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  • Languages with C/C++ output [closed]

    - by Vag
    Which languages have compilers able to emit plain standard C/C++ code? For a start: Haxe // uses Boehm GC Haskell (JHC) Haskell (old GHC) // -fvia-c, removed recently (emitted code is super ugly) Clay ATS Cython RPython (Shed Skin) // experimental RPython (PyPy) Python (Nuitka) // although author claims there are no speedups Common Lisp (ECL) COBOL (OpenCobol) Scheme (Chicken) APL // So far I've not found working implementation available for free download Ur/Web // GCC-specific output, and intended to be used only for web developments (included for completeness only) I'd like to build comprehensive up-to-date list but found only these ones so far. I've tested only Haxe and it works pretty well and quite fast. What about other ones? What is your expirience? How much ugly is generated code? Update. Any language chains (e.g. X - Scheme - C) will be perfectly OK as answer if its use is practical enough and suited for production use.

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  • How to divide hex grid evenly among n players?

    - by manabreak
    I'm making a simple hex-based game, and I want the map to be divided evenly among the players. The map is created randomly, and I want the players to have about equal amount of cells, with relatively small areas. For example, if there's four players and 80 cells in the map, each of the players would have about 20 cells (it doesn't have to be spot-on accurate). Also, each player should have no more than four adjacent cells. That is to say, when the map is generated, the biggest "chunks" cannot be more than four cells each. I know this is not always possible for two or three players (as this resembles the "coloring the map" problem), and I'm OK with doing other solutions for those (like creating maps that solve the problem instead). But, for four to eight players, how could I approach this problem? As always, any and all help is appreciated. :)

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  • Generating Wrappers for REST APIs

    - by Kyle
    Would it be feasible to generate wrappers for REST APIs? An earlier question asked about machine readable descriptions of RESTful services addressed how we could write (and then read) API specifications in a standardized way which would lend itself well to generated wrappers. Could a first pass parser generate a decent wrapper that human intervention could fix up? Perhaps the first pass wouldn't be consistent, but would remove a lot of the grunt work and make it easy to flesh out the rest of the API and types. What would need to be considered? What's stopping people from doing this? Has it already been done and my google fu is weak for the day?

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  • What exactly is the build number in MAJOR.MINOR.BUILDNUMBER.REVISION

    - by A9S6
    What I think about Build Numbers is that whenever a new nightly build is created, a new BUILDNUMBER is generated and assigned to that build. So for my 7.0 version application the nightly builds will be 7.0.1, 7.0.2 and so on. Is it so? Then what is the use of a REVISION after the build number? Or is the REVISION part being incremented after each nightly build? I am a little confused here... do we refer to each nightly build as a BUILD? The format is mentioned here: AssemblyVersion - MSDN

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  • What's the difference between the code inside a finally clause and the code located after catch clause?

    - by facebook-100005613813158
    My java code is just like below: public void check()throws MissingParamException{ ...... } public static void main(){ PrintWriter out = response.getWriter(); try { check(); } catch (MissingParamException e) { // TODO Auto-generated catch block out.println("message:"+e.getMessage()); e.printStackTrace(); out.close(); }finally{ out.close(); } //out.close(); } Then, my confusion is: what the difference if I put out.close() in a finally code block or if I just remove finally code block and put out.close() behind catch clause (which has been commented in the code). I know that in both ways, the out.close() will be executed because I know that whether the exception happened, the code behind the catch clause will always be executed.

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  • How are design-by-contract and property-based testing (QuickCheck) related?

    - by Todd Owen
    Is their only similarity the fact that they are not xUnit (or more precisely, not based on enumerating specific test cases), or is it deeper than that? Property-based testing (using QuickCheck, ScalaCheck, etc) seem well-suited to a functional programming style where side-effects are avoided. On the other hand, Design by Contract (as implemented in Eiffel) is more suited to OOP languages: you can express post-conditions about the effects of methods, not just their return values. But both of them involve testing assertions that are true in general (rather than assertions that should be true for a specific test case). And both can be tested using randomly generated inputs (with QuickCheck this is the only way, whereas with Eiffel I believe it is an optional feature of the AutoTest tool). Is there an umbrella term to encompass both approaches? Or am I imagining a relationship that doesn't really exist.

