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  • CodePlex Daily Summary for Sunday, May 02, 2010

    CodePlex Daily Summary for Sunday, May 02, 2010New ProjectsAdventureWorks in Access: AdventureWorks database in Access format. Data has been ported in Access starting from Adventure Works database for SQL Server 2008.amplifi: This project is still under construction. We will add more information here as soon as it is available.ASP.NET MVC Bug Tracker: Bug Track written in C# ASP.NET MVC 2BigDecimal: BigDecimal is an attempt to create a number class that can have large precision. It is developed in vb.net (.net 4).CBM-Command: Coming soon....Chuyou: ChuyouCMinus: A C Minus Compiler!Complex and advanced mathematical functions: Mathematics toolkit is a Class Library Project which help Programmers to Calculate Mathematics Functions easily.Confuser: Confuser is a obfuscator for .NET. It is developed in C# and using Mono.Cecil for assembly manipulation.easypos: Micro punto de venta que permite ventas express de ropa, que se acopla fácil y transaparente con el ERP Click OneElmech Address Book: Web based Address Book for maintaining details of your business clients. This project targets Suppliers - Traders - Manufacturers - users. Applicat...Feed Viewer: Feed Viewer is able to synchronize subscribed feed and red news among all computers you are using. It understands both RSS and Atom format. It can ...Google URL Shortener, C#: Implementation in C# of generating short URLs by Goo.gl service (Google URL Shortener)MARS - Medical Assistant Record System: MARS - Medical Assistant Record SystemRx Contrib: Rx Contrib is a library which contain extensions for the Rx frameworkSimple Service Administration Tool: A simple tool to start/stop/restart a service of a WinNT based system. The tool is placed in the task bar as a notify icon, so the specified servic...Vis3D: Visual 3D controls for Silverlight.VisContent: XML content controls for ASP.NET.Windows Phone 7 database: This project implements a Isolated Storage (IsolatedStorage) based database for Windows Phone 7. The database consists of table object, each one s...New Releases$log$ / Keyword Substitution / Expansion Check-In Policy (TFS - LogSubstPol): LogSubstPol_v1.2010.0.4 (VS2010): LogSubstPol is a TFS check-in policy which insertes the check-in comments and other keywords into your source code, so you can keep track of the ch...Bojinx: Bojinx Core V4.5.1: The following new features were added: You can now use either BojinxMXMLContext or ContextModule to configure your application or module context. ...CBM-Command: Initial Public Demonstration: Initial public demonstration version. Can browse attached drives and display directory of any attached drive. A common question is "How does it w...Confuser: Confuser v1.0: It is the Confuser v1.0 that used to confuse the reverse-engineers :)Font Family Name Retrieval: 2nd Release: Added New MKV Font Extractor application to showcase the library. MKV Font Extractor depends on MKVToolnix to be installed before it will work. R...Google URL Shortener, C#: Goo.gl-CS v1 Beta: Extract the ZIP file to any location. Two files have to be in the same folder!HouseFly controls: HouseFly controls alpha 0.9.6.1: HouseFly controls release 0.9.6.1 alphaIsWiX: IsWiX 1.0.261.0: Build 1.0.261.0 - built against Fireworks 1.0.264.0. Adds support for VS2010 Integration to support WiX 3.5 beta releases.Managed Extensibility Framework (MEF) Contrib: MefContrib 0.9.2.0: Added conventions based catalog (read more at http://www.thecodejunkie.com/2010/03/bringing-convention-based-registration.html) MEF + Unity integ...MARS - Medical Assistant Record System: license: licenseNSIS Autorun: NSIS Autorun 0.1.5: This release includes source code, executable binary, files and example materials.PHP.net: Release 0.0.0.1: This is the first release of PHP.Net. The features available in this release are: new File Save File Save As Open File In the rar file is th...Rx Contrib: V1: Rx Contrib is ongoing effort for community additions for Rx. Current features are: ReactiveQueue: ISubject that does not loose values if there are ...Silverlight 4.0 Popup Menu: Context Menu for Silverlight 4 v1.0: - Added a margin for icon display. - Added the PopupMenuItem class which is a derivative of the DockPanel. - Find* methods can now drill down the v...Silverlight 4.0 Popup Menu: Context Menu for Silverlight 4 v1.1 Beta: - Added a margin for icon display. - Added the PopupMenuItem class which is a derivative of the DockPanel. - Added a AddSeperator method. - The Fin...Simple Service Administration Tool: SSATool 0.1.3: New Simple Service Administration Tool Version 0.1.3 compiled with Visual Studio .NET 2010.sMAPedit: sMAPedit v0.7a + Map-Pack: Required Additional Map-Pack Added: height setting by color picker (shift+leftclick)sMAPedit: sMAPedit v0.7b: Fixed: force a gargabe collection update to prevent pictureBox's memory leaksqwarea: Sqwarea 0.0.228.0 (alpha): This release corrects a critical bug in ConnexityNotifier service. We strongly recommend you to upgrade to this version. Known bugs : if you open...StackOverflow Desktop Client in C# and WPF: StackOverflow Client 0.1: Source code for the sample.TortoiseHg: TortoiseHg 1.0.2: This is a bug fix release, we recommend all users upgrade to 1.0.2VCC: Latest build, v2.1.30501.0: Automatic drop of latest buildVidCoder: 0.4.0: Changes: Added ability to queue up multiple video files or titles at once. These queued jobs will use the currently selected encoding settings. Mul...WabbitStudio Z80 Software Tools: Wabbitemu 32-bit Test Release: Wabbitemu Visual Studio build for testing purposesWindows Phone 7 database: Initial Release v1.0: This project implements a Isolated Storage (IsolatedStorage) based database for Windows Phone 7. The usage of this software is very simple. You cre...YouTubeEmbeddedVideo WebControl for ASP.NET: VideoControls version 1: This zip file contains the VideoControls.dll, version 1.Most Popular ProjectsRawrWBFS ManagerAJAX Control Toolkitpatterns & practices – Enterprise LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)iTuner - The iTunes CompanionASP.NETDotNetNuke® Community EditionMost Active Projectspatterns & practices – Enterprise LibraryRawrIonics Isapi Rewrite FilterHydroServer - CUAHSI Hydrologic Information System Serverpatterns & practices: Azure Security GuidanceTinyProjectNB_Store - Free DotNetNuke Ecommerce Catalog ModuleBlogEngine.NETDambach Linear Algebra FrameworkFacebook Developer Toolkit

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  • Code Camp 2011 – Summary

    - by hajan
    Waiting whole twelve months to come this year’s Code Camp 2011 event was something which all Microsoft technologies (and even non-Microsoft techs.) developers were doing in the past year. Last year’s success was enough big to be heard and to influence everything around our developer community and beyond. Code Camp 2011 was nothing else but a invincible success which will remain in our memory for a long time from now. Darko Milevski (president of MKDOT.NET UG and SharePoint MVP) said something interesting at the event keynote that up to now we were looking at the past by saying what we did… now we will focus on the future and how to develop our community more and more in the future days, weeks, months and I hope so for many years… Even though it was held only two days ago (26th of November 2011), I already feel the nostalgia for everything that happened there and for the excellent time we have spent all together. ORGANIZED BY ENTHUSIASTS AND EXPERTS Code Camp 2011 was organized by number of community enthusiasts and experts who have unselfishly contributed with all their free time to make the best of this event. The event was organized by a known community group called MKDOT.NET User Group, name of a user group which is known not only in Macedonia, but also in many countries abroad. Organization mainly consists of software developers, technical leaders, team leaders in several known companies in Macedonia, as well as Microsoft MVPs. SPEAKERS There were 24 speakers at five parallel tracks. At Code Camp 2011 we had two groups of speakers: Professional Experts in various technologies and Student Speakers. The new interesting thing here is the Student Speakers, which draw attention a lot, especially to other students who were interested to see what their colleagues are going to speak about and how do they use Microsoft technologies in different coding scenarios and practices, in different topics. From the rest of the professional speakers, there were 7 Microsoft MVPs: Two ASP.NET/IIS MVPs, Two C# MVPs, and One MVP in SharePoint, SQL Server and Exchange Server. I must say that besides the MVP Speakers, who definitely did a great job as always… there were other excellent speakers as well, which were speaking on various technologies, such as: Web Development, Windows Phone Development, XNA, Windows 8, Games Development, Entity Framework, Event-driven programming, SOLID, SQLCLR, T-SQL, e.t.c. SESSIONS There were 25 sessions mainly all related to Microsoft technologies, but ranging from Windows 8, WP7, ASP.NET till Games Development, XNA and Event-driven programming. Sessions were going in five parallel tracks named as Red, Yellow, Green, Blue and Student track. Five presentations in each track, each with level 300 or 400. More info MY SESSION (ASP.NET MVC Best Practices) I must say that from the big number of speaking engagements I have had, this was one of my best performances and definitely I have set new records of attendees at my sessions and probably overall. I spoke on topic ASP.NET MVC Best Practices, where I have shown tips, tricks, guidelines and best practices on what to use and what to avoid by developing with one of the best web development frameworks nowadays, ASP.NET MVC. I had approximately 350+ attendees, the hall was full so that there was no room for staying at feet. Besides .NET developers, there were a lot of other technology oriented developers, who has also received the presentation very well and I really hope I gave them reason to think about ASP.NET as one of the best options for web development nowadays (if you ask me, it’s the best one ;-)). I have included 10 tips in using ASP.NET MVC each of them followed by a demo. Besides these 10 tips, I have briefly introduced the concept of ASP.NET MVC for those that haven’t been working with the framework and at the end some bonus tips. I must say there was lot of laugh for some funny sentences I have stated, like “If you code ASP.NET MVC, girls will love you more” – same goes for girls, only replace girls with boys :). [LINK TO SESSION WILL GO HERE, ONCE SESSIONS ARE AVAILABLE ON MK CODECAMP WEBSITE] VOLUNTEERS Without strong organization, such events wouldn’t be able to gather hundreds of attendees at one place and still stay perfectly organized to the smallest details, without dedicated organization and volunteers. I would like to dedicate this space in my blog to them and to say one big THANK YOU for supporting us before the event and during the whole day in the event. With such young and dedicated volunteers, we couldn’t achieve anything but great results. THANK YOU EVERYONE FOR YOUR CONTRIBUTION! NETWORKING One of the main reasons why we do such events is to gather all professionals in one place. Networking is what everyone wants because through this way of networking, we can meet incredible people in one place. It is amazing feeling to share your knowledge with others and exchange thoughts on various topics. Meet and talk to interesting people. I have had very special moments with many attendees especially after my presentation. Special Thank You to all of them who come to meet me in person, whether to ask a question, say congrats for my session or simply meet me and just smile :)… everything counts! Thank You! TWITTER During the event, twitter was one of the most useful event-wide communication tool where everyone could tweet with hash tag #mkcodecamp or #mkdotnet and say what he/she wants to say about the current state and happenings at that moment… In my next blog post I will list the top craziest tweets that were posted at this event… FUTURE OF MKDOT.NET Having such strong community around MKDOT.NET, the future seems very bright. The initial plans are to have sub-groups in several technologies, however all these sub-groups will belong to the MKDOT.NET UG which will be, somehow, the HEAD of these sub-groups. We are doing this to provide better divisions by technologies and organize ourselves better since our community is very big, around 500 members in MKDOT.NET.We will have five sub-groups:- Web User Group (Lead:Hajan Selmani - me)- Mobile User Group (Lead: Filip Kerazovski)- Visual C# User Group (Lead: Vekoslav Stefanovski)- SharePoint User Group (Lead: Darko Milevski)- Dynamics User Group (Lead: Vladimir Senih) SUMMARY Online registered attendees: ~1.200 Event attendees: ~800 Number of members in organization: 40+ Organized by: MKDOT.NET User Group Number of tracks: 5 Number of speakers: 24 Number of sessions: 25 Event official website: http://codecamp.mkdot.net Total number of sponsors: 20 Platinum Sponsors: Microsoft, INETA, Telerik Place held: FON University City and Country: Skopje, Macedonia THANK YOU FOR BEING PART OF THE BEST EVENT IN MACEDONIA, CODE CAMP 2011. Regards, Hajan

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  • Using Radio Button in GridView with Validation

    - by Vincent Maverick Durano
    A developer is asking how to select one radio button at a time if the radio button is inside the GridView.  As you may know setting the group name attribute of radio button will not work if the radio button is located within a Data Representation control like GridView. This because the radio button inside the gridview bahaves differentely. Since a gridview is rendered as table element , at run time it will assign different "name" to each radio button. Hence you are able to select multiple rows. In this post I'm going to demonstrate how select one radio button at a time in gridview and add a simple validation on it. To get started let's go ahead and fire up visual studio and the create a new web application / website project. Add a WebForm and then add gridview. The mark up would look something like this: <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="false" > <Columns> <asp:TemplateField> <ItemTemplate> <asp:RadioButton ID="rb" runat="server" /> </ItemTemplate> </asp:TemplateField> <asp:BoundField DataField="RowNumber" HeaderText="Row Number" /> <asp:BoundField DataField="Col1" HeaderText="First Column" /> <asp:BoundField DataField="Col2" HeaderText="Second Column" /> </Columns> </asp:GridView> Noticed that I've added a templatefield column so that we can add the radio button there. Also I have set up some BoundField columns and set the DataFields as RowNumber, Col1 and Col2. These columns are just dummy columns and i used it for the simplicity of this example. Now where these columns came from? These columns are created by hand at the code behind file of the ASPX. Here's the code below: private DataTable FillData() { DataTable dt = new DataTable(); DataRow dr = null; //Create DataTable columns dt.Columns.Add(new DataColumn("RowNumber", typeof(string))); dt.Columns.Add(new DataColumn("Col1", typeof(string))); dt.Columns.Add(new DataColumn("Col2", typeof(string))); //Create Row for each columns dr = dt.NewRow(); dr["RowNumber"] = 1; dr["Col1"] = "A"; dr["Col2"] = "B"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 2; dr["Col1"] = "AA"; dr["Col2"] = "BB"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 3; dr["Col1"] = "A"; dr["Col2"] = "B"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 4; dr["Col1"] = "A"; dr["Col2"] = "B"; dt.Rows.Add(dr); dr = dt.NewRow(); dr["RowNumber"] = 5; dr["Col1"] = "A"; dr["Col2"] = "B"; dt.Rows.Add(dr); return dt; } And here's the code for binding the GridView with the dummy data above. protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { GridView1.DataSource = FillData(); GridView1.DataBind(); } } Okay we have now a GridView data with a radio button on each row. Now lets go ahead and switch back to ASPX mark up. In this example I'm going to use a JavaScript for validating the radio button to select one radio button at a time. Here's the javascript code below: function CheckOtherIsCheckedByGVID(rb) { var isChecked = rb.checked; var row = rb.parentNode.parentNode; if (isChecked) { row.style.backgroundColor = '#B6C4DE'; row.style.color = 'black'; } var currentRdbID = rb.id; parent = document.getElementById("<%= GridView1.ClientID %>"); var items = parent.getElementsByTagName('input'); for (i = 0; i < items.length; i++) { if (items[i].id != currentRdbID && items[i].type == "radio") { if (items[i].checked) { items[i].checked = false; items[i].parentNode.parentNode.style.backgroundColor = 'white'; items[i].parentNode.parentNode.style.color = '#696969'; } } } } The function above sets the row of the current selected radio button's style to determine that the row is selected and then loops through the radio buttons in the gridview and then de-select the previous selected radio button and set the row style back to its default. You can then call the javascript function above at onlick event of radio button like below: <asp:RadioButton ID="rb" runat="server" onclick="javascript:CheckOtherIsCheckedByGVID(this);" /> Here's the output below: On Load: After Selecting a Radio Button: As you have noticed, on initial load there's no default selected radio in the GridView. Now let's add a simple validation for that. We will basically display an error message if a user clicks a button that triggers a postback without selecting  a radio button in the GridView. Here's the javascript for the validation: function ValidateRadioButton(sender, args) { var gv = document.getElementById("<%= GridView1.ClientID %>"); var items = gv.getElementsByTagName('input'); for (var i = 0; i < items.length ; i++) { if (items[i].type == "radio") { if (items[i].checked) { args.IsValid = true; return; } else { args.IsValid = false; } } } } The function above loops through the rows in gridview and find all the radio buttons within it. It will then check each radio button checked property. If a radio is checked then set IsValid to true else set it to false.  The reason why I'm using IsValid is because I'm using the ASP validator control for validation. Now add the following mark up below under the GridView declaration: <br /> <asp:Label ID="lblMessage" runat="server" /> <br /> <asp:Button ID="btn" runat="server" Text="POST" onclick="btn_Click" ValidationGroup="GroupA" /> <asp:CustomValidator ID="CustomValidator1" runat="server" ErrorMessage="Please select row in the grid." ClientValidationFunction="ValidateRadioButton" ValidationGroup="GroupA" style="display:none"></asp:CustomValidator> <asp:ValidationSummary ID="ValidationSummary1" runat="server" ValidationGroup="GroupA" HeaderText="Error List:" DisplayMode="BulletList" ForeColor="Red" /> And then at Button Click event add this simple code below just to test if  the validation works: protected void btn_Click(object sender, EventArgs e) { lblMessage.Text = "Postback at: " + DateTime.Now.ToString("hh:mm:ss tt"); } Here's the output below that you can see in the browser:   That's it! I hope someone find this post useful! Technorati Tags: ASP.NET,JavaScript,GridView

