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  • Eclipse does not want to use openjdk-7

    - by umop aplsdn
    I am on a new installation of Ubuntu. I install all the updates, and then restart. I then install openjdk-7-jdk from apt, then I restart. Then I install eclipse-platform, eclipse-jdt, and eclipse-cdt. I then launch Eclipse. When I check the build path for my imported projects it decided that during the eclipse-platform installation to install openjdk-6. Okay, cool. The problem is that I can't use openjdk-7 AT ALL. There is no option to use it in the build path library manager. How can I change it so it uses openjdk-7? I tried reinstalling it already, didn't do anything. Just told me it was already installed. EDIT: Failed at the title, fixed.

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  • How do I ban a wifi network in Network Manager?

    - by Chris Conway
    My wifi connection drops sometimes and, for some reason, Network Manager attempts to connect to my neighbor's network, which requires a password that I don't know. The network in question is not listed in the "Edit Connections..." dialog and I can find no reference to it in any configuration file, but still the password dialog pops up every time my main connection drops. Is there a way to blacklist a wireless network so that the Network Manager will never attempt to connect to it? Or, equivalently, how can I remove the configuration data that causes the Network Manager to attempt to connect to this particular network?

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  • What is the best policy for allowing clients to change email?

    - by Steve Konves
    We are developing a web application with a fairly standard registration process which requires a client/user to verify their email address before they are allowed to use the site. The site also allows users to change their email address after verification (with a re-type email field, as well). What are the pros and cons of having the user re-verify their email. Is this even needed? EDIT: Summary of answers and comments below: "Over-verification annoys people, so don't use it unless critical Use a "re-type email" field to prevent typos Beware of overwriting known good data with potentially good data Send email to old for notification; to new for verification Don't assume that the user still has access to the old email Identify impact of incorrect email if account is compromised

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  • {solved}stream TV audio through mic input?

    - by Drew S
    I have a gaming headset and use it with a few devices and am looking for a way to stream my audio through my pc from tv through the mic jack and then through the optical out. the system is detecting sound from the mic port. I would put this directly through the headset but that port is being used by my ps3. So I would like a way as I said to stream it through my pc to my headset, and it be great to have an integrated volume option in the sound drop down too. [TV - mic - Ubuntu - headset(optical out)] Ubuntu 13.04 EDIT I found part of a solution. Solution by installing pavucontrol and using "pactl load-module module-loopback latency_msec=1" I can stream the audio through my pc.

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  • Is it OK to have multiple asserts in a single unit test?

    - by Restuta
    I think that there are some cases when multiple assertions are needed (e.g. Guard Assertion), but in general I try to avoid this. What is your opinion? Please provide a real word examples when multiple asserts are really needed. Thanks! Edit In the comment to this great post Roy Osherove pointed to the OAPT project that is designed to run each assert in a single test. This is written on projects home page: Proper unit tests should fail for exactly one reason, that’s why you should be using one assert per unit test. And also Roy wrote in comments: My guideline is usually that you test one logical CONCEPT per test. you can have multiple asserts on the same object. they will usually be the same concept being tested.

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  • What programming Language Would you learn to Re-engineer USB Devices? [closed]

    - by user70113
    Currently Work in IT support and am retraining in electrical engineering / electronics, I am also interested in Reverse Engineering which language would be best for Hardware RE, I have seen a few sources say C, C++ and Python? I am not familiar with Linux, but installed Ubuntu to learn with. I am not a programmer. Far from it. But, I can understand enough basic VB,Java and PHP to edit it for simple things. One of my immediate projects would be to learn to reverse engineer USB devices and write my own low level drivers. I know there are porting kits, but I really want to know it from the ground up. Thanks for any advise folks Most Appreciated.

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  • How can I remove the Unity Launcher?

    - by Magnus Hoff
    I'm running Ubuntu Netbook. With the recent upgrade to 10.10 I was excited about the Application Menu/the global menu bar and its implications for screen real estate. Unfortunately, the Unity Launcher on the left hand side of the screen takes more valuable space away than the new menu bar gives. Is there any way to get rid of the Launcher? Alternatives I would be satisfied with include: Not having the Launcher at all Having the Launcher hide automatically Having applications open on top of the Launcher (not next to it) (edit:) Note that I am specifically looking for a way to keep the global menubar, while getting rid of the Launcher.

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  • Why doesn't compiz show the outline when I use the grid?

