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  • C++ ofstream cannot write to file....

    - by user69514
    Hey I am trying to write some numbers to a file, but when I open the file it is empty. Can you help me out here? Thanks. /** main function **/ int main(){ /** variables **/ RandGen* random_generator = new RandGen; int random_numbers; string file_name; /** ask user for quantity of random number to produce **/ cout << "How many random number would you like to create?" << endl; cin >> random_numbers; /** ask user for the name of the file to store the numbers **/ cout << "Enter name of file to store random number" << endl; cin >> file_name; /** now create array to store the number **/ int random_array [random_numbers]; /** file the array with random integers **/ for(int i=0; i<random_numbers; i++){ random_array[i] = random_generator -> randInt(-20, 20); cout << random_array[i] << endl; } /** open file and write contents of random array **/ const char* file = file_name.c_str(); ofstream File(file); /** write contents to the file **/ for(int i=0; i<random_numbers; i++){ File << random_array[i] << endl; } /** close the file **/ File.close(); return 0; /** END OF PROGRAM **/ }

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  • Random directions, with no repeat.. (Bad Description)

    - by Neurofluxation
    Hey there, So I'm knocking together a random pattern generation thing. My code so far: int permutes = 100; int y = 31; int x = 63; while (permutes > 0) { int rndTurn = random(1, 4); if (rndTurn == 1) { y = y - 1; } //go up if (rndTurn == 2) { y = y + 1; } //go down if (rndTurn == 3) { x = x - 1; } //go right if (rndTurn == 4) { x = x + 1; } //go left setP(x, y, 1); delay(250); } My question is, how would I go about getting the code to not go back on itself? e.g. The code says "Go Left" but the next loop through it says "Go Right", how can I stop this? NOTE: setP turns a specific pixel on. Cheers peoples!

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  • Update JProgressBar from new Thread

    - by Dacto
    How can I update the JProgressBar.setValue(int) from another thread? My secondary goal is do it in the least amount of classes possible. Here is the code I have right now: **Part of the main class....** pp.addActionListener( new ActionListener(){ public void actionPerformed(ActionEvent event) { new Thread(new Task(sd.getValue())).start(); } }); public class Task implements Runnable{ int val; public Task(int value){ this.val = value; } @Override public void run() { for (int i=0; i<=value; i++){ //Progressively increment variable i pbar.setValue(i); //Set value pbar.repaint(); //Refresh graphics try{Thread.sleep(50);} //Sleep 50 milliseconds catch (InterruptedException err){} } } } pp is a JButton and starts the new thread when the JButton is clicked. pbar is the JProgressBar object from the Main class. How can I update its value?(progress) The code above in run() cannot see the pbar.

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  • When to use std::size_t?

    - by nhaa123
    Hi, I'm just wondering should I use std::size_t for loops and stuff instead of int? For instance: #include <cstdint int main() { for (std::size_t i = 0; i < 10; ++i) // std::size_t OK here? Or should I use, say, unsigned int instead? } In general, what is the the best practice regarding when to use std::size_t?

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  • c++ multithread

    - by chnet
    I use C++ to implement a thread class. My code shows in the following. I have a problem about how to access thread data. In the class Thread, I create a thread use pthread_create() function. then it calls EntryPoint() function to start thread created. In the Run function, I want to access the mask variable, it always shows segment fault. So, my question is whether the new created thread copy the data in original class? How to access the thread own data? class Thread { public: int mask; pthread_t thread; Thread( int ); void start(); static void * EntryPoint (void *); void Run(); }; Thread::Thread( int a) { mask =a; } void Thread::Run() { cout<<"thread begin to run" <<endl; cout << mask <<endl; // it always show segmentfault here } void * Thread::EntryPoint(void * pthis) { cout << "entry" <<endl; Thread *pt = (Thread *) pthis; pt->Run(); } void Thread::start() { pthread_create(&thread, NULL, EntryPoint, (void *)ThreadId ); pthread_join(thread, NULL); } int main() { int input_array[8]={3,1,2,5,6,8,7,4}; Thread t1(1); t1.start(); }