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  • CodePlex Daily Summary for Saturday, March 27, 2010

    CodePlex Daily Summary for Saturday, March 27, 2010New ProjectsAlter gear SQL index Management: SQL Index management displays a list of indexes available for the chosen database and allows you to select an individual / group of indexes to be r...ASP League Ladder System: An ASP ladder / league system for online gaming league or real life leagues also.Augmented Reality Strategy Simulator: Augmented Reality Strategy Simulator is a software suite to promote computer aided strategy planning. Sports team can visualize their strategy usin...Boo syntax highlighting for Visual Studio 2010: Simple syntax hightlighting VSX add-in for Boo language in Visual Studio 2010.easySan: easySan zur einfachen Mitgliedsverwaltung im BRKFsUnit: FsUnit makes unit-testing with F# more enjoyable. It adds a special syntax to your favorite .NET testing framework.Laughing Dog XNA Framework: Laughing Dog is a simple to use, component based 2D framework for XNA game development. At present it is very early in development and as such is f...miniTodo: WPFでMVVMの練習にてきとうに作ったTODOアプリ 実用は無理です。My Common Library on .NET with CSharp: My Common Library on .NET with CSharp, it conclude database assecc, encrypt string, data caching, StringUtility, thank you for your view.Native code wrapping using c# : fsutil sparse commands: Ever thought about creating HUGE FILES for future use but felt bad for the wasted memory? Well, SPARSE FILES are the ANSWER! This FSUTIL SPARSE CO...Open SOA Platform: A centralized system for administering applications throught a SOA Enterprise Service Bus: Runtime environment (PROD, DEV, ...) , application and s...P-DBMS: Network and Database ProjectPraiseSight: PraiseSight is supposed to become a practical tool for churches to catalog an present their songs, lyrics and presentations on a beamer. The soluti...Pretty Good Frontend: Pretty Good Frontend is a sample frontend for ConfigMgr (SCCM) 2007 and MDT 2010 Zero Touch. S3Appender (Appender for Log4Net that Uses Amazon S3 For Storing Log Files): The S3Appender is a log4net appender that stores log events in either a MemoryStream or FileStream and sends them to S3 based on time intervals and...sEmit: sEmit (sms emitter) is an application written in C# which was built to send text messages. The project was founded in May 2009 by cansik. It works ...Silverlight RIA Tools: A tool set that generates a full RIA Solutions in Silverlightthommo cannon: Cannon for shooting down ThommosTianjin Polytechnic University Online Judge: Online Judge System Built on Microsoft technologies. Vision & Scope: A distributed OJ Solution on Windows and Cloud. Technologies used or planed...Tinare: Tinare is an byte encryption and decryption alogrithm. The input key is a string password.TinyPlug: Small Plugin Manager, written in C# Allows a project to define supported interfaces, and at runtime add plugins which support (inherit) these in...Utility niconv helps to convert text from one encoding to another: .NET implementation of GUN iconv console converter utility. The niconv program converts text from one encoding to another encoding. In the future r...WareFeed - Software Business Analytics: WareFeed is a simple but effective Software Business Analytics tool written in PHP and compatible others languages such as .NET, Java or Python. It...Y36API1: Semestralni projekt na Y36APINew ReleasesAlter gear SQL index Management: Setup 1.0.0: setup for first alpha releaseASP League Ladder System: ASPLeagueRelease_0_4_1: Release v 0.41Augmented Reality Strategy Simulator: Augmented Reality Strategy Simulator: Version 1.0 InstallerAutoAudit: AutoAudit 1.10e: Version 1.10e will be the final iteration of version 1 development. Version 2 will begin adding switches and options. Pleae email your suggestio...Boo syntax highlighting for Visual Studio 2010: Boo syntax VS 2010 - alpha: First release TODO: Multiline comments!Chargify.NET: Chargify.NET 0.6: Updated library, using Metered Components and updated Product information.Composer: V1.0.326.1000 Alpha: Initial Alpha release. Should be stable, with minor issues.CoNatural Components: CoNatural Components 1.6: Code fixes: Created helper classes to generate source code for type mapper/materializer. Fixed issue in optimized type materializer when loading ...CRM External View: 1.2: New Features in v1.2 release Password protected views. No more using Web Data Access role from v1. Filtering capabilities Caching for performan...Designit Video Embed Package: Release 1.1.0 beta1: You can now either have the video embeded directly in the template or have a preview in template that opens the video in a lightbox window.FsUnit: FsUnit 0.9.0 for NUnit: This release is for F# 2.0 and NUnit 2.5+.Laughing Dog XNA Framework: Laughing Dog 0.0.1: Laughing Dog - Alpla - v 0.0.1 First released version of the Laughing Dog framework.LiveUpload to Facebook: LiveUpload to Facebook 3.2: Version 3.2Become a fan on Facebook! Features Quickly and easily upload your photos and videos to Facebook, including any people tags added in Win...MapWindow6: MapWindow 6.0 msi March 26: This version adds the Join feature for creating a new "featureset" with attributes that are joined with attributes from a Excel data label named 'D...Mobile Broadband Logging Monitor: Mobile Broadband Logging Monitor 1.2.2: This edition supports: Newer and older editions of Birdstep Technology's EasyConnect HUAWEI Mobile Partner MWConn User defined location for s...Multiplayer Quiz: Release 1_6_351_0: A beta release of the next version. Please leave any errors in discussions or comments.Native code wrapping using c# : fsutil sparse commands: Fsutil sparse file native code - c sharp wrapper: Project Description A C# code wrapping a native code-Sparse files1 The code is about SPARSE files- the abillity to create huge files (for future us...Nice Libraries: 1.30 build 50325.01: Release 1.30 build 50325.01Pretty Good Frontend: Pretty Good Frontend binaries v1.0: This is the first public release of the Pretty Good Frontend binariesPylor: Pylor 0.1 alpha: This is the very first published version. I hope I can put a sample project soon.Quick Performance Monitor: Version 1.1 refresh: There was a typo or two in the sample batch file. Corrected now.Rapidshare Episode Downloader: RED v0.8.3: 0.8.1 introduced the ability to advance to the next episode. In 0.8.2 a bug was found that if episode number is less then 10, then the preceding 0...RapidWebDev - .NET Enterprise Software Development Infrastructure: RapidWebDev 1.52: RapidWebDev is an infrastructure helps to develop enterprise software solutions in Microsoft .NET easily and productively. This is the release vers...thommo cannon: game: gamethommo cannon: setup: setupthommo cannon: test: testTinare: Tinare DLL: Tinare DLL is a dynamic-link library written in C# which provides the functions to encrypt and decrypt a byte stream with tinare.WeatherBar: WeatherBar 2.1 [No Installation]: Minor changes to release 2.0 (http://weatherbar.codeplex.com/releases/view/42490). Fixed the bug that caused an exception to be thrown if the user...Most Popular ProjectsMetaSharpRawrWBFS ManagerASP.NET Ajax LibrarySilverlight ToolkitMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETMicrosoft Biology FoundationFarseer Physics Enginepatterns & practices: Composite WPF and SilverlightLINQ to TwitterTable2ClassFluent Ribbon Control SuiteNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • Time Tracking on an Agile Team

    - by Stephen.Walther
    What’s the best way to handle time-tracking on an Agile team? Your gut reaction to this question might be to resist any type of time-tracking at all. After all, one of the principles of the Agile Manifesto is “Individuals and interactions over processes and tools”.  Forcing the developers on your team to track the amount of time that they devote to completing stories or tasks might seem like useless bureaucratic red tape: an impediment to getting real work done. I completely understand this reaction. I’ve been required to use time-tracking software in the past to account for each hour of my workday. It made me feel like Fred Flintstone punching in at the quarry mine and not like a professional. Why You Really Do Need Time-Tracking There are, however, legitimate reasons to track time spent on stories even when you are a member of an Agile team.  First, if you are working with an outside client, you might need to track the number of hours spent on different stories for the purposes of billing. There might be no way to avoid time-tracking if you want to get paid. Second, the Product Owner needs to know when the work on a story has gone over the original time estimated for the story. The Product Owner is concerned with Return On Investment. If the team has gone massively overtime on a story, then the Product Owner has a legitimate reason to halt work on the story and reconsider the story’s business value. Finally, you might want to track how much time your team spends on different types of stories or tasks. For example, if your team is spending 75% of their time doing testing then you might need to bring in more testers. Or, if 10% of your team’s time is expended performing a software build at the end of each iteration then it is time to consider better ways of automating the build process. Time-Tracking in SonicAgile For these reasons, we added time-tracking as a feature to SonicAgile which is our free Agile Project Management tool. We were heavily influenced by Jeff Sutherland (one of the founders of Scrum) in the way that we implemented time-tracking (see his article http://scrum.jeffsutherland.com/2007/03/time-tracking-is-anti-scrum-what-do-you.html). In SonicAgile, time-tracking is disabled by default. If you want to use this feature then the project owner must enable time-tracking in Project Settings. You can choose to estimate using either days or hours. If you are estimating at the level of stories then it makes more sense to choose days. Otherwise, if you are estimating at the level of tasks then it makes more sense to use hours. After you enable time-tracking then you can assign three estimates to a story: Original Estimate – This is the estimate that you enter when you first create a story. You don’t change this estimate. Time Spent – This is the amount of time that you have already devoted to the story. You update the time spent on each story during your daily standup meeting. Time Left – This is the amount of time remaining to complete the story. Again, you update the time left during your daily standup meeting. So when you first create a story, you enter an original estimate that becomes the time left. During each daily standup meeting, you update the time spent and time left for each story on the Kanban. If you had perfect predicative power, then the original estimate would always be the same as the sum of the time spent and the time left. For example, if you predict that a story will take 5 days to complete then on day 3, the story should have 3 days spent and 2 days left. Unfortunately, never in the history of mankind has anyone accurately predicted the exact amount of time that it takes to complete a story. For this reason, SonicAgile does not update the time spent and time left automatically. Each day, during the daily standup, your team should update the time spent and time left for each story. For example, the following table shows the history of the time estimates for a story that was originally estimated to take 3 days but, eventually, takes 5 days to complete: Day Original Estimate Time Spent Time Left Day 1 3 days 0 days 3 days Day 2 3 days 1 day 2 days Day 3 3 days 2 days 2 days Day 4 3 days 3 days 2 days Day 5 3 days 4 days 0 days In the table above, everything goes as predicted until you reach day 3. On day 3, the team realizes that the work will require an additional two days. The situation does not improve on day 4. All of the sudden, on day 5, all of the remaining work gets done. Real work often follows this pattern. There are long periods when nothing gets done punctuated by occasional and unpredictable bursts of progress. We designed SonicAgile to make it as easy as possible to track the time spent and time left on a story. Detecting when a Story Goes Over the Original Estimate Sometimes, stories take much longer than originally estimated. There’s a surprise. For example, you discover that a new software component is incompatible with existing software components. Or, you discover that you have to go through a month-long certification process to finish a story. In those cases, the Product Owner has a legitimate reason to halt work on a story and re-evaluate the business value of the story. For example, the Product Owner discovers that a story will require weeks to implement instead of days, then the story might not be worth the expense. SonicAgile displays a warning on both the Backlog and the Kanban when the time spent on a story goes over the original estimate. An icon of a clock is displayed. Time-Tracking and Tasks Another optional feature of SonicAgile is tasks. If you enable Tasks in Project Settings then you can break stories into one or more tasks. You can perform time-tracking at the level of a story or at the level of a task. If you don’t break a story into tasks then you can enter the time left and time spent for the story. As soon as you break a story into tasks, then you can no longer enter the time left and time spent at the level of the story. Instead, the time left and time spent for a story is rolled up from its tasks. On the Kanban, you can see how the time left and time spent for each task gets rolled up into each story. The progress bar for the story is rolled up from the progress bars for each task. The original estimate is never rolled up – even when you break a story into tasks. A story’s original estimate is entered separately from the original estimates of each of the story’s tasks. Summary Not every Agile team can avoid time-tracking. You might be forced to track time to get paid, to detect when you are spending too much time on a particular story, or to track the amount of time that you are devoting to different types of tasks. We designed time-tracking in SonicAgile to require the least amount of work to track the information that you need. Time-tracking is an optional feature. If you enable time-tracking then you can track the original estimate, time left, and time spent for each story and task. You can use time-tracking with SonicAgile for free. Register at http://SonicAgile.com.

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  • The APEX of Business Value...or...the Business Value of APEX? Oracle Cloud Takes Oracle APEX to New Heights!

