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  • Minecraft mob spawning coding?

    - by Richard
    I recently discovered how to change the game (with MCP) and now I'd like to do my first "big" change to the game, creating new mobs. I already made their skin, the model, the AI and added a new entityID to the mob list. I just need to know how to make them spawn normally under similar conditions to zombies and skeletons. Thanks in advance! :D EDIT: Also, if anyone knows it, post tutorials about minecraft code editing, that would be great.

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  • LibGDX - Textures rendering at wrong position

    - by ACluelessGuy
    Update 2: Let me further explain my problem since I think that i didn't make it clear enough: The Y-coordinates on the bottom of my screen should be 0. Instead it is the height of my screen. That means the "higher" i touch/click the screen the less my y-coordinate gets. Above that the origin is not inside my screen, atleast not the 0 y-coordinate. Original post: I'm currently developing a tower defence game for fun by using LibGDX. There are places on my map where the player is or is not allowed to put towers on. So I created different ArrayLists holding rectangles representing a tile on my map. (towerPositions) for(int i = 0; i < map.getLayers().getCount(); i++) { curLay = (TiledMapTileLayer) map.getLayers().get(i); //For all Cells of current Layer for(int k = 0; k < curLay.getWidth(); k++) { for(int j = 0; j < curLay.getHeight(); j++) { curCell = curLay.getCell(k, j); //If there is a actual cell if(curCell != null) { tileWidth = curLay.getTileWidth(); tileHeight = curLay.getTileHeight(); xTileKoord = tileWidth*k; yTileKoord = tileHeight*j; switch(curLay.getName()) { //If layer named "TowersAllowed" picked case "TowersAllowed": towerPositions.add(new Rectangle(xTileKoord, yTileKoord, tileWidth, tileHeight)); // ... AND SO ON If the player clicks on a "allowed" field later on he has the opportunity to build a tower of his coice via a menu. Now here is the problem: The towers render, but they render at wrong position. (They appear really random on the map, no certain pattern for me) for(Rectangle curRect : towerPositions) { if(curRect.contains(xCoord, yCoord)) { //Using a certain tower in this example (left the menu out if(gameControl.createTower("towerXY")) { //RenderObject is just a class holding the Texture and x/y coordinates renderList.add(new RenderObject(new Texture(Gdx.files.internal("TowerXY.png")), curRect.x, curRect.y)); } } } Later on i render it: game.batch.begin(); for(int i = 0; i < renderList.size() ; i++) { game.batch.draw(renderList.get(i).myTexture, renderList.get(i).x, renderList.get(i).y); } game.batch.end(); regards

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  • How do I add a Rigid body and a box collider component to a Texture2D?

    - by gamenewdev
    I am making a snake game. I'm basing it on a basic tutorial game, which does no collision detection, wall checking or different levels. All snake head, piece, food, even the background is made of Texture2D. I want the head of the snake to detects 2D collisions with them, but Rect.contains isn't working. I'd prefer to detect collisions by onTriggerEnter() for which I need to add BoxCollider to my snakeHead.

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  • How to only render part of an image in lwjgl/openGL

    - by Ephyxia
    I'm making a mining/building game in java using slick2D and I want to make it so you can only see a few blocks in any direction while you are underground. The best example I could find of what I want to do is the game miner dig deep. One way I thought of doing it would be to have a large image and just draw transparent areas on it where you need to be able too see but even if that would be an efficient method I wouldn't be sure how to do that.

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  • Damageable ground similar to pocket tanks or archanists [closed]

    - by XenElement
    Possible Duplicate: Implementing a 2D destructible landscape (like Worms) A really cool feature in both the iPhone game pocket tanks and the online jagex game archanists is ground which can be blown up. When a projectile collides with the ground, an area equal to the blast radius which overlaps the ground is removed. It's strictly two dimensional, but it makes the experience that much more dynamic since you can dig a hole under your opponents or yourself. How is this implemented?

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  • Android real time multiplayer over LAN

    - by Heigo
    I've developed several games for the android platform and now planning to create my first multiplayer game. What I have in mind is basically just a 2-player game witch you can play with 2 phones over local area connection/WiFi. Both phones need to be able to pass 3 integer values to the other phone in real time. So far I have considered using Socket's, but before I dig into it too deep I wanted to ask if there might be a better approach? Thanks!

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  • Which is better a computer science degree or a Software engineer degree?