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  • PostgreSQL, Ubuntu, NetBeans IDE (Part 2)

    - by Geertjan
    Now let's create the start of a CRUD application on the NetBeans Platform, using Hibernate and PostgreSQL to do so. Here's what I see in NetBeans IDE after setting things up as outlined yesterday: The NetBeans Platform CRUD Tutorial should get you up and started creating the NetBeans Platform application. Open the generated "persistence.xml" in Design mode and then switch the persistence library to Hibernate. The Here's the application structure: The Hibernate module that you see above has this content: Here's the result: And here's the source code: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/NBPostgreSQL

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  • Restructuring a large Chrome Extension/WebApp

    - by A.M.K
    I have a very complex Chrome Extension that has gotten too large to maintain in its current format. I'd like to restructure it, but I'm 15 and this is the first webapp or extension of it's type I've built so I have no idea how to do it. TL;DR: I have a large/complex webapp I'd like to restructure and I don't know how to do it. Should I follow my current restructure plan (below)? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? While it isn't relevant to the question, the actual code is on Github and the extension is on the webstore. The basic structure is as follows: index.html <html> <head> <link href="css/style.css" rel="stylesheet" /> <!-- This holds the main app styles --> <link href="css/widgets.css" rel="stylesheet" /> <!-- And this one holds widget styles --> </head> <body class="unloaded"> <!-- Low-level base elements are "hardcoded" here, the unloaded class is used for transitions and is removed on load. i.e: --> <div class="tab-container" tabindex="-1"> <!-- Tab nav --> </div> <!-- Templates for all parts of the application and widgets are stored as elements here. I plan on changing these to <script> elements during the restructure since <template>'s need valid HTML. --> <template id="template.toolbar"> <!-- Template content --> </template> <!-- Templates end --> <!-- Plugins --> <script type="text/javascript" src="js/plugins.js"></script> <!-- This contains the code for all widgets, I plan on moving this online and downloading as necessary soon. --> <script type="text/javascript" src="js/widgets.js"></script> <!-- This contains the main application JS. --> <script type="text/javascript" src="js/script.js"></script> </body> </html> widgets.js (initLog || (window.initLog = [])).push([new Date().getTime(), "A log is kept during page load so performance can be analyzed and errors pinpointed"]); // Widgets are stored in an object and extended (with jQuery, but I'll probably switch to underscore if using Backbone) as necessary var Widgets = { 1: { // Widget ID, this is set here so widgets can be retreived by ID id: 1, // Widget ID again, this is used after the widget object is duplicated and detached size: 3, // Default size, medium in this case order: 1, // Order shown in "store" name: "Weather", // Widget name interval: 300000, // Refresh interval nicename: "weather", // HTML and JS safe widget name sizes: ["tiny", "small", "medium"], // Available widget sizes desc: "Short widget description", settings: [ { // Widget setting specifications stored as an array of objects. These are used to dynamically generate widget setting popups. type: "list", nicename: "location", label: "Location(s)", placeholder: "Enter a location and press Enter" } ], config: { // Widget settings as stored in the tabs object (see script.js for storage information) size: "medium", location: ["San Francisco, CA"] }, data: {}, // Cached widget data stored locally, this lets it work offline customFunc: function(cb) {}, // Widgets can optionally define custom functions in any part of their object refresh: function() {}, // This fetches data from the web and caches it locally in data, then calls render. It gets called after the page is loaded for faster loads render: function() {} // This renders the widget only using information from data, it's called on page load. } }; script.js (initLog || (window.initLog = [])).push([new Date().getTime(), "These are also at the end of every file"]); // Plugins, extends and globals go here. i.e. Number.prototype.pad = .... var iChrome = function(refresh) { // The main iChrome init, called with refresh when refreshing to not re-run libs iChrome.Status.log("Starting page generation"); // From now on iChrome.Status.log is defined, it's used in place of the initLog iChrome.CSS(); // Dynamically generate CSS based on settings iChrome.Tabs(); // This takes the tabs stored in the storage (see fetching below) and renders all columns and widgets as necessary iChrome.Status.log("Tabs rendered"); // These will be omitted further along in this excerpt, but they're used everywhere // Checks for justInstalled => show getting started are run here /* The main init runs the bare minimum required to display the page, this sets all non-visible or instantly need things (such as widget dragging) on a timeout */ iChrome.deferredTimeout = setTimeout(function() { iChrome.deferred(refresh); // Pass refresh along, see above }, 200); }; iChrome.deferred = function(refresh) {}; // This calls modules one after the next in the appropriate order to finish rendering the page iChrome.Search = function() {}; // Modules have a base init function and are camel-cased and capitalized iChrome.Search.submit = function(val) {}; // Methods within modules are camel-cased and not capitalized /* Extension storage is async and fetched at the beginning of plugins.js, it's then stored in a variable that iChrome.Storage processes. The fetcher checks to see if processStorage is defined, if it is it gets called, otherwise settings are left in iChromeConfig */ var processStorage = function() { iChrome.Storage(function() { iChrome.Templates(); // Templates are read from their elements and held in a cache iChrome(); // Init is called }); }; if (typeof iChromeConfig == "object") { processStorage(); } Objectives of the restructure Memory usage: Chrome apparently has a memory leak in extensions, they're trying to fix it but memory still keeps on getting increased every time the page is loaded. The app also uses a lot on its own. Code readability: At this point I can't follow what's being called in the code. While rewriting the code I plan on properly commenting everything. Module interdependence: Right now modules call each other a lot, AFAIK that's not good at all since any change you make to one module could affect countless others. Fault tolerance: There's very little fault tolerance or error handling right now. If a widget is causing the rest of the page to stop rendering the user should at least be able to remove it. Speed is currently not an issue and I'd like to keep it that way. How I think I should do it The restructure should be done using Backbone.js and events that call modules (i.e. on storage.loaded = init). Modules should each go in their own file, I'm thinking there should be a set of core files that all modules can rely on and call directly and everything else should be event based. Widget structure should be kept largely the same, but maybe they should also be split into their own files. AFAIK you can't load all templates in a folder, therefore they need to stay inline. Grunt should be used to merge all modules, plugins and widgets into one file. Templates should also all be precompiled. Question: Should I follow my current restructure plan? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? Do applications written with Backbone tend to be more intensive (memory and speed) than ones written in Vanilla JS? Also, can I expect to improve this with a proper restructure or is my current code about as good as can be expected?

