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  • Oracle Demantra BAL Migration

    - by Annemarie Provisero
    ADVISOR WEBCAST: Oracle Demantra BAL Migration PRODUCT FAMILY:  Manufacturing December 7, 2011 at 8 am PT, 9 am MT, 11 am ET This one-hour live advisor webcast provides Application Consultants, Administrative and Technical Users, and Customers with and introduction to the BAL Migration utility and details steps involved in migration process. The information provided trains you on leveraging BAL migration utility to migrate Demantra application objects from one environment to another. TOPICS WILL INCLUDE: Introduction to BAL Migration BAL Migration Steps Schema Setups BAL Repository Object Migration A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • How to keep menu in a single place without using frames

    - by TJ Ellis
    This is probably a duplicate, but I can't find the answer anywhere (maybe I'm searching for the wrong thing?) and so I'm going to go ahead and ask. What is the accepted standard practice for creating a menu that is stored in a single file, but is included on every page across a site? Back in the day, one used frames, but this seems to be taboo now. I can get things layed out just the way I want, but copy/pasting across every page is a pain. I have seen php-based solutions, but my cheap-o free hosting doesn't support php (which is admittedly a pain, but it's a fairly simple webpage...). Any ideas for doing this that does not require server-side scripting?

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  • Next generation Three MiFi unit - call for questions to put to Three

    - by Liam Westley
    I've been invited to a preview of the next generation Three mobile Mi-Fi unit in their London offices this week. If you've got feedback on the current MiFi unit; niggles, wish list items or general feedback, or you've got any questions about what the next generation MiFi unit might be, drop me an e-mail or post a comment with your question on this blog. I'll be taking any questions from my blog or my twitter account @westleyl to Three, and if I get an answer I can publish, I'll add to this blog post with the details. Thanks Liam

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  • Do print and bookmark links really work?

    - by Joseph Mastey
    It seems to be common on the web to provide users with some visual element on the page to either print or bookmark a page. This is all well and good (and probably doesn't hurt for the most part), but I question its effectiveness at causing the intended behavior. Is there any evidence to suggest that this causes an increase in bookmarking/printing behavior? Similarly, is there any evidence that users will use this method rather than the browser's default interface for the functions? I am really looking for user research with actual results, rather than anecdotes to answer this question. Thanks, Joseph Mastey

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  • Important Considerations When Implementing Oracle E-Business Tax in Release 12

    - by Robert Story
    Upcoming WebcastTitle: Important Considerations When Implementing Oracle E-Business Tax in Release 12Date: April 15, 2010 Time: 12:00 pm EDT Product Family: Receivables CommunitySummary This one-hour session is recommended for functional users who wish to understand the important considerations when they are implementing Oracle E-Business Tax in Release 12. Topics will include: Features of E-Business TaxUpgrade versus fresh implementationPartner Integrations Localizations A short, live demonstration (only if applicable) and question and answer period will be included. Click here to register for this session....... ....... ....... ....... ....... ....... .......The above webcast is a service of the E-Business Suite Communities in My Oracle Support.For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • JavaFX 2.0 vs Qt for cross platform stand-alone application

    - by Tsuroo
    I need a bit of advice from you developers who deal with cross-platform applications (specifically programs with a GUI). I will be creating an application soon that needs to be cross-platform and so I have done some preliminary research on two different frameworks: JavaFX 2.0 and Qt. Honestly, both would more than suit my needs. So then I asked myself why I would choose one over the other (SPOILER ALERT: I don't know the answer :P ). I do know that JavaFX 2.0 is rather new (as of 2012) and is not fully supported across platforms, but it will be eventually. The question I pose is this: which one of these would you use for a cross-platform application, and what criteria did you look at when making that decision? Thank you for taking the time to read this! :)

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  • Do dconf use EXI binary XML?

    - by Hibou57
    A question came to my mind reading an answer to the question What are the differences between gconf and dconf?. In an reply to the above question, Oli said: Binary read access is far faster than parsing XML. However, there exist a W3C recommendation for binary XML, since 2010: Efficient XML Interchange (EXI) Format 1.0. Is this what dconf uses? If Yes, where is it confirmed? If No, was there some investigations toward it at some time, and what was the conclusions? Thanks for any tracks, I'm curious to know.