    - by Shadow wolf
    I'm asking here so since you all have experience in or around game programming, that's what I want to do, and I’m trying to find as many options as I can before my senior year, which is next year. So do you have any opinions on the matter of which would give me a better education in programming? Please no talking about anything other than the two degrees because I know of game programming degrees out there but I like to see which of these would provide the best alternate choice.

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  • Rotating Sprite around Y-Axis (2D)

    - by Bruce Collie
    I'm going to be creating a game soon, and part of it involves spinning sprites. The sprites will be spinning around the Y-Axis (imagine a spinning plate on top of a stick, where the stick stands up vertically. The main way I've thought of is to have a series of sprites for various rotation values that I blur between as the 'plate' rotates (the sprite is more complex than a plate, though). The game will be for iPhone, but I'm open to using any 2D gave development library for it.

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  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

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  • IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?

    - by WilHall
    Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player is in different states (I.e. standing, walking, jumping, etc). After reading this answer, I changed my approach to the following: Create a physical body for each state when the player is loaded Save those bodies and their corresponding states in parallel lists Swap those physical bodies out when the player state changes (which causes an exception, see below) The following is my function to change states and swap physical bodies: new protected void SetState(object nState) { //If mBody == null, the player is being loaded for the first time if (mBody == null) { mBody = mBodies[mStates.IndexOf(nState)]; mBody.Enabled = true; } else { //Get the body for the given state Body nBody = mBodies[mStates.IndexOf(nState)]; //Enable the new body nBody.Enabled = true; //Disable the current body mBody.Enabled = false; //Copy the current body's attributes to the new one nBody.SetTransform(mBody.Position, mBody.Rotation); nBody.LinearVelocity = mBody.LinearVelocity; nBody.AngularVelocity = mBody.AngularVelocity; mBody = nBody; } base.SetState(nState); } Using the above method causes an IndexOutOfRangeException when calling World.Step: mWorld.Step(Math.Min((float)nGameTime.ElapsedGameTime.TotalSeconds, (1f / 30f))); I found that the problem is related to changing the .Enabled setting on a body. I tried the above function without setting .Enabled, and there was no error thrown. Turning on the debug views, I saw that the bodies were updating positions/rotations/etc properly when the state was changes, but since they were all enabled, they were just colliding wildly with each other. Does Enabling/Disabling a body remove it from the world's body list, which then causes the error because the list is shorter than expected? Update: For such a straightforward issue, I feel this question has not received enough attention. Has anyone else experienced this? Would anyone try a quick test case? I know this issue can be sidestepped - I.e. by not disabling a body during the simulation - but it seems strange that this issue would exist in the first place, especially when I see no mention of it in the documentation for farseer or box2d. I can't find any cases of the issue online where things are more or less kosher, like in my case. Any leads on this would be helpful.

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  • Override close button

    - by mmimaa
    How can I override the close button near minimize/maximize in such a way that the application doesn't automatically close. I want it to show an exit screen or something like this, so I would like to be able to delay the close and display something on the screen when I press the red close button. At first I thought that I should override the OnExiting() method, but I couldn't get it working. This is my first attempt at creating a fully functional game, so I have no previous experience in game development nor with XNA.

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  • Multiple Kickstarter campaigns. Good? Bad? Ugly?

    - by BerickCook
    I've been toying with the idea of doing a Kickstarter for my game to help fund some good artists to replace the placeholder graphics I currently have. Just a small goal of $2k or so. Regardless of whether the campaign is successful this time, would it be considered a faux pas to do another, larger kickstarter once the game is looking better? Would the rewards need to be the same, or could I offer better rewards at lower donation levels for the first one as an "early adopter" bonus?

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  • Twitter integration

    - by qaisjp
    My computer game is powered using Love2d in Lua, there is dead space in the menu of my game and I'd like to fill it up with something. So I'll like to put a twitter feed there, how can I receive all the twitter posts created by AND mentioned from @stickydestroyer; how can I make it look good and code the actual thing. I know I have to use some sort of cURL module, but how can I get the feed AND make it looking nicely?

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  • How to get Passive FTP Working Through an Iptables Firewall?

