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  • Natural talent vs experience [on hold]

    - by Tord Johansson Munk
    Hi i have a question for you guys if you had a choice of hiring one of two programmers. One of them is a natural born programming talent, he has been programming since he was 14 year old and he has been programming all sorts of things by him self, 3d renders,games,his own frameworks, he is really good at algorithms and problem solving. He is now about 25 years old and is looking for a job after some unchallenged years of college the only experience he has is working on his own/university stuff and some open source project. This guy spends all his free time programming and has several pet projects at home. The other person is a 37 year old career programmer. He has been programming since he graduated from university at the age of 26 and have been working since then. He did not have an interest in programming before university. During his studies he discovered that programming was fun and challenging but it never was a "passion". During his career he mainly worked with "enterprise" platforms such as .net or javaEE. He mainly have done database business applications and thus is lacking skills of the young talent like abstract problem solving or algorithms. But he know the tools he has been using during the years and is reliable and almost always makes his boss happy. He keeps him self updated in the platform and tools he has and is using. But outside the office walls he don't touch any code at all. Witch one would you hire? Would you favor one of them in certain projects? Do you think that if the young talent learns his tools he will be a better programmer than the older one? Would your decision be different if both of them where lacking a degree? or if only one of them was lacking a degree be the old and experienced or the young genius.

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  • touch detection of non-rectangular sprites (cocos2d)

    - by hogni89
    What is the correct way to implement a non-rectangular sprite in Cocos2d? I am working on a jigsaw puzzle. And therefor do our sprites have some strange forms (Jigsaw puzzle bricks). As of now, we have implemented the "detect" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, OR is it a limit when using sprites based on .png's? If so, how should I proceed? I'm new to iPhone and game development :D

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  • Book Giveaway: We Have 10 Free Copies of the 4-Hour Chef (The Simple Path to Cooking Like a Pro, Learning Anything, and Living the Good Life)

    - by The Geek
    The 4-Hour Chef isn’t just a cookbook. It’s a choose-your-own-adventure guide to the world of rapid learning from the best-selling author of the 4-Hour Workweek, and we’ve got 10 free copies for How-To Geek readers. Want more information? Here’s the description of the book, from the Amazon page. The 4-Hour Chef is a five-stop journey through the art and science of learning: 1. META-LEARNING. Before you learn to cook, you must learn to learn. META charts the path to doubling your learning potential. 2. THE DOMESTIC. DOM is where you learn the building blocks of cooking. These are the ABCs (techniques) that can take you from Dr, Seuss to Shakespeare. 3. THE WILD. Becoming a master student requires self-sufficiency in all things. WILD teaches you to hunt, forage, and survive. 4. THE SCIENTIST. SCI is the mad scientist and modernist painter wrapped into one. This is where you rediscover whimsy and wonder. 5. THE PROFESSIONAL. Swaraj, a term usually associated with Mahatma Gandhi, can be translated as “self-rule.” In PRO, we’ll look at how the best in the world become the best in the world, and how you can chart your own path far beyond this book. Still not sold? There’s more information and pictures over on the Amazon page for the book. The 4-Hour Chef: The Simple Path to Cooking Like a Pro, Learning Anything, and Living the Good Life Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary

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  • iOS - UISlider - How to make a slider to auto-move [closed]

    - by drodri420
    its me again. Coming back with another noobish question: This time its , can you make a UISlider move by itself??? I've implemented this on the .m ///This right here makes a slider move 1point from 1 to 100, once it reaches 100 it goes backwards and so on... - (IBAction)moveSlider:(UISlider *)sender { int flag=0, counter=1; while(flag == 0) { counter = counter + (.25 * round); if(counter == 100) { flag = 1; } if(counter < 100 && counter > 1) { slider.value = counter; } } while(flag == 1) { counter = counter - (.25 * round); if(counter == 1) { flag = 0; } if(counter < 100 && counter > 1) { slider.value = counter; } } } And Implemented this on another action: -(void)startNewRound { round+=1; targetValue = 1 + (arc4random() % 100); self.slider.value = currentValue; [self moveSlider:slider]; } I think I lost it along the way and Im just typing pure nonsense but If anyone could point me in the right direction on to which is it that Im doing wrong??

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  • Prepare For Oracle Certification Exams With Confidence

    - by Brandye Barrington
    Empower yourself to put your best foot forward on exam day! Oracle Certification Exam Candidates, test with confidence using preparation tools created by Oracle and Oracle's only Authorized Practice Test Provider, Kaplan SelfTest. Oracle wants to help protect your investment of time and money by offering tools to help you be as prepared as possible for your certification exam as well as your future job role. Use these valuable tools to get the most out of your exam preparation: Online Exam Preparation Seminars, Online Practice Tests and the new free Online Demos from Kaplan SelfTest. FREE ONLINE DEMOS Choose from 1Z0-851 Java 6 Programmer Certified Professional or 1Z0-047 Oracle Database SQL Expert. Get a feel for the type and difficulty of questions on the Oracle Certification exams and determine if you are ready for the exam or if you need more preparation. This is a powerful tool that will help you plan your preparation and make the most of your investment. Access Free Online Demos Now ONLINE EXAM PREPARATION SEMINARS These one-day self-paced streaming video seminars are 100% focused on exam preparation. The streaming video format lets you fast forward, rewind, and replay at your own pace so that you can identify and close any knowledge gaps before taking the exam. The Exam Prep Seminar structures your studying - so you don't have to. Access Online Exam Preparation Seminars ONLINE PRACTICE TESTS Test your knowledge with Kaplan SelfTest Practice Exams. These practice tests are one of the most effective ways to prepare for your Oracle Certification exam by helping you self-assess your knowledge using realistic exam simulations. You can purchase practice exams from Oracle with 30-day or 12-month access. Access Online Practice Tests Approach exam day with confidence using the tools above.