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  • SQL SERVER – Pending IO request in SQL Server – DMV

    - by pinaldave
    I received following question: “How do we know how many pending IO requests are there for database files (.mdf, .ldf) individually?” Very interesting question and indeed answer is very interesting as well. Here is the quick script which I use to find the same. It has to be run in the context of the database for which you want to know pending IO statistics. USE DATABASE GO SELECT vfs.database_id, df.name, df.physical_name ,vfs.FILE_ID, ior.io_pending FROM sys.dm_io_pending_io_requests ior INNER JOIN sys.dm_io_virtual_file_stats (DB_ID(), NULL) vfs ON (vfs.file_handle = ior.io_handle) INNER JOIN sys.database_files df ON (df.FILE_ID = vfs.FILE_ID) I keep this script handy as it works like magic every time. If you use any other script please post here and I will post it with due credit. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL DMV, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Begining a simple game development. [closed]

    - by Vinod Maurya
    Hi, I have searched a lot about beginning the game development but I didn't found the appropriate answer which I am looking in fact I got more confused. What I want to know is which game engine, modeling programs (I know only 2, please tell me if there is some other) to use? For the beginning, I want to use some free game engines for learning purpose. I am an absolute beginner in game development. I have a good programming experience in C++, VB, Java, C#. Thanks.

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  • Code Reuse and Abstraction in FP vs OOP

    - by Electric Coffee
    I've been told that code reuse and abstraction in OOP is far more difficult to do than it is in FP, and that all the claims that have been made about Object Orientedness (for lack of a better term) being great at reusing code have been flat out lies So I was wondering if anyone here could tell me why that is, and perhaps show me some code to back up these claims, I'm not saying I don't believe you Functional programmers, it's just that I've been "indoctrinated" to think Object Orientedly, and thus can't (yet) think Functionally enough to see it myself To quote Jimmy Hoffa (from an answer to one of my previous questions): The cake is a lie, code reuse in OO is far more difficult than in FP. For all that OO has claimed code reuse over the years, I have seen it follow through a minimum of times. (feel free to just say I must be doing it wrong, I'm comfortable with how well I write OO code having had to design and maintain OO systems for years, I know the quality of my own results) That quote is the basis of my question, I want to see if there's anything to the claim or not

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  • techniques for an AI for a highly cramped turn-based tactics game

