization JSONObjectWithData:[NSData dataWithContentsOfURL:eventsurl] options:kNilOptions error:&error]; events = [events objectForKey:@"events"]; //creating entities using factory methods in NSManagedObject Subclasses (Country / Event) [document.managedObjectContext performBlock:^{ NSLog(@"creating countries"); for (NSDictionary *country in countries) { [Country countryWithCountryInfo:country inManagedObjectContext:document.managedObjectContext]; //creating Country entities } NSLog(@"creating events"); for (NSDictionary *event in events) { [Event eventWithEventInfo:event inManagedObjectContext:document.managedObjectContext]; // creating Event entities } NSLog(@"done creating, saving document"); [document saveToURL:document.fileURL forSaveOperation:UIDocumentSaveForOverwriting completionHandler:NULL]; }]; }); dispatch_release(dataQ); } This combines the different JSON files into one UIManagedDocument which i can then perform fetchRequests on to populate tableViews, mapView, etc. I'm looking for a way to create this document outside my application & add it to the mainBundle. Then I could copy it once to the apps DocumentsDirectory and be able I use it (instead of creating the Document within the app from the original JSON files). Any help is appreciated!

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  • autorelease object not confirming protocol does not give any warning

    - by Sahil Wasan
    I have a class "ABC" and its method which returns non autoreleases object of that class. @interface ABC:NSObject +(ABC *)aClassMethodReturnsObjectWhichNotAutoreleased; @end @implementation ABC +(ABC *)aClassMethodReturnsObjectWhichNotAutoreleased{ ABC *a = [[ABC alloc]init]; return a; } @end If I have a protocol Foo. @Protocol Foo @required -(void)abc; @end My ABC class is "not" confirming Foo protocols. 1st call id<Foo> obj = [ABC aClassMethodReturnsObjectWhichNotAutoreleased]; //show warning It shows warning "Non Compatible pointers.." thats good.Abc did not confirm protocol Foo BUT 2nd call id<Foo> obj = [NSArray arrayWithObjects:@"abc",@"def",nil]; // It will "not" show warning as it will return autorelease object.NSArray don't confirm protocol Foo In first call compiler gives warning and in second call compiler is not giving any warning.I think that is because i am not returning autorelease object. Why is compiler not giving warning in 2nd call as NSArray is also not confirming FOO Thanks in advance

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  • What is wrong with this code?

    - by Horatiu Paraschiv
    @protocol MyViewDelegate <NSObject> - (void) didFinishProcessing:(MyView*)myView; //compiler stops here with error @end @interface MyView : MySuperclass { id<MyViewDelegate> _delegate; } @property (nonatomic, retain) id<MyViewDelegate> delegate; @end When I try to compile I get " expected ')' before MyView ". Where is the error?

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