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  • Dom U Installation on Ubuntu 11.10

    - by sridutt
    I am trying to add a DomU Operating system on Ubuntu 11.10. I have successfully installed Xen. Verified with xm info virsh-version which returns: Compiled against library: libvir 0.9.2 Using library: libvir 0.9.2 Using API: Xen 3.0.1 Running hypervisor: Xen 4.1. Now when I tried to install Dom0 it said: unable to connect to 'localhost:8000': , in VMM. So, I followed this bug link. I could now start adding DomU. When adding DomU, in last stage, it gives the following error: Unable to complete install: 'POST operation failed: xend_post: error from xen daemon: (xend.err "Error creating domain: device model '/usr/lib/xen/bin/qemu-dm' not found")' Traceback (most recent call last): File "/usr/share/virt-manager/virtManager/asyncjob.py", line 44, in cb_wrapper callback(asyncjob, *args, **kwargs) File "/usr/share/virt-manager/virtManager/create.py", line 1899, in do_install guest.start_install(False, meter=meter) File "/usr/lib/pymodules/python2.7/virtinst/Guest.py", line 1223, in start_install noboot) File "/usr/lib/pymodules/python2.7/virtinst/Guest.py", line 1291, in _create_guest dom = self.conn.createLinux(start_xml or final_xml, 0) File "/usr/lib/python2.7/dist-packages/libvirt.py", line 1686, in createLinux if ret is None:raise libvirtError('virDomainCreateLinux() failed', conn=self) libvirtError: POST operation failed: xend_post: error from xen daemon: (xend.err "Error creating domain: device model '/usr/lib/xen/bin/qemu-dm' not found") I tried following this bug link that said, the bug is solved in the below package. When I run ./configure in this, I am getting an error: checking for LIBXML... no checking libxml2 xml2-config >= 2.6.0 ... configure: error: Could not find libxml2 anywhere (see config.log for details). What is the problem?

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  • Named my RPi 512MB @jerpi_bilbo

    - by hinkmond
    To keep our multiple Raspberry Pi boards apart from each other, I've now named my RPi Model B w/512MB: "jerpi_bilbo", which stands for Java Embedded Raspberry Pi - Bilbo (named after the Hobbit from the J.R.R. Tolkien stories). I also, set up a Twitter account for him. You can follow him at: @jerpi_bilbo He's self-tweeting, manual prompted so far (using Java Embedded 7.0 and twitter4j Java library). Works great! I'm setting him up to be automated self-tweeting soon, so watch for that... Here's a pointer to the open source twitter4j Java library: download here Just unzip and extract out the twitter4j-core-2.2.6.jar and put it on your Java Embedded classpath. Here's how @jerpi_bilbo uses it to Tweet with his Java Embedded runtime: import twitter4j.*; import java.io.* public final class Tweet { public static void main(String[] args) { String statusStr = null; if ((args.length 0) && (args[0] != null)) { statusStr = args[0]; } else { statusStr = new String("Hello World!"); } // Create new instance of the Twitter class Twitter twitter = new TwitterFactory().getInstance(); try { Status status = twitter.updateStatus(statusStr); System.out.println ("Successfully updated the status to: " + status.getText()); } catch (Exception e) { e.printStackTrace(); } } } That's all you need. Java Embedded rocks the RPi! And, @jerpi_bilbo is alive... Hinkmond

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  • What service or software should I use to serve advertising on a site with about 120k monthly page views?

    - by JasonBirch
    I have a site that is generating about 120k monthly page views and is being hosted on a shared FreeBSD server where I have access to PHP and MySQL. I am using some custom PHP server-side scripts that give each of my ad networks (AdSense, Tribal Fusion, etc) an adjustable percentage of impressions in each of the ad positions on my pages. I am looking for a better way of managing and measuring the delivery of these ads, and would also like to be able to take direct placements and provide statistics to the clients. I am looking at options including OpenX self-hosted, OpenX community, and Google DoubleClick for Publishers Small Business (DFP), but am having difficulty determining which one will best meet my needs. They all seem to have pretty steep learning curves compared to my simple scripts. What I have taken away so far as the benefit of self-hosting is that I don't have to pay for the service if I exceed a maximum number of ad impressions, while both OpenX Community and DFP have free impression limits. Of course, if I was doing those kind of numbers I'd need to upgrade my hosting account, but I'm not sure even at that point whether it would be cheaper to serve the ads myself than pay for a premium service. Apart from this, I really need insights into what features differentiate these services, why I might want to choose one over another, and if there are any other competing products or service of the same quality that I should look into. Answers from webmasters who have used both (or all three) services and can talk to usability and ease of ad management would be highly appreciated.

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  • Partner Webcast - Oracle WebCenter: Portal Highlights - 31 Oct 2013

    - by Roxana Babiciu
    Oracle WebCenter is the center of engagement for business. In order to succeed in today’s economy, organizations need to engage with information across all channels to ensure customers, partners and employees have access to the right information in the context of the business process in which they are engaged. The latest release of Oracle WebCenter addresses this challenge with updates across its complete portfolio. Nowadays, Portals are multi-channel applications that enable the creation, sharing and distribution of personalized content, as well as access to social networking and self-service capabilities. Web 2.0 and social technologies have already transformed the ways customers, employees, partners, and suppliers communicate and stay informed. The new release of Oracle WebCenter Portal makes it easier and faster for business users to create intuitive portals with integrated application content Streamlining development with an integrated set of tools for web and mobile. Providing out-of-the box templates for common use cases. Expediting the portal creation experience with new development tools empower business users to build and deploy mobile portals and websites with unprecedented speed—without having to wait for IT which leads to a shorter time to market and reduced costs. Join us to discover a Web platform that allows organizations to quickly and easily create intranets, extranets, composite applications, and self-service portals, providing users a more secure and efficient way of consuming information and interacting with applications, processes, and other users – the latest Oracle WebCenter Portal release 11gR1 PS7. Read more here

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  • MWE function error message saying "use of undeclared indentifier" [migrated]

    - by nimbus
    I'm unsure about how to make MWE with Objective C, so if you need anything else let me know. I am trying running through a tutorial on building an iPhone app and have gotten stuck defining a function. I keep getting an error message saying "use of undeclared indentifier". However I believe I have initiated the function. In the view controller I have: if (scrollAmount > 0) { moveViewUp = YES; [scrollTheView:YES]; } else{ moveViewUp = NO; } with the function under it - (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; } I have initiated the function in the header file (that I have imported). - (void)scrollTheView:(BOOL)movedUp;

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  • Partner Showcase

    - by rituchhibber
    Building a High Performance Employee Self Service Portal with Oracle WebCenter Free Half Day Technical Workshop Organisations started with static corporate intranets at the beginning of the “Noughties”, these have been evolving to the Intranet Portal that is common today. The rise in Employee Self Service leverages off this evolution to transform the intranet as a resource in order to deliver the “Contextual workers control panel”. This empowers employees to do their complete job from a single environment covering transactions, document handling, form completion, watching presentations, participating in discussions through to utilising search functionality. Ether Solutions - the Enterprise Portal specialists, together with C2B2 - the independent middleware experts, will deliver this workshop to you, allowing you to discover how Oracle WebCenter provides a high performance, highly scalable platform for social intranets and EmployeeSelf Service Portals. To register, please click here. When? Wednesday, 12th of December 2012 Where? Institute of Directors, 116 Pall Mall, London SW1Y 5ED Who should attend? Lead Developers, Technical Architects, Solution Architects, Technical Leads and other Technical team member interested in learning about WebCenter. Lingotek - Collaborative Translation Technology Lingotek is the leading provider of Collaborative Translation Technology designed to meet the requirements of organizations challenged with communicating, interacting, and commercializing a global audience. Lingotek software helps companies achieve unprecedented control over the translation process and enables companies to capture, grow, and reuse their linguistic assets. Lingotek has deployed systems for some of the most innovative organizations in the United States and has enabled the success of large Fortune 500 corporations, small professional firms, and companies of every size in between. For further information, please click here.