    - by Adam M.
    I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for classic board games (basically minimax and its variants), but I think the branching factor is too great for the approach to be reasonable here. I'll describe the game and some current AI flaws that I'd like to fix. I'd like to hear ideas for applicable techniques. I'm a decent enough programmer, so I only need the ideas, not an implementation (though that's always appreciated). I'd rather not expend effort chasing (too many) dead ends, so although speculation and brainstorming are good and probably helpful, I'd prefer to hear from somebody with actual experience solving this kind of problem. For those who know it, the game is the land battle mini-game in Sid Meier's Pirates! (2004) and you can skim/skip the next two paragraphs. For those who don't, here's briefly how it works. The battle is turn-based and takes place on a 16x16 grid. There are three terrain types: clear (no hindrance), forest (hinders movement, ranged attacks, and sight), and rock (impassible, but does not hinder attacks or sight). The map is randomly generated with roughly equal amounts of each type of terrain. Because there are many rock and forest tiles, movement is typically very cramped. This is tactically important. The terrain is not flat; higher terrain gives minor bonuses. The terrain is known to both sides. The player is always the attacker and the AI is always the defender, so it's perfectly valid for the AI to set up a defensive position and just wait. The player wins by killing all defenders or by getting a unit to the city gates (a tile on the other side of the map). There are very few units on each side, usually 4-8. Because of this, it's crucial not to take damage without gaining some advantage from it. Units can take multiple actions per turn. All units on one side move before any units on the other side. Order of execution is important, and interleaving of actions between units is often useful. Units have melee and ranged attacks. Melee attacks vary widely in strength; ranged attacks have the same strength but vary in range. The main challenges I face are these: Lots of useful move combinations start with a "useless" move that gains no immediate advantage, or even loses advantage, in order to set up a powerful flank attack in the future. And, since the player units are stronger and have longer range, the AI pretty much always has to take some losses before they can start to gain kills. The AI must be able to look ahead to distinguish between sacrificial actions that provide a future benefit and those that don't. Because the terrain is so cramped, most of the tactics come down to achieving good positioning with multiple units that work together to defend an area. For instance, two defenders can often dominate a narrow pass by positioning themselves so an enemy unit attempting to pass must expose itself to a flank attack. But one defender in the same pass would be useless, and three units can defend a slightly larger pass. Etc. The AI should be able to figure out where the player must go to reach the city gates and how to best position its few units to cover the approaches, shifting, splitting, or combining them appropriately as the player moves. Because flank attacks are extremely deadly (and engineering flank attacks is key to the player strategy), the AI should be competent at moving its units so that they cover each other's flanks unless the sacrifice of a unit would give a substantial benefit. They should also be able to force flank attacks on players, for instance by threatening a unit from two different directions such that responding to one threat exposes the flank to the other. The AI should attack if possible, but sometimes there are no good ways to approach the player's position. In that case, the AI should be able to recognize this and set up a defensive position of its own. But the AI shouldn't be vulnerable to a trivial exploit where the player repeatedly opens and closes a hole in his defense and shoots at the AI as it approaches and retreats. That is, the AI should ideally be able to recognize that the player is capable of establishing a solid defense of an area, even if the defense is not currently in place. (I suppose if a good unit allocation algorithm existed, as needed for the second bullet point, the AI could run it on the player units to see where they could defend.) Because it's important to choose a good order of action and interleave actions between units, it's not as simple as just finding the best move for each unit in turn. All of these can be accomplished with a minimax search in theory, but the search space is too large, so specialized techniques are needed. I thought about techniques such as influence mapping, but I don't see how to use the technique to great effect. I thought about assigning goals to the units. This can help them work together in some limited way, and the problem of "how do I accomplish this goal?" is easier to solve than "how do I win this battle?", but assigning good goals is a hard problem in itself, because it requires knowing whether the goal is achievable and whether it's a good use of resources. So, does anyone have specific ideas for techniques that can help cleverize this AI? Update: I found a related question on Stackoverflow: http://stackoverflow.com/questions/3133273/ai-for-a-final-fantasy-tactics-like-game The selected answer gives a decent approach to choosing between alternative actions, but it doesn't seem to have much ability to look into the future and discern beneficial sacrifices from wasteful ones. It also focuses on a single unit at a time and it's not clear how it could be extended to support cooperation between units in defending or attacking.

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  • What is your favorite Software Engineering methodology?

    - by bmdhacks
    I'm hoping the SO crowd can help me expand my definitions of methodology buzzwords such as SCRUM, Agile, XP, Waterfall, etc, and give some enlightenment as to which approach is the best. If there's some specific book or web page that really captures your philosophy on constructing software with teams of programmers, please indicate it. EDIT: Please don't say, "I use a little of everything." without any more detail. If you haven't read any books or websites that have been helpful, now's your chance to enlighten the world by describing your experience-learned methodology. I would encourage the moderators to up-vote more descriptive answers. It's OK if you haven't read any books and made up your own style from experience, but please describe that style so we can learn from you. Thanks for taking the time to answer my question.

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  • Google Games Chat, Episode 2

    Google Games Chat, Episode 2 This is part two of the Google Games Chat series. Episode 1 ended abruptly, but if you want a sneak preview, check it out here: www.youtube.com Yeah! The Google Games Chat is back! Join the Google games crew as we talk about interesting industry trends, discuss challenges facing today's game developers, answer your hard hitting questions, and figure out why our first video never made it onto YouTube. Ask us questions in the Google Moderator section below, or else this might just be another 45 minutes of awkward silence. From: GoogleDevelopers Views: 2140 43 ratings Time: 47:53 More in Science & Technology

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  • Performance of pixel shaders vs. SpriteBatch: XNA

    - by ashes999
    Precondition: I read this question/answer about using shaders, or spritebatch, to render and mark a sprite. I need to do something like that. I also have a 2D lighting PoC which I need to write. The way it will work will basically be something like: Draw all the sprites Draw lighting gradients to create a lighting texture Multiply/add the lighting texture to achieve different effects (I use multiple passes of add/multiply the lighting texture to achieve different effects.) My question is really about a generalization: can I say with certainty that pixel shaders are always faster than adding/multiplying textures to the SpriteBatch? Or that adding/multiplying is always faster? Or if it's not generalizable, how do I decide which approach to take, given that I can probably code either of them? (If it matters, I'm using MonoGame 3.0 beta for Windows games)