    - by Gene Eun
    The attraction of Oracle Application Express (APEX) has increased tremendously with the recent launch of the Oracle Cloud. APEX already supported departmental development and deployment of business applications with minimal involvement from the IT department. Positioned as the ideal replacement for MS Access, APEX probably has managed better to capture the eye of developers and was used for enterprise application development at least as much as for the kind of tactical applications that Oracle strategically positioned it for. With APEX as PaaS from the Oracle Cloud, a leap is made to a much higher level of business value. Now the IT department is not even needed to make infrastructure available with a database running  on it. All the business needs is a credit card. And the business application that is developed, managed and used from the cloud through a standard browser can now just as easily be accessed by users from around the world as by users from the business department itself. As a bonus – the development of the APEX application is also done in the cloud – with no special demands on the location or the enterprise access privileges of the developers. To sum it up: APEX from Oracle Cloud Database Service get the development environment up and running in minutes no involvement from the internal IT department required (not for infrastructure, platform, or development) superior availability and scalability is offered by Oracle users from anywhere in the world can be invited to access the application developers from anywhere in the world can participate in creating and maintaining the application In addition: because the Oracle Cloud platform is the same as the on-premise platform, you can still decide to move the APEX application between the cloud and the local environment – and back again. The REST-ful services that are available through APEX allow programmatic interaction with the database under the APEX application. That means that this database can be synchronized with on premise databases or data stores in (other) clouds. Through the Oracle Cloud Messaging Service, the APEX application can easily enter into asynchronous conversations with other APEX applications, Fusion Middleware applications (ADF, SOA, BPM) and any other type of REST-enabled application. In my opinion, now, for the first time perhaps, APEX offers the attraction to the business that has been suggested before: because of the cloud, all the business needs is  a credit card (a budget of $175 per month), an internet-connection and a browser. Not like before, with a PC hidden under a desk or a database running somewhere in the data center. No matter how unattended: equipment is needed, power is consumed, the database needs to be kept running and if Oracle Database XE does not suffice, software licenses are required as well. And this set up always has a security challenge associated with it. The cloud fee for the Oracle Cloud Database Service includes infrastructure, power, licenses, availability, platform upgrades, a collection of reusable application components and the development and runtime environments containing the APEX platform. Of course this not only means that business departments can move quickly without having to convince their IT colleagues to move along – it also means that small organizations that do not even have IT colleagues can do the same. Getting tailored applications or applications up and running to get in touch with users and customers all over the world is now within easy reach for small outfits – without any investment. My misunderstanding For a long time, I was under the impression that the essence of APEX was that the business could create applications themselves – meaning that business ‘people’ would actually go into APEX to create the application. To me APEX was too much of a developers’ tool to see that happen – apart from the odd business analyst who missed his or her calling as an IT developer. Having looked at various other cloud based development offerings – including Force.com, Mendix, WaveMaker, WorkXpress, OrangeScape, Caspio and Cordys- I have come to realize my mistake. All these platforms are positioned for 'the business' but require a fair amount of coding and technical expertise. However, they make the business happy nevertheless, because they allow the  business to completely circumvent the IT department. That is the essence. Not having to go through the red tape, not having to wait for IT staff who (justifiably) need weeks or months to provide an environment, not having to deal with administrators (again, justifiably) refusing to take on that 'strange environment'. Being able to think of an initiative and turn into action right away. The business does not have to build the application - it can easily hire some external developers or even that nerdy boy next door. They can get started, get an application up and running and invite users in – especially external users such as customers. They will worry later about upgrades and life cycle management and integration. To get applications up and running quickly and start turning ideas into action and results rightaway. That is the key selling point for all these cloud offerings, including APEX from the Cloud. And it is a compelling story. For APEX probably even more so than for the others. While I consider APEX a somewhat proprietary framework compared with ‘regular’ Java/JEE web development (or even .NET and PHP  development), it is still far more open than most cloud environments. APEX is SQL and PL/SQL based – nothing special about those languages – and can run just as easily on site as in the cloud. It has been around since 2004 (that is not including several predecessors that fed straight into APEX) so it can be considered pretty mature. Oracle as a company seems pretty stable – so investments in its technology are bound to last for some time to come. By the way: neither APEX nor the other Cloud DevaaS offerings are targeted at creating applications with enormous life times. They fit into a trend of agile development and rapid life cycle management, with fairly light weight user interfaces that quickly adapt to taste, technology trends and functional requirements and that are easily replaced. APEX and ADF – a match made in heaven?! (or at least in the sky) Note that using APEX only for cloud based database with REST-ful Services is also a perfectly viable scenario: any UI – mobile or browser based – capable of consuming REST-ful services can be created against such a business tier. Creating an ADF Mobile application for example that runs aginst REST-ful services is a best practice for mobile development. Such REST-ful services can be consumed from any service provider – including the Cloud based APEX powered REST-ful services running against the Oracle Cloud Database Service! The ADF Mobile architecture overview can easily be morphed to fit the APEX services in – allowing for a cloud based mobile app: Want to learn more about Oracle Database Cloud Service or Oracle Cloud, just visit cloud.oracle.com  or oracle.com/cloud. Repost of a blog entry by Rick Greenwald, Director of Product Management, Oracle Database Cloud Service.

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  • Using Lightbox with _Screen

    Although, I have to admit that I discovered Bernard Bout's ideas and concepts about implementing a lightbox in Visual FoxPro quite a while ago, there was no "spare" time in active projects that allowed me to have a closer look into his solution(s). Luckily, these days I received a demand to focus a little bit more on this. This article describes the steps about how to integrate and make use of Bernard's lightbox class in combination with _Screen in Visual FoxPro. The requirement in this project was to be able to visually lock the whole application (_Screen area) and guide the user to an information that should not be ignored easily. Depending on the importance any current user activity should be interrupted and focus put onto the notification. Getting the "meat", eh, source code Please check out Bernard's blog on Foxite directly in order to get the latest and greatest version. As time of writing this article I use version 6.0 as described in this blog entry: The Fastest Lightbox Ever The Lightbox class is sub-classed from the imgCanvas class from the GdiPlusX project on VFPx and therefore you need to have the source code of GdiPlusX as well, and integrate it into your development environment. The version I use is available here: Release GDIPlusX 1.20 As soon as you open the bbGdiLightbox class the first it, VFP might ask you to update the reference to the gdiplusx.vcx. As we have the sources, no problem and you have access to Bernard's code. The class itself is pretty easy to understand, some properties that you do not need to change and three methods: Setup(), ShowLightbox() and BeforeDraw() The challenge - _Screen or not? Reading Bernard's article about the fastest lightbox ever, he states the following: "The class will only work on a form. It will not support any other containers" Really? And what about _Screen? Isn't that a form class, too? Yes, of course it is but nonetheless trying to use _Screen directly will fail. Well, let's have look at the code to see why: WITH This .Left = 0 .Top = 0 .Height = ThisForm.Height .Width = ThisForm.Width .ZOrder(0) .Visible = .F.ENDWITH During the setup of the lightbox as well as while capturing the image as replacement for your forms and controls, the object reference Thisform is used. Which is a little bit restrictive to my opinion but let's continue. The second issue lies in the method ShowLightbox() and introduced by the call of .Bitmap.FromScreen(): Lparameters tlVisiblilty* tlVisiblilty - show or hide (T/F)* grab a screen dump with controlsIF tlVisiblilty Local loCaptureBmp As xfcBitmap Local lnTitleHeight, lnLeftBorder, lnTopBorder, lcImage, loImage lnTitleHeight = IIF(ThisForm.TitleBar = 1,Sysmetric(9),0) lnLeftBorder = IIF(ThisForm.BorderStyle < 2,0,Sysmetric(3)) lnTopBorder = IIF(ThisForm.BorderStyle < 2,0,Sysmetric(4)) With _Screen.System.Drawing loCaptureBmp = .Bitmap.FromScreen(ThisForm.HWnd,; lnLeftBorder,; lnTopBorder+lnTitleHeight,; ThisForm.Width ,; ThisForm.Height) ENDWITH * save it to a property This.capturebmp = loCaptureBmp ThisForm.SetAll("Visible",.F.) This.DraW() This.Visible = .T.ELSE ThisForm.SetAll("Visible",.T.) This.Visible = .F.ENDIF My first trials in using the class ended in an exception - GdiPlusError:OutOfMemory - thrown by the Bitmap object. Frankly speaking, this happened mainly because of my lack of knowledge about GdiPlusX. After reading some documentation, especially about the FromScreen() method I experimented a little bit. Capturing the visible area of _Screen actually was not the real problem but the dimensions I specified for the bitmap. The modifications - step by step First of all, it is to get rid of restrictive object references on Thisform and to change them into either This.Parent or more generic into This.oForm (even better: This.oControl). The Lightbox.Setup() method now sets the necessary object reference like so: *====================================================================* Initial setup* Default value: This.oControl = "This.Parent"* Alternative: This.oControl = "_Screen"*====================================================================With This .oControl = Evaluate(.oControl) If Vartype(.oControl) == T_OBJECT .Anchor = 0 .Left = 0 .Top = 0 .Width = .oControl.Width .Height = .oControl.Height .Anchor = 15 .ZOrder(0) .Visible = .F. EndIfEndwith Also, based on other developers' comments in Bernard articles on his lightbox concept and evolution I found the source code to handle the differences between a form and _Screen and goes into Lightbox.ShowLightbox() like this: *====================================================================* tlVisibility - show or hide (T/F)* grab a screen dump with controls*====================================================================Lparameters tlVisibility Local loControl m.loControl = This.oControl If m.tlVisibility Local loCaptureBmp As xfcBitmap Local lnTitleHeight, lnLeftBorder, lnTopBorder, lcImage, loImage lnTitleHeight = Iif(m.loControl.TitleBar = 1,Sysmetric(9),0) lnLeftBorder = Iif(m.loControl.BorderStyle < 2,0,Sysmetric(3)) lnTopBorder = Iif(m.loControl.BorderStyle < 2,0,Sysmetric(4)) With _Screen.System.Drawing If Upper(m.loControl.Name) == Upper("Screen") loCaptureBmp = .Bitmap.FromScreen(m.loControl.HWnd) Else loCaptureBmp = .Bitmap.FromScreen(m.loControl.HWnd,; lnLeftBorder,; lnTopBorder+lnTitleHeight,; m.loControl.Width ,; m.loControl.Height) EndIf Endwith * save it to a property This.CaptureBmp = loCaptureBmp m.loControl.SetAll("Visible",.F.) This.Draw() This.Visible = .T. Else This.CaptureBmp = .Null. m.loControl.SetAll("Visible",.T.) This.Visible = .F. Endif {loadposition content_adsense} Are we done? Almost... Although, Bernard says it clearly in his article: "Just drop the class on a form and call it as shown." It did not come clear to my mind in the first place with _Screen, but, yeah, he is right. Dropping the class on a form provides a permanent link between those two classes, it creates a valid This.Parent object reference. Bearing in mind that the lightbox class can not be "dropped" on the _Screen, we have to create the same type of binding during runtime execution like so: *====================================================================* Create global lightbox component*==================================================================== Local llOk, loException As Exception m.llOk = .F. m.loException = .Null. If Not Vartype(_Screen.Lightbox) == "O" Try _Screen.AddObject("Lightbox", "bbGdiLightbox") Catch To m.loException Assert .F. Message m.loException.Message EndTry EndIf m.llOk = (Vartype(_Screen.Lightbox) == "O")Return m.llOk Through runtime instantiation we create a valid binding to This.Parent in the lightbox object and the code works as expected with _Screen. Ease your life: Use properties instead of constants Having a closer look at the BeforeDraw() method might wet your appetite to simplify the code a little bit. Looking at the sample screenshots in Bernard's article you see several forms in different colors. This got me to modify the code like so: *====================================================================* Apply the actual lightbox effect on the captured bitmap.*====================================================================If Vartype(This.CaptureBmp) == T_OBJECT Local loGfx As xfcGraphics loGfx = This.oGfx With _Screen.System.Drawing loGfx.DrawImage(This.CaptureBmp,This.Rectangle,This.Rectangle,.GraphicsUnit.Pixel) * change the colours as needed here * possible colours are (220,128,0,0),(220,0,0,128) etc. loBrush = .SolidBrush.New(.Color.FromArgb( ; This.Opacity, .Color.FromRGB(This.BorderColor))) loGfx.FillRectangle(loBrush,This.Rectangle) EndwithEndif Create an additional property Opacity to specify the grade of translucency you would like to have without the need to change the code in each instance of the class. This way you only need to change the values of Opacity and BorderColor to tweak the appearance of your lightbox. This could be quite helpful to signalize different levels of importance (ie. green, yellow, orange, red, etc...) of notifications to the users of the application. Final thoughts Using the lightbox concept in combination with _Screen instead of forms is possible. Already Jim Wiggins comments in Bernard's article to loop through the _Screen.Forms collection in order to cascade the lightbox visibility to all active forms. Good idea. But honestly, I believe that instead of looping all forms one could use _Screen.SetAll("ShowLightbox", .T./.F., "Form") with Form.ShowLightbox_Access method to gain more speed. The modifications described above might provide even more features to your applications while consuming less resources and performance. Additionally, the restrictions to capture only forms does not exist anymore. Using _Screen you are able to capture and cover anything. The captured area of _Screen does not include any toolbars, docked windows, or menus. Therefore, it is advised to take this concept on a higher level and to combine it with additional classes that handle the state of toolbars, docked windows and menus. Which I did for the customer's project.

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  • jBullet Collision/Physics not working correctly

    - by Kenneth Bray
    Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is does follow the physics if the cube falls, it does not interact with any other objects in the game. If I was to have multiple cubes in screen at once they all just sit there, or shoot off in all directions never stopping. Anyway, I am new to jBullet, and any help would be appreciated. package Object; import static org.lwjgl.opengl.GL11.GL_QUADS; import static org.lwjgl.opengl.GL11.glBegin; import static org.lwjgl.opengl.GL11.glColor3f; import static org.lwjgl.opengl.GL11.glEnd; import static org.lwjgl.opengl.GL11.glPopMatrix; import static org.lwjgl.opengl.GL11.glPushMatrix; import static org.lwjgl.opengl.GL11.glVertex3f; import javax.vecmath.Matrix4f; import javax.vecmath.Quat4f; import javax.vecmath.Vector3f; import com.bulletphysics.collision.shapes.BoxShape; import com.bulletphysics.collision.shapes.CollisionShape; import com.bulletphysics.dynamics.RigidBody; import com.bulletphysics.dynamics.RigidBodyConstructionInfo; import com.bulletphysics.linearmath.DefaultMotionState; import com.bulletphysics.linearmath.Transform; public class Cube { // Cube size/shape variables private float size; boolean cubeCollidable; boolean cubeDestroyable; // Position variables - currently this defines the center of the cube private float posX; private float posY; private float posZ; // Rotation variables - should be between 0 and 359, might consider letting rotation go higher though I can't think of a purpose currently private float rotX; private float rotY; private float rotZ; //collision shape is a box shape CollisionShape fallShape; // setup the motion state for the ball DefaultMotionState fallMotionState; Vector3f fallInertia = new Vector3f(0, 1, 0); RigidBodyConstructionInfo fallRigidBodyCI; public RigidBody fallRigidBody; int mass = 1; // Constructor public Cube(float pX, float pY, float pZ, float pSize) { posX = pX; posY = pY; posZ = pZ; size = pSize; rotX = 0; rotY = 0; rotZ = 0; // define the physics based on the values passed in fallShape = new BoxShape(new Vector3f(size, size, size)); fallMotionState = new DefaultMotionState(new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), new Vector3f(0, 50, 0), 1f))); fallRigidBodyCI = new RigidBodyConstructionInfo(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new RigidBody(fallRigidBodyCI); } public void Update() { Transform trans = new Transform(); fallRigidBody.getMotionState().getWorldTransform(trans); posY = trans.origin.x; posX = trans.origin.y; posZ = trans.origin.z; } public void Draw() { fallShape.calculateLocalInertia(mass, fallInertia); // center point posX, posY, posZ float radius = size / 2; //top glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,0.0f); // red glVertex3f(posX + radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //bottom glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,1.0f,0.0f); // ?? color glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY - radius, posZ - radius); } glEnd(); glPopMatrix(); //right side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,1.0f); // ?? color glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); //left side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,1.0f); // ?? color glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //front side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,0.0f,1.0f); //blue glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); } glEnd(); glPopMatrix(); //back side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,0.0f); // green glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); } }

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  • Move penetrating OBB out of another OBB to resolve collision

    - by Milo
    I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in the green object. How do I correctly get it out so the car can slide along the edge of the object as it should. I tried: if(buildings.size() > 0) { Entity e = buildings.get(0); Vector2D vel = new Vector2D(); vel.x = vehicle.getVelocity().x; vel.y = vehicle.getVelocity().y; vel.normalize(); while(vehicle.getRect().overlaps(e.getRect())) { vehicle.setCenter(vehicle.getCenterX() - vel.x * 0.1f, vehicle.getCenterY() - vel.y * 0.1f); } colided = true; } But that does not work too well. Is there some sort of vector I could calculate to use as the vector to move the car away from the object? Thanks Here is my OBB2D class: public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • OS Analytics - Deep Dive Into Your OS