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  • Marrying Core Animation with OpenGL ES

    - by Ole Begemann
    Edit: I suppose instead of the long explanation below I might also ask: Sending -setNeedsDisplay to an instance of CAEAGLLayer does not cause the layer to redraw (i.e., -drawInContext: is not called). Instead, I get this console message: <GLLayer: 0x4d500b0>: calling -display has no effect. Is there a way around this issue? Can I invoke -drawInContext: when -setNeedsDisplay is called? Long explanation below: I have an OpenGL scene that I would like to animate using Core Animation animations. Following the standard approach to animate custom properties in a CALayer, I created a subclass of CAEAGLLayer and defined a property sceneCenterPoint in it whose value should be animated. My layer also holds a reference to the OpenGL renderer: #import <UIKit/UIKit.h> #import <QuartzCore/QuartzCore.h> #import "ES2Renderer.h" @interface GLLayer : CAEAGLLayer { ES2Renderer *renderer; } @property (nonatomic, retain) ES2Renderer *renderer; @property (nonatomic, assign) CGPoint sceneCenterPoint; I then declare the property @dynamic to let CA create the accessors, override +needsDisplayForKey: and implement -drawInContext: to pass the current value of the sceneCenterPoint property to the renderer and ask it to render the scene: #import "GLLayer.h" @implementation GLLayer @synthesize renderer; @dynamic sceneCenterPoint; + (BOOL) needsDisplayForKey:(NSString *)key { if ([key isEqualToString:@"sceneCenterPoint"]) { return YES; } else { return [super needsDisplayForKey:key]; } } - (void) drawInContext:(CGContextRef)ctx { self.renderer.centerPoint = self.sceneCenterPoint; [self.renderer render]; } ... (If you have access to the WWDC 2009 session videos, you can review this technique in session 303 ("Animated Drawing")). Now, when I create an explicit animation for the layer on the keyPath @"sceneCenterPoint", Core Animation should calculate the interpolated values for the custom properties and call -drawInContext: for each step of the animation: - (IBAction)animateButtonTapped:(id)sender { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"sceneCenterPoint"]; animation.duration = 1.0; animation.fromValue = [NSValue valueWithCGPoint:CGPointZero]; animation.toValue = [NSValue valueWithCGPoint:CGPointMake(1.0f, 1.0f)]; [self.glView.layer addAnimation:animation forKey:nil]; } At least that is what would happen for a normal CALayer subclass. When I subclass CAEAGLLayer, I get this output on the console for each step of the animation: 2010-12-21 13:59:22.180 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.198 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.216 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.233 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. ... So it seems that, possibly for performance reasons, for OpenGL layers, -drawInContext: is not getting called because these layers do not use the standard -display method to draw themselves. Can anybody confirm that? Is there a way around it? Or can I not use the technique I laid out above? This would mean I would have to implement the animations manually in the OpenGL renderer (which is possible but not as elegant IMO).

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  • UIScrollView zoomToRect not zooming to given rect (created from UITouch CGPoint)

    - by pmhart
    My application has a UIScrollView with one subview. The subview is an extended UIView which prints a PDF page to itself using layers in the drawLayer event. Zooming using the built in pinching works great. setZoomScale also works as expected. I have been struggling with the zoomToRect function. I found an example online which makes a CGRect zoomRect variable from a given CGPoint. In the touchesEnded function, if there was a double tap and they are all the way zoomed out, I want to zoom in to that PDFUIView I created as though they were pinching out with the center of the pinch where they double tapped. So assume that I pass the UITouch variable to my function which utilizes zoomToRect if they double tap. I started with the following function I found on apples site: http://developer.apple.com/iphone/library/documentation/WindowsViews/Conceptual/UIScrollView_pg/ZoomZoom/ZoomZoom.html The following is a modified version for my UIScrollView extended class: - (void)zoomToCenter:(float)scale withCenter:(CGPoint)center { CGRect zoomRect; zoomRect.size.height = self.frame.size.height / scale; zoomRect.size.width = self.frame.size.width / scale; zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0); zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0); //return zoomRect; [self zoomToRect:zoomRect animated:YES]; } When I do this, the UIScrollView seems to zoom using the bottom right edge of the zoomRect above and not the center. If I make UIView like this UIView *v = [[UIView alloc] initWithFrame:zoomRect]; [v setBackgroundColor:[UIView redColor]]; [self addSubview:v]; The red box shows up with the touch point dead in the center. Please note: I am writing this from my PC, I recall messing around with the divided by two part on my Mac, so just assume that this draws a rect with the touch point in the center. If the UIView drew off center but zoomed to the right spot it would be all good. However, what happens is when it preforms the zoomToRect it seems to use the bottom right off the zoomRect at the top left of the zoomed in results. Also, I noticed that depending on where I click on the UIScrollView, it anchors to diffrent spots. It almost seems like there is a cross down the middle and it's reflecting the points somehow as though anywhere left of the middle is a negative reflection and anywhere right of the middle is a positive reflection? This seems to complicated, shouldn't it just zoom to the rect that was drawn as the UIView was able to draw? I used a lot of research to figure out how to create a PDF that scales in high quality, so I am assuming that using the CALayer may be throwing off the coordinate system? But to the UIScrollView it should just treat it as a view with 768x985 dimensions. This is sort of advanced, please assume the code for creating the zoomRect is all good. There is something deeper with the CALayer in the UIView which is in the UIScrollView....