    - by Roland Taylor
    When I drag windows, instead of getting an outline like I would on a clean install, I get nothing, so I don't know what function the plugin will use before releasing the mouse, other than what I guess it will do. Is there something known to cause this to happen, and what can I do to get back the outline? (NB: I have the outline enabled in the plugin settings, so please do not ask me to enable it :D (lol)!) EDIT: Now I have reinstalled the compiz plugins cleanly and still noting :(. What can I do?

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  • How to make an arc'd, but not mario-like jump in python, pygame [duplicate]

    - by PythonInProgress
    This question already has an answer here: Arc'd jumping method? 2 answers Analysis of Mario game Physics [closed] 6 answers I have looked at many, many questions similar to this, and cannot find a simple answer that includes the needed code. What i am trying to do is raise the y value of a square for a certain amount of time, then raise it a bit more, then a bit more, then lower it twice. I cant figure out how to use acceleration/friction, and might want to do that too. P.S. - can someone tell me if i should post this on stackoverflow or not? Thanks all! Edit: What i am looking for is not mario-like physics, but a simple equation that can be used to increase then decrease height over the time over a few seconds.

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  • iPhone 5 : adaptateurs, nano-SIM, 3G+ en France et une action Apple prévue à 1.000 $

    L'iPhone 5 a un écran plus grand et une nouvelle connectique propriétaire Il arrive le 21 septembre, aux mêmes prix que l'iPhone 4S Edit de 23h30 : ajout des caractéristiques techniques complètes, de la partie sur la Nano-SIM et des prix officiels Cinq. Apple a bien présenté ce soir son iPhone 5, avec un écran de 4 pouces (1136 x 640 en 16/9e). Comme prévu. Que les développeurs se rassurent, les applications conçues pour les anciens iPhones ne seront pas étirées mais se verront ajouter deux bandes noires. Plus fin (7.6 mm), plus léger (112 grammes), plus rapide avec le processeur A6 (présenté comme 2 fois plus véloce, y compris dan...

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  • Does anyone actually use the /// comment blocks?

    - by Rachel
    Someone once said we should prefix all our methods with the /// <summary> comment blocks (C#) and I am wondering if that is true or not. I started to use them and found they annoyed me quite a bit, so stopped using them except for libraries and static methods. They're bulky and I'm always forgetting to update them. Do you recommend using them? Why? EDIT: I normally use // comments all the time, it's just the /// <summary> blocks I was wondering about

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  • How To Make FileZilla Open All The Required Files With One Click

    - by Omar Tariq
    Is there any way of configuring FileZilla so that I can open all the files on a server that I use to edit with just one click. For example if the files are like this:- /home/abc/def/one.txt /home/abc/def/yet/another/directory/two.txt /home/abc/def/ghi/yet/another/directory/three.txt then it is very time-consuming to navigate through each directory and open the required files. These are only 3 files but what if we have around 10 to 20 files? Yes, copying the path of the directories is one thing. But something that is built-in so that I can just click a button like open all the required files of this connection and it opens all the files in the editor (as set in FileZilla preferences) then that would be great!

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  • How to prevent creation of monitors.xml?

    - by user222723
    I'm using Ubuntu on a tablet and have a problem with the screen rotation, which I can fix by removing ~/.config/monitors.xml, but sadly every time I rotate the screen a new monitors.xml is created. Is there any way to prevent this? I already tried to create an empty file with the same name as root but it was still overwritten after rotating the screen. Edit: I think I finally found the reason for the problem. Everytime the orientation is changed the new orientation is saved in monitors.xml while the original monitors.xml is saved as monitors.xml.backup. By playing around with chattr I found out that this causes Ubuntu to try to restore monitors.xml out of monitors.xml.backup after every login. So if I turn the screen to the left and then back to normal monitors.xml says "orientation=normal" and monitors.xml.backup says "orientation=left". After the login Ubuntu overwrites monitors.xml with the backup and uses its configuration and turns the screen to the left.