    - by Eran_Steiner
    Enterprise Manager Ops Center provides a feature called "OS Analytics". This feature allows you to get a better understanding of how the Operating System is being utilized. You can research the historical usage as well as real time data. This post will show how you can benefit from OS Analytics and how it works behind the scenes. We will have a call to discuss this blog - please join us!Date: Thursday, November 1, 2012Time: 11:00 am, Eastern Daylight Time (New York, GMT-04:00)1. Go to https://oracleconferencing.webex.com/oracleconferencing/j.php?ED=209833067&UID=1512092402&PW=NY2JhMmFjMmFh&RT=MiMxMQ%3D%3D2. If requested, enter your name and email address.3. If a password is required, enter the meeting password: oracle1234. Click "Join". To join the teleconference:Call-in toll-free number:       1-866-682-4770  (US/Canada)      Other countries:                https://oracle.intercallonline.com/portlets/scheduling/viewNumbers/viewNumber.do?ownerNumber=5931260&audioType=RP&viewGa=true&ga=ONConference Code:       7629343#Security code:            7777# Here is quick summary of what you can do with OS Analytics in Ops Center: View historical charts and real time value of CPU, memory, network and disk utilization Find the top CPU and Memory processes in real time or at a certain historical day Determine proper monitoring thresholds based on historical data View Solaris services status details Drill down into a process details View the busiest zones if applicable Where to start To start with OS Analytics, choose the OS asset in the tree and click the Analytics tab. You can see the CPU utilization, Memory utilization and Network utilization, along with the current real time top 5 processes in each category (click the image to see a larger version):  In the above screen, you can click each of the top 5 processes to see a more detailed view of that process. Here is an example of one of the processes: One of the cool things is that you can see the process tree for this process along with some port binding and open file descriptors. On Solaris machines with zones, you get an extra level of tabs, allowing you to get more information on the different zones: This is a good way to see the busiest zones. For example, one zone may not take a lot of CPU but it can consume a lot of memory, or perhaps network bandwidth. To see the detailed Analytics for each of the zones, simply click each of the zones in the tree and go to its Analytics tab. Next, click the "Processes" tab to see real time information of all the processes on the machine: An interesting column is the "Target" column. If you configured Ops Center to work with Enterprise Manager Cloud Control, then the two products will talk to each other and Ops Center will display the correlated target from Cloud Control in this table. If you are only using Ops Center - this column will remain empty. Next, if you view a Solaris machine, you will have a "Services" tab: By default, all services will be displayed, but you can choose to display only certain states, for example, those in maintenance or the degraded ones. You can highlight a service and choose to view the details, where you can see the Dependencies, Dependents and also the location of the service log file (not shown in the picture as you need to scroll down to see the log file). The "Threshold" tab is particularly helpful - you can view historical trends of different monitored values and based on the graph - determine what the monitoring values should be: You can ask Ops Center to suggest monitoring levels based on the historical values or you can set your own. The different colors in the graph represent the current set levels: Red for critical, Yellow for warning and Blue for Information, allowing you to quickly see how they're positioned against real data. It's important to note that when looking at longer periods, Ops Center smooths out the data and uses averages. So when looking at values such as CPU Usage, try shorter time frames which are more detailed, such as one hour or one day. Applying new monitoring values When first applying new values to monitored attributes - a popup will come up asking if it's OK to get you out of the current Monitoring Policy. This is OK if you want to either have custom monitoring for a specific machine, or if you want to use this current machine as a "Gold image" and extract a Monitoring Policy from it. You can later apply the new Monitoring Policy to other machines and also set it as a default Monitoring Profile. Once you're done with applying the different monitoring values, you can review and change them in the "Monitoring" tab. You can also click the "Extract a Monitoring Policy" in the actions pane on the right to save all the new values to a new Monitoring Policy, which can then be found under "Plan Management" -> "Monitoring Policies". Visiting the past Under the "History" tab you can "go back in time". This is very helpful when you know that a machine was busy a few hours ago (perhaps in the middle of the night?), but you were not around to take a look at it in real time. Here's a view into yesterday's data on one of the machines: You can see an interesting CPU spike happening at around 3:30 am along with some memory use. In the bottom table you can see the top 5 CPU and Memory consumers at the requested time. Very quickly you can see that this spike is related to the Solaris 11 IPS repository synchronization process using the "pkgrecv" command. The "time machine" doesn't stop here - you can also view historical data to determine which of the zones was the busiest at a given time: Under the hood The data collected is stored on each of the agents under /var/opt/sun/xvm/analytics/historical/ An "os.zip" file exists for the main OS. Inside you will find many small text files, named after the Epoch time stamp in which they were taken If you have any zones, there will be a file called "guests.zip" containing the same small files for all the zones, as well as a folder with the name of the zone along with "os.zip" in it If this is the Enterprise Controller or the Proxy Controller, you will have folders called "proxy" and "sat" in which you will find the "os.zip" for that controller The actual script collecting the data can be viewed for debugging purposes as well: On Linux, the location is: /opt/sun/xvmoc/private/os_analytics/collect On Solaris, the location is /opt/SUNWxvmoc/private/os_analytics/collect If you would like to redirect all the standard error into a file for debugging, touch the following file and the output will go into it: # touch /tmp/.collect.stderr   The temporary data is collected under /var/opt/sun/xvm/analytics/.collectdb until it is zipped. If you would like to review the properties for the Analytics, you can view those per each agent in /opt/sun/n1gc/lib/XVM.properties. Find the section "Analytics configurable properties for OS and VSC" to view the Analytics specific values. I hope you find this helpful! Please post questions in the comments below. Eran Steiner

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  • CI Deployment Of Azure Web Roles Using TeamCity

    - by srkirkland
    After recently migrating an important new website to use Windows Azure “Web Roles” I wanted an easier way to deploy new versions to the Azure Staging environment as well as a reliable process to rollback deployments to a certain “known good” source control commit checkpoint.  By configuring our JetBrains’ TeamCity CI server to utilize Windows Azure PowerShell cmdlets to create new automated deployments, I’ll show you how to take control of your Azure publish process. Step 0: Configuring your Azure Project in Visual Studio Before we can start looking at automating the deployment, we should make sure manual deployments from Visual Studio are working properly.  Detailed information for setting up deployments can be found at http://msdn.microsoft.com/en-us/library/windowsazure/ff683672.aspx#PublishAzure or by doing some quick Googling, but the basics are as follows: Install the prerequisite Windows Azure SDK Create an Azure project by right-clicking on your web project and choosing “Add Windows Azure Cloud Service Project” (or by manually adding that project type) Configure your Role and Service Configuration/Definition as desired Right-click on your azure project and choose “Publish,” create a publish profile, and push to your web role You don’t actually have to do step #4 and create a publish profile, but it’s a good exercise to make sure everything is working properly.  Once your Windows Azure project is setup correctly, we are ready to move on to understanding the Azure Publish process. Understanding the Azure Publish Process The actual Windows Azure project is fairly simple at its core—it builds your dependent roles (in our case, a web role) against a specific service and build configuration, and outputs two files: ServiceConfiguration.Cloud.cscfg: This is just the file containing your package configuration info, for example Instance Count, OsFamily, ConnectionString and other Setting information. ProjectName.Azure.cspkg: This is the package file that contains the guts of your deployment, including all deployable files. When you package your Azure project, these two files will be created within the directory ./[ProjectName].Azure/bin/[ConfigName]/app.publish/.  If you want to build your Azure Project from the command line, it’s as simple as calling MSBuild on the “Publish” target: msbuild.exe /target:Publish Windows Azure PowerShell Cmdlets The last pieces of the puzzle that make CI automation possible are the Azure PowerShell Cmdlets (http://msdn.microsoft.com/en-us/library/windowsazure/jj156055.aspx).  These cmdlets are what will let us create deployments without Visual Studio or other user intervention. Preparing TeamCity for Azure Deployments Now we are ready to get our TeamCity server setup so it can build and deploy Windows Azure projects, which we now know requires the Azure SDK and the Windows Azure PowerShell Cmdlets. Installing the Azure SDK is easy enough, just go to https://www.windowsazure.com/en-us/develop/net/ and click “Install” Once this SDK is installed, I recommend running a test build to make sure your project is building correctly.  You’ll want to setup your build step using MSBuild with the “Publish” target against your solution file.  Mine looks like this: Assuming the build was successful, you will now have the two *.cspkg and *cscfg files within your build directory.  If the build was red (failed), take a look at the build logs and keep an eye out for “unsupported project type” or other build errors, which will need to be addressed before the CI deployment can be completed. With a successful build we are now ready to install and configure the Windows Azure PowerShell Cmdlets: Follow the instructions at http://msdn.microsoft.com/en-us/library/windowsazure/jj554332 to install the Cmdlets and configure PowerShell After installing the Cmdlets, you’ll need to get your Azure Subscription Info using the Get-AzurePublishSettingsFile command. Store the resulting *.publishsettings file somewhere you can get to easily, like C:\TeamCity, because you will need to reference it later from your deploy script. Scripting the CI Deploy Process Now that the cmdlets are installed on our TeamCity server, we are ready to script the actual deployment using a TeamCity “PowerShell” build runner.  Before we look at any code, here’s a breakdown of our deployment algorithm: Setup your variables, including the location of the *.cspkg and *cscfg files produced in the earlier MSBuild step (remember, the folder is something like [ProjectName].Azure/bin/[ConfigName]/app.publish/ Import the Windows Azure PowerShell Cmdlets Import and set your Azure Subscription information (this is basically your authentication/authorization step, so protect your settings file Now look for a current deployment, and if you find one Upgrade it, else Create a new deployment Pretty simple and straightforward.  Now let’s look at the code (also available as a gist here: https://gist.github.com/3694398): $subscription = "[Your Subscription Name]" $service = "[Your Azure Service Name]" $slot = "staging" #staging or production $package = "[ProjectName]\bin\[BuildConfigName]\app.publish\[ProjectName].cspkg" $configuration = "[ProjectName]\bin\[BuildConfigName]\app.publish\ServiceConfiguration.Cloud.cscfg" $timeStampFormat = "g" $deploymentLabel = "ContinuousDeploy to $service v%build.number%"   Write-Output "Running Azure Imports" Import-Module "C:\Program Files (x86)\Microsoft SDKs\Windows Azure\PowerShell\Azure\*.psd1" Import-AzurePublishSettingsFile "C:\TeamCity\[PSFileName].publishsettings" Set-AzureSubscription -CurrentStorageAccount $service -SubscriptionName $subscription   function Publish(){ $deployment = Get-AzureDeployment -ServiceName $service -Slot $slot -ErrorVariable a -ErrorAction silentlycontinue   if ($a[0] -ne $null) { Write-Output "$(Get-Date -f $timeStampFormat) - No deployment is detected. Creating a new deployment. " } if ($deployment.Name -ne $null) { #Update deployment inplace (usually faster, cheaper, won't destroy VIP) Write-Output "$(Get-Date -f $timeStampFormat) - Deployment exists in $servicename. Upgrading deployment." UpgradeDeployment } else { CreateNewDeployment } }   function CreateNewDeployment() { write-progress -id 3 -activity "Creating New Deployment" -Status "In progress" Write-Output "$(Get-Date -f $timeStampFormat) - Creating New Deployment: In progress"   $opstat = New-AzureDeployment -Slot $slot -Package $package -Configuration $configuration -label $deploymentLabel -ServiceName $service   $completeDeployment = Get-AzureDeployment -ServiceName $service -Slot $slot $completeDeploymentID = $completeDeployment.deploymentid   write-progress -id 3 -activity "Creating New Deployment" -completed -Status "Complete" Write-Output "$(Get-Date -f $timeStampFormat) - Creating New Deployment: Complete, Deployment ID: $completeDeploymentID" }   function UpgradeDeployment() { write-progress -id 3 -activity "Upgrading Deployment" -Status "In progress" Write-Output "$(Get-Date -f $timeStampFormat) - Upgrading Deployment: In progress"   # perform Update-Deployment $setdeployment = Set-AzureDeployment -Upgrade -Slot $slot -Package $package -Configuration $configuration -label $deploymentLabel -ServiceName $service -Force   $completeDeployment = Get-AzureDeployment -ServiceName $service -Slot $slot $completeDeploymentID = $completeDeployment.deploymentid   write-progress -id 3 -activity "Upgrading Deployment" -completed -Status "Complete" Write-Output "$(Get-Date -f $timeStampFormat) - Upgrading Deployment: Complete, Deployment ID: $completeDeploymentID" }   Write-Output "Create Azure Deployment" Publish   Creating the TeamCity Build Step The only thing left is to create a second build step, after your MSBuild “Publish” step, with the build runner type “PowerShell”.  Then set your script to “Source Code,” the script execution mode to “Put script into PowerShell stdin with “-Command” arguments” and then copy/paste in the above script (replacing the placeholder sections with your values).  This should look like the following:   Wrap Up After combining the MSBuild /target:Publish step (which creates the necessary Windows Azure *.cspkg and *.cscfg files) and a PowerShell script step which utilizes the Azure PowerShell Cmdlets, we have a fully deployable build configuration in TeamCity.  You can configure this step to run whenever you’d like using build triggers – for example, you could even deploy whenever a new master branch deploy comes in and passes all required tests. In the script I’ve hardcoded that every deployment goes to the Staging environment on Azure, but you could deploy straight to Production if you want to, or even setup a deployment configuration variable and set it as desired. After your TeamCity Build Configuration is complete, you’ll see something that looks like this: Whenever you click the “Run” button, all of your code will be compiled, published, and deployed to Windows Azure! One additional enormous benefit of automating the process this way is that you can easily deploy any specific source control changeset by clicking the little ellipsis button next to "Run.”  This will bring up a dialog like the one below, where you can select the last change to use for your deployment.  Since Azure Web Role deployments don’t have any rollback functionality, this is a critical feature.   Enjoy!

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  • How to check if a Webcam is broken?

    - by user84812
    I just bought an Acer Aspire 3830TG, it comes with an integrated 1.3M HD Webcam. Before buying it i tried with a bootable Lubuntu usb stick, everything worked well except for the webcam, which i thought I had to tweak. The thing is that it seems the camera should work with no problems in ubuntu. The driver is detected, I try dmesg | grep uvcvideo and the output is [ 12.226174] uvcvideo: Found UVC 1.00 device 1.3M HD WebCam (058f:b002) [ 12.245553] usbcore: registered new interface driver uvcvideo I've also tried using different software (guvcview is black when camera output is MJPG and turns to funny colors when YU12 or YV12, cheese is always black, camorama is always with funny colors...). I should have checked that it was working properly with the default os (windows) but now it's too late for that. I even booted with a official Ubuntu Quantal distro from the usb pen, and the results are the same. so, my question is: is there any way to check that the camera is righmt or broken? So, if it's broken, at least i can go to the shop, show them that it's really broken and get an external webcam for free, or st like that. cheers. UPDATE 1 Thanks, jrp. I run sudo lsinput, and the output info about my video is the following: /dev/input/event6 bustype : BUS_USB vendor : 0x58f product : 0xb002 version : 2 name : "1.3M HD WebCam" phys : "usb-0000:00:1a.0-1.3/button" bits ev : EV_SYN EV_KEY /dev/input/event7 bustype : BUS_HOST vendor : 0x0 product : 0x6 version : 0 name : "Video Bus" phys : "LNXVIDEO/video/input0" bits ev : EV_SYN EV_KEY With this info, i'm not pretty sure about running the luvcview command. If I run luvcview -d /dev/video0 -L, the output is the following: SDL information: Video driver: x11 A window manager is available Device information: Device path: /dev/video0 { pixelformat = 'YUYV', description = 'YUV 4:2:2 (YUYV)' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 160, height = 120 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 176, height = 144 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 240 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 352, height = 288 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1280, height = 720 } Time interval between frame: 1/7, 1/5, { discrete: width = 1280, height = 800 } Time interval between frame: 1/7, 1/5, { discrete: width = 1280, height = 960 } Time interval between frame: 1/7, 1/5, { discrete: width = 1280, height = 1024 } Time interval between frame: 1/7, 1/5, { pixelformat = 'MJPG', description = 'MJPEG' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 160, height = 120 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 176, height = 144 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 240 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 352, height = 288 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1280, height = 720 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1280, height = 800 } Time interval between frame: 1/15, 1/10, 1/5, { discrete: width = 1280, height = 960 } Time interval between frame: 1/15, 1/10, 1/5, { discrete: width = 1280, height = 1024 } Time interval between frame: 1/15, 1/10, 1/5, { pixelformat = 'RGB3', description = 'RGB3' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 160, height = 120 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 176, height = 144 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 240 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 352, height = 288 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1280, height = 720 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1280, height = 800 } Time interval between frame: 1/15, 1/10, 1/5, { discrete: width = 1280, height = 960 } Time interval between frame: 1/15, 1/10, 1/5, { discrete: width = 1280, height = 1024 } Time interval between frame: 1/15, 1/10, 1/5, { pixelformat = 'BGR3', description = 'BGR3' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 160, height = 120 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 176, height = 144 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 240 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 352, height = 288 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1280, height = 720 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1280, height = 800 } Time interval between frame: 1/15, 1/10, 1/5, { discrete: width = 1280, height = 960 } Time interval between frame: 1/15, 1/10, 1/5, { discrete: width = 1280, height = 1024 } Time interval between frame: 1/15, 1/10, 1/5, { pixelformat = 'YU12', description = 'YU12' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 160, height = 120 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 176, height = 144 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 240 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 352, height = 288 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1280, height = 720 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1280, height = 800 } Time interval between frame: 1/15, 1/10, 1/5, { discrete: width = 1280, height = 960 } Time interval between frame: 1/15, 1/10, 1/5, { discrete: width = 1280, height = 1024 } Time interval between frame: 1/15, 1/10, 1/5, { pixelformat = 'YV12', description = 'YV12' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 160, height = 120 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 176, height = 144 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 320, height = 240 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 352, height = 288 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1280, height = 720 } Time interval between frame: 1/30, 1/25, 1/20, 1/15, 1/10, 1/5, { discrete: width = 1280, height = 800 } Time interval between frame: 1/15, 1/10, 1/5, { discrete: width = 1280, height = 960 } Time interval between frame: 1/15, 1/10, 1/5, { discrete: width = 1280, height = 1024 } Time interval between frame: 1/15, 1/10, 1/5, if i run luvcview by itself, the image is funny (blue and red colors, mainly, with myself in negative state). tx