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  • Cannot get UISearchBar Scope Bar to appear in Toolbar (or anywhere) on iPad

    - by Jann
    This is really causing me fits. I see a lot of info on putting a UISearchBar in the top row of a UITableView -- but I am putting the UISearchBar into the Toolbar at the top of my screen (on the iPad). I cannot find ANYTHING regarding how to handle UISearchBar and UISearchDisplayController using a UIPopoverController on the iPad. Any more info about the UISearchDisplayController using a UIPopoverController would be greatly appreciated. Please help with this as I am at my wit's end. Using IB, I put a toolbar on the IUView on the iPad. I added the following: Search Bar (not Search Bar and Search Display) to the toolbar. I set the options to be as follows: Show Cancel Button, Show Scope Bar, Scope Button Titles are: "Title1" and "Title2" (with Title2's radio button selected). Opaque, Clear Context and Auto Resize are checked. I hooked up the delegate of Search Bar to the "File's Owner" and linked it to IBOutlet theSearchBar. In my viewWillAppear I have the following: //Just in case: [theSearchBar setScopeButtonTitles:[NSArray arrayWithObjects:@"Near Me",@"Everywhere",nil]]; //Just in case (again): [theSearchBar setShowsScopeBar:YES]; //doesn't seem to do anything: //[theSearchBar sizeToFit]; searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:theSearchBar contentsController:self]; [self setSearchDisplayController:searchDisplayController]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; //again--does not seem to do anything..but people have suggested it: [theSearchBar sizeToFit]; Okay, so far, I thought, so good. So, I made the File's Owner .m file to be a delegate for: UISearchBarDelegate, UISearchDisplayDelegate. My issue: I have yet to implement the delegates necessary to do the search but still... shouldn't I be seeing the scopeBar next to the search field when I click into the search field? Just so you know I DO see the log of the characters I type, so the delegate is working. I have the following dummy functions in the .m file (just in case) // called when keyboard search button pressed - (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar { NSLog(@"Search Button Clicked\n"); [theSearchBar resignFirstResponder]; } // called when cancel button pressed - (void)searchBarCancelButtonClicked:(UISearchBar *)searchBar { NSLog(@"Cancel Button Clicked\n"); [theSearchBar resignFirstResponder]; } - (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { NSLog(@"Search Text So Far: '%@'\n",searchText); } - (BOOL)searchBarShouldBeginEditing:(UISearchBar *)searchBar { return YES; } - (BOOL)searchBarShouldEndEditing:(UISearchBar *)searchBar { return YES; } Why doesn't the Scope Bar appear? A results UIPopoverController appears with the title "Results" and "No results found" (of course) when i type the first character in my search...but no scope bar. (not that i expect anything other than "No Results Found". I am wondering where the scope bar is supposed to appear...in the titleView of the UIPopover? In the toolbar to the right of the search area? Where?

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  • Django TemplateSyntaxError only on live server (templates exist)

    - by Tom
    I'm getting a strange error that only occurs on the live server. My Django templates directory is set up like so base.html two-column-base.html portfolio index.html extranet base.html index.html The portfolio pages work correctly locally on multiple machines. They inherit from either the root base.html or two-column-base.html. However, now that I've posted them to the live box (local machines are Windows, live is Linux), I get a TemplateSyntaxError: "Caught TemplateDoesNotExist while rendering: base.html" when I try to load any portfolio pages. It seems to be a case where the extends tag won't work in that root directory (???). Even if I do a direct_to_template on two-column-base.html (which extends base.html), I get that error. The extranet pages all work perfectly, but those templates all live inside the /extranet folder and inherit from /extranet/base.html. Possible issues I've checked: file permissions on the server are fine the template directory is correct on the live box (I'm using os.path.dirname(os.path.realpath(__file__)) to make things work across machines) files exist and the /templates directories exactly match my local copy removing the {% extends %} block from the top of any broken template causes the templates to render without a problem manually starting a shell session and calling get_template on any of the files works, but trying to render it blows up with the same exception on any of the extended templates. Doing the same with base.html, it renders perfectly (base.html also renders via direct_to_template) Django 1.2, Python 2.6 on Webfaction. Apologies in advance because this is my 3rd or 4th "I'm doing something stupid" question in a row. The only x-factor I can think of is this is my first time using Mercurial instead ofsvn. Not sure how I could have messed things up via that. EDIT: One possible source of problems: local machine is Python 2.5, live is 2.6. Here's a traceback of me trying to render 'two-column-base.html', which extends 'base.html'. Both files are in the same directory, so if it can find the first, it can find the second. c is just an empty Context object. >>> render_to_string('two-column-base.html', c) Traceback (most recent call last): File "<console>", line 1, in <module> File "/home/lightfin/webapps/django/lib/python2.6/django/template/loader.py", line 186, in render_to_string return t.render(context_instance) File "/home/lightfin/webapps/django/lib/python2.6/django/template/__init__.py", line 173, in render return self._render(context) File "/home/lightfin/webapps/django/lib/python2.6/django/template/__init__.py", line 167, in _render return self.nodelist.render(context) File "/home/lightfin/webapps/django/lib/python2.6/django/template/__init__.py", line 796, in render bits.append(self.render_node(node, context)) File "/home/lightfin/webapps/django/lib/python2.6/django/template/debug.py", line 72, in render_node result = node.render(context) File "/home/lightfin/webapps/django/lib/python2.6/django/template/loader_tags.py", line 103, in render compiled_parent = self.get_parent(context) File "/home/lightfin/webapps/django/lib/python2.6/django/template/loader_tags.py", line 100, in get_parent return get_template(parent) File "/home/lightfin/webapps/django/lib/python2.6/django/template/loader.py", line 157, in get_template template, origin = find_template(template_name) File "/home/lightfin/webapps/django/lib/python2.6/django/template/loader.py", line 138, in find_template raise TemplateDoesNotExist(name) TemplateSyntaxError: Caught TemplateDoesNotExist while rendering: base.html I'm wondering if this is somehow related to the template caching that was just added to Django. EDIT 2 (per lazerscience): template-related settings: import os PROJECT_ROOT = os.path.dirname(os.path.realpath(__file__)) TEMPLATE_DIRS = ( os.path.join(PROJECT_ROOT, 'templates'), ) sample view: def project_list(request, jobs, extra_context={}): context = { 'jobs': jobs, } print context context.update(extra_context) return render_to_response('portfolio/index.html', context, context_instance=RequestContext(request)) The templates in reverse-order are: http://thosecleverkids.com/junk/index.html http://thosecleverkids.com/junk/portfolio-base.html http://thosecleverkids.com/junk/two-column-base.html http://thosecleverkids.com/junk/base.html though in the real project the first two live in a directory called "portfolio".

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  • How do I use UIImagePickerController just to display the camera and not take a picture?