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  • Cant Install TOR on Ubuntu Netbook 10.10 [closed]

    - by Prateek Mishra
    Possible Duplicate: How to install tor? I downloaded the tar.gz file from TORproject .org and unzipped it. I clicked everything inside the directories but nothing happened. I also tried to install the addon from here http://bit.ly/bSSNea . The addon is installed but I cant see the TOR button anywhere. I checked relevant the option in the preferences section of toolsaddons. How do I install it? EDIT - Executing: gpg --ignore-time-conflict --no-options --no-default-keyring --secret-keyring /etc/apt/secring.gpg --trustdb-name /etc/apt/trustdb.gpg --keyring /etc/apt/trusted.gpg --primary-keyring /etc/apt/trusted.gpg --keyserver keyserver.ubuntu.com --recv-keys 886DDD89 gpg: requesting key 886DDD89 from hkp server keyserver.ubuntu.com gpg: key 886DDD89: public key "deb.torproject.org archive signing key" imported gpg: no ultimately trusted keys found gpg: Total number processed: 1 gpg: imported: 1 (RSA: 1)

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  • What is a non commital approach to software analysis

    - by dsjbirch
    When I think about software analysis the first thing which comes to mind is SSADM and the UML. But, what I want is a high level view of the system before I commit to a programming paradigm. Where am I going wrong? How do I approach a problem in a high level and generic way before I commit to a paradigm? What are the diagrams/tools available to support me? Edit: Some examples of tools that appear to be what I'm after are... A block diagram - http://en.wikipedia.org/wiki/Block_diagram A data flow diagram - http://en.wikipedia.org/wiki/Data_flow_diagram

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  • How to change the default editor of a specific file type in JDeveloper

    - by [email protected]
    When you open a file in JDeveloper, the mode that is used as the default might not be what you as a developer want.  If, for example, every time you open a .jsp(x) file you click on the source tab at the bottom of the window so that you can edit the jsp(x) file in source code mode, you may want to consider changing the default editor for that file type.  This is easy to do in the JDeveloper tool preferences and can be a time saver in the long run, since some editors can take a while to start up and if you don't need them often, this would just be lost time.  Here are the steps:  From the JDeveloper menu, select Tools->Preferences...Select "File Types" in the tree component on the left side of the preferences dialog.Click on the "Default Editors" tab.Scroll to the file type you want to change.In the details section at the bottom of the dialog, use the "Default Editor" select list to change the default to your liking.

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  • Associating your MentionNotifier subscriptions with OAuth

    - by Tim Hibbard
    We recently added OAuth to MentionNotifier so that users can quickly view and edit their subscriptions without needed an additional login.  This is enabled by default for new users, but existing users will need to do the following steps to associate their subscriptions with OAuth: 1)  Go to http://software.engraph.com/ManageMentionNotifier 2)  Click “Sign in with Twitter” 3)  Verify that your twittername and email are correct 4)  Click "Associate with OAuth" This will also allow you to reply to notification emails and MentionNotifier will tweet on your behalf.  This is made possible by @sidePop written by @ferventcoder Note that the reply by email is new and buggy, so make sure that what was tweeted is correct and as expected. If you run into any issues, sent me a reply to @timhibbard. You can also join the MentionNotifier fan page on facebook, or follow @MentionNotifier on twitter.

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  • Ideas for reducing storage needs and/or costs (lots of images)

    - by James P.
    Hi, I'm the webmaster for a small social network and have noticed that images uploaded by users are taking a big portion of the capacity available. These are mostly JPEGs. What solutions could I apply to reduce storage needs? Is there a way to reduce the size of images without affecting quality too much? Is there a service out there that could be used to store static files at a cheaper price (< 1GB/0.04 eurocents)? Edit: Updated the question.

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  • How can I get six Xbox controllers to provide input to an HTML5 game?

    - by Daniel X Moore
    I'm creating a six player HTML 5 game designed to be played locally (Red Ice). I've previous set up handling 7 Wiimotes using something along the lines of Joy2Key to map each input for each player to a separate keyboard key, but Wiimotes are pretty hard on the hands for these types of games and not very ergonomic so I thought I'd try and get Xbox controller support. I don't believe that any simple key mapping solution will work due to the nature of the directional stick. My inclination is that this will require a browser plugin and if so I'd prefer to write the plugin for Google Chrome. How do I create a Chrome browser plugin to handle multiple Xbox controllers or is there some other way? Please do not answer this question saying it can't be done, because it absolutely can. EDIT: I don't believe any keymapping/mouse simulating solution will work unless it can reliably distinguish six axis of inputs, one per player.

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  • How disable mysql command in sudoers file?