    - by user1133248
    I have an iptables firewall running on a Fedora Linux server that is basically being used as a firewall router and OpenVPN server. That's it. We have been using the same iptables firewall code for YEARS. I did make some changes on 21 December to re-route a mySQL port, but given what has happened I've completely backed those changes out. Sometime after those changes were made and backed out passive FTP, served from a vsftpd process, stopped working. We use a passive ftp client to FLING (that's the name of the ftp client running under Windows! :-) ) images from our remote telescopes to our server. I believe it is something in the firewall code because I can drop the firewall and the FTP file transfer (and connecting to the ftp site with Internet Explorer to see the file list) works. When I raise the iptables firewall, it stops working. Again, this is code that we'd been using for years. However, I felt that maybe there was something I missed, so we had a .bak file from 2009 that I used. Same behavior, passive ftp does not work. So, I went and rebuilt the firewall code line by line to see what line was causing the problem. Everything worked until I put the line -A FORWARD -j DROP in very near the end. Of course, if I am correct, this is the line that basically "turns on" the firewall, saying drop everything except for the exceptions I've made above. However, this line has been in the iptables code probably since 2003. So, I'm at the end of my rope, and I still can't figure out why this has stopped working. I guess I need an expert on iptables configuration. Here is the iptables code (from iptables-save) with comments. # Generated by iptables-save v1.3.8 on Thu Jan 5 18:36:25 2012 *nat # One of the things that I remain ignorant about is what these following three lines # do in both the nat tables (which we're not using on this machine) and the following # filter table. I don't know what the numbers are, but I'm ASSUMING they're port # ranges. # :PREROUTING ACCEPT [7435:551429] :POSTROUTING ACCEPT [6097:354458] :OUTPUT ACCEPT [5:451] COMMIT # Completed on Thu Jan 5 18:36:25 2012 # Generated by iptables-save v1.3.8 on Thu Jan 5 18:36:25 2012 *filter :INPUT ACCEPT [10423:1046501] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [15184:16948770] # The following line is for my OpenVPN configuration. -A INPUT -i tun+ -j ACCEPT # In researching this on the Internet I found some iptables code that was supposed to # open the needed ports up. I never needed this before this week, but since passive FTP # was no longer working, I decided to put the code in. The next three lines are part of # that code. -A INPUT -p tcp -m tcp --dport 21 -m state --state NEW,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --sport 1024:65535 --dport 20 -m state --state ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --sport 1024:65535 --dport 1024:65535 -m state --state RELATED,ESTABLISHED -j ACCEPT # Another line for the OpenVPN configuration. I don't know why the iptables-save mixed # the lines up. -A FORWARD -i tun+ -j ACCEPT # Various forwards for all our services -A FORWARD -s 65.118.148.197 -p tcp -m tcp --dport 3307 -j ACCEPT -A FORWARD -d 65.118.148.197 -p tcp -m tcp --dport 3307 -j ACCEPT -A FORWARD -s 65.118.148.197 -p tcp -m tcp --dport 3306 -j ACCEPT -A FORWARD -d 65.118.148.197 -p tcp -m tcp --dport 3306 -j ACCEPT -A FORWARD -s 65.118.148.196 -p tcp -m tcp --dport 21 -j ACCEPT -A FORWARD -d 65.118.148.196 -p tcp -m tcp --dport 21 -j ACCEPT -A FORWARD -d 65.118.148.196 -p tcp -m tcp --dport 20 -j ACCEPT -A FORWARD -s 65.118.148.196 -p tcp -m tcp --dport 20 -j ACCEPT -A FORWARD -s 65.118.148.196 -p tcp -m tcp --dport 7191 -j ACCEPT -A FORWARD -d 65.118.148.196 -p tcp -m tcp --dport 7191 -j ACCEPT -A FORWARD -s 65.118.148.196 -p tcp -m tcp --dport 46000:46999 -j ACCEPT -A FORWARD -d 65.118.148.196 -p tcp -m tcp --dport 46000:46999 -j ACCEPT -A FORWARD -s 65.118.148.0/255.255.255.0 -j ACCEPT -A FORWARD -d 65.118.148.196 -p udp -m udp --dport 53 -j ACCEPT -A FORWARD -s 65.118.148.196 -p udp -m udp --dport 53 -j ACCEPT -A FORWARD -d 65.118.148.196 -p tcp -m tcp --dport 53 -j ACCEPT -A FORWARD -s 65.118.148.196 -p tcp -m tcp --dport 53 -j ACCEPT -A FORWARD -d 65.118.148.196 -p udp -m udp --dport 25 -j ACCEPT -A FORWARD -s 65.118.148.196 -p udp -m udp --dport 25 -j ACCEPT -A FORWARD -d 65.118.148.196 -p tcp -m tcp --dport 42 -j ACCEPT -A FORWARD -s 65.118.148.196 -p tcp -m tcp --dport 42 -j ACCEPT -A FORWARD -s 65.118.148.196 -p tcp -m tcp --dport 25 -j ACCEPT -A FORWARD -d 65.118.148.196 -p tcp -m tcp --dport 25 -j ACCEPT -A FORWARD -d 65.118.148.196 -p tcp -m tcp --dport 80 -j ACCEPT -A FORWARD -s 65.118.148.196 -p tcp -m tcp --dport 80 -j ACCEPT -A FORWARD -d 65.118.148.204 -p tcp -m tcp --dport 80 -j ACCEPT -A FORWARD -s 65.118.148.204 -p tcp -m tcp --dport 80 -j ACCEPT -A FORWARD -d 65.118.148.196 -p tcp -m tcp --dport 6667 -j ACCEPT -A FORWARD -s 65.118.148.196 -p tcp -m tcp --dport 6667 -j ACCEPT -A FORWARD -s 65.96.214.242 -p tcp -m tcp --dport 22 -j ACCEPT -A FORWARD -s 192.68.148.66 -p tcp -m tcp --dport 22 -j ACCEPT -A FORWARD -m state --state RELATED,ESTABLISHED -j ACCEPT # "The line" that causes passive ftp to stop working. Insofar as I can tell, everything # else seems to work - ssh, telnet, mysql, httpd. -A FORWARD -j DROP -A FORWARD -p icmp -j ACCEPT # The following code is again part of my attempt to put in code that would cause passive # ftp to work. I don't know why iptables-save scattered it about like this. -A OUTPUT -p tcp -m tcp --sport 21 -m state --state ESTABLISHED -j ACCEPT -A OUTPUT -p tcp -m tcp --sport 20 --dport 1024:65535 -m state --state RELATED,ESTABLISHED -j ACCEPT -A OUTPUT -p tcp -m tcp --sport 1024:65535 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT COMMIT # Completed on Thu Jan 5 18:36:25 2012 So, with all that prelude, my basic question is: How can I get passive ftp to work behind an iptables firewall? As you can see, I've tried to get it working (again) and tried to do some research on the issue, but have come up...short. Any answers would be appreciated by both me and various variable star astronomers around the world! THANKS! -Richard "Doc" Kinne, American Assoc. of Variable Star Observers, [email protected]