    - by Thomas
    Hello All: I'd like to know how to open the camera inside of a pre-defined frame (not the entire screen). When the view loads, I have a box, and inside it, I want to display what the camera sees. I don't want to snap a picture, just basically use the camera as a viewfinder. I have searched this site and have not yet found what I'm looking for. Please help. Thanks! Thomas Update 1: Here is what I have tried so far. 1.) I added UIImageView to my xib. 2.) Connect the following outlet to the UIImageView in IB IBOutlet UIImageView *cameraWindow; 3.) I put the following code in viewWillAppear -(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; NSLog(@"viewWillAppear ran"); } But this method does not run, as evident by the absence of NSLog statement from my console. Please help! Thanks, Thomas Update 2: OK I got it to run by putting the code in viewDidLoad but my camera still doesn't show up...any suggestions? Anyone....? I've been reading the UIImagePickerController class reference, but am kinda unsure how to make sense of it. I'm still learning iPhone, so it's a bit of a struggle. Please help! - (void)viewDidLoad { [super viewDidLoad]; // Create a bool variable "camera" and call isSourceTypeAvailable to see if camera exists on device BOOL camera = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]; // If there is a camera, then display the world throught the viewfinder if(camera) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; // Since I'm not actually taking a picture, is a delegate function necessary? picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; NSLog(@"Camera is available"); } // Otherwise, do nothing. else NSLog(@"No camera available"); } Thanks! Thomas Update 3: A-HA! Found this on the Apple Class Reference. Discussion The delegate receives notifications when the user picks an image or movie, or exits the picker interface. The delegate also decides when to dismiss the picker interface, so you must provide a delegate to use a picker. If this property is nil, the picker is dismissed immediately if you try to show it. Gonna play around with the delegate now. Then I'm going to read on wtf a delegate is. Backwards? Whatever :-p Update 4: The two delegate functions for the class are – imagePickerController:didFinishPickingMediaWithInfo: – imagePickerControllerDidCancel: and since I don't actually want to pick an image or give the user the option to cancel, I am just defining the methods. They should never run though....I think.

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  • How to stop OpenGL from applying blending to certain content? (cocos2d/iPhone/OpenGL)

    - by RexOnRoids
    Supporting Info: I use cocos2d to draw a sprite (graph background) on the screen (z:-1). I then use cocos2d to draw lines/points (z:0) on top of the background -- and make some calls to OpenGL blending functions before the drawing to SMOOTH out the lines. Problem: The problem is that: aside from producing smooth lines/points, calling these OpenGL blending functions seems to degrade the underlying sprite (graph background). So there is a tradeoff: I can either have (Case 1) a nice background and choppy lines/points, or I can have (Case 2) nice smooth lines/points and a degraded background. But obviously I need both. The Code: I have included code of the draw() method of the CCLayer for both cases explained above. As you can see, the code producing the difference between Case 1 and Case 2 seems to be 1 or 2 lines involving OpenGL Blending. Case 1 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Commenting out the following two lines induces a problem of making it impossible to have smooth lines/points, but has merit in that it does not degrade the background sprite.*/ //glEnable (GL_BLEND); //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } } Case 2 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Enabling the following two lines gives nice smooth lines/points, but has a problem in that it degrades the background sprite.*/ glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } }

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  • How to animate an non-closed path with CAShapeLayer?

    - by mystify
    On GitHub you can find an example for CAShapeLayer which animates an path. It animates a pentagon turning into a star. First: This works only in the iPhone simulator. OS 3.0 on the device shows serious bugs with this code. But I can't find anything wrong in there. However, I tried to animate an path which is not closed. To put it simply: A few straight lines. Is there anything special I must do to get this work properly on the device? - (void)loadView { UIView *appView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; appView.backgroundColor = [UIColor blackColor]; self.view = appView; [appView release]; rootLayer = [CALayer layer]; rootLayer.frame = self.view.bounds; [self.view.layer addSublayer:rootLayer]; //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(starPath); //Create Shape shapeLayer = [CAShapeLayer layer]; //shapeLayer.path = pentagonPath; UIColor *col = [UIColor colorWithWhite:0.9 alpha:1.0]; //shapeLayer.fillColor = col.CGColor; shapeLayer.strokeColor = col.CGColor; shapeLayer.lineWidth = 3.0f; // shapeLayer.contents = [UIImage imageNamed:@"test.png"]; shapeLayer.fillRule = kCAFillRuleEvenOdd; [rootLayer addSublayer:shapeLayer]; [self performSelector:@selector(startAnimation) withObject:nil afterDelay:1.0]; } -(void)startAnimation { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"]; animation.duration = 2.0; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.repeatCount = 1e100f; animation.autoreverses = YES; animation.fromValue = (id)pentagonPath; animation.toValue = (id)starPath; [shapeLayer addAnimation:animation forKey:@"animatePath"]; } Note this lines, where I just make straight lines with a small peak which is animated: //Pentagon Path pentagonPath = CGPathCreateMutable(); CGPathMoveToPoint(pentagonPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 110.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 120.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 130.0f, 270.0f); CGPathAddLineToPoint(pentagonPath, nil, 310.0f, 270.0f); //CGPathCloseSubpath(pentagonPath); //Star Path starPath = CGPathCreateMutable(); CGPathMoveToPoint(starPath, nil, 10.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 100.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 210.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 220.0f, 260.0f); CGPathAddLineToPoint(starPath, nil, 230.0f, 270.0f); CGPathAddLineToPoint(starPath, nil, 310.0f, 270.0f); I don't want a closed and filled path, but only simple lines with some color and thickness. The nasty thing on the device is, that the first point seems to move towards the right side of the screen for no reason. On the simulator though, it works perfectly fine. Maybe something is wrong with this setup?

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  • Simple Observation in Django: How Can I Correctly Modify The `attrs` sent to __new__ of a Django Mod