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  • Underwriting in a New Frontier: Spurring Innovation

    - by [email protected]
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 st1\:*{behavior:url(#ieooui) } /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";} Susan Keuer, product strategy manager for Oracle Insurance, shares her experiences and insight from the 2010 Association of Home Office Underwriters (AHOU) Annual Conference, April 11-14, in San Antonio, Texas    How can I be more innovative in underwriting?  It's a common question I hear from insurance carriers, producers and others, so it was no surprise that it was the key theme at the recent 2010 AHOU Annual Conference.  This year's event drew more than 900 insurance professionals involved in the underwriting process across life and annuities, property and casualty and reinsurance from around the globe, including the U.S., Canada, Australia, Bahamas, and more, to San Antonio - a Texas city where innovation transformed a series of downtown drainage canals into its premiere River Walk tourist destination.   CNN's Medical Correspondent Dr. Sanjay Gupta kicked off the conference with a phenomenal opening session that drove home the theme of the conference, "Underwriting in a New Frontier:  Spurring Innovation."   Drawing from his own experience as a neurosurgeon treating critically injured medical patients in the field in Iraq, Gupta inspired audience members to think outside the box during the underwriting process. He shared a compelling story of operating on a soldier who had suffered a head-related trauma in a field hospital.  With minimal supplies available Gupta used a Black and Decker saw to operate on the soldier's head and reduce pressure on his swelling brain. Drawing from this example, Gupta encouraged underwriters to think creatively, be innovative, and consider new tools and sources of information, such as social networking sites, during the underwriting process. So as you are looking at risk take into consideration all resources you have available.    Gupta also stressed the concept of IKIGAI - noting that individuals who believe that their life is worth living are less likely to die than are their counterparts without this belief.  How does one quantify this approach to life or thought process when evaluating risk?  Could this be something to consider as a "category" in the near future? How can this same belief in your own work spur innovation?   The role of technology was a hot topic of discussion throughout the conference.  Sessions delved into the latest in underwriting software to the rise of social media and how it is being increasingly integrated into underwriting process and solutions.  In one session a trio of panelists representing the carrier, producer and vendor communities stressed the importance to underwriters of leveraging new technology and the plethora of online information sources, which all could be used to accurately, honestly and consistently evaluate the risk throughout the underwriting process.   Another focused on the explosion of social media noting:  1.    Social media is growing exponentially - About eight percent of Americans used social media five years ago. Today about 46 percent of Americans do so, with 85 percent of financial services professionals using social media in their work.  2.    It will impact your business - Underwriters reconfirmed over and over that they are increasingly using "free" tools that are available in cyberspace in lieu of more costly solutions, such as inspection reports conducted by individuals in the field.  3.    Information is instantly available on the Web, anytime, anywhere - LinkedIn was mentioned as a way to connect to peers in the underwriting community and producers alike.  Many carriers and agents also are using Facebook to promote their company to customers - and as a point-of-entry to allow them to perform some functionality - such as accessing product marketing information versus directing users to go to the carrier's own proprietary website.  Other carriers have released their tight brand marketing to allow their producers to drive more business to their personal Facebook site where they offer innovative tools such as Application Capture or asking medical information in a more relaxed fashion.     Other key topics at the conference included the economy, ongoing industry consolidation, real-estate valuations as an asset and input into the underwriting process, and producer trends.  All stressed a "back to basics" approach for low cost, term products.   Finally, Connie Merritt, RN, PHN, entertained the large group of atttendees with audience-engaging insight on how to "Tame the Lions in Your Life - Dealing with Complainers, Bullies, Grump and Curmudgeon." Merritt noted "we are too busy for our own good." She shared how her overachieving personality had impacted her life.  Audience members then were asked to pick red, yellow, blue, or green shapes, without knowing that each one represented a specific personality trait.  For example, those who picked blue were the peacemakers. Those who choose yellow were social - the hint was to "Be Quiet Longer."  She then offered these "lion taming" steps:   1.    Admit It 2.    Accept It 3.    Let Go 4.    Be Present (which paralleled Gupta's IKIGAI concept)   When thinking about underwriting I encourage you to be present in the moment and think creatively, but don't be afraid to look ahead to the future and be an innovator.  I hope to see you at next year's AHOU Annual Conference, May 1-4, 2011 at The Mirage in Las Vegas, Nev.     Susan Keuer is the product strategy manager for new business underwriting.  She brings more than 20 years of insurance industry experience working with leading insurance carriers and technology companies to her role on the product strategy team for life/annuities solutions within the Oracle Insurance Global Business Unit  

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  • AndEngine; Box2D - high speed body overlapping, prismatic joints

    - by Visher
    I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it. At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel only, but surprisingly prismatic joint that should only move in Y asix moves also in X axis, if car travels very fast, or even on low speeds if there's setContinuousPhysics = true. This causes wheels to "shift back", moving them away from axle. Now I've tried to add some bodies that will keep it in place: Suspension helper collides with spring only, wheel doesn't collide with spring&helper&vehicle body This is how I create those elements: rect = new Rectangle(1100, 1350, 200, 50, getVertexBufferObjectManager()); rect.setColor(Color.RED); scene.attachChild(rect); //rect.setRotation(90); Rectangle miniRect1 = new Rectangle(1102, 1355, 30, 50, getVertexBufferObjectManager()); miniRect1.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect1); Rectangle miniRect2 = new Rectangle(1268, 1355, 30, 50, getVertexBufferObjectManager()); miniRect2.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect2); rectBody = PhysicsFactory.createBoxBody( physicsWorld, rect, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); rectBody.setUserData("car"); Body miniRect1Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect1Body.setUserData("suspension"); Body miniRect2Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect2Body.setUserData("suspension"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(rect, rectBody, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect1, miniRect1Body, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect2, miniRect2Body, true, true)); PrismaticJointDef miniRect1JointDef = new PrismaticJointDef(); miniRect1JointDef.initialize(rectBody, miniRect1Body, miniRect1Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect1JointDef.collideConnected = false; miniRect1JointDef.enableMotor= true; miniRect1JointDef.maxMotorForce = 15; miniRect1JointDef.motorSpeed = 5; miniRect1JointDef.enableLimit = true; physicsWorld.createJoint(miniRect1JointDef); PrismaticJointDef miniRect2JointDef = new PrismaticJointDef(); miniRect2JointDef.initialize(rectBody, miniRect2Body, miniRect2Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect2JointDef.collideConnected = false; miniRect2JointDef.enableMotor= true; miniRect2JointDef.maxMotorForce = 15; miniRect2JointDef.motorSpeed = 5; miniRect2JointDef.enableLimit = true; physicsWorld.createJoint(miniRect2JointDef); scene.attachChild(karoseriaSprite); Rectangle r1 = new Rectangle(1050, 1300, 52, 150, getVertexBufferObjectManager()); r1.setColor(0, 1, 0, 0.5f); r1.setVisible(true); scene.attachChild(r1); Body r1body = PhysicsFactory.createBoxBody(physicsWorld, r1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r1body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r1, r1body, true, true)); WeldJointDef r1jointDef = new WeldJointDef(); r1jointDef.initialize(r1body, rectBody, r1body.getWorldCenter()); physicsWorld.createJoint(r1jointDef); Rectangle r2 = new Rectangle(1132, 1300, 136, 150, getVertexBufferObjectManager()); r2.setColor(0, 1, 0, 0.5f); r2.setVisible(true); scene.attachChild(r2); Body r2body = PhysicsFactory.createBoxBody(physicsWorld, r2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r2body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r2, r2body, true, true)); WeldJointDef r2jointDef = new WeldJointDef(); r2jointDef.initialize(r2body, rectBody, r2body.getWorldCenter()); physicsWorld.createJoint(r2jointDef); Rectangle r3 = new Rectangle(1298, 1300, 50, 150, getVertexBufferObjectManager()); r3.setColor(0, 1, 0, 0.5f); r3.setVisible(true); scene.attachChild(r3); Body r3body = PhysicsFactory.createBoxBody(physicsWorld, r3, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(1f, 0.01f, 0.01f)); r3body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r3, r3body, true, true)); WeldJointDef r3jointDef = new WeldJointDef(); r3jointDef.initialize(r3body, rectBody, r3body.getWorldCenter()); physicsWorld.createJoint(r3jointDef); MouseJointDef md = new MouseJointDef(); Sprite wheel1 = new Sprite( miniRect1.getX()+miniRect1.getWidth()/2-wheelTexture.getWidth()/2, miniRect1.getY()+miniRect1.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel1); Body wheel1body = PhysicsFactory.createCircleBody( physicsWorld, wheel1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel1body.setUserData("wheel"); Shape wheel1shape = wheel1body.getFixtureList().get(0).getShape(); wheel1shape.setRadius(wheel1shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel1, wheel1body, true, true)); Sprite wheel2 = new Sprite( miniRect2.getX()+miniRect2.getWidth()/2-wheelTexture.getWidth()/2, miniRect2.getY()+miniRect2.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel2); Body wheel2body = PhysicsFactory.createCircleBody( physicsWorld, wheel2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel2body.setUserData("wheel"); Shape wheel2shape = wheel2body.getFixtureList().get(0).getShape(); wheel2shape.setRadius(wheel2shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel2, wheel2body, true, true)); RevoluteJointDef frontWheelRevoluteJointDef = new RevoluteJointDef(); frontWheelRevoluteJointDef.initialize(wheel1body, miniRect1Body, wheel1body.getWorldCenter()); frontWheelRevoluteJointDef.collideConnected = false; RevoluteJointDef rearWheelRevoluteJointDef = new RevoluteJointDef(); rearWheelRevoluteJointDef.initialize(wheel2body, miniRect2Body, wheel2body.getWorldCenter()); rearWheelRevoluteJointDef.collideConnected = false; rearWheelRevoluteJointDef.motorSpeed = 2050; rearWheelRevoluteJointDef.maxMotorTorque= 3580; physicsWorld.createJoint(frontWheelRevoluteJointDef); Joint j = physicsWorld.createJoint(rearWheelRevoluteJointDef); rearWheelRevoluteJoint = (RevoluteJoint)j; r1body.setBullet(true); r2body.setBullet(true); r3body.setBullet(true); miniRect1Body.setBullet(true); miniRect2Body.setBullet(true); rectBody.setBullet(true); at low speeds, it's OK, but on high speed vehicle can even flip around on flat ground.. Is there a way to make this work better?

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  • 14+ WordPress Portfolio Themes

    - by Edward
    There are various portfolio themes for WordPress out there, with this collection we are trying to help you choose the best one. These themes can be used to create any type of personal, photography, art or corporate portfolio. Display 3 in 1 Display 3 in 1 – Business & Portfolio WordPress Theme. Features a fantastic 3D Image slideshow that can be controlled from your backend with a custom tool. The Theme has a huge wordpress custom backend (8 additional Admin Pages) that make customization of the Theme easy for those who dont know much about coding or wordpress. Price: $40 View Demo Download DeepFocus Tempting features such as automatic separation of blog and portfolio content by template, publishing of most important information on homepage, styles to choose from and many more such features. It also provides for page templates for blog, portfolio, blog archive, tags etc. It has the best feature that helps you to manage everything from one place. Price: $39 (Package includes more than 55 themes) View Demo Download SimplePress Simple, yet awesome. One of the best portfolio theme. Price: $39 (Package includes more than 55 themes) View Demo Download Graphix Graphix is one of best word press portfolio themes. It is most suited to aspiring designers, developers, artists and photographers who’d like a framework theme, which has a great-looking portfolio with a feature-rich blog. It has theme option page, 5-color style, SEO option, featured content blocks, drop down multi-level menu, social profile link custom widgets, custom post, custom page template etc. Price: $69 Single & $149 Developer Package View Demo Download Bizznizz It boasts of many features such as custom homepage, custom post types, custom widgets, portfolio templates, alternative styles and many more. View Demo Download Showtime Ultimate WordPress Theme for you to create your web portfolio, It has 3 different styles for you to choose from. Price: $40 View Demo Download Montana WP Horizontal Portfolio Theme Montana Theme – WP Horizontal Portfolio Theme, best suited for creative studios to showcase design, photography, illustration, paintings and art. Price: $30 View Demo Download OverALL OverALL Premium WordPress Blog & Portfolio Theme, is low priced & has amazing tons of features. Price: $17 View Demo Download Habitat Habitat – Blog and Portfolio Theme. Unique Portfolio Sorting/Filtering with a custom jQuery script (each entry supports multiple images or a video) Multiple Featured Images for each post to generate individual Slideshows per Post, or the option to directly embed video content from youtube, vimeo, hulu etc. Price: $35 View Demo Download Fresh Folio Fresh Folio from WooThemes, can be used as both portfolio and a premium WordPress theme. The theme is a remix of the Fresh News Theme and Proud Folio Theme which combines all the best elements of the respective blog and portfolio style themes. View Demo Download Fresh Folio Features: Can be used to create an impressive portfolio. 7 diverse theme styles to choose from (default, blue, red, grunge light, grunge floral, antique, blue creamer, nightlife) The template will automatically (visually) separate your blog & portfolio content, making this an amazing theme for aspiring designers, developers, artists, photographers etc. Unique page templates types for the portfolio, blog, blog archives, tags & search results. Integrated Theme Options (for WordPress) to tweak the layout, colour scheme etc. for the theme Optional Automatic Image Resize, which is used to dynamically create the thumbnails and featured images Includes Widget enabled Sidebars. eGallery eGallery is a theme made to transform your wordpress blog into a fully functional online portfolio. Theme is perfectly designed to emphasize the artwork you choose to showcase. The design has been greatly enhanced using javascript, and is easy to implement. Price: $39 (Package includes more than 55 themes) View Demo Download ProudFolio ProudFolio is a portfolio premium WordPress theme from Woo Themes. The theme is for designers, developers, artists and photographers who would like a showcase theme which would depict as a portfolio and also serves a purpose of blog. ProudFolio puts a strong emphasis on the portfolio pieces, allowing for decent-sized thumbnails, huge fullscreen views via Lightbox, and full details on the single page. The theme file also contains a choice of three different background images and color schemes. Price: $70 Single $150 Developer License View Demo Download Features: The template will automatically (visually) separate your blog & portfolio content. An unique homepage layout, which publishes only the most important information; Unique page templates for the portfolio, blog, blog archives, tags & search results. Integrated Theme Options (for WordPress) to tweak the layout, colour scheme etc. for the theme; Built-in video panel, which you can use to publish any web-based Flash videos; Automatic Image Resize, which is used to dynamically create the thumbnails and featured images; Custom Page Templates for Archives, Sitemap & Image Gallery; Built-in Gravatar Support for Authors & Comments; Integrated Banner Management script to display randomized banner ads of your choice site-wide; Pretty drop down navigation everywhere; and Widget Enabled Sidebars. Porftolio WordPress Theme A FREE wordpress theme designed for web portfolios and (for now) just for web portfolios. It is coming with an Administrative Panel from where you can edit the head quote text, you can edit all theme colors, font families, font sizes and you can fill a curriculum vitae and display it into a special page. Theme demo and download can be found here Viz | Biz Viz | Biz is a premium WordPress photo gallery and portfolio theme designed specifically for photographers, graphic designers and web designers who want to display their creative work online, market their services, as well as have a typical text blog, using the power and flexibility of WordPress. It is priced for $79.95. Theme Features: Premium quality portfolio template Custom logo uploader to replace the standard graphic with your own unique look from the WP Dashboard Integrated blog component (front images are custom fields and thumbnails, but you can also have a typical blog) Four tabbed feature areas (About Me, Services, Recent Posts, and Tags) Two home page feature photos (You choose which photos to feature using a WP category) Manage your online portfolio through the WordPress CMS Crop two sizes of your work: One for the front page thumbnails and another full size version and upload to WP Search engine optimized. Related posts:14 WordPress Photo Blog & Portfolio Themes 6 PhotoBlog Portfolio WordPress Themes Professional WordPress Business Themes

