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  • Is an eee-pc with an Atom N550 dual core OK for Rails 3 development?

    - by dan
    I'm buying an Asus eee-pc 1015PEM and hope to do test-driven Rails 3 development on it. Is the CPU fast enough or too painfully slow for this? I plan on installing Ubuntu. I currently develop on a 11 inch Macbook Air 2010 model. It works fine as a Rails development machine. But for some reason I'm drawn to developing on a cheap little netbook. I don't use any IDE's, and my development workflow is mostly switching between Vim, Gnu Screen, and bash.

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  • Software Raid 10 corrupted superblock after dual disk failure, how do I recover it?

    - by Shoshomiga
    I have a software raid 10 with 6 x 2tb hard drives (raid 1 for /boot), ubuntu 10.04 is the os. I had a raid controller failure that put 2 drives out of sync, crashed the system and initially the os didnt boot up and went into initramfs instead, saying that drives were busy but I eventually managed to bring the raid up by stopping and assembling the drives. The os booted up and said that there were filesystem errors, I chose to ignore because it would remount the fs in read-only mode if there was a problem. Everything seemed to be working fine and the 2 drives started to rebuild, I was sure that it was a sata controller failure because I had dma errors in my log files. The os crashed soon after that with ext errors. Now its not bringing up the raid, it says that there is no superblock on /dev/sda2, even if I assemble manually with all the device names. I also did a memtest and changed the motherboard in addition to everything else. EDIT: This is my partition layout Disk /dev/sdb: 2000.4 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0009c34a Device Boot Start End Blocks Id System /dev/sdb1 * 2048 511999 254976 83 Linux /dev/sdb2 512000 3904980991 1952234496 83 Linux /dev/sdb3 3904980992 3907028991 1024000 82 Linux swap / Solaris All 6 disks have the same layout, partition #1 is for raid 1 /boot, partition #2 is for raid 10 far plan, partition #3 is swap, but sda did not have swap enabled EDIT2: This is the output of mdadm --detail /dev/md1 Layout : near=1, far=2 Chunk Size : 64k UUID : a0feff55:2018f8ff:e368bf24:bd0fce41 Events : 0.3112126 Number Major Minor RaidDevice State 0 8 34 0 spare rebuilding /dev/sdc2 1 0 0 1 removed 2 8 18 2 active sync /dev/sdb2 3 8 50 3 active sync /dev/sdd2 4 0 0 4 removed 5 8 82 5 active sync /dev/sdf2 6 8 66 - spare /dev/sde2 EDIT3: I ran ddrescue and it has copied everything from sda except a single 4096 byte sector that I suspect is the raid superblock EDIT4: Here is some more info too long to fit here lshw: http://pastebin.com/2eKrh7nF mdadm --detail /dev/sd[abcdef]1 (raid1): http://pastebin.com/cgMQWerS mdadm --detail /dev/sd[abcdef]2 (raid10): http://pastebin.com/V5dtcGPF dumpe2fs of /dev/sda2 (from the ddrescue cloned drive): http://pastebin.com/sp0GYcJG I tried to recreate md1 based on this info with the command mdadm --create /dev/md1 -v --assume-clean --level=10 --raid-devices=6 --chunk=64K --layout=f2 /dev/sda2 missing /dev/sdc2 /dev/sdd2 missing /dev/sdf2 But I can't mount it, I also tried to recreate it based on my initial mdadm --detail /dev/md1 but it still doesn't mount It also warns me that /dev/sda2 is an ext2fs file system but I guess its because of ddrescue

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  • Difficulties with rotation of a sprite

    - by Andy
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. My dolphin always rests in the same angle while it jumps. But I want that it changes the rotation during the jump, like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation = 45; VelocityY += 40f; } else { rotation = -45; VelocityY += 40f; } } } else { VelocityY += -10f; } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, MathHelper.ToRadians(rotation), new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • will main domains be more seo friendly than subdomains?