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  • c++ multithread

    - by chnet
    I use c++ to implement a thread class. The code is in the following. I initialize two objects, wish it will start two threads (I use pthread_self() to look the thread Id). But the result shows that there is only one thread beside the main thread. I am a bit confused... class Thread { public: int mask; pthread_t thread; Thread( int ); void start(); static void * EntryPoint (void *); void Run(); }; Thread::Thread( int a) { mask =a; } void Thread::Run() { cout<<"thread begin to run" <<endl; cout <<" Thread Id is: "<< pthread_self() << endl; // the same thread Id. } void * Thread::EntryPoint(void * pthis) { cout << "entry" <<endl; Thread *pt = (Thread *) pthis; pt->Run(); } void Thread::start() { pthread_create(&thread, NULL, EntryPoint, (void *)ThreadId ); pthread_join(thread, NULL); } int main() { int input_array[8]={3,1,2,5,6,8,7,4}; Thread t1(1); Thread t2(2); t1.start(); t2.start() }

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  • A textbox class only accept integers in Java

    - by alex
    I just want to do a textbox class onl accepts integers.. I have done something, but i think it's not enough. Can anyone help me, please? Thanks... import java.awt.TextField public class textbox extends TextField{ private int value; public textbox(){ super(); } public textbox(int value){ setDeger(value); } public int getValue() { return value; } public void setValue(int value) { this.value = value; } }

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  • i have a win32 windows application and want to capture full screen and remove the border of window d

    - by moon
    win32 windows application and want to capture full screen and remove the border of window displayed any one tell me how can i do so if this window capture the mouse keyboard controls then it will be ideal? // MonitorScreen.cpp : Defines the entry point for the application. // include "stdafx.h" include "MonitorScreen.h" define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MONITORSCREEN, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_MONITORSCREEN)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage are only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; int s =sizeof(WNDCLASSEX); wcex.cbSize =sizeof(WNDCLASSEX); wcex.style = DESKTOP_HOOKCONTROL ;//CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = NULL;//hInstance; wcex.hIcon = NULL;//LoadIcon(hInstance, MAKEINTRESOURCE(IDI_MONITORSCREEN)); wcex.hCursor = NULL;//LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(9); wcex.lpszMenuName = NULL;//MAKEINTRESOURCE(IDC_MONITORSCREEN); wcex.lpszClassName = szWindowClass; wcex.hIconSm = NULL;//LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }

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  • How is this algorithm, for finding maximum path on a Directed Acyclical Graph, called?

    - by Martín Fixman
    Since some time, I'm using an algorithm that runs in complexity O(V + E) for finding maximum path on a Directed Acyclical Graph from point A to point B, that consists on doing a flood fill to find what nodes are accessible from note A, and how many "parents" (edges that come from other nodes) each node has. Then, I do a BFS but only "activating" a node when I already had used all its "parents". queue <int> a int paths[] ; //Number of paths that go to note i int edge[][] ; //Edges of a int mpath[] ; //max path from 0 to i (without counting the weight of i) int weight[] ; //weight of each node mpath[0] = 0 a.push(0) while not empty(a) for i in edge[a] paths[i] += 1 a.push(i) while not empty(a) for i in children[a] mpath[i] = max(mpath[i], mpath[a] + weight[a]) ; paths[i] -= 1 ; if path[i] = 0 a.push(i) ; Is there any special name for this algorithm? I told it to an Informatics professor, he just called it "Maximum Path on a DAG", but it doesn't sound good when you say "I solved the first problem with a Fenwick Tree, the second with Dijkstra, and the third with Maximum Path".

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  • Why does use of H264 in sender/receiver pipelines introduce just HUGE delay?