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  • Is the valid state domain of a program a regular language?

    - by BCS
    If you look at the call stack of a program and treat each return pointer as a token, what kind of automata is needed to build a recognizer for the valid states of the program? As a corollary, what kind of automata is needed to build a recognizer for a specific bug state? My thought is that if these form regular languages than some interesting tools could be built around that. E.g. given a set of crash/failure dumps, automatically group them and generate a recognizer to identify new instances of know bugs.

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  • Error 18456. State 6 "Attempting to use an NT account name with SQL Server Authentication."

    - by Aragorn
    2010-05-06 17:21:22.30 Logon Error: 18456, Severity: 14, State: 6. 2010-05-06 17:21:22.30 Logon Login failed for user . Reason: Attempting to use an NT account name with SQL Server Authentication. [CLIENT: ] The authentication mode is "Mixed". And its MS SQL Server 2008. What might be the issue? Do you think the user name was not configured properly? Is there any link available for giving the right privileges and configuring the user account? So that I can check the rights and privileges for the acc I am using... thanks

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  • how to maintain a Presistent state of an app in Android?

    - by androidbase Praveen
    hi all, i am working on my App. in between i pressed the Home button on the device. my app will go to the background tasks. After that i long press the home button it will show my app as a persistent state. i.e where and what i had done in my app. But i click my app in the directory window it restarts my app. i want to do if my app is in the background tasks it will wake up else it will start. how to achieve that? Any Idea?

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  • how to maintain a Home Button Presistent state of an app in Android?

    - by androidbase Praveen
    hi all, i am working on my App. in between i pressed the Home button on the device. my app will go to the background tasks. After that i long press the home button it will show my app as a persistent state. i.e where and what i had done in my app. But i click my app in the directory window it restarts my app. i want to do if my app is in the background tasks it will wake up else it will start. how to achieve that? Any Idea?

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  • how relate one table to another for future records

    - by Sinan
    I have a games table which holds the data about a game. Then another table which holds the data about news. So far so good. First I thought about creating a junction table for game_news so I could relate news to games. This way works as intended when the game exists. So whenever I insert a news I can relate it to a game using the junction table. However there are cases when there is news about game but the game isn't published and it doesn't exists. So my question would be; is there a way to relate these news to a particular game when the game record is created. What is the best way to do this? Any ideas?

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  • var_dump help needed.