    - by C graphics
    Web hosting providers offer services such as hosting multiple domains in one account. Then my concern is about seo friendliness. say the main domain of my account is maindomain.com on which I have added an addon domain say domain2.com. That means cpanel will generate domain2.maindomain.com and the contents of domain2.com will be practically stored into a subfolder in maindomain.com. Now, assume both maindomain.com and domain2.com have same structure both optimized for seo same way. My question is that would maindomain.com links be more seo friendly due to that fact that maindomain.com is the mani domain of my account?

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  • Looking for advice on using dd to backup a dual boot laptop.

    - by AvatarOfChronos
    My questions boils down to this. If I do "dd if=/dev/sda of=usbdrive" can anybody confirm that this will get everything including mbr/partition information/all four partitions and create a drive that I can swap with the failing internal drive without losing anything? If this is done while the computer is running will it still copy everything? At this point I'm afraid to shutdown the computer for fear of it never starting again. Secondly, how tolerant is dd of failing drives? Has anybody used it to recover a half dead drive before that can share any potential pitfalls? Did it get the data ok or is this going to be a hope for the best kind of situation? And lastly, If the usbdrive is larger than the failing internal drive I'll still be able to expand the partitions later so I'm not losing space? this last part seems silly to ask but with my current streak of bad luck I'll end up overwriting some magic bit and forever turning a 640gb hdd into a 500gb hdd. Also if anybody has a better solution to create a complete clone that gets everything I'm all for hearing about it. PostScript: I had been making periodic backups however when whatever miasma that killed the laptop struck it also got the NAS :( Post PostScript: both devices were on a UPS system.

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  • Install KVM based Windows 2008 remotely over SSH on a headless, no graphics Ubuntu 10.04 server?

    - by taazaa
    Hi, I have a Dell server at a remote data center with Ubuntu 10.04 as the host. It is a minimal install with the necessary virtulization packages. There is no X and the machine is headless. I have the win2008 DVD in the machine and want to remotely install it. I tried: virt-install --connect qemu:///system -n vmwin2k8 -r 1024 --disk path=server2k8.qcow2,size=50 --cdrom /dev/sr0 --vnc --noautoconsole --os-type windows --os-variant win2k8 The qcow2 image get created However I don't understand how to connect to see the install via VNC. This is my first time doing it so it may be trivial or may not be possible. Remotely I have a Win 7 machine with Putty and RealVNC viewer. Where is the graphic output of VNC going? Do I have to have VNC server running on the host or some other machine and then connect to it from my VNC client? Please let me know or point me to the right direction. I have been searching the web for several days to figure out how this is suppose to work. Thanks!

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  • Dual monitors on Windows - How do I set a different DPI or text size on each monitor?

    - by dlux
    My laptop is a 15" wide screen running at 1600x1050, and in addition to that I connect an external 19" LCD which runs at 1280x1024. The problem with this setup is that if I increase the text size to make the laptop screen readable, the text on the external LCD is huge. Normal text on the LCD results in tiny text on the laptop. What options do I have to get around this? I'm using Windows 7 and the laptop is a ThinkPad T61 with an nVidia NVS 140M video chipset. I cannot find any per-display setting in Windows or the nVidia control panel to resolve this.

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  • Getting started with SVG graphics objects in JSF 2.0 pages.

    - by AlanObject
    What I want to do is create web pages with interactive SVG content. I had this working as a Java desktop application using Batik to render my SVG and collect UI events like mouseclick. Now I want to use those SVG graphics files in my JSF (Primefaces) web application in the same way. Trying to get started, I found this didn't work: <h:graphicImage id="gloob" value="images/sprinkverks.svg" alt="Graphic Goes Here"/> I don't mind doing some reading to get up the learning curve. It was just a bit surprising that some google searches didn't turn up anything useful. What I did find suggested that I would have to do this with the f:verbatim tag as if I were hand-coding the HTML. I would then have to add some script to capture the SVG events and feed them back into the AJAX code. If I have to do all that I will, but I was hoping there would be an easier and automated way. So the questions are: How to get the image to render in the first place? How to get the DOM events from the SVG portion of the page back to the backing beans? Much thanks for any pointers.

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  • Can i upload my apk to SD Card instead of internal storage?