    - by DGGenuine
    Hello, I'm a strong proponent of the observer pattern, and this is what I'd like to be able to do in my Django models.py: class AModel(Model): __metaclass__ = SomethingMagical @post_save(AnotherModel) @classmethod def observe_another_model_saved(klass, sender, instance, created, **kwargs): pass @pre_init('YetAnotherModel') @classmethod def observe_yet_another_model_initializing(klass, sender, *args, **kwargs): pass @post_delete('DifferentApp.SomeModel') @classmethod def observe_some_model_deleted(klass, sender, **kwargs): pass This would connect a signal with sender = the decorator's argument and receiver = the decorated method. Right now my signal connection code all exists in __init__.py which is okay, but a little unmaintainable. I want this code all in one place, the models.py file. Thanks to helpful feedback from the community I'm very close (I think.) (I'm using a metaclass solution instead of the class decorator solution in the previous question/answer because you can't set attributes on classmethods, which I need.) I am having a strange error I don't understand. At the end of my post are the contents of a models.py that you can pop into a fresh project/application to see the error. Set your database to sqlite and add the application to installed apps. This is the error: Validating models... Unhandled exception in thread started by Traceback (most recent call last): File "/Library/Python/2.6/site-packages//lib/python2.6/site-packages/django/core/management/commands/runserver.py", line 48, in inner_run File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 253, in validate raise CommandError("One or more models did not validate:\n%s" % error_text) django.core.management.base.CommandError: One or more models did not validate: local.myothermodel: 'my_model' has a relation with model MyModel, which has either not been installed or is abstract. I've indicated a few different things you can comment in/out to fix the error. First, if you don't modify the attrs sent to the metaclass's __new__, then the error does not arise. (Note even if you copy the dictionary element by element into a new dictionary, it still fails; only using the exact attrs dictionary works.) Second, if you reference the first model by class rather than by string, the error also doesn't arise regardless of what you do in __new__. I appreciate your help. I'll be githubbing the solution if and when it works. Maybe other people would enjoy a simplified way to use Django signals to observe application happenings. #models.py from django.db import models from django.db.models.base import ModelBase from django.db.models import signals import pdb class UnconnectedMethodWrapper(object): sender = None method = None signal = None def __init__(self, signal, sender, method): self.signal = signal self.sender = sender self.method = method def post_save(sender): return _make_decorator(signals.post_save, sender) def _make_decorator(signal, sender): def decorator(view): return UnconnectedMethodWrapper(signal, sender, view) return decorator class ConnectableModel(ModelBase): """ A meta class for any class that will have static or class methods that need to be connected to signals. """ def __new__(cls, name, bases, attrs): unconnecteds = {} ## NO WORK newattrs = {} for name, attr in attrs.iteritems(): if isinstance(attr, UnconnectedMethodWrapper): unconnecteds[name] = attr newattrs[name] = attr.method #replace the UnconnectedMethodWrapper with the method it wrapped. else: newattrs[name] = attr ## NO WORK # newattrs = {} # for name, attr in attrs.iteritems(): # newattrs[name] = attr ## WORKS # newattrs = attrs new = super(ConnectableModel, cls).__new__(cls, name, bases, newattrs) for name, unconnected in unconnecteds.iteritems(): _connect_signal(unconnected.signal, unconnected.sender, getattr(new, name), new._meta.app_label) return new def _connect_signal(signal, sender, receiver, default_app_label): # full implementation also accepts basestring as sender and will look up model accordingly signal.connect(sender=sender, receiver=receiver) class MyModel(models.Model): __metaclass__ = ConnectableModel @post_save('In my application this string matters') @classmethod def observe_it(klass, sender, instance, created, **kwargs): pass @classmethod def normal_class_method(klass): pass class MyOtherModel(models.Model): ## WORKS # my_model = models.ForeignKey(MyModel) ## NO WORK my_model = models.ForeignKey('MyModel')

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  • Loading a PyML multiclass classifier... why isn't this working?

    - by Michael Aaron Safyan
    This is a followup from "Save PyML.classifiers.multi.OneAgainstRest(SVM()) object?". I am using PyML for a computer vision project (pyimgattr), and have been having trouble storing/loading a multiclass classifier. When attempting to load one of the SVMs in a composite classifier, with loadSVM, I am getting: ValueError: invalid literal for float(): rest Note that this does not happen with the first classifier that I load, only with the second. What is causing this error, and what can I do to get around this so that I can properly load the classifier? Details To better understand the trouble I'm running into, you may want to look at pyimgattr.py (currently revision 11). I am invoking the program with "./pyimgattr.py train" which trains the classifier (invokes train on line 571, which trains the classifier with trainmulticlassclassifier on line 490 and saves it with storemulticlassclassifier on line 529), and then invoking the program with "./pyimgattr.py test" which loads the classifier in order to test it with the testing dataset (invokes test on line 628, which invokes loadmulticlassclassifier on line 549). The multiclass classifier consists of several one-against-rest SVMs which are saved individually. The loadmulticlassclassifier function loads these individually by calling loadSVM() on several different files. It is in this call to loadSVM (done indirectly in loadclassifier on line 517) that I get an error. The first of the one-against-rest classifiers loads successfully, but the second one does not. A transcript is as follows: $ ./pyimgattr.py test [INFO] pyimgattr -- Loading attributes from "classifiers/attributes.lst"... [INFO] pyimgattr -- Loading classnames from "classifiers/classnames.lst"... [INFO] pyimgattr -- Loading dataset "attribute_data/apascal_test.txt"... [INFO] pyimgattr -- Loaded dataset "attribute_data/apascal_test.txt". [INFO] pyimgattr -- Loading multiclass classifier from "classifiers/classnames_from_attributes"... [INFO] pyimgattr -- Constructing object into which to store loaded data... [INFO] pyimgattr -- Loading manifest data... [INFO] pyimgattr -- Loading classifier from "classifiers/classnames_from_attributes/aeroplane.svm".... scanned 100 patterns scanned 200 patterns read 100 patterns read 200 patterns {'50': 38, '60': 45, '61': 46, '62': 47, '49': 37, '52': 39, '53': 40, '24': 16, '25': 17, '26': 18, '27': 19, '20': 12, '21': 13, '22': 14, '23': 15, '46': 34, '47': 35, '28': 20, '29': 21, '40': 32, '41': 33, '1': 1, '0': 0, '3': 3, '2': 2, '5': 5, '4': 4, '7': 7, '6': 6, '8': 8, '58': 44, '39': 31, '38': 30, '15': 9, '48': 36, '16': 10, '19': 11, '32': 24, '31': 23, '30': 22, '37': 29, '36': 28, '35': 27, '34': 26, '33': 25, '55': 42, '54': 41, '57': 43} read 250 patterns in LinearSparseSVModel done LinearSparseSVModel constructed model [INFO] pyimgattr -- Loaded classifier from "classifiers/classnames_from_attributes/aeroplane.svm". [INFO] pyimgattr -- Loading classifier from "classifiers/classnames_from_attributes/bicycle.svm".... label at None delimiter , Traceback (most recent call last): File "./pyimgattr.py", line 797, in sys.exit(main(sys.argv)); File "./pyimgattr.py", line 782, in main return test(attributes_file,classnames_file,testing_annotations_file,testing_dataset_path,classifiers_path,logger); File "./pyimgattr.py", line 635, in test multiclass_classnames_from_attributes_classifier = loadmulticlassclassifier(classnames_from_attributes_folder,logger); File "./pyimgattr.py", line 529, in loadmulticlassclassifier classifiers.append(loadclassifier(os.path.join(filename,label+".svm"),logger)); File "./pyimgattr.py", line 502, in loadclassifier result=loadSVM(filename,datasetClass = SparseDataSet); File "/Library/Python/2.6/site-packages/PyML/classifiers/svm.py", line 328, in loadSVM data = datasetClass(fileName, **args) File "/Library/Python/2.6/site-packages/PyML/containers/vectorDatasets.py", line 224, in __init__ BaseVectorDataSet.__init__(self, arg, **args) File "/Library/Python/2.6/site-packages/PyML/containers/baseDatasets.py", line 214, in __init__ self.constructFromFile(arg, **args) File "/Library/Python/2.6/site-packages/PyML/containers/baseDatasets.py", line 243, in constructFromFile for x in parser : File "/Library/Python/2.6/site-packages/PyML/containers/parsers.py", line 426, in next x = [float(token) for token in tokens[self._first:self._last]] ValueError: invalid literal for float(): rest