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  • Getting a solid understanding of Linux fundamentals

    - by JoshEarl
    I'm delving into the Linux world again as a diversion from my Microsoft-centric day job, and every time I tackle a new project I find it a frustrating exercise in trial and error. One thing that I always try to do when learning something new is figure out what the big pieces are and how they work together. I haven't yet come across a resource that explains Linux at this level. Resources seem to be either aimed at the barely computer literate crowd (Linux doesn't bite. Promise!) or the just compile the kernel and make your own distro crowd. I'm looking for a "JavaScript: The Good Parts" type of road map that doesn't necessarily answer all my questions so much as help me understand what questions I need to be asking. Any suggestions?

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  • Upgrading in java web development

    - by Vladimir Ivanov
    I'm a java web developer for nearly 3 years. Always trying to learn more and be better but still I feel that the amount of knowledge is not that good as I want. The knowledge in some places still seems to be non-systematic and don't provide a very strong base to solve the problems as good as I want to do it. The example I have is my senior developer, whose solutions are always more efficient and beautiful. So, the question is rather simple and hard the same time. What is the right way to get my knowlege be more systematic and therefore improve it's quality. I understand that there is no practically good answer for the all java programming, so let's focus on the modern java web or nearly web technologies: JSF 2.0 JPA2 and Hibernate as persistence provider Web services and Java SE as a core. What methodologies or books or learning technics lead to the strong knowledge base within the given knowledge area?

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  • Is it safe to install Compiz Experimental Plugins 0.1.1 on Maverick?

    - by litvin05
    Does anyone have these plugins installed? Sorry, but I'm worried, because my past attempts to update compiz have failed, and when I try to install these plugins they ask to me to update these files: compiz-dev compiz-fusion-bcop debhelper html2text intltool-debian libcairo-gobject2 libcairo2-dev libdecoration0-dev libdrm-dev libexpat1-dev libfontconfig1-dev libfreetype6-dev libgl1-mesa-dev libglu1-mesa-dev libice-dev libkms1 libmail-sendmail-perl libpango1.0-dev libpixman-1-dev libpng12-dev libsm-dev libstartup-notification0-dev libsys-hostname-long-perl libx11-xcb-dev libxcb-render0-dev libxcb-shm0-dev libxcomposite-dev libxcursor-dev libxdamage-dev libxext-dev libxfixes-dev libxft-dev libxinerama-dev libxml2-dev libxrandr-dev libxrender-dev libxslt1-dev libxss-dev mesa-common-dev po-debconf x11proto-composite-dev x11proto-damage-dev x11proto-fixes-dev x11proto-randr-dev x11proto-render-dev x11proto-scrnsaver-dev x11proto-xext-dev x11proto-xinerama-dev Please answer my question, and I'll be very grateful! These Plugins are here

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  • Update/Insert With ADF Web Service Data Control

    - by shay.shmeltzer
    The Web service data control (WSDC) in ADF is a powerful feature that allows you to easily build a UI on top of WS interfaces exposed by other systems. However when you drag a WSDC to a page you usually get a set of output components where the data is shown. So how would you actually do an update operation on those values? The answer is that you need a call to another method in your WSDC that does the update - but what if you want to pass to it the actual values that you get from the get method you invoked before? Here is a demo showing how to do that: The two tricks that are shown here are: Changing the properties of items in the DC to be updateable - this gives you inputText fields instead of outputText fields. And passing the currentRow.dataProvider to the update method (and choosing the right iterator for this).

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  • As a game developer, which data structure use for develop the game? [duplicate]

    - by Rizwanabbasi
    This question already has an answer here: When should vector/list be used? 5 answers We are developing a game for bank robbery. The game plots a bank robbery. Lots of people witness that robbery. Our game will load the lists of suspected offenders while the players (witnesses) will have to identify the offenders of this robbery. Game should load list of offenders to identify the one as quickly as possible. Admin can add/remove offenders in the lists and two or more lists of offenders can also be merged into one (to show it to the player). As a game developer, which data structure we should use for develop the game? Justify your selection with solid arguments. Remember the most critical requirement is that the list should load super fast.