    - by acctman
    The coding below seperates the $state data, I need help putting the var_dump info into $dat1 $dat2 and $dat3 where needed if($en['country'] == 'US'){ if ($_POST['locus'] == ''){$err .= 'Please select and fillin your locale.<br>';} $state = $_POST['locus']; // separate: NEW YORK, NY 10011 preg_match("/(.*)\,\s+([A-Z]{2})\s+([\d]+)/", $state, $parts); var_dump($parts); } elseif($en['country'] == 'CA'){ if ($_POST['locca'] == ''){$err .= 'Please select and fillin your locale.<br>';} $state = $_POST['locca']; // separate: PARADISE, NL A1L1P1 preg_match("/(.*)\,\s+([A-Z]{2})\s+([\S]+)/", $state, $parts); var_dump($parts); } elseif($en['country'] == 'GB'){ if ($_POST['locuk'] == ''){$err .= 'Please select and fillin your locale.<br>';} $state = $_POST['locuk']; // separate: LONDON, H9 preg_match("/(.*)\,\s+([\S]{2})/", $state, $parts); var_dump($parts); }

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  • 2 Classes need each other declared C++

    - by Prodigga
    I have a "Game" class which holds all the games settings and manages the game. I have a "Grid" class which is the grid the game is played on. The "Game" class initializes a "Grid" object as one of its members (passing itself ("this") as one of the parameters for "Grid"s constructor).. The "Grid" object therefor needs to deal with a "Game*" pointer. To do this it needs to know what "Game" is; i need to declare it before "Grid". But "Game" uses "Grid"...so it also needs "Grid" declared before it. so confused on how to include headers/etc correctly here..

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  • Problem with pattern matching in ocaml

    - by Antony
    I wrote the function used to decompose a Boolean function, the problem is that the compilation I get this : "Warning 5: this function application is partial, maybe some arguments are missing." How can I solve this problem? I've set wrong the patter matching or I can not run this operation with pattern matching The code is the following: let rec decomposition state_init state prec formula = match formula with And form -> (fun () -> let f1 = List.hd form in let f2 = And(List.tl form )in let new_state = Forms (state_init,f1) in decomposition state_init new_state state f1; decomposition state_init new_state state f2; Hashtbl.add graph new_state (("",false,state :: []) , []) ; let x = Hashtbl.find graph state in let succ = state :: snd x in let (desc,last,ptrs) = fst x in Hashtbl.replace graph state ( ("And-node",last,ptrs) , succ))

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  • MS SQL Server Job with precise timing

    - by TcKs
    Hi, I have a DB with game data (map, players, etc...) and I have a game core mechanics writen in T-SQL stored procedure. I need process game loop (via the stored procedure) every "X" seconds. I tried used the SQL Job, but when I set the interval to seconds, the SQL server stops responding. If I set the interval greater than one minute, all was ok. I need game loop precise in time, e.g. the game loop will run only once and will be executed every "X" precisely (tolerance should be less than one second). Can I do it with MS SQL Server capabilities? Or should I create a windows service which will repeatly execute game loop procedure? Or should I go another way? Thanks! EDIT: The game loop stored procedure takes less than the interval.

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  • What's the state of support for SHA-2 in various platforms?

    - by Cheeso
    I read that SHA-1 is being retired from the FIPS 180-2 standard. Apparently there are weaknesses in SHA-1 that led to this decision. Can anyone elaborate on the basis for that decision? Are there implications for the use of SHA-1 in commercial applications? My real questions are: What is the state of SHA-2 support in various class libraries and platforms? Should I attempt to move to SHA-2? Interested in mainstream platforms: .NET, Java, C/C++, Python, Javascript, etc.

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  • JQuery identify current CSS background-image in three-state icon/button?

    - by T9b
    Hi I have three images being used to indicate an application icon state and I'm attempting to use css to do this. No problem with the original or hover states: #myDIV { background-image: url(icons/homeBlack.png); } #myDIV:hover { background-image: url(icons/homeWhite.png); } but I need to do two other things: 1) when the item is clicked it should use the third image $("#myDIV").click(function(event){ // change this button $(this).css("background-image", "url(icons/homeBlue.png)"); }); 2) if it is clicked again it should not apply the third image again because it's already applied - so it needs to check if it has been applied My questions are: 1) simply am I missing a css trick somewhere or is Jquery the best way to do this? 2) can I check which background-image is in place and how? I can't seem to find anything in JQuery that would allow me to determine which image is "currently" in place. Thanks in advance for any help.

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