    - by Ahmed Al Khashab
    My APK is big, 70 MB. I don't have any problems when I install it in external storage, but when I upload it to phone before installing, the APK goes to internal storage and my testing phone doesn't have enough space in internal storage and a lot of android phones don't have enough internal space for 70 MB... Can I upload my APK straight to the SD Card instead of internal storage first? upload mean "upload from my eclipse while runnig , or download from market, apk will go to internal storage but i want apk go to external and start install from external"

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  • How to query the video ram size of a ATI card on Linux?

    - by Patrick Bao
    I want to know the physical video ram size in my application. I can get the same information of Nvidia card by using "nvidia-settings -q -t VideoRam". I can use amdcccle to find this information, but it's an GUI app, so can't be used in my application. I wonder if there is a way to get this by command, function, or config file? I'm using RHEL 5.4.

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  • How can I do monthly subscription credit card billing?

    - by NotDan
    I've written a subscription based web app that I want to charge (by credit card) a monthly fee. There are 3 different plans and once they sign up, they should be billed that amount, automatically, every month until they cancel. Is there an easy way to set this up (some sort of online service maybe?).

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  • Dell 15Z. Trying to output image using Mini Displayport to a Yamasaki Q270. (2560 x 1440) rez monitor. Dual DVI-D to Mini Displayport

    - by michaelcku
    I have a Dell 15Z. GT525M Video card. Updated Driver via NVIDIA. Problem is I just purchased a Yamasaki Catleap Q270 monitor. It is a (2560x1440) monitor with only a Dual DVI-D out. 15Z only has HDMI and a Mini Display Port. I got a Active Dual DVI-D to Mini Display Port Active Adapter(Linked Below). http://www.monoprice.com/products/product.asp?c_id=104&cp_id=10428&cs_id=1042802&p_id=6904&seq=1&format=2 The Setup works when i plug it into my Macbook air 13.3. However when I plug it into my 15Z it doesn't work. Tried everything I can thank of. Window control P. FN and F1. It just doesn't work. I believe the issue lies in the Mini Display Port but i can't be sure. No matter what i do, the Mini Display Port doesn't get recognized. Spent 3 hours on the phone with the XPS Tech team. They simply said it was not compatible.... Any help or suggestion would be greatly appreciated.

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  • GDI+ double buffering in C++

    - by David Titarenco
    I haven't written anything with GDI for a while now (and never with GDI+), and I'm just working on a fun project, but for the life of me, I can't figure out how to double buffer GDI+ void DrawStuff(HWND hWnd) { HDC hdc; HDC hdcBuffer; PAINTSTRUCT ps; hdc = BeginPaint(hWnd, &ps); hdcBuffer = CreateCompatibleDC(hdc); Graphics graphics(hdc); graphics.Clear(Color::Black); // drawing stuff, i.e. bunnies: Image bunny(L"bunny.gif"); graphics.DrawImage(&bunny, 0, 0, bunny.GetWidth(), bunny.GetHeight()); BitBlt(hdc, 0,0, WIDTH , HEIGHT, hdcBuffer, 0,0, SRCCOPY); EndPaint(hWnd, &ps); } The above works (everything renders perfectly), but it flickers. If I change Graphics graphics(hdc); to Graphics graphics(hdcBuffer);, I see nothing (although I should be bitblt'ing the buffer-hWnd hdc at the bottom). My message pipeline is set up properly (WM_PAINT calls DrawStuff), and I'm forcing a WM_PAINT message every program loop by calling RedrawWindow(window, NULL, NULL, RDW_ERASE | RDW_INVALIDATE | RDW_UPDATENOW); I'm probably going about the wrong way to do this, any ideas? The MSDN documentation is cryptic at best.