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  • Using JQuery tabs in an HTML 5 page

    - by nikolaosk
    In this post I will show you how to create a simple tabbed interface using JQuery,HTML 5 and CSS.Make sure you have downloaded the latest version of JQuery (minified version) from http://jquery.com/download.Please find here all my posts regarding JQuery.Also have a look at my posts regarding HTML 5.In order to be absolutely clear this is not (and could not be) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School.Another excellent resource is HTML 5 Doctor.Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. Let me move on to the actual example.This is the sample HTML 5 page<!DOCTYPE html><html lang="en">  <head>    <title>Liverpool Legends</title>    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">    <script type="text/javascript" src="jquery-1.8.2.min.js"> </script>     <script type="text/javascript" src="tabs.js"></script>       </head>  <body>    <header>        <h1>Liverpool Legends</h1>    </header>     <section id="tabs">        <ul>            <li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=9143136#first-tab">Defenders</a></li>            <li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=9143136#second-tab">Midfielders</a></li>            <li><a href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=9143136#third-tab">Strikers</a></li>        </ul>   <div id="first-tab">     <h3>Liverpool Defenders</h3>     <p> The best defenders that played for Liverpool are Jamie Carragher, Sami Hyypia , Ron Yeats and Alan Hansen.</p>   </div>   <div id="second-tab">     <h3>Liverpool Midfielders</h3>     <p> The best midfielders that played for Liverpool are Kenny Dalglish, John Barnes,Ian Callaghan,Steven Gerrard and Jan Molby.        </p>   </div>   <div id="third-tab">     <h3>Liverpool Strikers</h3>     <p>The best strikers that played for Liverpool are Ian Rush,Roger Hunt,Robbie Fowler and Fernando Torres.<br/>      </p>   </div> </div></section>            <footer>        <p>All Rights Reserved</p>      </footer>     </body>  </html>  This is very simple HTML markup. I have styled this markup using CSS.The contents of the style.css file follow* {    margin: 0;    padding: 0;}header{font-family:Tahoma;font-size:1.3em;color:#505050;text-align:center;}#tabs {    font-size: 0.9em;    margin: 20px 0;}#tabs ul {    float: left;    background: #777;    width: 260px;    padding-top: 24px;}#tabs li {    margin-left: 8px;    list-style: none;}* html #tabs li {    display: inline;}#tabs li, #tabs li a {    float: left;}#tabs ul li.active {    border-top:2px red solid;    background: #15ADFF;}#tabs ul li.active a {    color: #333333;}#tabs div {    background: #15ADFF;    clear: both;    padding: 15px;    min-height: 200px;}#tabs div h3 {    margin-bottom: 12px;}#tabs div p {    line-height: 26px;}#tabs ul li a {    text-decoration: none;    padding: 8px;    color:#0b2f20;    font-weight: bold;}footer{background-color:#999;width:100%;text-align:center;font-size:1.1em;color:#002233;}There are some CSS rules that style the various elements in the HTML 5 file. These are straight-forward rules. The JQuery code lives inside the tabs.js file $(document).ready(function(){$('#tabs div').hide();$('#tabs div:first').show();$('#tabs ul li:first').addClass('active'); $('#tabs ul li a').click(function(){$('#tabs ul li').removeClass('active');$(this).parent().addClass('active');var currentTab = $(this).attr('href');$('#tabs div').hide();$(currentTab).show();return false;});}); I am using some of the most commonly used JQuery functions like hide , show, addclass , removeClass I hide and show the tabs when the tab becomes the active tab. When I view my page I get the following result Hope it helps!!!!!

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  • Curing the Database-Application mismatch

    - by Phil Factor
    If an application requires access to a database, then you have to be able to deploy it so as to be version-compatible with the database, in phase. If you can deploy both together, then the application and database must normally be deployed at the same version in which they, together, passed integration and functional testing.  When a single database supports more than one application, then the problem gets more interesting. I’ll need to be more precise here. It is actually the application-interface definition of the database that needs to be in a compatible ‘version’.  Most databases that get into production have no separate application-interface; in other words they are ‘close-coupled’.  For this vast majority, the whole database is the application-interface, and applications are free to wander through the bowels of the database scot-free.  If you’ve spurned the perceived wisdom of application architects to have a defined application-interface within the database that is based on views and stored procedures, any version-mismatch will be as sensitive as a kitten.  A team that creates an application that makes direct access to base tables in a database will have to put a lot of energy into keeping Database and Application in sync, to say nothing of having to tackle issues such as security and audit. It is not the obvious route to development nirvana. I’ve been in countless tense meetings with application developers who initially bridle instinctively at the apparent restrictions of being ‘banned’ from the base tables or routines of a database.  There is no good technical reason for needing that sort of access that I’ve ever come across.  Everything that the application wants can be delivered via a set of views and procedures, and with far less pain for all concerned: This is the application-interface.  If more than zero developers are creating a database-driven application, then the project will benefit from the loose-coupling that an application interface brings. What is important here is that the database development role is separated from the application development role, even if it is the same developer performing both roles. The idea of an application-interface with a database is as old as I can remember. The big corporate or government databases generally supported several applications, and there was little option. When a new application wanted access to an existing corporate database, the developers, and myself as technical architect, would have to meet with hatchet-faced DBAs and production staff to work out an interface. Sure, they would talk up the effort involved for budgetary reasons, but it was routine work, because it decoupled the database from its supporting applications. We’d be given our own stored procedures. One of them, I still remember, had ninety-two parameters. All database access was encapsulated in one application-module. If you have a stable defined application-interface with the database (Yes, one for each application usually) you need to keep the external definitions of the components of this interface in version control, linked with the application source,  and carefully track and negotiate any changes between database developers and application developers.  Essentially, the application development team owns the interface definition, and the onus is on the Database developers to implement it and maintain it, in conformance.  Internally, the database can then make all sorts of changes and refactoring, as long as source control is maintained.  If the application interface passes all the comprehensive integration and functional tests for the particular version they were designed for, nothing is broken. Your performance-testing can ‘hang’ on the same interface, since databases are judged on the performance of the application, not an ‘internal’ database process. The database developers have responsibility for maintaining the application-interface, but not its definition,  as they refactor the database. This is easily tested on a daily basis since the tests are normally automated. In this setting, the deployment can proceed if the more stable application-interface, rather than the continuously-changing database, passes all tests for the version of the application. Normally, if all goes well, a database with a well-designed application interface can evolve gracefully without changing the external appearance of the interface, and this is confirmed by integration tests that check the interface, and which hopefully don’t need to be altered at all often.  If the application is rapidly changing its ‘domain model’  in the light of an increased understanding of the application domain, then it can change the interface definitions and the database developers need only implement the interface rather than refactor the underlying database.  The test team will also have to redo the functional and integration tests which are, of course ‘written to’ the definition.  The Database developers will find it easier if these tests are done before their re-wiring  job to implement the new interface. If, at the other extreme, an application receives no further development work but survives unchanged, the database can continue to change and develop to keep pace with the requirements of the other applications it supports, and needs only to take care that the application interface is never broken. Testing is easy since your automated scripts to test the interface do not need to change. The database developers will, of course, maintain their own source control for the database, and will be likely to maintain versions for all major releases. However, this will not need to be shared with the applications that the database servers. On the other hand, the definition of the application interfaces should be within the application source. Changes in it have to be subject to change-control procedures, as they will require a chain of tests. Once you allow, instead of an application-interface, an intimate relationship between application and database, we are in the realms of impedance mismatch, over and above the obvious security problems.  Part of this impedance problem is a difference in development practices. Whereas the application has to be regularly built and integrated, this isn’t necessarily the case with the database.  An RDBMS is inherently multi-user and self-integrating. If the developers work together on the database, then a subsequent integration of the database on a staging server doesn’t often bring nasty surprises. A separate database-integration process is only needed if the database is deliberately built in a way that mimics the application development process, but which hampers the normal database-development techniques.  This process is like demanding a official walking with a red flag in front of a motor car.  In order to closely coordinate databases with applications, entire databases have to be ‘versioned’, so that an application version can be matched with a database version to produce a working build without errors.  There is no natural process to ‘version’ databases.  Each development project will have to define a system for maintaining the version level. A curious paradox occurs in development when there is no formal application-interface. When the strains and cracks happen, the extra meetings, bureaucracy, and activity required to maintain accurate deployments looks to IT management like work. They see activity, and it looks good. Work means progress.  Management then smile on the design choices made. In IT, good design work doesn’t necessarily look good, and vice versa.

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  • Given an XML which contains a representation of a graph, how to apply it DFS algorithm? [on hold]

    - by winston smith
    Given the followin XML which is a directed graph: <?xml version="1.0" encoding="iso-8859-1" ?> <!DOCTYPE graph PUBLIC "-//FC//DTD red//EN" "../dtd/graph.dtd"> <graph direct="1"> <vertex label="V0"/> <vertex label="V1"/> <vertex label="V2"/> <vertex label="V3"/> <vertex label="V4"/> <vertex label="V5"/> <edge source="V0" target="V1" weight="1"/> <edge source="V0" target="V4" weight="1"/> <edge source="V5" target="V2" weight="1"/> <edge source="V5" target="V4" weight="1"/> <edge source="V1" target="V2" weight="1"/> <edge source="V1" target="V3" weight="1"/> <edge source="V1" target="V4" weight="1"/> <edge source="V2" target="V3" weight="1"/> </graph> With this classes i parsed the graph and give it an adjacency list representation: import java.io.IOException; import java.util.HashSet; import java.util.LinkedList; import java.util.Collection; import java.util.Iterator; import java.util.logging.Level; import java.util.logging.Logger; import practica3.util.Disc; public class ParsingXML { public static void main(String[] args) { try { // TODO code application logic here Collection<Vertex> sources = new HashSet<Vertex>(); LinkedList<String> lines = Disc.readFile("xml/directed.xml"); for (String lin : lines) { int i = Disc.find(lin, "source=\""); String data = ""; if (i > 0 && i < lin.length()) { while (lin.charAt(i + 1) != '"') { data += lin.charAt(i + 1); i++; } Vertex v = new Vertex(); v.setName(data); v.setAdy(new HashSet<Vertex>()); sources.add(v); } } Iterator it = sources.iterator(); while (it.hasNext()) { Vertex ver = (Vertex) it.next(); Collection<Vertex> adyacencias = ver.getAdy(); LinkedList<String> ls = Disc.readFile("xml/graphs.xml"); for (String lin : ls) { int i = Disc.find(lin, "target=\""); String data = ""; if (lin.contains("source=\""+ver.getName())) { Vertex v = new Vertex(); if (i > 0 && i < lin.length()) { while (lin.charAt(i + 1) != '"') { data += lin.charAt(i + 1); i++; } v.setName(data); } i = Disc.find(lin, "weight=\""); data = ""; if (i > 0 && i < lin.length()) { while (lin.charAt(i + 1) != '"') { data += lin.charAt(i + 1); i++; } v.setWeight(Integer.parseInt(data)); } if (v.getName() != null) { adyacencias.add(v); } } } } for (Vertex vert : sources) { System.out.println(vert); System.out.println("adyacencias: " + vert.getAdy()); } } catch (IOException ex) { Logger.getLogger(ParsingXML.class.getName()).log(Level.SEVERE, null, ex); } } } This is another class: import java.util.Collection; import java.util.Objects; public class Vertex { private String name; private int weight; private Collection ady; public Collection getAdy() { return ady; } public void setAdy(Collection adyacencias) { this.ady = adyacencias; } public String getName() { return name; } public void setName(String nombre) { this.name = nombre; } public int getWeight() { return weight; } public void setWeight(int weight) { this.weight = weight; } @Override public int hashCode() { int hash = 7; hash = 43 * hash + Objects.hashCode(this.name); hash = 43 * hash + this.weight; return hash; } @Override public boolean equals(Object obj) { if (obj == null) { return false; } if (getClass() != obj.getClass()) { return false; } final Vertex other = (Vertex) obj; if (!Objects.equals(this.name, other.name)) { return false; } if (this.weight != other.weight) { return false; } return true; } @Override public String toString() { return "Vertice{" + "name=" + name + ", weight=" + weight + '}'; } } And finally: /** * * @author user */ /* -*-jde-*- */ /* <Disc.java> Contains the main argument*/ import java.io.*; import java.util.LinkedList; /** * Lectura y escritura de archivos en listas de cadenas * Ideal para el uso de las clases para gráficas. * * @author Peralta Santa Anna Victor Miguel * @since Julio 2011 */ public class Disc { /** * Metodo para lectura de un archivo * * @param fileName archivo que se va a leer * @return El archivo en representacion de lista de cadenas */ public static LinkedList<String> readFile(String fileName) throws IOException { BufferedReader file = new BufferedReader(new FileReader(fileName)); LinkedList<String> textlist = new LinkedList<String>(); while (file.ready()) { textlist.add(file.readLine().trim()); } file.close(); /* for(String linea:textlist){ if(linea.contains("source")){ //String generado = linea.replaceAll("<\\w+\\s+\"", ""); //System.out.println(generado); } }*/ return textlist; }//readFile public static int find(String linea,String palabra){ int i,j; boolean found = false; for(i=0,j=0;i<linea.length();i++){ if(linea.charAt(i)==palabra.charAt(j)){ j++; if(j==palabra.length()){ found = true; return i; } }else{ continue; } } if(!found){ i= -1; } return i; } /** * Metodo para la escritura de un archivo * * @param fileName archivo que se va a escribir * @param tofile la lista de cadenas que quedaran en el archivo * @param append el bit que dira si se anexa el contenido o se empieza de cero */ public static void writeFile(String fileName, LinkedList<String> tofile, boolean append) throws IOException { FileWriter file = new FileWriter(fileName, append); for (int i = 0; i < tofile.size(); i++) { file.write(tofile.get(i) + "\n"); } file.close(); }//writeFile /** * Metodo para escritura de un archivo * @param msg archivo que se va a escribir * @param tofile la cadena que quedaran en el archivo * @param append el bit que dira si se anexa el contenido o se empieza de cero */ public static void writeFile(String msg, String tofile, boolean append) throws IOException { FileWriter file = new FileWriter(msg, append); file.write(tofile); file.close(); }//writeFile }// I'm stuck on what can be the best way to given an adjacency list representation of the graph how to apply it Depth-first search algorithm. Any idea of how to aproach to complete the task?