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  • Helping install mrcwa and solve problems with f2py in Ubuntu 14.04 LTS

    - by user288160
    I am sorry if this is the wrong section but I am starting to get desperate, please someone help me... I need to install the program mrcwa-20080820 (sourceforge.net/projects/mrcwa/) because a summer project that I am involved. I need to use it together with anaconda (store.continuum.io/cshop/anaconda/), I already installed Anaconda and apparently it is working. When I type: conda --version I got the expected answer. conda 3.5.2 If I tried to import numpy or scipy with python or simple type f2py there are no errors. So far so good. But when I tried to install this program sudo python setup.py install I got these errors: running install running build sh: 1: f2py: not found cp: cannot stat ‘mrcwaf.so’: No such file or directory running build_py running install_lib running install_egg_info Removing /usr/local/lib/python2.7/dist-packages/mrcwa-20080820.egg-info Writing /usr/local/lib/python2.7/dist-packages/mrcwa-20080820.egg-info Obs: I am trying to use intel fortran 64-bits and Ubuntu 14.04 LTS. So I was checking f2py and tried to execute the program hello world f2py -c -m hello hello.f from here: cens.ioc.ee/projects/f2py2e/index.html#usage and I had some problems too: running build running config_cc unifing config_cc, config, build_clib, build_ext, build commands --compiler options running config_fc unifing config_fc, config, build_clib, build_ext, build commands --fcompiler options running build_src build_src building extension "hello" sources f2py options: [] f2py:> /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.c creating /tmp/tmpf8P4Y3/src.linux-x86_64-2.7 Reading fortran codes... Reading file 'hello.f' (format:fix,strict) Post-processing... Block: hello Block: foo Post-processing (stage 2)... Building modules... Building module "hello"... Constructing wrapper function "foo"... foo(a) Wrote C/API module "hello" to file "/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 /hellomodule.c" adding '/tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.c' to sources. adding '/tmp/tmpf8P4Y3/src.linux-x86_64-2.7' to include_dirs. copying /home/felipe/.local/lib/python2.7/site-packages/numpy/f2py/src/fortranobject.c -> /tmp/tmpf8P4Y3/src.linux-x86_64-2.7 copying /home/felipe/.local/lib/python2.7/site-packages/numpy/f2py/src/fortranobject.h -> /tmp/tmpf8P4Y3/src.linux-x86_64-2.7 build_src: building npy-pkg config files running build_ext customize UnixCCompiler customize UnixCCompiler using build_ext customize Gnu95FCompiler Could not locate executable gfortran Could not locate executable f95 customize IntelFCompiler Found executable /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort customize LaheyFCompiler Could not locate executable lf95 customize PGroupFCompiler Could not locate executable pgfortran customize AbsoftFCompiler Could not locate executable f90 Could not locate executable f77 customize NAGFCompiler customize VastFCompiler customize CompaqFCompiler Could not locate executable fort customize IntelItaniumFCompiler customize IntelEM64TFCompiler customize IntelEM64TFCompiler customize IntelEM64TFCompiler using build_ext building 'hello' extension compiling C sources C compiler: gcc -pthread -fno-strict-aliasing -g -O2 -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -fPIC creating /tmp/tmpf8P4Y3/tmp creating /tmp/tmpf8P4Y3/tmp/tmpf8P4Y3 creating /tmp/tmpf8P4Y3/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 compile options: '-I/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 -I/home/felipe/.local/lib/python2.7/site-packages/numpy/core/include -I/home/felipe/anaconda/include/python2.7 -c' gcc: /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.c In file included from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarraytypes.h:1761:0, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarrayobject.h:17, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/arrayobject.h:4, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.h:13, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.c:17: /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/npy_1_7_deprecated_api.h:15:2: warning: #warning "Using deprecated NumPy API, disable it by " "#defining NPY_NO_DEPRECATED_API NPY_1_7_API_VERSION" [-Wcpp] #warning "Using deprecated NumPy API, disable it by " \ ^ gcc: /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.c In file included from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarraytypes.h:1761:0, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/ndarrayobject.h:17, from /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/arrayobject.h:4, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.h:13, from /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.c:2: /home/felipe/.local/lib/python2.7/site-packages/numpy/core/include/numpy/npy_1_7_deprecated_api.h:15:2: warning: #warning "Using deprecated NumPy API, disable it by " "#defining NPY_NO_DEPRECATED_API NPY_1_7_API_VERSION" [-Wcpp] #warning "Using deprecated NumPy API, disable it by " \ ^ compiling Fortran sources Fortran f77 compiler: /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -FI -fPIC -xhost -openmp -fp-model strict Fortran f90 compiler: /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -FR -fPIC -xhost -openmp -fp-model strict Fortran fix compiler: /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -FI -fPIC -xhost -openmp -fp-model strict compile options: '-I/tmp/tmpf8P4Y3/src.linux-x86_64-2.7 -I/home/felipe/.local /lib/python2.7/site-packages/numpy/core/include -I/home/felipe/anaconda/include/python2.7 -c' ifort:f77: hello.f /opt/intel/composer_xe_2013_sp1.3.174/bin/intel64/ifort -shared -shared -nofor_main /tmp/tmpf8P4Y3/tmp/tmpf8P4Y3/src.linux-x86_64-2.7/hellomodule.o /tmp/tmpf8P4Y3 /tmp/tmpf8P4Y3/src.linux-x86_64-2.7/fortranobject.o /tmp/tmpf8P4Y3/hello.o -L/home/felipe /anaconda/lib -lpython2.7 -o ./hello.so Removing build directory /tmp/tmpf8P4Y3 Please help me I am new in ubuntu and python. I really need this program, my advisor is waiting an answer. Thank you very much, Felipe Oliveira.