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  • FatCow and iPage real deal?

    - by Tribbey
    I need a cheap host that I can upgrade if needed for a startup. From searching, FatCow and iPage seem reliable and inexpensive web hosting services with a Unix OS and good bandwidth + disk space. I suspect they were bought from the same company. They propose to offer unlimited bandwidth/disc space and perks like AdSense/Facebook credit however, they're packages range from 1-3 years @ 3.15 USD/mo, there isn't a monthly package but they do allow you to cancel at anytime and there servers run on wind-mill generated energy which is a plus. I was suspicious because I couldnt seem to find one negative review about them, just affiliate pages until I read a review explaining they're strict policies on copywritten data. Has anyone experience with one of these two hosts?

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  • Migrating Spring to Java EE 6 Article Series at OTN - Part 3

    - by arungupta
    The spring season is characterized by migration of birds, whales, butterflies, frogs, and other animals for different reasons. If you use Spring framework and are interested in migrating to a standards-based Java EE platform, for whatever reason, then we have a solution for you. David Heffelfinger's, a renowned author and an ardent Java EE fan, has published third part of Spring to Java EE migration series at OTN. The article series takes a typical Spring application and shows how to migrate it to Java EE 6 using NetBeans. This new part builds upon part 1 and part 2 and also compares the generated WAR files and LoC in XML configuration in the two environments. There is an interesting discussion on Why Java EE 6 over Spring ? as well.

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  • Upcoming Webcast: Cost Management Intercompany Accounting for Internal Order and Drop Shipment

    - by Oracle_EBS
    ADVISOR WEBCAST: Cost Management Intercompany Accounting for Internal Order and Drop ShipmentPRODUCT FAMILY: Cost Management April 10, 2012 at 11 am ET, 9 am MT, 8 am PT This one-hour advisor webcast discusses Intercompany Accounting for Internal Order and Drop Shipments. This session is recommended for technical and functional users who work on the costing part of the Internal Order and Drop Shipment cycles.TOPICS WILL INCLUDE: Understand the various setups involved in Intercompany Accounting Understand the accounting entries generated for different setups in Intercompany Accounting A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Current Schedule can be found on Note 740966.1 Post Presentation Recordings can be found on Note 740964.1