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  • NSURLConnection request seems to disappear into thin air

    - by ibergmark
    Hi Everybody! I'm having trouble with a NSURLConnection request. My app calls a routine called sayHello to identify a user's device. This code works fine for all devices I've tested it on, but for some devices the request just seems to disappear into thin air with no errors or popups on the device. One specific device that fails is an iPod Touch 2G running OS 3.1.3. The app start's fine and doesn't crash, and none of my error popup messages are displayed. I just can't understand why my server never receives the request since the call to initWithRequest returns a pointer. Any help is much appreciated. Thanks. Here's the relevant header info: @interface Globals : NSObject { UserItem *userData; NSURLConnection *urlConnection; NSString *imageCacheLocation; NSOperationQueue *opQueue; } Here's the implementation of sayHello: - (void)sayHello:(BOOL)updateVisits; { NSString *updString; if (updateVisits) updString = @"Y"; else updString = @"N"; NSDictionary *dataDict = [[NSDictionary alloc] initWithObjectsAndKeys: [[UIDevice currentDevice] uniqueIdentifier], @"id", kProgVersion, @"pv", @"1", @"pr", userData.tagID, @"tg", updString, @"uv", nil]; NSString *urlString = [[NSString alloc] initWithString:kHelloURL]; urlConnection = [self localPOST:dataDict toUrl:urlString delegate:self]; [dataDict release]; [urlString release]; } - (NSURLConnection *)localPOST:(NSDictionary *)dictionary toUrl:(NSString *)urlString delegate:(id)delegate { NSString *myBounds = [[NSString alloc] initWithString:@"0xKmYbOuNdArY"]; NSMutableData *myPostData = [[NSMutableData alloc] initWithCapacity:10]; NSArray *formKeys = [dictionary allKeys]; for (int i = 0; i < [formKeys count]; i++) { [myPostData appendData:[[NSString stringWithFormat:@"--%@\n", myBounds] dataUsingEncoding:NSUTF8StringEncoding]]; [myPostData appendData:[[NSString stringWithFormat: @"Content-Disposition: form-data; name=\"%@\"\n\n%@\n", [formKeys objectAtIndex:i], [dictionary valueForKey:[formKeys objectAtIndex:i]]] dataUsingEncoding:NSUTF8StringEncoding]]; } [myPostData appendData:[[NSString stringWithFormat:@"--%@--\n", myBounds] dataUsingEncoding:NSUTF8StringEncoding]]; NSURL *myURL = [[NSURL alloc] initWithString:urlString]; NSMutableURLRequest *myRequest = [[NSMutableURLRequest alloc] initWithURL:myURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:30]; NSString *myContent = [[NSString alloc] initWithFormat: @"multipart/form-data; boundary=%@", myBounds]; [myRequest setValue:myContent forHTTPHeaderField:@"Content-Type"]; [myRequest setHTTPMethod:@"POST"]; [myRequest setHTTPBody:myPostData]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:myRequest delegate:delegate]; if (!connection) { [[Globals sharedGlobals] showAlertWithTitle: NSLocalizedString( @"Connection failed", @"alert title - connection failed") message: NSLocalizedString( @"Could not open a connection.", @"alert message - connection failed")]; } [myBounds release]; [myPostData release]; [myURL release]; [myRequest release]; [myContent release]; return connection; } - (void)handleNetworkError:(NSError *)error { if (networkErrorAlert) return; networkErrorAlert = YES; [[Globals sharedGlobals] showAlertWithTitle: NSLocalizedString( @"Network error", @"alert title - network error") message: [NSString stringWithFormat: NSLocalizedString( @"This app needs a network connection to function properly.", @"alert message - network error")] otherButtons:nil delegate:self]; } - (void) connectionDidFinishLoading:(NSURLConnection *)connection { [urlConnection release]; urlConnection = nil; } - (void) connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [self handleNetworkError:error]; [urlConnection release]; urlConnection = nil; }

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  • TableViewCell autorelease error

    - by iAm
    OK, for two days now i have been trying to solve an error i have inside the cellForRowAtIndex method, let start by saying that i have tracked down the bug to this method, the error is [CFDictionary image] or [Not a Type image] message sent to deallocated instance. I know about the debug flags, NSZombie, MallocStack, and others, they helped me narrow it down to this method and why, but I do not know how to solve besides a redesign of the app UI. SO what am i trying to do, well for this block of code, displays a purchase detail, which contains items, the items are in there own section, now when in edit mode, there appears a cell at the bottom of the items section with a label of "Add new Item", and this button will present a modal view of the add item controller, item is added and the view returns to the purchase detail screen, with the just added item in the section just above the "add new Item" cell, the problem happens when i scroll the item section off screen and back into view the app crashes with EXC_BAD_ACCESS, or even if i don't scroll and instead hit the back button on the navBar, still the same error. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = nil; switch (indexPath.section) { case PURCHASE_SECTION: { static NSString *cellID = @"GenericCell"; cell = [tableView dequeueReusableCellWithIdentifier:cellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:cellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } switch (indexPath.row) { case CATEGORY_ROW: cell.textLabel.text = @"Category:"; cell.detailTextLabel.text = [self.purchase.category valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case TYPE_ROW: cell.textLabel.text = @"Type:"; cell.detailTextLabel.text = [self.purchase.type valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case VENDOR_ROW: cell.textLabel.text = @"Payment:"; cell.detailTextLabel.text = [self.purchase.vendor valueForKey:@"name"]; cell.accessoryType = UITableViewCellAccessoryNone; cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator; break; case NOTES_ROW: cell.textLabel.text = @"Notes"; cell.editingAccessoryType = UITableViewCellAccessoryNone; break; default: break; } break; } case ITEMS_SECTION: { NSUInteger itemsCount = [items count]; if (indexPath.row < itemsCount) { static NSString *itemsCellID = @"ItemsCell"; cell = [tableView dequeueReusableCellWithIdentifier:itemsCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:itemsCellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } singleItem = [self.items objectAtIndex:indexPath.row]; cell.textLabel.text = singleItem.name; cell.detailTextLabel.text = [singleItem.amount formattedDataDisplay]; cell.imageView.image = [singleItem.image image]; } else { static NSString *AddItemCellID = @"AddItemCell"; cell = [tableView dequeueReusableCellWithIdentifier:AddItemCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:AddItemCellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } cell.textLabel.text = @"Add Item"; } break; } case LOCATION_SECTION: { static NSString *localID = @"LocationCell"; cell = [tableView dequeueReusableCellWithIdentifier:localID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:localID] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; } cell.textLabel.text = @"Purchase Location"; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.editingAccessoryType = UITableViewCellAccessoryNone; break; } default: break; } return cell; } the singleItem is of Modal Type PurchaseItem for core data now that i know what is causing the error, how do i solve it, I have tried everything that i know and some of what i dont know but still, no progress, please any suggestions as to how to solve this without redesign is my goal, perhaps there is an error i am doing that I cannot see, but if it's the nature of autorelease, than i will redesign.