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  • Building dynamic OLAP data marts on-the-fly

    - by DrJohn
    At the forthcoming SQLBits conference, I will be presenting a session on how to dynamically build an OLAP data mart on-the-fly. This blog entry is intended to clarify exactly what I mean by an OLAP data mart, why you may need to build them on-the-fly and finally outline the steps needed to build them dynamically. In subsequent blog entries, I will present exactly how to implement some of the techniques involved. What is an OLAP data mart? In data warehousing parlance, a data mart is a subset of the overall corporate data provided to business users to meet specific business needs. Of course, the term does not specify the technology involved, so I coined the term "OLAP data mart" to identify a subset of data which is delivered in the form of an OLAP cube which may be accompanied by the relational database upon which it was built. To clarify, the relational database is specifically create and loaded with the subset of data and then the OLAP cube is built and processed to make the data available to the end-users via standard OLAP client tools. Why build OLAP data marts? Market research companies sell data to their clients to make money. To gain competitive advantage, market research providers like to "add value" to their data by providing systems that enhance analytics, thereby allowing clients to make best use of the data. As such, OLAP cubes have become a standard way of delivering added value to clients. They can be built on-the-fly to hold specific data sets and meet particular needs and then hosted on a secure intranet site for remote access, or shipped to clients' own infrastructure for hosting. Even better, they support a wide range of different tools for analytical purposes, including the ever popular Microsoft Excel. Extension Attributes: The Challenge One of the key challenges in building multiple OLAP data marts based on the same 'template' is handling extension attributes. These are attributes that meet the client's specific reporting needs, but do not form part of the standard template. Now clearly, these extension attributes have to come into the system via additional files and ultimately be added to relational tables so they can end up in the OLAP cube. However, processing these files and filling dynamically altered tables with SSIS is a challenge as SSIS packages tend to break as soon as the database schema changes. There are two approaches to this: (1) dynamically build an SSIS package in memory to match the new database schema using C#, or (2) have the extension attributes provided as name/value pairs so the file's schema does not change and can easily be loaded using SSIS. The problem with the first approach is the complexity of writing an awful lot of complex C# code. The problem of the second approach is that name/value pairs are useless to an OLAP cube; so they have to be pivoted back into a proper relational table somewhere in the data load process WITHOUT breaking SSIS. How this can be done will be part of future blog entry. What is involved in building an OLAP data mart? There are a great many steps involved in building OLAP data marts on-the-fly. The key point is that all the steps must be automated to allow for the production of multiple OLAP data marts per day (i.e. many thousands, each with its own specific data set and attributes). Now most of these steps have a great deal in common with standard data warehouse practices. The key difference is that the databases are all built to order. The only permanent database is the metadata database (shown in orange) which holds all the metadata needed to build everything else (i.e. client orders, configuration information, connection strings, client specific requirements and attributes etc.). The staging database (shown in red) has a short life: it is built, populated and then ripped down as soon as the OLAP Data Mart has been populated. In the diagram below, the OLAP data mart comprises the two blue components: the Data Mart which is a relational database and the OLAP Cube which is an OLAP database implemented using Microsoft Analysis Services (SSAS). The client may receive just the OLAP cube or both components together depending on their reporting requirements.  So, in broad terms the steps required to fulfil a client order are as follows: Step 1: Prepare metadata Create a set of database names unique to the client's order Modify all package connection strings to be used by SSIS to point to new databases and file locations. Step 2: Create relational databases Create the staging and data mart relational databases using dynamic SQL and set the database recovery mode to SIMPLE as we do not need the overhead of logging anything Execute SQL scripts to build all database objects (tables, views, functions and stored procedures) in the two databases Step 3: Load staging database Use SSIS to load all data files into the staging database in a parallel operation Load extension files containing name/value pairs. These will provide client-specific attributes in the OLAP cube. Step 4: Load data mart relational database Load the data from staging into the data mart relational database, again in parallel where possible Allocate surrogate keys and use SSIS to perform surrogate key lookup during the load of fact tables Step 5: Load extension tables & attributes Pivot the extension attributes from their native name/value pairs into proper relational tables Add the extension attributes to the views used by OLAP cube Step 6: Deploy & Process OLAP cube Deploy the OLAP database directly to the server using a C# script task in SSIS Modify the connection string used by the OLAP cube to point to the data mart relational database Modify the cube structure to add the extension attributes to both the data source view and the relevant dimensions Remove any standard attributes that not required Process the OLAP cube Step 7: Backup and drop databases Drop staging database as it is no longer required Backup data mart relational and OLAP database and ship these to the client's infrastructure Drop data mart relational and OLAP database from the build server Mark order complete Start processing the next order, ad infinitum. So my future blog posts and my forthcoming session at the SQLBits conference will all focus on some of the more interesting aspects of building OLAP data marts on-the-fly such as handling the load of extension attributes and how to dynamically alter the structure of an OLAP cube using C#.

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  • How to use ULS in SharePoint 2010 for Custom Code Exception Logging?

    - by venkatx5
    What is ULS in SharePoint 2010? ULS stands for Unified Logging Service which captures and writes Exceptions/Logs in Log File(A Plain Text File with .log extension). SharePoint logs Each and every exceptions with ULS. SharePoint Administrators should know ULS and it's very useful when anything goes wrong. but when you ask any SharePoint 2007 Administrator to check log file then most of them will Kill you. Because read and understand the log file is not so easy. Imagine open a plain text file of 20 MB in NotePad and go thru line by line. Now Microsoft developed a tool "ULS Viewer" to view those Log files in easily readable format. This tools also helps to filter events based on exception priority. You can read on this blog to know in details about ULS Viewer . Where to get ULS Viewer? ULS Viewer is developed by Microsoft and available to download for free. URL : http://code.msdn.microsoft.com/ULSViewer/Release/ProjectReleases.aspx?ReleaseId=3308 Note: Eventhought this tool developed by Microsoft, it's not supported by Microsoft. Means you can't support for this tool from Microsoft and use it on your own Risk. By the way what's the risk in viewing Log Files?! How to use ULS in SharePoint 2010 Custom Code? ULS can be extended to use in user solutions to log exceptions. In Detail, Developer can use ULS to log his own application errors and exceptions on SharePoint Log files. So now all in Single Place (That's why it's called "Unified Logging"). Well in this article I am going to use Waldek's Code (Reference Link). However the article is core and am writing container for that (Basically how to implement the code in Detail). Let's see the steps. Open Visual Studio 2010 -> File -> New Project -> Visual C# -> Windows -> Class Library -> Name : ULSLogger (Make sure you've selected .net Framework 3.5)   In Solution Explorer Panel, Rename the Class1.cs to LoggingService.cs   Right Click on References -> Add Reference -> Under .Net tab select "Microsoft.SharePoint"   Right Click on the Project -> Properties. Select "Signing" Tab -> Check "Sign the Assembly".   In the below drop down select <New> and enter "ULSLogger", uncheck the "Protect my key with a Password" option.   Now copy the below code and paste. (Or Just refer.. :-) ) using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.SharePoint; using Microsoft.SharePoint.Administration; using System.Runtime.InteropServices; namespace ULSLogger { public class LoggingService : SPDiagnosticsServiceBase { public static string vsDiagnosticAreaName = "Venkats SharePoint Logging Service"; public static string CategoryName = "vsProject"; public static uint uintEventID = 700; // Event ID private static LoggingService _Current; public static LoggingService Current {  get   {    if (_Current == null)     {       _Current = new LoggingService();     }    return _Current;   } }private LoggingService() : base("Venkats SharePoint Logging Service", SPFarm.Local) {}protected override IEnumerable<SPDiagnosticsArea> ProvideAreas() { List<SPDiagnosticsArea> areas = new List<SPDiagnosticsArea>  {   new SPDiagnosticsArea(vsDiagnosticAreaName, new List<SPDiagnosticsCategory>    {     new SPDiagnosticsCategory(CategoryName, TraceSeverity.Medium, EventSeverity.Error)    })   }; return areas; }public static string LogErrorInULS(string errorMessage) { string strExecutionResult = "Message Not Logged in ULS. "; try  {   SPDiagnosticsCategory category = LoggingService.Current.Areas[vsDiagnosticAreaName].Categories[CategoryName];   LoggingService.Current.WriteTrace(uintEventID, category, TraceSeverity.Unexpected, errorMessage);   strExecutionResult = "Message Logged"; } catch (Exception ex) {  strExecutionResult += ex.Message; } return strExecutionResult; }public static string LogErrorInULS(string errorMessage, TraceSeverity tsSeverity) { string strExecutionResult = "Message Not Logged in ULS. "; try  {  SPDiagnosticsCategory category = LoggingService.Current.Areas[vsDiagnosticAreaName].Categories[CategoryName];  LoggingService.Current.WriteTrace(uintEventID, category, tsSeverity, errorMessage);  strExecutionResult = "Message Logged";  } catch (Exception ex)  {   strExecutionResult += ex.Message;   } return strExecutionResult;  } } }   Just build the solution and it's ready to use now. This ULS solution can be used in SharePoint Webparts or Console Application. Lets see how to use it in a Console Application. SharePoint Server 2010 must be installed in the same Server or the application must be hosted in SharPoint Server 2010 environment. The console application must be set to "x64" Platform target.   Create a New Console Application. (Visual Studio -> File -> New Project -> C# -> Windows -> Console Application) Right Click on References -> Add Reference -> Under .Net tab select "Microsoft.SharePoint" Open Program.cs add "using Microsoft.SharePoint.Administration;" Right Click on References -> Add Reference -> Under "Browse" tab select the "ULSLogger.dll" which we created first. (Path : ULSLogger\ULSLogger\bin\Debug\) Right Click on Project -> Properties -> Select "Build" Tab -> Under "Platform Target" option select "x64". Open the Program.cs and paste the below code. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.SharePoint.Administration; using ULSLogger; namespace ULSLoggerClient {  class Program   {   static void Main(string[] args)     {     Console.WriteLine("ULS Logging Started.");     string strResult = LoggingService.LogErrorInULS("My Application is Working Fine.");      Console.WriteLine("ULS Logging Info. Result : " + strResult);     string strResult = LoggingService.LogErrorInULS("My Application got an Exception.", TraceSeverity.High);     Console.WriteLine("ULS Logging Waring Result : " + strResult);      Console.WriteLine("ULS Logging Completed.");      Console.ReadLine();     }   } } Just build the solution and execute. It'll log the message on the log file. Make sure you are using Farm Administrator User ID. You can play with Message and TraceSeverity as required. Now Open ULS Viewer -> File -> Open From -> ULS -> Select First Option to open the default ULS Log. It's Uls RealTime and will show all log entries in readable table format. Right Click on a row and select "Filter By This Item". Select "Event ID" and enter value "700" that we used in the application. Click Ok and now you'll see the Exceptions/Logs which logged by our application.   If you want to see High Priority Messages only then Click Icons except Red Cross Icon on the Toolbar. The tooltip will tell what's the icons used for.

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  • Open GL stars are not rendering

    - by Darestium
    I doing Nehe's Open GL Lesson 9. I'm using SFML for windowing, the strange thing is no stars are rendering. #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <SFML/Graphics.hpp> #include <iostream> void processEvents(sf::Window *app); void processInput(sf::Window *app); void renderGlScene(sf::Window *app); void init(); int loadResources(); const int NUM_OF_STARS = 50; float triRot = 0.0f; float quadRot = 0.0f; bool twinkle = false; bool tKey = false; float zoom = 15.0f; float tilt = 90.0f; float spin = 0.0f; unsigned int loop; unsigned int texture_handle[1]; typedef struct { int r, g, b; float distance; float angle; } stars; stars star[NUM_OF_STARS]; int main() { sf::Window app(sf::VideoMode(800, 600, 32), "Nehe Lesson 9"); app.UseVerticalSync(false); init(); if (loadResources() == -1) { return EXIT_FAILURE; } while (app.IsOpened()) { processEvents(&app); processInput(&app); renderGlScene(&app); app.Display(); } return EXIT_SUCCESS; } int loadResources() { sf::Image img_data; // Load Texture if (!img_data.LoadFromFile("data/images/star.bmp")) { std::cout << "Could not load data/images/star.bmp"; return -1; } // Generate 1 texture glGenTextures(1, &texture_handle[0]); // Linear filtering glBindTexture(GL_TEXTURE_2D, texture_handle[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img_data.GetWidth(), img_data.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img_data.GetPixelsPtr()); return 0; } void processInput(sf::Window *app) { const sf::Input& input = app->GetInput(); if (input.IsKeyDown(sf::Key::T) && !tKey) { tKey = true; twinkle = !twinkle; } if (!input.IsKeyDown(sf::Key::T)) { tKey = false; } if (input.IsKeyDown(sf::Key::Up)) { tilt -= 0.05f; } if (input.IsKeyDown(sf::Key::Down)) { tilt += 0.05f; } if (input.IsKeyDown(sf::Key::PageUp)) { zoom -= 0.02f; } if (input.IsKeyDown(sf::Key::Up)) { zoom += 0.02f; } } void init() { glClearDepth(1.f); glClearColor(0.f, 0.f, 0.f, 0.f); // Enable texturing glEnable(GL_TEXTURE_2D); //glDepthMask(GL_TRUE); // Setup a perpective projection glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.f, 1.f, 1.f, 500.f); glShadeModel(GL_SMOOTH); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_BLEND); for (loop = 0; loop < NUM_OF_STARS; loop++) { star[loop].distance = (float)loop / NUM_OF_STARS * 5.0f; // Calculate distance from the centre // Give stars random rgb value star[loop].r = rand() % 256; star[loop].g = rand() % 256; star[loop].b = rand() % 256; } } void processEvents(sf::Window *app) { sf::Event event; while (app->GetEvent(event)) { if (event.Type == sf::Event::Closed) { app->Close(); } if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Key::Escape) { app->Close(); } } } void renderGlScene(sf::Window *app) { app->SetActive(); // Clear color depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Select texture glBindTexture(GL_TEXTURE_2D, texture_handle[0]); for (loop = 0; loop < NUM_OF_STARS; loop++) { glLoadIdentity(); // Reset The View Before We Draw Each Star glTranslatef(0.0f, 0.0f, zoom); // Zoom Into The Screen (Using The Value In 'zoom') glRotatef(tilt, 1.0f, 0.0f, 0.0f); // Tilt The View (Using The Value In 'tilt') glRotatef(star[loop].angle, 0.0f, 1.0f, 0.0f); // Rotate To The Current Stars Angle glTranslatef(star[loop].distance, 0.0f, 0.0f); // Move Forward On The X Plane glRotatef(-star[loop].angle,0.0f,1.0f,0.0f); // Cancel The Current Stars Angle glRotatef(-tilt,1.0f,0.0f,0.0f); // Cancel The Screen Tilt if (twinkle) { glColor4ub(star[(NUM_OF_STARS - loop) - 1].r, star[(NUM_OF_STARS - loop)-1].g, star[(NUM_OF_STARS - loop) - 1].b, 255); glBegin(GL_QUADS); // Begin Drawing The Textured Quad glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); // Done Drawing The Textured Quad } glRotatef(spin,0.0f,0.0f,1.0f); // Rotate The Star On The Z Axis // Assign A Color Using Bytes glColor4ub(star[loop].r, star[loop].g, star[loop].b, 255); glBegin(GL_QUADS); // Begin Drawing The Textured Quad glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); // Done Drawing The Textured Quad spin += 0.01f; // Used To Spin The Stars star[loop].angle += (float)loop / NUM_OF_STARS; // Changes The Angle Of A Star star[loop].distance -= 0.01f; // Changes The Distance Of A Star if (star[loop].distance < 0.0f) { star[loop].distance += 5.0f; // Move The Star 5 Units From The Center star[loop].r = rand() % 256; // Give It A New Red Value star[loop].g = rand() % 256; // Give It A New Green Value star[loop].b = rand() % 256; // Give It A New Blue Value } } } I've looked over the code atleast 10 times now and I can't figure out the problem. Any help would be much appreciated.