    - by Serguey Zefirov
    When I try to create pipeline that uses H264 to transmit video, I get some enormous delay, up to 10 seconds to transmit video from my machine to... my machine! This is unacceptable for my goals and I'd like to consult StackOverflow over what I (or someone else) do wrong. I took pipelines from gstrtpbin documentation page and slightly modified them to use Speex: This is sender pipeline: #!/bin/sh gst-launch -v gstrtpbin name=rtpbin \ v4l2src ! ffmpegcolorspace ! ffenc_h263 ! rtph263ppay ! rtpbin.send_rtp_sink_0 \ rtpbin.send_rtp_src_0 ! udpsink host=127.0.0.1 port=5000 \ rtpbin.send_rtcp_src_0 ! udpsink host=127.0.0.1 port=5001 sync=false async=false \ udpsrc port=5005 ! rtpbin.recv_rtcp_sink_0 \ pulsesrc ! audioconvert ! audioresample ! audio/x-raw-int,rate=16000 ! \ speexenc bitrate=16000 ! rtpspeexpay ! rtpbin.send_rtp_sink_1 \ rtpbin.send_rtp_src_1 ! udpsink host=127.0.0.1 port=5002 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5003 sync=false async=false \ udpsrc port=5007 ! rtpbin.recv_rtcp_sink_1 Receiver pipeline: !/bin/sh gst-launch -v\ gstrtpbin name=rtpbin \ udpsrc caps="application/x-rtp,media=(string)video, clock-rate=(int)90000, encoding-name=(string)H263-1998" \ port=5000 ! rtpbin.recv_rtp_sink_0 \ rtpbin. ! rtph263pdepay ! ffdec_h263 ! xvimagesink \ udpsrc port=5001 ! rtpbin.recv_rtcp_sink_0 \ rtpbin.send_rtcp_src_0 ! udpsink port=5005 sync=false async=false \ udpsrc caps="application/x-rtp,media=(string)audio, clock-rate=(int)16000, encoding-name=(string)SPEEX, encoding-params=(string)1, payload=(int)110" \ port=5002 ! rtpbin.recv_rtp_sink_1 \ rtpbin. ! rtpspeexdepay ! speexdec ! audioresample ! audioconvert ! alsasink \ udpsrc port=5003 ! rtpbin.recv_rtcp_sink_1 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5007 sync=false async=false Those pipelines, a combination of H263 and Speex, work fine enough. I snap my fingers near camera and micropohne and then I see movement and hear sound at the same time. Then I changed pipelines to use H264 along the video path. The sender becomes: #!/bin/sh gst-launch -v gstrtpbin name=rtpbin \ v4l2src ! ffmpegcolorspace ! x264enc bitrate=300 ! rtph264pay ! rtpbin.send_rtp_sink_0 \ rtpbin.send_rtp_src_0 ! udpsink host=127.0.0.1 port=5000 \ rtpbin.send_rtcp_src_0 ! udpsink host=127.0.0.1 port=5001 sync=false async=false \ udpsrc port=5005 ! rtpbin.recv_rtcp_sink_0 \ pulsesrc ! audioconvert ! audioresample ! audio/x-raw-int,rate=16000 ! \ speexenc bitrate=16000 ! rtpspeexpay ! rtpbin.send_rtp_sink_1 \ rtpbin.send_rtp_src_1 ! udpsink host=127.0.0.1 port=5002 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5003 sync=false async=false \ udpsrc port=5007 ! rtpbin.recv_rtcp_sink_1 And receiver becomes: #!/bin/sh gst-launch -v\ gstrtpbin name=rtpbin \ udpsrc caps="application/x-rtp,media=(string)video, clock-rate=(int)90000, encoding-name=(string)H264" \ port=5000 ! rtpbin.recv_rtp_sink_0 \ rtpbin. ! rtph264depay ! ffdec_h264 ! xvimagesink \ udpsrc port=5001 ! rtpbin.recv_rtcp_sink_0 \ rtpbin.send_rtcp_src_0 ! udpsink port=5005 sync=false async=false \ udpsrc caps="application/x-rtp,media=(string)audio, clock-rate=(int)16000, encoding-name=(string)SPEEX, encoding-params=(string)1, payload=(int)110" \ port=5002 ! rtpbin.recv_rtp_sink_1 \ rtpbin. ! rtpspeexdepay ! speexdec ! audioresample ! audioconvert ! alsasink \ udpsrc port=5003 ! rtpbin.recv_rtcp_sink_1 \ rtpbin.send_rtcp_src_1 ! udpsink host=127.0.0.1 port=5007 sync=false async=false This is what happen under Ubuntu 10.04. I didn't noticed such huge delays on Ubuntu 9.04 - the delays there was in range 2-3 seconds, AFAIR.