    - by Carlos A. Junior
    How i can disable /usr/bin/mysql command in sudoers file ? ... Actually I've tryed use with this way: %tailonly ALL=!/usr/bin/mysql But when i'm access if user 'tailonly' of group 'tailonly', this command still enabled. In resume, i'm only want that 'tailonly' user access 'tail -f /usr/app/*.log' ... This is possible ? Edit: With this config, the user 'tailonly' still can access mysql terminal with 'mysql' command: $: sudo su $: visudo Cmnd_Alias MYSQL = /usr/bin/mysql Cmnd_Alias TAIL=/usr/bin/tail -f /jacad/jacad3/logs/*.log # User privilege specification root ALL=(ALL:ALL) ALL # Members of the admin group may gain root privileges %admin ALL=(ALL) ALL # Allow members of group sudo to execute any command %sudo ALL=(ALL:ALL) ALL %swa ALL=/etc/init.d/jacad3 stop %swa ALL=/etc/init.d/jacad3 start %swa ALL=/etc/init.d/jacad3 restart %swa ALL=sudoedit /jacad/jacad3/bin/jacad_start.sh %tailonly ALL=ALL,!MYSQL

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  • AI control for a ship with physics model

    - by Petteri Hietavirta
    I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and momentum. Also, external forces might affect it (explosions etc). The player can set a target for the ship at any time and it should reach that spot and stop. Without physics this would be simple, just point to the direction and go. But how to deal with existing momentum and then stopping on the spot? I don't want to modify ship's placement directly. edit: Just to make clear, the physics related math of the ship itself is not the problem.

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  • Got back Hibernation option, but cannot resume from Hibernate

    - by harisibrahimkv
    In my Ubuntu 12.04, the hibernation option was working well and fine. However, I installed Debian on another partition recently and when I again tried to boot to Ubuntu, I got a message on the boot splash screen saying : The disk drive for / is not ready yet or not present. Continue to wait; or press s to skip mounting or M for manual recovery. After logging into Ubuntu, I find that my hibernation option has gone missing. Is there anyway to recover the hibernation option? EDIT: I solved the disk drive problem and I got the hibernation option back. When I did "sudo pm-hibernate", my system went to hibernation. However, when powering on again, it booted up normally and thus there was no effect of hibernation. How can this be rectified? EDIT1: System - Lenovo ideapad s10-2. EDIT2: /etc/fstab

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  • Cool examples of procedural pixel shader effects?

    - by Robert Fraser
    What are some good examples of procedural/screen-space pixel shader effects? No code necessary; just looking for inspiration. In particular, I'm looking for effects that are not dependent on geometry or the rest of the scene (would look okay rendered alone on a quad) and are not image processing (don't require a "base image", though they can incorporate textures). Multi-pass or single-pass is fine. Screenshots or videos would be ideal, but ideas work too. Here are a few examples of what I'm looking for (all from the RenderMonkey samples): PS - I'm aware of this question; I'm not asking for a source of actual shader implementations but instead for some inspirational ideas -- and the ones at the NVIDIA Shader Library mostly require a scene or are image processing effects. EDIT: this is an open-ended question and I wish there was a good way to split the bounty. I'll award the rep to the best answer on the last day.

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  • How to avoid Hotmail/Live rejections for (legit) large volume eMailing?

    - by vmarquez
    While qualifying eMail for Spam, Hotmail/Live checks the historical records of numbers of eMails sent by a sender (FROM, eMail Server, IP, etc.). Some times, perfectly valid bulk eMails that are not Spam, (i.e. double opt-in list, from a server with proper SPF Record, signed with DKIM, unregister links and contact info, etc.) are rejected and not delivered to destinataries. Not even to their Junk folder. I guess we can avoid this situation by progressivelly "training" Hotmail/Live about the reputation of our sender and sending small quantyties of eMails innitially and increasing the quantity for some amount/percentaje during each delivery. Are there guidelines or do you have any experience on these quantities, strategy, solutions? Thank you in advance. EDIT: This question with a bounty is still unanswered. 8 hours to be automatically awarded! Do you have the answer?

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  • What method replaces GL_SELECT for box selection?

    - by Jake
    Last 2 weeks I started working on a box selection that selects shapes using GL_SELECT and I just got it working finally. When looking up resources online, there is a significant number of posts that say GL_SELECT is deprecated in OpenGL 3.0, but there is no mention of what had replace that function. I learnt OpenGL 1.2 in back in college 2 years back but checking wikipedia now, I realise we already have OpenGL 4.0 but I am unaware of what I need to do to keep myself up to date. So, in the meantime, what would be the latest preferred method for box selection? EDIT: I found http://www.khronos.org/files/opengl-quick-reference-card.pdf on page 5 this card still lists glRenderMode(GL_SELECT) as part of the OpenGL 3.2 reference.

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