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  • When will UDS sponsorship final list be announced?

    - by Manish Sinha
    UDS-O is being held at Budapest, Hungary and the sponsorships are open which closes on 28th of March. My question is when will the final list be announced? Will there be more than one month period for people to apply for Visa? e.g. I live in India and when we apply for Schengen Visa for the first time, it takes around 2 weeks for the visa interview(period depends on the rush). Then another week for interview and Visa to be stamped. AFAIK the application, interview and collection has to be done in person. This is all what I have heard. So will Canonical give one month time minimum for people in Eastern part of the world or countries where Schengen countries have tougher rules for visa? It would be great if they could finalize the names a bit faster and announce the list by first week of April. I am hoping Jorge or Jono might come and answer this.

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  • How do I pause and resume apt-fast package download?

    - by jasoncruz98
    I know that in order to speed up apt-get downloads, I can use apt-fast (which uses the aria2c or axel engine - it depends on which one I install during the configuration). But even though it says it can pause and resume downloads, I don't know how to do it, and I can't find any answer online that tells me how to do it. I have no intention of pausing apt-fast update function, I just want the ability to pause the sudo apt-fast install package_name function and resume the downloading of a package in Ubuntu at will using apt-fast (with axel or aria2c) I have seen in some forums that sudo apt-fast update cannot be paused because it requires starting the entire process. Please correct me if I'm wrong. Any help would be much appreciated.

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  • Concrete examples of Python's "only one way to do it" maxim

    - by Charles Roper
    I am learning Python and am intrigued by the following point in PEP 20 The Zen of Python: There should be one-- and preferably only one --obvious way to do it. Although that way may not be obvious at first unless you're Dutch. Could anyone offer any concrete examples of this maxim? I am particularly interested in the contrast to other languages such as Ruby. Part of the Ruby design philosophy (originating with Perl, I think?) is that multiple ways of doing it is A Good Thing. Can anyone offer some examples showing the pros and cons of each approach. Note, I'm not after an answer to which is better (which is probably too subjective to ever be answered), but rather an unbiased comparison of the two styles.

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  • Web Application Tasks Estimation

    - by Ali
    I know the answer depends on the exact project and its requirements but i am asking on the avarage % of the total time goes into the tasks of the web application development statistically from your own experiance. While developing a web application (database driven) How much % of time does each of the following activities usually takes: -- database creation & all related stored procedures -- server side development -- client side development -- layout settings and designing I know there are lots of great web application developers around here and each one of you have done fair amount of web development and as a result there could be an almost fixed percentage of time going to each of the above activities of web developments for standard projects Update : I am not expecting someone to tell me number of hours i am asking about the average percentage of time that goes on each of the activities as per your experience i.e. server side dev 50%, client side development 20% ,,,,, I repeat there will be lots of cases that differs from the standard depending on the exact requirments of each web application project but here i am asking about Avarage for standard (no special requirment) web project

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  • Is Linear Tape File System (LTFS) Best For Transportable Storage?