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  • How to set header font style as bold for the header of the table in a pdf file, in jsf

    - by Radhika
    Hi I have used PdfPTable to convert table data into a pdf file using com.itextpdf.text.pdf.PdfPTable. Table is displaying, but table data and the header are in same style. To make difference i have to set the header font style to bold. can anybody help me out in this, I have attached my code here.. Thanks in advance import java.awt.Color; import java.util.ArrayList; import java.util.List; import javax.faces.model.ListDataModel; import com.mypackage.core.filter.domainobject.FilterResultDO; import com.itextpdf.text.Font; import com.itextpdf.text.FontFactory; import com.itextpdf.text.Phrase; import com.itextpdf.text.pdf.PdfPTable; public class PDFGenerator { //This method will generate PDF for Filter Result Screen (only DataTable level) @SuppressWarnings("unchecked") public static PdfPTable generatePDF(PdfPTable table,List filterResultDOList ,List filterResultHeaderList ) { //Initialize the table with number of columns required for the Datatable header int numberOfFilterLabelCols = filterResultHeaderList.size(); //PDF Table Frame table = new PdfPTable(numberOfFilterLabelCols); //Getting Filter Detail Table Heading for(int i = 0 ; i < numberOfFilterLabelCols; i++) { ColumnHeader commandHeaderObj = filterResultHeaderList.get(i); table.addCell(commandHeaderObj.getLabel()); } //Getting Filter Detail Data (Rows X Cols) FilterResultDO filterResultDOObj = filterResultDOList.get(0); List filterResultDataList = filterResultDOObj.getFilterResultLst(); int numberOfFilterDataRows = filterResultDataList.size(); //each row iteration for(int row = 0; row < numberOfFilterDataRows; row++) { List filterResultCols = filterResultDataList.get(row); int numberOfFilterDataCols = filterResultCols.size(); //columns iteration of each row for(int col = 0; col < numberOfFilterDataCols ; col++) { String filterColumnsValues = (String) filterResultCols.get(col); table.addCell(filterColumnsValues); } } return table; }//generatePDF }

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  • C++ interpreter conceptual problem

    - by Jan Wilkins
    I've built an interpreter in C++ for a language created by me. One main problem in the design was that I had two different types in the language: number and string. So I have to pass around a struct like: class myInterpreterValue { myInterpreterType type; int intValue; string strValue; } Objects of this class are passed around million times a second during e.g.: a countdown loop in my language. Profiling pointed out: 85% of the performance is eaten by the allocation function of the string template. This is pretty clear to me: My interpreter has bad design and doesn't use pointers enough. Yet, I don't have an option: I can't use pointers in most cases as I just have to make copies. How to do something against this? Is a class like this a better idea? vector<string> strTable; vector<int> intTable; class myInterpreterValue { myInterpreterType type; int locationInTable; } So the class only knows what type it represents and the position in the table This however again has disadvantages: I'd have to add temporary values to the string/int vector table and then remove them again, this would eat a lot of performance again. Help, how do interpreters of languages like Python or Ruby do that? They somehow need a struct that represents a value in the language like something that can either be int or string.

