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Search found 924 results on 37 pages for 'shadow wolf'.

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  • Insufficient storage available to create shadow copy

    - by Bob.at.SBS
    I have used the "Windows 7 File Recovery" tool under Windows 8 to create system image backups to an external USB hard drive. I built a new Windows 8.1 machine, and I want to create my first system image backup of that machine to the same USB hard drive. The "Windows 7 File Recovery" tool is gone in Windows 8.1, but wbAdmin is alive and

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  • How do I add shadow mapping?

    - by Jasper Creyf
    How do I add shadow mapping? I don't care if it uses GLSL it just has to work. I have been searching on stencil shadows and shadow mapping, all the examples given did nothing, if you don't understand that it means not even a single shadow is even being rendered. If you know how to add stencil shadows or shadow mapping, then please show

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  • multipass shadow mapping renderer in XNA

    - by Nick
    I am wanting to implement a multipass renderer in XNA (additive blending combines the contributions from each light). I have the renderer working without any shadows, but when I try to add shadow mapping support I run into an issue with switching render targets to draw the shadow maps. When I switch render targets, I lose the

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  • Custom shadow mapping in Unity 3D Free Edition

    - by nosferat
    Since real time hard and soft shadows are Unity 3D Pro only features I thought I will learn Cg programming and create my own shadow mapping shader. But after some digging I found that the shadow mapping technique uses depth textures, and in Unity depth values can be accessed through a Render Texture object, which is Unity

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  • Shadow Mapping and Transparent Quads

    - by CiscoIPPhone
    Shadow mapping uses the depth buffer to calculate where shadows should be drawn. My problem is that I'd like some semi transparent textured quads to cast shadows - for example billboarded trees. As the depth value will be set across all of the quad and not just the visible parts it will cast a quad shadow, which is not

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  • box-shadow : is there a "box-shadow-color" ?

    - by Epaga
    Note: CSS novice here. Be gentle. ;-) I have the following CSS: ... -webkit-box-shadow: inset 0px 0px 2px #a00; -moz-box-shadow: inset 0px 0px 2px #a00; ... Now I am trying to extract that color to make the page colors "skinnable". Is there any way of doing this? Simply removing the color, and then using the

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  • First-Time GLSL Shadow Mapping Problems

    - by Locke
    I'm working on building out a 2.5D engine and having massive problems getting my shadows working. I'm at a point where I'm VERY close. So, let's see a picture to see what I have: As you can see above, the image has lighting -- but the shadow map is displaying incorrectly. The shadow map is shown in the bottom

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  • OpenGL - Cascaded shadow mapping - Texture lookup

    - by Silverlan
    I'm trying to implement cascaded shadow mapping in my engine, but I'm somewhat stuck at the last step. For testing purposes I've made sure all cascades encompass my entire scene. The result is currently this: The different intensity of the cascades is not on purpose, it's actually the problem. This is how I do

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  • First time shadow mapping problems

    - by user1294203
    I have implemented basic shadow mapping for the first time in OpenGL using shaders and I'm facing some problems. Below you can see an example of my rendered scene: The process of the shadow mapping I'm following is that I render the scene to the framebuffer using a View Matrix from the light point of view and

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  • Shadow mapping: what is the light looking at?

    - by PgrAm
    I'm all set to set up shadow mapping in my 3d engine but there is one thing I am struggling to understand. The scene needs to be rendered from the light's point of view so I simply first move my camera to the light's position but then I need to find out which direction the light is looking. Since its a point

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  • Testing Mobile Websites with Adobe Shadow

    - by dwahlin
    It’s no surprise that mobile development is all the rage these days. With all of the new mobile devices being released nearly every day the ability for developers to deliver mobile solutions is more important than ever. Nearly every developer or company I’ve talked to recently about mobile development in

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  • Omni-directional shadow mapping

    - by gridzbi
    What is a good/the best way to fill a cube map with depth values that are going to give me the least amount of trouble with floating point imprecision? To get up and running I'm just writing the raw depth to the buffer, as you can imagine it's pretty terrible - I need to to improve it, but I'm

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  • PCF shadow shader math causing artifacts

    - by user2971069
    For a while now I used PCSS for my shadow technique of choice until I discovered a type of percentage closer filtering. This method creates really smooth shadows and with hopes of improving performance, with only a fraction of texture samples, I tried to implement PCF into

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  • VSS Not Creating Shadow Set

    - by Jeff Leyser
    I'm trying to setup backup scripts on WinXP to use Volume Shadow Sets. I downloaded the VSS 7.2 SDK from MSFT, and used the include vshadow.exe to create a shadow set: vshadow -script=vss-setvar.cmd f: (note that I've tried both f: and c:) vshadow executes just

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  • Volume Shadow Copy Remotely?

    - by Wringley
    I'm currently running a Microsoft Server 2008 R2 box and want to utilize Volume Shadow Copy but my development machine doesn't have enough hard drive space for 30 days worth of copies, which is what I am aiming for and currently only have 5 days of

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