    - by rickramsey
    Those of us in tape storage engineering take a lot of pride in what we do, but understand that tape is the right answer to a storage problem only some of the time. And, unfortunately for a storage medium with such a long history, it has built up a few preconceived notions that are no longer valid. When I hear customers debate whether to implement tape vs. disk, one of the common strikes against tape is its perceived lack of usability. If you could go back a few generations of corporate acquisitions, you would discover that StorageTek engineers recognized this problem and started developing a solution where a tape drive could look just like a memory stick to a user. The goal was to not have to care about where files were on the cartridge, but to simply see the list of files that were on the tape, and click on them to open them up. Eventually, our friends in tape over at IBM built upon our work at StorageTek and Sun Microsystems and released the Linear Tape File System (LTFS) feature for the current LTO5 generation of tape drives as an open specification. LTFS is really a wonderful feature and we’re proud to have taken part in its beginnings and, as you’ll soon read, its future. Today we offer LTFS-Open Edition, which is free for you to use in your in Oracle Enterprise Linux 5.5 environment - not only on your LTO5 drives, but also on your Oracle StorageTek T10000C drives. You can download it free from Oracle and try it out. LTFS does exactly what its forefathers imagined. Now you can see immediately which files are on a cartridge. LTFS does this by splitting a cartridge into two partitions. The first holds all of the necessary metadata to create a directory structure for you to easily view the contents of the cartridge. The second partition holds all of the files themselves. When tape media is loaded onto a drive, a complete file system image is presented to the user. Adding files to a cartridge can be as simple as a drag-and-drop just as you do today on your laptop when transferring files from your hard drive to a thumb drive or with standard POSIX file operations. You may be thinking all of this sounds nice, but asking, “when will I actually use it?” As I mentioned at the beginning, tape is not the right solution all of the time. However, if you ever need to physically move data between locations, tape storage with LTFS should be your most cost-effective and reliable answer. I will give you a few use cases examples of when LTFS can be utilized. Media and Entertainment (M&E), Oil and Gas (O&G), and other industries have a strong need for their storage to be transportable. For example, an O&G company hunting for new oil deposits in remote locations takes very large underground seismic images which need to be shipped back to a central data center. M&E operations conduct similar activities when shooting video for productions. M&E companies also often transfers files to third-parties for editing and other activities. These companies have three highly flawed options for transporting data: electronic transfer, disk storage transport, or tape storage transport. The first option, electronic transfer, is impractical because of the expense of the bandwidth required to transfer multi-terabyte files reliably and efficiently. If there’s one place that has bandwidth, it’s your local post office so many companies revert to physically shipping storage media. Typically, M&E companies rely on transporting disk storage between sites even though it, too, is expensive. Tape storage should be the preferred format because as IDC points out, “Tape is more suitable for physical transportation of large amounts of data as it is less vulnerable to mechanical damage during transportation compared with disk" (See note 1, below). However, tape storage has not been used in the past because of the restrictions created by proprietary formats. A tape may only be readable if both the sender and receiver have the same proprietary application used to write the file. In addition, the workflows may be slowed by the need to read the entire tape cartridge during recall. LTFS solves both of these problems, clearing the way for tape to become the standard platform for transferring large files. LTFS is open and, as long as you’ve downloaded the free reader from our website or that of anyone in the LTO consortium, you can read the data. So if a movie studio ships a scene to a third-party partner to add, for example, sounds effects or a music score, it doesn’t have to care what technology the third-party has. If it’s written back to an LTFS-formatted tape cartridge, it can be read. Some tape vendors like to claim LTFS is a “standard,” but beauty is in the eye of the beholder. It’s a specification at this point, not a standard. That said, we’re already seeing application vendors create functionality to write in an LTFS format based on the specification. And it’s my belief that both customers and the tape storage industry will see the most benefit if we all follow the same path. As such, we have volunteered to lead the way in making LTFS a standard first with the Storage Network Industry Association (SNIA), and eventually through to standard bodies such as American National Standards Institute (ANSI). Expect to hear good news soon about our efforts. So, if storage transportability is one of your requirements, I recommend giving LTFS a look. It makes tape much more user-friendly and it’s free, which allows tape to maintain all of its cost advantages over disk! Note 1 - IDC Report. April, 2011. “IDC’s Archival Storage Solutions Taxonomy, 2011” - Brian Zents Website Newsletter Facebook Twitter

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