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  • How to interpret mono profiler results?

    - by Ovidiu Pacurar
    I created a console application in C# and running it on windows/.NET is 5x faster than on linux/mono or windows/mono. The app encodes some binary files into text format(JSON). I profiled the app on linux/mono using: mono --profile=default:stat myconsoleapp.exe Here is the first part of the result: prof counts: total/unmanaged: 32274/25062 23542 72.95 % mono 459 1.42 % System.Decimal:Divide (System.Decimal,System.Decimal) 457 1.42 % System.Decimal:Round (System.Decimal,int,System.MidpointRounding) 411 1.27 % /lib/libz.so.1 262 0.81 % /lib/tls/i686/cmov/libc.so.6(memmove 253 0.78 % System.Decimal:IsZero () 247 0.77 % System.NumberFormatter:Init (string,double,int) 213 0.66 % System.NumberFormatter:AppendDigits (int,int) 72.95 % mono? Are mono internals using 3 quarters of the total execution time?

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  • getting number from console!

    - by Johanna
    Hi this is my method that will be called if I want to get a number from user. but if the user also enter a right number just the "else" part will be run ,why? please help me tahnsk. public static int chooseTheTypeOfSorting() { System.out.println("Enter 0 for merge sorting OR enter 1 for bubble sorting"); int numberFromConsole = 0; try { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); String s = br.readLine(); DecimalFormat df = new DecimalFormat(); Number n = df.parse(s); numberFromConsole = n.intValue(); } catch (ParseException ex) { Logger.getLogger(DoublyLinkedList.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(DoublyLinkedList.class.getName()).log(Level.SEVERE, null, ex); } return numberFromConsole; } and in my main method: public static void main(String[] args) { int i = 0; i = getRandomNumber(10, 10000); int p = chooseTheTypeOfSorting(); DoublyLinkedList list = new DoublyLinkedList(); for (int j = 0; j < i; j++) { list.add(j, getRandomNumber(10, 10000)); if (p == 0) { //do something.... } if (p == 1) { //do something..... } else { System.out.println("write the correct number "); chooseTheTypeOfSorting(); }

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  • C++: Calling class functions within a switch