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  • How could I manage Google Adsense to approve my Web App? It keeps denying it

    - by Javierfdr
    Google adsense keeps denying my app from having ads, because of an "insufficient content" issue. I manage a Web Application that allows the users to set Youtube Videos as Alarm Clocks. It includes an in-site Youtube search to retrieve videos from user queries and lists the users alarms. The site has a good traffic (500 users per day), is currently promoted by Google in Google Chrome Webstore, and the ajax requests are crawlable, following Google's guidelines (https://developers.google.com/webmasters/ajax-crawling/). Although I understand there is not much content, beyond the user-generated, I really don't what else should I include in the site. Perhaps adding contact and about pages, and maybe another section would increase the navigation. Google argues I need a "fully launched and functioning site, allowing users to navigate throughout your site with a menu, sitemap, or appropiate links". They also ask for "full sentences or paragraphs" Isn't a Google Adsense solutions for Web Applications? Would all the web-apps have to include useless navigable subpages?

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  • How to make Facebook like button narrower than 225px?

    - by tog22
    I'm generating a like button with Facebook's 'standard' layout for my site via https://developers.facebook.com/docs/reference/plugins/like/ . I've set its width to 200 pixels, but notice that setting it to lower than 225 pixels has no effect, and the documentation on that page indeed specifies 225px as the minimum width for the standard layout. Unfortunately I need to make it 200 pixels wide to fit my site's design. Is there any way to force it into this width? (The site's at http://gwwc2.centreforeffectivealtruism.org/ if you want to have a play with Firebug, though the like button gets generated by javascript so you'd probably have to duplicate that page and edit its source.)

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  • Can't install Ubuntu using Wubi on a Windows dynamic disk [closed]

    - by Tharindu
    Possible Duplicate: I can't able to install ubuntu alongside with Win7 ..: When I try to install ubuntu 12.04 - 64 bit alongside win 7 prof. 64 bit it generated the following error. How could I proceed without having this? I - An error occurred: Error executing command command= C:\Windows\sysnative\bcdedt.exe /set {1 bO4672f-5969-11)-a75c-d3d3Od877b8O} device partition= F: retval=1 stderr=An error has occurred setting the element data. The request is not supported. stdout For more information, please see the log file c\users\dell\appdata\local\temp\wubi-12.04

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  • Is it possible to change the group list shown on the application launcher?

    - by Grobbendonk
    I just installed Unity, on Ubuntu 10.10, to try it out. I've tried fiddling with a few things, but I can't work out how the applications are grouped and listed. I mean - if I click on the Applications in the launcher, we get the list of applications installed, with the option to narrow the selection by group. i.e. |Search box|All applications|Accessories|Games|Internet|Media|Office|System| My question is where that list is generated - my machine is mostly for work, so the games have been uninstalled (and I get a "there are no games on this box" message, which is nice), and there's a stack of other stuff I'd like to see under a new group of "work" or something. Obviously, a logical follow-up - how does unity know how to classify the applications into those groups? Is it the info in the .desktop links to them?

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  • How to display a projectile trajectory in c++? [on hold]

    - by sana
    I am trying to make a game of Gorillas in c++ whose specification is somewhat like....... is : "In this game both players should select their position on a level scaled ground. Scale of the ground should be from 0 to 20 divisions, each division corresponding to 10 meters. Each player will enter an angle and initial velocity (limits of both should be defined) and the player will hurl a stone with this velocity at given angle. Stone will make a projectile and if it hits the other player then shooting player wins. A random effect of air should also be incorporated. Air will support one player and resist other. Velocity of air should be generated randomly, within some limits, and subtracted or added in the horizontal velocity of the stone. An arrow of suitable length shall represent air direction and velocity. The player who hits first wins." How do I display the trajectory of the stone????

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  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

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  • Android Dynamic 2D Map

    - by Deltharis
    My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps that do not change once generated. And I need a large empty uniform space of empty tiles, upon which players may place various buildings (some spanning more than one tile and logically being the same one). How to approach this in Android? Do I make some kind of TableLayout, use arbitrarly large amount of rows and imageviews (with my emptyTile), than somehow work event-based changing of image ids from there? I'd think that only a portion of that map should be visible at a time, but I don't see how scrolling around could be the part of that structure.