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  • Top 10 Browser Productivity Tips

    - by Renso
    Originally posted on: http://geekswithblogs.net/renso/archive/2013/10/14/top-10-browser-productivity-tips.aspxYou don’t have to be a geek to be a productive browser user. The tips below have been selected by actions users take most of the time to navigate a web-site but use long-standing keyboard or mouse actions to get them done, when there are keyboard short-cuts you can use instead. Since you hands are already on the keyboard it is almost always faster to sue a keyboard shortcut to get something done that you usually used the mouse for. For example right-clicking on something to copy it and then doing to same for pasting something is very time consuming, keyboard shortcuts have been created that simplify the task. All it takes are a few memory brain cells to remember them. Here are the tips, in no particular order:   Tip 1 Hold down the spacebar on your keyboard to page to the end of your web page rather than using your mouse. This is really a slow way of doing it. If you want to page one page at a time, hit the spacebar once, and again to page again. But if you want to page all the way to the end of the web page simply hit Ctrl+End (that is hold down the Ctrl key and hit the End button on your keyboard). To get to the top of your web page, simply hit Ctrl + Home to go all the way to the top of your web page. Tip 2 Where are my downloads? Some folks run downloads again-and-again because they do not know where the last one went and they do not see the popup, or browser note on their web page in the footer, etc. Simply hit Ctrl+J. Works in most browsers. Tip 3 Selecting a US state from a drop down box. Don’t use the mouse, takes just way too long to scroll. When you tab to the drop down box or click on it with your mouse, simply hit the first character of the state and it will be selected. For Texas for example hit the letter “T” twice on your keyboard to get to it. The same concept can be applied to any drop down box that is alphabetical or numerically sorted. Tip 4 Fixing spelling errors. All modern-day browsers support this now. You see the red wavy lines underscoring a word, yes it is a spelling error. How do you fix it? Don’t overtype it or try and fix it manually, fist right-click on it and a list of suggestions comes up. If it does not show up, like my name “Renso” and you know how to spell your name as in this example, look further down the list of options (the little window popup that appears when you right click) and you should see an option to “Add to Dictionary”. Be warned, when you add it, it only adds it to the browser you’re using’s dictionary. If you use Google Chrome, Firefox and IE, each one will have their own list. Tip 5 So you have trouble seeing the text on the screen. Or you are looking at a photo, for example in Facebook. You want to zoom in to read better or zoom into a photo a bit more. Hit Ctrl++ (hold down Ctrl key and hit the plus key – actually it’s the equal key but it is easier to remember that it is plus for bigger). Hit the minus to zoom out. Now you can’t remember what the original size was since you were so excited to hit it 20 times, or was that 21… Simply hit Ctrl+0 (that is zero) and it will reset it to the default. Tip 6 So you closed a couple of tabs in your browser. Suddenly you remember something you wanted to double-check something on one of the tabs, you cannot remember the URL ad the tab is gone forever, or is it? Simply hit Ctrl+Shift+t and it will bring back your tabs one by one each time you click the T. This has also been a great way for me to quickly close some tabs because I don’t want my boss to see I’m shopping and then hitting Ctrl+Shift+t to quickly get it back and complete my check-put and purchase. Or, for parents, when you walk into your daughter’s room and you see she quickly clicks and closes a window/tab in here browser. Not to worry my little darling, daddy will Ctrl+Shift+t and see what boys on Facebook you were talking too… Tip 7 The web browser is frozen on your PC/Laptop/Whatever, in this example it may be your Internet Explorer browser. I don’t mention Firefox or Chrome here because it probably never happens in their world. You cannot close it, it won’t respond to anything you have done s far except for the next step you are about to take, which is throw your two-day old coffee on your keyboard. This happens especially on sites that want to force you to complete a purchase order. Hit Ctrl+Alt+Del on your keyboard on any version of windows, select TASK MANAGER. In the  First Tab, which is the Process Tab, look for the item in question. In this example you should see Internet Explorer. Right-click it and select “End Task”. It will force the thread out of memory and terminate that process. You can of course do this with any program running under your account. Tip 8 This is a personal favorite of mine. To select words in the paragraph without using the mouse. You don’t want to select one character at a time like when you use the Ctrl+arrows as it can be very slow if you want to select a lot of text. You also want to select whole words. Simply use the Ctrl+Shift_arrow (right or left depending which direction you want to go. Tip 9 I was a bit reluctant to add this one, but being in the professional services industry still come across many-a-folk that simply can’t copy-and-paste them-all text or images that reside on them screens, y’all. Ctrl+c to copy and Ctrl+v to paste it. Works a lot faster than using the mouse. You may be asking: “Well why in the devil did they not use Ctrl+p for paste…. because that is for printing. This is of course not limited to the browser world, it applies to almost any piece of software running on PC or Mac. Go try it on an image on your browser, right-click it and select copy. Open a word document and Ctrl+v to paste the image in there. Please consider copyright laws. Tip 10 Getting rid of annoying ads. Now this only works when you load a web page, meaning when you get back to the same page later you will have to do this again and you will need to learn a tool to do it, WELL WORTH IT. For example, I use GrooveShark to listen to music but I don’t like the ads they show. Install a tool like Firebug for Firefox or use the Ctrl+Shift+I on Chrome to bring up the developer toolbar. Shows at the bottom of the page. With Firefox, once you have installed Firebug as an add-on, a yellow bug should appear on the top right-hand-side of your browser, click on it to display the developer toolbar. You will need to learn how to use it, but once you know how to select an item/section on the window (usually just right-click the add you don’t want to see and select “Inspect Element”, the developer toolbar will appear (if not already there)) and then simply hit delete and it will remove the add from the screen. If you don’t know HTML you may need to play with it a bit, but once you understand how it works can open up a whole new world for you on how web pages actually work. If you can think of any others that have saved you a ton of time please let me know so I can add them to a top 99 list.

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  • Pathfinding results in false path costs that are too high

    - by user2144536
    I'm trying to implement pathfinding in a game I'm programming using this method. I'm implementing it with recursion but some of the values after the immediate circle of tiles around the player are way off. For some reason I cannot find the problem with it. This is a screen cap of the problem: The pathfinding values are displayed in the center of every tile. Clipped blocks are displayed with the value of 'c' because the values were too high and were covering up the next value. The red circle is the first value that is incorrect. The code below is the recursive method. //tileX is the coordinates of the current tile, val is the current pathfinding value, used[][] is a boolean //array to keep track of which tiles' values have already been assigned public void pathFind(int tileX, int tileY, int val, boolean[][] used) { //increment pathfinding value int curVal = val + 1; //set current tile to true if it hasn't been already used[tileX][tileY] = true; //booleans to know which tiles the recursive call needs to be used on boolean topLeftUsed = false, topUsed = false, topRightUsed = false, leftUsed = false, rightUsed = false, botomLeftUsed = false, botomUsed = false, botomRightUsed = false; //set value of top left tile if necessary if(tileX - 1 >= 0 && tileY - 1 >= 0) { //isClipped(int x, int y) returns true if the coordinates givin are in a tile that can't be walked through (IE walls) //occupied[][] is an array that keeps track of which tiles have an enemy in them // //if the tile is not clipped and not occupied set the pathfinding value if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX - 1][tileY - 1] == false && !(used[tileX - 1][tileY - 1])) { pathFindingValues[tileX - 1][tileY - 1] = curVal; topLeftUsed = true; used[tileX - 1][tileY - 1] = true; } //if it is occupied set it to an arbitrary high number so enemies find alternate routes if the best is clogged if(occupied[tileX - 1][tileY - 1] == true) pathFindingValues[tileX - 1][tileY - 1] = 1000000000; //if it is clipped set it to an arbitrary higher number so enemies don't travel through walls if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY - 1] = 2000000000; } //top middle if(tileY - 1 >= 0 ) { if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX][tileY - 1] == false && !(used[tileX][tileY - 1])) { pathFindingValues[tileX][tileY - 1] = curVal; topUsed = true; used[tileX][tileY - 1] = true; } if(occupied[tileX][tileY - 1] == true) pathFindingValues[tileX][tileY - 1] = 1000000000; if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX][tileY - 1] = 2000000000; } //top right if(tileX + 1 <= used.length && tileY - 1 >= 0) { if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX + 1][tileY - 1] == false && !(used[tileX + 1][tileY - 1])) { pathFindingValues[tileX + 1][tileY - 1] = curVal; topRightUsed = true; used[tileX + 1][tileY - 1] = true; } if(occupied[tileX + 1][tileY - 1] == true) pathFindingValues[tileX + 1][tileY - 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY - 1] = 2000000000; } //left if(tileX - 1 >= 0) { if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX - 1][tileY] == false && !(used[tileX - 1][tileY])) { pathFindingValues[tileX - 1][tileY] = curVal; leftUsed = true; used[tileX - 1][tileY] = true; } if(occupied[tileX - 1][tileY] == true) pathFindingValues[tileX - 1][tileY] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY] = 2000000000; } //right if(tileX + 1 <= used.length) { if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX + 1][tileY] == false && !(used[tileX + 1][tileY])) { pathFindingValues[tileX + 1][tileY] = curVal; rightUsed = true; used[tileX + 1][tileY] = true; } if(occupied[tileX + 1][tileY] == true) pathFindingValues[tileX + 1][tileY] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY] = 2000000000; } //botom left if(tileX - 1 >= 0 && tileY + 1 <= used[0].length) { if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX - 1][tileY + 1] == false && !(used[tileX - 1][tileY + 1])) { pathFindingValues[tileX - 1][tileY + 1] = curVal; botomLeftUsed = true; used[tileX - 1][tileY + 1] = true; } if(occupied[tileX - 1][tileY + 1] == true) pathFindingValues[tileX - 1][tileY + 1] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY + 1] = 2000000000; } //botom middle if(tileY + 1 <= used[0].length) { if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX][tileY + 1] == false && !(used[tileX][tileY + 1])) { pathFindingValues[tileX][tileY + 1] = curVal; botomUsed = true; used[tileX][tileY + 1] = true; } if(occupied[tileX][tileY + 1] == true) pathFindingValues[tileX][tileY + 1] = 1000000000; if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX][tileY + 1] = 2000000000; } //botom right if(tileX + 1 <= used.length && tileY + 1 <= used[0].length) { if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX + 1][tileY + 1] == false && !(used[tileX + 1][tileY + 1])) { pathFindingValues[tileX + 1][tileY + 1] = curVal; botomRightUsed = true; used[tileX + 1][tileY + 1] = true; } if(occupied[tileX + 1][tileY + 1] == true) pathFindingValues[tileX + 1][tileY + 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY + 1] = 2000000000; } //call the method on the tiles that need it if(tileX - 1 >= 0 && tileY - 1 >= 0 && topLeftUsed) pathFind(tileX - 1, tileY - 1, curVal, used); if(tileY - 1 >= 0 && topUsed) pathFind(tileX , tileY - 1, curVal, used); if(tileX + 1 <= used.length && tileY - 1 >= 0 && topRightUsed) pathFind(tileX + 1, tileY - 1, curVal, used); if(tileX - 1 >= 0 && leftUsed) pathFind(tileX - 1, tileY, curVal, used); if(tileX + 1 <= used.length && rightUsed) pathFind(tileX + 1, tileY, curVal, used); if(tileX - 1 >= 0 && tileY + 1 <= used[0].length && botomLeftUsed) pathFind(tileX - 1, tileY + 1, curVal, used); if(tileY + 1 <= used[0].length && botomUsed) pathFind(tileX, tileY + 1, curVal, used); if(tileX + 1 <= used.length && tileY + 1 <= used[0].length && botomRightUsed) pathFind(tileX + 1, tileY + 1, curVal, used); }

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  • 5 Ways Android Still Disappoints (Me)

    - by TStewartDev
    Let me make this clear: I'm annoyed with Apple. I don't like their current policies and I don't like where Steve Jobs is taking the company. In general, I don't like it when any one company gets too much control in a market. When that happens, the leading company dictates the game and as consumers, our options all but disappear. That said, I'm still going to buy a new iPhone next week. My Apple-hating friends seem to desperately want me to go Android instead, but frankly, it's not good enough for me, and here are the reasons why. The Modern WinMo One of the reasons that Microsoft has identified for Windows Mobile's rapid decline is the breadth of hardware. They exercised little control over manufacturer's implementations. In theory, that sounds great. We as consumers have lots of choice. In practice, though, it meant among other things that updates to the devices were left up to the manufacturers. As a result, that rarely happened. (I'm still bitter at Toshiba for leaving me hanging back in 2002.) And now, Google is doing the same thing with Android. Case in point: my wife has a Motorola Backflip that we bought in April. It was released in March. Motorola says it will get Android 2.1 "sometime in Q3". Great. Meanwhile, I pull down the latest version of iPhone OS (now iOS) and install it the same day it's released. You may say that I can't judge Android by one lazy manufacturer. Yup, I sure can. With Apple, my original iPhone has been supported perfectly for 3 years. With Android, I will have to wait for upgrades after Google releases them, possibly indefinitely. Not cool. AT&T We signed a new contract with AT&T in April to get my wife's phone. I've had a reasonable experience with them. I don't imagine my experience with Verizon would be any better, and I'm relatively confident that Sprint doesn't have the coverage it takes to work well for us. The fact is, AT&T, for whatever reason, doesn't have jack for Android phones. May not be Android's fault, but it's still a shortcoming that prevents me from having it just like the iPhone's exclusivity keeps some folks on other networks from having it. Innovation? What Innovation? Android has a nice dashboard and a great notification system and… nothing else original. I keep reading about how disappointing the iPhone is nowadays. "It has no innovation," people say. Who does? Android has modeled its behavior after the iPhone. That's fine, but if all you've got is a similar product and I'm invested both skill-wise and app-wise in my current platform, why should I change? Microsoft's new Windows Phone 7 looks somewhat innovative, and I'm pretty excited to see what they'll bring to the table, but that's another six months away, at least. I've got a 3 year old phone that has some annoying issues now (thanks to recent encounters with water). I need a new phone now. Is This Going to Work? There's no shortage of criticism of Apple over its App Store policies, and I've vented my own anger about it. However, I will give them credit: their screening of apps has done a great job of weeding out the crap and gives an excellent indication that the app will work on my device. How about Android? Nope. It might work on your phone. Maybe. You'll have to try it to see. Get burned by it? Well, write a nasty review to try to keep others from making the mistake you did. If you don't mind doing that stuff, then Android is the platform for you. Personally, I'd rather have a receptionist screening out the telemarketing and survey calls than hang up on them myself, but that's your call. Slow, Slowing, Slower All this yapping about multitasking. This is an area I've been on Apple's side from the beginning. Sorry folks, but this is the number one reason I hated Windows Mobile: the longer you use it, the slower it gets because it doesn't kill apps. I'm with Steve Jobs on this one: if you see a task manager, we're doing it wrong. I don't want to have to manually kill apps. I hate doing that on Windows let alone on a mobile device. To me, priority one should be keeping the device speedy. Waiting for your device to respond is unacceptable. Bonus! Taken from iPhone Letdown? 8 Things Apple Didn't Announce, here are my responses: 4G Yeah, let me know if your area actually has it. I live in Lincoln, Nebraska. No carrier is going to have 4G here for at least 3 years. Meanwhile, you still get to pay for it. Yay! Cloud iTunes/OTA Sync You got me here. Of course, whether or not your Android device will be able to do it is always a good question. 3G Video Chat You got me here, too. I'm sure you spent countless hours in front of your phone with video chat. Also, I can't wait for the "No Video Chat While Driving" laws. Mobile Hotspot This is a neat feature, but as the author points out, it's left up to the carrier whether to implement it or not. Pretty sure any Android phones that come to AT&T won't have this enabled in the foreseeable future. Is Verizon even allowing this? I just figured Sprint was because they're failing so hard at keeping customers. Free MobileMe I use Google's services with my iPhone. The only people I know who use MobileMe are Apple fanboys and fangirls. If you choose to pay for a service that you can get for free, that's your decision, not Apple's. Voice Input Voice input has been available on phones (even "dumb" phones) for years now. iPhone does have the ability, though limited. Why don't I hear people telling their phones what to do? Maybe because it's still easier to use your fingers than talk to it. Get back to me when this becomes an important feature. Free Navigation Maybe this will be a bigger deal to me now that I'm getting a phone with GPS, but when using my buddy's 3gs, Google maps has worked just fine. Maybe I just don't trust turn-by-turn navigation enough to want it. Dashboard The only legitimate complaint on this list, to me. iPhone's home screen is pathetic, doubly so for the iPad. What a waste of perfectly usable space. I also want to add notifications to this list. Android's notification panel is far superior to the iPhone's. I don't want to hunt all over my screen to find little red dots. Put 'em in one place, Apple.

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  • GLSL: Strange light reflections [Solved]

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices?

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