    - by user1446002
    i've been trying to study for my finals by practicing classes and inheritance, this is what I've come up with so far for inheritance and such however I'm unsure how to fix the error occuring below. #include<iostream> #include<iomanip> #include<cmath> #include<string.h> using namespace std; //BASE CLASS DEFINITION class hero { protected: string name; string mainAttr; int xp; double hp; double mana; double armour; int range; double attkDmg; bool attkType; public: void dumpData(); void getName(); void getMainAttr(); void getAttkData(); void setAttkData(string); void setBasics(string, string, double, double, double); void levelUp(); }; //CLASS FUNCTIONS void hero::dumpData() { cout << "Name: " << name << endl; cout << "Main Attribute: " << mainAttr << endl; cout << "XP: " << xp << endl; cout << "HP: " << hp << endl; cout << "Mana: " << mana << endl; cout << "Armour: " << armour << endl; cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl << endl; } void hero::getName() { cout << "Name: " << name << endl; } void hero::getMainAttr() { cout << "Main Attribute: " << mainAttr << endl; } void hero::getAttkData() { cout << "Attack Range: " << range << endl; cout << "Attack Damage: " << attkDmg << endl; cout << "Attack Type: " << attkType << endl; } void hero::setAttkData(string attr) { int choice = 0; if (attr == "Strength") { choice = 1; } if (attr == "Agility") { choice = 2; } if (attr == "Intelligence") { choice = 3; } switch (choice) { case 1: range = 128; attkDmg = 80.0; attkType = 0; break; case 2: range = 350; attkDmg = 60.0; attkType = 0; break; case 3: range = 600; attkDmg = 35.0; attkType = 1; break; default: break; } } void hero::setBasics(string heroName, string attribute, double health, double mp, double armourVal) { name = heroName; mainAttr = attribute; hp = health; mana = mp; armour = armourVal; } void hero::levelUp() { xp = 0; hp = hp + (hp * 0.1); mana = mana + (mana * 0.1); armour = armour + ((armour*0.1) + 1); attkDmg = attkDmg + (attkDmg * 0.05); } //INHERITED CLASS DEFINITION class neutHero : protected hero { protected: string drops; int xpGain; public: int giveXP(int); void dropItems(); }; //INHERITED CLASS FUNCTIONS int neutHero::giveXP(int exp) { xp += exp; } void neutHero::dropItems() { cout << name << " has dropped the following items: " << endl; cout << drops << endl; } /* END OF OO! */ //FUNCTION PROTOTYPES void dispMenu(); int main() { int exit=0, choice=0, mainAttrChoice=0, heroCreated=0; double health, mp, armourVal; string heroName, attribute; do { dispMenu(); cin >> choice; switch (choice) { case 1: system("cls"); cout << "Please enter your hero name: "; cin >> heroName; cout << "\nPlease enter your primary attribute\n"; cout << "1. Strength\n" << "2. Agility\n" << "3. Intelligence\n"; cin >> mainAttrChoice; switch (mainAttrChoice) { case 1: attribute = "Strength"; health = 750; mp = 150; armourVal = 2; break; case 2: attribute = "Agility"; health = 550; mp = 200; armourVal = 6; break; case 3: attribute = "Intelligence"; health = 450; mp = 450; armourVal = 1; break; default: cout << "Choice invalid, please try again."; exit = 1; break; hero player; player.setBasics(heroName, attribute, health, mp, armourVal); player.setAttkData(attribute); heroCreated=1; system("cls"); cout << "Your hero has been created!\n\n"; player.dumpData(); system("pause"); break; } case 2: system("cls"); if (heroCreated == 1) { cout << "Your hero has been detailed below.\n\n"; **player.dumpData(); //ERROR OCCURS HERE !** system("pause"); } else { cout << "You have not created a hero please exit this prompt " "and press 1 on the menu to create a hero."; } break; case 3: system("cls"); cout << "Still Under Development"; system("pause"); break; case 4: system("cls"); exit = 1; break; default: cout << "Your command has not been recognised, please try again.\n"; system("pause"); break; } } while (exit != 1); system("pause"); return 0; } void dispMenu() { system("cls"); cout << "1. Create New Hero\n" "2. View Current Hero\n" "3. Fight Stuff\n" "4. Exit\n\n" "Enter your choice: "; } However upon compilation I get the following errors: 220 `player' undeclared (first use this function) Unsure exactly how to fix it as I've only recently started using OO approach. The error has a comment next to it above and is in case 2 in the main. Cheers guys.

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  • Scrollbars in ScrollView not showing after custom child view changes size

    - by Ted Hopp
    I have a ScrollView containing a client that is a vertical LinearLayout. The client, in turn, contains custom views that change height dynamically as a background thread does some work. The problem I'm having is that the ScrollView's vertical scroll bar is not updating correctly in Android 1.5. The most common problem occurs when the initial total height of the client is less than the viewport and grows. Initially there is no scroll bar, and it does not show up when the client grows until I actually scroll the window with a touch gesture or other UI action. After that, the scroll bar shows up. However, the thumb does not update as the height continues to change from the background thread. If I scroll the view again through the UI, the thumb immediately corrects itself. My code for updating the height from the background thread is: post(mLayoutRequestor); postInvalidate(); (mLayoutRequestor is a Runnable that just calls requestLayout().) This is done after I've recorded the new height in a variable mHeight. My onMeasure() method calls setMeasuredDimension with a height computed like this: private int measureHeight(int measureSpec) { int result; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { result = specSize; } else { result = mHeight; if (specMode == MeasureSpec.AT_MOST && result > specSize) result = specSize; } return result; } Am I supposed to be calling something else besides requestLayout() to get the scroll bar to update correctly?