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  • What are some ways to texture map a terrain?

    - by ApocKalipsS
    I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a heightmap. To texture it, I just apply a grass texture on it and tile it a number of times. But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use Perlin noise to generate a terrain and then texture it). I already learned about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top. (Also, I don't know how I'll draw roads or dirt paths with that.) I'm looking for an efficient solution to realistically texture mapping procedurally-generated terrain.

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  • Encryption Password help!

    - by Carlos L.
    Ok so let me summarize this up. I encrypted my Home to protect against hackers of course when I first installed Ubuntu. It loaded up the Terminal and was attempting to show me my encryption password incase it ever needed to be used. So I thought "Ehh what the heck, I can find it out later..." So I closed Terminal and went on with the (amazing!) Ubuntu life. But now I am having to install Java JDK 7.0.0.4 onto my computer to ya know, play games and such. But it is asking for my password for the encrypted Home folder but it never gave it to me... HELP!!! Does anyone remember the command for Terminal to give you you're randomly generated Encryption password pop up on the famous purple window? Please give legitimate answer and fast please!

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  • How to Integrate Backbone.js with RESTful Web Services in 5 Minutes!

    - by Geertjan
    In NetBeans IDE 7.3, a Backbone.js file can be generated from a Java RESTful web service. The Backbone.js file contains complete CRUD functionality and your HTML5 application can immediately be deployed to make use of those features. Coupled with the NetBeans IDE two-way editing support for HTML5, via interaction with WebKit in Chrome, Backbone.js users have a completely new and powerful tool for coding their HTML5 applications. The above is illustrated via the brand new YouTube movie below: This makes NetBeans IDE 7.3 well suited as a learning tool for new Backbone.js users, as well as a productivity tool for those who are comfortable with Backbone.js already.

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  • Writing a spell checker similar to "did you mean"

    - by user888734
    I'm hoping to write a spellchecker for search queries in a web application - not unlike Google's "Did you mean?" The algorithm will be loosely based on this: http://catalog.ldc.upenn.edu/LDC2006T13 In short, it generates correction candidates and scores them on how often they appear (along with adjacent words in the search query) in an enormous dataset of known n-grams - Google Web 1T - which contains well over 1 billion 5-grams. I'm not using the Web 1T dataset, but building my n-gram sets from my own documents - about 200k docs, and I'm estimating tens or hundreds of millions of n-grams will be generated. This kind of process is pushing the limits of my understanding of basic computing performance - can I simply load my n-grams into memory in a hashtable or dictionary when the app starts? Is the only limiting factor the amount of memory on the machine? Or am I barking up the wrong tree? Perhaps putting all my n-grams in a graph database with some sort of tree query optimisation? Could that ever be fast enough?

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  • How to package a single text file into a .deb?

    - by Fluffy
    I'm trying to a make a simple .deb package, which would basically edit a config of another package I listed as a dependency. I added the required manipulations to the postinstall file. The problem is I can't find a way to package an example config, which should be copied and edited from the postinstall script. At the moment I just have a folder with the sample config, of which I'm creating a tar.gz and orig.tar.gz, then dh_make in that folder, edit the generated files and run debuild. However if I open the resulting .deb file with an archive manager, I can see that the sample file was not included at all.

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  • Android game scrolling background

    - by Stevanicus
    Hi There, I'm just trying to figure out the best approach for running a scolling background on an android device. The method I have so far.... its pretty laggy. I use threads, which I believe is not the best bet for android platforms @Override public void run() { // Game Loop while(runningThread){ //Scroll background down bgY += 1; try { this.postInvalidate(); t.sleep(10); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } } where postinvalidate in the onDraw function simply pushings the background image down canvas.drawBitmap(backgroundImage, bgX, bgY, null); Thanks in advance

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  • After one has made many grid based puzzles how does one make then into a PDF ready for printing

    - by alan ross
    After one has generated many grid based puzzles like sudoku, kakuro or even plain crosswords and now one has to print them in a book. How does one make a pdf (book file) from them automatically. To explain the question better. One has the puzzle ready in computer format like ..35.6.89 for all nine rows. The dot being the empty cell. How does one convert then to a picture on a PDF page complete with box, automatically without doing them individually and then print a book from the pdf file. As can be seen there are other things also printed on the page all this is done automatically.

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