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  • Actionscript Removing Display Objects

    - by Chunk1978
    i don't understand why none of my display objects are not being removed. when i press the button, i'm expecting a trace and removal of both shapes and the button, but nothing happens: import fl.controls.Button; var shape1:Shape = new Shape(); shape1.name = "Shape1"; shape1.graphics.lineStyle(4, 0x000000); shape1.graphics.beginFill(0x000055, 0.5); shape1.graphics.drawRoundRect(50, 50, 100, 75, 20, 30); shape1.graphics.endFill(); addChild(shape1); var shape2:Shape = new Shape(); shape2.name = "Shape2"; shape2.graphics.lineStyle(4, 0xFFFF99); shape2.graphics.beginFill(0x550000, 0.5); shape2.graphics.drawRoundRect(100, 75, 200, 175, 50, 10); shape2.graphics.endFill(); addChild(shape2); button1.addEventListener(MouseEvent.CLICK, pushButton); function pushButton(evt:MouseEvent):void { for(var amount:int = numChildren; amount == 0; amount--) { trace(amount); var disObj:DisplayObject = getChildAt(amount); trace("Removing " + disObj.name); removeChildAt(amount); } }

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  • Question about singleton property

    - by Jack
    I'm reading the java tutorial for enums located here and have a question: http://java.sun.com/j2se/1.5.0/docs/guide/language/enums.html#Card The part i'm confused about is as follows: "The Card class, above, contains a static factory that returns a deck, but there is no way to get an individual card from its rank and suit. Merely exposing the constructor would destroy the singleton property (that only a single instance of each card is allowed to exist). Here is how to write a static factory that preserves the singleton property, using a nested EnumMap: " Now as I understand, changing the original private "Card" constructor to public would allow us to instantiate an unlimited number of copies of a "Card" object with a given suit+rank. The solution as proposed was to create an EnumMap which would store four Maps (one for each suit), which themselves contained 13 Card objects with the rank as their keys. And so now if you wanted to retrieve a specific Card object from the deck, you would just call the "valueOf" method. My question now is, what's the prevent you with calling the valueOf method as many times as you like? Wouldn't that lead to the same problem as making the original private constructor public? Thanks.

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  • Printing Images C# Overlapping Wrong

    - by Alen
    I have created a program much like Photoshop in the sense that you can place images (picture box) on a control, move them around, delete them, and so on... I have also managed to put together a method to print all the images on the control with no problems. But here is the weird part: When I click print, the program prints the image which was placed first, on top of the image which came second. On the screen the user can see the image which was placed second, on top of the first placed image (the way it should be) but when I print its opposite? I have no idea why it does this... I hope I've made my self as clear as possible, any help is appreciated! public void printToGraphics(Graphics graphics, Rectangle bounds) { graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; Bitmap bitmap = new Bitmap(newLabel.Width, newLabel.Height); newLabel.DrawToBitmap(bitmap, newLabel.DisplayRectangle); Rectangle target = new Rectangle(0, 0, bounds.Width, bounds.Height); target.Height = bitmap.Height; target.Width = bitmap.Width; graphics.PageUnit = GraphicsUnit.Display; graphics.DrawImage(bitmap,target); } void printDoc_PrintPage(object sender, PrintPageEventArgs e) { printToGraphics(e.Graphics, e.MarginBounds); }

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  • How do I set the dimensions of a custom component defined in an ActionScript class?

    - by user339681
    I'm trying to set the height of a vertical bar (activityBar) but it does not appear to do anything. i have tried something similar with the whole component, but setting the dimensions does nothing (even in the mxml used to instantiate the class). Indeed, I've added transparent graphics just to give the component some dimensions I'm not sure what I'm doing wrong. It's something bad though; my approach seems dire. FYI: I'm trying to create a mic activity bar that will respond to the mic by simply setting the height of the activityBar child (which seems to me to be more efficient than redrawing the graphics each time). Thanks for your help! package components { import mx.core.UIComponent; public class MicActivityBar extends UIComponent { public var activityBar:UIComponent; // Constructor public function MicActivityBar() { super(); this.opaqueBackground = 0xcc4444; graphics.beginFill(0xcccccc, 0); graphics.drawRect(0,-15,5,30); graphics.endFill();// background for bar activityBar = new UIComponent(); activityBar.graphics.beginFill(0xcccccc, 0.8); activityBar.graphics.drawRect(0,-15,5,20); activityBar.graphics.endFill(); activityBar.height=10; addChild(activityBar); } } }

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