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  • Connecting an overloaded PyQT signal using new-style syntax

    - by Claudio
    I am designing a custom widget which is basically a QGroupBox holding a configurable number of QCheckBox buttons, where each one of them should control a particular bit in a bitmask represented by a QBitArray. In order to do that, I added the QCheckBox instances to a QButtonGroup, with each button given an integer ID: def populate(self, num_bits, parent = None): """ Adds check boxes to the GroupBox according to the bitmask size """ self.bitArray.resize(num_bits) layout = QHBoxLayout() for i in range(num_bits): cb = QCheckBox() cb.setText(QString.number(i)) self.buttonGroup.addButton(cb, i) layout.addWidget(cb) self.setLayout(layout) Then, each time a user would click on a checkbox contained in self.buttonGroup, I'd like self.bitArray to be notified so I can set/unset the corresponding bit in the array. For that I intended to connect QButtonGroup's buttonClicked(int) signal to QBitArray's toggleBit(int) method and, to be as pythonic as possible, I wanted to use new-style signals syntax, so I tried this: self.buttonGroup.buttonClicked.connect(self.bitArray.toggleBit) The problem is that buttonClicked is an overloaded signal, so there is also the buttonClicked(QAbstractButton*) signature. In fact, when the program is executing I get this error when I click a check box: The debugged program raised the exception unhandled TypeError "QBitArray.toggleBit(int): argument 1 has unexpected type 'QCheckBox'" which clearly shows the toggleBit method received the buttonClicked(QAbstractButton*) signal instead of the buttonClicked(int) one. So, the question is, how can we specify, using new-style syntax, that self.buttonGroup emits the buttonClicked(int) signal instead of the default overload - buttonClicked(QAbstractButton*)?

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  • unable to capture picture using camera in j2me polish?

    - by SIVAKUMAR.J
    I'm, developing a mobile app in j2me.Now im converting it into j2me polish. In my app I capture a picture using camera in mobile phone. It works fine in j2me. But it does not work fine in j2me polish. I cannot resolve it. The code snippet given below public class VideoCanvas extends Canvas { // private VideoMIDlet midlet; // Form frm Form frm=null; public VideoCanvas(VideoControl videoControl) { int width = getWidth(); int height = getHeight(); // this.midlet = midlet; //videoControl.initDisplayMode(VideoControl.USE_DIRECT_VIDEO, this); //Canvas canvas = StyleSheet.currentScreen; //canvas = MasterCanvas.instance; videoControl.initDisplayMode( VideoControl.USE_DIRECT_VIDEO,this); try { videoControl.setDisplayLocation(2, 2); videoControl.setDisplaySize(width - 4, height - 4); } catch (MediaException me) {} videoControl.setVisible(true); } public VideoCanvas(VideoControl videoControl,Form ff) { frm=ff; int width = getWidth(); int height = getHeight(); // this.midlet = midlet; Ticker ticker=new Ticker("B4 video controll init"); frm.setTicker(ticker); //Canvas canvas = StyleSheet.currentScreen; videoControl.initDisplayMode(VideoControl.USE_DIRECT_VIDEO,this); ticker=new Ticker("after video controll init"); frm.setTicker(ticker); try { videoControl.setDisplayLocation(2, 2); videoControl.setDisplaySize(width - 4, height - 4); } catch (MediaException me) {} videoControl.setVisible(true); ticker=new Ticker("Device not supported"); frm.setTicker(ticker); } public void paint(Graphics g) { int width = getWidth(); int height = getHeight(); g.setColor(0x00ff00); g.drawRect(0, 0, width - 1, height - 1); g.drawRect(1, 1, width - 3, height - 3); } } In normal j2me the above code works correctly. But in j2me polish videoControl.initDisplayMode(VideoControl.USE_DIRECT_VIDEO,this) here this refers to VideoCanvas (which extends from javax.microedition.lcdui.Canvas). But it throws an "IllegalArgumentException - container should be canvas" like that. How to solve the issue?