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  • searchdisplaycontroller: change the text of the searchbar

    - by kudorgyozo
    Hello, SHORT DESCRIPTION OF PROBLEM: I want to set the text of a searchbar without automatically triggering the search display controller that is bound to it. LONG DESCRIPTION OF PROBLEM: I have an iphone application with a search bar and a search display controller. The searchdisplaycontroller is used for autocomplete. For autocomplete i use an sqlite database. The user enters the first few letters of a keyword and the result are shown in the table of the searchdisplaycontroller. An sql select query is executed for every character typed. this part works ok, the letters have been entered and the results are visible. The problem is the following: If the user selects a row from the table I want to change the text of the searchbar to the text that was selected in the autocomplete results table. I also want to hide the search display controller. This is not working. After the search display controller disappears the textbox in the search bar is empty. I have no idea what's wrong. I didn't think something so simple as changing the text of a textbox can get so complicated. I have tried to change the text in 2 methods: First in the didSelectRowAtIndexPath method (for the search results table of the search display controller), but that didn't help. The text was there while the search display controller was active (animating away) but after that the textbox was empty. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"didSelectRowAtIndexPath"); if (allKeywords.count 0) { didSelectKeyword = TRUE; self.selectedKeyword = (NSString *)[allKeywords objectAtIndex: indexPath.row]; NSLog(@"keyword didselectrow at idxp: %@", self.selectedKeyword); shouldReloadResults = FALSE; [[self.mainViewController keywordSearchBar] setText: selectedKeyword]; //shouldReloadResults = TRUE; [[mainViewController searchDisplayController] setActive:NO animated: YES]; } } I also tried to change it in the searchDisplayControllerDidEndSearch method but that didn't help either. The textbox was...again.. empty. edit: actually it wasnt empty the text was there but after the disappearing animation the results of the autocomplete table are still there. So it ends up getting worse. - (void)searchDisplayControllerDidEndSearch:(UISearchDisplayController *)controller { NSLog(@"searchDisplayControllerDidEndSearch"); if (didSelectKeyword) { shouldReloadResults = FALSE; NSLog(@"keyword sdc didendsearch: %@", selectedKeyword); [[mainViewController keywordSearchBar] setText: selectedKeyword]; // In this method i call another method which selects the data from sqlite. This part is working. - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { NSLog(@"shouldReloadResults : %i", shouldReloadResults); if (shouldReloadResults) { NSLog(@"shouldReloadTableForSearchString: %@", searchString); [self GetKeywords: searchString : @"GB"]; NSLog(@"shouldReloadTableForSearchString vege"); return YES; } return NO; } Please ask me if it's not clear what my problem is. I need your help. Thank you

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  • Implementing a popularity algorithm in Django

    - by TheLizardKing
    I am creating a site similar to reddit and hacker news that has a database of links and votes. I am implementing hacker news' popularity algorithm and things are going pretty swimmingly until it comes to actually gathering up these links and displaying them. The algorithm is simple: Y Combinator's Hacker News: Popularity = (p - 1) / (t + 2)^1.5` Votes divided by age factor. Where` p : votes (points) from users. t : time since submission in hours. p is subtracted by 1 to negate submitter's vote. Age factor is (time since submission in hours plus two) to the power of 1.5.factor is (time since submission in hours plus two) to the power of 1.5. I asked a very similar question over yonder http://stackoverflow.com/questions/1964395/complex-ordering-in-django but instead of contemplating my options I choose one and tried to make it work because that's how I did it with PHP/MySQL but I now know Django does things a lot differently. My models look something (exactly) like this class Link(models.Model): category = models.ForeignKey(Category) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add = True) modified = models.DateTimeField(auto_now = True) fame = models.PositiveIntegerField(default = 1) title = models.CharField(max_length = 256) url = models.URLField(max_length = 2048) def __unicode__(self): return self.title class Vote(models.Model): link = models.ForeignKey(Link) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add = True) modified = models.DateTimeField(auto_now = True) karma_delta = models.SmallIntegerField() def __unicode__(self): return str(self.karma_delta) and my view: def index(request): popular_links = Link.objects.select_related().annotate(karma_total = Sum('vote__karma_delta')) return render_to_response('links/index.html', {'links': popular_links}) Now from my previous question, I am trying to implement the algorithm using the sorting function. An answer from that question seems to think I should put the algorithm in the select and sort then. I am going to paginate these results so I don't think I can do the sorting in python without grabbing everything. Any suggestions on how I could efficiently do this? EDIT This isn't working yet but I think it's a step in the right direction: from django.shortcuts import render_to_response from linkett.apps.links.models import * def index(request): popular_links = Link.objects.select_related() popular_links = popular_links.extra( select = { 'karma_total': 'SUM(vote.karma_delta)', 'popularity': '(karma_total - 1) / POW(2, 1.5)', }, order_by = ['-popularity'] ) return render_to_response('links/index.html', {'links': popular_links}) This errors out into: Caught an exception while rendering: column "karma_total" does not exist LINE 1: SELECT ((karma_total - 1) / POW(2, 1.5)) AS "popularity", (S... EDIT 2 Better error? TemplateSyntaxError: Caught an exception while rendering: missing FROM-clause entry for table "vote" LINE 1: SELECT ((vote.karma_total - 1) / POW(2, 1.5)) AS "popularity... My index.html is simply: {% block content %} {% for link in links %} karma-up {{ link.karma_total }} karma-down {{ link.title }} Posted by {{ link.user }} to {{ link.category }} at {{ link.created }} {% empty %} No Links {% endfor %} {% endblock content %} EDIT 3 So very close! Again, all these answers are great but I am concentrating on a particular one because I feel it works best for my situation. from django.db.models import Sum from django.shortcuts import render_to_response from linkett.apps.links.models import * def index(request): popular_links = Link.objects.select_related().extra( select = { 'popularity': '(SUM(links_vote.karma_delta) - 1) / POW(2, 1.5)', }, tables = ['links_link', 'links_vote'], order_by = ['-popularity'], ) return render_to_response('links/test.html', {'links': popular_links}) Running this I am presented with an error hating on my lack of group by values. Specifically: TemplateSyntaxError at / Caught an exception while rendering: column "links_link.id" must appear in the GROUP BY clause or be used in an aggregate function LINE 1: ...karma_delta) - 1) / POW(2, 1.5)) AS "popularity", "links_lin... Not sure why my links_link.id wouldn't be in my group by but I am not sure how to alter my group by, django usually does that.

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  • DTGridView losing content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

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