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  • Output Parameter Not Returned

    - by Mark Plumpton
    Why does this script return a pair of nulls? I'm using SQL Server 2008, script run in MSSMS. CREATE PROCEDURE proc_Test ( @Input int, @Out1 int OUTPUT, @Out2 varchar(10) OUTPUT ) AS BEGIN SET NOCOUNT OFF SET @Out1 = 100 + @Input SET @Out2 = 'result=' + CONVERT(varchar,@Out1) RETURN END GO DECLARE @Out1 int, @Out2 varchar(10) exec proc_Test @Input=1, @Out1=@Out1, @Out2=@Out2 select @Out1, @Out2

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  • Indent or comment several text lines with VI

    - by Werner
    Hi, can vim or vim be used to comment or indent at the same time a number of lines? For instance: for item in Lista: ind = int(floor(1.0*(item-lmin)/width)) if ind==nintervals: ind=ind-1 print item,ind comment it to: #for item in Lista: #ind = int(floor(1.0*(item-lmin)/width)) #if ind==nintervals: #ind=ind-1 #print item,ind or indent it to: for item in Lista: ind = int(floor(1.0*(item-lmin)/width)) if ind==nintervals: ind=ind-1 print item,ind Thanks P.D. Is relevant the difference between VI and VIM?

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  • Problem with futures in c++0x .

    - by Eternal Learner
    Hi, I have written a small program , to understand how futures work in c++0x. while running the code I get an error like " error: 'printEn' was not declared in this scope". I am unable to understand what the problem is..Kindly point out what I am doing wrong here and if possible write the correct code for the same.. #include <future> #include <iostream> using namespace std; int printFn() { for(int i = 0; i < 100; i++) { cout << "thread " << i << endl; } return 1; } int main() { future<int> the_answer2=async(printEn); future<int> the_answer1=async(printEn); return 0; }

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  • Is it bad to have multiple return statements?

    - by scot
    Hi, I have a code somethg like below: int method(string a ,int b , int c){ if(cond1) return -1; if(cond2 || cond3) return 3; if(cond1 && cond2) return 0; else return -999; } Does it perform badly when compared to having multiple if else and have single return?

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  • "Initializing" the pointer in the separate function in C

    - by pechenie
    I need to do a simple thing, which I used to do many times in Java, but I'm stuck in C (pure C, not C++). The situation looks like this: int *a; void initArray( int *arr ) { arr = malloc( sizeof( int ) * SIZE ); } int main() { initArray( a ); // a is NULL here! what to do?! return 0; } I have some "initializing" function, which SHOULD assign a given pointer to some allocated data (doesn't matter). How should I give a pointer to a function in order to this pointer will be modified, and then can be used further in the code (after that function call returns)? Thanx for help.

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  • Weird behaviour with vector::erase and std::remove_if with end range different from vector.end()

    - by Edison Gustavo Muenz
    Hi, I need to remove elements from the middle of a std::vector. So I tried: struct IsEven { bool operator()(int ele) { return ele % 2 == 0; } }; int elements[] = {1, 2, 3, 4, 5, 6}; std::vector<int> ints(elements, elements+6); std::vector<int>::iterator it = std::remove_if(ints.begin() + 2, ints.begin() + 4, IsEven()); ints.erase(it, ints.end()); After this I would expect that the ints vector have: [1, 2, 3, 5, 6]. In the debugger of Visual studio 2008, after the std::remove_if line, the elements of ints are modified, I'm guessing I'm into some sort of undefined behaviour here. So, how do I remove elements from a Range of a vector?

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